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- Видео 524
- Просмотров 203 172
Splee
Новая Зеландия
Добавлен 9 апр 2021
Of various things I do, this is a place where I share mostly Factorio.
Nova Drift: Draft (Wild) in 12m 23s [World Record]
Several sad Scions, one happy giant space snake. The only run in a category doesn't have to be fast.
In-game timer says: 12:22.09
Game version: v1.0.131
In-game timer says: 12:22.09
Game version: v1.0.131
Просмотров: 232
Видео
Factorio spoonless marathon 2: perhaps a spoon
Просмотров 2019 часов назад
Tried to be clever localising roboport networks, spent too long ferrying factory parts between them.
Nova Drift: Annihilation (Wild) in 12m 27s [World Record]
Просмотров 3714 часов назад
A commentary run not expected to go particularly fast, until bonus late 6x scorching wake & a quantum decoherence had other plans. In-game timer says: 12:26.53 Game version: v1.0.131
Nova Drift: Annihilation (Wild) in 12m 29s [former WR]
Просмотров 6721 час назад
Flying wasn't that clean early on but the mod pool was very agreeable. In-game timer says: 12:28.64 Game version: v1.0.131
Factorio spoonless marathon 1: four hours to bots
Просмотров 383День назад
Today's Factorio goal: bots in 4 hours, with a 6x tech multiplier we did futz the map settings for this one.
Factorio Marathon Deathworld Tool Assisted Speedrun is an awful idea
Просмотров 6 тыс.2 месяца назад
So let's talk about making it even worse with gameplay mods. Real-time without comment: ruclips.net/video/SpooWI1XTLE/видео.html The work of others upon which this depends: Linver, Krastor, Raiguard, Earendel, MTNielsen, Theis, Zulan, RedRafe & Pallet12 all built important parts. Factorio gameplay mods: Krastorio 2 - mods.factorio.com/mod/Krastorio2 Expensive universe - mods.factorio.com/mod/ex...
26 minutes of Krastorio 2 Deathworld Marathon Tool Assisted Speedrun
Просмотров 2 тыс.2 месяца назад
Factorio marathons start slow & we need turrets to properly deathworld. Walkthrough & analysis (and more TAS) to follow. Lot of attributions for this one - Linver, Krastor, Raiguard, Earendel, MTNielsen, Theis, Zulan, RedRafe & Pallet12 all built important parts. Factorio gameplay mods: Krastorio 2 - mods.factorio.com/mod/Krastorio2 Expensive universe - mods.factorio.com/mod/expensive-universe ...
Factorio: Wave Defense [Normal] in 46m 49s (World Record)
Просмотров 2 тыс.4 месяца назад
A speedrun of Factorio's Wave Defense scenario in 46m 49s. The measured time is from first reveal of the chosen map through to rocket launch. Map preview: 3s Rocket launch: 46m 52s Day 8 / sub48 milestone lies obliterated. All good noises for 75s of PB, even if I'm not really sure how that pace happened. Waiting on rocket fuel was surprising, today in "fast or bad?" the answer was unreasonably ...
You too could speedrun Factorio Wave Defense
Просмотров 7234 месяца назад
I'm making a speedrun guide: base layout, build orders, handcrafting queues, all of it. Ask me things about this design / plan that would help you speedrun Wave Defense. The Factorio speedrun Discord: discord.gg/antielitz A sample speedrun: ruclips.net/video/IBsR1-bFOJw/видео.html
Factorio: Wave Defense [Normal] in 48m 6s (Former WR)
Просмотров 2,8 тыс.4 месяца назад
A speedrun of Factorio's Wave Defense scenario in 48m 6s. The measured time is from first reveal of the chosen map through to rocket launch. Map preview: 1s Rocket launch: 48m 7s Could enjoy more copper, went super fast anyway. Mostly smooth building but for one minor hiccup at red chips. Post-spawn smelting extension seems strong, cracking setup is sweet, beacon cannibalisation strats too. Fel...
Factorio: Wave Defense [Hard] in 1h 4m 0s
Просмотров 3,9 тыс.4 месяца назад
A speedrun of Factorio's Wave Defense scenario with Hard settings in 1h 4m 0s. The measured time is from first reveal of the chosen map through to rocket launch. Map preview: 2s Rocket launch: 1h 4m 2s Wave Defense Hard is a relaxing high combat alternative to WR pace for normal settings. Big ~10m of PB just from the new base design. Could tune the mall & push timings somewhat. Improvising less...
Factorio: Wave Defense [Normal] in 48m 38s (Former WR)
Просмотров 6 тыс.4 месяца назад
A speedrun of Factorio's Wave Defense scenario in 48m 38s. The measured time is from first reveal of the chosen map through to rocket launch. Map preview: 2s Rocket launch: 48m 40s Fast but also scuffed. Twice I thought the run was certainly dead. There's a lot of other gross nonsense too, somehow still shambles into surprisingly speediness.
