mrbennelson
mrbennelson
  • Видео 26
  • Просмотров 271 477
How to Add Animation to Characters with Houdini + Mixamo
I'm starting to make premium courses at www.parameter3.com if you're interested.
This video was made to help you get animated characters into your scene without needed to know how to animate. Obviously it's not a one-click solution, but it can be very useful at times.
Просмотров: 1 611

Видео

Houdini Now Has Adobe Alternatives
Просмотров 18 тыс.3 месяца назад
If you like this, and are interested, I'm starting a premium courses site: www.parameter3.com Houdini just released their new 20.5 sneak peek, with lots of goodies. Here I wanted to highlight 3 key features, and also take a look at some of them that could get rid of the need for some Adobe features such as Substance for 3D texturing or After Effects for compositing.
How to Use Houdini with No Code (VOPS instead of VEX)
Просмотров 2,6 тыс.3 месяца назад
I'm starting to make premium courses at www.parameter3.com if you're interested. This video shows how to do the same operations in Houdini without using VEX code, by using VOP nodes instead.
How to Dynamically Subdivide Geometry
Просмотров 8873 месяца назад
I'm starting to make premium courses at www.parameter3.com if you're interested. This video shows how to dynamically subdivide your geometry in Houdini. Basically you can subdivide where it counts, and not worry about it anywhere else on your mesh. This is very useful for surface and heavy displacement based effects.
Watch This to Start Houdini as a New User
Просмотров 8853 месяца назад
I'm starting to make premium courses at www.parameter3.com if you're interested. This video is a run down on how to navigate the UI and different buttons in Houdini if you're an absolute beginner. We've all been there. Just comment down below if you have any questions.
Fix Rigid Body Complex Collisions - Houdini Tutorial
Просмотров 8544 месяца назад
My premium courses are at: www.parameter3.com If you are struggling with rigid body simulations (also known as RBDs or Destruction) in Houdini, this will give you a FAST and EASY solution to help simulate even the hardest or most complex shaped objects.
Material Edge Noise in 10 Minutes with Houdini
Просмотров 7274 месяца назад
My premium courses are at: www.parameter3.com I wanted to show how I make really fast and simple edge noise for basically all my masks in Houdini. This technique will make your masks look more "organic" as they say in the industry. I think it's helpful, and hope you find it useful.
How I Prep My Trails To Sim Smoke In Houdini (3/3)
Просмотров 8054 месяца назад
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part we learn how to use VEX scripting in our particle simulation to control the yaw and pitch rotations of each missile projectile. This is part 3 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These 3 tutorials are the beginning lessons f...
Houdini Disintegration in 60 Seconds
Просмотров 9904 месяца назад
I wanted to show how I made this quick disintegration effect using Houdini. Obviously you can push this much further with rigid bodies and more smoke effects, but I wanted to give it a shot using only particle based solvers. If you want to see a full, in depth tutorial about how I did this, comment and let me know. Or should me an email using my contact on my channel description.
How I Prep My Trails To Sim Smoke In Houdini (2/3)
Просмотров 9525 месяцев назад
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part we take a look at what a voxel is, why you may be getting volume stepping and how to fix it. This is part 2 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These 3 tutorials are the beginning lessons for my premium smoke trails course. ...
How I Prep My Trails To Sim Smoke In Houdini (1/3)
Просмотров 1,5 тыс.5 месяцев назад
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part, we look at prepping missile geometry with unique attributes, then using those attributes we simulate the missiles as if they were firing off to create bespoke trails. This is part 1 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These...
How I Make Smoke Trails in Houdini (Tutorial Preview)
Просмотров 8965 месяцев назад
Find this course at www.parameter3.com/courses This is a preview for what I would do to create Smoke Trails in Houdini. It can be a daunting task, especially when the objects emitting smoke move at rapid speeds. This course is designed to help anyone easily tackle 3D volumetric trails, executed with Houdini. I show how to create realistic and procedural missile trails, and demonstrate how to so...
Make Your Own Houdini HDAs
Просмотров 13 тыс.Год назад
If you like this, visit www.parameter3.com for more Houdini tips and tricks. HDAs are known as Houdini Digital Assets essentially a fancy word for a node. All the nodes that come with Houdini are pre-built and packaged nodes. However, Houdini gives you ultimate control over your 3D workflow by letting you have the tools necessary to create your very own nodes. This is super helpful for all type...
Houdini Tutorial - Procedurally Model & Texture a Sequins Pillow - ALL IN HOUDINI
Просмотров 2,3 тыс.Год назад
If you like this, visit www.parameter3.com for more Houdini tips and tricks. In this in-depth tutorial, I explain how to create a procedurally generated sequins pillow that you can have modelled and textured 100% inside Houdini without even needing to worry about UV-mapping or other tedious tasks to create an asset. Obviously it has it's limitations, this approach does create heavy poly counts ...
Houdini Tutorial - Packed geometry and efficient rendering
Просмотров 7 тыс.Год назад
If you like this, visit www.parameter3.com for more Houdini tips and tricks. In this in-depth tutorial, I expand upon the previous tutorial of modeling and texturing a high poly count brick, and show you how to make a lot of copies to create any type of brick formation, yet render efficiently without just brute force copying of geo. We go over how to instance single models onto points as "packe...
Houdini Tutorial - Procedurally Model & Texture Bricks - ALL IN HOUDINI - No other apps required
Просмотров 22 тыс.Год назад
Houdini Tutorial - Procedurally Model & Texture Bricks - ALL IN HOUDINI - No other apps required
Houdini Explained - Do you need to know how to code to learn Houdini?
Просмотров 4,4 тыс.Год назад
Houdini Explained - Do you need to know how to code to learn Houdini?
Houdini Tutorial - Radial Menus - Speed up your workflow and save time using Radial Menus in Houdini
Просмотров 5 тыс.3 года назад
Houdini Tutorial - Radial Menus - Speed up your workflow and save time using Radial Menus in Houdini
Houdini Explained - Should you learn Houdini? Concepts explained for new or beginning users
Просмотров 33 тыс.3 года назад
Houdini Explained - Should you learn Houdini? Concepts explained for new or beginning users
Houdini Tutorial - About 10 Minutes - How to efficiently retopologize your high polygon count model
Просмотров 12 тыс.4 года назад
Houdini Tutorial - About 10 Minutes - How to efficiently retopologize your high polygon count model
Houdini Tutorial - About 10 Minutes - How to quickly model soft body objects like gummy bears
Просмотров 6 тыс.4 года назад
Houdini Tutorial - About 10 Minutes - How to quickly model soft body objects like gummy bears
Houdini Tutorial - Under 10 Minutes - How to render your grass setup in Redshift, with Mantra tips
Просмотров 10 тыс.4 года назад
Houdini Tutorial - Under 10 Minutes - How to render your grass setup in Redshift, with Mantra tips
Houdini Tutorial - Under 10 Minutes - How to create a procedural setup of grass without fur tools.
Просмотров 49 тыс.4 года назад
Houdini Tutorial - Under 10 Minutes - How to create a procedural setup of grass without fur tools.
Houdini Tutorial - Under 10 Minutes - How to move points, objects and geometry along a curve or path
Просмотров 27 тыс.4 года назад
Houdini Tutorial - Under 10 Minutes - How to move points, objects and geometry along a curve or path
Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry
Просмотров 45 тыс.4 года назад
Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry
Houdini Tutorial - Under 10 Minutes - How to render with subdivision crease weights
Просмотров 5 тыс.4 года назад
Houdini Tutorial - Under 10 Minutes - How to render with subdivision crease weights

