![Deathball](/img/default-banner.jpg)
- Видео 792
- Просмотров 45 797
Deathball
Добавлен 11 дек 2010
Welcome to my channel. My plan is to really record and play about anything, though my main bread and butter is going to be doing JRPGs.
Upload Schedule
Yakuza 0: Monday-Friday
Diablo 3: Monday, Wednesday, Friday
Slay the Spire: Tuesday, Thursday
Upload Schedule
Yakuza 0: Monday-Friday
Diablo 3: Monday, Wednesday, Friday
Slay the Spire: Tuesday, Thursday
Видео
Let's Play Halo: Combat Evolved #7: The Library
Просмотров 4Месяц назад
We tackle one of the most infamous Halo levels out there.
Let's Play Yakuza 0 #56: The Plot Thickens
Месяц назад
We make more story progress and learn some new stuff as well as learn some new mysteries.
Let's Play Yakuza 0 #55: Out Ran
Просмотров 5Месяц назад
We finish some more side stuff and do a little bit of the story.
Let's Play Halo Combat Evolved #5: Assault on the Control Room
Просмотров 123 месяца назад
We do the 5th mission.
Let's Play Yakuza 0 #52: Investor
3 месяца назад
We get another person for out business that will help tremendously.
Let's Play Yakuza 0 #51: Card Collector
Просмотров 83 месяца назад
We walk around and collect more cards with Kiryu.
Let's Play Halo: Combat Evolved #4: The Silent Cartographer
Просмотров 143 месяца назад
We do the 4th mission.
Let's Play Yakuza 0 #50: It Hits the Fan
Просмотров 33 месяца назад
Things seem to take a turn for the worst for our protagonists.
Let's Play Chrono Trigger Finale 2/2
Просмотров 464 месяца назад
We wrap up the main story of Chrono Trigger
Let's Play Chrono Trigger Finale 1/2
Просмотров 214 месяца назад
We begin the final segment of Chrono Trigger
Let's Play Halo: Combat Evolved #3: Some Truth and a Little Reconciliation
Просмотров 74 месяца назад
We do the 3rd mission in Halo
Let's Play Chrono Trigger #38: Mutant Madness
Просмотров 94 месяца назад
Let's Play Chrono Trigger #38: Mutant Madness
Let's Play Chrono Trigger #37: The Final Technique
Просмотров 444 месяца назад
Let's Play Chrono Trigger #37: The Final Technique
Let's Play Halo: Combat Evolved #2: Not a Natural Cave
Просмотров 314 месяца назад
Let's Play Halo: Combat Evolved #2: Not a Natural Cave
Let's Play Chrono Trigger #36: The Omen
Просмотров 284 месяца назад
Let's Play Chrono Trigger #36: The Omen
Let's Play Chrono Trigger #25: Sun Power
Просмотров 314 месяца назад
Let's Play Chrono Trigger #25: Sun Power
Let's Play Halo: Combat Evolved #1: The Pillar of Autumn
Просмотров 544 месяца назад
Let's Play Halo: Combat Evolved #1: The Pillar of Autumn
Let's Play Chrono Trigger #34: Facing the Past
Просмотров 134 месяца назад
Let's Play Chrono Trigger #34: Facing the Past
Let's Play Chrono Trigger #33: Catch the Rainbow
Просмотров 195 месяцев назад
Let's Play Chrono Trigger #33: Catch the Rainbow
Let's Play Chrono Trigger #32: Time Loop
Просмотров 175 месяцев назад
Let's Play Chrono Trigger #32: Time Loop
Let's Play Ratchet & Clank #22: Drek's Fleet
Просмотров 625 месяцев назад
Let's Play Ratchet & Clank #22: Drek's Fleet
Let's Play Chrono Trigger #31: Ozzie, Flea and Slash
Просмотров 145 месяцев назад
Let's Play Chrono Trigger #31: Ozzie, Flea and Slash
Let's Play Chrono Trigger #30: Changing the Past
Просмотров 185 месяцев назад
Let's Play Chrono Trigger #30: Changing the Past
Let's Play Ratchet & Clank: The Hologuise
Просмотров 335 месяцев назад
Let's Play Ratchet & Clank: The Hologuise
Let's Play Chrono Trigger #29: The Clone Wars
Просмотров 95 месяцев назад
Let's Play Chrono Trigger #29: The Clone Wars
Silent Cartographer is my favorite level. There's different ways to progress and it felt so open and fun to play back in the day.
