Tabletop Inquisitor
Tabletop Inquisitor
  • Видео 26
  • Просмотров 10 763
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Просмотров: 72

Видео

Kill Team Strike Force Justian Vs Fellgor Ravagers Battle Report Abbreviated
Просмотров 8127 месяцев назад
Today's abbreviated battle report sees Strike Force Justian versus the Feller Ravagers on Killzone Manufactorum.
Kill Team Battler Report Imperial Navy Breachers Vs Phobos Strike Squad Into the Dark League Finale
Просмотров 1,1 тыс.8 месяцев назад
Kill Team Battler Report Imperial Navy Breachers Vs Phobos Strike Squad Into the Dark League Finale
Kill Team Kasrkin Vs Scout Squad Octarius Battle Report
Просмотров 2,2 тыс.8 месяцев назад
Kill Team Kasrkin Vs Scout Squad Octarius Battle Report
Kill Team Novitiates Vs Legionaires Manufactorum Battle Report
Просмотров 5438 месяцев назад
Kill Team Novitiates Vs Legionaires Manufactorum Battle Report
Farstalker Kinband Vs Hearthkyn Salvagers Bheta-Decima "Condensed" Battle Report
Просмотров 3688 месяцев назад
Farstalker Kinband Vs Hearthkyn Salvagers Bheta-Decima "Condensed" Battle Report
Kill Team Kasrkin Vs Hearthkyn Salvagers Octarius Battle Report
Просмотров 6248 месяцев назад
Kill Team Kasrkin Vs Hearthkyn Salvagers Octarius Battle Report
Kill Team Hunter Clade Vs Hearthkyn Salvagers Bheta-Decima Battle Report
Просмотров 2278 месяцев назад
Kill Team Hunter Clade Vs Hearthkyn Salvagers Bheta-Decima Battle Report
Kill Team Blooded Vs Scout Squad Octarius Battle Report
Просмотров 9308 месяцев назад
Kill Team Blooded Vs Scout Squad Octarius Battle Report
Kill Team Kustoms Cadian Veteran Guardsmen Proxies
Просмотров 4008 месяцев назад
Kill Team Kustoms Cadian Veteran Guardsmen Proxies

Комментарии

  • @matthewsurridge3647
    @matthewsurridge3647 2 месяца назад

    Hey, you’ve probably been asked this before, but where did you get your game mat from? Thanks

  • @walnutpants3600
    @walnutpants3600 3 месяца назад

    Awesome! I enjoyed the Krieg kill team box so much I bought a second box, have built and painted them all. I didn't have much foresight (originally thinking I was only getting 1 box). With the second box I made another Demolition guard who is charging forward to throw a grenade which I am extra proud of (It's simple but the first time I ever tried something so extensive, having to cut the chest, head and backpack). I have been planning my own Cadian Vet Guard kill team. And was wondering how I could do a Zealot, might have to borrow this design if nothing else comes to me! I am also going to have to use a Tempestus Scion scope for the sniper (I built a second Krieg sniper because I am silly) so I'm glad to see it looks pretty good

  • @jonaspotthoff9317
    @jonaspotthoff9317 3 месяца назад

    Never take the extra 1 Move from the Elixicant. The 6 Up FNP is so much stronger <3

  • @Kenfyoos
    @Kenfyoos 3 месяца назад

    Worst game ever played, multiple times playing rules wrong. First 30 mins of the game theyres like no talking or even explaining positioning or whos being placed. Had to pay attention to order tokens. Please work on quality not quantity of your games/vids going forward.

  • @TheCoffeeCreative
    @TheCoffeeCreative 3 месяца назад

    Your line of sight is really off. I feel like half the shots done by the Phobos are obscured. Might be worth using a laser.

    • @TabletopInquisitor
      @TabletopInquisitor 3 месяца назад

      Thank you for the feedback, we do use a laser, sadly the camera angles skew a lot.

  • @SmallStorms
    @SmallStorms 4 месяца назад

    2:31:06 it would have died anyway…but no mortal against that hit since it was a crit, it’s not anytime it gets damaged, you were right

  • @kid0krewgaming326
    @kid0krewgaming326 4 месяца назад

    @1:20:00 You can't recon someone that's been forward deployed. Has to be someone that's entire in your deployment zone.

