- Видео 16
- Просмотров 107 100
Thejudsub
США
Добавлен 7 сен 2011
Just a visual effects artist/animator
Amane Kanata Shikanokonoko【しかのこのこ || 天音かなた ver.】
[Channel]
YT: www.youtube.com/@Thejudsub
Twitter: Thejudsub
Reddit: www.reddit.com/user/TheJudSub
Gumroad: www.gumroad.com/thejudsub
YT: www.youtube.com/@Thejudsub
Twitter: Thejudsub
Reddit: www.reddit.com/user/TheJudSub
Gumroad: www.gumroad.com/thejudsub
Просмотров: 857
Видео
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#5]
Просмотров 2 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing Skin Shaders in-game 00:55 - Making Force...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#4]
Просмотров 1,4 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing "Shadow-Casting Sunlight" in-game 00:36 -...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#3]
Просмотров 1,9 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! MyGumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Setting up Nodegroups 02:56 - Lighting Controllers...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#2]
Просмотров 2,1 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Viewing the "Back Rimlight" in-game 00:50 - Addin...
Breath of the Wild & Tears of the Kingdom Shaders in Blender EEVEE! [Tutorial] [#1]
Просмотров 7 тыс.Год назад
Create shaders for Breath of the Wild and Tears of the Kingdom in Blender! Download the shaders and support me on my Gumroad! My Gumroad!: thejudsub.gumroad.com/l/blenderbotwtotk Textures needed for the tutorial: drive.google.com/file/d/1gW6dDreaLKand4C4IRRSKjfh6QHBkkqN/view?usp=share_link My Twitter: Thejudsub - timestamps - 00:00 - Prologue 00:17 - Download the finished product fr...
[Dynasty] - Every Animation
Просмотров 54 тыс.2 года назад
All of the animations from the Dynasty project in a compilation Watch the full Dynasty project here: ruclips.net/video/nYKLdj7J7_Q/видео.html
[Dynasty] - Oryx vs Akka
Просмотров 13 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html The area this scene takes place in was created by Drex Rowe: ruclips.net/video/nYKLdj7J7_Q/видео.html Physics simulations were done by Carson Reed: ruclips.net/user/CarsonReed Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcam...
[Dynasty] - Open your eye : Go into it
Просмотров 1,9 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Savathun meets Riven
Просмотров 2,1 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Star by Star by Star
Просмотров 1,4 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
[Dynasty] - Yul
Просмотров 1,6 тыс.2 года назад
My animation made for the Destiny2 Dynasty project for MyNameIsByf: ruclips.net/video/nYKLdj7J7_Q/видео.html This scene was created with the help of Drex Rowe: ruclips.net/video/nYKLdj7J7_Q/видео.html Thumbnail art by Ben Vazquez: metaworks?hl=en MetaWorks818?ref_src=twsrc^google|twcamp^serp|twgr^author
The Captain's Treasure
Просмотров 14 тыс.5 лет назад
A little animation I made with models extracted from the game
Perfect
“Although you are my god” absolute chills
Hey man, iv been following your series and i just got to the transparency part, and it seems to break, im in blender 4.3.1 and whenever i add the transparency part then all the textures go transparent, and blender has updated their UI so the 'Alpha Clip' option is no longer where it was before. im wondering if you know maybe if the settings changed in an update?
11:46 Oryx knew Savathun was a cunning bitch and would try to pull a funny on him by hiding a knife behind her back. Worse off, Oryx is too smart to not see the fact she suspiciously put her hand behind her back
Long Life the taken king
Did you ever end up finishing the grass shader?
Can you please make a tutorial on how to setup the shaders for the UMii Models?
Bro I could never tell a lie but Crota literally had no passion in the animation. No relic sword slam. Not even the running animation from the original game. Gotta tell the truth
excellent work the thenudsub
nun
What did i just stumble apon....
