- Видео 542
- Просмотров 74 286
That Punk
США
Добавлен 21 авг 2017
Queer, bubbly, loud and bouncy metalhead guitarist and retro game lover. Yea, that tracks.
The best way to navigate through what I've created is by going through the curated playlists right here on the front page!
Thanks for all the support over the years. lessthan3
twitch.tv/thatpunk_
bsky.app/profile/thatpunk.bsky.social
thatpunktweets
The best way to navigate through what I've created is by going through the curated playlists right here on the front page!
Thanks for all the support over the years. lessthan3
twitch.tv/thatpunk_
bsky.app/profile/thatpunk.bsky.social
thatpunktweets
Видео
"10 Minutes of Gameplay" - Burai Fighter!
Просмотров 144 часа назад
Yo! In "10 Minutes of Gameplay (10MoG)" we check out hot garbage, hidden gems, and foreign titles I know nothing about! Sometimes I show YOU all something cool instead! I hope you enjoy! bsky.app/profile/thatpunk.bsky.social www.twitch.tv/thatpunk_ ThatPunkTweets
"10 Minutes of Gameplay" - Lawnmower Man (gb)
Просмотров 1,3 тыс.9 часов назад
Yo! In "10 Minutes of Gameplay (10MoG)" we check out hot garbage, hidden gems, and foreign titles I know nothing about! Sometimes I show YOU all something cool instead! I hope you enjoy! bsky.app/profile/thatpunk.bsky.social www.twitch.tv/thatpunk_ ThatPunkTweets
"10 Minutes of Gameplay" - Mr. Gimmick!
Просмотров 10221 час назад
Yo! In "10 Minutes of Gameplay (10MoG)" we check out hot garbage, hidden gems, and foreign titles I know nothing about! Sometimes I show YOU all something cool instead! I hope you enjoy! Shoutouts to @MrMKL for the recommendation! Go check them out for all things Niche in the Fighting Game Community! bsky.app/profile/thatpunk.bsky.social www.twitch.tv/thatpunk_ ThatPunkTweets
"10 Minutes of Gameplay" - The 2nd Samurai!
Просмотров 48День назад
Edit: I don't know why, but I accidentally called this game "The Last Samurai: pt 2" in my intro thereby ruining my joke. So let me try it again... Today we're going to be playing "The 2nd Samurai," I've never played "The 1st Samurai" so I hope I'm all caught up story-wise." Nailed it. - Yo! In "10 Minutes of Gameplay (10MoG)" we check out hot garbage, hidden gems, and foreign titles I know not...
"10 Minutes of Gameplay" - Mystical Fighter!
Просмотров 6014 дней назад
Yo! In "10 Minutes of Gameplay (10MoG)" we check out hot garbage, hidden gems, and foreign titles I know nothing about! Sometimes I show YOU all something cool instead! I hope you enjoy! bsky.app/profile/thatpunk.bsky.social www.twitch.tv/thatpunk_ ThatPunkTweets
"10 Minutes of Gameplay" - Bucky O' Hare! - EPISODE 100!
Просмотров 2114 дней назад
"10 Minutes of Gameplay" - Bucky O' Hare! - EPISODE 100!
"10 Minutes of Gameplay" - Probotector (Genesis)!
Просмотров 25021 день назад
"10 Minutes of Gameplay" - Probotector (Genesis)!
COMMENTARY - Haunted Halls - WR 4:48 run.
Просмотров 2321 день назад
COMMENTARY - Haunted Halls - WR 4:48 run.
WORLD RECORD - Haunted Halls of Wentworth in 4:48.133
Просмотров 8121 день назад
WORLD RECORD - Haunted Halls of Wentworth in 4:48.133
"10 Minutes of Gameplay" - Baby's Day Out!
Просмотров 3228 дней назад
"10 Minutes of Gameplay" - Baby's Day Out!
"10 Minutes of Gameplay" - Earnest Evans!
Просмотров 88Месяц назад
"10 Minutes of Gameplay" - Earnest Evans!
"10 Minutes of Gameplay" - Agigongnyong Dooly!
Просмотров 17Месяц назад
"10 Minutes of Gameplay" - Agigongnyong Dooly!
Haunted Halls - Act 2 Spider Pattern Manip - Segmented and RTA
Просмотров 19Месяц назад
Haunted Halls - Act 2 Spider Pattern Manip - Segmented and RTA
OBSOLETED - Haunted Halls of Wentworth in 5:14.567
Просмотров 105Месяц назад
OBSOLETED - Haunted Halls of Wentworth in 5:14.567
"10 Minutes of Gameplay" - Action Fighter!
Просмотров 27Месяц назад
"10 Minutes of Gameplay" - Action Fighter!
