Just Fantastikrab
Just Fantastikrab
  • Видео 870
  • Просмотров 32 470
Just starting our adventure in Trailmakers: Airborne Ep1
After we finish this one we will see weather or not we will be completing the standard game
Game: Trailmakers: Airborne
store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/
End song: NCS Rubik
#games #trailmakers
Просмотров: 5

Видео

Just returning to TerraTech Ep48
Просмотров 84 часа назад
A race won with a new hovercraft Game: TerraTech store.steampowered.com/app/285920/TerraTech/ End song: NCS Rubik #games #terratech
Just forgetting to take a screenshot for a thumbnail in MineColonies Ep252
Просмотров 637 часов назад
Just random stuff like supplying and meaningless crafting Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just supplying the builders' needs in MineColonies Ep251
Просмотров 109 часов назад
Setting fire to a forest because I can Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just flying off into space in Machinika: Museum Ep8
Просмотров 1214 часов назад
Cool game looking forward to the sequel Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just orb opening in Machinika: Museum Ep7
Просмотров 819 часов назад
We are near the end Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just mouse issues in Machinika: Museum Ep6
Просмотров 1521 час назад
I can't solve it if I can't click it normally Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just having the builders's 4th level in MineColonies Ep250
Просмотров 9День назад
We finally have it, now on to 5th Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just fixing outside piping in MineColonies Ep249
Просмотров 66День назад
This just needs replacing Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just starting a spaceship engine in Machinika: Museum Ep5
Просмотров 14День назад
Let's not blow up our workshop Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just figuring out a medallion helmet in Machinika: Museum Ep4
Просмотров 5День назад
That was so cool. RIP Alien Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just opening a rock in Machinika: Museum Ep3
Просмотров 1314 дней назад
That was a map! I see Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just starting an anti-gravity device in Machinika: Museum Ep2
Просмотров 1914 дней назад
That is a cool scroll Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just fixing stuff in MineColonies Ep248
Просмотров 614 дней назад
I need help with the system outside Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just lazy forester in MineColonies Ep247
Просмотров 514 дней назад
WHY WON'T YOU DO YOUR JOB Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just a The Room inspired puzzle game called Machinika: Museum Ep1
Просмотров 2914 дней назад
Just a The Room inspired puzzle game called Machinika: Museum Ep1
Just GEO plane in the last video for TerraTech Ep47 (for now)
Просмотров 15714 дней назад
Just GEO plane in the last video for TerraTech Ep47 (for now)
Just making something that can loop the loop in TerraTech Ep46
Просмотров 18121 день назад
Just making something that can loop the loop in TerraTech Ep46
Just buying a useless hovercraft for half of my money in TerraTech Ep45
Просмотров 19821 день назад
Just buying a useless hovercraft for half of my money in TerraTech Ep45
Just connecting the drawers in the basement in MineColonies Ep246
Просмотров 4721 день назад
Just connecting the drawers in the basement in MineColonies Ep246
Just connecting the drawers to the storage system in MineColonies Ep245
Просмотров 10321 день назад
Just connecting the drawers to the storage system in MineColonies Ep245
Just messing about with a bike in TerraTech Ep44
Просмотров 7621 день назад
Just messing about with a bike in TerraTech Ep44
Just selling excess materials for some income in TerraTech Ep43
Просмотров 10821 день назад
Just selling excess materials for some income in TerraTech Ep43
Just making a small GEO hovercraft carrier in TerraTech Ep42
Просмотров 18028 дней назад
Just making a small GEO hovercraft carrier in TerraTech Ep42
Just painting Guns and making a small gatherer in TerraTech Ep41
Просмотров 7828 дней назад
Just painting Guns and making a small gatherer in TerraTech Ep41
Just trying to connect the drawers to the storage system in MineColonies Ep244
Просмотров 121Месяц назад
Just trying to connect the drawers to the storage system in MineColonies Ep244
Just automating smelting in MineColonies Ep243
Просмотров 222Месяц назад
Just automating smelting in MineColonies Ep243
Just crafting filters in TerraTech Ep40
Просмотров 52Месяц назад
Just crafting filters in TerraTech Ep40
Just fixing and expanding the base in TerraTech Ep39
Просмотров 84Месяц назад
Just fixing and expanding the base in TerraTech Ep39
Just advanced crafting and resource gathering in TerraTech Ep38
Просмотров 60Месяц назад
Just advanced crafting and resource gathering in TerraTech Ep38

