- Видео 35
- Просмотров 56 483
WorldCraft Club
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Добавлен 4 янв 2024
ruclips.net/channel/UCh8Olr-tG-wsQZFMbjzJe3A
The WorldCraft Club is a resource for game masters, novelists, and any other worldbuilder who wants to create rich, immersive settings that will bring their audiences back time and time again.
James and Seth talk through world building in some of the most thought-provoking ways, as well as interview other master world crafters as they explain their own methods for weaving tales and creating intriguing places for their readers, players, and followers.
The WorldCraft Club is a resource for game masters, novelists, and any other worldbuilder who wants to create rich, immersive settings that will bring their audiences back time and time again.
James and Seth talk through world building in some of the most thought-provoking ways, as well as interview other master world crafters as they explain their own methods for weaving tales and creating intriguing places for their readers, players, and followers.
Food Conveys Culture! Worldbuilding With Meals In Mind | Farm-Food-Feces series
We talked about farming with Seth, today we are moving from farm to table and talking FOOD!
From the WCC discord server comes our special guest today, Rach! Being Half-Chinese, Half-Italian, food has played a pivotal role in her upbringing. We'll go over food in myth, food in pop culture, and even have a special challenge for you writers out there!
If you enjoyed the discussions here, you can have many more of them with Rach, James, and everyone else on the discord server!
discord.gg/qse5JkGQMY
Make sure to catch us on your favorite podcasting app:
worldcraftclub.com/
From the WCC discord server comes our special guest today, Rach! Being Half-Chinese, Half-Italian, food has played a pivotal role in her upbringing. We'll go over food in myth, food in pop culture, and even have a special challenge for you writers out there!
If you enjoyed the discussions here, you can have many more of them with Rach, James, and everyone else on the discord server!
discord.gg/qse5JkGQMY
Make sure to catch us on your favorite podcasting app:
worldcraftclub.com/
Просмотров: 29
Видео
Why worldbuilders MUST watch Scavengers Reign
Просмотров 3,7 тыс.Месяц назад
Exploring the Beauty and Danger of 'Scavenger's Reign' - An Audio Essay In this episode, we delve into the intricate world of 'Scavenger's Reign,' examining its compelling blend of beauty and danger within an alien environment. We explore the narrative through the eyes of spaceship survivors navigating this treacherous new world and discuss the show's striking art style, soundtrack, and themes ...
Martial Arts in Worldbuilding | Interview with Matt Matias
Просмотров 912 месяца назад
Martial arts have been practiced on earth since the dawn of civilization. But transferring those moves and ideas into your game or book world can cause some....strange ideas to pop up. How *would* a Halfling take on a 7 foot tall Goliath? How do lizardfolk utilize their claws? How does one use hand to hand combat against winged creatures?! All this and more will be answered by our special guest...
The Implications Of Farming On Your World Building | Farm-Food-Feces Series
Просмотров 422 месяца назад
Agriculture is one of the cornerstones of society. Without it we have no grown crops, no meat and dairy from livestock. Farmers are so vital to the foundation of culture and their down home wisdom is often overlooked. But even more, they can be used as a lens through which you build your world. The classic tropes and solid personalities can help ground your story in reality and further cement h...
Worldbuilding Tools From Minis Games | Interview with Mike Hutchinson creator of Gaslands
Просмотров 1032 месяца назад
We have a special guest today! Dave sits down with Mike Hutchinson, designer of some amazing minis games including Gaslands, Billion Suns, and the much awaited Hobgoblin! But how do worlds come together in a game about minis? How does it differ from worlds created for roleplaying games or a novel? The answer is verbs. Make sure to check out Mike's upcoming games and grab access to all his curre...
How To Build A World That Has Ended | Apocalypses and Cataclysms
Просмотров 1953 месяца назад
Post-Apocalyptic worlds can be SO FUN to create in! They provide an easy method of adding tension and diverse problems that you can use to make interesting stories for your characters! But they can be a bit tricky if you pull back the curtain on what the actual world ending event was. Today we dive into how to circumnavigate these challenges, as well as a slew of types of Apocalypses (including...