Factorio Wave Defense: 6s behind PB, still sad about copper
Просмотров 4854 месяца назад
A speedrun of Factorio's Wave Defense scenario in 49m 7s. The measured time is from first reveal of the chosen map through to rocket launch. Map preview: 1s Rocket launch: 49m 8s Seemed clean until I saw the empty copper buffer, not even enough mining for the exit sushi. Clean push into good powergrid, aggressive cut on blue chips, awkward RCU handfeeding, felt more than 7s slower than PB. With...
Factorio TAS combat exhibition
Просмотров 6125 месяцев назад
Combat lasts 16s, then we discuss details that are hard to see at full speed. This might change, the exit could get cleaner, it's a draft of a small part of someone else's much larger project. Omni builds a Default Settings TAS here: www.twitch.tv/0mn1_io The DS TAS so far (ish): ruclips.net/video/-QDSZtsG7ZE/видео.html Various enabling mods: Factorio TAS generator: github.com/MortenTobiasNiels...
Factorio: The Randoplier - E19 - Bots all over
Просмотров 2245 месяцев назад
One logistics network to rule them all (except walls). Inserters are intermediates, plastic finally in bulk, purple science rolls closer. Bots roll everywhere. Never care about the distance to the mall. mods.factorio.com/mod/ZRecipeRandomizer
Factorio: The Randoplier - E18 - Planning into purple
Просмотров 1545 месяцев назад
Factorio: The Randoplier - E18 - Planning into purple
Factorio: The Randoplier - E17 - Bot built & train loaded
Просмотров 3445 месяцев назад
Factorio: The Randoplier - E17 - Bot built & train loaded
Factorio: The Randoplier - E16b - Capsule power spike
Просмотров 2445 месяцев назад
Factorio: The Randoplier - E16b - Capsule power spike
Factorio: The Randoplier - E16 - Being my best bot
Просмотров 5145 месяцев назад
Factorio: The Randoplier - E16 - Being my best bot
Factorio: The Randoplier - E15 - Landbridge assault
Просмотров 3015 месяцев назад
Factorio: The Randoplier - E15 - Landbridge assault
Factorio: The Randoplier - E14 - Long road to blue
Просмотров 2446 месяцев назад
Factorio: The Randoplier - E14 - Long road to blue
Random recipes disrespect Factorio's petrochem
Просмотров 2456 месяцев назад
Random recipes disrespect Factorio's petrochem
Factorio: The Randoplier - E13 - Guns for Wachowskis
Просмотров 2816 месяцев назад
Factorio: The Randoplier - E13 - Guns for Wachowskis
Factorio: The Randoplier - E12 - Get that 8%
Просмотров 2626 месяцев назад
Factorio: The Randoplier - E12 - Get that 8%
Factorio: The Randoplier - E11 - Two grids & beeping
Просмотров 3766 месяцев назад
Factorio: The Randoplier - E11 - Two grids & beeping
Factorio: The Randoplier - E10 - Being obsolete
Просмотров 2176 месяцев назад
Factorio: The Randoplier - E10 - Being obsolete
Factorio: The Randoplier - E09 - Long term mess
Просмотров 2516 месяцев назад
Factorio: The Randoplier - E09 - Long term mess
Factorio: The Randoplier - E08 - Mall 2
Просмотров 2376 месяцев назад
Factorio: The Randoplier - E08 - Mall 2
Why Factorio's biters love recipe randomiser mods
Просмотров 2106 месяцев назад
Why Factorio's biters love recipe randomiser mods
Epic video dude!
No idea you played this too! Awesome to see! I’ve been having fun since the release update too! Out of interest, have you ever tried going for high scores, or more focused on speed runs?
Nice run
Using underground’s to delete belts is genius. So simple.
You know bro, I remember discovering you and thinking to myself - this is one of the rare smart people out there.
so where were the waves ive come for???)))
I wish there were actual categories for expensive marathon runs. I would be down for a 99% expensive marathon category.
Love it when splee does marathon
Eek
question does this setup allow you to do the same run and micro manage stuff to optimize it mid run? For example if you say take 10 iron, but theres only 5 does it wait untill theres atleast 10 meaning you could change other actions before it to make it so the furnace has smelted the extra? If so it def seems like an interesting way to play factorio.
1:22:52, 1->2 vs 9->3, "we need to slightly more then double". If by slightly more then double you mean 7x your output, sure :D At least that build imports everything it needs, so you should be good by simply pasting down 6 more of them at least! Sadly this seems to be the last episode of this series? It's been really fun to watch so far! Are you planning on completing it, or is it ended here? Either way, thank you for sharing!
cursed... if you're ever looking for more randomised nonsense you can set science pack galore to randomise its packs. I've got some interesting ones in my save
✅Guns doing gun things
This is good one, but please FINISH AT LEAST ONE TAS and I don't care which one exactly. Zaspar starting any% tas and it's so banger with techs used on that but it's stopped on some after blue science and bro just started do speedruns and default settings tas. Idk why he just dropped any% at mid point, but now I just want to see at least something finished and it will be sooo banger I swear
DS TAS is someone else's project, just using Zaspar's channel for upload. I don't know if/when the any% TAS is continuing, it was great stuff.
