- Видео 131
- Просмотров 9 845
EdooGaming
Добавлен 28 июн 2009
The channel is about strategy - Civilization like games, Alpha Centauri, maybe even XCOM with guides and tutorials.
Sid Meiers Alpha Centauri - Miriam - WTP mod - Calm Before The Storm - Pt34
A time of consolidation.
Просмотров: 14
Видео
Yields Go Up, Yields Go Up - Aztecs - Civilization 6 - Ep7
Просмотров 1921 час назад
Enjoying the progress and music.
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - High-Tech Wars - Pt24
Просмотров 202 часа назад
Oooh great times, high tech, multiple front war, surprises. Tough game, fun game!
Sid Meiers Alpha Centauri - Miriam - WTP mod - Wind of Change - Pt33
Просмотров 304 часа назад
Air, seas, land.. all under control, step by step.
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Fighting For Our Lives - Pt23
Просмотров 489 часов назад
I will never say Morgan is junk again. Turbulent times in University. p.s. picked up Zakh and Morgan AI photos from: ruclips.net/video/1G_HKJKk2gY/видео.html More of nice stuff there, deserves attention.
Sid Meiers Alpha Centauri - Miriam - WTP mod - Yang Goes Full Zerg - Pt32
Просмотров 6212 часов назад
Peacekeepers are getting pwned, still holding barely. Yang switches his tactic to Starcraft mode. Miriam seems to be taking the control of northern hemisphere.
Alpha Centauri - Population Booming Guide
Просмотров 9914 часов назад
Pop booming in Sid Meiers Alpha Centauri explained. Mechanics, requirements and how to, with some tips and tricks as well.
Montezuma Ascends the Throne - Aztecs - Civilization 6 - Ep6
Просмотров 1916 часов назад
Aztec Monarchy is entering a new age. Progress and enlightenment are on the way. Aztecs start to dominate the continent.
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Big M Is Here - Pt22
Просмотров 7419 часов назад
Hive is history. Unsuspected coalition forms, Zakharov is surrounded.
Sid Meiers Alpha Centauri - Miriam - WTP mod - Punishment Spheres - Pt31
Просмотров 5219 часов назад
Special measures are taken to handle Peacekeeper drone riots. Time for new facilities to come in place, cousin of Genejack Factories.
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Not So Safe Haven - Pt21
Просмотров 170День назад
Chiron Pirates not so dangerous, not so smart. Taking over the seas.
Warrior's Eduction - Aztecs - Civilization 6 - Ep5
Просмотров 10День назад
Gotta get the knowledge before fighting the battle.
Sid Meiers Alpha Centauri - Miriam - WTP mod - Sweet Sweet Times - Pt30
Просмотров 30День назад
Goodies all over the place, Lal has nice stuff waiting to be shared.
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Morgan Eating People - Pt20
Просмотров 131День назад
We got a cool tech. Pop booming is hard, drones trouble Zakh. And Morgan is growing fatter by each passing day.
Sid Meiers Alpha Centauri - Miriam - WTP mod - Peacekeepers Desperado - Pt29
Просмотров 56День назад
We are getting hit by Quantum Missiles, Lal is deseperate. Key city falls.
