Node Flow
Node Flow
  • Видео 11
  • Просмотров 17 012
Crowd FX - Adding props and randomizations
👍 Like and subscribe if you support free Houdini learning material!
In this video, we take Crowd FX to the next level by exploring Agent Layers for adding props to your characters. You’ll learn how to use the name attribute to assign props, dive deep into the Crowd Source node, and apply powerful randomizations to make your crowd more dynamic. We’ll also discuss why crowd motion paths are essential for creating efficient and lifelike simulations!
Key topics include:
🛠 Adding props with Agent Layers
🏷 Using the name attribute for assignments
🎲 Randomizing crowds for variation
🌐 Crowd Source node in-depth
🚶 Why Crowd Motion Paths are essential
CHAPTERS:
00:00 - Intro
00:17 - Agent Layer Intro
00:56 - ...
Просмотров: 397

Видео

Crowd FX - Mixamo to Houdini Crowd workflow
Просмотров 363День назад
👍 Like and subscribe if you support free Houdini learning material! In this video, we dive into Crowd FX by importing characters and animations from Mixamo.com. You’ll learn how to set up agents, add multiple animations, and create a crowd using the Crowd Source node. With this foundation, we’ll explore how to randomize the crowd in the next video! Key topics include: 👤 Importing characters and...
Crowd FX - New Motion Paths in Under 10 Minutes!
Просмотров 1,5 тыс.14 дней назад
👍 Like and subscribe if you support free Houdini learning material! In this video, we explore Crowd FX using Houdini 20 motion paths for easily controllable and art-directed crowds. You’ll also learn new techniques for controlling crowd movements, making them avoid objects or react to the environment, all in under 10 minutes! Key topics include: 👥 Simple crowd setup 🎯 All the "crowd motion path...
Vellum 5 - Create a Snow Simulation in Houdini in Under 10 Minutes!
Просмотров 5 тыс.21 день назад
In this video, we explore Vellum grains and create a realistic snow simulation in under 10 minutes! Main covered topics include: ❄️ Vellum grains for snow simulation 🌌 Attraction weight attribute to bind grains together ⚙️ Techniques for realistic snow effects and optimization 👍 Like and subscribe if you support free Houdini learning material! 🎥 Check out my AbstractFX video: 🔗 Watch it here - ...
Vellum 4 - Create a Grass Simulation in Houdini
Просмотров 1 тыс.Месяц назад
In this video, we’ll dive into Vellum hair and explore plasticity in depth! Topics covered include: 🧶 Hair constraints 🌊 Plasticity settings 🛠 Techniques to create flexible and realistic simulations Want to create realistic grass? Watch the full video here 🎥: ruclips.net/video/W4YwEYhDo6E/видео.htmlsi=IfsASzY-8aErtYsV 👍 Like and subscribe if you support free Houdini learning material! 🌟 Useful ...
Vellum 3 - Create Flying Balloons in Houdini
Просмотров 1,1 тыс.Месяц назад
In this third video of the Vellum 101 series, we’ll dive into combining different constraint types: 🧵 Cloth 💨 Pressure 🧶 Hair ✂️ Stitch 🛠 Struts Plus, we’ll cover lighting and rendering in Solaris to bring it all together! 👍 Like and subscribe if you support free Houdini learning material! 🎥 Check out my latest video: Making Minecraft Real with Houdini | Beginner Houdini Tutorial 🔗 Watch it her...
Making Minecraft Real with Houdini | Beginner Houdini Tutorial
Просмотров 744Месяц назад
Join me as I transform a default Minecraft dirt block into a realistic block of grass! 🌱 The block is created in Houdini 20 and rendered in Solaris using Karma for that extra touch of realism! 🎮✨ 👍 Like and subscribe if you support free Houdini learning material! 🎥 Check out my latest video: Vellum 2 - How does Cloth work 🔗 Watch it here - ruclips.net/video/vL5fXALvpEY/видео.htmlsi=piqTsuRErpxy...
Vellum 2 - Your second Cloth Sim
Просмотров 700Месяц назад
Let's have fun with Vellum - in this second episode, we talked about the constraint node, how to pin points, cloth constraints, Stretch & Bend Stiffness, Damping ratio and the topology role in a Vellum simulation! Have fun and let me know what do you think in the comments below! Subscribe and leave a like if you support this free series ❤️ CHAPTERS 00:00 - Intro 00:34 - Visualizing Constraints ...
Vellum 1 - Your first Cloth Sim
Просмотров 1 тыс.Месяц назад
Let's have fun with Vellum - in this first episode, we introduce the concept of Collision and Constraints and talk about animation and wind setup!! Have fun and let me know what do you think in the comments below! Subscribe and leave a like if you support this free series ❤️ If you didn't watch the intro, here it is: ruclips.net/video/fnSMP6-M7qw/видео.html CHAPTERS 00:00 - Intro 00:41 - Vellum...
Houdini Free Course | Vellum 101 - Intro
Просмотров 699Месяц назад
This is the intro of a new Houdini-based series focused on Vellum. Take a look at "Abstract Fx" - ruclips.net/video/Rd8f3Ek5tLI/видео.html Subscribe and leave a like if you support this free series ❤️
Abstract FX in Houdini | Pro Houdini Tutorial
Просмотров 4,6 тыс.2 месяца назад
Welcome to the first Node Flow tutorial! 🎬 This video showcases a fun, vellum-based effect that's easy to replicate and experiment with. 🎨 The effect is created in Houdini 20 and rendered in Solaris using Karma for stunning results! ✨ 👍 Like and subscribe if you support free Houdini learning material! 🎥 Check out my latest video: Making Minecraft Real with Houdini | Beginner Houdini Tutorial 🔗 ...

