- Видео 6
- Просмотров 36 543
Vlasta Susak
Добавлен 13 ноя 2016
Rona closed my job, so I'm back here. I'll try to do some lego, but right now I want to tease big channels for not being perfect at something I have been doing for much longer than them, so there should be more Besiege videos.
I remade my axial engine FROM SCRATCH to enter into Reid Captain's competition
*APPARENTLY RUclips AUTOMATICALLY BLOCKS COMMENTS WITH LINKS IN THEM, SO IF YOU DO HAVE A SUBMISSION FOR THE CHALLENGE, PLEASE PUT THE COMMENT ON THE STEAM WORKSHOP PAGE*
Reid Captain is running the coolest piston powered vehicle contest, so I thought it would be a good way to spread awareness of how amazing axial engines are. The rules don't allow mods, so I had to make a new version without scaling. I use hinges to lock my differential and to control the engine, I'm not sure if it constitutes "doing meaningful work," so I hope I'll be alright.
I made this custom level a while back, I thought it'd be cool if everyone played it and posted their creations. I got one so far, which was really ...
Reid Captain is running the coolest piston powered vehicle contest, so I thought it would be a good way to spread awareness of how amazing axial engines are. The rules don't allow mods, so I had to make a new version without scaling. I use hinges to lock my differential and to control the engine, I'm not sure if it constitutes "doing meaningful work," so I hope I'll be alright.
I made this custom level a while back, I thought it'd be cool if everyone played it and posted their creations. I got one so far, which was really ...
Просмотров: 2 296
Видео
Making a VASTLY SUPERIOR axial engine in besiege
Просмотров 12 тыс.3 года назад
*APPARENTLY RUclips AUTOMATICALLY BLOCKS COMMENTS WITH LINKS IN THEM, SO IF YOU DO HAVE A SUBMISSION FOR THE CHALLENGE, PLEASE PUT THE COMMENT ON THE STEAM WORKSHOP PAGE* This time I demonstrate the creation of a six piston axial engine design in besiege, which is much better than any inline, V, VR or W designs you may find elsewhere. You could technically say that this is in response to Reid C...
Making a BETTER rack and pinion steering in Besiege
Просмотров 3,5 тыс.3 года назад
*APPARENTLY RUclips AUTOMATICALLY BLOCKS COMMENTS WITH LINKS IN THEM, SO IF YOU DO HAVE A SUBMISSION FOR THE CHALLENGE, PLEASE PUT THE COMMENT ON THE STEAM WORKSHOP PAGE* I usually say that "tried to" make whatever it is I'm making in the video, but this time I feel confident in saying that I did make a better rack and pinion steering than Reid Captain. I have nothing against him, just wanted t...
Making A MUCH LESS SKETCHY transmission in besiege
Просмотров 3,7 тыс.3 года назад
*APPARENTLY RUclips AUTOMATICALLY BLOCKS COMMENTS WITH LINKS IN THEM, SO IF YOU DO HAVE A SUBMISSION FOR THE CHALLENGE, PLEASE PUT THE COMMENT ON THE STEAM WORKSHOP PAGE* In this video I try to make a better transmission than the one that channel Reid Captain made in his video. I have nothing against him, just wanted to poke a bit of fun at him for being new to the game and share some of the te...
Making a BETTER functional engine in besiege
Просмотров 12 тыс.3 года назад
*APPARENTLY RUclips AUTOMATICALLY BLOCKS COMMENTS WITH LINKS IN THEM, SO IF YOU DO HAVE A SUBMISSION FOR THE CHALLENGE, PLEASE PUT THE COMMENT ON THE STEAM WORKSHOP PAGE* In this video I try to make a better piston engine than the one that channel Reid Captain made in his video. I have nothing against him, just wanted to poke a bit of fun at him for being new to the game and share some of the t...
Mauser C96 | LEGO Replica MOC
Просмотров 2,2 тыс.8 лет назад
A showcase of my own creation, a replica of a German pistol Mauser C96 made of Legos with a rubber band powered shooting action. Music used is my own musical production of WW2 German march song - Grenadier on the flute.
So, is there any way to work with gears normally? I fucking hate them, they are horible but at the same time is the only way to do transmition
i wish these scale mods still worked
Funny interesting design.
i was searching for this comment 💀
Man youre genius
this man deserves more subs
5:42 there is no war here, right?
Nope. None whatsoever. Definitely no war here.
I know this was posted ages ago, but do you happen to have a transmission design that can handle higher torque and doesnt use braces?
I recommend a gear and steering hinge design. You can use the steering hinges to grapple the gears and engage them. No braces required and the throughput is as high as the input speed so no speed loses. As for torque I can't say but I think it wouldn't slip as I've never hap problems with higher power vehicles
DUDE upload more
Are you using a mod? I can't make my spears tiny
It would be helpful to know what mod you use to make the pistons work so that I can actually build this.
