- Видео 38
- Просмотров 98 811
Linkage Design
Добавлен 12 ноя 2012
Linkage Design is one of the leading providers of design resources, design solutions & training, with an emphasis on providing these design services by utilizing advanced digital design tools like; AutoDesk Alias Surface & Automotive, ICEM Surf, Photoshop, Maya and others.
Linkage recruits and employs an elite mix of degreed industrial designers and digital sculptors who work in our customer's design studios or in one of our three worldwide studios.
Linkage recruits and employs an elite mix of degreed industrial designers and digital sculptors who work in our customer's design studios or in one of our three worldwide studios.
Key Fob Blender Tutorial
Follow along for this Blender tutorial where we'll model a key fob, add a logo and set up some basic materials.
Logo Link: drive.google.com/file/d/1Nfq7gqGtt2WPW7JhJkh_0ylHvLDTm5tu/view?usp=sharing
Logo Link: drive.google.com/file/d/1Nfq7gqGtt2WPW7JhJkh_0ylHvLDTm5tu/view?usp=sharing
Просмотров: 410
Видео
Packaging Modeling Workflow
Просмотров 8421 день назад
Check out this modeling workflow video done with Blender.
Car Handle Modeling Workflow
Просмотров 41421 день назад
Check out this car handle modeling workflow done in Blender.
Blender Apple Mouse Tutorial Part 3
Просмотров 3828 дней назад
In this Blender tutorial, we'll guide you through the process of modeling an Apple Mouse from scratch. You'll learn essential techniques to create smooth shapes for a clean, professional result.
Blender Apple Mouse Tutorial Part 2
Просмотров 3928 дней назад
In this Blender tutorial, we'll guide you through the process of modeling an Apple Mouse from scratch. You'll learn essential techniques to create smooth shapes for a clean, professional result.
Blender Apple Mouse Tutorial Part 1
Просмотров 17728 дней назад
In this Blender tutorial, we'll guide you through the process of modeling an Apple Mouse from scratch. You'll learn essential techniques to create smooth shapes for a clean, professional result. Project Files: drive.google.com/file/d/11WtaMc5UYGjP9l018WIhmKCQRTZvTrGE/view?usp=sharing
Digital Design User Group: Gravity Sketch
Просмотров 236Месяц назад
Linkage hosted another digital design user group, where we discuss various tools and workflows in the design industry. In this session, Eric Stoddard was featured, where he discusses his use of Gravity Sketch within the automotive industry.
Digital Design User Group: Designer Spotlight
Просмотров 2639 месяцев назад
Linkage hosted another digital design user group, where we discuss various tools and workflows in the design industry. In this session, Kevin Richards was featured, discussing his experience and projects within the automotive industry.
Alias 2024 Digital Design User Group
Просмотров 1,9 тыс.Год назад
Linkage hosted it's second digital design user group, where we discuss various tools and workflows in the design industry. For this session we focused on Alias 2024 and how it can be utilized in the automotive industry.
Blender Digital Design User Group
Просмотров 6 тыс.Год назад
Linkage hosted it's first digital design user group, where we discuss various tools and workflows in the design industry. For this session we focused on Blender and how it can be utilized by industrial designers.
Linkage Demo Reel
Просмотров 2662 года назад
Follow us Instagram: linkagedesign Facbook: mac.linkage Website: www.linkage-d.com/
Fusion 360 Beginner Vase Tutorial
Просмотров 21 тыс.2 года назад
Following along with this basic Fusion 360 tutorial, great for beginners. Follow us Instagram: linkagedesign Facbook: mac.linkage Website: www.linkage-d.com/
6. Unreal Engine Headlight Finishing Touches
Просмотров 3072 года назад
In part 6 of this tutorial series you will be adding the finishing touches. Follow us Instagram: linkagedesign Facbook: mac.linkage Website: www.linkage-d.com/
1. Unreal Engine Headlight Intro Video
Просмотров 4712 года назад
Intro to the Unreal Engine tutorial series. In this course you will be creating a headlight from start to finish. Follow us Instagram: linkagedesign Facbook: mac.linkage Website: www.linkage-d.com/
2. Unreal Engine Headlight Materials
Просмотров 6442 года назад
In part 2 of this tutorial series you will be applying materials. Follow us Instagram: linkagedesign Facbook: mac.linkage Website: www.linkage-d.com/
5. Unreal Engine Headlight Finishing Touches
Просмотров 4412 года назад
5. Unreal Engine Headlight Finishing Touches
If you export as .fbx it maintains the creases.
Is there a discord server set up?
Following along! I don't see the logo file here, but maybe im just missing it. I'll download or use a different image (like my logo for now) I'm also listening at half speed. I'm super slow! Learning a lot so far, thank you :)
Thanks for the heads up! The logo file is now in the description.
