Thejudsub
Thejudsub
  • Видео 16
  • Просмотров 104 611

Видео

Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#5]
Просмотров 1,9 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing Skin Shaders in-game 00:55 - Making Force...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#4]
Просмотров 1,2 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing "Shadow-Casting Sunlight" in-game 00:36 -...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#3]
Просмотров 1,7 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! MyGumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Setting up Nodegroups 02:56 - Lighting Controllers...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#2]
Просмотров 1,9 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing the "Back Rimlight" in-game 00:50 - Addin...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#1]
Просмотров 6 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Prologue 00:17 - Download the finished product fr...
Kevin Ayotte Portfolio 2022
Просмотров 597Год назад
Kevin Ayotte Portfolio 2022
[Dynasty] - Every Animation
Просмотров 54 тыс.2 года назад
All of the animations from the Dynasty project in a compilation Watch the full Dynasty project here: ruclips.net/video/nYKLdj7J7_Q/видео.html
[Dynasty] - Oryx vs Akka
Просмотров 13 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html The area this scene takes place in was created by Drex Rowe: ruclips.net/video/nYKLdj7J7_Q/видео.html Physics simulations were done by Carson Reed: ruclips.net/user/CarsonReed Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcam...
[Dynasty] - Open your eye : Go into it
Просмотров 1,8 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Savathun meets Riven
Просмотров 2,1 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Star by Star by Star
Просмотров 1,4 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Yul
Просмотров 1,6 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html This scene was created with the help of Drex Rowe: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
Shaxx has been acting a little weird since Mara left
Просмотров 2,6 тыс.3 года назад
A little joke
The Captain's Treasure
Просмотров 14 тыс.5 лет назад
A little animation I made with models extracted from the game
Cocoon - Title Screen
Просмотров 5306 лет назад
Cocoon - Title Screen

Комментарии

  • @Battleguy987
    @Battleguy987 16 часов назад

    Long Life the taken king

  • @mferr11
    @mferr11 Месяц назад

    Did you ever end up finishing the grass shader?

  • @TheGamersState
    @TheGamersState 2 месяца назад

    Can you please make a tutorial on how to setup the shaders for the UMii Models?

  • @Jaquavious-k3f
    @Jaquavious-k3f 2 месяца назад

    Bro I could never tell a lie but Crota literally had no passion in the animation. No relic sword slam. Not even the running animation from the original game. Gotta tell the truth

  • @SpecialistFeature
    @SpecialistFeature 3 месяца назад

    excellent work the thenudsub

  • @breakfast.
    @breakfast. 3 месяца назад

    nun

  • @admsg6404
    @admsg6404 3 месяца назад

    What did i just stumble apon....

  • @buildermonkey2229
    @buildermonkey2229 3 месяца назад

    Note that the enemies have glowing eyes, so you can use their albedo textures as the emission color for the same effect

  • @buildermonkey2229
    @buildermonkey2229 3 месяца назад

    I've found that a noise texture node works well in place of the sketch lines texture

  • @Bonker_Edits_
    @Bonker_Edits_ 4 месяца назад

    Amazing work, also I like that it had the cayde-6 last stand music in the background

  • @jackharris1450
    @jackharris1450 4 месяца назад

    Bro legit stole a byf vid and didn’t edit his logo out

    • @Thejudsub
      @Thejudsub 4 месяца назад

      Carson Reed(cinemamotionss) and I are literally the ones that made the animations, dude... Take a look at the description in Byf's Dynasty video for our credits

  • @k-hendrix
    @k-hendrix 5 месяцев назад

    with all due respect how the HELL did you figure out the node setup for the metal material? i'm convinced you are either a genius or secretly work for aonuma

  • @m4x4lfred09
    @m4x4lfred09 6 месяцев назад

    if i dont need any metal textures for my link model can i just skip the step? because in the next video theres some stuff connected to a rubber/metal mix

