Hoax Games
Hoax Games
  • Видео 51
  • Просмотров 121 771
uAim - Vehicle Turret Tutorial
Get uAim for Unreal Engine on FAB: www.fab.com/listings/4c289ccb-a859-40c5-83bb-4a02ddc3e49c
Просмотров: 26

Видео

uAim - Animated Custom Turret Tutorial
Просмотров 3921 час назад
Get uAim for Unreal Engine on FAB: www.fab.com/listings/4c289ccb-a859-40c5-83bb-4a02ddc3e49c
uAim Turret Customization Tutorial
Просмотров 1921 час назад
Get uAim for Unreal Engine on FAB: www.fab.com/listings/4c289ccb-a859-40c5-83bb-4a02ddc3e49c
uAim Video Documentation
Просмотров 79День назад
0:00 uAim Installation 3:16 Getting Started 14:22 Blueprint Lock-On Integration for Player Character 24:42 C Lock-On Integration for Player Character 52:55 uAim Lock-On Component Main Features 1:04:35 using uAim on Unreal 5.3 and lower Turret Customization Tutorial: ruclips.net/video/Rw511cAl63Y/видео.html Animated Custom Turret Tutorial: ruclips.net/video/tHgs4aDH7ms/видео.html Vehicle Turret ...
Advanced Lock-On Targeting and Prediction System - uAim
Просмотров 39День назад
Get uAim for Unreal Engine on FAB: www.fab.com/listings/4c289ccb-a859-40c5-83bb-4a02ddc3e49c
#devlog Captain Carnage Update: Save Game + Stats View + More
Просмотров 903 месяца назад
Wishlist Captain Carnage on Steam: store.steampowered.com/app/2240950/ Get iStep for Unity: assetstore.unity.com/packages/tools/animation/istep-215843?aid=1101loZbm
New Buildings + Exploding Barrels
Просмотров 584 месяца назад
Wishlist Captain Carnage on Steam: store.steampowered.com/app/2240950/ Get iStep for Unity: assetstore.unity.com/packages/tools/animation/istep-215843
600+ Wishlists on Steam + Dev Update
Просмотров 644 месяца назад
Wishlist Captain Carnage on Steam: store.steampowered.com/app/2240950/ Steam Capsule Artist: www.igino.net/
385 Wishlists on Steam in the first week (Captain Carnage)
Просмотров 2266 месяцев назад
Wishlist Captain Carnage on Steam: store.steampowered.com/app/2240950
Captain Carnage Announcement Trailer
Просмотров 6 тыс.6 месяцев назад
Wishlist Captain Carnage on Steam NOW: store.steampowered.com/app/2240950
iStep - Footstep Sounds with Ground-Type Recognition
Просмотров 21610 месяцев назад
In this video tutorial i am explaining how to configure iStep to play different footstep sounds depending on the underlying ground type. iStep: assetstore.unity.com/packages/tools/animation/istep-215843?aid=1101loZbm
iStep Tutorial: Creating Footstep Effects
Просмотров 381Год назад
In this video tutorial I explain how to create custom footstep effects using the interfaces that iStep provides. I know this is a very long and difficult tutorial and I hope it doesn't confuse you too much. Don't worry though because this is the most difficult tutorial from the list ;). Get iStep on the Unity Asset Store: assetstore.unity.com/packages/tools/animation/istep-215843?aid=1101loZbm
Ludum Dare 53 Compo: The Beer Street
Просмотров 235Год назад
This is my first ever compo the game was made for the Ludum Dare 53 event. I hope you like what I achieved in 48 hours (worktime was about ~14 hours). Compo-Link to the game: ldjam.com/events/ludum-dare/53/the-beer-street
Hoax News Alpha Trailer 1
Просмотров 304Год назад
Hoax News is a hack and slash action game featuring conspiracy theories and dark humor. You play as agent Trolland Dumb and try to solve various conspiracy theories in an action packed advanture. You can download the playable alpha from itch.io: hoaxgames.itch.io/hoax-news
Unity 2023 Graphics Showcase
Просмотров 9 тыс.Год назад
Download-link to the playable demo: drive.google.com/file/d/1p8YHEXYb-u4pW4CjC50iuKigUvuNlZ75/view?usp=share_link Environment asset pack: assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1101loZbm Character asset: assetstore.unity.com/packages/3d/characters/humanoids/humans/viking-raider-186370?aid=1101loZbm iStep: assetstore.unity.com/packages/tools/anim...
Project HX23 made with Unity 2023
Просмотров 629Год назад
Project HX23 made with Unity 2023
Unity Breaking News February 2023
Просмотров 284Год назад
Unity Breaking News February 2023
Unity Devlog #2
Просмотров 2,2 тыс.Год назад
Unity Devlog #2
Unity Devlog #1
Просмотров 3,4 тыс.Год назад
Unity Devlog #1
Unity Asset Review - Steam City
Просмотров 181Год назад
Unity Asset Review - Steam City
FREE SHADER GRAPH FOR URP
Просмотров 268Год назад
FREE SHADER GRAPH FOR URP
Unity Breaking News 2022-12-20
Просмотров 2,3 тыс.Год назад
Unity Breaking News 2022-12-20
Hoax News Announcement Teaser
Просмотров 267Год назад
Hoax News Announcement Teaser
URP Distortion Shader with Support for Transparent Objects
Просмотров 3,7 тыс.2 года назад
URP Distortion Shader with Support for Transparent Objects
iStep Animation Rigging Integration Tutorial
Просмотров 9192 года назад
iStep Animation Rigging Integration Tutorial
Unity Tutorial: VRoid Studio + iStep Integration Part 2
Просмотров 3282 года назад
Unity Tutorial: VRoid Studio iStep Integration Part 2
Unity Tutorial: VRoid Studio + iStep Integration Part 1
Просмотров 3712 года назад
Unity Tutorial: VRoid Studio iStep Integration Part 1
iStep + Invector Integration Tutorial
Просмотров 9422 года назад
iStep Invector Integration Tutorial
iStep + Emerald AI + Custom Character Integration Tutorial (Detailed)
Просмотров 8902 года назад
iStep Emerald AI Custom Character Integration Tutorial (Detailed)
iStep + Synty Studios Character Setup Tutorial
Просмотров 9552 года назад
iStep Synty Studios Character Setup Tutorial

