- Видео 58
- Просмотров 187 257
Vyacheslav Borovik
Польша
Добавлен 12 май 2011
Technical animation, game animation, Maya, Spine
behance.net/borovikmotion
vimeo.com/borovik
behance.net/borovikmotion
vimeo.com/borovik
Smart Layer Tutorial - Part 03, Spline Transformation in Depth
borovikmotion.gumroad.com/l/smart_layer
TUTORIAL PARTS 01-02: ruclips.net/video/qoYUwqsZ4pE/видео.html
Quadruped tutorial: vimeo.com/991185024#_=_
Gustavo Ruivinho, author of the bear animation: x.com/gus_animator
Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig
Andrei Baronov, the monster rig and animation:
www.youtube.com/@TheAndrei355
x.com/andrejbaronov8
(the bonus scripts will be uploaded soon, wait for the email notification)
Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way.
Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the pose...
TUTORIAL PARTS 01-02: ruclips.net/video/qoYUwqsZ4pE/видео.html
Quadruped tutorial: vimeo.com/991185024#_=_
Gustavo Ruivinho, author of the bear animation: x.com/gus_animator
Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig
Andrei Baronov, the monster rig and animation:
www.youtube.com/@TheAndrei355
x.com/andrejbaronov8
(the bonus scripts will be uploaded soon, wait for the email notification)
Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way.
Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the pose...
Просмотров: 3 650
Видео
Smart Layer Tutorial - Part 02, The Magic of Transformation
Просмотров 2,5 тыс.Месяц назад
borovikmotion.gumroad.com/l/smart_layer TUTORIAL PART 01: ruclips.net/video/jfg9gh5mvs0/видео.html Gustavo Ruivinho, author of the bear animation: x.com/gus_animator Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig Andrei Baronov, the monster rig and animation: www.youtube.com/@TheAndrei355 x.com/andrejbaronov8 Artem Moiseev, the spider rig and animation: t.me/the_M0ses Smart...
Smart Layer Tutorial - Part 01, Introduction to Adjustment Blending
Просмотров 4,1 тыс.Месяц назад
borovikmotion.gumroad.com/l/smart_layer TUTORIAL PART 02: ruclips.net/video/qoYUwqsZ4pE/видео.html The animate button: ruclips.net/video/eeWBlMJHR14/видео.html Azri rig from game anim: www.gameanim.com/product/azri-rig/ Gustavo Ruivinho, author of the bear animation: x.com/gus_animator Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig Smart Layer is a script for Autodesk Maya ...
Smart Layer Update v0.9, Beta (Python Script for Maya)
Просмотров 2,5 тыс.Месяц назад
borovikmotion.gumroad.com/l/smart_layer TUTORIALS: ruclips.net/video/jfg9gh5mvs0/видео.html Bear animation by Gustavo Ruivinho Bear rig by Truong CG Artist Monster animation by Andrei Baronov Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way. Usually, we adjust animation with animation layers. But with this approach, each change results i...
Smart Layer, Python Script for Maya (Beta)
Просмотров 21 тыс.8 месяцев назад
borovikmotion.gumroad.com/l/smart_layer Tutorials: ruclips.net/video/jfg9gh5mvs0/видео.html Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way. Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the poses, managing keys and timings to avoid issues like feet ...
Concept of a custom Bezier Spline in Maya
Просмотров 95010 месяцев назад
Concept of a cubic Bezier spline in Maya. You can use this script to investigate how to create a Bezier spline using simple python code, or modify it to fit your needs. you can download this script for free here: borovikmotion.gumroad.com/l/bezier_spline_maya Usage: Open an empty scene, and launch the script in the script editor in the Python tab. The script should generate a simple spline. At ...
C++ Multithreaded Fractal Noise Deformer in Maya
Просмотров 200Год назад
custom deformer, generates fractal noise according to the models UVs and normals. All calculations happen in multithreading, it allows to process data for millions of points in reailtime, even with high level noise complexity with many octaves ( final metrics depends on the pc config and maya version). done as a part of my learning maya programming and c api
Advanced Rigging in Maya & Pickle Rig Demo
Просмотров 792Год назад
My work during the advanced rigging class in animation school, at first, the plan was to create a regular humanoid rig, but in the process, I've scripted most of the work, so I'd like to present you the "Pickle Rig" demo, first edition :D There are a lot of rigging systems on the market at this moment, most of them are good in one thing, but have limitations in other, for example, the rig could...
Maya Joints Positioning & Autorigging Python Script, WIP
Просмотров 612Год назад
Work in progress python script for Maya, allows to easily smooth / redestribute joints positions in a chain, as well as adding / removing joints. Autorigging features - simple ribbon for selected objects, FK controls.