  • @Rune3D
    @Rune3D 6 месяцев назад

    I'm currently using these tutorials to help me setup my first Vtuber model! I love how clearly you explained all of the shader steps, and the specific reason behind EVERY single node- which is just crazy to me. Most tutorials will just tell you "Ehh just put a multiply node, then a normal map..." This is so useful, it's crazy. Thank you for all of the effort you put into this video! <3

  • @sproink7658
    @sproink7658 7 месяцев назад

    Finding this tutorial was a godsend, but I am having a slight issue -- I initially set up the shader on the Hylian Trousers, everything worked as intended, but when trying to apply this to the TOTK Champion Leather (probably ill advised due to presumably different methods of textue compiling and the such) the scratch marks don't appear to work? This is the model off of The Models Resource. I have tried changing SPM & NRM to all textures logical but nothing fixes this, same for manually tweaking the actual shader. Not sure if I did something ultimately wrong in the nodes or otherwise.

  • @st4rl0rd10
    @st4rl0rd10 7 месяцев назад

    For this type of shaders is needed any kind of specific modeling or sculpting? Cause Im trying to create a model and add a similar shade to it. Nice videos by the way

  • @bboynever
    @bboynever 7 месяцев назад

    4000 hours in and i just see this for the first time . 30 minutes ago was watching Byf lore and i thought to my self out of all the cinematics we never had much stuff about our enemies and they plans. Looking at this gives me chills the game never gave me. The little conversation between Riven and Savathun is so amazing

  • @radicalbro5869
    @radicalbro5869 9 месяцев назад

    Hello Kevin. I wanted to ask you how I could go about learning about shaders and the vector math involved so I am able to make shaders on my own. For example I want to create the shading from The Wind Waker HD. Where would you recommend starting out? Thanks.

  • @oseibaah1967
    @oseibaah1967 10 месяцев назад

    Hi Kev, is there a way to get the shader out out blender into a different software ?

    • @Thejudsub
      @Thejudsub 10 месяцев назад

      Not automatically, no. Pretty much every software has a different way to make shaders, so conversion is impossible. Its extremely rare to be able to do that. The only way to do it is to look at the techniques i employ here, and manually recreate them the way the new software does it. However I will say that these techniques are pretty standard, so your preferred software can definitely do this too. C4D, UE5, Unity, and Maya are all capable of doing it.

    • @oseibaah1967
      @oseibaah1967 10 месяцев назад

      Thanks for the response@@Thejudsub

  • @johnholloway1186
    @johnholloway1186 11 месяцев назад

    Good shit bro

  • @marcus1503YT
    @marcus1503YT 11 месяцев назад

    ja gut

  • @blooperdooper1354
    @blooperdooper1354 11 месяцев назад

    i know im 5 months late but i need to know, if i were to.. you know make a vrchat avatar. Would it be possible to take these shaders and use them in unity or is that not possible?

    • @Thejudsub
      @Thejudsub 11 месяцев назад

      As a general rule of thumb, its extremely rare for any software to be able to use shaders made in a different software. So no. You would need to remake the shaders in unity

  • @2021DumpsterFireToons
    @2021DumpsterFireToons 11 месяцев назад

    The hair shader better work with dogs. Or else…..

    • @Thejudsub
      @Thejudsub 11 месяцев назад

      nah you wanna use the clothing shader for that. The clothing shader is like the all-purpose shader. The hair is specific to human hair. And the skin shader is specific to human skin, excluding monster skin

  • @hi_itssuperwoman
    @hi_itssuperwoman Год назад

    I can't get over how good this is! 😍❤

  • @Daveyboy4
    @Daveyboy4 Год назад

    I wish I could animate. I think I would make an awesome destiny manga ova.

  • @claudiosebastianvelezmerca891

    Hi, What is the version of Blender that you are occupying or which is the minimum version that you recommend to occupy?

    • @Thejudsub
      @Thejudsub Год назад

      I use Blender 3.3 for most things for stability and compatibility with most other things

  • @markday6853
    @markday6853 Год назад

    0:43 2 Guardians falling off the peak. Did this all the time I visited fellwinter peak, had to be done. 🤣🤣

  • @ivisyung3088
    @ivisyung3088 Год назад

    I find female wizards sexy

  • @killerklown21
    @killerklown21 Год назад

    I already love these models depicting early versions of Xivu Arath and Savathûn. The animation, the visuals, it's all great.