Комментарии

  • @pedroelautor514
    @pedroelautor514 5 дней назад

    What’s up, I was wonder if you can help me with istep on my project. I had it up and running, everything worked as it should, but suddenly I can’t hear the footsteps anymore? I changed nothing and that just happened. Any help is appreciated. Thank you.

    • @hoax-games
      @hoax-games 5 дней назад

      did you try debugging it? check if your events are configured properly in the FootIK script and check your EffectsPlayer settings. Technically it should be easily debugable where the issue comes from :). Best regards, Kreshi.

    • @pedroelautor514
      @pedroelautor514 4 дня назад

      @@hoax-games Thanks for the quick response, I fixed it. For some reason the footik got unchecked from the base layer. Thank you for your work!

    • @hoax-games
      @hoax-games 4 дня назад

      @@pedroelautor514 I see. maybe some Unity serialization issue or so. Great that you fixed it :). Best regards, Kreshi

  • @Intranduan
    @Intranduan 10 дней назад

    Nice :)

    • @khurum
      @khurum 10 дней назад

      Why he Uses UNREAL

    • @hoax-games
      @hoax-games 10 дней назад

      @@khurum because I do multi-engine game dev :)

  • @SynergeticBoy
    @SynergeticBoy 10 дней назад

    Does it work with rigidbody character controllers?

    • @hoax-games
      @hoax-games 10 дней назад

      Yes, iStep works with all Character Controllers - iStep only requires your Mesh to be imported as type humanoid :). Best regards, Kreshi

  • @santozard
    @santozard Месяц назад

    Which volumatic light assets you are using?

    • @hoax-games
      @hoax-games Месяц назад

      @@santozard no asset, just unity HDRP :)

    • @santozard
      @santozard Месяц назад

      @@hoax-games Thanks for responding. So I think this can not be used for mobile?