Комментарии

  • @ilveinohio
    @ilveinohio 11 дней назад

    bro 249 episodes?? Damn

  • @whovian707
    @whovian707 25 дней назад

    If my comments on previous videos aren't completely clear to you, feel free to contact me so I can walk you through it. I guess the nuances can be a real head spinner. There's a fair bit you seem to have misinterpreted or didn't finish reading. Too many things to write in comments now. Most of your ideology for how refined storage works is ever so slightly off. Transmitters and receivers shouldn't appear next to each other, for example... and storage controller connections are not made through ME interfaces.

    • @justfantastikrab5047
      @justfantastikrab5047 25 дней назад

      In my creative world interfaces are the only thing that worked both ways (pulling out and depositing items), or at least for what I need it to do. I read all of your comments (except the one that disappeared). And if I can use only one of the blocks transmitter/receiver, would I have full control over the items?

    • @whovian707
      @whovian707 25 дней назад

      @@justfantastikrab5047 The transmitter / receiver pair are a wireless cable. Next to each other makes them the same as a regular cable.

    • @justfantastikrab5047
      @justfantastikrab5047 24 дня назад

      They are next to each other because of the limited space I have, but I can make it one block smaller

  • @PixRaggamer
    @PixRaggamer 25 дней назад

    Nice work love this series!!!

  • @aloupex-nh3mk
    @aloupex-nh3mk 26 дней назад

    I am french and i look YOUR video

  • @PixRaggamer
    @PixRaggamer Месяц назад

    GREAT VIDEO DUDE you defiantly deserve a like and sub!!!

  • @SeddSedda
    @SeddSedda Месяц назад

    Hey bro , to become famous , you have to go with current trends like from the fog or the silence series make your videos shorter cut out the uncecessary parts like mining or speed ut up or add a modpack to make it fast and add shaders , captions are also good and edit some memes into your videos as well as trying to be funny

    • @SeddSedda
      @SeddSedda Месяц назад

      The key to fame us making is to entertain viewers ,

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      Thanks but the idea is uncut content. I won't follow trends since, my idea was never to do so, it is to fully play games, including the boring parts. Yes I can skip the boring parts, but once you get the game for yourself 9if you didn't already have it0 do you expect to be able to skip all the boring parts to you.

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      I appreciate the input and the suggestion, but if you are not enjoying this type of content I am sorry but you won't be having much fun here. I focus on fully experiencing the game and showing it in it's full glory. Some people really enjoy my videos it the way I make them currently.

    • @SeddSedda
      @SeddSedda Месяц назад

      @@justfantastikrab5047 yeah bro if you look at it from that perspective i totally agree and great content , keep playing and good luck bro

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      Thanks for understanding, also becoming famous fast was never my idea

  • @whovian707
    @whovian707 Месяц назад

    For machines like the mekanism smelting factory, you'd use a crafter facing a side and the config in the machine would have that side set to in/out. Then load the crafter with the smelting or other processing recipes you want the machine to handle. When making the patterns, use JEI to load both sides of the recipe and should set the appropriate setting for "processing". The crafter you have with no machine is for crafting table recipes only. You need a second one specifically used only by and pointing at the mekanism machine and that is the one that will need the recipes for smelting. A crafter pointed to a crafter pointed to a machine MAY make it possible to have more recipes available to the machine, but you'd need to test your version to be certain. For a regular vanilla furnace you need a more complicated setup since it is side-dependent and also requires fuel. To describe the vanilla furnace setup may be useful, so here goes: The top of the furnace is the smelted item input, so you'd point a crafter at the top and load that crafter with your recipes. The sides can take fuel like coal or charcoal, so you'd use an exporter with your fuel option(s) in the top row of boxes. If there are steps to create said fuel, like charcoal or coal blocks, then the crafting card is used in the exporter in the right-hand boxes to request the auto-crafting of the charcoal/coal block. Without a crafting card, you'd limit the exports to what is currently available in storage. On the bottom of the furnace you'd need an importer to receive the results since it can't be pushed back into the crafter. You'd filter importers when you have multiple phases before you want to collect something. For situations that require stacks of items (like the rainbow furnace that smelts entire stacks in 1 process), you'd want to put in stack upgrades into the interface to keep pace with the machine. I've read more than 1 stack upgrade does nothing....but I can't be certain. Dye the wool before you make the carpets.

