- Видео 6
- Просмотров 528 400
Tradigital
США
Добавлен 30 янв 2015
Welcome to Tradigital, a RUclips channel where traditional art mediums meet digital technology. This channel is dedicated to exploring the intersection of these two worlds, and how they can be used to create stunning, one-of-a-kind pieces of art. From digital 3D Rendering tutorials to traditional art fundamentals, you'll find it all here. So join us on this creative journey and discover the endless possibilities of Tradigital art!
Another Way to do Line Art in Blender
In this video, I show you a brand new way to do Line Art in Blender using Geometry Nodes! This is a step by step process on how to make your own basic version of my Line Art Modifier!
Links:
Twitter: Tradigital3D
Gumroad: tradigital.gumroad.com/l/yrjflm
Blender Market: blendermarket.com/products/line-art-curve-modifer
Links:
Twitter: Tradigital3D
Gumroad: tradigital.gumroad.com/l/yrjflm
Blender Market: blendermarket.com/products/line-art-curve-modifer
Просмотров: 5 913
Видео
Blender Line Art Curve Modifier
Просмотров 13 тыс.9 месяцев назад
In this video, I'll show you how to use my Line Art Curve Modifier and what each setting does along with examples of how it can be used! Links: Twitter: Tradigital3D Gumroad: tradigital.gumroad.com/l/yrjflm Blender Market: blendermarket.com/products/line-art-curve-modifer
Turning 3D Models into Masterpieces: A Blender Tutorial
Просмотров 243 тыс.Год назад
In this video, I introduce my Blender Live Paint Filter, an incredible tool that can turn your 3D scenes into stunning paintings in Blender. I'll share the story of how I created the filter, and you'll learn about how it works. Don't miss this exciting opportunity to bring your 3D art to the canvas! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: blender...
How to use the Blender Live Paint Filter
Просмотров 102 тыс.Год назад
In this video, I'll be showing you how to use the Filter that you can purchase on my gumroad and blender market. I'll show you how to incorporate the filter into your own projects, and you'll be able to create stunning paintings with ease. Don't miss out on this opportunity to enhance your Blender skills! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: b...
3D Illustration Shader 3.0 Tutorial
Просмотров 49 тыс.2 года назад
Massive update for the Blender Illustration Shader! It is now a single shader and geometry node tree! It now also works for both Cycles and EEVEE! Blender Illustration Shader Basic: gumroad.com/a/492773203/jVnh Advanced: gumroad.com/a/492773203/NjfQc Subscribe to my Gumroad for release updates! alanwyatt3d.gumroad.com/ If you want to learn Geometry Nodes discord.gg/erindale-xyz-314131871376080906
Blender Illustration Shader - Eevee Live Lighting Tutorial
Просмотров 116 тыс.3 года назад
This is a tutorial to show how to use my Illustration Shader on Gumroad. If you are interested in using it, check it out here! tradigital.gumroad.com/
4:00 Thank you for the addon. But still a question: Screen space reflections in EEVEE has been replaced by Raytracing. Any idea how I do get that to work please?
Hey! At the moment the filter is not compatible with 4.2 due to eevee next. They removed some important features. I have an update ready to release, but I’m waiting on a patch from blender, until then, just continue using blender 4.1. Thank you for the support!
@Tradigital this is great news. I will be getting the asset once you update it for EEVEE next
Hi! I just purchased it but it crashes on Blender 4.2 :(
Hey! Sorry for the late reply, didn’t see this one. The filter is current not compatible with 4.2. Eevee next broke a lot of what I had so I’m having to rebuild it from scratch again. I have an update coming soon that will resolve this. Until then, use Blender 4.1
How do i use this in 4.2? I bought the filter but because of ray tracing replacing screen space reflections, I am unable to get the filter to behave correctly.
At the moment it is not compatible with 4.2. Blender removed some elements with eevee next and it broke part of the effect. I have an update ready but I’m waiting for a patch from blender.
@@Tradigital Will Live Paint 2 be seperate? I bought the package deal, but I unfortunately wasn't aware that the above was required.
@@oldbonniegamer938 no, it will just be an update to the current tool.
Very inspirational and might give this a spin!
i am not so sure how you did those group input nodes
Hey! Every geometry nodes tree has a group input. If you take one of the empty slots and drag it into another node, you will have that input now as a setting under the geometry nodes modifier tab.
hello, i was thinking to buy the tradigitalist pack, but i only want it for animation. I have the line art, but do the filters work in animation or only static image? And realistically, can i make a decent scene, and use the filters and be able to render the videos? Thank you.