"10 Minutes of Gameplay" - Rise of the Robots (Game Gear)
Просмотров 50Месяц назад
"10 Minutes of Gameplay" - Rise of the Robots (Game Gear)
"10 Minutes of Gameplay" - VR Troopers (Game Gear)
Просмотров 51Месяц назад
"10 Minutes of Gameplay" - VR Troopers (Game Gear)
"10 Minutes of Gameplay" - Shaq Fu (Game Gear)
Просмотров 57Месяц назад
"10 Minutes of Gameplay" - Shaq Fu (Game Gear)
OBSOLETED - Haunted Halls of Wentworth in 5:32.633
Просмотров 28Месяц назад
OBSOLETED - Haunted Halls of Wentworth in 5:32.633
"10 Minutes of Gameplay" - Comical Machine Gun Joe
Просмотров 24Месяц назад
"10 Minutes of Gameplay" - Comical Machine Gun Joe
"10 Minutes of Gameplay" - Journey from Darkness: Strider Returns
Просмотров 372 месяца назад
"10 Minutes of Gameplay" - Journey from Darkness: Strider Returns
Ok I'll click
@@gw7817 Thanks! If you like my vibe there's a lot more where that came from lol
As a boy, my parents couldn't afford to buy me a Gameboy. But, I had friends and cousins that owned one, and I would still get to play. I remember this game, I had totally forgotten about it until now. I also remember watching the movie with my parents as a kid.
@@Lexus2JZ I'm glad I could kick up that nostalgia for you! I had the Genesis version of this, but never knew it got ported. We might play the Sega CD one on steam in the future because it looks wonderfully cursed lol.
He will always be a gem.
@@tsu7206 I thought nobody cared about this series, but I guess I was wrong and it's a cult classic lol
The lack of any lawnmowing by 6:30 min in hurts my mind.
That actually would have been the perfect point to stick a lawnmower in the mix. I guess during that part I can just say "bweeeeeaaa" but what's the use? 😔🚜
The game you're thinking of for the snes was called: run saber. I rented this "strider" game back in the day. Forgot how brutally difficult it was😂
@@nessadvantage9447 ah yes Run Saber! I played that for a 10MoG as well lol. Greatly enjoyed it too, what a fun game. This one however, ugghhh it's rough lmao. Feels like I'm underwater the entire time.
@@ThatPunkYT yeah it wasn't a fun experience playing that strider game lol. Watching your playthrough of festers quest atm😅 You should play gremlins 2 for the nes if you haven't already. It's another great game from sunsoft. Sunsoft had great games for the nes: Journey to silius, blaster master, festers quest, gremlins 2, batman. Not only fun but, they all had great music in their games. Enjoying your blind playthrough of festers quest so far. Hard game....impossible without a turbo controller though.
@ You know what, I can totally check out Gremlins 2 for next week's 10MoG - I've never played it and have heard decent things. I hope you enjoy the playthrough of Fester's Quest! To be fair, I *did* play the European version which makes some major improvements (check out a video from user "Displaced Gamers" for more info on this, really cool watch), so I did make it easier on myself. I grew up with the US cart of Fester, and wanted to play the European version to see if it was more enjoyable... and.... ehhhhh, it kinda still felt lackluster in the end lol. 6 or 7/10 imo, but that's aight.
@@ThatPunkYT that would be cool. To give you a fair warning, the first couple of levels you are stuck with a tomato as a weapon, you do get better weapons afterward. I'll give you a tip when playing: the 1st time you get to wangs shop in the 1st level (theres always a door in each level it's imperitive that you seek each one) Buy ether the heart which is a health upgrade or an extra gizmo (lol extra life) When you get a new weapon which is a matchstick buy the container with a P on it. It makes your weapon more powerful and as long as you don't have to use a continue you'll always have the powerup for your weapon. After that just keep buying extra gizmos and the game is smooth sailing for the most part🙂 Yeah i saw that, pretty sweet that the walls don't affect your weapons in the euro version. I beat the game years ago old school with the wall problem. i did have a nes advantage, i wasn't about to break my fingers rapidly spamming the button😅
That cover scared me forever that i never bothered with a single Lawnmower Man thing
Yeah it was pretty freaky imagery for a kid to be faced with... but I didn't have any problems with it lol. From what I gather, the Sega CD version of this has some insanely blursed 90's CGI. We might check it out on stream together one day just to experience it together.
I don't think as many people rom surfed as you think
@@mohastgridlock lol I think more people have ROM surfed than you realize 😅 I'll turn you into a believer yet.
I grew up (and admittedly enjoyed) the SNES version. This looks like a fairly faithful remake as far as the Game Boy is concerned, especially the "virtual reality" levels.
Yeah I grew up with the Genesis version and wasn't a fan - but maybe that was just me being a kid. I *will* say however this GB remake is quite good. Music is nice, it controls well, and there might be some weird potential speedrun tech with flying up through a platform if you come into contact with it. Not too shabby!
