Ecliser
Ecliser
  • Видео 14
  • Просмотров 1 737
[PE script] Crescent Moon 12 Cob (No Cob Replacement)
Happy Lunar New Year
Rhythm: C6i* wave-by-wave
Sequence: ND/JA | PPDD | I - PPDD | I - PPDD | I - PPDD | I - AC - PPDD | I - PPDD | I - PPDD | I - PDN/PDN - T - PP | NA/ND | PPn | PPDD(T/c) | I - PPDD | I - PPDD | I - PPDD | I - AC - PPDD | I - PPDD | I - PPDD | I - PDN/PDN - T - PP | PPDDDD - DD - T - PP (6.01 | 6.01 | 12.50 | 12.50 | 12.50 | 13.60 | 12.50 | 12.50 | 52.45 | 6.01 | 6.01 | 6.01 | 12.50 | 12.50 | 12.50 | 15.00 | 12.50 | 12.50 | 52.45 | 59.99)
Pretty much the same to Taichi 12 cob manual no cob replacement.
Wave 6 and 16 can be theoretically 12.5s as other ice waves, but this make the ice-shroom reload much tigher (~1s). So with extended w6/w16 we have around 4s to spare. Not ev...
Просмотров: 16

Видео

[PE script] 24 cob P6-2i (No precise dance)
Просмотров 5214 дней назад
P6-2i: PPSSDD | PSD/BTc | ccPPI | PPSSDD | PDcc/PSA | ccPPI Doomless solution
[PE script] 23 cob P6-2i (No precise dance)
Просмотров 22421 день назад
P6: PPSSDD | PPI | PPSSDD | NAD/ND | PDcc/ccPDD | ccPPI Error for stalling w9, w19 and w20: ~15s
[DE script] Hourglass 11 cob
Просмотров 10221 день назад
I4i - 31.16s: Im - PPdd | IP - PPdd (15.58 | 15.58) W1: Nd/AD W2: PPDDJ W10: PPdd W9, W19: Im-ANdd(J)-PPDD Redo for a slightly better solution
[PE script] Pure Lantern 14 cob (ch6u*)
Просмотров 369Месяц назад
ch6u* - 39s: Im - PD/Pd | I - PD(A)/PD | PPn | PPDD (15.49 | 11.49 | 6.01 | 6.01)
[PE script] Broken circle 14 cob (Setup by Octal)
Просмотров 131Месяц назад
Original name: Fractured tai chi 14 cob ch6 may not be humanly possible due to extremely tight doom reuse and coffee reuse Longest wavelength possible (ch6* - 38.2s): I - PPDD | I - PPDD | JPPn | PPDD (13.09 | 13.09 | 6.01 | 6.01) Proposal solution (ch6* - 37s): I - PPDD | I - PPDD | JPPn | PPDD (12.50 | 12.50 | 6.01 | 6.01) W1~3: PPDD | NDA | PPDD The solution in this video uses 12.5s ice wave...
[FE manual] 24 Cob
Просмотров 524Месяц назад
Opposite C8u: IPP - PPDD | PPSSDD | PDcc/PSD | IPaC - PD/Pd | NSSDD | PDcc/ASD (13 | 6 | 6 | 13 | 6 | 6)
[Hearthstone] Infinity with Photographer Fizzle #3: Death Knight with Nobleman
Просмотров 32Год назад
Another way to suicide own minions (Wild pyromancer) Another easier way to copy Fizzle's Snapshot (Nobleman) No draws needed but you'll still gradually fatigued.
[Hearthstone] Infinity with Photographer Fizzle #2: Death Knight
Просмотров 57Год назад
Youthful Brewmaster indirectly copies Fizzle's Snapshot By returning Fizzle into hand. Novice Engineer draws the Fizzle's Snapshot. Explosive Sheep and Glacial Advance clears minions and makes space for future ones.
[Hearthstone] Infinity with Photographer Fizzle #1: Mage
Просмотров 143Год назад
[Hearthstone] Infinity with Photographer Fizzle #1: Mage
Brain Dots: Clean Clearance Challenge (Stage 49~96)
Просмотров 242 года назад
My first and (maybe) final challenge for a great game. Rule of the Clean Clearance Challenge (CCC): - Clear the stage (with unlimited stroke) - At the time the balls touch, all drawn objects must have already suicided (completely gone out of the screen), but the grey objects can stay. About stage 76: Very very hard one, it tooks me 50 tries to find the idea and 50 more to clear.
Brain Dots: Clean Clearance Challenge (Stage 1~48)
Просмотров 352 года назад
My first and (maybe) final challenge for a great game. Rule of the Clean Clearance Challenge (CCC): - Clear the stage (with unlimited stroke) - At the time the balls touch, all drawn objects must have already suicided (completely gone out of the screen), but the grey objects can stay. About stage 41: If it's possible, there should be a way that make them touch mid-air, but I'm not fast enough t...
Imperfect Hostage DH | Hearthstone
Просмотров 163 года назад
Thank Ultikon for inspiring me this combo: ruclips.net/video/a7Dm5Y1bJ04/видео.html If each turn is 15 seconds longer, I can totally burn the opponent's mana crystals. Although this is my best attempt, It's impossible to cast 5 mana burns each turn due to the f.u.c.k.i.n.g.s.l.o.w animation, or just do it with the Innkeeper :v This modified hostage version is the hardest combo I've ever done in...