Building Worlds That Work! (Even when you add weird stuff)
Просмотров 8043 месяца назад
This week we once again talk with Andrew Zimba, this time about adding weird or niche technologies, fantastical creatures, or out of place elements into your stories while keeping them grounded in "reality" as much as possible. By using the ideas of rarity, proximity, and barriers to entry to steep these oddities in the world, we can make them more immersive for our readers or players! Make sur...
The SECRET to WORLD BUILDING: Plausibility
Просмотров 1094 месяца назад
Have you ever tried to explain away the "Why?"'s you get from your players when something just doesn't seem realistic in your story? Do you ever read something and later thought, "Why wouldn't they have just done it this way...it's so much easier!" Today we have Andrew Zimba back on the World Craft Club Podcast to help us through those issues of plausibility with a little help from the classic ...
Creating a World in Real Time!
Просмотров 474 месяца назад
We're talking again with Jon and today he's going to do my homework! We have characters built. We've got a module set aside. But the players are expecting greatness from the world....and I'm not sure where to begin. Lets go through how we can make a world feel ALIVE, even when you're just running a module, by subverting expectations. Grab yer gallon hat and git ready fer the ride of yer life! I...
Worldbuilding Software | Notebooks to Campaign Managers
Просмотров 925 месяцев назад
Today we talk with Jon, a long time game master who has used different software over the years to keep track of his campaigns. He goes over the different levels of software, from simple notebooks to full blown complete packages of campaign managers! Make sure to check out all the options to see which worldbuilding manager may be right for your play (or writing) style! OneNote (simple notebook) ...
Arcane And Worldbuilding | Managing Progression
Просмотров 315 месяцев назад
Check out the full episode here: ruclips.net/video/7IMrxsosbdM/видео.htmlsi=8dbFn7J7GeGjqtRt
Genre and Worldbuilding | Part 2 w/Dave
Просмотров 435 месяцев назад
Continuing our topic of Genre (make sure to check out part one with Seth ruclips.net/video/t18X4WdbhxI/видео.html), Producer Dave has his own opinions on how genre fits in the grand scheme of worldbuilding. From Star Wars and Dune, hard Sci-Fi (before it was Sy-Fy) and gatekeeping, we talk through how and why you should use genre and what makes it (and the conversations around it) good or bad!
Genre And Worldbuilding | Part 1 w/Seth
Просмотров 645 месяцев назад
This week we are talking Genre, and as this is a wide topic with a couple differing views, we have split this into two interviews: one with Seth and the other with our producer, Dave! Today we talk with Seth to hear how, as a full time author, his views on Genre can be quite different from the average reader! worldcraftclub.com/ WCC Discord Link: discord.gg/qse5JkGQMY If you are a fan of Seth R...
Seth And James Have A Very Deep Conversation
Просмотров 295 месяцев назад
Seth And James Have A Very Deep Conversation
Lets Talk About Progression and World Building!
Просмотров 2316 месяцев назад
Lets Talk About Progression and World Building!