They are monkeys that have had their intelligence enhanced through technology. They had full body gear and virtual reality training, essentially turning them into monkey assassins. Dr Angelo is the brilliant doctor who managed to invent all of this enhancement technology. Everyone ought to watch The Lawnmower Man, a classic 90s movie.. anyhow, cool footage..
The opening of the movie had the chimpanzees with yhe smart gear on killing people
Ahhhh. See, I missed out on that since I never saw the movie. I hear the Sega CD version of this has deliciously psychotic CGI. Might have to investigate for myself 🤔
@ThatPunkYT that soundtrack goes hard though
Yeah it's pretty damn good, not just for a Gameboy game either!
E
E Bass Boosted
I've played this a lot back in the day. Its very very fun. Also, there is no "Greek" fighter in SF. This is based on SFA3, and Cammy's stage is in Greece.
Yo that's awesome you played this. I hope I was able to kick up some nostalgia for you :) As you can tell, I was blown away by how much work actually went into this. One day I'd like to return and try to do a full clear of it for funsies <3 Maybe if we stretch language far enough we can say that the only fighter from Greece was Hakan - but to be fair I think that was oil he was covering himself in, and not grease 😅
Bullet resistant dogs???? John Handgun wouldn't like that. LOL this Game Boy Lawnmower Man is a trip! Great vid Punk!!
AND bullet resistant gas tanks it seems, too! This game def was a trip, but crazily enough, not *that* bad in terms of jank. Plus, I wouldn't doubt that there's some speedrun tech here with getting shot up into the sky as you jump through a platform. Glad you enjoyed! \m/
Punk more like funk 🎉
If there's a grid lock does there mean there's also a grid key?
E = Empty. You are out of lawnmower fuel, so it's time to get off the ride. 🙂
@@gemubaka I didn't even notice the "M" for "more gas!" ⛽😭
Funny thing about this game's title is Mr. Gimmick is the localized title, it's original title is just "Gimmick!" which the developers said is like a description of the game's world. The protag DOES have a name though, his name is "Yumetaro" Also I've played this game A LOT, it's one of the few NES games I've managed to complete without save states, so through that and watching videos about the game I've picked up some knowledge, like the fact that you get your first 1-up at 10,000 points, which is what that noise is at 8:54 since you jumped on the enemy. Jumping on enemies or your own star gives you 10 points every time. The jumps that were too high for you at some points are doable, you're meant to throw your star at the wall and jump on it. This is best done from a jump so it hits near a corner and comes back up under your feet, or if you're really good with it, you can land on the star as it's still falling and jump off before it reaches the ground. This is an intended mechanic that you're REQUIRED to use if you want the true ending, since each level has a secret treasure and some require knowledge of star jumping. And even after that using any continues will block off the true ending. This game has a LOT of hidden mechanics and strategies to tinker around with, and a lot of goofy details thrown in just because the devs wanted to. For example, at 12:09 there's an enemy on-screen who's just standing completely still on that platform. This ONE SPECIFIC ENEMY is controlled by the player 2 controller. The devs went crazy on this game
Yo thanks for that info, all that stuff you described is indeed pretty wild - especially the bit about that one NPC being able to be controlled by P2. That's beautiful. From what you describe it sounds like the potential is there for some advanced movement and stuff, I didn't even realize the star is a platform lol. Even tho I played it poorly, I could def tell there was more under the surface.
@@ThatPunkYT you played fine for going in blind I don't know if I even finished level 1 before my first game over lol
Hah thanks. I def felt a bit inept at it though, and now I understand why. In this series though, it's a blessing if I can actually get to and kill a boss within 10 minutes 😅
"I wish the star had more utility" Fun fact, it's also a platform. 😮 That's why you can manipulate its height and speed so much Thanks for taking a look at Gimmick. There's a lot ofcool stuff once you get into it
Also another f7n fac5 is the underwater tube area in the first stage is all 1 time use assets. There's a ton of unique sprites and one off enemies and areas. This game is a whole ass world of its own.
Ahhh it's a platform too? I would have never thought of that, and I can imagine it would of only happened by accident without reading the manual lol. Really cool that there's lots of unique one-time use assets as well, that's an incredible amount of heart. I didn't play this one too well so it didn't sink its teeth in me, but I can see why you like it! I'm glad I finally got around to checking out your recommendation :)
Game good, player also good. Btw, I have never rom surfed with a friend so this is lost on me
That surprises me, it was a regular thing for me and my friends. Browse through a folder, boot up a random game, give it a few minutes, get bored and move on to the next. This whole series was actually inspired by getting a sesh of that in last year with a friend. I hope I can at least recreate that feeling for ya :D
GG excellent
Well well wellllllll... Thank you so much. Happy to have had you be a part of it 🤘
Top 10 anime betrayals at 1:06:00 Most righteous popoff 1:30:50 It was wonderful seeing history being made. You already know how much you inspired me to play Comix Zone more and get better at it. Can't wait for the race ;)
@@JoePReal_FK Roadkill made up for his betrayal by zapping the Gravis for me on my final run. It's great how you and I both inspired one another. It's exactly the main reason I do almost everything I do, music or videogames. This race is gonna be lit. Can't wait, friend! 🤘🐭🧀
Zombix Cone
@@mohastgridlock Get in the Cone.