Note that the enemies have glowing eyes, so you can use their albedo textures as the emission color for the same effect
I've found that a noise texture node works well in place of the sketch lines texture
Amazing work, also I like that it had the cayde-6 last stand music in the background
Bro legit stole a byf vid and didn’t edit his logo out
Carson Reed(cinemamotionss) and I are literally the ones that made the animations, dude... Take a look at the description in Byf's Dynasty video for our credits
with all due respect how the HELL did you figure out the node setup for the metal material? i'm convinced you are either a genius or secretly work for aonuma
if i dont need any metal textures for my link model can i just skip the step? because in the next video theres some stuff connected to a rubber/metal mix
I'm currently using these tutorials to help me setup my first Vtuber model! I love how clearly you explained all of the shader steps, and the specific reason behind EVERY single node- which is just crazy to me. Most tutorials will just tell you "Ehh just put a multiply node, then a normal map..." This is so useful, it's crazy. Thank you for all of the effort you put into this video! <3
Finding this tutorial was a godsend, but I am having a slight issue -- I initially set up the shader on the Hylian Trousers, everything worked as intended, but when trying to apply this to the TOTK Champion Leather (probably ill advised due to presumably different methods of textue compiling and the such) the scratch marks don't appear to work? This is the model off of The Models Resource. I have tried changing SPM & NRM to all textures logical but nothing fixes this, same for manually tweaking the actual shader. Not sure if I did something ultimately wrong in the nodes or otherwise.
For this type of shaders is needed any kind of specific modeling or sculpting? Cause Im trying to create a model and add a similar shade to it. Nice videos by the way
4000 hours in and i just see this for the first time . 30 minutes ago was watching Byf lore and i thought to my self out of all the cinematics we never had much stuff about our enemies and they plans. Looking at this gives me chills the game never gave me. The little conversation between Riven and Savathun is so amazing
Hello Kevin. I wanted to ask you how I could go about learning about shaders and the vector math involved so I am able to make shaders on my own. For example I want to create the shading from The Wind Waker HD. Where would you recommend starting out? Thanks.
Hi Kev, is there a way to get the shader out out blender into a different software ?
Not automatically, no. Pretty much every software has a different way to make shaders, so conversion is impossible. Its extremely rare to be able to do that. The only way to do it is to look at the techniques i employ here, and manually recreate them the way the new software does it. However I will say that these techniques are pretty standard, so your preferred software can definitely do this too. C4D, UE5, Unity, and Maya are all capable of doing it.
Thanks for the response@@Thejudsub
Good shit bro
ja gut
i know im 5 months late but i need to know, if i were to.. you know make a vrchat avatar. Would it be possible to take these shaders and use them in unity or is that not possible?
As a general rule of thumb, its extremely rare for any software to be able to use shaders made in a different software. So no. You would need to remake the shaders in unity
The hair shader better work with dogs. Or else…..
nah you wanna use the clothing shader for that. The clothing shader is like the all-purpose shader. The hair is specific to human hair. And the skin shader is specific to human skin, excluding monster skin
I can't get over how good this is! 😍❤
I wish I could animate. I think I would make an awesome destiny manga ova.
Hi, What is the version of Blender that you are occupying or which is the minimum version that you recommend to occupy?
I use Blender 3.3 for most things for stability and compatibility with most other things
0:43 2 Guardians falling off the peak. Did this all the time I visited fellwinter peak, had to be done. 🤣🤣
I find female wizards sexy
I already love these models depicting early versions of Xivu Arath and Savathûn. The animation, the visuals, it's all great.
Bungie needs to pay these mfs
Wait, did you make this animation? This is incredible
If they made a movie of Destiny, I’d get my tickets right now
If that’s how a human walk, then I don’t want to be human
I liked seeing the thrall run like humans 💀
I don't know if this is a rip off of destiny scraped cutscenes or I just never played d1 as much as D2
5:53 I love how Akka makes the other worm gods look like toys. Makes me think about how big he actually was
They actually predicted what Xivu Arath would sound like lol 💀
Ikr like like this is 2 years old and and it is dam near spot on
@@Lokatimar Kapfranos, the Voice talent behind it nailed the tone. It was really clear that we needed a specific kind of tone and poise to the sentences. A vengeful knight errant with tattered nobility. Fran nailed that vibe. When the first tests of her remastered audio came through I was thrilled.
