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RoughnecksSTCfan
Добавлен 15 мар 2011
Days of Carnage: Advance Toward Ilum
Gameplay video showcasing the Days of Carnage mod for Star Wars: Empire at War, Forces of Corruption.
In this video the forces of the Fondor Authority are caught in numerous battles with all the many playable factions of the mod, including the Mandalorians, Rebel Alliance, and Galactic Empire. Smelling weakness in the galactic north, the Mand'alor, Bakura, launches an attack on the FA shipyards at Serenno, while a rebel fleet under Captain Constantine readies to move on Fondor itself. Through bold attacks and fleet maneuvers, Admiral Roland's task force finally manages to break through to the Imperial mining world of Ilum, where FA troops will soon land to secure its deep crystal mines....
In this video the forces of the Fondor Authority are caught in numerous battles with all the many playable factions of the mod, including the Mandalorians, Rebel Alliance, and Galactic Empire. Smelling weakness in the galactic north, the Mand'alor, Bakura, launches an attack on the FA shipyards at Serenno, while a rebel fleet under Captain Constantine readies to move on Fondor itself. Through bold attacks and fleet maneuvers, Admiral Roland's task force finally manages to break through to the Imperial mining world of Ilum, where FA troops will soon land to secure its deep crystal mines....
Просмотров: 26
Видео
Days of Carnage: Ghost of the Rishi Maze
Просмотров 144 месяца назад
Finally got my mic doing a bit better. Still bad - some echoes - but better than it was before. Gameplay of the Days of Carnage mod for Star Wars Empire at War Forces of Corruption, available on Steam. In this episode, the thinly spread forces of the Fondor Authority are forced into several major battles. First, an imperial fleet forays into the Rishi Maze, trying to drive Admiral Setas and his...
Days of Carnage - Roland Secures the North
Просмотров 284 месяца назад
My mic is even more broken in this one. My apologies! Gameplay of the Days of Carnage mod for Star Wars Empire at War Forces of Corruption. Video 2 of my Aftermath of the Clone Wars GC playthrough as the Fondor Authority faction. Episode starts with the defense of Umbara, accomplished, against all odds, by the heroic efforts of the Umbaran militia and local garrison. Former CIS Admiral James Ro...
EAW Mod: Days of Carnage - FA Start
Просмотров 424 месяца назад
Sorry about my microphone - I hadn't configured it properly or something at the time of recording, so there's a lot of odd static and underwater noises when I'm not speaking. This is the beginning of a playthrough of the "Aftermath of the Clone Wars" GC for the Star Wars Empire At War Forces of Corruption mod "Days of Carnage", playing as the Fondor Authority faction. As I currently help develo...
Axis & Allies Uncommon Valor Mod Intro (Northern China - Axis Campaign)
Просмотров 1,1 тыс.2 года назад
A rather short gameplay video of the first mission of the new expanded Axis Campaign in the Uncommon Valor mod for Axis and Allies (2004). I have a rather tough time here as I'm distracted by work ahead and still unfamiliar with the mod balance, but at least my microphone is working again! I just have to adjust the ingame volume some, since you can barely here me over the callouts and alert sou...
Axis & Allies Uncommon Valor Mod Gameplay (El Alamein, Allied Campaign)
Просмотров 5622 года назад
A rather short gameplay video of the first mission of the vanilla Allied Campaign in the Uncommon Valor mod for Axis and Allies (2004). Unfortunately, my built-in microphone seems to be broken, so there is no commentary audio, though I thought there was during recording. Link to the mod: www.moddb.com/mods/axis-allies-uncommon-valor This mod can be a little buggy, unfortunately. I already fixed...
RSTC: The Impossible Escape (Ending to "Stranded")
Просмотров 8 тыс.2 года назад
CAUTION, SPOILERS! From Roughnecks Starship Troopers Chronicles, the Tophet Campaign, episode 12 ("Stranded"). This is a scene that has stuck with me my entire life. The animation quality for this episode is rather below average throughout, but this and the following episode (Of Flesh and Steel) are some of the best-written out of the entire show, and are backed up by amazing soundtracks that r...
RSTC: How Jean Razak Lost His Arm
Просмотров 1,5 тыс.2 года назад
From the Tophet campaign of Roughnecks Starship Troopers Chronicles. While cut off from the rest of the squad after a recon mission gone wrong, Lieutenant Razak tells Private Higgins how he lost his arm during Operation Pest Control. This clip is another example of some of the haunting audio tracks that pop up during the Tophet campaign, which is probably my favorite of the short-lived series.