11:46 - Intermission ends
It was so dope seeing this live!
It was dope having you there, and being able to do it both for myself, and all my friends 💪🩵🩷
Took 30 years to finally trounce this BEAST of a game, and 3 streams, but we did it! \m/
The Mystical Fighter went to his home in the hole. Nicely timed ending to the 10MoG 🙂
Maybe THAT'S the magic I was looking for all along! 🤣🪄🧙♀️
Funny enough, I had this same experience in playing this for the first time. I was surfing through games in a collection, thought the second stage was not fun at all, and then moved on. I kind of dig the arcade version these days, so I might have to revisit this version to give it a fair shake.
My first experience with this was a fun one, but I must have not played it long enough to get to level 2 lol. Can't believe it takes you from fun action to meandering around looking through a maze. I've never even seen the Arcade version, I'll have to check it out as well :D
@@ThatPunkYT The arcade game is way more like Shinobi/Shadow Dancer
Shadow Dancer is my favorite Genesis game, even cleared it on max difficulty plus no shuriken mode on stream. I'll 1,000% give it a shot on a future 10MoG since you say that.
@ The original Shinobi and Shadow Dancer arcade machines are my favorite games alltime, but I love the Genesis versions too. I play the arcade version of E-Swat on the shitter a lot, I was doing just that when I came back to the PC and your video popped up, LOL
@PlasticCogLiquid Hah well thanks for waiting until after the shitter to leave a comment, tho honestly I don't mind either way 🤣 I played Shadow Dancer Arcade in another 10MoG a while back, def wanna return and try to beat it. It seems short enough to get it done without too much trouble.
It's the same as Contra:Hard corps but instead of living being you have robots because killing alive things is bad but robots not, something like that, some weird censorship. The reason probably is because it will cause violence or similar nonsense to that
Yeah I realize that now. I previously thought Probotector was ONLY on NES (now I realize it's the entire franchise's name in Europe), and what I was expecting was a weird NES port or something lol.
ok, almost spit my drink out with that Black or White intro, lmao! This game is so incredible with probably the most intense OST!
LOL that Black and White video was the first thing I thought of. Remember how ground breaking that was to see back in the day? This game absolutely slaps, and I'm def gonna wanna try to clear it one day. That soundtrack is SOOOOO GOOOOD :D
Forever the champion of Haunted Hills!!
@@gemubaka Wait, you mean I have to play this, FOREVER?! 😭 (ty, friend!)
Been searching forever for this version of Drowning!
@@xjuice_leex Happy to help! This is one of my favorite albums of all time. Enjoy! 🤘
@ThatPunkYT I definitely prefer these tracks over the ones on Homeland Insecurity
Yeah, HI sounds a bit too pristine and perfect right? I like when there's a little grit to a recording. This sounds more like they did in the rehearsal studio.
You know, this is honestly the best possible outcome that could come from a game based on this movie. And, yes, Crow: City of Angels showed us the never-ending struggle between angels and crows. 🙂 BABY: OUT!
I know you say this is the best possible outcome, but there's a world where a Baby's Day Out Shmup exists and I want to be a part of it. 😫 Baby, OUT! 👶👆
This is the best! lmao!
Lol this game is kind of a fever dream. 100% recommend trying it yourself. Also, happy New Year, friend!
As soon as I saw Earnest Evans in the title, I couldn't forget that stupid bloody whip or the ragdolling idiot we're forced to control! Happy New Year to you, kind punk! :D
This guy fumbles around with all the grace of a jello mold falling down an escalator. It's beautifully horrid lol. Happy New Year, my friend!