18:22 why is raven narrating
I do really like this savathun design a lot! Really sales the whole motif of “god of deception” a lot better then what we actually got.
Nobody agree
@@lazyvoid7107 i really don’t care if anyone agrees i’m still gonna like what i like.
I agree
As an aspiring character artist from Brazil at 18, thank you so much for this content, it helps with the understanding of shaders a lot! As a side note, where did you learn all of this? I’m recreating the shader now and i didn’t even know the “Vector Transform” node existed
my best guess for how the creator figured this out was probably by researching how BOTW/TOTK shaders worked(the math used, how colors are handled etc.) and then figuring out how to convert that into blender's shading nodes
You are incredibly talented, I wish someone at bungie worked this hard on the game, I don’t need insane rendering, or brand new plots, just good story telling and an actual interest in what you are creating, good show sir, good show indeed
I don't think they made these animations. It was Drexis and Carson reed
Someone didn't play Witch Queen
@@lazyvoid7107 I did enjoy witch queen and I’m quite enjoying this season as well, somthing about the hive tbh, seems like the best story always comes with that race but lightfall was an insane flop story wise, game got better like quality of life wise for sure, I’m really just a nitpicking delusional d1 lover
You have no idea how hard Bungie works, lol. This is a lore game for a reason. There would be no game play if they put on the lore in the game. What they need to do is make a movie.
This is criminally underrated
Wish the hive wizard kamehameha made it into the game.
Wait. Is that an actual character?
I wanna see you animate the lore screen for Tommy’s Matchbook. I just think it’ll look cool.
The output of a normal node without anything plugged in is just a uniform (0,0,1)
Well sure, but is there a reason to point that out?
The SPM textures are non-color, it removes the need to use channel packed alpha (if it looks too smooth then just square the smoothness), btw I'd combine the metal/rubber mask and make the second slider toggle between them
Yeah i can agree if i did this again, i would do non-color and adjust the math nodes as necessary. I wasnt sure about it, so i didnt want to do anything that would make the masks stronger than intended. As I finished the tutorial. i was totally like "man i shouldve done it" What does "squaring smoothness" mean btw? Also the reason i didnt put a slider in is because sometimes the shader either uses metal or rubber, or neither at all, which would require two additional sliders(one for rubber/metal toggle and one for the Effect On/Off because it overrides the specular) instead of just the single slider youre proposing. It comes off as more confusing in the UI. It makes more sense to me to just plug in the inputs as needed
@@Thejudsub just take the smoothness you put in and square it (it doesn't really matter if you use multiply or power), and for the sliders, I'd just mix between the rubber and metal effects using the factor, and then mix with the mask, so you have mtl/rubber mask as one input and metal/rubber as the second
@@tamoozbr Oh thats what you mean by "square it". I more or less know what youre getting at now. You mean to gamma correct the non-color back to sRGB by applying a Power of 2.2 to the individual masks(as necessary)
@@Thejudsub usually if it isn't color data it's either as-is or 2
@@tamoozbr Ive read a few papers on the topic a while ago. The best way to switch from Non-color/Linear to sRGB with a Gamma/Power node is to input a 2.2. And for vice versa, switching from sRGB to Linear/Non-color, you do a Gamma/Power of 0.4545. Obviously there is a slight difference due to fact that it isnt a true color space change, but this is the closest you can get using such a simple workaround. Take a look at the Gamma Multipliers section here in this paper. www.scantips.com/lights/gamma3.html#:~:text=But%20if%20you%20wanted%20to%20see%20linear,and%20Gamma%20sliders%2C%20both%20of%20which%20match