Advanced Locomotion + Sword Combat, Unreal Engine (Technical Animation)
Просмотров 16 тыс.2 года назад
Detailed description of included locomotion/combat features could be found at my Behance page: www.behance.net/gallery/108725255/Locomotion-Battle-System-Technical-Animation-Demo State Machine: Orient Based Locomotion: - Idle & Aim Offsets - Walking, Jogging, Running, Sprinting Cycles, Turns - Starts & Turns in place - Stops Strafe Locomotion Jumps Equip/Unequip Weapon Anim Dynamics Battle Syst...
Travel Crush Promo Trailer
Просмотров 5074 года назад
www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations www.artstation.com/artwork/JvBW4R Not an official trailer!
Travel Crush Power Ups
Просмотров 6444 года назад
www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations
Koalas Animation in Spine
Просмотров 2,2 тыс.4 года назад
madewithspine www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations
FPS Animation Tutorial - Unreal Engine 4
Просмотров 5 тыс.5 лет назад
TUTORIAL HERE: www.behance.net/gallery/89722101/FPS-Tutorial-Unreal-Engine Also at the end of the article, you will find link to download a playable build for Windows 64. In the tutorial I'm covering some basic technical aspects regarding rig, animation, and how to import/implement animations into the game engine to build a working prototype, using a standard First Person Shooter project as an ...
female light jogging animation test
Просмотров 1,5 тыс.5 лет назад
female light jogging animation test
Some 3d animation training in Body Mechanics
Просмотров 1,1 тыс.5 лет назад
Some 3d animation training in Body Mechanics
Toast character animation & rig in Spine
Просмотров 1,6 тыс.6 лет назад
Toast character animation & rig in Spine
One day on the Farm - Animation in Spine
Просмотров 7626 лет назад
One day on the Farm - Animation in Spine
Animations in Spine for game Bring Me Cakes
Просмотров 9807 лет назад
Animations in Spine for game Bring Me Cakes
18:48 is it possible to extend and loop a simple walk animation through that circle?
yep, but you'll need at least 3 keys, because the difference between 2 keys should not be more than 180 degrees. so it can be 179, 179, 2, or 120,120, 120, etc, to create a 360 circle.
@@borovikmotion Cool, thank you so much for the quick reply! I'll try that once I grab it. It looks amazing, well done!
@@belowdown7339 thank you, btw, for the circle walks I'd suggest you to check the transformation tutorial, it allows to create circle, spiral, and other bizarre walks
@ Alright, thanks!!
Hi, If the original animation has sliding issue, will the script fix it by adding a smart layer?
hi, if the original animation has some sliding - you can try to apply the "fix sliding" algorithm. It works quite well for usual mocap data, there is a tutorial here: ruclips.net/video/jfg9gh5mvs0/видео.html but if the mocap data is bad ( like the crappy ai mocap) it won't help, as the error in movement is simply too large
i noticed that the Helper Video doesnt pop up anymore inside Maya :(
hi! you mean like gifs in the tooltips? could you specify what version of the script do you use and what maya version? so far with the tooltips everything should be good
@ I’m using the newest version. When I select Help > Starter Guide. No video shows up. All the tooltip videos are showing up. 👍🏾
@@kboogie2323 oh I see, the starter guide is only text description, there is no video there., it's like a basic "to do list". Idk, maybe I should do something like a short video guide and put a link there
@ I thought a video used to come up in the previous version. 😊
why i get this ,Your purchase of Smart Layer v0.9, Beta (Python Script for Maya) for $65 on Gumroad has been fully refunded. It may take up to 3-7 days to show up in your account.
Hello! I bought the script and lots of the functions are working great, but I cant get the foot slide function to work properly. Im following exactly as the video shows, but nothing changes when I do this function. When I check the debug speed curves, my result curve comes out exactly the same as the original speed every time I try. Am I missing something? I select the IK feet, add to a layer, set a key, then run the fix sliding function. Setting are all the same as what yours show. Using an advanced skeleton rig
hi, thank you very much for buying the script, do you change the speed threshold value? It should be above the average sliding speed. In may case it's 2%, it works great for typical mocap, but in some cases it should be higher
@@borovikmotion That was it! Thanks so much, such a great script
请问下,我可以用paypal购买吗,在哪获得折扣码
Hi, the discount was only for Christmas, right now unfortunately it's not active any more. Not sure about paypal, you can use whatever payment Gumroad accepts
@borovikmotion I have a desktop computer and a laptop. Can I buy a freelancer and use this plug-in on both devices
@@尚毅博 as long as both devises belong to you - yes. But if you live in China, please test the connection to gumroad, to see if you're able to activate the script. The required script to do this can be found in the description. If your government blocks the connection - you need to use vpn. And if by any reason maya is blocked through firewall - you need to unblock it
@@borovikmotion I already buy,thank you
@@borovikmotion 中国买不了吗,购买提示“我们无法验证你选择的位置,请回顾一下”
Fantastic work! can you please explain how the root motion extractor works?