So yes! The filter can be used on animated scenes. Scene size is really a matter of your computer system. If it does cause issues, I have found splitting your scene into separate scenes and compositing them together works pretty well!
@@Tradigital Thank you
thank you for your work, trying this now! I have a question is there a way to make it work with with multiple differently colored light sources? The only thing I found is choosing the color of light and shadow but that's kinda limiting
In this version sadly no. I do have a new version hopefully coming in the near future that will help though!
Oh, so that's your addon that I've purchased! I still did not use it... hoping to try it soon
Hey! Blender updated to 4.2 and now the shader only displays grey. I haven't figured out how to fix this and I'm worried it might happen in future updates as well
At the moment it is currently not compatible with 4.2 due to some features that were removed in EEvEE Next. I have an update coming, but I am waiting on a patch from Blender before releasing. For now, just use the filter in 4.1
@@Tradigital will do, thank you!
help. blender 4.1 doesnt seem to work
4.2 is currently not working with eevee next, but blender 4.1 should work fine. What are your system specs? Is it just crashing or do you see any red nodes in the geometry nodes panel?
everytime i try to append, blender closes unexpectedly. any ideas why?
So I have changed the way you import it, now if you add this file to your asset folder it should show up in your asset browser and just drag and drop it. That should work. Currently appending will also bring in objects, cameras, and scene information which is probably why it is crashing.
There is a small (triangular) portion of the scene that is not being effected by the filter. Any thoughts? Does anyone know how to use effect vs affect? I don't.
Not sure what is happening here, it might be a topology issue with the objects in your scene.
hey! thanks for tutorial and all the work. how did you make nodes look so simple? i mean group input node shows aaaaall parameters it has but in your screenshots it looks like it only shows the one that it uses. it actually confused me a little bit and i thought you had some custom nodes or smth.
Hey! Yes you can hide unused socket in geometry and shader nodes by pressing ctrl h with the node selected.
@@Tradigital btw, what do "Sample Nearest" and "Sample Index" nodes do at the botom around 6:40? Sample Nearest should have Sample Position set as far as i know, or else it returns 0. Cant be rotation from "Curve to points" be directly fed to "Rotate euler" that goes to "instance on points"?
@@the-guy-beyond-the-socket so in order for the camera plane to pull data from the curves it has to sample the nearest point. Without it, the plane will try and treat it as identical indexes as the line art curves. Since they don’t have identical indexes you have to sample by nearest index. Stuff like this is quite confusing so I’m sorry if I’m not making sense. I would try and search up some videos on sampling in geometry nodes. They will most likely make more sense than I am.
Can I export it to unreal?
Sadly no, this effect is currently not possible to export since it is primarily in GN. You would have to recreate it in a similar method through unreal’s system.
Hey is that update still coming out that’ll essentially fix the refraction shader? Hoping for it to be soon if so!
It’s still in the works. There is one big thing that blender is currently still trying to fix in Blender 4.3 that should help. They basically broke the refraction shader to rgb in eevee next. It no longer works and that was a big part of this tool.
Hey there, loving the plugin but having an issue. I'm doing a scene with trees but for some reason, only some of my tree models show up when I turn on the filter, the others are just invisible. Any ideas?
How large is your overall scene? It might be a clipping issue. Not sure though. I might need to see an example of what you mean exactly. Feel free to message me on my discord. The link should be in my linktree above!
I did fall into the geometry nodes trap I think he mentioned it at 34:00 or something. Uh...just follow what he does. :D
need a video for the new version you made, it doesn't work quite the same way
Hey! The biggest difference is that this has now been added to the asset manager. If you add this file to your asset management location? It should be an easy drag and drop from your asset browser!
So I have some objects that are intersecting each other. The problem is that the shapes just cut off rather than having another line to show the intersection. Any solution?
So the version I have on my gumroad has intersecting edges. Just be aware that it is a very heavy effect and will definitely bog your system, so I recommend only enabling it in the final render
@@Tradigital Aw man I can't pay I'm broke thanks for trying though
hey! I was wondering how do I deal with the change of screen space reflections in the new version of blender, my canvas is still pitch black. I did try to figure it out on my own but I am kinda lost
Currently it does not work, I have an update coming out soon that will support both eevee next and cycles. Sadly blender’s shader to rgb is a bit broken in this version and no longer supports the refractive shader.
