Machinations
Machinations
  • Видео 107
  • Просмотров 906 159
How to add nodes to the Machinations Canvas | Step-by-Step Guide
In this video, we’ll walk you through the process of adding nodes to a Machinations canvas, an essential skill for anyone looking to create interactive simulations and model systems with ease.
💬 Join the Discussion:
Have questions or need further assistance? Leave a comment below, and we’ll get back to you as soon as possible or join our community on Discord for real-time support and to connect with fellow Machinations users.
Get in touch with us:
Discord: discord.gg/EqKqWAJ
LinkedIn: www.linkedin.com/company/machinations-io
Twitter: machinationsio
Blog: machinations.io/articles
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Просмотров: 49

Видео

The Origin of Machinations.io: Joris Dormans' Visionary Journey
Просмотров 279 тыс.4 месяца назад
Explore the journey of Joris Dormans, the co-founder of Machinations - the tool for visualization and simulation of game mechanics and systems. From an idea sparked by academic theory to developing a tool that revolutionizes game design, uncover how Dormans' pursuit of simplifying complex game dynamics led to the birth of Machinations, transforming game design into a more efficient and effectiv...
Mastering Game Design: Your Journey Starts with Machinations.io
Просмотров 3,3 тыс.8 месяцев назад
🚀 Welcome to your exciting journey towards mastering game design with Machinations.io! 🎮 Congratulations on taking this pivotal step. This skill will empower you to create games with speed and precision while foreseeing their economic success once they're live. Unleash your creativity with nine essential symbols that bring your ideas to life, creating a predictive system for your players' exper...
How Wooga uses Machinations to Balance June’s Journey's Game Economy
Просмотров 413 тыс.8 месяцев назад
Wooga is a Berlin-based video game studio focused on story-driven casual games. They have published June's Journey, the leading hidden object game on the market. Striving to provide their players with the best experience, the team uses Machinations to model and simulate their game's economy to prevent balancing issues and unintended consequences during LiveOps. They also use Machinations: - To ...
Machinations 102 - Deep dive into Registers and Custom Variables
Просмотров 2 тыс.Год назад
​Similar to the Machinations 101 session we will walk you through all of the functionalities of Registers and Custom Variables. We will then go into some examples of where game designers would use them in their models. You will: - Gain a solid understanding of Registers & Custom Variables, and how to use them in your models - Learn how to use Interactive registers and Custom Variables - Master ...
Machinations 101 - Learn the basics
Просмотров 8 тыс.Год назад
​​Whether you've never used Machinations before, or you just need a refresher, we'll walk you through what Machinations has to offer to take your game design skills to the next level. 🚀 ​​ Our experts will go into detail about the different building blocks and share their recipe for a successful diagram, leaving you with a solid understanding of the DOs and DON'Ts of successful diagram building...
Webinar: How to use custom variables to make better games
Просмотров 788Год назад
​Discover how Game Designers can solve complex problems and conceive better games when blending custom variables and external data into their simulation models. ​Machinations' latest major release introduced Custom Variables that designers can use across all diagrams to retrieve parameters from external data sources. Whether you want to improve your game monetization or refine your in-game econ...
Introducing Custom Variables
Просмотров 2,3 тыс.Год назад
Machinations' latest major release introduces Custom Variables that you can use across all your diagrams and that can retrieve parameters from external data sources. Custom Variables bring you: 1. The ability to retrieve data from external sources 2. Availability across your account and your team's 3. Easier to maintain diagrams - changes propagate throughout your models 4. Cleaner diagrams - e...
Webinar: The Design Pillars of Sustainable Game Economies
Просмотров 3,6 тыс.Год назад
​Join us as we tackle the most difficult aspect of game creation: creating sustainable, balanced economies. ​Continuing our vision of a world of healthy and long-lasting game economies and building upon the recent publication of our Manifesto for Building Sustainable Game Economies, we are joined for this session by Pr. Edward Castronova, - known for his research on virtual worlds - who reminds...
Webinar: How to build your game loops in Machinations
Просмотров 3 тыс.Год назад
