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- Просмотров 19 912
Juyoung Lee
Южная Корея
Добавлен 14 окт 2012
Hello world.
이곳은 이주영의 아카이브.
이곳은 이주영의 아카이브.
Видео
[Paper] Effects of Synchronized Leg Motion in Walk in Place Utilizing Deep Neural Networks
Просмотров 1334 года назад
ACM Symposium on Virtual Reality Software and Technology (VRST) 2020 in Virtual Event, Canada We investigate the effects of different ways of visualizing the virtual gait of the avatar in the context of Walk-in-Place (WIP) based navigation in a virtual environment (VE). In Study 1, participants navigated through a VE using the WIP method while inhabiting an avatar. We varied the visualization o...
[Paper] Effects of Virtual Gait Visualization in Walk in Place on Body Ownership and Presence
Просмотров 714 года назад
ACM Conference on Human Factors in Computing Systems (CHI) 2020 in Hawaiʻi, USA We investigate the effects of different ways of visualizing the virtual gait of the avatar in the context of Walk-in-Place (WIP) based navigation in a virtual environment (VE). In our study, participants navigated through a VE using the WIP method while inhabiting an avatar. We varied the leg motions of the avatar w...
[Media] 가상현실 제자리걸음 인터랙션 - 다큐S프라임
Просмотров 1194 года назад
자료 출처: 2020 우리를 놀라게 할 미래 과학 기술 [다큐S프라임] / YTN 사이언스 (ruclips.net/video/L4G5PJ_RZYY/видео.html) 영상의 저작권은 YTN science에 있음을 알립니다. KU: Digital eXPerience LAB (dxp.korea.ac.kr/index.php?mid...). KIST: Mixed Reality LAB (mrlab.imrc.kist.re.kr/people....).
[Paper] Predicting the Torso Direction from HMD Movements for Walk in Place
Просмотров 845 лет назад
ACM Symposium on Virtual Reality Software and Technology (VRST) 2019 in Sydney, Australia In this paper, we propose to use the deep learning technique to estimate and predict the torso direction from the head movements alone. The prediction allows to implement the Walk-in-place navigation interface without additional sensing of the torso direction, and thereby improves the convenience and usabi...
[Test] Real-time inverse kinematics
Просмотров 225 лет назад
Avatar model: Lim, H., Kang, J., & Ahn, S. C. (2019, March). Rapid 3D Avatar Creation System Using a Single Depth Camera. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1329-1330). IEEE (URL: ruclips.net/video/aKe4ntxjqYM/видео.html).
[Media] 가상현실 제자리걸음 인터랙션 - 제4의 물결 초연결 시대
Просмотров 3445 лет назад
자료 출처: VR, 새로운 세상을 열다 / YTN 사이언스 (ruclips.net/video/aGRTZ3U5CwE/видео.html) 영상의 저작권은 YTN science에 있음을 알립니다. KU: Digital eXPerience LAB (dxp.korea.ac.kr/index.php?mid=page_QEGJ80). KIST: Mixed Reality LAB (mrlab.imrc.kist.re.kr/people.html).
[VR개론] Final demo / BTS (방탄소년단) in the bookstore
Просмотров 1466 лет назад
2018 2nd semester class at Korea Univ. INTRODUCTION TO VIRTUAL REALITY Reference [M-net K-POP] BTS(방탄소년단)_RUN: ruclips.net/video/uglook6iETE/видео.html [Billboard] BTS image: www.billboard.com/photos/8099796/bts-photos-billboard-cover-images [백색소음] 잠실 교보문고 백색소음: ruclips.net/video/cLtLtSnlFrY/видео.html [Mixamo] 3D character model: www.mixamo.com/#/ [Vuforia] Markerless AR: www.vuforia.com/ Hw 1...
[VR개론] HW2 demo
Просмотров 716 лет назад
2018 2nd semester class at Korea Univ. INTRODUCTION TO VIRTUAL REALITY HW 1 (MR setup): Vuforia Character model rigging Animation Scenario Simple interations Cardboard setup (in Unity). HW 2 (Controller setup): Buttons Arduino to mobile Unity Bluetooth communication Particle system Billboard coke 3D sound. 고려대학교 18년 2학기 가상현실입문 HW 1 (MR 환경설정): Vuforia 모델 리깅 애니메이션 시나리오 간단한 인터랙션 카드보드 모드. HW 2 (컨트롤...