Комментарии

  • @Teheiron
    @Teheiron 2 дня назад

    Wow, what a great explanation!

  • @benbnj
    @benbnj 7 дней назад

    Quand je fait un rendu je ne vois pas l'herbe comment puis-je faire ?

  • @karimoh3154
    @karimoh3154 10 дней назад

    thanks!

  • @MaxWright-b4h
    @MaxWright-b4h 11 дней назад

    Lynch Way

  • @user-rr2fb6gn4l
    @user-rr2fb6gn4l 15 дней назад

    Dude you explain it clearly and calmly. Make some pro courses and take my money!

    • @mrbennelson
      @mrbennelson 15 дней назад

      @@user-rr2fb6gn4l thank you! I’ve made one so far - check out www.parameter3.com

  • @rendercrap
    @rendercrap 22 дня назад

    Subscribed. Great channel. Simple stuff quickly. Love it! Thanks dude.

  • @CinemaZiggy
    @CinemaZiggy Месяц назад

    Great video very well summed up!

  • @erikm9768
    @erikm9768 Месяц назад

    Great video!

  • @erichocean8746
    @erichocean8746 Месяц назад

    How do you get it display the Asset Name and Path in the parameter pane, like it does at 1:08?

    • @mrbennelson
      @mrbennelson Месяц назад

      right click on any sop node, and click "asset manager". Then click the "configuration" tab. At the bottom of that tab page you should see a drop down selection parameter called "Asset Definition Toolbar" -- set that to "Show Menu Always" and you should be good to go!