@@Tradigital oh, glad 2 hear that. Thank you anyways, the filter is amazing
hooooo
Hey there! The result is great:) Do you know if there is a way to transform this into Unreal Engine nodes to turn this into a post-process in engine?
Sadly, I’m not knowledgeable enough in Unity or Unreal to really know if it is possible. I know some people have done some similar effects, but I haven’t been able to achieve it, especially in real time. Even though this effect is live, there is no way (at least in blender) where it could run in 30 fps.
@@Tradigital Hey there! No worries! We will keep exploring the options and see what we can come up with!:)
Hi awesome video, how does it work with a cycle render?
I had to remove it due to people misusing it and thinking it would convert photos to paintings. I have full cycles support coming though in a few weeks with a big update!
Can you run this effect in to uniti after all the work in blender?
No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.
No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.
This is next level! Love your work mate. I’m curious too if I can re create this in Houdini.
I’m sure it’s possible in Houdini, no doubt at all!
This is pure wizardry. The fact that you worked all this out is insane to me!
Very cool. The music was a bit annoying. On one side because it was too loud and on the other side because it's distracting. Otherwise great contest.
Looks amazing. I hope I get it to work.
It's really great, I find it quite taxing on my system though. RTX 3070 32gb Ram. Any suggestions to have this run smoother :)? thanks!
GREAT WORK! best line art modifier i have seen,better than the blender default,especially customable
it's a perfect filter, but it's really slow. My pc with a 3070 crashes everytime. how can I make the filter faster without it causing constant crashes?
Hey so this is actually more heavily CPU bound then GPU since it has to compute the mesh information for every single frame. One thing that can definitely improve things in the most recent 4.2 version of blender is using a bake node at the very end of the node tree in the geometry nodes panel and then baking out the animation sequence before the render. This will definitely ease up the processing, but be aware that if you make any changes, you will need to delete and re-bake the cache.
how do we animate it?
It should update as the scene changes since it is taking all the mesh data live, all you need to do is animate your scene for it to follow.
@@Tradigital is there a way to animate the effect in 2s?
Best would be to just set your render steps to 2. That should give you what you’re looking for.
Absolutely incredible!! Thank you so much for this video
Hey Alan, i finally bought it and honestly I love your shader and it's working great. I encountered two issues: First issue is that my objects aren't reacting to the lights in my scene at all. (They only work if there's no light or if i set the light to 100000 Watts..) Second problem is that i cant find the paint stroke nodes in the node tree file :((( Would love if you can help me out on these issues, your work is awesome and i love how it looks already i just need to fix these issue to be able to continue my mini project. ❤
Im using eevee by the way!
Hey, that is definitely strange with the lighting, sometimes for shaders you do need to have very bright lights for things to react properly, but my main guess is that the geometry nodes part is no longer working in updated versions of blender and it is messing with the shader. I plan on updating this hopefully soon in the summer. I have some new ideas I want to implement but it might be awhile till I can get that working properly. As for the stroke node, it is pretty deep inside the node tree of the shader editor, do you plan on altering it?
@@Tradigital omg you're so fast to answer and I really appreciate that hahah I see, yea that might be the issue but no problem I'll try to mess with it until it works. As for the paint stroke node, I was just trying to append it like you did at 40:15 but I couldn't find it. I did some digging and I found out that it is indeed there but it's under another name, it's under "Blender Illustration Shader" so that was solved hahaha. I'll def look for the new update, I appreciate your hard work and can't wait to see what you come up with!! I wish you a great summer brother. (PS: I'm doing a short simple skull render to dip my toes in the water XD , I'll tag you when i post the video)
@Cansyrian oh I forgot I changed the name, glad you found it. I will be revising it for this to all be easier in the coming months hopefully, this is very out of date, especially in Geometry Nodes tree. Definitely keep me up to date and I can try to answer anymore questions you have. Message me on Instagram or Twitter with images and it can normally be easier to answer any concerns.
is there any way to rendering it fast? I will use it in my animation short video, I am rendering as png sequences, but at some points blender shut down immediately. did you know how can I reduce the rendering torture?
This is actually something that can be improved in the current 4.2 version of blender. If you add a Bake node to the very end of the node tree and bake the animation sequence, you can render much quicker and less likely to crash since it has the computation saved as a cache!
@@Tradigital oh thanks for your quick response! 🙏🏻 I will definitely try that !