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      I will go in the creative world later and experiment based on what you have written here. And yes i was stupid to craft the carpets first

  • @nsacalxot_
    @nsacalxot_ Месяц назад

    God Loves u and he is coming back ❤️

  • @fishycreatefrongustheloog53244
    @fishycreatefrongustheloog53244 Месяц назад

    yoo

  • @jankowalik8891
    @jankowalik8891 Месяц назад

    I have no idea how I got here, but there goes 1 additional subscriber.

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      Appreciate it. I hope you find your way back to where you came from

  • @whovian707
    @whovian707 Месяц назад

    Sulfur Item-to-Gas is 1 mb sulfuric acid. Using the chemical oxidizer method you get more... The PRC method of acquiring sulfur from charcoal is my usual method... but then again, I tend to have unlimited resources like logs. You may be able to use charcoal, but without hovering over the input items I can't tell for certain, but you mentioned it later in the video. The chemical oxidizer makes 100mb of sulfur dioxide which can be converted to 100mb of sulfuric acid through the process involving the chemical infusers. It is so worth the effort to set it up for 100x. Especially since you basically only add water vapor and oxygen (also from water) so it's cheap. Search for "trash", I'm sure you have the thermal nullifier, but I prefer to use the options from Trash Cans mod. Slimes are in swamps. Mob imprisonment tool and a larger version of the creeper farm to hold the big slime. If the wool for the ender tank/chest is dyed, all the tags are set to that color so dye the wool for efficiency where appropriate. The option you wanted to look at was the round robin one with the 4 arrows at the end of the video. Get your furnace connected with a crafter asap! Then setup patterns for all the processors in crafters and the crafter for the furnace gets the last step smelting recipes. While they only hold 9 patterns/crafter there are expansion mods that add upgraded tiers of crafter. Might be worth checking out if you need more space. Auto-crafting will give you more motivation as the repetitive crafting will be a thing of the past. Plan on making loads of crafters as you need one on each machine and lone ones for regular crafting. Don't forget to periodically check your warehouse for random stuff you can remove like slime balls and other junk acquired by your colonists. Those 2 books you got from the raiders can be used for some university research and later the enchanter will turn them into random enchantment books. So best to leave those in the warehouse.

  • @whovian707
    @whovian707 Месяц назад

    Single resource laser drill: no. When you get to the part where you need sulfur, look at using the path that converts charcoal into sulfur so you have a continuous supply from converted logs. Don't get distracted by D-T fuel stuff, it's not what you need for fissile fuel. D-T fuel will be used for fusion reactor, this step is still fission. Your fission reactor still needs 4 more redstone ports for the signals that tell you when you need to turn the reactor off. For the fissile fuel you make, it may be a good idea to use a quantuum entangleoporter to transfer it without pipes. Excellent progress today! (Points were lost due to not enriching items before using the resources in the metallurgic infuser).

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      Thanks for the info. I was going to do it through the charcoal way, but I still had to ask. And would you elaborate on why I would need 4 more redstone ports, appreciate it.

  • @TheBuffDads
    @TheBuffDads Месяц назад

    Nice keep up the hard work

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      The mods not loading messed up a few things, but we recovered and are back on track

  • @Sombreo_
    @Sombreo_ Месяц назад

    W vid my guy, keep up the grind and you will make it!