Nadia's Quest | Bear World Flash Fic Submission #story #horrorstories #horrorshorts #worldbuilding
Просмотров 476 месяцев назад
Nadia's Quest | Bear World Flash Fic Submission #story #horrorstories #horrorshorts #worldbuilding
Zodak: The Last Shielder - Author Roundtable
Просмотров 576 месяцев назад
Zodak: The Last Shielder - Author Roundtable
World Craft Club April Fools Day Special: Phineas and Ferb Deep Dive
Просмотров 407 месяцев назад
World Craft Club April Fools Day Special: Phineas and Ferb Deep Dive
Adaptations: Changing Worlds To Match The Medium
Просмотров 357 месяцев назад
Adaptations: Changing Worlds To Match The Medium
War for the Iron Planet: Interview with Dave Schmidt
Просмотров 808 месяцев назад
War for the Iron Planet: Interview with Dave Schmidt
Hard Or Soft Magic Systems? | WorldCraft Club Podcast
Просмотров 2348 месяцев назад
Hard Or Soft Magic Systems? | WorldCraft Club Podcast
Cataclysms and Doctrine - Religion In Worldbuilding
Просмотров 729 месяцев назад
Cataclysms and Doctrine - Religion In Worldbuilding
USish and THEM'nt - Leveraging Factions for Worldbuilding
Просмотров 499 месяцев назад
USish and THEM'nt - Leveraging Factions for Worldbuilding
What is Worldbuilding? | WorldCraft Club
Просмотров 1119 месяцев назад
What is Worldbuilding? | WorldCraft Club
Evocative And Meaningless | WorldCraft Club
Просмотров 9510 месяцев назад
Evocative And Meaningless | WorldCraft Club
seth hard carried, other guy just likes to hear himself talk. other guy mainly regurgitated what seth said and relished in his own glory, at least that's the vibe i got. he sounds like hes convinced everything he says is liquid gold, continuously interrupting seth with less important/helpful information. first ever episode i saw, maybe I'm just in a foul mood and have a misguided perspective, maybe there's something to it. I also really like progression fantasy, so maybe seth had a point there..
What's up? It's James (other guy), seems like this episode didn't go the way you were hoping. Generally I shoot to color around what Seth is saying, provide more examples of ways of breaking things down that might help clarify his points. What do you think is missing from my contribution that might make this better?
@@WorldCraftClub-Podcast listen jim, some people just want to see the world burn. I'm most likely just jealous of your handsome appearance. i still think you try to hard to come across podcast-ey, without considering that empty phrases and repetitive filler stuff is not making it better but worse, especially when used to interrupt someone. dont take it personal, i just hate in order to feel better about my miserable existence, like any hater online.
No worries, thought you came on a little strong but I’ve been doing this long enough to see that sometimes even the haters have a point. Genuinely interested in learning what I can from just about anyone that’s willing to share an opinion and sometimes the boldest folks also got a lot of anger to boot. If you’re game, we actually have a server where a little curmudgeonliness is generally appreciated, it’s in the shownotes if you wanna jump in.
It's definitely what I miss. Although Hard Sci-Fi has it's place, it's important to realize we've only had serious tech for barely a century. Classics like Dune and Foundation are set ten thousand years into the future, and considering how many physical laws have advanced in that short time, and unless you want to argue this is as good as it gets, you may as well just throw out the physics textbooks at those timescales because who the heck knows what will happen.
Yeah, I think I just love the wild speculation of it. The Expanse is one of my favorite sci fi series’ (and even that had plenty of physics bending elements) but there’s just something about a wild and untamed future full of wonderous things.
I find the most compelling fantasy story telling has a way of highlighting both the aristocracy of a world as well as foundation layers of society, AKA everyday people such as farmers, miners, bakers, street sweepers, and so on. Everything floats on the mundane foundations of life. At the same time everyday people are fascinating when we take the time to explore their lives instead of following the classic was of just highlighting those we perceive as 'in power'. Farming or foraging would be just about the base layer, as well as hunters, because if your society doesn't eat, it doesn't exist. (Unless you flip it and create a race that doesn't need to eat. That would be cool to explore.)
Great episode! I find that three of the most important parts of a culture is celebrations, clothes, and foods. I'd love to see more attention spent on all those topics in world building, and they can truly make a world stand out.
Stay tuned, we’re working on one for clothes soon!
Always cool to see people genuinely passionate about this show. I might be biased given i've always loved wildlife and environmental science but Scavenger's Reign struck a chord in me that no other piece of media, short of maybe the game "In Other Waters" by Jump Over The Age, has before. A genuinely awe inspiring, harsh and dispassionate yet beautiful alien world that feels like something truly out of this world rather than simply mirroring the life found on earth. Believable yet unknowable at the same time. Alive. It's an ethos I want to strive for with my own writing and TTRPG storytelling. Great video mate!