It's very funny to hear you say that the title is misleading because of being a 'racing' game (at least to start), because the name is very likely a riff on Konami's Road Fighter, which was a top down racer that had no actual combat elements beyond being able to bump some cars around. The driving portion of this game is actually a *very* direct clone of Spy Hunter. Two notes on that, the helicopters are dropping bombs, that's the 'random' deaths you're having. If you pause before those deaths, you can see yourself running straight into them. You don't want to be directly in front of the helicopters. Also, you can drive into the Sega trucks to upgrade your gun. The proper SHMUP portion of the game is a Xevious clone (you mentioned Gun-Nac, and while Gun-Nac had bombs, they were limited massive-damage weapons that was common from that later era of SHMUPs) where you have the ability to bomb the ground. As the Master System was one of the only consoles of the era to not receive Xevious in some way (it's one of the most influential and important games of all time that I could and have talked for literal hours about), this was sort of a next best thing. Also, the game doesn't loop infinitely. Well, for the most part. You do keep looping in the Spy Hunter section until you get enough letters to start flying, at which point I believe hitting the loop point again switches modes. The 'germs' in the beginning were warships that were peeking out of the water, and are the boss of the first stage.
Oh wow, so yeah it sounds like Action Fighter takes influence from a bunch of other games. Oddly enough, I could unconsciously feel that fact lol. I really liked this title. Very cute, and the gameplay changing up was a *very* pleasant surprise! I don't think I've ever played Xevious, but if you say it's an extremely important game then I have to experience it for myself!
@@ThatPunkYT Xevious is incredible if you're a fan of golden age arcade games. It not only invented vertically *scrolling* shooters as we know them now (prior games only allowed you a single screen, with the one exception being Atari's Caverns of Mars which had your ship on the top and scrolled down), it did so while introducing a ton of other gameplay embellishments. The most obvious is being able to bomb ground targets, which again, keep in mind this was the first proper vertically scrolling shooter, and they already were adding gimmicks like that. On top of that, the game had a sophisticated enemy AI system, where the AI would adapt to how well you played. The game might have been a score chase, but if you played better, you still got to see new things in the forms of enemies and formations that would spawn for a lesser player. When you died, it would significantly decrease your 'threat' level, and the longer you lived and more enemies you shot down, the more you'd see. Even the very first enemies in the game have a bit of strategy to them, they slowly move into your line of fire, and then break away once they're directly in front of you. It genuinely redefined the entire gaming industry. Gradius was made because Konami wanted to one up Xevious. Bubble Bobble was made because the creator, Mitsuji Fukio played Xevious and was like 'Taito's games fucking suck nowadays, I'm gonna make something as good as Xevious.' 'Game Freak' was a term applied to people who were particularly good at arcade games in Japan, and Tajiri Satoshi got the name for being so good at Xevious. One of the first issues of Game Freak magazine (which is what it was before being a game company) was a detailed walkthrough Tajiri wrote for achieving high scores in Xevious. Fucking Mew exists because Tajiri remembered a rumor about a secret ship you could get in Xevious and wanted to do that but real. Yuzo Koshiro said that the day Xevious was announced for the Famicom was one of the happiest days of his childhood. Rydeen would actually create a 'soundtrack' album for Xevious titled Super Xevious (seemingly nothing to do with either of the Xevious sequels under that same name), which contributed to video game music garnering a sense of legitimacy in Japan, which led to Japanese celebrity composer Sugiyama Koichi seeking out the job to compose Dragon Quest with Enix (yes, he sought them out). Then there's of course the importance of Xevious when tracing things back. Endo Masunobu created the Tower of Druaga as his next game, which was sort of an RPG for the arcades. He made it because he wanted to create a game with a proper ending, because some people were getting so good at Xevious that they literally were playing for hours on a single credit and pissing off arcade operators. And Druaga was a direct influence for Hydlide and the Legend of Zelda. That's not even getting into the fact that Endo wanted Xevious to be proof that games could have deeper stories than the fluff most arcade games had, so he wrote a novel to go along with Xevious with a lot of lore. I can't paint a full picture of how big of an impact Xevious had, but it really was a paradigm shift for the gaming industry at large. Anyway, thanks for reading my rambles, I absolutely *love* video game history, and it's really fascinating and fun to watch you discover these games, to see what lines you draw and your takeaways from these short time playing things. I've actually gotten back into romsurfing with a friend of mine inspired by your videos. That said, definitely recommend checking out Xevious, and I also recommend giving Spy Hunter a go. Action Fighter is *brutal* and Spy Hunter is a little more generous in that regard (though still brutal).