Axis & Allies Chaos & Conquest Mod: Chinese Gameplay (Random Match) (No Commentary)
Просмотров 1,1 тыс.2 года назад
Some random gameplay with the Chinese faction in version 1.15 of the Chaos and Conquest mod for the Axis & Allies real time strategy game. The Chaos & Conquest mod for Axis and Allies (2004) is a somewhat Command & Conquer inspired mod developed by long-time A&A RTS modder and Uncommon Valor mod co-developer "theharkonnen" over on moddb.com A link to the mod is found here: www.moddb.com/mods/ch...
Axis & Allies (2004) Modding: Abilities
Просмотров 3152 года назад
Possibly the first of many video guides regarding modding the Axis & Allies RTS (A&A) of 2004. This one is concerned primarily with the ability template code and, in particular, ability priority system and how priorities can be affected by damage resistance via check_damage_resistance in order to increase gameplay depth and combat unit intelligence. Link to Axis & Allies (A&A) Mod Discord: disc...
Gizmotron's Axis & Allies User-Mod: Invading Europe
Просмотров 1173 года назад
Sorry for the wait! Was too busy with real life to upload for a while, though this video is actually from much earlier in the month. Here we mop up the rest of the Axis, moving American troops now freed up by the defeat of Japan in the Pacific Theatre across the world to defeat Germany. Mod link: www.moddb.com/mods/gizmotrons-axis-allies-user-mod A&A Mod Installation Tutorial: www.moddb.com/mod...
Gizmotron's Axis & Allies User-Mod: Defeating Japan
Просмотров 1413 года назад
Another episode of gameplay with the Gizmotron Axis & Allies User Mod for the 2004 Axis & Allies RTS. Starting back where we left off in my WW2 mode campaign as the United States of America with Admiral Halsey, we continue our island-hopping advance all the way to the home islands of Japan, eventually knocking them out of the war. Next up will have to be the invasion of Germany. Mod link: www.m...
Gizmotron's Axis & Allies User-Mod: Southern Conquests
Просмотров 833 года назад
We return to another episode of me playing the Gizmotron User Mod for the 2004 Axis & Allies RTS. Continuing my WW2 mode campaign as the United States of America with Admiral Halsey, we fight the Japanese on both the defensive and offensive as we attempt to build up our forces in the South Pacific, for an invasion of the Home Islands of Japan that will probably happen in the next episode. Hopef...
RSTC: Funeral For a Friend
Просмотров 1,4 тыс.3 года назад
From Roughnecks: Starship Troopers Chronicles, the Homefront Campaign (Season 1, Episode 36 "Funeral For a Friend") Another one of my favorite scenes, and again showcasing the series' amazing soundtrack. Hopefully uploading the scene doesn't spoil the show for anyone unfortunate enough to still not have seen it. Lieutenant Jean Razak in Roughnecks was played by the almost totally unknown actor ...
Gizmotron's Axis & Allies User-Mod: USA Pacific Combat
Просмотров 2033 года назад
More footage of me playing the Gizmotron User Mod for the 2004 Axis & Allies RTS. Here we start our WW2 campaign playing as the United States, with Admiral Halsey as our leader. I have to say, I really wish the US was a bit more fleshed out in this mod. As it is, it's perhaps even one of the weaker countries overall, since it doesnt get the buffed military surplus tech or any super strong armor...