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      It is not exactly grinding in my view, it is more the lack of help that is slowing me down

  • @nieadomoktitk
    @nieadomoktitk Месяц назад

    keep up man i recommend trying create and a few other mods of tech

    • @nieadomoktitk
      @nieadomoktitk Месяц назад

      good luck making vidoe's i hope you rise up on youtube sometime soon

    • @justfantastikrab5047
      @justfantastikrab5047 Месяц назад

      thanks for both comments but i need to refrain from adding more mods it might become even more unstable

    • @nieadomoktitk
      @nieadomoktitk Месяц назад

      @@justfantastikrab5047 ik when you wana start a new pack/series you should try out create its funny

  • @whovian707
    @whovian707 2 месяца назад

    In the area where you fluid extract latex, you need the latex processing unit to make the latex into tiny dry rubber.... plus the 2 missing steps to turn that into plastic. Push ore laser drill results up into the chest.

  • @kaibaprime4118
    @kaibaprime4118 2 месяца назад

    Dude sounds like the alien from Enemy Mine

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      I need to find out what that is now. After seeing it, I don't know how they got those pictures of me...

  • @whovian707
    @whovian707 2 месяца назад

    Before you go fighting ghasts, try to get a magnet so you don't lose the drops into lava. I have never been able to use the dye mixer recipe for sulfur. I'm not sure why it shows up in JEI like that. Beware that many of those log filled storage drawers are maxed out and somewhere your logs are backing up in the system. Once you have automation, you'll have the option to list more than one log type for conversion to charcoal. So I recommend reducing the tree types being farmed or better, add some upgrades to the storage drawers.

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      I have the magnet upgrade. I just have it turned off. Also I have void upgrades on all of my storage drawers

  • @whovian707
    @whovian707 2 месяца назад

    Tritium and D-T Fuel are the fuel for a fusion reactor setup. Lithium dust is used to make induction matrix components (Mekanism's battery bank) and SPS pieces which will turn fission reactor output into anti-matter. The button to sort the warehouse inventory appears at warehouse tier 3. There will also be 3 additional possible upgrades to the warehouse once it's max tier. The upgrades will cost a block of emerald each and expand the existing rack sizes.

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      Thanks as always, but I found out later what I needed the lithium for

  • @kakomakothebuilder6584
    @kakomakothebuilder6584 2 месяца назад

    In my terratech campaign im limited my self to only getting blocks from missions, going up in grade, killing enemies, and trading stations which is pain. (Great video btw)

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      I am learning from my mistakes and from trying out different thing. Also good luck with your difficult task.

  • @herobryan5046
    @herobryan5046 2 месяца назад

    ima watch all of the episodes

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      I wish thee luck. and skip the first 2 from the playlist. They were another world from which I learned something.

  • @johnnythuta6116
    @johnnythuta6116 2 месяца назад

    Love it!

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      He will need a remake soon, but lemonface will return stronger.

  • @whovian707
    @whovian707 2 месяца назад

    Three elder guardians generate in each one.

  • @cabral3007
    @cabral3007 2 месяца назад

    Nice video, you need an inventory system to manage your items and crafts

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      Thanks, but I cant find the time to make it. I know I have to. Soon I hope...

  • @whovian707
    @whovian707 2 месяца назад

    Ocean monuments are made of prismarine and related blocks. I'm surprised you haven't uncovered several during your previous scouting adventures. Besides the trashy bits, you'll want prismarine stuff for sea lanterns which will get requested by builders working on level 3 buildings, iirc. Sea lanterns require silk touch to mine, so I might end up crafting a few in early game. But I tend to have silk touch once I make a librarian villager and force his trades to include silk touch. Sea lanterns are my favorite light blocks in vanilla. As for finding an ocean monument without using the "cheaty" command /locate structure minecraft:ocean_monument or using a structure compass (similar to nature's compass for biome location with the same gui)... I saw in the wiki a vanilla cartographer villager will trade ocean maps that show a monument's location on the second tier of trades (apprentice). Might be worth levelling one up. (bring lots of paper to level him up as it is 24 paper/emerald and also costs 13 emerald + a regular vanilla compass for the map trade). Some modpacks I've played have included an oceanographer villager which had this trade.