Комментарии

  • @BaydamK
    @BaydamK 6 часов назад

    Hi! Good tutorial, but I'm struggling with how to make much stickier snow chunks.

  • @aakashsen3855
    @aakashsen3855 День назад

    you added another file cache at end but cutted that part , when i copy paste file cache locatin in volume nothing is happning , cant see that smoke like structure i dont know what i skipped can you help 06:32

    • @MarioLeone-nt2sv
      @MarioLeone-nt2sv День назад

      Hi, it's not a cut, I centered the volume in the screen, using "spacebar + g".

    • @aakashsen3855
      @aakashsen3855 10 часов назад

      @@MarioLeone-nt2sv actually i cant see that volume at 06:31 after pasting the cache file path

  • @wewantmoreparty
    @wewantmoreparty 4 дня назад

    awesome, keep them coming

  • @6rilllir6
    @6rilllir6 5 дней назад

    another good one, thanks ! The scaling of the props does indeed feel weird, but the orientation seems to follow a Houdini general rule which is to align everything on the Z axis, everything you need to be positioned automatically (along a path, etc...).

    • @nodeflowhoudini
      @nodeflowhoudini 3 дня назад

      Oh, that makes lots of sense, yeah sure, like what happens in the copy to point etc... Thanks for the insights, I am happy you enjoyed the tutorial.

  • @Vlogdelguia
    @Vlogdelguia 5 дней назад

    How can you export it to Ue5?

    • @nodeflowhoudini
      @nodeflowhoudini 5 дней назад

      Sure, you could do that, but you will have some complications: considering you manage to export a file containing the crowd and playback the animation in unreal. You will need to create a system to randomize materials in an effective way and the terrain adaptation will need to be done in houdini, so you would need to export the terrain too. Overall, I would suggest to render in houdini: something quite tricky like crowd is better managed in houdini. Cheers

  • @frigbychilwether
    @frigbychilwether 5 дней назад

    Hi, thanks. Another great lesson, I've not got around to trying this yet but I plan to very soon.

    • @nodeflowhoudini
      @nodeflowhoudini 5 дней назад

      Sure, feel free to try it out and if you have any questions, reach out. ♥️

  • @6rilllir6
    @6rilllir6 10 дней назад

    subscribed ! You're right, not much about crowd in Houdini online. Keep it coming, and thank you ;)

    • @nodeflowhoudini
      @nodeflowhoudini 5 дней назад

      Thanks for your kind words, I am happy you are enjoying the series ♥️

  • @botgamer972
    @botgamer972 11 дней назад

    Love this series..thank you soo much for sharing .. is it possible to randomize the textures and export the crowd sim to another 3d software for rendering ? I’ve been struggling to figure that out

    • @nodeflowhoudini
      @nodeflowhoudini 11 дней назад

      Hi, thanks for commenting, yes sure, we will see how to randomize textures and much more in this series. Regarding exporting, it can be a little tricky, if possible I would render in houdini even with mantra, arnold or solaris. We will see how to do that too. Hope this helped 😊

    • @botgamer972
      @botgamer972 8 дней назад

      Thank you 🙏

  • @maxfartuhov
    @maxfartuhov 12 дней назад

    Hello. Thank you for the tutorial. I am following the tutorial in the 20.5 version and cannot launch Edit Vusualizer by clicking the attraction weight attribute in the node info. There have probably been some changes in the version. Would you happen to know how to resolve that? Thanks in advance. I would really appreciate it.