Sid Meiers Alpha Centauri - Thinker 4.8 - Patch overview
Просмотров 302День назад
Sid Meiers Alpha Centauri - Thinker 4.8 - Patch overview
Sid Meiers Alpha Centauri - Miriam - WTP mod - Invasion - Peacekeepers Learn a Lesson - Pt28
Просмотров 3014 дней назад
Sid Meiers Alpha Centauri - Miriam - WTP mod - Invasion - Peacekeepers Learn a Lesson - Pt28
True Golden Age - Aztecs - Civilization 6 - Ep4
Просмотров 2314 дней назад
True Golden Age - Aztecs - Civilization 6 - Ep4
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - We Are China - Pt19
Просмотров 5814 дней назад
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - We Are China - Pt19
Noob trap? - Aztecs - Civilization 6 - Ep3
Просмотров 2414 дней назад
Noob trap? - Aztecs - Civilization 6 - Ep3
Sid Meiers Alpha Centauri - Miriam - WTP mod - It's not AI, it's Nanorobots - Pt27
Просмотров 2614 дней назад
Sid Meiers Alpha Centauri - Miriam - WTP mod - It's not AI, it's Nanorobots - Pt27
Aztec Expansion and Resources - Aztecs - Civilization 6 - Ep2
Просмотров 1714 дней назад
Aztec Expansion and Resources - Aztecs - Civilization 6 - Ep2
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Touching The Skies - Pt18
Просмотров 8314 дней назад
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Touching The Skies - Pt18
Sid Meiers Alpha Centauri - Miriam - WTP mod - We Require More Energy - Pt26
Просмотров 10914 дней назад
Sid Meiers Alpha Centauri - Miriam - WTP mod - We Require More Energy - Pt26
Monty Going Back To Civ6 - Aztecs - Civilization 6 - Ep1
Просмотров 5614 дней назад
Monty Going Back To Civ6 - Aztecs - Civilization 6 - Ep1
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Babies Need Larger Homes - Pt17
Просмотров 6314 дней назад
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Babies Need Larger Homes - Pt17
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Pop Booms We Are Having Babies - Pt16
Просмотров 5014 дней назад
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Pop Booms We Are Having Babies - Pt16
Sid Meiers Alpha Centauri - Miriam - WTP mod - Psych Experiment - Pt25
Просмотров 7721 день назад
Sid Meiers Alpha Centauri - Miriam - WTP mod - Psych Experiment - Pt25
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Matrix University - Pt15
Просмотров 5121 день назад
Sid Meiers Alpha Centauri - Zakharov - Thinker mod - Matrix University - Pt15
Sid Meiers Alpha Centauri - Miriam - WTP mod - Biblical Punishment - Pt24
Просмотров 1921 день назад
Sid Meiers Alpha Centauri - Miriam - WTP mod - Biblical Punishment - Pt24
It's a good ai
I am trully surprised that Morgan is doing well, that faction has quite a few challenges. Good AI!
link to mod please ?
Mod: github.com/tnevolin/thinker-doer/ just go to Releases, right side. Short install guide here if you need it: ruclips.net/video/RmxtDEAvAS8/видео.html
Popped in here after searching for the Thinker Mod, so I didn't watch your LP. I just wanted to comment that the sheer fact of seeing the AI competently handling Morgan makes me really keen to try this.
You should definitely try it, I would say AI is surprisingly good. It can have some troubles early on occasionaly (mostly due to support and minerals), but once it grows up a bit it is doing great job. Does really good job terraforming and from there on its strong. Recommending the mod ;) You can skim through some episodes and see how AI progresses.
@@EdooGamingH Yeah, maybe I will put on your LP before going to sleep...
I think this could be misinterpreted: I didn't mean it in a disparaging way, that is the only way I consume let's plays...
@@frogmoth Hehe I know, believe it or not I do the same. Before sleep I watch some and is part of the reason I started these let's plays. I couldn't find the ones I liked for Alpha Centauri.. and decided to create something that people like me who like the game can actually watch. Because lots of other games like Civ 4,5,6 have really good let's plays.
possible error: it says Hive should use FM+Wealth to GA to Pop Boom, but then he can't pick planned, so CC+GA is only +4 Growth (great video otherwise though!)
True, I mixed up things here, Plex is right. You want this combo for Hive in general play to get lots of energy, but you cannot pop boom with it - have to pick Planned. Unfortunately, Hive is having it even harder to pop boom than I thought. Thx for pointing it out ; )
cool stuff, great content
Unless you have the cloning vats, this is also a state you should not stay in usually. It is good to use it to grow for a few turns, but then when most of your bases reach their population limit (or food or happiness limit), switch back to a state that is better for energy production (and enjoy all the new workers who produce energy for you). You can do it in two main bursts. Once before hab complexes, and once after. Or just the once after, depending on the situation.
Agree & correct, should maybe have a slide for that. Ideally you pop boom once or twice per game to pop 7 and/or 14, all the bases at the same time. But it is easier said than done - takes some planning and setup to do it.
Do you know if brood pit fix (and others for that matter) will work for a 4.7 started Cha' Dawn game?
I would expect it, no reason why it would not, but will confirm if I get response from dev.
Got the response from dev: "It wont retroactively change the lifecycle for worms but it will apply immediately for any new units built on a base."
The airfield could be useful when you wage a naval+air war against a far away opponent. Bring a former aboard your transport and make it build an airfield on some throwaway island so you can provide air support to your fleet and troops away from home much earlier than the invention of a carrier deck. The reasoning of fighting on the opposite side of the Planet is left for the reader as an exercise.