To develop a game, you must boil it down to its most essential parts and figure out where it falls short. That's why it's crucial to get your core loops right and to prototype them as soon as possible. ​In this video we discuss and build the most popular gameplay loops that make the foundation of any game design. Our expert designers will go through different game loops and, using Machinations,...
The Machinations Game Economy Monitoring Service
Просмотров 2,2 тыс.Год назад
In the highly uncertain sector of play-to-earn, complexity exponentially increases when teams deal with new paradigms like utility assets, AMMs, liquidity pools, DAOs and volatile market conditions. Instead of reacting to economic hurdles, Machinations equips game developers with the right tool to proactively predict, and the insights to avoid potential issues.
How to Design an Automated Market Maker (AMM) in Machinations
Просмотров 5 тыс.Год назад
As Automated Market Makers (AMMs) have become very popular in providing liquidity for a wide range of digital tokens, they now play a crucial role in powering decentralized exchanges (DEXs). In this session, we will teach you how to build a simple Automated Market Maker (AMM) in Machinations. Featured Diagrams ► Simplified Token Side AMM: machinations.io/community/bogdan+public/webinar-simplifi...
Eric's Original use of Machinations and a Fascinating Journey into the Art of Story-telling // Full
Просмотров 2042 года назад
The discussion with Eric was incredibly fun and it was hard to put a stop to the meeting. In this Community Spotlight, you'll see Machinations used like a tool for "interactive, scientific-powered mind-mapping". Eric is specialized in creative writing and he shares some very interesting insights into the art of story-telling, something that is central to game design. He also had a TON of useful...
Eric's Journey into the Art of Story-telling with Machinations // Machinations Community Spotlight
Просмотров 3872 года назад
The discussion with Eric was incredibly fun and it was hard to put a stop to the meeting. In this Community Spotlight, you'll see Machinations used like a tool for "interactive, scientific-powered mind-mapping". Eric is specialized in creative writing and he shares some very interesting insights into the art of story-telling, something that is central to game design. He also had a TON of useful...
The Citadel x Machinations Game Economy AMA
Просмотров 9922 года назад
Following up with The Citadel joining the Machinations Game Economic Health Monitoring Service, we sat with the game development team to present Citadel's economic models, explain how they work, and what we have achieved together. Learn more about The Citadel: ► Whitepaper: articles.citadel.game/whitepaper ► Discord: discord.gg/thecitadel ►Twitter: TheCitadelGame More from Machinati...
Peter's Early Machinations Journey // Full Length
Просмотров 2162 года назад
Peter's Early Machinations Journey // Full Length
Peter's Early Machinations Journey // Machinations Community Spotlight
Просмотров 1532 года назад
Peter's Early Machinations Journey // Machinations Community Spotlight
Sustainable Game Economies in Web 3.0 - Heroes of Mavia
Просмотров 4,5 тыс.2 года назад
Sustainable Game Economies in Web 3.0 - Heroes of Mavia
Game Design for Sustainable Web 3.0 Economies
Просмотров 6 тыс.2 года назад
Game Design for Sustainable Web 3.0 Economies
Machinations: Craft Perfectly Balanced Games
Просмотров 5 тыс.2 года назад
Machinations: Craft Perfectly Balanced Games
Hyper-Social: Designing Games for Young Millennials and Gen Z
Просмотров 1,2 тыс.2 года назад
Hyper-Social: Designing Games for Young Millennials and Gen Z
How User Generated Content will lead the Metaverse
Просмотров 5582 года назад
How User Generated Content will lead the Metaverse
Squid Game: High-stakes Game Design
Просмотров 6202 года назад
Squid Game: High-stakes Game Design
Daniel Narvaez on Trading Card Games Economy Design // Full Length
Просмотров 3862 года назад
Daniel Narvaez on Trading Card Games Economy Design // Full Length
Daniel Narvaez on Trading Card Games Economy Design // Machinations Community Spotlight
Просмотров 5012 года назад
Daniel Narvaez on Trading Card Games Economy Design // Machinations Community Spotlight
WTF is Metaverse, anyway?
Просмотров 5942 года назад
WTF is Metaverse, anyway?
High Action and Mobile Shooters - How to achieve fun moment-to-moment gameplay
Просмотров 5622 года назад
High Action and Mobile Shooters - How to achieve fun moment-to-moment gameplay
4X and Abstraction in Game Design - How to achieve the "one more turn" effect
Просмотров 3,8 тыс.2 года назад
4X and Abstraction in Game Design - How to achieve the "one more turn" effect
Webinar: How Merge Games generate Millions in Revenue
Просмотров 3,2 тыс.2 года назад
Webinar: How Merge Games generate Millions in Revenue
Teaser: How Merge Games generate Millions in Revenue
Просмотров 4762 года назад
Teaser: How Merge Games generate Millions in Revenue