  • @Zontarz
    @Zontarz 4 месяца назад

    Your pose work with the Hardened veteran is AMAZING, never seen anyone do something like that with the robot arm.

  • @voice9893
    @voice9893 4 месяца назад

    Shadowportal also cost 2 ap so cant use it and loot.. the guy spamming mandrakes please read the Rules again... 40:11 If you move Dash next to recover Item there is No way an enemy can move throught the Portal Afterwards because they need to be Out of Line of sight. So basicly having a conceal Order and Out of 2 Inches. 2:34:22 actually the stun from the Scream makes you 1 apl after retaining the Hit meaning you are only 1 apl so you can retain from Cover but other than that you need to Roll a 1 Not a 2 for the save. Its also Designers Note. And you Leader wouldnt have died because He survives on 1 HP the First time He dies.

    • @simonandresbonilla
      @simonandresbonilla 4 месяца назад

      Reading that coment I just save almost 3 hours watching the game. I love to watch Kill Team games, but I deteste to watch bad quiality games. I think that if someone is going to record show their matches, they need to be sure that don't make mistakes with the rules and mecanics of the game and the Kill Teams your are playing. I'm not asking that they play like pros the Kill Teams, only to well know the rules.

    • @TabletopInquisitor
      @TabletopInquisitor 3 месяца назад

      Thanks for the feedback!

  • @jonaspotthoff9317
    @jonaspotthoff9317 4 месяца назад

    My two favorite Teams of the season :-)

  • @voice9893
    @voice9893 4 месяца назад

    1:05:30 you cant Dash with people in engage between Turns. 1:22:15 Vox Scream got faq and you can Interrupt a Ga2 now.

    • @TabletopInquisitor
      @TabletopInquisitor 3 месяца назад

      I believe this was pre-FAQ, but appreciate the feedback.

  • @ljelenn
    @ljelenn 4 месяца назад

    Hi! Some mistakes spoted: - From Mandrake FAQ: Does the SHADEWEAVER operative’s Open Shadow Portal action count as a use of Shadow Passage for the purposes of that action’s once per Turning Point limit? A: Yes. - Blinding Aura - see Shooting rules: "If there are no valid targets for the shooting attack, the Shoot action cannot be resolved and you must choose a different action for the operative (the action points subtracted for the Shoot action would be refunded)." - Weave Darkness (smoke) is obscuring. So it doesn't matter if the target is within 2"; it's still obscured and cannot be shot.

  • @SrLisco
    @SrLisco 5 месяцев назад

    thx for the report, i like it so much

  • @davidglenn4081
    @davidglenn4081 5 месяцев назад

    Great battle report ! Just one question, where did you get those amazing mats ? My play group would go nuts for the drawn out deployment lines

  • @davidglenn4081
    @davidglenn4081 5 месяцев назад

    Where did you get the board ? I love the pre drawn lines which I imagine helps with setup and the need to measure constantly

  • @samjsnz
    @samjsnz 5 месяцев назад

    The mortal wounds on charge is only against one enemy operative. WE HAVE COME FOR YOU ...you can select one enemy operative within its Engagement Range to suffer 1D3 Mortal Wounds.

  • @DodgethisCZ
    @DodgethisCZ 5 месяцев назад

    Ahh yes another report! Hopefully this time mandrakes dont get alpha striked too hard :D Thanks for video!

  • @MichaelGraas
    @MichaelGraas 5 месяцев назад

    Hey thx for the great battlereport! I noticed in turn 1 the mandrakes player used shadow passage twice. To open a shadow portal, you have to do a shadow passage....which is only allowed once per turning point.

    • @leegeorg08
      @leegeorg08 5 месяцев назад

      I was about to try and write a thing refuting that but after rereading it, you're 100% right! Yet another thing where this team has too many words ...

    • @leegeorg08
      @leegeorg08 5 месяцев назад

      @user-sb3uo3yd7f I noticed we're both wrong after playing today! "This does not prevent one operative from perform the Shadow Passage action as normal." In the shadow portal ability

    • @MichaelGraas
      @MichaelGraas 5 месяцев назад

      @@leegeorg08 hey! What you mean is something different. The sentence "This does not prevent one operative from perform the Shadow Passage action as normal." means, as long as the portal is open, a few guys can go through, but you still have the opertunity to do the regular one passage per turn somewhere else. One passage side by side to all the portal passages. BUT you cannot do the passage with one guy, and do another passage with your shadowguy to OPEN a portal in one turn, because this would mean you do 2 "regular" shadowpassages in one turn. :) what do you think

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      Totally agree, lots of words.