  • @twistedjourney
    @twistedjourney 15 дней назад

    This was perfect. Please make more crowd videos and include ragdoll and partial ragdoll workflow.

    • @oxvaldpena360
      @oxvaldpena360 13 дней назад

      That would be perfect

    • @nodeflowhoudini
      @nodeflowhoudini 11 дней назад

      Absolutely, I will talk about ragdolls in the next videos, the next one will be on crowd layers and randomization, then we will talk abot terrain adaptation and then about ragdolls 😊

  • @rushbcreator
    @rushbcreator 17 дней назад

    u the best <3

  • @JoshuaSimonson909
    @JoshuaSimonson909 18 дней назад

    Is there a way to export this using Houdini Apprentice into Blender? Also, the scene import all doesn't seem to work for me, either that or I don't know how to import it into the scene graph path

  • @mayalearning
    @mayalearning 18 дней назад

    Congratulation @Node Flow 🎊

  • @lemmonsinmyeyes
    @lemmonsinmyeyes 18 дней назад

    Excellent tut my dude! I appreciate that you also went into solaris/karma and explained how to get good render settings for the grains

    • @nodeflowhoudini
      @nodeflowhoudini 18 дней назад

      Thanks my friend, absolutely, karma and XPU are the future of rendering. This and unreal engine!!

  • @MarcouscousAurelius
    @MarcouscousAurelius 19 дней назад

    Great tutorial, insta-follow, I see a bright future for this channel

    • @nodeflowhoudini
      @nodeflowhoudini 18 дней назад

      I appreciate that, thanks for the kind words 🧡

  • @JustThyce
    @JustThyce 19 дней назад

    Thanks for sharing your knowledge here, overall I think there should be more videos about Houdini.

    • @nodeflowhoudini
      @nodeflowhoudini 18 дней назад

      I agree, I am on a mission to make more free Houdini learning videos for everyone to enjoy. Thanks for your comment 🧡

  • @zurasaur
    @zurasaur 19 дней назад

    Incredible tutorial, very well made - I’ll definitely be giving this a try!

    • @nodeflowhoudini
      @nodeflowhoudini 19 дней назад

      Thank you so much, amazing, feel free to share your progress, and if you have any questions, find me on Insta: mario.exr ♥️

  • @philippwelsing9108
    @philippwelsing9108 20 дней назад

    This is super helpful. Would love to see more of this. Thank you!

    • @nodeflowhoudini
      @nodeflowhoudini 19 дней назад

      Super happy this helped you, more crowd turorials are coming 😊

  • @christiandags_official
    @christiandags_official 20 дней назад

    I love it ! Continue! Could you do a tutorial on retargetting ?

    • @nodeflowhoudini
      @nodeflowhoudini 18 дней назад

      Hi and thanks for the kind words, I will add this to my list!!

  • @frigbychilwether
    @frigbychilwether 20 дней назад

    Hi, thanks for this. I've never really used crowd stuff because I don't use characters much. Years ago I used the motion system in c4d with mixamo type stuff for single characters - usually just to loop a walk cycle or to try and mix 2 mocap clips, but this is on another level completely. The speed and simplicity of mixing the clap with the walk is amazing. Can this type of technique be used with any mocap source - for example mixamo ? Thanks again.

    • @nodeflowhoudini
      @nodeflowhoudini 18 дней назад

      Hi, thanks so much for the comment, I am very happy to hear that you have some previous experience with crowds and that you enjoyed the video. Yes this new system is amazing, and to answer your question, YES, in the next tutorials I'll show you exactly how to do that, for now I am using the MocapBiped3 only to make it simple to follow. Subscribe for more 🧡

  • @akhilv.s7125
    @akhilv.s7125 20 дней назад

    Does this method works with lower versions of Houdini ?

