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Desks And Dorks
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Добавлен 13 май 2020
Join Kyle and a host of guests, designers, and goofballs for reviews, tierlists, game design conversations and live plays. Thanks for subscribing!
You can check out our tabletop RPG's here: www.desksanddorks.org
Check out our newest fully funded RPG here:
www.kickstarter.com/projects/desksanddorks/you-have-always-lived-in-the-lightouse
You can check out our tabletop RPG's here: www.desksanddorks.org
Check out our newest fully funded RPG here:
www.kickstarter.com/projects/desksanddorks/you-have-always-lived-in-the-lightouse
You Should Fear What's Inside of You
Desks and Dorks proudly presents, A Fear Within Second Edition. Join us for a game about persistent and resilient children, and the monsters that live inside them.
Join the Kickstarter here: www.kickstarter.com/projects/desksanddorks/a-fear-within-second-edition
Or by using the link in the QR Code at the end of the video.
Join the Kickstarter here: www.kickstarter.com/projects/desksanddorks/a-fear-within-second-edition
Or by using the link in the QR Code at the end of the video.
Просмотров: 311
Видео
Bandits: The Grim and the Honest
Просмотров 12 тыс.День назад
You voted, and we responded. Today we are talking all about bandits: their real life origins, how they operated in the historic world, and ways you can implement them into your games! Watch to find out how to implement these rapscallions into your games. Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copies: www.exaltedfuneral.com/search?q=Desks and D...
We Can Make A Better Guard
Просмотров 18 тыс.14 дней назад
You asked and we listened. Today we are talking about how to make more compelling, interesting, and intriguing town guards in your fantasy RPGS. Join us for a discussion on RPGS and how to make your games better. Also if you want to join us IRL for a fantastic convention check out our friends at Save Against Fear: www.saveagainstfear.com/ Join the discord: discord.gg/kdcFcTSBzE Check out Itch.i...
Low Fantasy=Best Fantasy
Просмотров 30 тыс.14 дней назад
If you ever want to venture beyond the realms of traditional fantasy and myth and discover what kind of games you can create with only a touch of magic you've come to the right place! Today we are tackling the world of low fantasy role playing, exploring its roots in medieval Europe. This video is designed to act as an introduction to medieval Europe, its impact on low fantasy RPGS and the thin...
7 Minutes and 15 seconds of ridiculous items
Просмотров 1,3 тыс.21 день назад
Today we are bringing you some of the silliest, goofiest, most off the wall TTRPG items for you to throw at your players. Enjoy the chaos. And when you're done... Fear Within Stream ruclips.net/video/O7kuZH3KUZM/видео.html Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copies: www.exaltedfuneral.com/search?q=Desks and Dorks&options[prefix]=last Its 5:...
Let's Make Better Rpg Currencies
Просмотров 5 тыс.21 день назад
You all absolutely blew up our Gold Video, and in doing so left some incredibly insightful comments. Inspired by those comments we decided to RUN IT BACK and actually make some new currencies. Thanks again to everyone who watched the previous videos and to those of you who keep watching! And when you're done... Fear Within Stream ruclips.net/video/O7kuZH3KUZM/видео.html Join the discord: discor...
How to Run A Horror RPG
Просмотров 1,3 тыс.Месяц назад
Today we are going over some of the tips and tricks professional GMS use to make impactful horror games for their players. While not a comprehensive guide this is a good primer for people interested in tackling spooky season with some great roleplaying games. And when you're done... Fear Within Stream ruclips.net/video/O7kuZH3KUZM/видео.html Join the discord: discord.gg/kdcFcTSBzE Check out Itc...
3 Games To Play When Your RPG Group Cancels On You
Просмотров 3 тыс.Месяц назад
We all know the feeling of prepping for a game and having your entire party cancel on you. The next time that happens why don't you relive the days of sneaking games on your school computer and queue up some flash games that capture some of the best parts of roleplaying games. And when you're done... Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copi...
Folk Horror Belongs In RPGs
Просмотров 9 тыс.Месяц назад
Folk Horror, a genre of storytelling that draws its inspirations from the very world around us and all its myriad terrors. Today on Desks and Dorks join us for a discussion on why Folk Horror moves us, and how you can use it in your RPGS. And when you're done... Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copies: www.exaltedfuneral.com/search?q=Des...