I wonder if the stats in the GBA version are the same as in the PSP version?
they indeed are.
They should’ve changed the dashes to x’s or asterisks to more effectively communicate that it’s the amount of times you can hit/dodge, would’ve been a lot clearer as to what it means
Are you playing from the snes or the ds? Just wondering. Its snes sorry for bothering you. I could tell by Frog's 16th century english.
This video has a ton of charm. Love what you do!
This game is AOK. After every you have to fight on average every 8 seconds and it gets very very very annoying
In the nes version you can just cancel your attack on a monster after selecting a monster, then repeat it over and over for weapon xp
What sucks is they removed the glitch there was in the Final Fantasy Origins version.
Here's hoping your disk doesn't crap out on you like mine did.
I see why most say FF2 was there most hated game. The best way to level is attacking your own party. I'm trying to get through the nes version but I think I will skip this and move to ff3. I enjoyed ff1 but this is just terrible.
It's definitely not for everyone. No shame in not playing a game you aren't enjoying.
They should never have removed Yoshitaka Amano's art !!
What an awesome game
Someone correct me but this version doesnt seem to have the degradation of stats like the original... such as building too much strength lowers your intelligence and intelligence degrades spirit... also originally hp and mp only goes up by getting hurt or using magic... its kinda unfortunate that they made it so easy for noobs in my opinion... still a great game though
"Promosm"
holy cow- the NES had the best music! who knew? ill have to get 1
it has some of my favorite FF tunes.
Me when someone disagrees with me online: HYPERBEAM!!!
Btw, in case you've been living under a rock, Diablo 4 released and Diablo 3 has always been trash
No way. Thanks for the update
I randomly got reccomended this video. It's solid. Nice work!
Wrong decade bro
When I first played through Final Fantasy II, I used the old fan translation of the NES version by NeoDemiforce. For my second and third playthroughs, I used the PSP version. For my last playthrough, I used the Pixel Remaster version on Steam.
The Final Fantasy Origins PSOne version of Final Fantasy II is similar in gameplay to the NES version.
Square Enix could do a future remaster of Final Fantasy I-VI, using the high resolution graphical assets of the last 2D version before Pixel Remaster, and at the same camera angle as Pixel Remaster or wider. Final Fantasy III would have to be upres’d from scratch. It would reinstate the content from Finest Fantasy for Advance and later, except for Final Fantasy III. There could be Final Fantasy Modern Remaster, Final Fantasy Mode 7 Remaster, or Final Fantasy HD-2D Remaster.
The Toad stat ailment helps in fisticuffs skill grinding in the Pixel Remaster version.
The middle installments of the first two Final Fantasy trilogies are grindy.
I never really needed grinding in 5. I only ever did a significant amount at the very end to “complete” the builds I had going, and that ended up being overkill for the complete joke that was the final fight
Black magic skill grinding is harder than weapon skill grinding. Getting the Magic Tactics trophy/achievement in the Pixel Remaster version is a challenge.
Why am I having flashbacks to FF8 draw system....
I have to say, all the "I think" and "I'm pretty sure"s in this video are not very confidence-inspiring
I understand that. When I was looking up more info on this games mechanics, I found a lot of contradictory info. Maybe it's because the NES version and the newer versions are so different I could never find a definitive, "Yes this is how this mechanic works." Now it seems, after the Pixel Remaster more solid info has come out. I'll update my list of sources in the description, so people can see some more up-to-date info that's probably more accurate.
Quick question about weapon levels. I just started the PR version and nearly all my weapons, including bare handed, are at level e. Do I need to get better equipment or fight stronger monsters to rise to higher levels? Thank you!
Fighting stronger monsters is the simplest way. Look at the monsters rank in the Bestiary. Higher, the better.
You shouldn't give up! the satisfaction of following through is all you'll remember looking back on this game.
I have decided to go back and try to collect the rest of the figments. I'll probably upload a bonus episode at some point going over it.
