General Admissions
General Admissions
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MIDWEEK MARQUEEMIDWEEK MARQUEE
MIDWEEK MARQUEE
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THIS WEEK IN GENERALTHIS WEEK IN GENERAL
THIS WEEK IN GENERAL
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IN REVIEW : STAR CITIZENIN REVIEW : STAR CITIZEN
IN REVIEW : STAR CITIZEN
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1st Gaming Livestream of 40,000 Warhammer: Space Marine 21st Gaming Livestream of 40,000 Warhammer: Space Marine 2
1st Gaming Livestream of 40,000 Warhammer: Space Marine 2
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General Admissions Live StreamGeneral Admissions Live Stream
General Admissions Live Stream
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IN REVIEW : SPACE MARINE 2 AND THE VIDEO GAME INDUSTRYIN REVIEW : SPACE MARINE 2 AND THE VIDEO GAME INDUSTRY
IN REVIEW : SPACE MARINE 2 AND THE VIDEO GAME INDUSTRY
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Midweek MarqueeMidweek Marquee
Midweek Marquee
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This Week In GeneralThis Week In General
This Week In General
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IN REVIEW : EVENT HORIZONIN REVIEW : EVENT HORIZON
IN REVIEW : EVENT HORIZON
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IN REVIEW : THE VOIDIN REVIEW : THE VOID
IN REVIEW : THE VOID
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IN REVIEW : LONGLEGSIN REVIEW : LONGLEGS
IN REVIEW : LONGLEGS
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Комментарии

  • @herobrine024
    @herobrine024 2 дня назад

    11:50 - When people are nearby, your ship remains on the server for a short time. During this time there is a risk of it being destroyed or stolen. Future plans may change this in some ways, for example, slowing down the rate on hunger and thirst while in a bed versus not, which currently relocates you to the last station with habitation if you don't bed-log. 16:00 - Cloud Imperium Group and subsidiaries started off with just 10 developers (Excluding Publishing Ops, Community, Events & Marketing, General & Admin as per the yearly financial reports) in 2012 which was the same year the crowdfunding campaign started for Star Citizen and Squadron 42, with each year hiring more and more people: 34, 155, 229, 323, 397, 408, 468, 512, 545, 610 as of the latest 2022 report and reaching "over 1,100 employees" as of mid-2023 across 5 global studios (Frankfurt, Manchester, Los Angeles & Austin, Montreal) after the Turbulent acquisition. 24:10 - What you're looking at is just a moon with a slight atmosphere. They have recently showcased further visual improvements that will soon be in the game: ruclips.net/video/xKWa4WoTkV4/видео.html&si=EomYQsFVm4CxEMOI 32:45 - Pop-in and render distances of scattered objects will be addressed in the near future: ruclips.net/video/xKWa4WoTkV4/видео.htmlsi=3OJ9Vlip7UFzwi5S&t=1733 38:00 - As far as I know, they do not use Quixel Megascans or smiliar for their assets 38:20 - This is a desert moon. MicroTech's warner areas near the equator are very lush and diverse in vegetation assets: ruclips.net/video/nWm_OhIKms8/видео.htmlsi=xMmiZEWJNCxIiQxe&t=366 42:30 - They use a proc-gen assisted method for creating planets: ruclips.net/video/IfCc_aDNsAw/видео.htmlsi=zAkeJw1D_vMbUkaE and caves ruclips.net/video/oysm0UE69I4/видео.htmlsi=iiGcNVDdgZojlIHb 48:30 - Shards will be servers that are split into multiple ones that each handle various parts of the game space in order to distribute simulation tasks while seamlessly stitching themselves together as one coherent game space, making it seem like its one server without any boundaries: ruclips.net/video/TSzUWl4r2rU/видео.html Demo: ruclips.net/video/xKWa4WoTkV4/видео.htmlt=4500&si=GYp2BDFFnwUO3Fcm 1:04:30 - The game mostly uses parallax corrected cubemaps for reflective surfaces and screen space reflections for dynamic water surfaces 1:11:00 - There will never be any UI in third person mode. 1:18:00 - Object previews on the terminals are using a very old Flash Scaleform method that is being replaced and therefore hasn't seen much, if any, upkeep and thats why it fails to render certain elements of the object. 1:40:00 - The 1.0 roadmap will be presented during this year's CitizenCon on October 19th and 20th. 1:43:00 - The subscription is a flair subscription. You get a monthly ship to try and an entirely new flair item(s) that is tied to your account (never permanently lost) that are added to the loot table a few months later. The game itself is only a single purchase (45$ right now). 2:00:05 - They use a combination of textures for a shader for the planetary clouds: ruclips.net/video/kZWT4aNY6lU/видео.htmlsi=NhWkct153DwqQkdy&t=2323 where as for nebulae in space they use Houdini and various other proc-gens of all kinds. I recommend watching the videos by Digital Foundry and the last CitizenCon presentation if you're interested in the art/technical/development stuff ruclips.net/video/OngP6uEfQoE/видео.html ruclips.net/video/TUFcerTa6Ho/видео.html ruclips.net/p/PLVct2QDhDrB15f0diWl9YaDmL4Je1BkX3&si=wgUgTx_qTi0AHcYn I also recommend watching and possibly making a review of this year's CitizenCon on the 19th and 20th of October. The game goes free to play ever second half of November and May, that being the longest free to play durations compared to the other ones across the year. These 2 months also feature two large ship expo events at which you can try out almost all ships in the game for free.

    • @Senecal
      @Senecal День назад

      Hey thanks for all that input and information! Definitely gonna look into Digital Foundry, I've recently gotten back into this game and I'm absolutely in love with it. Might even do a live review during CitizenCon this month. I'm excited to see what they are doing for 1.0 and whats coming in the newr future.

  • @viktoriiabobrova9461
    @viktoriiabobrova9461 Месяц назад

    Dont change your name. Your name already sound great.

  • @viktoriiabobrova9461
    @viktoriiabobrova9461 Месяц назад

    Yay. You cut your mustache 🤩

  • @JeffSenecal-ll7ie
    @JeffSenecal-ll7ie Месяц назад

    RUclips sounds the same as

  • @tavbf
    @tavbf Месяц назад

    Good to see yall back at it