Gizmotron's Axis & Allies User-Mod: Soviet Victory
Просмотров 1163 года назад
Gizmotron's Axis & Allies User-Mod: Soviet Victory
Gizmotron's Axis & Allies User-Mod: The War Continues
Просмотров 1153 года назад
Gizmotron's Axis & Allies User-Mod: The War Continues
Gizmotron's Axis & Allies User-Mod: Russian Counter-Offensive
Просмотров 1423 года назад
Gizmotron's Axis & Allies User-Mod: Russian Counter-Offensive
Gizmotron's Axis & Allies User-Mod: Russia WW2 Mode Start
Просмотров 1393 года назад
Gizmotron's Axis & Allies User-Mod: Russia WW2 Mode Start
Gizmotron's Axis & Allies User-Mod: Finishing up with Japan
Просмотров 803 года назад
Gizmotron's Axis & Allies User-Mod: Finishing up with Japan
Gizmotron's Axis & Allies User-Mod: WW2 Mode Japan
Просмотров 1663 года назад
Gizmotron's Axis & Allies User-Mod: WW2 Mode Japan
Gizmotron's Axis & Allies User-Mod: Introduction
Просмотров 1 тыс.3 года назад
Gizmotron's Axis & Allies User-Mod: Introduction
Axis & Allies Starship Troopers Mod: Mission 5: Relief of Sakhalin
Просмотров 3063 года назад
Axis & Allies Starship Troopers Mod: Mission 5: Relief of Sakhalin
Axis & Allies Starship Troopers Mod: Mission 4: Paris Counter-Offensive
Просмотров 2203 года назад
Axis & Allies Starship Troopers Mod: Mission 4: Paris Counter-Offensive
Axis & Allies Starship Troopers Mod: Mission 3: Holding the Line
Просмотров 2033 года назад
Axis & Allies Starship Troopers Mod: Mission 3: Holding the Line
Axis & Allies Starship Troopers Mod: Mission 2: Surprise Attack (Part 2/2)
Просмотров 1,5 тыс.3 года назад
Axis & Allies Starship Troopers Mod: Mission 2: Surprise Attack (Part 2/2)
Axis & Allies Starship Troopers Mod: Mission 2: Surprise Attack (Part 1/2)
Просмотров 4103 года назад
Axis & Allies Starship Troopers Mod: Mission 2: Surprise Attack (Part 1/2)
Axis & Allies Starship Troopers Mod: Mission 1: War Games
Просмотров 1,6 тыс.3 года назад
Axis & Allies Starship Troopers Mod: Mission 1: War Games
Axis & Allies Playthrough: Part 24, Invasion of Hawaii
Просмотров 434 года назад
Axis & Allies Playthrough: Part 24, Invasion of Hawaii
Axis & Allies Playthrough: Part 23, Assault on Midway
Просмотров 204 года назад
Axis & Allies Playthrough: Part 23, Assault on Midway
I still remember this part, saw it as a kid and had to leave for the school bus after he blew up the landmine. I wish they played the show an hour early, it always played when I had to leave for school.
This show looks damn awesome 👏 😻
Yo why the video resolution so low???😂
Man, its like 15 years or more since i watched this series. This is the only scene i remembered
Just found out about the mods! Amazing!!!
Yo more of this!
I made some research about the Soundtrack and i found this one in Spotify Meditation - Original Mix (Kek'star)
Core memory unlocked....
great content - Roland
great video words - roland :D
FOR MANDALORE!
This summoned the 90s kids
I think of this robot screaming roughnecks ho like once every three years. I'm almost forty.
I really dont care for animation like this but that being said while it does look familiar i get this feeling that this little series was better than the actual films
It was.
hi congratulations for the video, I wanted to ask you about this mod, does uncommon valor have any graphic bugs? I would like to install it on my old PC with Windows XP operating system. Thanks for the reply.
Graphical errors are unfortunately not uncommon in the mod - several show up within this very video. That said, the developer still works on and fixes the mod over on ModDB.
Good job but is there a way to improve ai of like in game you have computer controlled friendly but computer ai is really stupid. Could you sort this out to improve ally ai
Chas was such a sweet idea for roughnecks. Kinda wish they kept him around more or had more of them show up but I get not wanting the power creep there
Best mod i played
I see myself reading these stats of units all the time too lol
If i remember correctly, Some motorrifle squad in show, on the earth in home front compaing, had their own XM 550 (CHAS) UNIT I Think meybe that model was just a test of the new robotic technology. But the second one has survived, and remained as complete crewmate for that squad🧐🤔🤔🤔
{Country roads begins playing}
"I...was never alive."
“I was never alive”. What a G.
This episode, and the episode of Dinobots where the raptor guy goes on a one man war path and sacrificing himself to save everybody. These two episodes shaped my view of a what a good person is. And both were fucking robots. Great.
Ironically this was the first episode I watched as a kid and being a super fan of the movie I made it a point to get home at exactly 330 from school so I could watch every episode. I taped as much as I could and I’m still sad we never got the final closure of the earth campaign. Here’s hoping one day they resurrect this series and start over but more importantly finish it
CHAS was a roughneck, he believed and that's what mattered. A warrior is a warrior when made of flesh and blood or metal and wires. I loved this show as a child!
This is an interesting mod, like damn :y Glad I found this gem of a game hehe! Btw, if it's no hassle, but how do you install the mod, and do you need the installable version of the game, or is the preinstalled version OK to mod?
Any version should be fine to install mods on or make mods of your own. As for installation, the developer of Uncommon Valor recommends it be installed in the game's folder. Instructions were included, to my knowledge. Be aware it is a very large and finicky mod. If it does not suit your fancy, I'd recommend trying a different, smaller mod before giving up on the scene entirely.