Thank you! I loved this series. The expansive worldbuilding was so satisfying and rich but I loved/hated (in a good way) the characters and how the world really enhanced their stories. I like your summary ‘believable yet unknowable’, perfectly sums it up. If you get a chance you might like our discord server, we talk about a lot of worldbuilding topics at depth (and also goof off a lot) discord.gg/vx2PxnEpjt
It does have some cool setting ideas & presentations, unfortunately the chars, dialogue, plot, & pacing aren't great which makes the show a bit of a slog. Finished it but sped it up to 1.5x speed after the first 2 eps, deprioritized the plot & dialogue, focused on the setting & visual setpieces.
I totally get it, but I don’t mind a ponderous pace. For me it was a feature not a bug.
your brain might be fried actually
Thanks for having me bro!
Such a cool discussion man. Thanks for your insights!
So THAT'S what Fatboy Slim meant! Took me FOREVER to finally get it!!
2:24 " I don't want to set the world on fire, I just wanna tell you about A world where I did"
That would be an exceptional alternate title
Zom 100 is the anime you were thinking of towards the end
Great discussion 😊
Great video! I really liked the tips mentioned. I love the idea of a very grounded, realistic fantasy world - it really deepens the effect of simple magic or anything unnatural. Rarity, proximity, and barriers to entry, along with making what you want to make, are great ideas! There is a lot of randomness or rather "organized chaos" in world-building, much like the real world. Are you planning to do something specific for Dungeons and Dragons world-building? I’m more of a visual builder (animated scenes, landscapes, atmospheres, etc.), so I create maps and scenes for other DnD campaigns while also building my own world that others can use later.
My old dm studied economics and accounting if I’m remembering right, and his homebrew setting reflected that. Gods were essentially bankers and stockbrokers trading in souls, goblin currency came with a purposeful luck debuff to force currency to move quickly and train goblins to be self-reliant and clever, to name a couple things. The campaign I was a part of had a huge focus on townbuilding which evolved into running a nation, and the level of though this man put into fleshing out trade and national economies and how those things impacted various groups still boggles my mind. Sure, there was still normal DnD stuff to do, but we also had to think about supply and demand and find clever ways to use magic and trade contracts to become a self-sufficient nation before a well-established nation could annihilate us. The whole experience had a significant impact on me as a writer
That’s a serious DM for sure. I always love when a DM goes whole hog on something.
That sounds as fun campaign
Rarity, Proximity and Barriers to Entry …. Love it!
It's a really solid framework!
Tolkien = plot driven C.S. Lewis = Character Driven Tolkien's strength is world Building (of course) C.S. Lewis 's strength is his proes and character development. Two wonderfully different ways of approaching writing and two great friends that show them in amazing ways. Super interesting how fairy tale and myth intersects in both of their works.
That’s a good way of summarizing their approaches. Such an important literary friendship. I’ve read so little of Lewis’ fiction and I think I’m the less for it. I’ll have to get reading!
By far one of the best cartoons ever made. I watched it when it first came out and am STILL enjoying it with my kids to this day.
It has a surprising amount of heart for such and openly silly show! All of us on the server just love it. Still trying to decide what our next Kid’s Show Worldbuilding Deep Dive will be on.
I would describe C.S. Lewis's Space Trilogy as Sience Fantasy. (Really loved all of them as a teen.)
You guys talk about "finding meaning" in the world. Kinda vague. Could you give an example of how you found meaning in one of your worlds? Or point me to a video where you gave an example?