    • @justfantastikrab5047
      @justfantastikrab5047 2 месяца назад

      I did some searching off camera, but I had to stop since a raid started. That is where we will be starting next episode from

  • @jamietiddens7194
    @jamietiddens7194 2 месяца назад

    keep it up bro , you wil make it

  • @whovian707
    @whovian707 3 месяца назад

    In the upper-left of the GUI for the turbine is a button that's an i with a circle around it. Press that. It's got loads of useful information and shows what your limits and bottlenecks are. The mekanism multiblocks often have such a button. Always worth checking it out!

  • @ozoomaroonaito
    @ozoomaroonaito 3 месяца назад

    dude props to you for going 224 episodes in minecolonies thats a hard pack to keep interested in!

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      Sorry for the late reply. The reason I can keep going is firstly the short episodes and secondly it is not just mine colonies

  • @Crasedes
    @Crasedes 3 месяца назад

    wow episode 224 bro

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      Sorry for the late reply. But yes the next two need to be rendered and then uploaded!

  • @whovian707
    @whovian707 3 месяца назад

    Do you have a hazmat outfit, dosimeter (to check your radiation exposure) and geiger counter (to check contamination in the environment)? it's essential to protect yourself from radiation if you ever break a pipe or reconfigure the reactor after there is waste in it (to set up the redstone logic properly, i use 5 ports. 4 out alarms/1 in for scram on error). may even want more regular water ports for in/out steam/water exchange with the turbine, and consider it will lock up if it has no place to export the steam/water, so may need a fluid trash can with a lower priority. sodium is a more optimal version of fluid instead of steam, iirc. i've never set it up as it doesn't intrigue me enough as i tend to move on to fusion reactors instead.

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      I will make a hazmat suit before i turn it on, but i had totally forgotten about it.

  • @whovian707
    @whovian707 3 месяца назад

    I just started a new modpack called minecolonies dimensional adventure. I have only added ftb ultimine to it, so far. The feel is a lot like this series. Many of the mods in the pack are part of your setup. The biggest difference is it is based on 1.20 minecraft, so the world is a lot bigger. So, with the range addon in there, you just need the tier 2 addons in every Industrial foregoing machine. Good progress!

  • @pikapu5256
    @pikapu5256 3 месяца назад

    maybe you will like add a AI generated text and do some cuts

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      My other answer gives you a clue for the second part, but I don't get what you mean by the first. Still thanks for watching and commenting.

  • @pikapu5256
    @pikapu5256 3 месяца назад

    I don't understand why you're not popular

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      I am trying to cater to a very specific crowd of people. People who want to be more involved into the content, not skip 1 hour in a jump cut. Many people say my content reminds them of the old days of RUclips.

  • @pikapu5256
    @pikapu5256 3 месяца назад

    I think you should add some music to the beat

    • @justfantastikrab5047
      @justfantastikrab5047 3 месяца назад

      Yeah, PA was a more silent game than I anticipated. But it is over so, whatever.

  • @whovian707
    @whovian707 3 месяца назад

    Mobs do not spawn within colony borders, so all the mega torches should go on the borders and moved as you expand your borders. I just use bamboo around my colonies, tbh. The feral flare lantern is amazing, but may cause issues if it spawns a "light" inside a multiblock, so be careful around your thermal evaporators and any multi-blocks with open space in their centers. Cows and most mobs don't cross rails unless pushed by something, and colonists need rails to travel on once the tech advancement has been researched. I see some rail art coming in the future. Another thing the cows can be corralled with is an interdiction torch from Reliquary mod. I often use them in front of the animal pens. Getting the builders and their homes to level 5 should be a priority. It will really speed up everything and make room for more colonists as that is your current limiting factor. I think you may even have more colonists than housing. I usually have to manually place colonists in appropriate housing as the auto isn't really optimal at placing workers in housing near their jobs nor does it ever shift them after changing from library/school to non-military work, so keep that in mind when doing so. While Mekanism's fissile fuel is a complex setup, I know it will handle all your power needs for the near future and keep in mind the SPS (which makes anti-matter needed for the anti-grav upgrade) has a throughput of 400M FE/tick, so that should help you plan your induction matrix providers (yeah, make 8 since they're only 50M FE/tick). HMU on discord if you need a tour of a build.