  • @Hardrive2677
    @Hardrive2677 Год назад

    Bungie needs to pay these mfs

  • @rampazzoaranha
    @rampazzoaranha Год назад

    Wait, did you make this animation? This is incredible

  • @howlingfang3215
    @howlingfang3215 Год назад

    If they made a movie of Destiny, I’d get my tickets right now

  • @friedoompa-loompa2876
    @friedoompa-loompa2876 Год назад

    If that’s how a human walk, then I don’t want to be human

  • @ashton6599
    @ashton6599 Год назад

    I liked seeing the thrall run like humans 💀

  • @seanraines8459
    @seanraines8459 Год назад

    I don't know if this is a rip off of destiny scraped cutscenes or I just never played d1 as much as D2

  • @yeetyeet3522
    @yeetyeet3522 Год назад

    5:53 I love how Akka makes the other worm gods look like toys. Makes me think about how big he actually was

  • @gloob70
    @gloob70 Год назад

    They actually predicted what Xivu Arath would sound like lol 💀

    • @Lokatimar
      @Lokatimar 6 месяцев назад

      Ikr like like this is 2 years old and and it is dam near spot on

    • @MynameisByf
      @MynameisByf 3 месяца назад

      @@Lokatimar Kapfranos, the Voice talent behind it nailed the tone. It was really clear that we needed a specific kind of tone and poise to the sentences. A vengeful knight errant with tattered nobility. Fran nailed that vibe. When the first tests of her remastered audio came through I was thrilled.

  • @commandermaverick1487
    @commandermaverick1487 Год назад

    18:22 why is raven narrating

  • @geraldhuff7413
    @geraldhuff7413 Год назад

    I do really like this savathun design a lot! Really sales the whole motif of “god of deception” a lot better then what we actually got.

    • @lazyvoid7107
      @lazyvoid7107 Год назад

      Nobody agree

    • @geraldhuff7413
      @geraldhuff7413 Год назад

      @@lazyvoid7107 i really don’t care if anyone agrees i’m still gonna like what i like.

    • @oelko3995
      @oelko3995 Год назад

      I agree

  • @albertopilotto9052
    @albertopilotto9052 Год назад

    As an aspiring character artist from Brazil at 18, thank you so much for this content, it helps with the understanding of shaders a lot! As a side note, where did you learn all of this? I’m recreating the shader now and i didn’t even know the “Vector Transform” node existed

    • @Jerotero
      @Jerotero 7 месяцев назад

      my best guess for how the creator figured this out was probably by researching how BOTW/TOTK shaders worked(the math used, how colors are handled etc.) and then figuring out how to convert that into blender's shading nodes

  • @brandobeens
    @brandobeens Год назад

    You are incredibly talented, I wish someone at bungie worked this hard on the game, I don’t need insane rendering, or brand new plots, just good story telling and an actual interest in what you are creating, good show sir, good show indeed

    • @eyesonren
      @eyesonren Год назад

      I don't think they made these animations. It was Drexis and Carson reed

    • @lazyvoid7107
      @lazyvoid7107 Год назад

      Someone didn't play Witch Queen

    • @brandobeens
      @brandobeens Год назад

      @@lazyvoid7107 I did enjoy witch queen and I’m quite enjoying this season as well, somthing about the hive tbh, seems like the best story always comes with that race but lightfall was an insane flop story wise, game got better like quality of life wise for sure, I’m really just a nitpicking delusional d1 lover

    • @leaf2180
      @leaf2180 Год назад

      You have no idea how hard Bungie works, lol. This is a lore game for a reason. There would be no game play if they put on the lore in the game. What they need to do is make a movie.

  • @brandobeens
    @brandobeens Год назад

    This is criminally underrated

  • @xanathar4246
    @xanathar4246 Год назад

    Wish the hive wizard kamehameha made it into the game.