@@ThatPunkYT Mostly just Spy Hunter and Xevious, the Road Fighter thing is just a riff on the title. Though Road Fighter did get a Master System conversion, albeit as an unofficial SG-1000 port which was just slapped onto Master System. Which was pretty common, the SG-1000 and MSX were extremely comparable hardware wise, and the Master System had full backward compatibility with the former system, so stuff like that just happened. I'm glad you liked it though! It's a fun one, though absolutely brutal. I definitely recommend checking out both Spy Hunter and Xevious, if only to get a taste of what this game was trying to do. I've never played the Arcade version of this one, though from what I understand it's fairly different. Might also be worth your time. As someone *obsessed* with video game history, it's been very fun watching your videos and seeing your takeaways and assumptions from your extremely limited time with each of these games. It actually got me back into romsurfing, and I've been doing it a bit with a friend lately. I say that all to say, thanks for putting out this content, it's very nice to see. I start with all that because I'm gonna ramble a bit about Xevious, and you've got the important part of my comment out of the way, so you don't actually need to read the following absolute wall of text. Xevious is a *landmark* title. A genuine paradigm shift for the industry. Xevious was the first true second generation shooter. Everything up to that point was still largely working within the bounds that Space Invader set. Galaxian and Galaga (also Namco) were the biggest steps forward at that time, but they didn't really escape the play format of Invaders. Galaga is often considered the 'last word on Space Invaders styled shooters,' a game that you can't really add or remove to without diminishing it somehow, and I absolutely agree with that. However, it is still an Invader's style shooter. Xevious was the first game to push into scrolling shooter design as we know today. I say as we know today, because there is one antecedent that did do true vertical scrolling and free movement in a shooter before it, that being Atari's Caverns of Mars. That game has your ship on top scrolling down however, and while also an enjoyable and historically significant title, it was much clunkier than Xevious and a little overcomplicated. Xevious created the SHMUP as we know today. Scrolling vertically upward and the ship is untethered from the bottom of the screen. However, Xevious wasn't content to *just* be the forerunner to an entirely new style of shooter. No, it had to be exemplary beyond that. The game has a secondary fire, the bombs, which allow you to attack targets on the ground. Ground targets offer a lot of points, but are also every bit as hostile as aerial foes, meaning that the player needs to have good spatial awareness and be capable of juggling multiple targets in order to succeed in Xevious. Beyond this, Xevious also has a very sophisticated enemy AI system. The player has a 'threat level' which goes up the longer they live and the more enemies they kill, and drops substantially on death. While the game has a fairly long loop and you will face certain targets guaranteed over the course of a loop, most foes are determined by your threat level. The better you play, the harder the game gets, but you also get to see new enemies and formations with their own behaviors to adapt to. Despite being a score chase arcade title, the game actually allows you to see new things if you play well. I mentioned how Galaga and Galaxian were the most successful evolutions of Space Invaders, and that they were also developed by Namco. There's a phenomenon in Japanese game development from that era that I've seen some Gaming Historians refer to as 'Namco Envy.' Every developer wanted to be Namco, to create the next Pac-Man (which itself was sort of the next Heiankyo Alien), then the next Galaxian, then the next Galaga. Xevious was such a massive step forward though, it ended up having an even bigger effect on the industry than Namco's prior works. To just list off a few examples: -Konami created Gradius specifically to try and one-up Xevious, literally saying 'If we're going to make an STG (Shooting Game) let's try to surpass Xevious.' -Mitsuji Fukio joined Taito to create Bubble Bobble specifically because he felt Xevious had a depth that he had never before experienced in a game, and was inspired to create something of that quality to turn around Taito's fortunes. He felt that Taito's contemporary games were of low quality, that they hadn't done anything interesting since Space Invaders, and Xevious was the embodiment of how lame their games had gotten. Space Invaders is often viewed as the inflection point from which the Japanese games industry was properly born, and now they were being completely shown up. -Game Freak was a term applied to players who were extremely good at arcade games, and Tajiri Satoshi was often called one, and used it as the name for his gaming magazine. One of the first issues was a detailed guide for high scoring written by him, as he was a *massive* fan of Xevious. When he would later go on to create Pokemon, he actually created Mew specifically because he remembered an old arcade rumor about a secret ship in Xevious, and wanted to create something with a similar aura of mystique, though actually real. Game Freak's first game, Mendel Palace was made for the Famicom, and in an interview he stated he chose to develop for the Famicom because he saw it as a 'dream machine' because it could 'play games like Xevious.' Funny enough, Mendel Palace would actually be published by Namco, which I imagine he must have seen as some sort of honor. -Super Xevious, a more difficult 'sequel' that was sold as a conversion kit for the game, would actually have its music remixed by Yellow Magic Orchestra and sold as a single, which along with YMO's other works helped push Video Game Music into mainstream legitimacy in Japan in the 80s. This led to Sugiyama Koichi, at the time a celebrity composer in Japan, seeking a job with Enix to compose for Dragon Quest, because he believed video game music had great potential. -Koshiro Yuzo, who you probably know as the composer of Streets of Rage, said that the day Xevious was announced to be coming to the Famicom to be one of the happiest days of his childhood. -Miyamoto actually stated in a 1986 interview that he was a huge fan of both Xevious and the Tower of Druaga (which I'll touch on briefly here in a moment). That's to say nothing of how Xevious actually pushed its creator. For one, Endo Masunobu wanted the game to have a deeper plot than other games at the time, believing games could be more than just whimsical nonsense, so he actually wrote a novel to go along with the game to offer context to its world and story. This story would be built on in later Xevious games, which directly reference the events of the novel. In fact, the recent Pac-Man episode of Secret Level features a *fuckton* of Xevious referecnes, with Pac-Man himself appearing to be a cloned GAMP (the supercomputer that serves as the villain of the Xevious franchise). Beyond that, Endo's next game would be the Tower of Druaga. Which he created because some players were getting so good at Xevious that they could play for hours on a single coin and arcade operators were getting pissed off. He wanted to create a game with an ending, and so created something that could be considered an RPG for the arcades. It was still a little bit more maze chase game than proper RPG, though it would be a massive direct influence on games like Hydlide (one of the first ever proper Action RPGs ever made) and the Legend of Zelda. We wouldn't have Zelda without Xevious. I really can't overstate how important of a game it was.
