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PAX
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Добавлен 16 сен 2019
PAX is a celebration of gaming and gaming culture that takes place annually in Boston, Seattle, Melbourne, and Philadelphia. Featuring thought-provoking panels, a massive expo hall filled with the best publishers and studios, new game demos, musical performances, tournaments, and a community experience unlike any other.
See more at empli.fi/pax 🎮
See more at empli.fi/pax 🎮
Zelda Universe Presents: The Legend of Zelda 2D vs 3D Showdown | PAX West 2024
Zelda Universe Presents: The Legend of Zelda 2D vs 3D Showdown | PAX West 2024
Просмотров: 107
Видео
Omegathon Round 4: Mario Kart SNES | PAX West 2024
Просмотров 48Месяц назад
If you're a recently-minted Omegafan, you'll recognize this Final Round game from just two years ago. 2022 felt a lot like Mario Kart from our perspective, too: getting used to the circuit again after an absence was challenging, nostalgic, and full of unexpected banana peels. Who among our racers can go the distance?
Omegathon Round 2: Halo 3 | PAX West 2024
Просмотров 40Месяц назад
PAX 2007 was our first in the then-WSCC, at the time an impossibly large venue we had no hope to fill. Our final round that year was Halo 3, which wouldn't be out for another month(!) and was accompanied by a live orchestra. While we can't recreate that level of intensity here, we know whichever 12 Omeganauts survive will be those who fully embody the Master Chief mindset.
In Game Menu: The Greatest Food in Gaming | PAX West 2024
Просмотров 78Месяц назад
From healing items to eye candy food has begun playing a pivotal role in the games we love. Join this panel of food enthusiasts Chefs and developers to share history art mechanics awards giveaways and all fun things related to food in games. Panelists: Andy Lunique (he/him) [Director of Global Creator Programs at *Redacted*, In Game Menu] Jackie I. Ko ""GeekyFriedRice"" (she/her) [Senior CM, St...
Gaming and the Space Age | PAX West 2024
Просмотров 117Месяц назад
Video games grew up alongside the Space Program in the 1950s. Technology developed for the earliest rockets and spacecraft enabled these early video games and game consoles and still do today. The first video game was developed by a Manhattan Project physicist to be played on an oscilloscope. Likewise video game content has long been inspired by space exploration. This discussion will be led by...
Composer Sports: Game Music Ruined Quickly | PAX West 2024
Просмотров 108Месяц назад
It's the 3rd Annual Composer Sports! Game composers have one hour to write music for a classic video game based on the wildest and wackiest prompts. It never goes well! To celebrate 20 years of PAX our panelists have to write new music for a 2004 classic in the style of... another different 2004 classic. Can you imagine the Sims 2 with the riffs of DOOM 3? Metal Gear Solid 3 getting the Katamar...
Dungeon Master Problem Solvers | PAX West 2024
Просмотров 309Месяц назад
Second Wind's Jack Packard (Red Letter Media Adventure is Nigh!) and Jesse Galena (Adventure is Nigh! RPG Help Desk) mash decades of DMing experience across many systems and genres together so you can ask any TTRPG question and get a helpful answer (likely with a pun or two). Whether you want to know how to create grown-inducing NPC names make cursed items your players will use or how to incorp...
Why It's Rude to Suck at Warcraft LIVE | PAX West 2024
Просмотров 82 тыс.2 месяца назад
Dan Olson (Folding Ideas) brings his popular video on Instrumental Play to PAX in a live show with new stories of why you get yelled at for pulling that extra pack in Ruby Life Pools.
Don't Copy That Floppy: A History of Video Game Piracy | PAX West 2024
Просмотров 5402 месяца назад
As soon as the first video games were marketed for sale many intrepid gamers found themselves embarking on a new quest: to avoid paying for them. In this presentation learn about the tenacious hackers and crackers whose underground distribution networks created the first global online subculture and the ingenious methods devised by the video game companies who were determined to thwart them. Pa...