Комментарии

  • @AdvyPvZ
    @AdvyPvZ 19 дней назад

    😈

  • @AdvyPvZ
    @AdvyPvZ 22 дня назад

  • @ScaffoldPvZ
    @ScaffoldPvZ 22 дня назад

    nice but there's not really a point of having no precise dance script if it can't be done manually

    • @EcliserPvz
      @EcliserPvz 22 дня назад

      plant can reach w9 of fodder 24 while this only need ccP a few times, how is that not manually possible?

    • @ScaffoldPvZ
      @ScaffoldPvZ 22 дня назад

      ​@@EcliserPvz that operation is wildly inconsistent and not rigorous when playing manually. there's massive pole vaulter damage and almost unavoidable imp issues when playing manually (you have to double shovel the fodders in between the PP and DD cobs every time for any sense of consistency) and even if there wasn't, the cps and hand speed required is unlike anything ever seen in any setup. this setup not only requires u to do that multiple times in a row, but it also requires u to do it on both sides of the map which is definitely impossible. if u want to make a manual solution, avoid that operation

  • @ScaffoldPvZ
    @ScaffoldPvZ 25 дней назад

    w1 that potato mine is definitely impossible to place at the right time, i guess you either have to time it late or you put it on column 7

    • @ScaffoldPvZ
      @ScaffoldPvZ 25 дней назад

      the fodders are more complicated than u think, there are only 3 fodders so u have to place each of them twice a wave in the worst case scenario and u have to leave an ice open on row 2 or 4 to prevent smash rate since u don't have a 4th fodder

    • @EcliserPvz
      @EcliserPvz 25 дней назад

      @@ScaffoldPvZyeah I think the IP cob can be dynamic to somehow help reduce the fodder pressure. The w1 potato is the best I can do for now, or else the ice placement will be luck based

    • @ScaffoldPvZ
      @ScaffoldPvZ 25 дней назад

      @ w1 potato mine u can put on 1-7 and aim dd cobs rows 2 and 4

    • @Georgetwo2
      @Georgetwo2 16 дней назад

      i have an idea, on wave 2 place a jalapeno on row 3 when wave 3 spawn. therefore, u won't have to place potato mine on w1

  • @ScaffoldPvZ
    @ScaffoldPvZ Месяц назад

    what is the potato mine for why not play PPdd

    • @EcliserPvz
      @EcliserPvz Месяц назад

      To deal with row 1 diggers. PPdd can miss pogos row 1 while row 4 doom can't hit them, so I use PD/Pd instead.

    • @ScaffoldPvZ
      @ScaffoldPvZ Месяц назад

      @ there are ways around that without using potato mine but ok

  • @AdvyPvZ
    @AdvyPvZ Месяц назад

    😈

  • @Erininugames
    @Erininugames Месяц назад

    Amazing!

  • @AdvyPvZ
    @AdvyPvZ Месяц назад

    This is crazy bro, I'm your new fan

  • @Georgetwo2
    @Georgetwo2 Месяц назад

    Also note that that NSSDD is called PPNDD

    • @larz4297
      @larz4297 Месяц назад

      PPNDD Still has NDD which is not possible manually

  • @larz4297
    @larz4297 Месяц назад

    GGs

    • @larz4297
      @larz4297 Месяц назад

      Note that its written as PDcc/ASD(on the cherry wave), NOT PDcc/PSD

    • @EcliserPvz
      @EcliserPvz Месяц назад

      Thanks, I'll fix that

    • @larz4297
      @larz4297 Месяц назад

      Your minh?​@@EcliserPvz

  • @ScaffoldPvZ
    @ScaffoldPvZ Месяц назад

    yo what who are u

    • @EcliserPvz
      @EcliserPvz Месяц назад

      The one who sent u here 😉

  • @vex4lion
    @vex4lion Месяц назад

    random FE 24 post out of nowhere is crazy

  • @ailengchan2318
    @ailengchan2318 2 года назад

    Nice and clean!!! 😍🥰 I will try CCC for stage 41. 😀