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Tabletop Inquisitor
Добавлен 11 дек 2023
A journey into all things tabletop!
Tabletop Inquisitor Recommends Stokestabletop
Full disclosure, I am not sponsored, do not receive any kickbacks from, and have not received any of the products I am reviewing for free. I purchased these for myself and just want to give back to the individuals and companies that move our hobby forward!
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Base Magnetizing Tool: stokestabletop.etsy.com/listing/1414062607/miniature-base-magnetizing-made-easy
Premium Painting Handle: stokestabletop.etsy.com/listing/1631582909/premium-magnetic-painting-handle-20-for
Batch Painting Handle: stokestabletop.etsy.com/listing/1234601681/magnetic-painting-handle-set-for-dnd-and
Here are the links to stokestabletop's products...
Base Magnetizing Tool: stokestabletop.etsy.com/listing/1414062607/miniature-base-magnetizing-made-easy
Premium Painting Handle: stokestabletop.etsy.com/listing/1631582909/premium-magnetic-painting-handle-20-for
Batch Painting Handle: stokestabletop.etsy.com/listing/1234601681/magnetic-painting-handle-set-for-dnd-and
Просмотров: 72
Видео
Kill Team Strike Force Justian Vs Fellgor Ravagers Battle Report Abbreviated
Просмотров 8127 месяцев назад
Today's abbreviated battle report sees Strike Force Justian versus the Feller Ravagers on Killzone Manufactorum.
Kill Team Battler Report Imperial Navy Breachers Vs Phobos Strike Squad Into the Dark League Finale
Просмотров 1,1 тыс.8 месяцев назад
Kill Team Battler Report Imperial Navy Breachers Vs Phobos Strike Squad Into the Dark League Finale
Kill Team Kasrkin Vs Scout Squad Octarius Battle Report
Просмотров 2,2 тыс.8 месяцев назад
Kill Team Kasrkin Vs Scout Squad Octarius Battle Report
Kill Team Novitiates Vs Legionaires Manufactorum Battle Report
Просмотров 5438 месяцев назад
Kill Team Novitiates Vs Legionaires Manufactorum Battle Report
Farstalker Kinband Vs Hearthkyn Salvagers Bheta-Decima "Condensed" Battle Report
Просмотров 3688 месяцев назад
Farstalker Kinband Vs Hearthkyn Salvagers Bheta-Decima "Condensed" Battle Report
Kill Team Kasrkin Vs Hearthkyn Salvagers Octarius Battle Report
Просмотров 6248 месяцев назад
Kill Team Kasrkin Vs Hearthkyn Salvagers Octarius Battle Report
Kill Team Hunter Clade Vs Hearthkyn Salvagers Bheta-Decima Battle Report
Просмотров 2278 месяцев назад
Kill Team Hunter Clade Vs Hearthkyn Salvagers Bheta-Decima Battle Report
Kill Team Blooded Vs Scout Squad Octarius Battle Report
Просмотров 9308 месяцев назад
Kill Team Blooded Vs Scout Squad Octarius Battle Report
Kill Team Kustoms Cadian Veteran Guardsmen Proxies
Просмотров 4008 месяцев назад
Kill Team Kustoms Cadian Veteran Guardsmen Proxies
Hey, you’ve probably been asked this before, but where did you get your game mat from? Thanks
warzonestudio.com
Thank you 🙏
Awesome! I enjoyed the Krieg kill team box so much I bought a second box, have built and painted them all. I didn't have much foresight (originally thinking I was only getting 1 box). With the second box I made another Demolition guard who is charging forward to throw a grenade which I am extra proud of (It's simple but the first time I ever tried something so extensive, having to cut the chest, head and backpack). I have been planning my own Cadian Vet Guard kill team. And was wondering how I could do a Zealot, might have to borrow this design if nothing else comes to me! I am also going to have to use a Tempestus Scion scope for the sniper (I built a second Krieg sniper because I am silly) so I'm glad to see it looks pretty good
Never take the extra 1 Move from the Elixicant. The 6 Up FNP is so much stronger <3
Thanks for the feedback!
Worst game ever played, multiple times playing rules wrong. First 30 mins of the game theyres like no talking or even explaining positioning or whos being placed. Had to pay attention to order tokens. Please work on quality not quantity of your games/vids going forward.