Suzie, Britt, and Briana's Voice Acting Panel | PAX West 2024
Просмотров 3,7 тыс.2 месяца назад
Famed voice actors Suzie Yeung, Britt Baron and Briana White recount their careers in voice acting, how they landed their biggest roles, how they honed their craft, and where they think the career is headed in the future.
Micro-Indies: Crafting Epic Games with Tiny Teams | PAX West 2024
Просмотров 4142 месяца назад
Want to create your own game with just a handful of passionate friends? Dive into the exciting world of "micro-indies" and see how small teams craft epic games. Join micro-indie founders as they share inspiring journeys and behind-the-scenes stories. Discover how these tiny teams manage everything from initial concepts to successful launches while keeping creativity and fun alive. Hear about th...
Build Your Own Retro Gaming Machine in Under an Hour | PAX West 2024
Просмотров 4922 месяца назад
Want to build a Raspberry Pi-based retro gaming console but don't know where to start? In this panel we will walk you through the whole process start to finish live. All you need is a $35 Raspberry Pi an SD card and your USB or Bluetooth controller of choice. It's so easy a child could do it. And to prove it we'll have a child actually do it! And yes we have Battletoads. Panelists: Maezie Ellis...
Wellness for Geeks Who Sit | PAX West 2024
Просмотров 1332 месяца назад
Wellness for Geeks Who Sit | PAX West 2024
Steamy or Silly: The Great Video Game Sex Scene Debate
Просмотров 2942 месяца назад
Steamy or Silly: The Great Video Game Sex Scene Debate
Queer Women in Your Gaming System! | PAX West 2024
Просмотров 4012 месяца назад
Queer Women in Your Gaming System! | PAX West 2024
Charisma Check! - Keys to Successful Networking in the Games Industry | PAX West 2024
Просмотров 1072 месяца назад
Charisma Check! - Keys to Successful Networking in the Games Industry | PAX West 2024
Kit & Krysta Podcast LIVE! | PAX West 2024
Просмотров 1422 месяца назад
Kit & Krysta Podcast LIVE! | PAX West 2024
PCD Presents: PAX 101-2-3! | PAX West 2024
Просмотров 1032 месяца назад
PCD Presents: PAX 101-2-3! | PAX West 2024
TOP SECRET OMEGATHON FINAL ROUND: 20TH ANNIVERSARY EDITION | PAX West 2024
Просмотров 6922 месяца назад
TOP SECRET OMEGATHON FINAL ROUND: 20TH ANNIVERSARY EDITION | PAX West 2024
Game Raven Review: The Most Ridiculous Indies We Could Find | PAX West 2024
Просмотров 2172 месяца назад
Game Raven Review: The Most Ridiculous Indies We Could Find | PAX West 2024
Eating Wall Turkeys - A Retrospective on Food in Games | PAX West 2024
Просмотров 1132 месяца назад
Eating Wall Turkeys - A Retrospective on Food in Games | PAX West 2024
Omegathon Round 5: Pong | PAX West 2024
Просмотров 1192 месяца назад
Omegathon Round 5: Pong | PAX West 2024
And now kiss: Learning about Intimacy from Romancing Dating Sims and Otome Games | PAX West 2024
Просмотров 1832 месяца назад
And now kiss: Learning about Intimacy from Romancing Dating Sims and Otome Games | PAX West 2024
This is the Worst Game at PAX West (with Giant Bomb's Blight Club) | PAX West 2024
Просмотров 6 тыс.2 месяца назад
This is the Worst Game at PAX West (with Giant Bomb's Blight Club) | PAX West 2024
CAPCOM PRESENTS- Monster Hunter Wilds, Dead Rising, Street Fighter, and Ace Attorney | PAX West 2024
Просмотров 4652 месяца назад
CAPCOM PRESENTS- Monster Hunter Wilds, Dead Rising, Street Fighter, and Ace Attorney | PAX West 2024
I hope I get to meet Matt before I go back to non-existence 🥲
31:28 no more words needed
My Bucket List: See Chipzel Live, See Blue Man Group Live, See Shirobon Live.