thank you, I'll sure explain it in the space switching tutorial. It's a very simple math
Thank you! Question: is your shown Rig designed that the Main control is translating the character or the body control ?
it is a typical standard rig, and like any other rig it has separate IK controls and dedicated main control to relocate the whole character. In game-dev we as animators switch very often from static main control to animated main control back and forth, depending on the task we're doing. Here it is more convenient to have main control animated, it's easier to manipulate the character in this way
Can this be used for a run cycle??
it can work with any animation, even if you make the gangnam style run
Бро а есть на русском у тебя уроки? Яж слышу акцент)
акцент кринж это правда, но пока что надо записать на инглише. потом посмотрим, если время будет, можно записать на русском
@@borovikmotion Да нет же! Акцент жемчужина! Я сразу вспоминаю игру Red Alert... Комрад дженерал и другие озвучки русских юнитов))))
this is crazy wow really impressive amazing job. i also like the display keys and mouse thing is that display tool availible for download?
thank you, it's just some screen overlay for OBS, I don't remember which one exactly, but it should be easy to google
Awesome tool!
there is an issue with the sound in the very beginning, idk why, something with the normalization, then it becomes better
Amazing man, I was looking forward to it. Thank you very much!
Amazing tool man. I was wondering can you do short video examples (good for your channel too) of peoples requests in your comments? I have a request! How would you use smart layer for a lion or that bear running and it changes direction like side stepping? Basically like dodging or climbing over rocks by stepping side to side. Would love to see an example of that workflow
thank you, I sure would love to, but I need rigs and animations to provide such examples. I can't share materials from the studio, so right now it's mostly mixamo or what animators send me
Genius !
did you consider porting your addons to blender? that would be amazing
I'm afraid no, unfortunately, it's hard enough to maintain the tool for maya as it is, and I don't possess blender / blender api knowledge at the moment
Great stuff !
That's good, man! Keep it up!
thank you, this video has great learning to me. please continue.
Incredible work here holy moly man you killed it :D One question, at 45:29 isn't the driver supposed to be position since it's IK?
thank you, YES it supposed to be position, I didn't notice it. But since the position and rotation in that case had similar speed, it worked as well at some degree. But you right, position is what we should use in 95% of cases
This looks so useful! Can’t wait to start using it.
Hey great work, can we please get a 25% off on New Year? 🙄
hi, idk, I feel it will be a little bit unfair to whom already bought the script at the 90% price. the sale was going almost a week which is kind of a lot. maybe I'll make it 25% but only for the first of January or so, because it's also connected to the taxes. I have to report each sale to the tax office, including fees, discounts, vat, and all this crazy kind of stuff. And since 01.01.2025 gumroad becomes a merchant of record and it should be much easier to prepare reports
@@borovikmotion So, I will wait for 1st January. Awaiting the New year discount, thank you for responding :-)
Hey, please share the code for 25% off, so that I could buy
Subbed 🎉🎉
Thank you so much for the great work
Thank you so much for the great work
thanks for such a script
Hey sir!I would like to buy but discount code is not working, is it possible to have still?
Hi! it was a limited Christmas sale, lasted for 6 days during holidays
I prolonged Christmas sale for the next two weeks, but reduced the discount to 9%
i just bought the script ! works very well thanks so much for sharing your talents :) Merry Christmas
Крутой скрипт! Действительно может сэкономить время! И в этом туторе классно, что можно сразу посмотреть варианты на практике, которые встречаются в работе. Так что сплошной 🔥🔥🔥 !
Thank you, Slava) Great guide. Update 🔥 🔥 🔥
appreciate your dedication
So much quality information. Thank you sir
I bought it and was think about it, if there would some tutorial on it, would be great. Here you made it man. It's a great tool indeed and life saver. Thank you very much making it.
🎉... Thanks man !
Привет, на 6:12 проскальзывание стоп.
привет, это так и задумано, если добавить сильный наклон - будет небольшое проскальзывание. но это совсем не проблема т.к. в скрипте есть специальный алгоритм который убивает проскальзывание в 1 клик. я не стал убирать проскальзывание автоматически, т.к. если снапить ноги - характер анимации изменяется, и может потребоваться коррекция таза. поэтому оставляю на усмотрение пользователя сколько конкретно доавлять наклона, и как фиксить проскальзывание
без наклона, обычная походка по кривой - работает само собой без всяких проскальзываний
@@borovikmotion Наклон устанавливается автоматически? Почему наклон вызывает проскальзывание?