Appreciate your feedback.
Your line of sight is really off. I feel like half the shots done by the Phobos are obscured. Might be worth using a laser.
Thank you for the feedback, we do use a laser, sadly the camera angles skew a lot.
2:31:06 it would have died anyway…but no mortal against that hit since it was a crit, it’s not anytime it gets damaged, you were right
Thanks for the feedback.
@1:20:00 You can't recon someone that's been forward deployed. Has to be someone that's entire in your deployment zone.
Appreciate the feedback!
Your pose work with the Hardened veteran is AMAZING, never seen anyone do something like that with the robot arm.
Appreciate it!
Shadowportal also cost 2 ap so cant use it and loot.. the guy spamming mandrakes please read the Rules again... 40:11 If you move Dash next to recover Item there is No way an enemy can move throught the Portal Afterwards because they need to be Out of Line of sight. So basicly having a conceal Order and Out of 2 Inches. 2:34:22 actually the stun from the Scream makes you 1 apl after retaining the Hit meaning you are only 1 apl so you can retain from Cover but other than that you need to Roll a 1 Not a 2 for the save. Its also Designers Note. And you Leader wouldnt have died because He survives on 1 HP the First time He dies.
Reading that coment I just save almost 3 hours watching the game. I love to watch Kill Team games, but I deteste to watch bad quiality games. I think that if someone is going to record show their matches, they need to be sure that don't make mistakes with the rules and mecanics of the game and the Kill Teams your are playing. I'm not asking that they play like pros the Kill Teams, only to well know the rules.
Thanks for the feedback!
My two favorite Teams of the season :-)
They are pretty sweet!
1:05:30 you cant Dash with people in engage between Turns. 1:22:15 Vox Scream got faq and you can Interrupt a Ga2 now.
I believe this was pre-FAQ, but appreciate the feedback.
Hi! Some mistakes spoted: - From Mandrake FAQ: Does the SHADEWEAVER operative’s Open Shadow Portal action count as a use of Shadow Passage for the purposes of that action’s once per Turning Point limit? A: Yes. - Blinding Aura - see Shooting rules: "If there are no valid targets for the shooting attack, the Shoot action cannot be resolved and you must choose a different action for the operative (the action points subtracted for the Shoot action would be refunded)." - Weave Darkness (smoke) is obscuring. So it doesn't matter if the target is within 2"; it's still obscured and cannot be shot.
Thank you for the catches, still learning!
thx for the report, i like it so much
Glad you enjoy it!
Great battle report ! Just one question, where did you get those amazing mats ? My play group would go nuts for the drawn out deployment lines
warzonestudio.com
Where did you get the board ? I love the pre drawn lines which I imagine helps with setup and the need to measure constantly
warzonestudio.com
The mortal wounds on charge is only against one enemy operative. WE HAVE COME FOR YOU ...you can select one enemy operative within its Engagement Range to suffer 1D3 Mortal Wounds.
Good catch, appreciate the feedback.
Ahh yes another report! Hopefully this time mandrakes dont get alpha striked too hard :D Thanks for video!
I hope so too!
Hey thx for the great battlereport! I noticed in turn 1 the mandrakes player used shadow passage twice. To open a shadow portal, you have to do a shadow passage....which is only allowed once per turning point.
I was about to try and write a thing refuting that but after rereading it, you're 100% right! Yet another thing where this team has too many words ...
@user-sb3uo3yd7f I noticed we're both wrong after playing today! "This does not prevent one operative from perform the Shadow Passage action as normal." In the shadow portal ability
@@leegeorg08 hey! What you mean is something different. The sentence "This does not prevent one operative from perform the Shadow Passage action as normal." means, as long as the portal is open, a few guys can go through, but you still have the opertunity to do the regular one passage per turn somewhere else. One passage side by side to all the portal passages. BUT you cannot do the passage with one guy, and do another passage with your shadowguy to OPEN a portal in one turn, because this would mean you do 2 "regular" shadowpassages in one turn. :) what do you think
Totally agree, lots of words.
The Modells did not look very impressive. But they could not be seen in detail anyway. I really liked your background music and the calm tone of your conversation
Appreciate the feedback.
55:44 can heavy bolter move and shoot? Isnt it heavy?
The Heavy Bolter paid for the Sponsor System which allows for 6” of movement.