Well good for invasion like that certainly. Some of these things are better on larger maps, but I cant force myself to play on large maps, i think i would never finish the game. Had same problem with civilization games.
I'm getting a virus detected when downloading 4.8...
Don't worry you can ignore it, I already installed and tried it and developer is working on a mod for years now. Operating system doesn't like that there is application when you download it so it warns you it could be a virus. Its a thinker.exe file that is a mod. Safe 100%.
@@EdooGamingH I assumed was a false positive. Nightmare to get working had to use old computer to download then extract file before putting on thumb drive and transferring to modern computer. Any other way and file wouldn't download or zip would be deleted. Working now at least.
>formers >not rover formers m8
Aaah thank you, mixing things up a bit, well hopefully we will replace these slow tractors with real formers.
I feel like the Cloudbase Academy is just too strong due to the satellite boom strategy (pop boom + sky farms). You already have the Space Elevator which lifts the restrictions of needing Aerospace Complexes for satellites, and it is fine because it is a much more late game secret project. My score usually skyrockets (no pun intended) right after I get the Cloudbase Academy, and it is not that difficult to get it first if you specifically aim for it and have a decent teching rate. And then on top of that it buffs your air force, which is one of your most important military assets.
Or you could argue that it is the N-squared effect of every satellite being able to supply every base that is too strong in the first place. It also scales badly with map size, since if you have more bases you can more quickly build more satellites, each of them supplying all of the bases.
I agree, both are pretty much broken, especially when comboed, picking up Cloudbase Academy and then spamming lots of satellites, its just too much. Unfortunately Thinker mod tries not to change balance much, keeping it close to vanilla so there are more broken things. Will To Power rebalances some of these, although Cloudbase Academy and satellites are same there. This is one of the reasons why I play blind research + keeping to default faction choice (Discover for Zakh) and roleplay a bit. Otherwise I could always gun for those best Secret Projects and then game does become too easy. I went here for Supercollider which is not that great compared to Cloudbase Academy.. but it will be fun : ).
The main problem about this game is that if you play regularly, usually nearing year 2600, an infinite amount of worms/locusts/islands start popping up every turn and you will be overwhelmed at a certain point, plus the fact that, again at the same time, the seas start rising at a 300 metres every 20 years even if you use the solar shield motion from the Council is absolutely ridiculous and unreal. That is the only thing breaking the game, but then again I suppose that without that, after you win, it would get boring anyway.
I am surprised that people play that long, I dont think I ever played much past late 2300 or 2400. Developers probably didnt consider this so its not designed probably. But I think modders could fix these problems, maybe even its not too hard. I will post something on discord to see what they say.
@ all right !
@@EdooGamingH also, what ? is there an alpha centauri discord ?
@@adalgisounoqualunque9033 Oh yes there is, mods are nicely active and even main ac discord is ok, there are these 3: discord.gg/sbAHS6GX discord.gg/UuF3F7vjf9 discord.gg/XdFuwWzzku
github.com/tnevolin/thinker-doer/blob/master/README.md#base-psych
04:08 system explained up to minute 11
Much thanks for the explanation on psych and drone effect. Been puzzling over this near 20 years. There is an additional method of police pacification. Alien ogres are police units that don't add to a base drone supression cap. Finding one early is always a great bonus.
Oh I didn't even know about that, wow that is interesting and makes them worth even more. Cool, thanks for the tip! Glad that I can help with the guide ; )
00:00 Intro 01:07 Drone Riots - Basics 02:09 Psych Points 04:35 Drone Sources 06:00 Drones By Difficulty 08:31 Bureaucrecy Drones 08:29 Bureaucrecy Formula 13:55 Superdrones 14:59 Pacifism Drones 15:46 How To Fix Drones 15:46 How To Fix Drones 16:33 Fixing Drones - Psych Slider 23:38 Fixing Drones - Facilities 30:29 Fixing Drones - Police 37:02 Fixing Drones - Pacifism Drones 38:18 Fixing Drones - Secret Projects 41:10 Fixing Drones - Specialists 44:57 Outro & New Guides?!
ME: *anime miriam isn't real and she can't hurt you* *sees stack of speeders*
Anime miriam is cool :D
Why didn't you salvage the Unity's core? That's 150 free energy credits you just left on the table!
I think I did pick it up just a bit later and rushed production with $$, I forgot here while talking : ( easy to get distracted.
Putting the fun in fundamentalism.