@@PsomfomFanih наклон включается по желанию, можно регулировать его интенсивность, можно регулировать точку относительно которой происходит наклон, можно регулировать интервал бленда наклона. В зависимости от ситуации проскальзывание может быть около нулевое, а можно выкрутить наклон на полную, подобрать для него пивот в районе головы и просказывание будет дичайшее. В основном почти незаметно, если грамотно применять. Наклоны это сложная тема, потом запишу тутор
@@borovikmotion Я делал в своем скрипте наклон, когда направлял персонажа по кривой, но у меня наклон не влиял на проскальзывание. Ни большой, ни маленький. Видимо у нас разные подходы.
Great tutorial! Can't wait for part 2! You pronounced my name correctly, haha, nice! Thank you for fixing my feet sliding (I knew it would be a good way to showcase the script... cough... cough)
awesome :D I second the tutorial request haha, there's so much to dive into here!! amazing job
Take my money !!!... It seems amazing... Looking forwrd to learn and apply.. Are you planning to do any toturials?
thank you, yes, definitely tutorial is required, I'll try to do it asap. recently I was overwhelmed with work and as now it's holidays I can finally chill a little bit
@borovikmotion of course... Same here , time to chill and family... I will give it a try next month, Great job man! Thanks for sharing
Is there any way to determine whether or not the animation layer is a 'smart layer' vs just a regular Maya animation layer? Is there something in the node that differentiates it from other animation layers? What if I change the name of the smart layer to something else, how would anyone know it's a smart layer?
Hi, it is just a regular layer, but applied in a smart way
Blender please!!!!!
man! u are a legend! i hope if i can contact you for some personal questions i need to ask as i'm learning this new medium
thanks, I'm not doing 2d animation since like 2020 😅, so I guess a lot of things have changed there
@@borovikmotion i see u have moved into 3D and using maya! :D the thing is ! i'm coming from Maya! :D
Does this work for uneven Terrain as well?
hi, the transform algorithm works for turns in any direction x, y, or z, in --180+180 degrees range. Spline algo works also in any direction, but stable results are obtained from -135 to + 135 degrees range ( for more degrees user has to add more keys ). But rotation of the character happens always aligned to the normal vector of the surface. It works really great for characters like spiders or monkeys, whenever character has to be parallel to the surface. For bipeds it looks weird when the character is not vertical, keeping character vertically will be added in the next update
@@borovikmotion Thank you for the prompt reply!
hi, can you share this tool with me
some of the best animations I've ever seen.
Looks amazing! With this plugin can i make an 8 direction walk cycle from a forward walk?
thank you! the plugin helps to speed up the creation of an 8 directon cycle. But you still need to know how to do it, it's not a "one magic button" solution
Hi, I've bought the script and was wondering if the script can create the root motion for animations such as a moving forward combat sequence! Thanks!
Hi! thank you very much for buying the script! root motion is tricky. At first it seems simple, like, you do point constrait and locator, but if you take a closer look, there are a lot of nuances like: - do you need a position only or also rotation - if position, is it only horizontal movement or also vertical - if position, should it support back & forward movement, or only forward (some setups in engine require clamping reverse movement) - what control should be a source of root motion ( when doing walks it can be pelvis, when doing hit reactions - it should be chest or head, to avoid collisions with the environment when character falls on the ground) - if it has rotation then it should be extracted in a smart way - if root motion contains rotation then it must start from 0.15-0.25 after beginning of animation, and end 0.15-0.25 sec before ending animation, to avoid issues with blending in state machine ( if it starts immediately then blend cuts a little bit of rotation which results in incorrect navigation) - if we have rotation then it most likely should be a specific angle with specific timings so, after working in the industry for many years and doing hundreds and hundreds of animations, I've noticed, even with all scripts and stuff I'm still doing root motion manually, simply because it depends too much on a particular task in Smart Layer I focused more on what could be done with animation layers, to solve most common tasks in the most efficient and simple way, assuming the user knows how to animate and how to deal with things like root motion seeing some users asking for root motion extractor, maybe it can be added as a separate module, or maybe even as a separate script, because technically, a lot of applications of Smart Layer doesn't need root motion, It's just more convenient to have it
hey, there is a root motion extractor in the new version. works like this: you select two objects, a source of root motion, and a target to apply root motion. then press the button and it's done !
Hi, I am a 3D animator and I am entering the world of video games. To achieve what's shown in this video, should I learn C++ or focus on learning Blueprint? I want to be able to create what is shown in this video, but I don't know where to start. Regards.
Hi! if you're an animator - you don't have to learn C++. It is required only for technical animators, and not for all of them, only if you really want to dig into a tecnical side. For creating animation prototypes - basics of blueprints will be more than enough. You can start with building simple projects, like third person loco, then increasing the complexity over time, replicating AAA locomotion and combat behaviour. If you can afford a course - it would be very helpful, like iAnimate game animation course or similar courses. they won't teach you the engine, but it is very helpful to be able to ask questions to an experienced mentor
Niceeeee!