Комментарии

  • @moh-rezahmadi177
    @moh-rezahmadi177 5 дней назад

    Thant you for the blood and sweet.

  • @erenozklnc9427
    @erenozklnc9427 12 дней назад

    its cool but 99 dollars for a month is expensive.

  • @emilhdov3350
    @emilhdov3350 26 дней назад

    16:25 So all connections work same time not step by step?

  • @purevengeance3903
    @purevengeance3903 2 месяца назад

    Is this game still alive ?

  • @johnwheel2591
    @johnwheel2591 2 месяца назад

    Greate explanation. No idea how it works. Nicely done

  • @stupidgameprizes
    @stupidgameprizes 2 месяца назад

    Just get a copy of MATLAB/Simulink with Home license, learn some differential/difference equations, and do it locally for fraction of the final cost of Machinations.

  • @calvinms7503
    @calvinms7503 2 месяца назад

    Thank you!

  • @calvinms7503
    @calvinms7503 2 месяца назад

    Thank you!

  • @alipie7911
    @alipie7911 2 месяца назад

    sup

  • @Sceap906
    @Sceap906 3 месяца назад

    What skills and knowledge are required to use Machination effectively?

  • @crosswegan1543
    @crosswegan1543 3 месяца назад

    soulless 4 reference

  • @adrovici_
    @adrovici_ 3 месяца назад

    Is there any way of sending values from unity to machinations?

  • @dedemastra1799
    @dedemastra1799 3 месяца назад

    Yeah, this is why I'm so curious about the title that you use. I always confused on how to simulate player's behaviour to try and balance something in machination. Turns out, it really isn't the way machination is used for. To me, it seems like this method can only simulate 'the ideal' players' with 'ideal decision'. While, like you said, the majority of players wouldn't play that perfectly, or even notice the type of tower that is most suited to be used. Thus, it really is better to just stop the 'balancing method' way early. Stop thinking to incorporating level and coins/option that the players may have (micro decision) at any given moments. And just try to adjust the stage, its reward, and its challenge level according to what experience we want to give (macro decision). This is to lift up the burden of thinking every possible action the player may have, while ensuring the 'floor' will always be reachable (via new tower or amount of rewards). Obviously, this complexity can ramp up massively with any addition to the table, but creating a 'definite design stage' will always be easier to balance. As 'definite design stage' still applicable to infinite waves type of stage (by creating 'an invisible wave' with a few 'alternative wave design' for each wave). I obeserve this kind of balancing from the early games of Arknights, thought it might be interesting to simulate it in Machination, and thought a method like in this video, but always had doubts about it. Glad I didn't try it out myself and finally (finally after such a long time) found this video. Thanks! Seriously, I didn't try to be mean, but it is very helpful to know how exactly a cool tools like Machination works, and the fact that I can stop clinging to this idea of having 'easy way' to balance something.

  • @billguschwan4112
    @billguschwan4112 4 месяца назад

    Machinations process is to games as Schufftan process was to film.

  • @kaytee8716
    @kaytee8716 4 месяца назад

    Thanks Joris for taking this initiative. I got introduced to this through the book Advancef Game Design. Hope it was more inclined towards board game design.

  • @RichardVaught
    @RichardVaught 4 месяца назад

    Been following machinations for quite a long time. Really an amazing system of analysis for game designers

  • @neymarquan2959
    @neymarquan2959 4 месяца назад

    It's okay, but everything seems basic.

  • @30secondrecipes45
    @30secondrecipes45 4 месяца назад

    what about System dyunamics in general? Stella Architect ?