  • @whovian707
    @whovian707 4 месяца назад

    Instead of attracting the pigs, use a range addon in the mob crusher.

  • @whovian707
    @whovian707 4 месяца назад

    Didn't you already build a creeper farm eons ago? If I want a setup that can recharge the IF essence, I add in a spawner to the kill chamber design or use a mob producing dirt (part of mob grinding utils, called dreadful dirt). I would like to caution you against building any mob kill chamber in a wooden or otherwise burnable space since some mobs have a tendency to shoot fire. You probably want to add the tier 2 addons to all your IF machines. Your minecolonies warehouse will potentially acquire gunpowder from raids and other guard/worker activity.

    • @justfantastikrab5047
      @justfantastikrab5047 4 месяца назад

      I did make a creeper farm, but it is terribly inefficient and I also need to be AFK above it for it to work. This on the other hand is in my house that is almost always within loaded chunks. The glass cage is just so the creepers don't see me and explode. I won't be making a second blaze farm in the overworld. That is a very good idea, to add the spawner I have from the quarries.

  • @whovian707
    @whovian707 4 месяца назад

    :D

    • @justfantastikrab5047
      @justfantastikrab5047 4 месяца назад

      The only bad thing happening right now is the fact that i have to render things twice.

  • @whovian707
    @whovian707 4 месяца назад

    The slave is used for situations like when you want to dump something into the drawers, but don't have access to the controller nearby or have multiple results needing to go to different drawers in the drawer multiblock. The only player interactions with the controllers are about depositing items. Right click once to deposit what's in your hand. Twice and you deposit all stacks possible in your inventory. Backpacks have a deposit upgrade which allows the backpack to be right clicked on the drawer controller for a mass deposit. Storage drawer type mods typically allow the configuring of things like displaying the amounts, item images, upgrades, and locking them so random items cannot be placed inside. Right clicking a controller with one of these tools should re-configure all attached drawers. The item to use to connect stuff in a drawer multiblock is called "trim". It is from the same mod as the drawers and comes in all the vanilla plank variants. To connect the drawer controller to refined storage, use refined's "external storage " item placed onto the drawer controller and cable that to your refined cabling.... or setup a wireless network from refined using the 3 "network" items... attached to that refined external storage item. Make the priority in the external storage greater than the priority set in the refined disk drive. Once setup, refined will have 2-way access to the drawers and prefer them, when available, for deposits (if you set the priority up properly) and honor any void upgrades in the drawers. Excellent work!

  • @Theminecraftkid88
    @Theminecraftkid88 4 месяца назад

    im your 99 sub

    • @justfantastikrab5047
      @justfantastikrab5047 4 месяца назад

      Nice and welcome aboard. Just don't look below deck. We might be sinking

  • @whovian707
    @whovian707 5 месяцев назад

    or.... make a storage controller from the drawer mod. connect the drawers to the storage controller from the drawer mod. then use 1 single solitary external storage 'adapter' from refined storage on that storage controller from the drawer mod. i always boost the priority of my drawers so they are preferred over all other options (within the external storage adapter's gui). so, i tend to get a version that is a little of both, where you have multiple drawer storage controllers for different multi-blocks i make of compacting drawers around my base. the wiring is done with simple wireless connections (using the 3 "network" items and an external storage 'adapter' from refined storage). the only time i don't use compacting drawers is when i need filters that are temporary holding until transfers happen or i really want to limit the max generated amount. when adding a chest set to a storage controller (sophisticated storage chests can be handled by a single controller within a rather large range), make sure the setting in their external storage adapter is set to "extract only" to avoid random items being inserted. the priority of the disk drive is refined's baseline, in my head, when i'm designing a build. so drawers get a higher priority and chests lower. extracting from the chests, then the disk drive, then the drawers last. thus dumping things in the systems has the reverse order. drawers first, then disk drives. chests are skipped since they're extract only.