  • @Randobar
    @Randobar 5 месяцев назад

    The Modells did not look very impressive. But they could not be seen in detail anyway. I really liked your background music and the calm tone of your conversation

  • @DodgethisCZ
    @DodgethisCZ 6 месяцев назад

    55:44 can heavy bolter move and shoot? Isnt it heavy?

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      The Heavy Bolter paid for the Sponsor System which allows for 6” of movement.

    • @DodgethisCZ
      @DodgethisCZ 5 месяцев назад

      @@TabletopInquisitor ah I didnt even know they have this :D Im using only plasma but this could be helpfull

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      @@DodgethisCZ The Heavy Gunner can be a good take in some situations. The rocket launcher adds blast threat. The Heavybolter has access to double shoot. Where the plasma is limited to one shot. Where the Mandrakes have invulnerable saves I opted for the Heavy Bolter.

    • @DodgethisCZ
      @DodgethisCZ 5 месяцев назад

      @@TabletopInquisitor great idea!

  • @DodgethisCZ
    @DodgethisCZ 6 месяцев назад

    Awesome report! Small edit where everyone is silent for half minute etc will be great for future :)

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      More info please, we love feedback, just not sure what you mean.

    • @DodgethisCZ
      @DodgethisCZ 5 месяцев назад

      @@TabletopInquisitor those long silent pauses when you guys thinking about next move. If you cut them it will be more action packed :)

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      @@DodgethisCZ absolutely, my edited play through run much quicker and remove the downtime, but the livestreams can be fun for interaction! Thanks for the feedback.

  • @samjsnz
    @samjsnz 6 месяцев назад

    Nice to see a batrep with the new teams. Little mistake with equipment, you can’t take flayed skin and grizzly trophy on the same operative.

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      Appreciate the catch, someone let us know mid stream and we adjusted it in game!

  • @Solariiz
    @Solariiz 6 месяцев назад

    That first activation double kill was a invadil play. You shot the 2 guys thru the wall in front of them... Get a string, and make the diagonal line.

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      We visualized the line and it didn’t actual touch the wall, but appreciate the feedback.

    • @samjsnz
      @samjsnz 5 месяцев назад

      @@TabletopInquisitor it’s always hard to tell on video compared to real life. It did look like you couldn’t draw a line to the entire base of the left hand guy and therefore obscured. Good to clear it up.

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      @@samjsnz Absolutely even from the direct perspective of the model it was pretty close!

  • @voice9893
    @voice9893 6 месяцев назад

    Well when using Elite Points you have to adjust the result before your enemy Rolls defendsdice and Not See what opponent Rolls

  • @jameshaley3101
    @jameshaley3101 6 месяцев назад

    Would be a better watch without the first activation double kill.

    • @DodgethisCZ
      @DodgethisCZ 6 месяцев назад

      Im not sure if it was even possible and not obscured

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      Totally agree, generally we try to avoid Alpha Strikes on the channel, but at the same time I think leaving them in occasionally helps newer players to learn better deployment.

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      The line was checked using a laser and was clear enough we didn’t feel there was a need for a string.

    • @DodgethisCZ
      @DodgethisCZ 5 месяцев назад

      @@TabletopInquisitor yeah it just look like on youtube. Everytime when Im watching battle report someone dash and it looks like 5 inch move :D Still nasty double kill :D

    • @TabletopInquisitor
      @TabletopInquisitor 5 месяцев назад

      @DodgethisCZ for sure, it can be that way in person as well, movement is tricky and LOS can be even more complicated.

  • @mgspaintingservices5922
    @mgspaintingservices5922 6 месяцев назад

    Tac ops are scored when they are frenzied not removed 🙏🏻

  • @KillTeamHungary
    @KillTeamHungary 6 месяцев назад

    TP2 Kasrkin plasma could not have killed the shotgun scout due to Covert Position, since it lasts until the start of the model's NEXT activation. COVERT POSITION1 CP Use this Tactical Ploy during a friendly SCOUT SQUAD operative's activation. Until the start of its next activation, while that operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).