    • @hoax-games
      @hoax-games 4 дня назад

      @@santozard I missed your answer lol. It depends if the mobile device supports these features. APV is supported in URP now too so maybe you can get close quality to that even with URP. Best regards, Kreshi

  • @baesi4382
    @baesi4382 Месяц назад

    You are the inspiration for indie developers

    • @hoax-games
      @hoax-games Месяц назад

      Thanks a lot! :) Best regards, Kreshi

  • @davidpv4998
    @davidpv4998 Месяц назад

    I can confirm this works on URP 14 (Unity 2022.3.46f), and gotta say it, works like a charm! Im also using Enviro 3 and this shader correctly renders after fog and volumetric clouds, it looks awesome!

  • @jakeblum907
    @jakeblum907 Месяц назад

    well... this is quite simple to make so dont need to pay 15€

    • @hoax-games
      @hoax-games Месяц назад

      You underestimate the extent of iStep. It's a very advanced foot and body placement solution with AAA quality. Best regards, kreshi

  • @Bushido_Cat
    @Bushido_Cat Месяц назад

    Это не сложно сделать, это называется инверсивная кинематика. Можно с помощью локальный осей преобразовывать положения конечностей под положения плоскости, получая данные через рейкастинг. Все как 2+2, все на много проще чем кажется 😎

    • @hoax-games
      @hoax-games Месяц назад

      iStep is way more than just simple IK. iStep is a premium AAA foot placement solution that solves tons of edge-cases ;). Best regard, Kreshi

  • @vexicution5533
    @vexicution5533 2 месяца назад

    This game looks sick, I have some questions: Will this come out on the ps5? Will you sell physical copies? Will we have the ability to change our appearance? Will you be able to replay missions? (like on the menu screen) How long have you developed this? What inspired you to make your game a mix of a hack & slash and a third person shooter?

    • @hoax-games
      @hoax-games 2 месяца назад

      Hi and thank you for your questions! 1) PS5 - I will keep the answer super simple, even though the answer is super complex: at this point in time there is a 50% chance that it will :). 2) Physical copies - can't say yet. 3) Appearance changes - only to a small degree. 4) Replay missions - absolutely! 5) Development time - about 10 months, but this also includes learning UE5. 6) Inspiration - I love this genre mix since I played "Bid For Power" for the very first time when I was still a teenager :).

    • @vexicution5533
      @vexicution5533 2 месяца назад

      @@hoax-games Thanks for answering my questions. I like the idea of a mix of hack & slash and 3rd person shooting, there are two games that did what you are doing (devil`s third and wanted: Dead) but unfortunately based on what ppl think those games were not great, who knows your game could be better then those and if your game has it to where you can pull off multiple combos you are already winning. If you want some inspirations I suggest you look up those games I mentioned. Whether it comes on ps5 with physical copies or not (but I highlight suggest you do) I appreciate you making a hack & slash game, more so for the fact that you`re also adding 3rd person shooting in it too. The developer of Wanted: Dead wanted to pave the way for a new sub-genre of H&S/TPS games to be made and I'm glad to see you`re doing that whether you realise it or not. H&S games have been in the decline for some years but thanks to developers like you making your own games they are making a comeback I have a list of over 10 H&S games that are either out now or currently in development. Just focus on making your game as fun and sick as possible and you will be raking it in, what you have now is already good, just keep at it. Lastly just for something for you to think about, the developer of Steller Blade said that it is important for the back of the character to look better than the front of the character.

    • @hoax-games
      @hoax-games 2 месяца назад

      ​@@vexicution5533 I do own Wanted: Dead. It's kind of a cover shooter with fancy melee moves. Captain Carnage is more action focused - you can play more aggressive. Sounds like you could give valuable feedback - if you want, you can join my Discord channel: discord.gg/2ZzYcUemfa

  • @Rhymez15
    @Rhymez15 2 месяца назад

    Ia this a complete character controller?

    • @hoax-games
      @hoax-games 2 месяца назад

      @@Rhymez15 the shown CharacterController is included for showcasing purposes in the demo content of iStep. So while you will get full access to it with iStep, it is not what I sell. What I sell and what the product is really about is the AAA footplacement solution called iStep 😁. Hope this info helps! Best regards, Kreshi

  • @Greenbananas-gr7th
    @Greenbananas-gr7th 3 месяца назад

    looks to be a great asset. The video however is very hard to understand and disorganized.