Great question! What we apply is more principle based and will involve you interrogating your work a bit so you can question your objectives. Our approach is to essentially work backwards from the sort of experience you’re looking for your reader to have and then build with that in mind. It’s a good test of worldbuilding content you’re thinking of generating as it sharpens your focus by keeping your work directed toward your desired outcome. So rather than saying ‘this world needs a banking system, where do they store their gold?’ You’d say ‘this world needs a banking system… or does it? What role does it play in the story I’m telling’. The best place to get examples of this type of worldbuilding approach would be the podcast (open.spotify.com/show/5iWFurEhMUsXB6GjOtxocf?si=KdivioY3Rmyq8FWCCChyxg) we break down a lot of settings there as well as create a few on the fly. I’m trying to fish out one we had done a while back called ‘bear world’ it’s really silly, but instructive on the methodology. While I dig that up for you, you should definitely check out the discord server where we talk about this stuff with some regularity (discord.gg/vx2PxnEpjt)
@@WorldCraftClub-Podcast Thank you, very helpful.
A lot has evolved from my days of pencil, paper, and grid paper notebooks. I found Campfire through NaNoWriMo and for the most part, it has done its job. Thanks to Jon for the recommendations on world building software. I have been doing this since the 90s, and only recently wrote a book using similar software; man I wish I had this software in my early days of DM'ing though.
These tools are really great, I love the way Jon explained them by focusing on use cases as well. Software that works well for one DM/Author might not fit the style or aims of another.
Hell yeah man!
I don’t think I ever thought that deeply about the world development of arcane. However the characters are so well developed and the artwork is so beautiful and intricate that I watch it despite not enjoying how dark it is.
Definitely! Characters are the main draw for that show. What I love is that the worldbuilding compliments the characters’ arcs. The progress of both Piltover and Zaun are tied up in the conflicts the characters are working through.
19:25 “Does this Unit have a soul?” Moment
😂😂
hey James! hey Seth!
I think @9ja9ite brings up a good point. I think some of this comes down to intent, and the audience. We all have a scaffolding in which we experience and interpret the world. I've heard people (sapients, or reasoning biological creatures ... however you want to think about thinking) described as predictive difference engines. We can't stop our brains from predicting the future and then comparing our experiences to those predictions. This is why people get better at stuff the more they do it (practices makes ... etc). We typically can't turn this off, and to really step outside our frame of reference, or the context of our experiences, is one of the points of story telling. Allegory doesn't try to build any more context than absolutely necessary, and anything that is expected outside of what is described seldom has an impact on the story. It just really doesn't matter where the troll comes from. But, as people develop more sophisticated frameworks with which to perceive the world around them, and the world of stories, the more the world of the story matters. You can be as fantastical as you want, as long as you aren't so incongruent that your visitant to the world just says ... nope ... I can't follow that, and I don't want to keep trying (or perhaps that's the experience they are going for). ... where was I going with this? ... oh, right ... I'm only 12 minutes into the video ... I'll watch the rest of it before really spending some time writing a comment. 😛
I noticed that, too. It's a fictional story about what happened. If that's how it happened, then that's what happened, and since it is entertaining, you tell the story. There's no problem with the plot. It's not even that there is a problem but that the problem doesn't really matter, it's that there...is...no...problem.
I’m inclined to agree. I think it’s one of those revelations that feels shocking because the movie is ludicrously entertaining and folks get invested in it. The story still happens, it’s not like there’s no plot at all, it’s just interesting that when you zoom out it’s like ‘Indy could’ve just said no at the beginning and much of the grander plot wouldn’t have been effected’ (we still get a valley full of melted nazis). At the end of the day people just love watching people and seeing how they change and adapt.
I think that’s what makes the series so different from everything else
Titanic was a dumb movie. Nothing Rose and Jack do stop the Titanic from sinking. The only thing their story effects is Rose ends up on slab of wood (which was clearly big enough for two) instead of one of the evac boats. Chinatown (generally regarded as one of the all time greats) is stupid. Gittes accomplishes nothing, everything that was going to happen happened anyways and he was always one step behind anyways. Watchmen, usually considered one of the greatest comic book movies ever, is all about the heroes having no effect on the villain's plot. The Pianist, the protagonist has no effect. He goes to a Concentration camp and is killed. Nothing he does stops the Holocaust. Best example, Rosencrantz and Guildenstern Are Dead is all about two characters who are important to the play, ut have no effect on the overall story. It's almost like the purpose of a story is to entertain, and not necessarily for the character to advance the plot. And Raiders is a super entertaining story. Plus, as others have already pointed out, Indy's role is hugely important to several dozen dead Germans, a handful of dead Nepalese henchmen, one dead Arab swordsman, a dead monkey and a not dead Miriam. Plus since he's literally the last man standing he's pretty important to the outcome.