In Pixel Remaster from what ive seen it works like this: You get a small max HP increase for one character every 2nd-3rd battle or so regardless. You get more HP and Stamina up if you get big hits in battle and survive(this includes hitting yourself). Using a weapon increases that weapon types dmg and hits for the character using them, plus you might get strength boost when winning battles. Using magic increases your magic lvl, intelligence, spirit and MP, depending if youre using white or black magic. You get agility boost every now and then when you keep blocking/evading enemy attacks, how high that will be will depend of the gear you put on your characters and it shows the percentages. Gaining HP is a lot easier in the pixel remaster version than others. This system is very versatile, you can make any character specialize in any type of situation, a frontline fighter, a mage or a healer, or maybe be proficient in all if you really want to grind them. This system was refined even more in FF3 with the addition of the class system, also found in FF5. However there are certain limits, for instance the starting area enemies only increase your weapon levels to 3 or so before it becomes very slow, if you want to keep advancing them, you need to find more powerful enemies. In the Bestiary this is listed below the monsters name, as a monster rank. The higher this number is the more powerful the foe is considered and a higher boost you can get, until a certain limit(I think the hard cap is lvl 16). This is different from other versions, where it didn't matter which level of enemies you face, you could still advance or use the drain trick. I guess they wanted to balance it around. In short, the more battles you do and the harder enemies you face, the more powerful your characters become, steadily. In the Pixel Remaster this has been made considerably faster and easier. You should gain a stat boost of somekind every other battle or so, considering the enemies you face are on your level. This game basically keeps you on an average level for your adventuring area, as long as you don't avoid battle too much. There shouldn't be much trouble on that front. You still need to grind spells if you want them to be powerful, though. Lvl 5 fire spell for instance does very poor damage when multi targeting, but better on single target. The spell cost increases with how powerful you make it, for example lvl 3 fire costs 3 MP, while lvl 10 costs 10 MP to use. Warning for new players: In the first mission where you are send to Fynn to locate Scott, DO NOT talk to the imperial troops stationed in Fynn, they are very powerful, and will attack and murder your party. Also do not venture much north or west of Fynn to the swamps and beyond, the enemies become SIGNIFICANTLY harder there for starting characters. Once you get Minwu, who is good at keeping the party alive, you can try that area if you want to power level and boost your characters more, though it is rather unneccessary as this version is easier. Some of the enemies in that area, mainly magicians and ogres, have a chance to drop decent new spells or even some equipment. The area that wraps up from northwest to the southeast of the map does come more deadlier the further up you go(It eventually leads to the hostile Palamecian Empire territory, the huge desert, and enemies there are very hard to handle for starter groups). Also later some types of enemies can poison, stun, blind or turn party members to stone just by hitting them, so Id keep leveling spells Esuna and Basuna(better lvl of Esuna heals more serious conditions) or have a steady supply of curing reagents in the backpack to cure them. Sometimes physical attack will deal 0 dmg on enemies, cause your melee weapons or weapon levels are too weak and the enemy defense is high, in such a case(first instances you see this is on some turtle like monsters, slimes and imperial officers) try using offensive magic on them to deal decent damage.
Damn thanks for this, somehow stumbled across this comment and answered a few of my current questions without having to look anything up 😅
I did wonder what Rank meant in the bestiary but now i know thank you
In the NES/Famicom version your stat increases have a chance of dropping. But the bigger change is that equipment (every piece of equipment you wear) will lower your effective INT/Spirit stats in combat by a set amount. Like the Blood Sword will drop your INT/Spirit stats by I think 80 points EACH. Another thing is that armor lowers your evade percent, so in a lot of cases you're better off taking more damage per hit but having a higher chance of evading attack by having weaker armor or even no armor. Instant kill spells (like teleport) at higher levels are capable of wiping the battle field. Of all the JRPGs I've ever played only SMT games and DQ2 have as high of a kill rate for instant kill spells. Higher HP is actually counter productive later in the game when more and more enemies have on hit status effects (stone, poison, mute, and especially drain). In the NES/Famicom translation Absorb is defense similar to FF1 on NES. EDIT: The bow sucks because you can't use a shield with it so your chances of getting agility or evade increases drops, especially if you put the character in the back row where they will be attacked less often (but still be able to be hit by skills or if everybody else dies).
Super helpful, thanks!