нихрена не понятно ноочень интересно
"Hey guys look at my super optimized TAS!" *mines rocks for 20 minutes*
Kidding aside, this is very impressive!
This seed has such a crazy number of coal rocks lol
The wreck assemblers are crazy close to patches, and the north expansion is absurd
At 25:20 approximately you talk about using undergrounds for higher density mining. You could also simply have two lines of power poles on the lines where you have power poles, so that not every belt of output actually needs miners with gaps, as they would be covered from the ones next to them. I'm not sure if I'm explaining this clearly... . is single power pole, : represents two power poles placed approximately like that. MMMMM BBBBBBB M:M:M:M (Power poles, 2 per gap between miners) MMMMM BBBBBBB MMMMM M:M:M:M (Power poles, 2 per gap between miners) BBBBBBB
Liked and subscribed.
Very nice commentary! Are you planning to route this TAS as tightly as any% or DS? Or is it going to be more of a nice segmented run with some TAS APM?
I have a lot of TAS-only strats and plans, but it won't be anywhere near as tight as the any% TAS, there's just too many other things to worry about.
Nice.
How long did it take to plan these 26 minute TAS ? Nice work and great explanations !
This is brilliant. So I had thoughts about this segment of the run. Firstly, because of the slow miners, you are iron-starved at the beginning. Some of the wreck parts drop iron, so they may well be worth the time to grab right away just to get the first few burner miners up faster. More path, much earlier - you have the stone for it. Less wood early - you basically only need it for basic science packs and a handful of wood power polls. I don't think you need to harvest the fish at all. Your shelter produces a little bit of power, which would let you use more of the trash assemblers earlier, and it also has some slots which make it quite good as a sushi assembler box, for example, to handle some of those horrible early game intermediates chains. In a TAS run, you can probably control the sushibox assemblers by hand-feeding critical materials into assemblers. There is a coal rock above the semi-automated labs. You get that really super late. Your bank of 6 coal miners appear to be jammed most of the time. Do you genuinely need 6? Alternatively, harvest and stash the excess to not loose the production, and use it to bootstrap the boiler power plant?
Great observations, I agree full heartedly.
Thank you, yes, I meant to invite comments on people's favourite suboptimality, but forgot. I'd have gone harder on brick paths and wreck parts if I'd realised their impact earlier. Not going back to change that now. I'm not seeing power from the shelter - maybe that's an SE thing? But I have a plan for later, yes. Lots of wood early since I'm anticipating less free time once the bugs pick up. I don't think coal is ever jammed - K2 stacks to 200 - I think we're slightly coal negative over a stockpile so large the last few rocks don't matter, we'll get them eventually. Hopefully the fish won't matter, but I won't have time to get them if they do.
@@splee596 You are correct! It looks like the shelter no longer provides any power. I swear it used to. I'm looking forward to seeing the next segment.,
nice work splee. youre underrated
very cool, thank you!
This is crazy work. It must have taken you quite some time to program the TAS. It's very nice to see factorio TAS. Keep the good work up!
Very relaxing love it … more please :)
i would love to see more. it appeals to the feeling of perfection.
Will you continue this?
There are many many ways this could derail, but the goal is transceiver activation.
I was getting some Edge of Tomorrow vibes with your killing buggs just as they came in while you were walking past :)
Pretty sweet idea.
Go New Zealand 🇳🇿
You should apply for a job on the radio
splee
splee
@@randeg4626 randeg only
@@not_a_shroom7190 not a cheter
Well, I'm happy for your achievement 😂
Congrats.
That's one speedy rocket! Congrats 🎉🎉
I’ve watched close to 476 videos and I’ve seen 719 different ways to start. I did pick up some ideas with grenades that can apply to a number of things in early game. Good stuff. I laughed at “ brain already not working”. I usually start that way. It seems my brain lives spaghetti so it can figure sh*t out in tight spots
I don't have any questions but I'm excited to see the guide, I've tried wave defense loads but always get overrun
where in the run do you feel you are waiting for the game to catch up with you? and i want to see your checklist.
tbh there's no real break till RCUs are running, basically the whole base. It's all a multitasking mess of keeping bots busy, racing belt delay, tracking handcrafting. You don't have to be constantly trading downtime for complexity, but that's one way WRs can happen.
Nice one! Congrats!
casually dropping another WR.....
not day 8 victory, literally unwatchable
well done
copper @39:30 was huge!
You play this game like you're singing your favorite song
nice one ... and good job ... highly entertaining =)
The commentary is so good ❤ Congrats on the new WR!
Well done! I wonder if there's some strat where you cut copper entirely to LDS once it has been fed enough? I'm trying to think of a solution that didn't involve a circuit.
It's tricky, LDS is already the lowest splitter priority. And it's also really tricky to judge with assembler internal buffers etc. Maybe it's just - roll maps with more copper & get up to a full lane asap after respawn.
@@splee596 these things would be easier to judge if we could export the full production data as csv and noodle it with analytics tools
gz man, back to back world records