100% I think people like to watch people. To see how they change, grow, process the full spectrum of human experience.
Also the Germans would have come back and got the ark cause indy would not have taken it away.
This, too, is a fair point. If nothing else he ensured the ark was adequately filed.
This video is a waste of time, offering no real information of value; just a useless opinion from an idiot.
No, indy was the one who found the ark. The Nazis were digging in the wrong place.
But they would’ve been digging in the right place if indie hadn’t stolen the amulet.
Amazing deduction, you're sooooooooo brilliant... absolutely not an idiot... yea..
Miriam would have died. Indy was important.
The ark would have been flown directly to Germany
But he is also basically the same character at the end of the film as he was at the start. He is a good example of "not every protagonist needs an arc."
That’s a fair point, I’d argue at least in the advancement of his primary love interest and the maturity he needed to commit to that (at least considering this story as a self contained arc) as well as his initial cynicism giving way to wonder (which he was more ‘recapturing’ than discovering) is a serviceable arc for him. That said, your point’s well taken, I feel like Raiders kinda seems to bend a lot of rules.
Except, He learns that his job isn't just about the cultural value, he's discovering that there's more gravity to these things than just a relic being sold. There's power in the world around him, and he can't just LET Evil Command that power. Raiders of the lost ark is where his adventurous and wanderlusting spirit is turned into a commitment and Conviction to become embroiled in the ascetic plots in ww2, He's willing to almost die in Indian Jones and the temple of doom Because of the stakes due to what it would mean to the world around him Today, the world he is dispassionate about in the first movie. He's the hero struggling against impossible evil. If Indiana Jones didn't do what he did, Other nazis would just come in, find the ark, and be able to continue to experiment and extrapolate the truths of the ark. Use it as a weapon. In The last crusade, Indiana Jones is confronted with the chance to Hone those convictions into his true character arch. Forgiving and reconciling with his father. Choosing to be the person not driven by greed veiled in his love of the past and protecting it. But in accepting that the past sometimes deserves to be a myth. And that to honor it. Someone must be willing to be the knight in that temple. The crystal skull killed that growth however. But, Again, The three Indiana Jones movies were written to showcase how Spielberg could do a Tintin movie for Ergé(George Remi). Unfortunately, He would never get to see the spirit of adventure meant to inspire the author to greenlight the movie. But the spirit of the Adventures of TinTin, was about the Adventure that was happening. And a Curious, insightful, and competent protagonist that would win and lose and win and lose and in the end discover the truth of the mystery Tintin was a world where Ww2 never happened. Meant to showcase what would happen in a world where antagonists weren't a part of the world stage, but smaller, more insidious in their quietide, but also more comically Incapable as part of the childrens story. George Remi wrote and "directed" Tintin on the page because his childhood was stolen by war, and he wanted to give the children in war A world where it never happened. Indiana Jones shows us what happens when you put the same heroic spirit of struggle regardless of victory, into a world where war is unavoidable
I didn't have an issue with the politics in mistborn, it could have been done better but it was fairly unobtrusive. However, I feel like Brandon Sanderson couldn't make the story he wanted without some politics involved.
Oh yeah, totally fair. Far from a deal breaker for me but often felt like an afterthought for Sanderson and starkly contrasts with his very well developed magic system. It was a little distracting for me at times.
Oh boy. FIRST!
It's insane that Christopher Walken learned the sand walk and aged himself just for Dune 2....such Dedication
He’s a national treasure.