@@joeriley1219 I'm really happy to hear that you've been enjoying the series, and that I've inspired you to get back into a little rom-surfing of your own. Everything I do, whether it's speedruns, beating old games from childhood, my music, or this series, I do in the hopes to inspire someone to do the same - create, and expand their scope. I did read your comments on the history of all of this and I find it fascinating. You always have an amazing amount of knowledge on videogame history - have you ever thought of making a video series of your own where you shpeil about videogame history? I know personally, I'd watch the hell out of it, and I think others would appreciate it as well. Also, on the topic of this series of mine, I have 4 more episodes scheduled and then I need to record more, but I've been thinking of having entire streams dedicated to it instead - simply and honestly, to cut down on video editing and stuff (my free time has sort of been cut recently and I'm trying to see how I can be the most efficient the time I DO have). Each episode takes a little over an hour of time - from playing, to editing, thumbnails, and scheduling. I wonder what your thoughts (or anyone's thoughts) reading this are. Once again, I'm really happy to hear you've been enjoying the series, and I will also say that we're 99 episodes deep and I've played some weird shit along the way, so if you haven't dove backwards into the series very far you might find some super interesting stuff in there (like Sesame Street Fighter, RUclips Street Fighter, and that Uniqlo Capcom crossover lol). <3
@@ThatPunkYT Okay, whoops, didn't mean to write two comments. RUclips wouldn't show my first one, so I thought I had reloaded before posting it or something. I was up *very* late, so sorry about that. Either way, of course! Your enthusiasm for these things, both between 10MoG and your speedruns is infectious. I know the 'fury and explosiveness of Romsurfing' thing is kind of a bit, but I do find these videos to be very fun in a chill way, just that fun of discovery and seeing the genuine excitement at unexpected moments or quality. I have thought of doing youtube videos, but the truth of the matter is that I'm not really one for editing, and writing scripts is difficult. When I did the Avengers video, I kind of had to force myself to end the script because I struggle to coordinate things, and knew it would devolve into rambling unless I forced myself to have an end point. Plus, while I had created it for love of the game, the reason I chose to do a video essay specifically was to prove to myself I could do it. I'd like to do another one at some point, but I feel it'd have to be on a topic I'm incredibly passionate for. Maybe Hydlide or something, that's a game that I absolutely love though whose reputation has been utterly tarnished by anachronistic bashing. As for your logistic struggles, I think a stream format would definitely be a reasonable solution. People tend to be much less discerning about these sorts of things if they're just twitch VODs, I find. If I had to make another suggestion (assuming you're not already doing it), it would be to try and record in batches. Beyond that, standardize your work. Record an hour (so anywhere from 4-6 episodes, going off the video lengths I see here), and for thumbnails, make them uniform. Create a PSD with a transparent version of the 10MoG logo, then you can just throw the game's boxart or a screenshot on a layer beneath and export that for your thumbnail. You can very quickly save multiple of them, and recording like that means you can just split the videos up as you edit. Of course, I'd understand if you'd feel that would cheapen it all, but if you're trying to maximize your time, something like that would be my first recommendation after switching to streaming.