    • @nodeflowhoudini
      @nodeflowhoudini 20 дней назад

      Yes, absolutely, vellum has been introduced in Houdini 17 while karma in Houdini 19. Anyway I would suggest to follow the tutorial using Houdini 20 😊. Hope this helps

    • @akhilv.s7125
      @akhilv.s7125 20 дней назад

      @nodeflowhoudini Thanks mate..And good Tutorials you got keep it going 🤜🤛

  • @UmairAliMughal2009
    @UmairAliMughal2009 21 день назад

    excellent as always

    • @nodeflowhoudini
      @nodeflowhoudini 20 дней назад

      Thans my friend, subscribe for more ♥️

  • @maxie6990
    @maxie6990 21 день назад

    yayyyyyyyyyyyy it's getting more and more interesting

    • @nodeflowhoudini
      @nodeflowhoudini 21 день назад

      Yessss, hahahah. I am happy you are enjoying the series 😊

  • @monirul3d
    @monirul3d 22 дня назад

    Cool

  • @vfxguyshivam
    @vfxguyshivam 22 дня назад

    Thanks for making tutorial on vellum

    • @nodeflowhoudini
      @nodeflowhoudini 21 день назад

      Thank you for watching the videos 😊, subscribe for more!!

  • @JAYJAYFx
    @JAYJAYFx 22 дня назад

    Am a new fan, great video man, If you don't mind what your pc configuration?

    • @nodeflowhoudini
      @nodeflowhoudini 21 день назад

      Thank youu, I have a ryzen 5900x and a 3080.

  • @JeanYanb
    @JeanYanb 24 дня назад

    One question please : The volume rasterise is to give the snow the correct look ? It's like meshing ? Why not vdbfromparticle for example?

    • @nodeflowhoudini
      @nodeflowhoudini 24 дня назад

      Hi, if you check the video, I have explained what it does, there is also a little pop up from the bottom clarifying. Anyway, this nodes converts the points to a volume. It's not like meshing. Hope it helped

    • @JeanYanb
      @JeanYanb 24 дня назад

      @@nodeflowhoudini Hahaha I can imagine your face : "I explain everything, I even create little boxes, but he still asks why oh my god..." hahaha. Bro your tutorial is very clear and your little boxes are perfect! It's my brain which is slow, sorry. My question was more on the esthetic side : you create a volume for the snow to actually look good, right? You got a new sub, by the way. Thanks again!

    • @nodeflowhoudini
      @nodeflowhoudini 24 дня назад

      Naaah, don't worry at all hahahah. To answer your question, yes using a volume can lead to more interesting results, it's just one of the possible ways of rendering snow. This method is particularly useful for large scale snow simulations, like an avalanche, where the snow tends to behave more like a volume then like a mesh. Thanks for commenting 😊

  • @JeanYanb
    @JeanYanb 24 дня назад

    Great video brother, helped a lot ! did you try the new MPM solver? It seems you have more control using this method. Cheers

    • @nodeflowhoudini
      @nodeflowhoudini 24 дня назад

      Thanks, regarding MPM it is not necessarily about the control you get but more about the ease of use and the presets that get you 80% there already. I am considering making a series on MPM too. Thanks for commenting, Subscribe for more ♥️!!

  • @ZAIDARTSS
    @ZAIDARTSS 25 дней назад

    what if i wanna convert it to mesh after volume rasterize attributes is it gonna look the same if i tried to render it in different software ?

    • @nodeflowhoudini
      @nodeflowhoudini 25 дней назад

      Hi and thanks for commenting, to my knowledge is common to render snow as a volume. But you could use the particle fluid surface SOP and convert it to geo, although I cannot assure you it will look in the same way, you will probably need some subsurface and experiment a little more in shading. Hope this helps ❤

  • @Birkkromann
    @Birkkromann 25 дней назад

    Really nice and well explained tutorial! Also really great with a Karma snow shader 😊 I know you stated in a previous comment that getting glints/speculars in the snow is difficult. But is there any way, that you could explain how you would do it? For me that alone, is a reason to render with Mantra instead as the speculars really help sell the realism!