  • @owenjenkinsofficial
    @owenjenkinsofficial 2 месяца назад

    Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.

    • @xl000
      @xl000 2 месяца назад

      No one uses Blender willingly.

    • @parsa475
      @parsa475 2 месяца назад

      ​@@xl000 *except for the ones who worship it

  • @noisebiccys
    @noisebiccys 2 месяца назад

    Nice!! thanks for sharing.

  • @expaintz
    @expaintz 2 месяца назад

    congrats on a channel! very well done and a pleasant watch - very informative! 10/10 love it man

    • @mrbennelson
      @mrbennelson 2 месяца назад

      Thank you, I appreciate that! Very kind of you to say.

  • @humanoid9787
    @humanoid9787 2 месяца назад

    Clickbait. This is why they need to bring back the dislike button

  • @무방스튜디오
    @무방스튜디오 2 месяца назад

    Your title is animate using houdini but video is not handle that subject

    • @reasonsreasonably
      @reasonsreasonably 2 месяца назад

      Actually, unless he changed it, it says add animation. It doesn’t say how to pose, or rig, or animate.

  • @manolomaru
    @manolomaru 2 месяца назад

    ✨🕺🕺😯🕺🕺👍✨

  • @meroshango9603
    @meroshango9603 2 месяца назад

    Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it

    • @rgfx8713
      @rgfx8713 2 месяца назад

      It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating

  • @Babiii-g8n
    @Babiii-g8n 2 месяца назад

    please give me 10 things i need to learn on my first week as huodini use im using houdini 20.0.547

  • @stevegamer4683
    @stevegamer4683 2 месяца назад

    Bro am still learning Houdini 19.5 they need to slow down 😂

    • @mrbennelson
      @mrbennelson 2 месяца назад

      🤣🤣 I can't ever keep up tbh

  • @RIPxBlackHawk
    @RIPxBlackHawk 2 месяца назад

    3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender

    • @mrbennelson
      @mrbennelson 2 месяца назад

      I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.

  • @ssjenforcer191191191
    @ssjenforcer191191191 2 месяца назад

    1, 2, 3. E, r, t. C4D will always have the best viewport navigation.

  • @olexp9017
    @olexp9017 3 месяца назад

    No code (using VOPs) 😂

  • @tilakrajgolari1577
    @tilakrajgolari1577 3 месяца назад

    What's new with the ML in houdini?

    • @mrbennelson
      @mrbennelson 2 месяца назад

      Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it

    • @KhetpalCharan-dw6ut
      @KhetpalCharan-dw6ut 2 месяца назад

      @@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.

  • @Nurparatodos
    @Nurparatodos 3 месяца назад

    Tutooooooo

  • @mannjofq9170
    @mannjofq9170 3 месяца назад

    Do you get the difference between recipes and HDA? More easily manageable or sth else?

    • @mrbennelson
      @mrbennelson 3 месяца назад

      I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.

    • @mab
      @mab 2 месяца назад

      @@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.

    • @sethart22
      @sethart22 2 месяца назад

      @@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.

    • @mrbennelson
      @mrbennelson 2 месяца назад

      @@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.

  • @tomiwaaderoju771
    @tomiwaaderoju771 3 месяца назад

    Your voice is similar to Sinix design on RUclips

  • @shirazigs
    @shirazigs 3 месяца назад

    I love Houdini. No more low-performance, bossy and thief softwares.

  • @bharat5194
    @bharat5194 3 месяца назад

    This is much appreciated! Been waiting to dive into Houdini and the UI kinda overwhelmed me.

    • @mrbennelson
      @mrbennelson 3 месяца назад

      It’s daunting for sure! Glad you found it helpful

    • @primetime0104
      @primetime0104 23 дня назад

      This is best I've come across.

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 3 месяца назад

    Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!

    • @mrbennelson
      @mrbennelson 3 месяца назад

      lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.

    • @3TQHAJSHNQ
      @3TQHAJSHNQ 3 месяца назад

      @@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.

  • @milad_savar
    @milad_savar 3 месяца назад

    Ignoring vex isn't good idea overall

    • @mrbennelson
      @mrbennelson 3 месяца назад

      I think if people are daunted by using Houdini, and VOPS helps bridge the gap, then eventually they will be able to tackle VEX and not be inhibited. I think it just comes down to learning preference and prior experience with 3D and coding.

  • @i20010
    @i20010 3 месяца назад

    Substance replacement? This? Lol...

    • @dirtcreature3d
      @dirtcreature3d 3 месяца назад

      yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff

    • @salimbendali8189
      @salimbendali8189 3 месяца назад

      you happy with adobe bending you over ?