    • @hoax-games
      @hoax-games 3 месяца назад

      @@Greenbananas-gr7th thanks for your feedback - I absolutely agree, the asset is way higher quality than my videos :D. Best regards, Kreshi

  • @Lanthiren
    @Lanthiren 3 месяца назад

    why are the audio sources generated on runtime?

    • @hoax-games
      @hoax-games 3 месяца назад

      the audiosources are dynamically generated and pooled to be used without limitations when playing multiple audio files very close after one another :). best regards, Kreshi

  • @resistancefighter888
    @resistancefighter888 3 месяца назад

    Does it work in 2D?

    • @hoax-games
      @hoax-games 3 месяца назад

      no it does not support 2D. only 3D meshes and 3D humanoid characters :). Best regards, Kreshi

  • @ReinhardJung-p9e
    @ReinhardJung-p9e 3 месяца назад

    nice 😊

  • @maris.2505
    @maris.2505 3 месяца назад

    Would we be able to get a closer look to the shader graph version you made? I would love to see it!

    • @hoax-games
      @hoax-games 3 месяца назад

      There is a download link in the description :). Best regards, Kreshi

    • @maris.2505
      @maris.2505 3 месяца назад

      @@hoax-games When i tried opening it though it only opened on visual the generated code! That's why i was asking about the shader graph itself!

    • @hoax-games
      @hoax-games 3 месяца назад

      @@maris.2505 So if you import the *.unitypackage file into your Unity project, you will find a file named "DistortionShaderGraph" in the folder "_HoaxGames/Distortion/DistortionEffect/". From that I generated the "DistortionShader" shader, which is also in the same folder :). Best regards, Kreshi

    • @maris.2505
      @maris.2505 3 месяца назад

      @@hoax-games Oh my god, somehow importing the package i apparently missed importing part of the files! Thank you so much!! I highly appreciate all the responses coming from you!! Keep up the great work!

  • @khurum
    @khurum 3 месяца назад

    HI, how did you get the foot placement so smooth yet quite accurate?

    • @hoax-games
      @hoax-games 3 месяца назад

      @@khurum thanks for the positive feedback 😁. I invested a lot of time into the algorithms and solved a lot of edge cases :). Best regards, kreshi

  • @ReinhardJung-p9e
    @ReinhardJung-p9e 4 месяца назад

    so cool 👏

    • @hoax-games
      @hoax-games 4 месяца назад

      @@ReinhardJung-p9e thank you! :D

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 4 месяца назад

    Good work!! 🤟

  • @JacksonAcademy1
    @JacksonAcademy1 4 месяца назад

    Looks amazing!

  • @__mart__-xk8kk
    @__mart__-xk8kk 4 месяца назад

    suicide squad 2 ?

    • @hoax-games
      @hoax-games 4 месяца назад

      Haha :D. There are some similarities here and there ;). Best regards, Kreshi

  • @JacksonAcademy1
    @JacksonAcademy1 4 месяца назад

    You are amazing! Thanks for the help on your discord server, I am Sully btw

    • @hoax-games
      @hoax-games 4 месяца назад

      Thanks a lot for the positive feedback Sully! :D Best regards, Kreshi

  • @cavesoflore732
    @cavesoflore732 4 месяца назад

    I tried this out today in Unity 6, and it no longer works. There were some obsolete lines that I had no alternative for (with my level of understanding). It would be awesome if you could do a video on using this in Unity 6. If only shadergraph was able to capture screen alpha by default!

    • @hoax-games
      @hoax-games 4 месяца назад

      My focus has switched a lot towards the development of Captain Carnage, so I will probably not look into the Unity 6 changes any time soon. Best regards, Kreshi

  • @RaikageV
    @RaikageV 4 месяца назад

    Thank you for this, I was wondering how it works with different terrains. : )

  • @vaibhavjaiswal799
    @vaibhavjaiswal799 4 месяца назад

    Awesome. Which engine are you using?