Lets Make RPG Combat More Interesting
Просмотров 2,1 тыс.Месяц назад
Today on Desks and Dorks we are talking all about the myriad ways that we can make combat more interesting and compelling for your RPGS. If you're looking for variant rules, tweaks, or new concepts to make ANY rpg more interesting you've come to the right place. And when you're done... Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copies: www.exalted...
Make RPG Spells More Interesting
Просмотров 813Месяц назад
Today we are talking all about how to make your spells, and spellcasting in general, more interesting and compelling in your RPGS! Join us as we talk about the ways you can make those spells more interesting and more compelling! And when you're done... Join the discord: discord.gg/kdcFcTSBzE Check out Itch.io: desksanddorks.itch.io/ Physical Copies: www.exaltedfuneral.com/search?q=Desks and Dor...
The Best House Rules For RPGs
Просмотров 1,5 тыс.Месяц назад
Today we are talking all about house rules for our favorite RPGS. Rather than focus on a specific system or concept these are house rules you can implement in most of your favorite TTRPGS. When you're done why not join our discord: discord.gg/xyYqPfrm Or check out our games: Get Your PDFs on Itch: desksanddorks.itch.io/ Physical copies: www.indiepressrevolution.com/xcart/After-The-Rain-The-Role...
Gold Is Terrible As An Rpg Currency
Просмотров 77 тыс.Месяц назад
Today we are talking about the use of gold as a fantasy currency, its many problems, and how you as a game master can use a different currency instead! This is a combination and redux of two of our previous videos on gold. Hopefully you all enjoy the new version! And when you're done why not join our discord: discord.gg/xyYqPfrm Or check out our games: Get Your PDFs on Itch: desksanddorks.itch....
Filling Your Dungeons In Ways that ROCK
Просмотров 2,5 тыс.2 месяца назад
Filling Your Dungeons In Ways that ROCK
Creating Better Dungeons: Adapting and Mapping
Просмотров 3832 месяца назад
Creating Better Dungeons: Adapting and Mapping
Creating Better Dungeons: Consistency and World Building
Просмотров 1,8 тыс.2 месяца назад
Creating Better Dungeons: Consistency and World Building
An Interview With the Author of Anti-hero blues
Просмотров 882 месяца назад
An Interview With the Author of Anti-hero blues
Praise the Elder Gods: Making Fantasy Cults
Просмотров 3172 месяца назад
Praise the Elder Gods: Making Fantasy Cults
Borrow Mechanics From Open World Games
Просмотров 2713 месяца назад
Borrow Mechanics From Open World Games
Combat Should Be A Puzzle: Here's Why
Просмотров 3,3 тыс.3 месяца назад
Combat Should Be A Puzzle: Here's Why
Zelda games serve as good examples for this sort of thing. Some fights are straightforward and can be powered through. Others have much more that needs to be accounted for, and specific obstacles that are open to a number of solutions. Now take those lessons, and apply them for encounters that will be met with variety of people, their abilities, and different approaches.
Low-level campaigns are entirely different genres than high-level
Hot take: your currency matters less than nothing, and if you're concerned about it, your campaign probably stinks because your priorities are a mess.
19:58 Mesolithic, not Mesozoic, however if you smash them together it would work. Also a purely Mesolithic low-fantasy setting would be BALLER.
I AM IN FOR THE BALLER RPG SETTING
This is a fun history/fantasy we’ll actually format. Also, I think police and guards are orgs that you can point to as an example of systemic (insert bad behavior). I think since they tend to protect their own and rug sweep the bad shit they do, it forms an us vs them culture that gets taught to newbies and is reinforced anytime something happens to one of their members.
Oh hey, and as a humble HEMA (Fiorist) practitioner, appreciate the arms and armor sections lol. The daggers especially are so prominent that there's a part where Fiore basically says "then stab him with your dagger"... There was no mention of a dagger, nor was it drawn. It just appears and Fiore assumes you have a dagger because of course you do. On that note as well is the importance of mercenaries in medieval culture. Most countries didn't just have an army ready to go at any given moment, and it was often mercenaries who trained the peasants when mustered. Potentially a really cool element that is often left out of fantasy.
The dagger is the single most underrated weapon in medieval history
I actively roll my eyes at safety stuff for d&d but 100% think they are necessary. Especially with new groups or new people.