  • @xD00TD00Tx
    @xD00TD00Tx Год назад

    I wanna see you animate the lore screen for Tommy’s Matchbook. I just think it’ll look cool.

  • @tamoozbr
    @tamoozbr Год назад

    The output of a normal node without anything plugged in is just a uniform (0,0,1)

    • @Thejudsub
      @Thejudsub Год назад

      Well sure, but is there a reason to point that out?

  • @tamoozbr
    @tamoozbr Год назад

    The SPM textures are non-color, it removes the need to use channel packed alpha (if it looks too smooth then just square the smoothness), btw I'd combine the metal/rubber mask and make the second slider toggle between them

    • @Thejudsub
      @Thejudsub Год назад

      Yeah i can agree if i did this again, i would do non-color and adjust the math nodes as necessary. I wasnt sure about it, so i didnt want to do anything that would make the masks stronger than intended. As I finished the tutorial. i was totally like "man i shouldve done it" What does "squaring smoothness" mean btw? Also the reason i didnt put a slider in is because sometimes the shader either uses metal or rubber, or neither at all, which would require two additional sliders(one for rubber/metal toggle and one for the Effect On/Off because it overrides the specular) instead of just the single slider youre proposing. It comes off as more confusing in the UI. It makes more sense to me to just plug in the inputs as needed

    • @tamoozbr
      @tamoozbr Год назад

      @@Thejudsub just take the smoothness you put in and square it (it doesn't really matter if you use multiply or power), and for the sliders, I'd just mix between the rubber and metal effects using the factor, and then mix with the mask, so you have mtl/rubber mask as one input and metal/rubber as the second

    • @Thejudsub
      @Thejudsub Год назад

      @@tamoozbr Oh thats what you mean by "square it". I more or less know what youre getting at now. You mean to gamma correct the non-color back to sRGB by applying a Power of 2.2 to the individual masks(as necessary)

    • @tamoozbr
      @tamoozbr Год назад

      @@Thejudsub usually if it isn't color data it's either as-is or 2

    • @Thejudsub
      @Thejudsub Год назад

      @@tamoozbr Ive read a few papers on the topic a while ago. The best way to switch from Non-color/Linear to sRGB with a Gamma/Power node is to input a 2.2. And for vice versa, switching from sRGB to Linear/Non-color, you do a Gamma/Power of 0.4545. Obviously there is a slight difference due to fact that it isnt a true color space change, but this is the closest you can get using such a simple workaround. Take a look at the Gamma Multipliers section here in this paper. www.scantips.com/lights/gamma3.html#:~:text=But%20if%20you%20wanted%20to%20see%20linear,and%20Gamma%20sliders%2C%20both%20of%20which%20match

  • @tamoozbr
    @tamoozbr Год назад

    You can actually get a rimlight that moves with the view by using an inverted dot product of the normal and the "Incoming" output of the geometry node, which is the view direction

    • @Thejudsub
      @Thejudsub Год назад

      Thats literally just a Layer Weight node. Why go through the effort?

    • @tamoozbr
      @tamoozbr Год назад

      @@Thejudsub the layer weight has some extra math

    • @Thejudsub
      @Thejudsub Год назад

      @@tamoozbr An inverted NdotV is exactly the same as a Layer Weight. Beat for beat. i.gyazo.com/4d4cc4a45147a05cffcdecbb0793ec50.gif

  • @tamoozbr
    @tamoozbr Год назад

    Why are you importing the spec map if you aren't using it? Also, uaing that rptation thing for diffuse is completely wrong, it's a dot product of the light vector and the normal, not the Z component of rotating the light using the euler angles (you can get the light vector by rotating the vector (0, 1, 0) using the light's Euler angles), if you compare the results of those 2 you'll find the dot product directly faces the light, while the Z component doesn't

    • @Thejudsub
      @Thejudsub Год назад

      I imported the specular map because it is used later in the next few parts of the tutorial. Also how is it completely wrong if it is working as intended? Can I have an example of your setup as reference? I tried plugging the Light Rotation and Normal into a Dot Product node as you said and it didnt work properly.