    • @nodeflowhoudini
      @nodeflowhoudini 25 дней назад

      Hey, thank you so much. Absolutely, I understand you concern, to my understanding you could calculate the gradient of the volume using the vdb analysis SOP and then create a custom shader to add reflection to the volume using the gradient as input. Although I have never done it yet, I have seen other videos explaining the same concept and applying it for mantra. The concept would be the same and you could play with a pre-made whitewater shader or make a custom one and still render with karma. I hope this helps, I am still in the process of understanding the reflection side of a volume, as usually is not really needed for smoke, explosions etc... thank you!!

  • @azerty55724
    @azerty55724 25 дней назад

    Amazing man, please keep going !!

  • @ibotpl
    @ibotpl 26 дней назад

    A nice, clean and informative tutorial with a great result. the way it should be. keep them coming! thank you very much!

    • @nodeflowhoudini
      @nodeflowhoudini 25 дней назад

      I really appreciate your words, I have seen so many tutorials, like most of us and I have also wasted a lot of time. With this channel I am trying to communicate clearly, without so many gaps of me saying nothing and keeping it short and easy to follow. It is not the easiest because this requires lots of small edits in post but it's worth it. ♥️

  • @zurasaur
    @zurasaur 26 дней назад

    Can we render the volume with normals like in mantra whitewater shader? That is standard workflow for snow because we need the reflections/ specular

    • @nodeflowhoudini
      @nodeflowhoudini 26 дней назад

      Yes you could, but using Mantra you will be limited in performances, great render by the way, but for this series we are using karma! Also using the normals for reflection is a nice trick but the proper volume reflection in shading is a more advanced topic. To sum it up I chose karma over mantra because it's faster more efficient and more subject to updates and "in studio" implementation, and I chose the "XPU pyro material" because it's a simple way to get nice results without faking reflections or diving in the complex realm of volume reflection shaders... I hope it helped 😀

    • @zurasaur
      @zurasaur 24 дня назад

      @@nodeflowhoudini I am very interested in how to achieve a specular volume shader in XPU. if you can figure it out you'd be doing the community a huge favour! so many posts on the sidefx forums looking for an answer to this problem

    • @nodeflowhoudini
      @nodeflowhoudini 23 дня назад

      You are right, it's a pretty well known issue. From a teoretical standpoint it should be done in the same way used for mantra, but rest assured, I will experiment in solaris, and once I have it I will post it here. Thank you for the interest and for the comment, subscribe for more ♥️

  • @Lexvfx0710
    @Lexvfx0710 26 дней назад

    Great work !easy explanation and easy to follow :)

    • @nodeflowhoudini
      @nodeflowhoudini 26 дней назад

      Heyy, thank you so much, subscribe for more 😃❤

  • @base_ma5478
    @base_ma5478 27 дней назад

    It's so hard to find good tutorials on making snow and rendering it in Solaris! This one was super helpful, and the material was really easy to follow. Great job!

    • @nodeflowhoudini
      @nodeflowhoudini 27 дней назад

      Thanks a ton, yes I remember struggling to find a good video about snow shading in Solaris, that's one of the reasons I created this one!! Subscribe for more :)

  • @henrythejeditube
    @henrythejeditube 27 дней назад

    wonderful to learn how to make these interact with objects

    • @nodeflowhoudini
      @nodeflowhoudini 25 дней назад

      Thank you for the kind words, yesss, vellum can be pretty fun. I am really enjoying creating this series ♥️

    • @henrythejeditube
      @henrythejeditube 25 дней назад

      @@nodeflowhoudini I am happy you are enjoying making these

  • @bruce4551
    @bruce4551 29 дней назад

    Thanks for the informative tutorial, would it be possible to use a shirt or a jacket as a demonstration for future tutorial related to vellum? I don't see any tutorial available online that shows a how a complex cloth structure and used for cloth vfx!!! Thanks you!

    • @nodeflowhoudini
      @nodeflowhoudini 28 дней назад

      Hi, and thanks so much for your comment! Absolutely, I'm planning a full human cloth simulation for the final videos in this Vellum series. I’m gradually ramping up the difficulty, so stay tuned, the human cloth sim is coming soon! ❤️

    • @bruce4551
      @bruce4551 27 дней назад

      @@nodeflowhoudini thanks a lot!!