That's fair. I think for a lot of groups/systems you'll have them but never really apply them in game. Buy I've heard too many horror stories from players not to put them here especially with some of the darker stuff in history
@DesksAndDorks absolutely. I've seen a lot as well, but thankfully never in person lol
Gold sucks as currency even in normal world, especially once you reach amounts of it that are hard to transport. Thats why Romans and later in middle ages Italians, and separately Chinese, decided that a stanoed document saying "this is worth X in gold equivalent" is way better. Sure you can argue that gold holds its worth relatively well and can be used in times of crisis but only to a degree.
I think one important example of banditry you missed is exemplified by Peter Niers a 16th century bandit operating in the HRE. His gang was a loose affiliation of people disguised as shepherds. Bandits could use mobility of the jobs to move about the countryside without drawing supposition and move to other locals to fence stolen goods or escape if the heat grew too great in their current location. The low social standing of the jobs would allow recruitment of collaborators, who worked in those professions outside the gang, to various involvement levels either through the promise of more wealth or violence. There are also stories that the bandits would use black magic to disguise themselves which can add more flavor for the DM to use to make them a larger threat.
I don't like the idea of going into a town and buying healing potions in mass. They should be very rare, low effect and high priced. Sellers would price gouge for a potion that mened tendons and stop infection. Keep HP low and maybe do healer skill checks to recover 1 or 2 hit points. Makes combat so much more terrifying.
for the guards in skyrim i've always interpreted them less as 'town guards' and more like the men at arms for the jarls
That's probably a fairly accurate idea especially for Whiterun and Windhelm
Just started running Outcast Silver Raiders from Exalted Funeral. Highly recommend checking it out! It’s a low fantasy OSR and the artwork is sick!
I own the collectors edition set! It is an incredible game
@ oh I’m big jealous! Love the system so far and I hope it catches more eyes. Wish there was an actual play series out there for it.
I actually got it at the show they signed with Exalted funeral so it was the very last of their collector sets from the first kickstarter. I am soosososososo lucky. And you're right the system is phenomenal
Its more easy to adjust the values of items to make gold a more rare resource than lose time inventing currency with stupid names
Wonderful video! Your points do sound very valid, and bring context to this profession that I've never thought of. This will be mighty useful, as I'm currently trying to make my games low-fantasy and more natural. Thank you! Still, just going to drop my 2 cents, I believe that if we have a setting where monsters exist, there might be another tier of guardsmen. Pitchforks are mostly good against your fellow man, but other creatures might require more sophisticated tools and equipment. And so I personally think this isn't really far-fetched to assume that a village might organize a small unit, perhaps hire a veteran or a retired adventurer from somewhere, to help train their own band of defenders. These people might not even get paid with coin, but rather they're fed for free, they get some services free, in exchange for them to protect the community during the day and night shifts. So something between your tiers 1 and 2. Of course, those would still be people, they would probably be passive in how they perform their duties, but at the same time they would be locals and very much interested in the well-being of the community. The only difference is that their trade is protection. Of course, this probably would not be everywhere, as for a small village a person that isn't a farmhand means less people working the fields, but I still think this is somewhat realistic and would offer somewhat better means of protection that your normal tier 1.
very nice video, i enjoyed listening to it fully ❤
A Medievalist likes his Medieval period stories with a homeopathic dose of magic spice? Wow.
Yup! It is how the average medieval peasant would have viewed it in many ways and I think that's kind of interesting.
Your take on the best Robin Hood is dead ass correct
Knew you were a man of culture
@@DesksAndDorks 😎 Overall fantastic vid, and also mad respect for doing the honest work and not giving in to the AI slop phenomenom. My only comment (having also just watched to low fantasy vid) is never downplay the 4th S tier bandit weapon: Bonk Stick! (mace, hammer, yada yada)
@Calebgoblin ahhh the classic bonk stick. And yes it is really difficult to avoid ai art (it is everywhere online and I detest it). I'm trying to find good art where the artist has their name but it's getting tough man.
@@DesksAndDorks fighting the good fight brother 💪
It's human art or nothing, brother!
Low fantasy is the most engaging and believable world building. Its basically real mediaeval world with goblins and trolls.
When it comes to adventuring, I’ve always seen it as a group of powerful sociopaths who’re in it for the thrill and fame
"In Hunchback of Notre Dame the church is often seem chasing away entertainers" They were not chasing away entertainers, they were chasing away gipsies. The judge makes quite clear multiple times that his hatred is because of that.