  • @louislefebvre5638
    @louislefebvre5638 5 месяцев назад

    Thank you, this is an awesome tool !

  • @morgan8980
    @morgan8980 6 месяцев назад

    June's Journey Fix the game that doesn't work

  • @beorgames7802
    @beorgames7802 6 месяцев назад

    Hey, great tutorial :D I noticed a typo at 1:18, it is written "availavle" instead of available

    • @Machinationsio
      @Machinationsio 6 месяцев назад

      Thanks for pointing it out and for having a sharp eye. Unfortunately, we can't reupload the video without breaking the existing url. Every new video uploaded to RUclips gets a brand new URL, so it's a one-shot deal. Looks like this typo is destined for fame and will remain for posterity :)

  • @user-dd8ti8dq4e
    @user-dd8ti8dq4e 8 месяцев назад

    I accidentally came across your video, during my work I was trying to find a resource that would simplify the work of the simulation for me. Separately Excel and Google Tables take out the brain. Thank you for creating Machinations

  • @longbranchgooberdapple2238
    @longbranchgooberdapple2238 8 месяцев назад

    Please put price on your pricing page. It's incredibly frustrating to see "start your trial" instead of actual amount.

  • @JohnMcclaned
    @JohnMcclaned 8 месяцев назад

    This seems like something that could be generally applicable to all systems designers, not just game development. I randomly found it through youtube recommendations and would use it for stuff other than game dev.

    • @roeniss
      @roeniss 8 месяцев назад

      I agree. It looks like a giant state machine simulator, which would be useful to design system architecture

    • @dengmo9156
      @dengmo9156 6 месяцев назад

      hey bro, I really want to know what other specific designs this software can be used for?

    • @JohnMcclaned
      @JohnMcclaned 6 месяцев назад

      state machine simulator@@dengmo9156

  • @ethanv7330
    @ethanv7330 8 месяцев назад

    Kinda threw me off, because it said 0,4 not 4 at the converters portion.

  • @neymarquan2959
    @neymarquan2959 8 месяцев назад

    very helpful

  • @VanFS3K
    @VanFS3K 8 месяцев назад

    I wonder when Unreal support will show up

  • @ff_gamedesign
    @ff_gamedesign 8 месяцев назад

    Seems like Actions Pull all && pull any are not accessible anymore on this node.

    • @Machinationsio
      @Machinationsio 8 месяцев назад

      That's right, on the convertor node, "Pull Any" and "Pull All" have been renamed to "Conversion Single" or "Conversion Multiple". Thanks for pointing that out 👍

  • @susandarnell4524
    @susandarnell4524 8 месяцев назад

    I have loved playing JJ for about 4 years now but they are adding too many things to the game that ordinary people with family and jobs ect.. just can't keep up with. Our group is thinking about quitting because they added a mystery game during the final week of the Detective League which is the hardest week to try to reach Sherlock level. It causes us to have to choose which one we want to compete in but we can't do both because we have to use all of our saved diamonds or buy more which with inflation the way it is now, most of us can't afford it. I know that is how Wooga makes money but they have taken the fun of the game for a lot of us. I know I'm ready to quit

    • @renel7303
      @renel7303 8 месяцев назад

      Susan, I think that's the point. They are trying to offer something that will appeal to each of us so we do have to pick and choose. My club is middle of the road so we finish at Ace every time. Fine with me, fine with the rest. I only do the mystery thing every other time, or every third. I love Secrets. That was a good addition. You just have to remember it's only a game. Don't let it take over your life.

    • @susandarnell4524
      @susandarnell4524 8 месяцев назад

      @@renel7303 Good point. Thank you. We usually finish with ACE but it's just so discouraging when we are so close to Sherlock and then the mystery game shows up and we really like playing it too. Just disappointing that we have to give up Sherlock to play it. Sadly I have Macular Degeneration in my eyes that have taken a turn for the worse in the past couple of months which is starting to limit my time playing. I'm really going to miss the game but most of all, the people in my club whom of coarse I have never met but, seem like family. Keep playing and enjoying the way it should be. Thanks again for your awesome input....