    • @hoax-games
      @hoax-games 4 месяца назад

      Thanks! For this game I am using Unreal 5. Best regards, Kreshi

  • @ReinhardJung-p9e
    @ReinhardJung-p9e 4 месяца назад

    very nice 💥

  • @1playfair
    @1playfair 4 месяца назад

    Hi I just brought Istep today and it did immediately make my character come to life more. I’m still trying to find the right setting. At first when I put the script in my character was bouncing up and down thousands of times about a foot off the ground. I realized I may have his collider might be too tall and shortened it and that fixed it. But then he could no longer walk up on to steps I created that he could walk on perfectly before I changed that collider height. I’m trying to play with the settings to find the right spot where it will work for both my terrain with mesh colliders and steps that might have box collider is triggers. Plus have it not make one of his foot in crouch animation be off of the ground. If I fix it to work on steps it throws off the ground and he bounces and crouching looks shaky and weird. If I fix the ground and crouching somewhat he can’t walk up steps. I’m sure I’ll figure it out.

    • @hoax-games
      @hoax-games 4 месяца назад

      Hi! Check out this forum post for good Invector settings: forum.unity.com/threads/istep-premium-foot-placement-solution.1267076/page-3#post-8917970 also make sure you configure your Collision Layer Mask properly :). Best regards, Kreshi

  • @1playfair
    @1playfair 4 месяца назад

    thank you and thanks for going over setting up the foot sounds

    • @hoax-games
      @hoax-games 4 месяца назад

      you are welcome :). in regard to foot sounds you should probably watch this video too, because it comes with a lot more features than you might think: ruclips.net/video/1H_Q63Xs_6Q/видео.htmlsi=oF2IyI9DZlGvBU9i Best regards, Kreshi

  • @1playfair
    @1playfair 4 месяца назад

    thank you for this!! great vid

  • @AdhamRas
    @AdhamRas 4 месяца назад

    Can I do that in godot?

    • @hoax-games
      @hoax-games 4 месяца назад

      iStep is currently only available for Unity :). Best regards, Kreshi

  • @berkekadircelik6282
    @berkekadircelik6282 5 месяцев назад

    I fucking love you. This exact thing was driving me crazy

    • @hoax-games
      @hoax-games 5 месяцев назад

      glad it helped you :) :)

  • @puffyquail
    @puffyquail 6 месяцев назад

    u hav a typo on the steam store listing: "a sarcastig superhero"

    • @hoax-games
      @hoax-games 6 месяцев назад

      Thanks for pointing this out! I had this typo somehow on several points :D. Best regards, Kreshi

  • @brunskiy
    @brunskiy 9 месяцев назад

    Brilliant!

  • @decoyminoy
    @decoyminoy 11 месяцев назад

    This plugin keeps getting better and better! Thanks for the update. Looks solid so far!

  • @GamingWithMitOfficial
    @GamingWithMitOfficial 11 месяцев назад

    How to add istep in unity

    • @hoax-games
      @hoax-games 11 месяцев назад

      You have to buy it from the unity asset store and then import it using the package manager :). Best regards, Kreshi

  • @lordfrazao1026
    @lordfrazao1026 11 месяцев назад

    Hi, does iStep work with multiple colliders? I'm going to make a character controller using the CC component as the central collider (in the character's torso) and other colliders for the limbs.

    • @hoax-games
      @hoax-games 11 месяцев назад

      Yes it does. Just make sure the colliders are configured to a layer that iStep ignores :). The layers to which iStep reacts to can be configured within iStep ;). Best regards, Kreshi

  • @robertvalentic4939
    @robertvalentic4939 Год назад

    Render pipeline?

  • @ronanati7611
    @ronanati7611 Год назад

    Just enabling this render feature causes massive error loops in my case, anyone else experienced this perhaps? using unity 2022.3, i really want to make this work!

    • @hoax-games
      @hoax-games Год назад

      I didn't experience any issues, but i also didn't test it with the version you were using 😁. Best regards, Kreshi

  • @pussykiller1406
    @pussykiller1406 Год назад

    doesn't work for VR

    • @hoax-games
      @hoax-games Год назад

      that's probably because of the custom GrabPass feature - it probably doesn't support VR and would need an update for that I guess. best regards, Kreshi

  • @dennis8524
    @dennis8524 Год назад

    Best foot placement system in Unity store. Thank you for all the updates and improvements of this asset since its release. Question for the developer: is it possible for you to add a parameter to the inspector which will control the leg stretching (as Unity IK system stretches the legs by about two inches). Or is it possible to tun OFF the stretching? It really looks bad on some chars.