Using training in skills as currency has real world parallels. According to some accounts, the martial art of Brazilian Jiu-Jitsu (BJJ) derived from exchange of favors (or services) instead of money. A Judo black belt named Maeda taught the Gracie family some Judo in exchange for their help with business and other matters in Brazil. The Gracie family subsequently played a key role in developing BJJ, which is largely based upon their interpretation of Maeda’s art.
just started bouncing through your videos after seeing your big vid on Low Fantasy and I gotta say this is so far my favorite; cuz up to now currency was something I was just ignoring in my own pair of ttrpgs I'm working on, at least one of which I'm now obsessed with the thought of salt as the defacto tender. As for the other one, I think I actually like the thought of livestock or even game animals and their byproducts as currency for a couple reasons. It makes the players' acquisition of wealth feel very tangible in an OSR kinda way, where more lengthy excursions or errands will tax the players by having them literally eat their money circumstances depending, and the bigger the players get in the world, the more land and servants they'll need to help manage their wealth. It also lends very well to the use of blood magic in a game where hp/ritual sacrifice can be used to achieve the DC on a spell check, and can lead to very organic ways of in-world conversion rates that don't take a genius to think of. Sure those two dozen cows you brought along can graze just fine and milk plenty, but you better find a beef-loving fisherman to trade em now cuz the next four towns we have to go through are on a bare coast region that only accepts dried eels as payment. or even something as simple as a halfling/gnome merchant who won't accept payment in any animals bigger than a pony
Really glad you're enjoying it and the content! The cattle currency idea is an awesome one (and it's why I went back and made the edit to the video) Thanks for giving this video some love it's one I feel like gets glossed over in our work.
@DesksAndDorks for sure! Your videos are great at giving food for thought and this and the first gold video especially point out some shortcomings of currency in games that I didn't even realize I had a problem with
Well the support is much appreciated man!
“Allow players to cobble together suits of armour (assign armour values and benefits for each)” I’m so in favour of this. Instead of leather, chainmail and plate, I use helmet, breastplate and shirt. They have the same effects on speed and armour class, but make sense in-world and can be visualised and taken apart
Thank you for caring enough about the other actual human beings at the table to encourage using safety tools. Instant subscribe.
Our DM found the solution to gold weight, we're all broke as hell 😃👍
Based
About craftsmens, most mediavel skill level were a lot higher then present day ones. Worked in restoration for a time and and most of the tings we tryed not to touch bechause no one knows anymore how to do carpentry in that level, or modern materials simply wouldnt hold up more than a few hundred years. During the 19-20th century lots of the combined knowlage got lost, also no one watched TV, played videogames or read toulsands of books for entertainment, they honed they skills do sports or socialise. In a way we live in a lot more in our head, in an immagined world than reality.
Oh man, this is a video / topic I've been looking for forEVER. I've known something of the historical basis of banditry for years, and once read an especially compelling / sympathetic portrayel of bandits (as desperate people with limited options)... but have I had any luck finding discussion about this vis-a-vis fantasy stories or RPGs? Not until now!
I hope it holds up to your appraisal!
I do agree aggressively about the Robin Hood cartoon ITS DA BEST
Im posting this at the start of the video (so apologises if its referenced), but lowkey hoping to hear about a 14th century bandit gang was WILD. It was les by a landed (and prosperous) knight and a priest. Numerous records of them committing terrible violence and theft, but the priest kept taking sanctuary in his own church while the knight would get pardoned by the king because he conscripted his gang (and others) into the King's army. The knight after a while seems to have gotten fed up of being on the run half the time and accepted a final pardoned and returned to his estate. The priest however hid in his church from a sheriff/constable who had been trying to capture him for years, got just burnt down the church with the priest and gang inside. He was criticised for burning the church but nothing more than that. So interesting how gangs were often well connected members of society and how they used their position to break the law, but also how constantly doing so also can backfire for the criminals (a sheriff wouldn't dare have burnt the church otherwise). Side note what the romans sometimes called bandits may have been more akin to what we would call insurgents which is always an interesting thing to think about with bandits.
In the first game I ran for my current group, the player managed to turn it from fantasy to trench warfare. It was when the goblins hit the minefield that I knew I was no longer in control. Then using poison gas on the villian's lair proved it.
That goes irrationally hard. I love it.
17:38 good idea to mention that medieval armies would often not be issues weapons, and would be expected to bring their own gear, often with laws based on societal class and position. Thats probably one reason why the english civil war led to so many weapons. That would be around the time period (I think) that lower ranked soldiers would be issued weapons, and with firearms, many of the issued weapons would be relatively valuable compared to what a person of that social class would be able to afford on their own. Theory needs evidence, anyone have more knowledge of this?