@@TabletopInquisitor ah I didnt even know they have this :D Im using only plasma but this could be helpfull
@@DodgethisCZ The Heavy Gunner can be a good take in some situations. The rocket launcher adds blast threat. The Heavybolter has access to double shoot. Where the plasma is limited to one shot. Where the Mandrakes have invulnerable saves I opted for the Heavy Bolter.
@@TabletopInquisitor great idea!
Awesome report! Small edit where everyone is silent for half minute etc will be great for future :)
More info please, we love feedback, just not sure what you mean.
@@TabletopInquisitor those long silent pauses when you guys thinking about next move. If you cut them it will be more action packed :)
@@DodgethisCZ absolutely, my edited play through run much quicker and remove the downtime, but the livestreams can be fun for interaction! Thanks for the feedback.
Nice to see a batrep with the new teams. Little mistake with equipment, you can’t take flayed skin and grizzly trophy on the same operative.
Appreciate the catch, someone let us know mid stream and we adjusted it in game!
That first activation double kill was a invadil play. You shot the 2 guys thru the wall in front of them... Get a string, and make the diagonal line.
We visualized the line and it didn’t actual touch the wall, but appreciate the feedback.
@@TabletopInquisitor it’s always hard to tell on video compared to real life. It did look like you couldn’t draw a line to the entire base of the left hand guy and therefore obscured. Good to clear it up.
@@samjsnz Absolutely even from the direct perspective of the model it was pretty close!
Well when using Elite Points you have to adjust the result before your enemy Rolls defendsdice and Not See what opponent Rolls
Appreciate the feedback.
Would be a better watch without the first activation double kill.
Im not sure if it was even possible and not obscured
Totally agree, generally we try to avoid Alpha Strikes on the channel, but at the same time I think leaving them in occasionally helps newer players to learn better deployment.
The line was checked using a laser and was clear enough we didn’t feel there was a need for a string.
@@TabletopInquisitor yeah it just look like on youtube. Everytime when Im watching battle report someone dash and it looks like 5 inch move :D Still nasty double kill :D
@DodgethisCZ for sure, it can be that way in person as well, movement is tricky and LOS can be even more complicated.
Tac ops are scored when they are frenzied not removed 🙏🏻
Appreciate the insight!
TP2 Kasrkin plasma could not have killed the shotgun scout due to Covert Position, since it lasts until the start of the model's NEXT activation. COVERT POSITION1 CP Use this Tactical Ploy during a friendly SCOUT SQUAD operative's activation. Until the start of its next activation, while that operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
Appreciate the feedback!
TP2 you could have done vital objective on you objective marker in your deploy. Use reposition at the start, dash off of it, then just move back on it and boom! Free VP :D Rinse and repeat until maxing!
Thanks for that catch, we are learning each game!
Nice setup..
Thanks!
Blast can affect units in melee, it just can’t shoot them as the first target. “make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target - each of them is a valid target and cannot be in Cover.”
Thank you for the clarification!
Mutants only have 4 inch movement. Plasmagrenade only have 3 Inch from indirect on Into the Dark. 59:00 forgot to do save Rolls for the Sniper Shot. Also couldve Just Shot the enemy instead of charging. What a messy Battlereport 😬 but nice production quality.
Thanks for the catches, we are learning little by little. Glad you enjoyed the production quality!
The Sniper would have gotten combat support on that last close combat.
Good catch, nextime!
Ticks me off that the artwork for grand inquisitor is based off Kenobi instead of Rebels. 13:57
Yeah, the artwork for the set is a mixed bag at best…
how do you feel about strike force justian since they got their archetypes ? do they feel strong, weak, fun, boring ?
Meta-wise, they aren’t in a great spot, as are most elite teams, but what they lack in competitiveness I feel they make up in simplicity and an almost non-existent cognitive load. Great for new players, and for tired veterans who don’t want to have to keep track of 50+ points of data. Also you get to play an eliminator, who has a frag round! Wish they had narrative rules, but understand why they don’t.
@TabletopInquisitor thanks im just getting into kill team, will have my first games this saturday, but already assembled (bash kitted) phobos and justian from marines i already have. Its good to hear they are good for new players, might be a gateway drug into other teams. Thanks again for info and the vid
Best of luck on your matches and welcome to the kill team family! Definitely a gateway team! Also 2 CP a turn is great for new players who tend to like command rerolls and with a large CP budget you can afford to do so. On most other teams it is a huge mistake generally to do so.