  • @Lucas3dlm
    @Lucas3dlm 29 дней назад

    nice tutorials bro! keep going

    • @nodeflowhoudini
      @nodeflowhoudini 29 дней назад

      @Lucas3dlm Heey, thanks for the kind words, check the "Vellum 4", if you haven't, you might enjoy that one as well. Vellum 5 it's on its way ♥️

  • @gd42fd78
    @gd42fd78 Месяц назад

    Thanks for the tut man, Keep it up!

    • @nodeflowhoudini
      @nodeflowhoudini 29 дней назад

      @gd42fd78 thank you for your kind words, new videos are coming, subscribe for more 😊

  • @nononsense2688
    @nononsense2688 Месяц назад

    I love this.

    • @nodeflowhoudini
      @nodeflowhoudini 29 дней назад

      @nononsense2688 thank youu, I am very happy you like my videos 😊. Subscribe for more 🔥

  • @IamJeshua
    @IamJeshua Месяц назад

    When I import the scene it only shows me straight lines that don't move, I've already checked all the steps and I can't find what the problem could be.

    • @nodeflowhoudini
      @nodeflowhoudini 28 дней назад

      Hi there, have you tried moving the timeline to another frame, rather than the first one? Let me know...❤️

    • @IamJeshua
      @IamJeshua 27 дней назад

      ​@@nodeflowhoudini I changed the SOP Import Mode from default to display in the "sceneimportall" node and it worked for me, I guess it's not the correct mode, but it worked for me

    • @nodeflowhoudini
      @nodeflowhoudini 27 дней назад

      ​@IamJeshua oh, well to know exactly what happened I would need the .hip but the Scene import all, it's perfectly fine too. In that case is important to flag/visualize the node you want to import in Solaris, as the Scene import all, will import based on your last flagged/selected node. Hope this helps!

  • @marlenehaz590
    @marlenehaz590 Месяц назад

    Thank you very much for the tuto, simple and straight to the point ! One question, simulation (ex from frame 1 to frame 240) are not rendered to Karma (pyro or your sim), frame by frame it works but not if a played the simulation. Thank you very much if you could help or have an idea to fix it ^^

    • @marlenehaz590
      @marlenehaz590 Месяц назад

      Probably i found an answer, it's not possible to play directly with karma xpu in Houdini, upload is required to play it in .exr format and play in AE or other stuff like that. (I share it in case of other nood like me see this comment ^^)

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      @marlenehaz590 Hi yes, because karma is not a realtime renderer like unreal engine for example it cannot playback your animation in real time while rendering. These render engines are called "offline render engines" and can usually achieve more complex results and allow for more customization than the realtime ones. I hope this helps, thanks for your comment 😊

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      @marlenehaz590 ideally you would export a frame sequence (lots of frames) and then in a software like premiere when importing you can tick the "image sequence" toggle and it will import it effectively as if it was a video. Let me know if you have any other questions, I am here to help...😊

  • @zurasaur
    @zurasaur Месяц назад

    Amazing thanks, would love to see how you’d go about shading and rendering them 😀

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      @zurasaur Yes definitely, for now I am preferring making shortest videos focused on something in particular, in this case, Hair constrains and plasticity so the format is shorter and easy to follow. But I get your point and I love shading, I am already planning a new series of tutorial regarding it. Thanks for commenting 😊

  • @twistedjourney
    @twistedjourney Месяц назад

    Very good understanding of vellum. I really learned alot! Please make a vellum hair tutorial with art direction I want to make a spiderman web slinging tool

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      Ohh I love cobwebs, yes I will definitely cover them in a later stage! Thanks ♥️

  • @rushbcreator
    @rushbcreator Месяц назад

    You're the best, more videos.

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      So happy you enjoy my content, yesss, I am definitely planning new content, coming soon 😊

    • @rushbcreator
      @rushbcreator Месяц назад

      ​@@nodeflowhoudini I'm looking forward to it as much as anyone else.

  • @maxie6990
    @maxie6990 Месяц назад

    yessss finally something more complex. Thankssss

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      Absolutely, I prefer working on these mosto complex setups too, but to start the course, I wanted to start from the basics, more advanced stuff coming soon 😊

  • @rushbcreator
    @rushbcreator Месяц назад

    You're the best. More videos, please.

    • @nodeflowhoudini
      @nodeflowhoudini Месяц назад

      Thank you so much ♥️. New videos coming soon!!