This is easily one of my favorite series of all time. A lot of the animation still holds up today in my opinion (which I guess is quite unpopular as the general consensus is that the animation is bad but I do not feel that way! It was simply hits in its infancy and this show was way ahead of its time!). This series feels cinematic and often, larger than life. It was amazingly written and the voice acting is wonderful as well. It left a huge impact on my childhood (I caught a few of the episodes live at around 6:30AM on a few weekday mornings at age 7) and I still revisit this often and usually do an annual rewatch or five haha! I just love this show. Some of the visual effects are still ahead of their time as I’ve yet to see anything this good and artistically crafted in any other animated show EVER! It’s amazing as this series was created in early 1999 and completed its airing in the year 2000, going on 23-24 years ago as I write this. This show was lighting in a bottle and the pure craft of this series has yet to be replicated in my opinion. Thank you for posting these clips (I have the entire series on individual DVDs, including the last one Trackers with the space battle and four clip shows), but have yet to download them onto a PLEX server or something similar so that I can stream away from the DVDs/physical media. This show is a very well HIDDEN GEM. I imagine sometime eventually it will be rediscovered by Starship Troopers fans and have its hay-day again. I know there are still avid fans of this show but only among a small circle on the screen Internet. Also, a warm thank you to the creators of this show for bringing us the BEST Starship Troopers media out there! -With Love, a life-long fan.
Really wish they had released an official ost for this show
/loktar ogar victory or Death!
CHAS - true sigma bro
Is the AI in this mod any different than the base game? I loved this game as a kid but coming back as an adult it's a little frustrating to watch the AI basically rove around with single regiments or massive blobs rather than attempting to create a front line, flanking, or making maneuvers like that.
The AI is somewhat improved, at least. I'm not entirely sure that it really changes its tactics much, but it might be the case. Having worked with the AI some myself in my own mods I can certainly say that some changes like the tank HP increases probably increased the AI's perceived CV/'Combat Value' of those units, and may encourage less blobbing. It is a very large, expansive mod in any case, and though I myself do not much enjoy playing it (given I do not agree with how it is balanced) it has certainly acquired a fanbase all of its own. Worth a try, I'd say.
Have you tried this AI mod?: www.moddb.com/games/axis-allies/downloads/aimod1 I'm not sure I've played with it, but it sounds like this AI mod on the old fan website that was pretty challenging.
Wow, it really feels like respawn nearly 1:1 copied this scene for BT in Titanfall 2. Right down to the guy being thrown by the robot
It's really great to see someone still playing the game :'))
Why didn't they just put a rock on the mine.
What I always noticed about this scene was that there's a corpse of a Blister Bug among the dead after Razak's trauma. It implies they were on Pluto during Operation Pest Control and that explains how Jean knew what Blister Bugs were in order to explain them to Higgins later on Tophet. I know it's probably just an animation error but I like to think there's a deeper meaning behind it showing us just how much of a veteran Razak really is.
An amazing halo like show i watched as a kid. Love the selflessness it taught in this part. Great times!
that's really cool to see!
A marauder that thinks on its own. 👍
Thank you for uploading this.
I'd like to upload a few more clips later - there are some already up on my channel besides this one if you'd like to check them out, scenes that I always liked or found signifigance in back when I first watched the show.
ขอเต็มเรื่องหน่อยครับ
"I was never alive." got me, even when I was a kid.
Hello. Tell me how to change the characteristics of units. Their firepower strength and composition in the group.
I'll see about producing a video on this subject over the next few days.
@@RoughnecksSTCfan It will be interesting :)
Did you ever fix the pink and red boxes? My version has them as well and it's really jarring.
Yes, at least the ones in this mission. Pink is typically a texture loading error (like, model trying to load two different textures for one mesh, not something vanilla A&A does) and red boxes are missing model (usually unit file pointing to wrong folder). At one point I think I uploaded a fix for these specific issues here somewhere. Edit: if you look in the other comment thread on this episode, I uploaded a fix.
hey man great video, i installed the mod and all the assets seem to be available in the game but i cant get the new campaign missions to pop up. how did you do it?
What file did you install? I think this is just the basic 5.0 version, but its been a long time since I downloaded it myself, so maybe they're not in there. If you want I can just upload the whole Campaigns folder somewhere, but I'm a bit surprised they wouldn't already be in. At the risk of suggesting something obvious, did you scroll down when in the campaigns screen?
@@RoughnecksSTCfan i installed the 5.0 version. i added the data and video folder like it told me to my existing axis and allies file. and everything shows up except the campaign missions. if you could upload it somewhere that would be amazing. would i just add the to the same file i added the data and video to? appreciate the quick response.