  • @jasondepp410
    @jasondepp410 8 месяцев назад

    Sarah's eyes are color graded by god! Welcome back Machinations.

  • @pjarnfelt
    @pjarnfelt 8 месяцев назад

    Nice and well produced video that feels a bit like just a commercial for machinations. I would've loved to see a bit more examples on how they use the tool in their workflow.

    • @mihaigheza
      @mihaigheza 8 месяцев назад

      Stay tuned, we’ve got in-depth footage where this came from

  • @StefanLopuszanski
    @StefanLopuszanski 8 месяцев назад

    Interesting to see this. I interviewed at Wooga many years ago. And while it wasn't a great fit (I'm not into the whole free-to-play monetization market), it was an incredible experience. Glad to see they use some of the same tools I do! =)

  • @Moretostro
    @Moretostro 10 месяцев назад

    Great video, I just wish you went through the logic of making the player go AFK based on how many coins they had

  • @georges_c_brain
    @georges_c_brain 10 месяцев назад

    FAQ 47:54 How to model multiple AMMs? 50:50 How to model a whale trading against the AMM? 54:50 How to use the model? 58:00 wrapup

  • @prasanjeetmohanty7632
    @prasanjeetmohanty7632 11 месяцев назад

    Nice video...question though...can i destroy the resources that are being delayed...??

  • @DoctorMandible
    @DoctorMandible Год назад

    Hasn't worked on a 4x game? Can't remember Alpha Centauri? What is this? Also plenty of 4x games have no turns at all. Like almost anything from paradox. They should just be upfront and call the video "Dissecting Sid Meyers Civilization" because every generic reference to "every 4x game" falls flat. They're clearly just talking about civ. But saying it like that makes it seem as though they are ignorant of all other 4x games. And maybe they are. Also. The real world does not have exponential population growth. It depends on when and where we're talking about. But it's never exponential for more than one generation. Ever. Anywhere. A good rate of growth is something like 1.3x. Aka compounding linear, like an interest rate.

    • @Aklith
      @Aklith 11 месяцев назад

      I think the point with Civ was that it's Turn-based - some Paradox games are Realtime with the ability to pause and resume. It's a broad example to get people kicked off in Machinations and to that end the presentation succeeds. The above is just an example not to answer all cases for all people.

  • @swapnilrane24
    @swapnilrane24 Год назад

    Can you please also share the fomula for Cost and Income? Thank You.

  • @anonyw2993
    @anonyw2993 Год назад

    So freaking hard to get the pricing information or to upgrade a plan. You only give the user the call options. You killed your prospect user immediately.

  • @ImranKhan-vt7vg
    @ImranKhan-vt7vg Год назад

    Is machinations software free to use?

    • @blogdanF
      @blogdanF Год назад

      Yes, it has a free subscription plan as well as a paid one.

  • @tridentlli
    @tridentlli Год назад

    56:00 I'm new to AMM models, but shouldn't the equation for Token Value in USD be usd/token? I love the new web3 additions btw! Is there a way to make a custom variable connected to an element within the model? For example, I need to reference total player points (which are calculated within the model) and would like to do so without making so many state connections. Thanks for the wonderful tool and tutorials!

  • @chenxinzhao4016
    @chenxinzhao4016 Год назад

    Why my connection between Converter and Available Ink pool always flash?

  • @nykholas
    @nykholas Год назад

    It's difficult to hear with the game music on

  • @yngnov1009
    @yngnov1009 Год назад

    YOU PIDORAAAAS

  • @luciushigh7854
    @luciushigh7854 Год назад

    Beautiful! Need more subs? -> "Promosm"!

  • @josefvd18
    @josefvd18 Год назад

    dopeeee

  • @naghekyan1
    @naghekyan1 Год назад

    Good update, good features thanks. But it is still missing an ability to create a "pool shortcut". This is necessary to decrease the number of cross-diagram connections. You just create a shortcut of a mother-pool and put it wherever it is convenient for the wiring.

  • @tshawn6751
    @tshawn6751 Год назад

    27:26 An auto and Global refresh (that refreshes all my Global variables) would be great.

  • @Cptbbb300
    @Cptbbb300 Год назад

    Thanks for adding chapters. Appreciated effort!