Place a piston and then hover over it and press [f]. this will extend the piston in the editor mode. If this isn't the problem then I'm not quite sure.
@@Oring17 you need mods to scale the pistons not sure what all else he used.
what if you vehicle is on an angle? i think timers would negate this flaw.
Wow the game should explain the side to side thing… I Its like having a cam groove
Reid Captain's videos are a spectacle but nothing has ever run as smoothly as this
just made a literal copy of it in my game and it didn't work don't know what i am doing wrong here
Nice videjko dávám ti like! :D
Why did you stop?
Because I haven't felt emotional fulfillment in like half a year and I just can't get myself to do the damn voiceovers for the video I made sometime around march 🤠
@@vlastasusak6881 at least you know what you talking and doing voiceovers, most youtubers in besiege or automation guess stuff, but dont understand a thing.
hmmmmmmmm a little bit 94k sub diffrent
'difference'
the ukulele could do with some work but the design and commentary are fantastic. Thnaks :)
yall piston boys really got something over here. as a representative of the steam engine community I'd say this engine is pretty lit
Whens the next video?
Mind blowing man. I learned so much. Thank you for this.
Zlepšy tu výslovnost je to odpornost
>Zlepšy lmao
Bro u are disgusting why are you hating on this man he did nothing to u. Props to u vlaska, this is very educational and I appreciate the ingenuity you put into these
Nice :)
Built it and it doesn't work
You were too good for his competition, Vlasta! You should make your own. This is a very cool concept by the way. I have made absolute mechanical monstrosities of engines, but I can admit I still do not understand how this works even after watching your videos. One cool thing and a serious limiting factor in my progress has been developing transmissions. I believe I've peaked in terms of raw mechanical power that I can harness, transferring massive torque to the wheels through an extreme gear ratio only ends up tearing most everything drivetrain related apart under stress. It is like flooring a car in 6th gear at that point. With a transmission, I can switch to taller gears only when needed instead of a fixed drive ratio. I gave it a try, however the efficiency losses were massive and ended up being significantly slower than even old cars of mine, taking it from a meters/second speed of 35 to 19. not only that, but it almost doubled the length of the car. I'd love to see your take on it, and would definitely be thrilled if you found a way to make it practical!
Finally some "modern" technology on RUclips.
this channel is awesome! I like how you bring much more experience to the table than Reid, though I like both of you.
just dont stop creating besiege videos.
Now make an automatic or manual transmission and slap it on a car. Then you’ll one up Reid
@Hamfish i was learning to a lecture about automatic transmissions and planetary gears, i red rocket science for relaxation
it just wont work for me
Axial engines are really fun, there’s some very strange motorcycles with these kinds of engines from back in the day
@Reid Captain
Yay i like besiege
Is this able to handle a lot of torque? I'm really interested in the idea of parallel transmission gears, but they all seem to be unstable and slip at high power.
As far as I can imagine, unless you find a way to have every single gear pair perpendicular, this is the best design approach you can take, since the gears are supported on both sides on ridgid points, they don't have much room to flex out of mesh. What you might need to do with this one though, is brace the gears on the input shaft together, and get a lot more grip on the coupling claws, maybe using spikes, or grip panels, if you want it to handle a heavy load
@@vlastasusak6881 perpendicular gears are what I ended up doing, yeah. Even connections between blocks seem to bend and stretch when enough force is applied on them, meaning simply bracing the gears better wouldn't keep them from slipping. Perpendicular gears are very inefficient at making strong transmissions however since they need much more space.
How did u do mouse control?
It's one of the "God powers". You can find them in the at the bottom of the settings tray you access via the little cogwheel icon in the top right corner
@@vlastasusak6881 how
@@vlastasusak6881 idh pc
@@vlastasusak6881 can you try the sparkplug mod?
but why?
I enjoy
@@vlastasusak6881 is this vanila?