@@joeshiesty7121 Yeah, it would just be as simple as merging a Data folder I give you with your own Data folder. It'll have a /Campaign and /Maps folder inside. I'll try to do this in about 30 minutes and post the link here if I can. Google drive, probably.
@@RoughnecksSTCfan okay and i would download both campaign and the maps correct?i appreciate it! would you mind if i posted gameplay of this too?
@@joeshiesty7121 I wouldn't mind at all! I love seeing more gameplay of this game, especially modded gameplay. I may even subscribe. In the mean time, here's a link to a RAR archive with the Campaign files and associated Maps. Note I also added in some of my bugfixes including the missing models and texture paths in this video, and the banner icons and minefield fixes mentioned in the video: drive.google.com/file/d/18Lqa-Xj9f4Bcyt3X5RVM7l5GZOF1KoS0/view?usp=sharing Just unpack the winrar archive and then copy or cut and paste the entire thing into your modded Data folder (or just the Maps and Campaign files, if you wish.) That should be all you have to do. I hope this was helpful! I will say: I am not the hugest fan of this mod. While the sheer scope and scale of it impresses me and I am a big fan of the modders' work overall, the balance at times feels a bit questionable and there is so much content that chasing and fixing bugs is pretty difficult for me to do. If you're new to playing mods for this game, and don't particularly enjoy this one, give another a chance before going off A&A mods altogether.
the allied ai never fails to disappoint... always useless, i hate when they treat their buildings as recon units. also, rommel actually fights back this time lol, you have to build a lot of valentines to kill those panzer I/II regiments quick and matildas to tank the flak88
Thanks, I actually have another UV vid coming out today that I'd love to get your advice on too - the Axis Northern China mission. I'm not sure how to approach ot given how easily killed infantry are in the mod.
@@RoughnecksSTCfan if i remember well the strategy that i used to complete this mission was separated by 3 phases, 1st phase being the most important one. 1st phase is composed by building up your HQ regiments and establishing a defese on the bridge of " city center " ( the fist city that follows the train rails ) after that you can move south to tsun-hua and then to the fist city on the west part of tsun-hua, there you will find some chinese HQ regiments that you have to destroy, destroying those HQ will conclude the 1st phase. the orden of HQ that you have to build on the start of the mission is: infantry HQ, industrial HQ, mechanized HQ, then research military surplus and sniper tech, armor HQ. for the defense of the bridge you can use 2 mortar infantry, 2 sniper infantry, for the 1st push south use 2 tanket, 1 mechanized infantry, 1 mechanized ant air. the secret of this phase is speed, you have to do all of this before the chinese can mass produce panzer 1 and cv3 tankettes, for that remember to spam the land lease ability of your general, use the retreat ability to move quickly but keep you regiments on the attack stand
@@RoughnecksSTCfan 2th phase is the battle for the center of the map, for that you will need at least 2 battle groups, composed of: 2 chi-ha regiments, 2 armor/anti tank regiments, 1 anti air regiment, and one more unit that can be another anti air or anti tank, whatever you like. you can also build 8 regiments of type 96 150mm artilhary and divide then on 2 groups, each artilhary group accompanying 1 battle group for fire support. dont let the chinese gain too much experince on their units, always try to destroy then, but also try to keep your regiments alive so they can get levels, when the chinese are retrating remember to use the retreat ability to get close to them, so when they stop runing you will be right on top and can eliminate their units easily. remember to pause the game too when giving all those orders during battles, the map is big and you are using lots of regiments, it can get very overwherming dealing with mutiple battles at once
@@RoughnecksSTCfan 3rt phase is just the final push for the chinese main base. just move south and capture the cities/factures there, and then go south-west all the way to the west border of the map, there will be a lot of chinese HQ and Air base on those parts of the map
Can you make a playthrough of this game with the uncommon valor mod campaign?
That's a good idea. I'll see if I can start one this weekend.
@@RoughnecksSTCfan great. there's a lot of cool missions on the new campaign, like: dieppe raid, eben emael for the germans, battle of Shanghai for the japanese. even the original campaign have some new touch, like the guadalcanal battle, now you have to deal with the japanese fleet, and the battle of berlin is just impossible to complete :v
@@EddyRichtofen I've set a video of the first El Alamein mission (vanilla Allies campaign) to upload tomorrow morning. My microphone doesn't really seem to be working anymore, for some reason, but I'll do some videos of other UV stuff afterwards anyway.
The macho saxophone multivariately overflow because tabletop quantitatively start anenst a sleepy veterinarian. flat, obsolete budget
It always threw me off that Chas was this great and in later episodes they had some sitting as guards and were completely useless
I love how Doomguys armor in Doom 64 looks so similar to the MI's armor in this show.