If you want to have “good” bandits, I suggest giving them a political alignment and having them just be a little friendlier towards one faction.
12:35 charismatic cult-like leader makes me think of famous pirates. I’m blanking on her name but the Chinese pirate queen comes to mind. I would assume that the more charismatic leaders would just be leaders that managed to keep the group going a little longer after the hard times, or whose group got a little larger. Perhaps they manage to move from bandit leaders to warband chiefs or “respectable businessmen” based on the connections and wealth they made.
Zhang yi Sao. And pirates are a very different breed for sure!
11:47 my sources say “Robin Hood” was a common name used by outlaws to protect their family name as a family would often share reputation and reprisals and feud could be enacted upon members of a family that were not part of any initial event, and who may not even know of the conflict.
11:08 It should be noted that illegal substances foes not need to mean drugs. It could be a certain type of fabric or trade good outlawed from sale due to political or even religious reasons, or any number of smuggling or avoidance of taxes, tariffs or fees.
An excellent addendum. Even counterfeit dyes would have been a big deal at varying points in human history.
Also, in Warhammer 40K, you have the Carcharodons (aka possibly Space Sharks). Essentially bandits occasionally when they need resources but have a general moral compass to kill enemies of mankind. Their battle tactics are very hit n run then collect loot. Not true bandits but a rogue army who doesn't listen to the Empires higherups but still loosely respected by the main army because of their respect to (mostly) protect mankind's empire.
Vinland Saga shows a good idea of a group of skilled warriors who bandit and mercenary or do both at the same time.
Finland saga does pretty much everything right at all times. It is PEAK.
Commenting to feed the algorithm
I salute you for your service!
Another great video!
You talk about hit points. We ran a campaign in 3.5 where when you get a level you only get 1HP + CON bonus (only if positive). It's loads of fun. Most parties cannot survive after 5 level. I guess this is why on the older D&D setting you get a castle and retainers at around this point. When the hit points are low and heroes are one critical away from death all the notions of "fun and chivalric good guys" ala Firefly, Han Solo or Robin Hood goes away. Battles are cruel, brutal and short... very much like in real life. Give it a try. It's a lot of fun!
Sorry. It was no CON bonus. Only 1 HP per level per character. So a Wizard at level 5 will have 4 + 5 = 9 HP. A Warrior 8 + 5 = 13 HP. And so on...
That would totally transform toughness into a viable feat in that edition. That's really cool.
@@DesksAndDorks Correct. But we couldn't get past level 5. The damage output becomes too great. I guess after this point it has to become a strategy game like Bannerlord because only numbers can effect the outcome. You have a great channel btw. Subbed!
@anon2034 oh well thank you! It is greatly appreciated!
@@DesksAndDorks Correction. "We couldn't get past level 5." !!!
its better as a conductor than a currency
Really love the symbiotic aspect of gameplay between the two characters that’s baked into the system. I can see a lot of fun interactions coming from it!
Thanks man! I'm excited to break down character creation in a later video and see what people think!
🥳🫂👍🏿 Very cool - having a character’s darker inner self controlled by a separate player reminds me a little of Wraith - awesome
Glad it passes muster my friend!
@@DesksAndDorks😅but who am I? Just some guy in Ohio - not to be trusted
If you can survive Ohio your opinion is valid.
@@DesksAndDorks 😄
I really thank you for your "themes that will and won't be in the story checklist" 3:21. Me and my group of friends enjoy Dark Fantasy with a lot of the items in the red included. However I only enjoy it, if the character is actually able to overcome said themes. I have gotten to old to just read torture porn... . where good loses and evil always prevails. lol
I also like my themes dark but I work rrally.hard to make sure everyone feels comfortable at the table.
One thing I feel is important to note about bandits, especially those who were former military vets, is that they can be expected to be competent at what they do. It's not just the martial training that transitions well into banditry but their tactics too. A lot of medieval warfare was essentially state-sanctioned banditry, take the chevauchees of the Hundred Years war for example. Lightning fast but devastating raids where they looted everything they can carry and burned everything they couldn't.
100 percent this^
Rituals are less immediately useful in combat, so playing a mage would be more offscreen and less interesting to most players, which is why we don't see a lot of traction for low fantasy settings in my opinion. It would also be difficult to feel like a "heroic" mage if you're having to sacrifice animals and/or intelligent creatures to power your rituals given how our cultures and sensibilities about such things have changed over time.