Immune to probes, bonus to attack. Gotta love it, Miriam is fun!
great content ... can u make a tutorial for drone riots conditions?
Thank you. Yes I was planning to actually, since we had great discussion about drone mechanics few days ago on discord. I think I understand now pretty well how the mechanic is working. Just need some time to put it together, few days, and I am going to try to create some pictures and stuff to improve the quality of tutorials ; ). Picking up on some editing skills.
0:00 Intro 1:11 Advanced Formers 4:54 Ecological Damage 7:40 Boreholes 13:46 Echelon Mirrors 17:48 Raiser/Lower Land & Missiles 23:56 Condensers 29:11 Soil Enrichers 31:46 Aquifers 37:19 Bunkers adnd Airbases 39:47 Magtubes 41:23 Outro and links to other guides
Thanks for a nice overview of the new stuff in Thinker mod... And for choosing the best faction to play with, of course 😁
Your videos actually make me want to try SMAC again after almost 15 years. I just need to finish Pyanodon real quick :)
Glad to hear that :) Its good time to jump in, community moved a bit on discord, there is some activity now, and I guess we are all waiting for Civ7 to come out.
oh pizdec
How the hell did that pirate get a land base all the way over there? That's so bizarre.
Surprised me as well.. he probably had colony pod on side towards his base and when i built mine base, borders spread so he continued moving to west until he found the spot xD just wait to see what happens in next episode :D hint at thumbnail
With the -4 research would it be better to allocate energy out of labs and put it in economy or psych?
I was considering this, but I think ultimately it is worth it to keep researching because every tech you get, you can likely trade for another tech to one of the AIs. So even you lose 40% of labs energy .. with single tech trade you are already in net positive. I decided to keep the tech up and still invest in science also because if I completely kill research I would be totally reliant on stealing and thats not a good place to be.. yet. Maybe a bit later in the game when we can easily still techs. Btw WTP made it even harder to trade AND steal techs.. larger chance of failure to stop this kind of allin tech tactics. I may reconsider later, we will see how it goes.
Unity crash site is only on the map in Alien Crossfire from what I remember
That is correct from what I remember as well. I know that I read that mods like this one enable extra landmarks to spawn (if the can fit on the map). There is landmark call Nessus Canyon for example that can be added to maps, but its never on the maps in base game or expansions. Then for example Uranium fields are often not on the map.. it may be that map generation could not fit them on the map or it rolls what to add on the map each time, so it leaves some landmarks out. Not sure actually..
'Not a word has been heard from Earth in all the years since Planetfall, only a deafening silence across all frequencies' Damn this game really hits hard
Scary.. I think I will be reading all the books, just need some extra time to get to it.
1. Raise land 2. Make boreholes and condensers
Fundamentalist Socialists? Interesting to think of Miriam that way. I don't understand why Democratic gets -1 planet but none of the other political settings have that? I'm not sure I like this change.
Fundamentalist socialist like make some sense with her if you stretch your imagination.. strong belief, care for her people, focusing growth and manufacturing good while controlling things with government not to let people venture into "sinful" - by her defintion, category. In similar way I think you can image Miriam with using Free Market economy, it just may not be as free as we have it today. Rich game ; ). Hm about Democratic -1 Planet, I could actually ask dev about it to see his exact thought. It makes sense to me since Democratic promotes growth and freedom and that leads to overpopulation to some degree at least - like we have today, and people fight for their own rights - at expense of the planet. We do it today basically that way. So we have now green movements to counter it. Dev was also looking for a way to slightly nerf Democratic policy.. maybe there is more to it I am not sure. Thx for support!
I never played Alpha Centauri, but as a kid I DID play the mars scenario on Civ II Gold Edition.
I was looking at Civ2, never played it, but oh boy.. that seems now old and hard to play. Civ3 on the other hand has aged pretty well. Might maybe try that a bit, maybe worth some videos.
With what you've played so far, is WTP more fun than vanilla?
I think it is definitely more fun than vanilla, probably even more fun than Thinker mod. So I got further in the game Lal is having silk armor (5 def) and i have 5 str weapon.. and he seems to have airplanes already - i am in slight trouble actually. AI protects bases better - Thinker just made upgrade defenders improvement in v4.6 - hope that will help in pure Thinker mod.
Why are the units Very Green?
The mod author wants to make morale bonuses more valuable - this makes it harder to fight worms, to use SEs that give morale, harder to get elite units. It boosts military facilities importance as well - and he even changed that it is not guaranteed to level up from very green to green after one battle (as in vanilla game).