@@eula1194 made with non vanilla tools
This is great, I have a challenge I think is worthy for you: Make a radial engine powered tracked vehicle I haven't played besiege in a long time and looking through my old builds I found several tanks I had made, and they were still very sturdy and dureable despite all the updates, this was before part scaling so I'm sure you can build way more efficient tracks now (those were chains of hinges with the long armor plate on the exterior, and supports fitting on the inside as well as right/left) those were very heavy vehicles, I had a fascination with building only out of indestructible blocks to create unbreakeable vehicles, and even without powered wheels or cogs I managed to power them, so now with the scealeable blocks, you could make way smaller/lighter tank threads, making it even easier to power the vehicle by reducing it's total weight though it still is a greater wheight than any minimalist wheeled vehicle, and it would be really cool to see tracks powered by that engine, so that's the challenge, build your own track threads, and make a radial engine strong enough (you might need a gearbox depending on the speed to power ratio) to move it around at reasonable speed I would say you have made something truly impressive if it can climb 20° slopes, 10° slopes for the silver medal
Do you mean climbing 20 degrees with a wheeled or tracked vehicle? I would love to see his take on a tank too
The weight of the parts does not scale with size. Encountered this problem when building missiles, missiles ended up heavier than the plane carrying them
amazing video, I'm glad youtube recommended me a channel that wasn't trash for once both great engineering and great video presentation
PS: would making the engine "fram" more rigide by attaching both sides of the hexagons to each other increase performance? it seems to bend quite a lot also it seems pretty slow, could it be made to go faster using shorter angles? (I"m assuming it's slow because the pistons wait too long to do the opposite movement, making the whole contraction/retraction cycle longer and therefore the rotation speed smaller)
In this design, having the frame bend was intentional, it was to prevent the pistons from compressing more than they should, but I honestly have no idea if it helps or hurts the performance. The one on the car in the competition video is rigid, and it doesn't seem to cause problems, so the bendiness is probably unnecessary. Using shorter angles should theoretically increase the speed, but also decrease the power
what mods do you have?
For this video, none at all, since mods weren't really allowed in the competition. I like mods, miniguns and hoverblocks are fun, but I try to keep mods that add new blocks out of the videos, so the mods I mostly use are building tools: -EasyScale to change the size of the blocks through the attributes, which I find gives me more control than handle operated scaling mods -NoBounds which lets me change the attributes of blocks to any value without limits -Additive Loading to allow me to load multiple saved creations to combine them easily -Colliderscope which lets me see the actual hitboxes of blocks Generally, I try to use mods as little as possible, building with mods makes me feel like the product is less legitimate. It lessens the challenge, and breaks the vibe. I use scaling, because some of the blocks in the game are just inconveniently bulky, but when I do, I try not to go over a factor of two, because that usually leads to things not connecting properly.
You sound czech
Shh, I'm tryna seem international over here
you sure have made a lot of axial engines lol
Why would you get disqualified for using hinges?
They had a rule that said you were allowed to use hinges for steering, as long as they don't do any "meaningful work". I'm using hinges for more than just steering, and I wasn't really sure what exactly is meant by meaningful work. Also I needed a setup for the joke
@@vlastasusak6881 Oh, ok. Thing is, how would you make a piston engine without hinges? Why would hinges be banned and not anything else?
@@bobi_lopataru It's a bit unsettling, but some people make the offsets in piston engines by calculating the angles using goniometric functions and inputting them manually with the rotate tool, and creating all sorts of wonky half connections to make it hold together, rather than just using hinges to rotate everything into place neatly. The point of the competition was to make a vehicle that is powered by a mechanism that converts linear power to rotational power, so you can use pistons, ropes, springs, water cannons, normal cannons, vacuums, bombs, rockets, and flying blocks, provided you're not using any of that to just push the vehicle directly. Therefore purely rotational elements like powered hinges, powered wheels and cogs, spinning blocks, saws, and drills are banned, with the exception of using them for steering. Maybe if you used the rotational elements to make a linear piston that then powers a linear to rotational mechanism, you could argue that is also ok
@@vlastasusak6881 wow, thank you a lot for explaining this in such detail! I get it now
bro, how do you even get the pistons to stick, mine wont
Mod
@@tekken.universal2343 which one? can you tell me? thanks
@@raytawanga6415 i am not sure i don't use them but i have seen something similiar before
@@tekken.universal2343 ohh thanks
Could you try to make suspension in this game? I dont know if its even possible but it would be cool :)
Doesn’t suspension already exist?
@@tvbot6496 Yea, there is a suspension block, although it's not much like real car suspension. There are actually lots of videos of people making really impressive realistic suspension setups in this game- I even tried my hand at it myself, not an easy task.
Alright then
Great work on this channel! you should put all of your improved creations into a car and see how well it runs, maybe even make a V8 piston engine :)
you should make a video dedicated to your ukulele lol
Somebody stop this man He is to powerful
I don't understand, why use steering blocks for offset when you can just use the rotate tool?
Good question, by building everything straight in the beginning, I can be sure everything is connected, so when I use the steering block to offset it, everything follows the things it's connected to, to bend and stretch into place. If I were to offset the crank manually, I would have to offset everything else manually too, which would mean using a bunch of undesirable math. Also rotating the crank changes it's distance from the pistons, and since pistons only connect to the thing they are right on top of, some of them would need to be half extended, which you can't do. This video is a reaction to Reid Captain's W piston engine video, if you watch it you will see how he has to put everything at odd angles and use two pistons per cylinder so he can make the first start out with both retracted, third both extended, and the other two one retracted and one extended, which I want to avoid.
keep up the good work! :D
A very compact design! Also, I found that by increasing the internal turning hinge to a max of 40 degrees instead of 20 degrees increases torque by about 2x.