Thanks for the awesome tutorial!
do more car related tutorials please, workflow for game asset car etc
Nice presentation. Gravity Sketch always looks interesting. My mental block is the absence of friction and resistance. 'Gravity' in the sense of consequence of movement. The counter, 'weightless' has both a benefit to freedom of movement and the drawback of nothing to push against. The friction of drawing on paper vs the slick smooth surface of a digital tablet changes the character of the lines. In the digital design evolution, that is the first level of reduction of friction. Modern designers have accepted that loss, however I'd argue there has been a slight cost in the end result. Drawing in space with zero friction as with Gravity Sketch seems like the next step in reduction. Nothing to steady the hand, nothing to dampen, nothing to build upon or to subtract from. Each movement is new and abstracted to entirely visual feedback. No pins to the real world other than visual. The absolute joy of working with Chavant clay is the physical resistance and the compression and scraping. The subtleties of temperature and tools all come into play. At the same time it is very expensive in terms of time and energy. Slow to iterate, difficult to build long slow perfectly fair surfaces that are simple in CAD. Shaping on a clay CNC platform and being able to work back for forth between the two methods is the ideal. Digital aspects are obviously the way to form find, in my mind, there is a physical aspect that will be integrated in the next evolutions.
Great Tutorial! Thanks : )
THANKS..PLEASE Project Files LİNKS RE-SHARE
Thank you so much for clear explanation
Very good tutorial ! Thank you
Finally animated options! In Alias?!?
Looks great! When are you releasing this update?!?
Hello sir. How to convert the alias A- Class surface to unreal engine
Are Sub D surfaces used in production or just for quick iterations/conceptualizing?
hi great work where didi you download the background beach scene or did you model it?
Ive watched 2 vase tutorials and on both of them I cannot get past the "project" part. Made it successfully to revolve but for the life of me I have no Idea why I cannot select the curve to project to I can move on to the next step :(
Nice work
Hey guys can I please use Maya navigation in Alias? I really hate holding Shift + Alt, muscle memory is a thing. Edit. Oh wait, Clutch Key editor allows me to change this now , wow.
Loved the video thank you so much. Everyone was great especially Barry! Wish I knew about this user group. Maybe send out an email to all Alias users that Autodesk has. Just a thought. Thanks
What command did you use to get to the smooth surface at 1:33? Thanks!
I'm getting "No fillet edge found" when making the circular pattern of the fillet. Can you help?
same issue, how did you fix it
@@kirazhang1691 sorry, don't remember. Ended up watching a German video instead and it worked
I also got that error message. I solved it by making the cutout and immediately apply the fillet BEFORE doing the circular pattern. Then, just do the circular pattern with both the cutout and the fillet selected.
It was a good tutorial, but not sure if it had to be slowed down or perhaps highlight what you were selecting. It was a bit hard to follow along without having to rewind 50 times. I got lost at the circles. lol...I'll try again another day.
Is there still an opportunity to edit the subD main surfaces after we constructed the details with NURBS? I would assume that it may or may not work, heavily dependent on the complexity of histories? But anyway it is still a much faster workflow compared to NURBS only.
This is the tutorial I have been searching for. I have been trying to do it the hard way. Thank you.
Odi, the real blender guru
this is a really good presentation, might come back later when i'm about to go on the finals
Great chat! Is there a way to get the material configurator shown at minute 39:12 ?
What a great explanation style! A hidden gem here. Thank you and thumbs up!
😬 P r o m o S M
Many Thanks! No Chit-Chat - straight to the point!
I am happy to see more designers use Blender for conceptual modeling - when I started teaching it 2018 I was kinda laughed at ;) With Fusion360 or Alias it is such a super application.
Agreed, such a great tool! Crazy how it's taken off these past few years.
I learnt Blender for industrial design looking at your videos. I just tagged you on LinkedIn as the first source to start learning Blender for Industrial Design!
Michael nice to see your including Blender in your arsenal of 3D workflows. This is incredible software I'm enjoying using!
Happy to see you again after a long time 🥶
Nice to see content here again
good job btw, my question is that this car is created by you with SubD Modeling or what? please let me know thanks
Thanks! The car was bought online.
Thank you for this tutorial. I used your creation method but printed out using spiral/vase mode. Worked out very well. Thanks again.
Glad you enjoyed the tutorial!
How do you quickly switch between sub D and NURBS marking menus?
CTRL 1 (default) and CTRL 5 (subdiv). 1-5 is various modes, see menus Pref > Workflows
In the preference - workflow tab there is no Subd showing only Default Paint Modelling and Visualise is showing.. I'm using Alias Design 2021 .. can u help ?
👌👌👌👌👌
Thanks a lot for your tutorial!! Is there any chance you can teach us how to make multi-face vase? I saw some3d printed on Etsy but it looks quite impossible to make..
Thanks, glad you enjoyed the tutorial! I'll check that out and maybe we can make a tutorial about it in the future.
👍👍👍👍👍👍👍
where can i find the .wire file for this? in the onedrive folder there are only images for me
Same for me, but you can use the SUV model you did from the other tutorial and work with those proportions :)
3:13 wheres the scale tool?
Why not using shell to hollow?
I wanted to keep the inside clean with a consistent contour. If I used a shell it would have mimicked the texture that was on the outside.
but you could've used shell before creating the pattern on the outer shell, right?
This is not for beginners jumping around like this, mutch to fast.
I mean this was pretty straight forward and used only basic tools that a beginner can intuitively understand. You can literally follow it step by step, not sure how he could’ve made it any easier
Definitely too fast.
You know there is a pause button, right?
Slow down a bit lol great video though@@thel8815
thanks it seems my teacher always find the oldest fusion tutorials from years ago so i had to figure this out on my own, but thanks to you it was so much easier
Great video. Thanks for showing me how to do this.
Excellent work thanks bro 🔥
Such a underrated video.. Amazing tutorial
Thank you!
Please create a tutorial for CAS to Class A modeling....