First time seeing you guys come up on my feed. You had me scratching my head out of the gate when you were saying world building started with the brothers Grimm and the moved into Tolkiens time. You guys - what do you think religion is? It’s world building. Angels and demons and spirit realms. All the religions of world have just been people world building for thousands of years. All the way back to ancient Sumerian texts they were creating myths and legends. World building is practically the oldest form of creative writing humans do.
I think that’s too expansive a definition for worldbuilding, at least as a literary practice. Essentially you’re using ‘worldbuilding’ as a stand in for ‘imagination’. The definition of the term ceases to be useful with such a broad scope applied to it. When someone creates a fantasy setting for their novel it’s not especially useful to ask, ‘oh, like ancient Sumerian texts?’ Which they’ll have no frame of reference for. You’re more likely to refer to Tolkien and base your discussion off his practice developing cultures, languages, landmasses and the like as a coherent setting for a story. I mean, to each their own, I see where you’re coming from, but question the value of such a definition when discussing the practice of worldbuilding.
He almost worked with the actress/heroine from the first Dune film in “Batman Returns”, but because she has a rotten personality to work with, Burton went with Pfipher instead.
I mean, there are so many connections it’s easy to see why Villeneuve was like ‘this is our emperor!’
BEARS!!!1!
The Worldbuilder's Collaborative on Discord: www.discord.gg/xDU7eWKGqH
ruclips.net/video/59kByVMDftA/видео.htmlsi=YlYutL9SvjwRa0gs
Lets go! Super excited for this one.
We’re pretty amped too
It was even cooler in the Jedi Academy trilogy (Legends novels) when an Imperial remnant attacked the Jedi Praxeum and one of the students (Dorsk 81) Force pushed 3 Star Destroyers from Yavin 4's orbit to outside the star system. It ended up killing him, but making an FTL Force push against multiple starships has got to beat Starkiller.
Legends luke could move black holes so legends power limits are way higher then cannon especially Disney cannon
If I remember correctly, it wasn't just a star destroyer....it was a super star destroyer which are almost a dozen times bigger than the average star destroyer
Nope, regular star destroyer
DAMN THE CONSEQUENCES!!!!
Starkiller is just built different
The problem with saying he was powerful enough to pull down a star destroyer: it was already coming down, he was just delving deep into The Force to adjust its direction. Its not a small feat at all, but it is less power than a lot of people try to estimate.
Yet still more power than most could wield
On top of that it's absolutely a peak feat within the series. I'm not gonna go all the way through the list and rankings of top force feats but he's like top 20 I'm pretty greatest force users in history (not counting force gods) I'm talking all of history. From ajunta pall to sidious that's some odd 7000 years of galactic history from the "current" sith Lord line, not to mention the Rakata enslaving most of the known galaxy through advanced technology and being force practicioners roughly 40,000 years ago.. Over all that time and trillions of beings in the galaxy at any given time, such a small handful of individuals capable of such a feat through the force even while it's less impressive than people make it out to be. Being born as literally actual Jesus is actually more likely irl just by the numbers than being able to do this in the star wars universe
Sorry for excessive details I just thought it was kinda funny if you really nitpick it like that
@@celestrius9197 oh no, you're perfectly fine. I love going in-depth with details like that. With all the stuff that people have seen Force-users do from the canon series to the side stories to comics and games, it is very clear why there aren't many space wizards even if there are large organizations... Because space is vast, even with a huge organization like The Jedi Order, it would be rare for a person to see a Jedi unless they lived near the temple.
You’ve come to the right place! Excessive details is exactly why we’re here.
I never said no. It put force works for others better if they can be tricked in to believing. The only limit to the force is one's will. No try, just do. That is why so many fans loved the animated Starwars clonewars shorts from Cartoonnet work that team from Samuri Jack did.
The majority of that is true, but there is also both skill and heritage required for it. We know from books and other sources that are cannon.