@@EdooGamingH OK does he remove factions/SE with negative morale as well?
@@Harquebuze No, the idea is that factions with lower morale have that morale for a reason as they have another advantages. So i think Gaians have -1 morale and start with Very Green.. so they have actually more trouble to get decent morale. But they do focus on worms which helps them there. Fundamentalist and Power are +2 Morale, Wealth is -3!
@@Harquebuze Gonna see how it works out.. for example Lal may have better tech than me but Miriam is better in combat, Spartans as well.
15:40 If you have a partial move remaining and capture an alien artifact, the unit remains in the square it attacked from and the artifact is moved to it.
Makes sense.. I got scared by that explosion lol :D
How do I install this thinker mod And where can I find this mod on the internet
Hey, check github.com/induktio/thinker?tab=readme-ov-file and there you have Release version link. Also lots of info about mod is there. And I would suggest joining discord as well there is nice community there: discord.com/channels/1081332929436856460/1081339859819565106/1293841668528930899
v.4.6 is latest release
@@EdooGamingH How do I see it That thinker Is installed correctly
@@EdooGamingH Simple thinker Copy and done?
@@LPYenlo87 Yeah copy and paste, you run the game with thinker.exe and in game you can press alt + t to see the version of thinker mod
So on topic of mine + road: if you have a rolling rainy tile or jungle rolling tile with mineral resource - thats a good place for farn + mine. Other then that probably avoid this combo.
just a word of advice ... pay some attention to your mic ... sometimes its difficult to hear what you say . Otherwise great series!
Ok will do, it actually takes practice :) to talk clearly and to keep distance from mic. I am guilty of playing tired though, I will try to record videos when I am fresh and energetic in the future. Not happy that I recorded some while a bit tired and got also sick a bit from a virus.
@@EdooGamingH yep, you can tell ... otherwise great insights and really enjoying the series. IMO, for more complex games you need commentary in order to explain better what is going on, what decisions are taken and why. Again, just my humble opinion. :) Cheers
Great video. But you need to add more info for mods, etc (links)
Actually thats a quite good idea for a short video - I should probably present the mods separately so people know what they are about. Thanks ;)
I can't believe the first thing youtube recommended me was part 19 I have no context on what is happening 😭😭
:) Go jump to part 1 xD you just had a glimpse in the future. Should have asked people to like the video, i think youtube recommends these a lot based on likes and views.
Awesome
Awesome
Oh no... Now i want to play it again... *Look for cd
are you using default thinker mod settings? Just downloaded the mod, not quite sure how to set it up^^
Hello, yes its default. If you press Alt+T in the game you have couple of options in Thinker menu, but you dont have to change them.
@@EdooGamingH thx
Sorry for being a bit low energy and quieter in this one. Actually got sick a day later.. caught a virus :/.
I liked that game.
Yes, there is something likeable and unique to it. I keep returning to the game, never found a game quite like this. For example always wanted Civilization to have terrain and elevations and climate.. but they keep going with flat map and in general to simplification.
Rusty a bit, didn't play for a long time and then I recently played Civ3-Civ6. Played Thinker and WTP Thinker-doer mod before quite some time .. so I may mix some info here and there, these mods change over time.. but it doesn't really matter. Check mods link for exact details.
Tldr didn't watch yet but I'm predicting the ai roflstomped you into the dirt hard. The ai in vanilla smac/x, while not the most competent, was still very capable of laying the smackdown on returners, I can only imagine what Thinker is going to do now. This should be entertaining: note I'm running a sma x run as cha dawn atm on just scients patch and while I'm in the lead, I still reset at least 40 times.
@@perrymeril Hehe : ) I am rusty but I did play before WTP mod on these difficulties, and that is harder I think so I was hoping I will prevail. Still playing this game, it is interesting I can say that AI knows to fight back, but I am optimistic. Thanks for support!
Dobra partija
That may be bs to you, but everything here is from my experience, it works at my level, but it may not be the same for everyone. There is no silver bullet, trick to win all the time just like that although there are videos promoting that. I've seen people playing for victory, going sharp, being ready, beating higher opponents. As well as stronger players losing just because they came there to play few games with whatever happens attitude. You have to have serious attitude to win tough games or to succeed at competitive tournaments - everybody has skills and often more than you unless you are highest rated there. If you happen to play blitz for fun then everything goes.