My opinion: All receive 1 extra wound (except the heavy) and between the regular intersessor and the Ceaseless one, the one with the bionic arm should get Brutal (maybe 1 more damage on a crit melee) and the other gets the smoke grenade (maybe infinite of them). That should balance them enough to reach mid tier in competitive play. Maybe drop the Heavy keyword on the gunner because he is in stronger armor.
Just curious, what was the auto retaining 2 caused by for the heavy gunner at 26:38? 1 for cover but where’s the other coming from?
"Camo Cloak" equipment 2 EP grants an additional normal save as the result of cover!
The sound quality is a lot better, well done! Can you share where you got those sides from or how they are made. With the Tac ops, CP and the rolling tray. Love that idea.
Had a friend custom design them and then 3D print them, I currently have a deck of cards in the mail I designed with all the Tac Ops on their way!
@@TabletopInquisitor very nice!
Thanks!
Thanks for these great batreps! Clarification questions. I am pretty new to KT and could be misunderstanding something. At 22:15 and again 22:46, does the marksman have visibility to the targets in order to establish LOS? The camera angle makes it seem like the hatch is in the way and blocks visibility ("While a Hatchway is open...its hatch has the Wall trait."), At 39:10, isn't the target in engagement range of a friendly operatives, which would prevent a shooting attack? Isn't the center of the board open in Duct, which forms a long shooting lane all along the center. Again, it's really great that you do these, the questions are not meant as criticism!
No worries, we love feedback in all forms, best way to improve! About the marksman, it is a limitation of the centralized camera creating the appearance the door is in the way, but the marksmen had visibility. So at 39:10 the models are not in engagement, but within hatchway fighting distance, which is unique to into the dark. Yes in Duct the central line is clear, what you are seeing is an open connector in the form of a beam that appears to shut off the corridor, but it doesn’t. It simply was added to improve stability and character to the setup. For more info see Into the Dark terrain guide.
I'm new to KT and have a question around the recon dashes for both players. Did neither play need to count vertical movement when dashing up on to the vantage points? Both measured 3" horizontally only. It's hard to see the height of the terrain from the top-down view but I assume both pieces of terrain have height. It shouldn't have been possible for either player to have dashed to their final positions, correct? Even with climbing equipment. Edit: OK I just checked and looks like Crit Ops added the words "... as though the operative has FLY" to the recon dash, so the vertical moverment was ignored!
Recon Dash (during scouting) is performed as if the operative has FLY.
This.
The volume is very very low, its barely understandable at all..
We will work on the live settings, sorry.
Fast and fun brep thanks!
Thank you, glad you like them!
Where is the mat from. Very cool with the measurements built in
warzonestudio.com
Cool battle rep!
Thank you!
your thumbnail says beta decima on it dudes. just a heads up
Will update!
I like your set up of dice trays and point tracker- where’d you get them?
Had a friend custom design them for 3D printing. Side note: have a new split design coming soon with display for Tac Ops!
@@TabletopInquisitor Nice!
Thanks!
Great battle rep guys!
Thanks!
Great game! Something to note for the scout sergeant: he only gives an extra APL to a friendly scout that is VISIBLE to him. It may have been possible, but it doesn’t look like the sergeant could have seen the blade scout on the other side of the map due to all the terrain being in the way to give him the extra APL.
Also, it would have cost you 1cp to fight twice with the scout hunter. In tp2
Nice catch!
Cant shut the door when an enemy is within 1" of the door. @39:45 or so. Solid batrep otherwise
Wow! Huge change!
Yo the opening footage tho??
Sorry, trying to understand what you mean. We are trying to add some angles and B-Roll to improve immersion, hopefully you are referring to that, if not let us know!
@@TabletopInquisitor haha I meant that the new opening roll is awesome! I loved it
Glad to hear it!
Per the wording of the booby trap, that 3 actually becomes a 4, and does 4MW. We add 1 to the result on the die before consulting the dot points for resolution.
Thank you for the insight!
first shot of tp2. Cant shoot that guy, he has perma conceal until his next activation.
Good catch! I thought til end of turn, but it is next activation! Even better!