[Paper] MIP-VR: An Omnidirectional Navigation and Jumping Method for VR Shooting Game Using IMU
Просмотров 3326 лет назад
IEEE International Conference on Consumer Electronics (ICCE) 2019 in Las Vegas, USA URL: ieeexplore.ieee.org/document/8661906 We suggest an omnidirectional navigation and jumping method using walking-in-place (WIP) interface. This method supports forward, backward, sideways walking and jumping include vertical jump. The shooting game is one of the contents that can best take advantage of VR. Si...
[데모] MBC 촬영을 위한 VR 갤러리 준비(MIP-VR)
Просмотров 706 лет назад
MBCNEWS: ruclips.net/video/srjuX4slHw0/видео.html 제작한 어플리케이션을 Oculus App store에 올리고 이를 Chrome Cast를 활용하여 캐스팅. yaw 할 때 보면 알 수 있지만 통신 latency가 있음. KU: Digital eXPerience LAB (dxp.korea.ac.kr/index.php?mid=page_QEGJ80). KIST: Mixed Reality LAB (mrlab.imrc.kist.re.kr/people.html).
[Paper] A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
Просмотров 4706 лет назад
A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking, Sensors. Open access article: doi.org/10.3390/s18092832 People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel wi...
[체험] 2018 킨텍스 VR Summit 관람
Просмотров 686 лет назад
2018년 6월 29일 킨텍스에서 열린 VR Summit에 참가했음. - 0:00 Vive 기반, 손 바닥에 on/off 트리거를 놓고 버튼을 누르고 때면 누른 시간 동안의 손의 이동속도에 따라 미사일의 방향 및 세기가 결정됨. 네비게이션을 할 때 멀미가 발생하는 것 때문에 팔만 사용하는 콘텐츠를 개발한 것 같은데, 팔이 너무 아팠음. 공격을 받으면 몸에 자극이 온다는데 Ali가 날 맞추지를 못함... FPS 게임같은 UI가 있었다면 좋았겠다는 생각이 듬. - 0:09 Vive 기반, 육군에서 제작한 FPS 콘텐츠. 네비게이션을 위해 omni treadmill을 사용했는데 걷기(슬라이딩)가 아주 불편해서 연습시간만 10분 걸린 것 같음. Ali는 땀 범벅. 모션 컨트롤러에 총을 그대로 부착하여 FPS ...
[체험] 삼성 오디세이 VR HMD
Просмотров 7036 лет назад
평창 올림픽 플라자에서 VR Drums 체험. 착용감 굿. FOV 굿. Immersion 굿. 초기에 컨트롤러가 detect하지 못하여 몇 분 동안 대기함. 컨트롤러에 진동 피드백이 있었으면 더 좋은 사용감이 있을 것 같음.
Real-time WIP moving Interface(Walks, Jumps) in mobile VR
Просмотров 687 лет назад
Real-time WIP moving Interface(Walks, Jumps) in mobile VR
[Toy] Super Mario Bros controller using smart band
Просмотров 517 лет назад
[Toy] Super Mario Bros controller using smart band
You MUST do a version of this for the Quest 2!!!! VR has come a long way and your solution to movement is the best one I have ever seen
Did you keep developing this? This technique is revolutionary!!!
Can you share a pre-print version or a link to the paper?
doi.org/10.1145/3385956.3418959 Now available free access :)
@@juyounglee6347 Thanks 🙂
@@smazi00 My pleasure😄
if you only shake your head, it will walk forward?
It depends on the shaking pattern. If you shake HMD too much, the avatar (virtual cam) will jump. Otherwise, it moves either foward or nothing.
@@juyounglee6347 Oh! so you use the sensor on the phone only? WOW, I think you use another sensor on the leg, very cool :3
@@lestza2627 Thanks, I will!
BTS를 VR로 볼 수 있다니 너무 좋아요
Hey! I am interested in this paper drums. May I ask for the codes? Please? 😊
How are you bro. Thanks for your interest in my work. Since this prototype is so simple, I don't have whole code anymore. As far as I remember the source code was also pretty short. When you ask me specific part, maybe I can help you.
Juyoung Lee Thank you so much! I believe I can handle the Arduino part. Just not sure with the max part. So it’s cool to ask you if I meet problem?
@@chenruigu8446 It's my pleasure. I think I found nice references. These could be help you. I attach links below. Moreover you can check this video 0:10. Good luck. Arduino - Max/MSP connection: www.reddit.com/r/MaxMSP/comments/7u0erx/arduinomaxmsp_musical_instrument/ Max7 audio file player: ruclips.net/video/qa96lfaAZO8/видео.html
노래좀 알려주세요 😀
Fight Song - Rachel Platten, Verge - Owl City 두 곡을 사용했어요.
처음에 가사실수와 박자실수때문에 놀랐지만 뛰어난 고음때문에 놀랐다