This is amazing. I think the community has been looking for a solution like this for years
hi, i am VERY interested in this addon for my work, I got just one question, I saw you mentioning that a bake option was to be added, I'd lust like to know if there is any update on that. As a 2d artist that use blender as an assist, i NEED the lines to be rendered in a transparent background without any geometry, is there any timeline for when it will be added or any workaround you could point me at? thanks for your time and great work <3
Hey, when I say baking, I am talking more about cache baking that will help speed up animation workflows. What you’re proposing is actually already possible. You will just want to disable your scene collection and enable transparent backgrounds. That should give you what you are looking for!
after i append i didn't find the menu add collection..like you have on the interface..please help
Hey, I changed the input process. It is now treated as an asset that you just drag into your viewport from the asset manager. Just add the downloaded file to your asset location and it should work!
@@Tradigital aah okay, does the rendering takes time like 7 minutes? is that normal?
That really depends on the settings you are using and your system. Eevee doesn’t need a lot of samples to make this work, what typically takes time is the computing of each frame. Resolution and system performance is probably going to be the biggest factors to render time.
Do you know what functionality is missing is using the camera in orthographic view, I could not configure the scene in that view
It currently does not support orthographic. I do plan on implementing a change in the future with it though.
The Cycles render option is not available anymore what do I do??
Hey, I had to remove it temporarily because of people misusing it. I will have an update soon though that will have cycles support.
How can this be altered to work with an orthographic camera?
This is a genius approach my guy. Good stuff
Great Video. Could you make another video, or just explain here how to flatten this line art into camera space like you did in your line art modifier? I need this feature for the artstyle of my future projects. Thanks!
Hey! I actually explain in basics how to do it in this video Turning 3D Models into Masterpieces: A Blender Tutorial ruclips.net/video/6uaJ0L4E390/видео.html
Love your tutorial!!
just looks blurry and crappy on my end. You need to update the tutorial with the new parameters from your file
The overall process is identical. As long as you are using geometry and have your collection setup, it should look clear. The only significant change is swapping the detail level out for min and max stroke scale that give you more freedom over the final results. I would need more information on “blurry” to understand what is happening. This could refraction issues or flow issues depending on how you setup and which step you might have missed.
its not really working for me, the file you say should come alongside the downloaded files does not appear, but i still tried out the settings and the append object, turned on all the settings, and instead of an oil like effect it looks more crude and randomized.... how do i fix this?
Hey! Sorry to hear that? Could you explain the process you used to import more? I did change it so you can use the asset browser since I had a lot of requests for that. If you add the file to your asset location, you can just drag it into the scene and it should look correct without any settings blown out. Give that a try and get back with me if it is still messed up.
@@Tradigital sorry for responding late, been kinda busy thats all lol, ill try this and see if it works!
@@Tradigital how i imported stuff? i basically followed all the steps in your tutorial, including checking out all the checkboxes and whatnot, for what i imported it was mostly basic models and whatnot, nothing too complex. im a bit new to 3D modelling though
So yes, the method has been updated like I said, the old method will import the previous scene which is not necessary. I would try the asset browser like I said above and see if that works
@@Tradigital put it in my asset folder and it does appear once opening the asset browser, at least for me it works more like a shortcut for the asset rather then how you described, still had to apply the same settings, slightly less crude looking this time around! still not quite oil like yet but i feel like ive made some progress!
AMAZING! I'm an intermediate Blender user and getting great results right off the bat! I would suggest changing the thumbnail for this video to something that does more justice to what the modifier can do, showcase some more of the line art deform and shadow infill features 👍
this was fantastic. I've been procrastinating figuring this out and that procratination was rewarded with this video's release. many many thanks
Is it possible to output a depth map of the brush strokes? I have a cool idea, but I need the 3D brush strokes.
I suppose you could if you wanted. You would just need to replace the plane instance with an actual geometric brush stroke. Only issue is that the refraction would probably not work properly anymore.
Are the paint blobs geometry or normals? They look 3D, and a depth map of that is exactly what I’d be looking for.
@JulianKingman they are just a bump map, so normals. They’re not actually modifying the topology.
Hello! I'm really interested in this! How's the lag? The regular line art modifier tends to slow my machine to a crawl. :(
Depending on the settings you enable, it can be a little better or a lot worse then the grease pencil modifier. Keep in mind this is something you use at the end of a project and you won’t want it enabled while you work on modeling or animation.