    • @hoax-games
      @hoax-games Год назад

      Hi Dennis, thank you for the positive feedback :). Have you tried out "Compute Ik Hint Position Strategy" set to "BONE_BASED"? Independently from stretching, this option could technically improve your IK behaviour (I personally recommend it). Now back to your question - the correct way to fix stretching issues in Unity (it is independent from iStep) is to open the Avatar settings menu of your character (select your Avatar -> Configure Avatar. Alternatively: select your mesh -> Rig -> Configure) then go to the "Muscles & Settings" tab and adapt "Leg Stretch" to your needs. Sometimes adapting Upper/Lower Leg Twist and/or Feet Spacing can improve your final animations too. There is also the option "Translation DoF" which - depending on your rig/character could improve your final results as well :). Hope this information helps ;). Best regards, Kreshi

  • @gamoe
    @gamoe Год назад

    wow

  • @rsplayz7777
    @rsplayz7777 Год назад

    looks goodş. what do you think about UE vs Unity graphics wise. Could Unity look good in some aspects as much as UE? Now I know its not about engine... but sometimes its about engine, you need models lightning etc but lets not get into that we all know UE base look is so much better.

    • @hoax-games
      @hoax-games Год назад

      If it is about baked lighting I think they are pretty even. If it is about dynamic lighting UE has some advantages over Unity at the moment. Dynamic APV is already in progress according to Unitys roadmap so this gap should close very soon - probably this year :). There is also raytracing for both engines with which you can improve lighting conditions without baking but that's a topic for its own I think :D. Best regards, Kreshi

  • @marcusmarcus4765
    @marcusmarcus4765 Год назад

    How can I do this for built in rp?

    • @hoax-games
      @hoax-games Год назад

      The provided solution sadly won't work for Build-in RP. You will have to search for some older tutorials on the net to find a solution for BIRP. You can also try to check out this: assetstore.unity.com/packages/vfx/particles/particle-pack-127325#description and this: assetstore.unity.com/packages/vfx/particles/legacy-particle-pack-73777#releases If you are lucky, it contains a distortion shader for BIRP :). Best regards, Kreshi

  • @daibreakgaming6050
    @daibreakgaming6050 Год назад

    Does this work for Rigidbody's as well?

    • @hoax-games
      @hoax-games Год назад

      @daibreakgaming6050 you mean like a character controller that uses a Rigidbody instead of unitys build-in CharacterController component? Yes, iStep works with any kind of character controller - the only requirement it has is that the character has to be imported as type humanoid :). Best regards, Kreshi

    • @daibreakgaming6050
      @daibreakgaming6050 Год назад

      @@hoax-games yes, that's what I mean. Okay, sounds great! Thank you so much

  • @jenniferroth7824
    @jenniferroth7824 Год назад

    OMG its perfect! Thank you for posting this!

  • @Drmelv0131
    @Drmelv0131 Год назад

    Is that msi afterburner for fps ?

    • @hoax-games
      @hoax-games Год назад

      No, I am using Graphy: assetstore.unity.com/packages/tools/gui/graphy-ultimate-fps-counter-stats-monitor-debugger-105778?aid=1101loZbm . Best regards, Kreshi

    • @Drmelv0131
      @Drmelv0131 Год назад

      @@hoax-games thank you. It work for unity 2022 ?

    • @Drmelv0131
      @Drmelv0131 Год назад

      @@hoax-games hdrp and urp

    • @hoax-games
      @hoax-games Год назад

      @@Drmelv0131 yes it does :)

    • @hoax-games
      @hoax-games Год назад

      @@Drmelv0131 Graphy works for HDRP, URP and BIRP :)

  • @RainOn2SunnyDay
    @RainOn2SunnyDay Год назад

    hi, do you have a demo scene for download?

    • @hoax-games
      @hoax-games Год назад

      Yes, here the animation rigging demo project for download: hoax-games-downloads.web.app/istep/iStepAnimationRiggingExample.unitypackage Best regards, Kreshi