  • @KillTeamHungary
    @KillTeamHungary 6 месяцев назад

    TP2 you could have done vital objective on you objective marker in your deploy. Use reposition at the start, dash off of it, then just move back on it and boom! Free VP :D Rinse and repeat until maxing!

    • @TabletopInquisitor
      @TabletopInquisitor 6 месяцев назад

      Thanks for that catch, we are learning each game!

  • @Jharlax
    @Jharlax 6 месяцев назад

    Nice setup..

  • @andeejaym
    @andeejaym 7 месяцев назад

    Blast can affect units in melee, it just can’t shoot them as the first target. “make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target - each of them is a valid target and cannot be in Cover.”

  • @voice9893
    @voice9893 7 месяцев назад

    Mutants only have 4 inch movement. Plasmagrenade only have 3 Inch from indirect on Into the Dark. 59:00 forgot to do save Rolls for the Sniper Shot. Also couldve Just Shot the enemy instead of charging. What a messy Battlereport 😬 but nice production quality.

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Thanks for the catches, we are learning little by little. Glad you enjoyed the production quality!

  • @KillTeamHungary
    @KillTeamHungary 7 месяцев назад

    The Sniper would have gotten combat support on that last close combat.

  • @Prometheus72521
    @Prometheus72521 7 месяцев назад

    Ticks me off that the artwork for grand inquisitor is based off Kenobi instead of Rebels. 13:57

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Yeah, the artwork for the set is a mixed bag at best…

  • @mszatanik
    @mszatanik 7 месяцев назад

    how do you feel about strike force justian since they got their archetypes ? do they feel strong, weak, fun, boring ?

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Meta-wise, they aren’t in a great spot, as are most elite teams, but what they lack in competitiveness I feel they make up in simplicity and an almost non-existent cognitive load. Great for new players, and for tired veterans who don’t want to have to keep track of 50+ points of data. Also you get to play an eliminator, who has a frag round! Wish they had narrative rules, but understand why they don’t.

    • @mszatanik
      @mszatanik 7 месяцев назад

      @TabletopInquisitor thanks im just getting into kill team, will have my first games this saturday, but already assembled (bash kitted) phobos and justian from marines i already have. Its good to hear they are good for new players, might be a gateway drug into other teams. Thanks again for info and the vid

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Best of luck on your matches and welcome to the kill team family! Definitely a gateway team! Also 2 CP a turn is great for new players who tend to like command rerolls and with a large CP budget you can afford to do so. On most other teams it is a huge mistake generally to do so.

    • @defeatedhusband1593
      @defeatedhusband1593 2 месяца назад

      My opinion: All receive 1 extra wound (except the heavy) and between the regular intersessor and the Ceaseless one, the one with the bionic arm should get Brutal (maybe 1 more damage on a crit melee) and the other gets the smoke grenade (maybe infinite of them). That should balance them enough to reach mid tier in competitive play. Maybe drop the Heavy keyword on the gunner because he is in stronger armor.

  • @robs5707
    @robs5707 7 месяцев назад

    Just curious, what was the auto retaining 2 caused by for the heavy gunner at 26:38? 1 for cover but where’s the other coming from?

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      "Camo Cloak" equipment 2 EP grants an additional normal save as the result of cover!

  • @Aikin00dle1
    @Aikin00dle1 7 месяцев назад

    The sound quality is a lot better, well done! Can you share where you got those sides from or how they are made. With the Tac ops, CP and the rolling tray. Love that idea.

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Had a friend custom design them and then 3D print them, I currently have a deck of cards in the mail I designed with all the Tac Ops on their way!

    • @Aikin00dle1
      @Aikin00dle1 7 месяцев назад

      @@TabletopInquisitor very nice!

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Thanks!

  • @JoeBob-y5w
    @JoeBob-y5w 7 месяцев назад

    Thanks for these great batreps! Clarification questions. I am pretty new to KT and could be misunderstanding something. At 22:15 and again 22:46, does the marksman have visibility to the targets in order to establish LOS? The camera angle makes it seem like the hatch is in the way and blocks visibility ("While a Hatchway is open...its hatch has the Wall trait."), At 39:10, isn't the target in engagement range of a friendly operatives, which would prevent a shooting attack? Isn't the center of the board open in Duct, which forms a long shooting lane all along the center. Again, it's really great that you do these, the questions are not meant as criticism!