Good stuff my guy
Any tips on the weapons part cause after a while there is a stand still. Like I said the spells seem to be much easier than the weapons is
Weapon levels increase the more you use them, so you're most likely killing enemies too fast. there's an enemy in Fynn called Captain that is probably the best enemy to grind Weapon Levels
The more important thing than how many attacks you get in each fight is what rank an enemy is. The earlier enemies in the game are rank 1, so you get 1 weapon XP per attack. Later enemies go to much higher ranks so you get more weapon XP per attack. But the problem is is that the higher your weapon level gets the more XP you have to get to actually gain the XP. As a rough example (not exact figures): Three goblins (rank 1) vs Maria with a spear (level 1) solo. Three turns so 3 XP. It takes 10 XP to get to level 2. Three goblins (rank 1) vs Maria with a spear (level 8) solo. Three turns so 3 XP. However since her spear level is level 8 she needs more than 3 XP to get past the initial gap to start gaining XP. So you might need 24 XP to get 3 effective XP. EDIT: Also Evade attempts is an actual stat you can gain in battle. Sometimes you'll see a message that says you gain evade, that means that number went up one point.
after looking around I seem to have found the formula for Weapons. # of attacks + opponents(average) battle rank > level of weapon skill.
Using this formula it's pretty much impossible to get any weapon experience from Goblins after a certain level because they'll always die too fast even with weak weapons equipped. This is why Captains are a great way to grind Weapon lvls since they are rank 5 and if you equip some weak weapons you can easily get the hits you need to continue getting weapon XP until you get to 16
@@deathball39 You can attack your own party members to gain the experience I believe. But that just becomes pointless grinding when you could just advance the plot since you don't really need to be THAT strong. Also going west of Fynn you'll start running into Wizards, Turtles, and various other enemies who can drop some really good equipment and spells once you have strong enough magic to kill them (Ice is good for killing the turtles).
The spells are the easiest for me to figure out since you just have to use the spells. The rest are A bit more confusing(playing the pixel remaster)
likewise. slowly learning the weaponskill leveling mechanic and spells system. i do really with they would of went with the psp look on all the games in the remaster. its so nice!
this game is hilarious
30 ummm min video uhhh could have ummmm been ten uhhhhh minutes with a script and some re recordings of you not saying unmm. I dont know every ten seconds. Kinda made the vidoe unwatchable for me. Sorry.
I. Playing the pixel remaster and for some reason its not showing my weapon xp bar fill up after a fight or on the statues screen. I'm playing on ps5 also
Weapon levels are kinda weird.You're probably fighting some weak enemies that are dying too fast. You get weapon XP based on how much you use them in battle, so if you're fighting some really weak enemies and they're dying in one hit you won't really get any XP after your level is high enough. Also the cap is Level 16, so if you're at 16 it won't go any higher. Also if you want to grind weapon XP the enemies called Captains are great for weapon XP
@Deathball yea thats what I'm doing. Doing 2 minutes of auto auto attacking. Then switching to black mage to kill him faster to get a level
I just have to say ty to ff2 for inspiring the skills system in xi
This game turned into the saga series
I don't normaly subscribe to people, but I feel like this is a good exeption
well thank you
'Promo sm'
a rampage strength build! nicely done, so close vs the awakened one!
Hey getting to the end of act 2 on your first try is pretty good! welcome to the addiction ;) this game has several hundred hours of playability.
glad that youtube is pushing smaller channels in the recommended videos section again, good luck with the content grind my man
nice video i hope your channel does well
Good old Whispering Rock. The music always makes me nostalgic.
Huh a psychonauts 1 Letsplay in 2022 alright.
Time means nothing to me
It never released for PC right? How can I get it :D
You can get it on Steam
Increasing agility here is such an oxymoron in practice. In my every gameplay of ff2 when maxing stats, agility is ALWAYS the thing that will max up on the very last. Heck, leveling up evasion is more practical of "polishing your agility" because the method is how much your party member being targeted for physical attack. Which you can exploit it by changing order from which party member you want to increase evasion to front while letting the other 3 to the back, either grinding their bow levels with their least effective hand to deal minimum damage as possible, hit themselves with their bows, or not. Agility increase here is super randomly chosen. Equipping 2 shields to make 99% of evasion is just adding some chance to the most chaotic randomly chosen stat increase that is agility, but you'd better let your party member naked and have 99% than never. Agility here is actually teaching players patience and luck rather than actually telling them about how agile are you to dodge this attack.
I love psychonauts! I'm a bit through the start of my playthrough, cool to see someone playing the game!
I've really been enjoying it myself. I'm kinda mad it took me this long to get to it.