    • @adarshwhynot
      @adarshwhynot 3 месяца назад

      Substance designer*

    • @Create-The-Imaginable
      @Create-The-Imaginable 3 месяца назад

      Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!

    • @jellsart
      @jellsart 3 месяца назад

      @@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you

  • @TomCushwa
    @TomCushwa 3 месяца назад

    I just signed up at parameter3

    • @mrbennelson
      @mrbennelson 3 месяца назад

      Amazing! Thanks Tom, if you're interested, I'd love to hear your thoughts on what courses / tools / etc could be useful to you on the site. I'm trying to talk to as many people as possible to have a clearer picture on where the pain points are. You can find my email on the contact of this channel. No pressure though either way, glad to have you join!

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 месяца назад

    I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.

    • @mrbennelson
      @mrbennelson 3 месяца назад

      That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.

    • @colbywinfield
      @colbywinfield 3 месяца назад

      Agreed, there’s a new ML node, it’s coming :)

  • @Cloroqx
    @Cloroqx 3 месяца назад

    And it also has Houdini, which has no alternative

  • @manolomaru
    @manolomaru 3 месяца назад

    Wow... uuultrasupermegaupdate! ✨👌😎😮😵😮😎👍✨

  • @manolomaru
    @manolomaru 3 месяца назад

    ✨👌😎🙂😎👍✨

  • @manolomaru
    @manolomaru 3 месяца назад

    ✨💪😎😎😎👍✨

  • @manolomaru
    @manolomaru 3 месяца назад

    Thank you so much for no code alternative bro! ✨👌😮😮😮👍✨

  • @avinashlobo
    @avinashlobo 3 месяца назад

    Hi. The RBD Solver treats all pieces with the same name as a single object, so if you just give the convex decomposed pieces the same name, it should produce the same result, without needing the glue constraints.

    • @mrbennelson
      @mrbennelson 3 месяца назад

      Amazing! I’m gonna have to try that - will save more time and just be simpler! Thanks!

  • @mokranecg1191
    @mokranecg1191 3 месяца назад

    Very useful technique, thanks for sharing !

  • @ifaisalstudio
    @ifaisalstudio 3 месяца назад

    Until I can code in Vex, I am sticking to Vops, looks much frinedly.

    • @mrbennelson
      @mrbennelson 3 месяца назад

      I think that’s great! As you progress with Houdini you’ll pick up on bits of information and code if you need to.

  • @llautube2009
    @llautube2009 3 месяца назад

    great!🙌🙌

  • @hammadwalid8428
    @hammadwalid8428 3 месяца назад

    gracias

  • @Christus-Rex-Yeshua
    @Christus-Rex-Yeshua 3 месяца назад

    It's better to add a node "Normal" than a node "attribute delete N", isn't it? Anyway, it works :)

    • @mrbennelson
      @mrbennelson 3 месяца назад

      In this case, I was just deleting the N point attribute that was created in the point wrangle, due to calling the @N variable. So they were old normals not accounting for the displaced, updated positions. But yeah adding a Normal node at the end would also work. So many ways to do the same thing.

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 3 месяца назад

    Cool! Thanks

  • @ideallyyours
    @ideallyyours 3 месяца назад

    Would be interested in learning a bunch of methods to clean up geometry, especially the results of Boolean operations.

    • @mrbennelson
      @mrbennelson 3 месяца назад

      Thanks! Curious, are you typically fracturing with booleans for RBD sims or procedural modeling?

    • @ideallyyours
      @ideallyyours 3 месяца назад

      @@mrbennelson Procedural modeling. The recently released Labs Polyscalpel is supposed to be more advanced than the basic Boolean, but using it is not straightforward, and the node itself is quite heavy to load.

    • @Teheiron
      @Teheiron 2 дня назад

      @@ideallyyours I'm also interested in achieving better kooking booleans in HD, especially on curved surfaces which is a mess.

  • @Emeteriowallace
    @Emeteriowallace 3 месяца назад

    Thanks for your tutorials :)

  • @tasmansea1620
    @tasmansea1620 3 месяца назад

    good stuff - very educational. thanks for sharing!

  • @MrDude901
    @MrDude901 3 месяца назад

    All of my points are ending up in the center and not starting over. Anyone know why?

  • @DivasChhetry21
    @DivasChhetry21 3 месяца назад

    yes

  • @zdspider6778
    @zdspider6778 3 месяца назад

    Title: *"ALL IN HOUDINI"* 12:43: "Basically I'm gonna grab a texture that's for free online..." 😐 I thought you were gonna make one inside a COP2 network.