    • @tamoozbr
      @tamoozbr Год назад

      @@Thejudsub unfortunately I can't send images here, but the reason it didn't work is that I mistyped the vector, the correct one is (0,0,1) rather than (0,1,0)

    • @Thejudsub
      @Thejudsub Год назад

      ​@@tamoozbr What exactly is a 1 here in this instance? Is that a full rotation of 360 degrees? Can you try to explain node for node what your setup looks like so that I can understand? Here's a gif of what i have. Top setup is mine, bottom setup is what I believe you are trying to explain: i.gyazo.com/4f7c779ef23ebdad485a13310bea70e5.mp4

    • @luigitko
      @luigitko 2 месяца назад

      @@Thejudsub on the bottom setup, plug the "light (local space)" node into the "rotation" socket of the vector rotate node, and plug a combine xyz node (0, 0, 1) into the "vector" socket. this has the advantage of ignoring the light's local z rotation. in this instance, the (0, 0, 1) represents a direction vector pointing in the positive z direction. and to get a light direction vector (different from the light's rotation vector), you rotate that (0, 0, 1) vector with the light's rotation vector

  • @Eikori
    @Eikori Год назад

    I bought the Blender project on gumroad but I didn't manage to make it work on the ModelRessource Link model. Only the eyes are working properly, i've named the different UV maps to layer 1 and layer 2/ put the right textures in nodes but I still do not manage to make it work properly. Have you considered making a tutorial for people buying the shaders directly ? Would be really helpful

    • @Thejudsub
      @Thejudsub Год назад

      Youre not giving me a lot to go on for what went wrong. How did you apply the material? What does the model look like right now with the shader on it? Did you append it to your blender project, as you should? Did you delete the Sun or Empty? Did you put the textures in properly according to the directions at the top of the texture nodes?

    • @Eikori
      @Eikori Год назад

      @@Thejudsub Not the easiest way here to explain I agree haha I followed the "readme" recommendation, so I appended the blend file to the project where I imported all the Link models (clothes, hair etc). When I append it the way you suggest, it import the Sun and the empty, nothing else. So I append it by importing the whole collection and got the materials, so I was deleting the nodes and replacing it with your shader nodes. I put the exact right texture you labelled at the top of texture nodes. What I have is weird texture, for the hair I just don't have one. Append your blend file is the only action we're supposed to do ? As I said earlier a quick tutorial would be super helpful on your channel if you can of course ☺

    • @Thejudsub
      @Thejudsub Год назад

      @@Eikori I dont know what could be wrong aside from the fact that maybe you have a blender version earlier than 3.3, which could cause compatibility issues. Theres also probably the issue of ModelsResource splitting up channel packed textures like the SPM, which does more harm than good. But aside from that, the process should literally just be appending the material, slapping the material on the model, and putting the right textures in.

    • @Eikori
      @Eikori Год назад

      @@Thejudsub If we can discuss about it tell me where we can, that would be great

    • @Eikori
      @Eikori Год назад

      @@Thejudsub I managed to fix lot of issues but still remains some : Forced shadows are not showing on the face, one ear has a bugged texture. Other than that I fixed everything

  • @josh6689
    @josh6689 Год назад

    Huge mistake in this, oryx has wings before killing akka. Oryx got his wings by tearing them from akka and then he sliced him up into the tablets of ruin. Akka should have wings he doesn't look like xol at all, he's described as having wings and segmented jaws, yul also had wings. All the worms look different, xol is just one design (but bungie went the lazy route and made every worm just the same ignoring their own lore)

    • @RadioactiveGodzilla
      @RadioactiveGodzilla Год назад

      And another wrong thing, oryx was ‘auryx’ while killing akka

    • @TheNukedNacho
      @TheNukedNacho Год назад

      This depiction is accurate when comparing it to the artwork in the official Lore book though. And the statue in Witch Queen