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      No worries, we love feedback in all forms, best way to improve! About the marksman, it is a limitation of the centralized camera creating the appearance the door is in the way, but the marksmen had visibility. So at 39:10 the models are not in engagement, but within hatchway fighting distance, which is unique to into the dark. Yes in Duct the central line is clear, what you are seeing is an open connector in the form of a beam that appears to shut off the corridor, but it doesn’t. It simply was added to improve stability and character to the setup. For more info see Into the Dark terrain guide.

  • @mrlukejennings
    @mrlukejennings 7 месяцев назад

    I'm new to KT and have a question around the recon dashes for both players. Did neither play need to count vertical movement when dashing up on to the vantage points? Both measured 3" horizontally only. It's hard to see the height of the terrain from the top-down view but I assume both pieces of terrain have height. It shouldn't have been possible for either player to have dashed to their final positions, correct? Even with climbing equipment. Edit: OK I just checked and looks like Crit Ops added the words "... as though the operative has FLY" to the recon dash, so the vertical moverment was ignored!

    • @acollingray
      @acollingray 7 месяцев назад

      Recon Dash (during scouting) is performed as if the operative has FLY.

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      This.

  • @Aikin00dle1
    @Aikin00dle1 7 месяцев назад

    The volume is very very low, its barely understandable at all..

  • @DodgethisCZ
    @DodgethisCZ 7 месяцев назад

    Fast and fun brep thanks!

  • @MrBjhuddz
    @MrBjhuddz 7 месяцев назад

    Where is the mat from. Very cool with the measurements built in

  • @LordDarthViadro
    @LordDarthViadro 8 месяцев назад

    Cool battle rep!

  • @kid0krewgaming326
    @kid0krewgaming326 8 месяцев назад

    your thumbnail says beta decima on it dudes. just a heads up

  • @devildoughnut1788
    @devildoughnut1788 8 месяцев назад

    I like your set up of dice trays and point tracker- where’d you get them?

    • @TabletopInquisitor
      @TabletopInquisitor 8 месяцев назад

      Had a friend custom design them for 3D printing. Side note: have a new split design coming soon with display for Tac Ops!

    • @devildoughnut1788
      @devildoughnut1788 8 месяцев назад

      @@TabletopInquisitor Nice!

    • @TabletopInquisitor
      @TabletopInquisitor 7 месяцев назад

      Thanks!

  • @nathandavid8342
    @nathandavid8342 8 месяцев назад

    Great battle rep guys!

  • @dawsengoodfellow9891
    @dawsengoodfellow9891 8 месяцев назад

    Great game! Something to note for the scout sergeant: he only gives an extra APL to a friendly scout that is VISIBLE to him. It may have been possible, but it doesn’t look like the sergeant could have seen the blade scout on the other side of the map due to all the terrain being in the way to give him the extra APL.

  • @kid0krewgaming326
    @kid0krewgaming326 8 месяцев назад

    Cant shut the door when an enemy is within 1" of the door. @39:45 or so. Solid batrep otherwise

  • @TheFallath
    @TheFallath 8 месяцев назад

    Yo the opening footage tho??

    • @TabletopInquisitor
      @TabletopInquisitor 8 месяцев назад

      Sorry, trying to understand what you mean. We are trying to add some angles and B-Roll to improve immersion, hopefully you are referring to that, if not let us know!

    • @TheFallath
      @TheFallath 8 месяцев назад

      @@TabletopInquisitor haha I meant that the new opening roll is awesome! I loved it

    • @TabletopInquisitor
      @TabletopInquisitor 8 месяцев назад

      Glad to hear it!

  • @pixeltheydm
    @pixeltheydm 8 месяцев назад

    Per the wording of the booby trap, that 3 actually becomes a 4, and does 4MW. We add 1 to the result on the die before consulting the dot points for resolution.

  • @c.sharpe6624
    @c.sharpe6624 8 месяцев назад

    first shot of tp2. Cant shoot that guy, he has perma conceal until his next activation.

    • @TabletopInquisitor
      @TabletopInquisitor 8 месяцев назад

      Good catch! I thought til end of turn, but it is next activation! Even better!