Okay, so commented on your Bluesky post about this video before watching it, and having seen it now, I want to reiterate: Oh god, pelase play the arcade version. So, this isn't a bootleg, or a hack, or a homebrew as you theorized it might be in the video. This is a first-party port of a first-party Sega System 1 arcade game. However, it's a very poor one, and it's owing to the format. The Master System was pretty perfectly suited to Sega System 1 Arcade ports. Not arcade perfect for reasons of resolution and such, but the Master System did play host to a lot of fantastic System 1 ports, such as Wonder Boy, Flicky, and The Ninja (which adapted Ninja Princess). The problem is that My Hero was made for the MyCard format. The MyCard format was originally introduced for the SG-1000, the Master System's predecessor which was primarily released in Japan (it had some limited distribution in Europe and other parts of Asia). It replaced cartridges almost entirely after its introduction for the SG-1000, with only two games reverting to cartridge, Loretta No Shouzou: Sherlock Holmes and The Castle (which you may know by its NES remix/sequel Castlequest). MyCards were cheaper tor produce, and could hold 32KB, which was plenty enough to store basically any SG-1000 game aside from those two, owing to the fact that SG-1000 carts didn't really need to store much graphical data. The Master System kept compatibility with these cards, both as a form of backward compatibility with the SG-1000 library (the Master system is ultimately little more than a beefy GPU upgrade to the SG-1000) and as a way of creating budget titles for the Master System. 32kb was a lot more restrictive for the Master System, and led to some of the simplest games for the hardware, with games like this, Bank Panic, and Comical Machine Gun Joe. The best games for the format are probably Ghost House (which I think does a lot with the limited capabilities of the format) and Hang-On (which is an excellent port, though still suffered from the format by not having music). My Hero in arcades had three distinct stages. The Master System version *technically* had three stages, but they're all just shuffling of obstacles/adding a couple new enemies to the first stage. You lamented not being able to beat the first stage, but you genuinely did see most of what the game had to offer. My Hero on Master System not only guts most of the content of the arcade, but it actively makes what is there significantly harder. Enemies gang up on you, and unlike in the arcade version, they attack extremely quickly. If you just whiff a punch on one in the arcades, you'll probably recover fast enough to still hit them. In the Master System version, whiffing a punch usually means you're dead with how they move and attack. They also gut out one of the more charming parts of the original game. The bosses are fought (in both versions) as sort of a pseudo fighting game. You both get health meters of a sort, and are fixed to a single screen that is always a sunset. When you beat a boss, the hero Takeshi (Steven in the European release), places a hand on the boss' shoulder and gives them a passionate speech while pointing out to the sun, the boss crying all the while. Then another villain shows up and kidnaps Takeshi's girlfriend Mari (Remy in the arcade version) again. Being that you only fight the one boss in this version because of the repeated assets, he instead stops crying and punches Takeshi, running off with Mari to redo the stage. It's a solid arcade game that got a bad port because of Sega's insistence on it being a budget title. Sega was pretty bad about this sort of thing in general in this era, often even gutting Japanese Mark III releases so they could sell them as cheaper cartridges for Master System in the West, with games like Enduro Racer and The Ninja, which removed stages for their western releases.
That was a nice little history lesson/story, thanks for sharing that! I'll probably end up giving the Arcade version at some point, I think I might actually get some enjoyment out of it then lol. Also, you mention Comical Joe, which I also played like 2 or 3 10MoG episodes ago. Despite it being kind of tough I got some enjoyment out of it once I got into a flow state 😁
F in chat (and ABCDE) 🙂
@@gemubaka My BASS was not ready for this one 🐟
Blood and stone
Blood and STONED 😎
OPTIONS MENU Difficulty: YES 🙃
@@gemubaka OPTIONS MENU "You could always not play" 🤷🙃
The game is a chinese hack of a Japanese Famicom title called Kaiketsu Yanchamaru 3: Taiketsu! Zouringen and it was never really released by Nintendo I had it on a USB for...reasons...and was curious as to this one's origins
Ah yeah I did say that in the description as well. I have a whole bunch of weird hacks in my folder and no idea where they come from, so any additional info is always appreciated! This game was really fun, esp with the weird "staff flick" mechanic. I'd revisit it :D
silly fool, you can't kill jason...only delay the inevitable
Aristotle on the go! I keep forgetting this is on the Game Boy as well. Maybe you need the extra "select" button on the Game Boy to block. 🙃
I think I'll skip the Game Boy version for now, that's all the Aristotle I can handle lol.
Terrific job !
@j.goggels9115 thank you!
How did you manage to unlock the other characters?
Here's a link to the Gamefaqs page with the cheats on it: you might also want to use the parental unlock code listed there. Have fun! gamefaqs.gamespot.com/ps/199341-wu-tang-shaolin-style/cheats
@@ThatPunkYT Thank you very much, I'm succeeding, I'm finding it complicated to unlock chamber 21
I'm not certain how to solve your problem but I wish you luck! Don't forget about gamefaqs and its guides! 👍
I'm sure your next leap of faith will turn out better. 🙂
@@gemubaka looking at my scheduled episodes and... Ehhhhh, I'm not so certain about that 😅
The industry's hottest new genre: The run or gun!
LMFAO Decisions, decisions!
I love this game! A good example of a Euro-Platformer. Good music and graphics, tough as nails. Boot up the SNES version for extreme disorientation with the background scrolling tho.
Yeah this game is pretty sick, I didn't think anyone else even knew what it was lol. Apparently, in the SNES version there are some levels that support 3D glasses. They knew as kids we all had a spare pair around the house lol