    • @justfantastikrab5047
      @justfantastikrab5047 5 месяцев назад

      I will check out the storage controller. And as always thanks for the tips.

  • @Marflek
    @Marflek 5 месяцев назад

    👍

  • @whovian707
    @whovian707 5 месяцев назад

    The perfect closing shot!

  • @whovian707
    @whovian707 5 месяцев назад

    When I move mobs, I like to use the mob imprisonment tool from Industrial Foregoing. They can also be placed in the IF mob duplicator machine.

  • @RustyWalker
    @RustyWalker 5 месяцев назад

    FYI the allotment doesn't produce any contraband so if you want prison labour in the farms, do it there, and use farmers in the farms and orchards. Farms quick how-to: change the floor to dirt. It can't be sand. plants will highlight in the menu if you zoom in on a farm room. They are in Objects. Farms: barley, wheat, corn Allotment: cabbages, potatoes, tomatoes, carrots Orchards: peaches, oranges, apples, bananas Fruit trees need a 3x3 area but the tree isn't always in the middle. Plan in automation if you're going to use it before you plant. It's annoying dismantling plants to put in a sprinkler or gatherer later on. The other settings you can experiment with when it's running.

    • @justfantastikrab5047
      @justfantastikrab5047 5 месяцев назад

      Thanks, this is what I was missing, since I haven't previously played with this dlc

  • @whovian707
    @whovian707 5 месяцев назад

    The colonists will manifest cart out of thin air when needed. I can't wait to see one whip it out and go for a ride next door.

  • @whovian707
    @whovian707 5 месяцев назад

    You will need to take sheep and put them in the enclosed area. It's the same with all the farms, you provide seed stock and they work it from there... Then delivery men will open gates and the sheep will wander out. I use rail somewhere to keep the sheep contained since they won't cross it normally. Or an interdiction torch in modpacks which include them. Place the interdiction torch near the entrances to the holding area.

    • @justfantastikrab5047
      @justfantastikrab5047 5 месяцев назад

      I get the first part but the second, I will need to see for myself to understand.

  • @RustyWalker
    @RustyWalker 6 месяцев назад

    Your high-risk prisoner got upped a grade or 3 when they killed somebody to Max.

    • @justfantastikrab5047
      @justfantastikrab5047 6 месяцев назад

      She shouldn't have since I have disabled rise security level from the policies

    • @RustyWalker
      @RustyWalker 6 месяцев назад

      @@justfantastikrab5047Odd. I don't know then.

  • @RustyWalker
    @RustyWalker 6 месяцев назад

    You were close with Intelligence but select Security Menu instead of Informants.

  • @RustyWalker
    @RustyWalker 6 месяцев назад

    A pipe from a boiler supplied by a large pipe is supposed to reach 57 tiles, and 46 tiles if supplied by a small pipe. This range decreases if the large pipe pressure drops because of being "too long," which is inadequately defined everywhere I've looked. It should be able to cross a map in a straight line in theory without losing pressure. Use the _other_ prisoner reoffending rate. You find it in Reform and it's the Average Reoffending Rate % X% on the first page, where X is your current average. Besides reform programs, if you go to Prisoner and Sentence Adjustments, you can punish troublemakers by lowering the cutoff for sentence extensions, so they stay in the prison longer, and reward productive prisoners by lowering the cutoffs for sentence reductions so more of them pass through the system faster, bringing your average down quickly. I set the reform rate in that one to 29%, just below the magic 30% The two other methods are to use the Cleared for Transfers daily and cell ratings which means having a range of cell qualities from very basic to luxurious, so prisoners get rewarded with better cells for behaving. I don't remember if you turned that on. The quickest way to shuffle them if you do is to make sure you have a holding cell available, then make the cell block you want to shuffle "Staff Only" so the prisoners are kicked out, then set it back to the correct security level so they get reassigned to the most appropriate available cell. Don't do too many blocks at once though because they need to be moved to and from the holding cell. Cleared for Transfers works if each security tier has some unique facilities of their own, and with lower security having the best equipped so other security tiers work to get transferred down to the security tier with better facilities.