I really like this. I play video games but I hate score counters, time limits, rankings, ratings, and competitive multiplayer. I don't care about winning, I just want to have fun, and I guess I was born without whatever makes competitiveness fun. Sports, board games, none of them appeal when it's about winning instead of about having a good time. And I understand that those are synonymous for some people but they are completely unrelated for me
41:11 I sense a future Sam shirt
Прикольно. Видали и лучше;) сильно девочка старается))) дайте мне джойстик)))
44:39 They just didn't answer this question because anyone will buy a narrative-focused game where your choices don't matter at all and you'll get one final only because those devs were lazy😂😂
This unplugged is so beautiful
It's sad these girls actually were excited over such a shitty game. Your main character was a pice of shit. How the hell do you make a game where people are actually rooting for the bad guys. Which seem to be not that bad.
Nintendo, Mattel, Hudson Soft, Type-Moon, Level-5, VAP, Chuokoron-sha, Yomiuri Shimbun, Nippon TV, and Toei Company presents the history of Nintendo in Eastern Europe since 1994 onwards explained by German Catholic Imagawa Ujizane.
He seems genuine to me, this man.
I love this human being. The world is better with people like Matthew Mercer in it.
Wow
nahhh this franchise is over💀💀💀
MatPat really theoried all over the crowd
absolutely cracked up at the entire 'it happens in final fantasy too' section, especially cause I was watching while in a normal raid in ffxiv having played ffxiv for a long ass time, I can confirm: it does it is a bit mitigated ingame by some pretty on top of it moderation, but as anyone who knows why there's jokes about the burger king crown can tell you, it doesn't quash all of it and then theres the out of game stuff. yeesh.
Omar needs to happen in CR canon.
its so funny how much souls players scrubquote.
The generative AI response was really good. It's way more diplomatic than what I would say which is "They like it because it helps them lie."
I really resonated with that Toontown rant
I'm a (mostly retired) veteran of DS1 pvp. Learning tech was very much encouraged, including all exploits to easily kill bosses. This is because the object of the game is *obviously* to master manipulating the engine in order to beat a human opponent in pvp. There are two more good reasons why hard-swapping became popular: 1: It *hides your loadout from the opponent*. Sure, you could off-hand that great club, but you will be fat-rolling and your opponent will know why. 2: The most powerful tech in DS1 is arguably the weapon moveset swap, and this requires a hard-swap (during a roll) to set up. The way all these different tech branch off each other and reconnect to create new strategies is every bit as good as if it was intentional.
17:09 me lobbing fire bombs at the Capra Demon over the fog gate in DS1's Undead Burg
Regarding RPers and 'hardcore players' coming together, there a meme/idea in the FFXIV community that the most hardcore players of the game aren't the endgame raiders, but rather the people heavily invested in fashion and home decoration, because, if you want access to everything, you need to be an endgame raider and also involve yourself in a dozen other systems vying for your time.
That final pull back from the camera is grand. Thank you for it camera person.
This essay hits home with me as a Destiny/Destiny 2 player. Most classes get locked into certain roles in high-end content. That role may vary based on the raid/nightfall, but Titans have an interesting outcome where the most recent raid really negates the viability of the three subclasses that usually have the most useful supers. The classic dps move (thundercrash) fails because it requires boss contact and that's fatal. The other big dps option requires a continuous ground path, but the dps phase is on a floating disk. And the big support/buff option of the ward of dawn bubble takes up a lot of space, and warlocks have a better option for that anyway. So they (bungie) created a situation where the only real dps phase viability for Titans is to just run a bunch the meta guns.
The idio-culture question hits hard for me having gone for insane during the last 2 phases of classic lich king
45:00 oh hey that's me! Camera missed out on my ralsei cosplay smh "Why it's Rude to Suck at Warcraft" was a big help in shifting how I handled my own struggle with frustration in games, especially team-based competitive ones like Dota. Managing that level of salt has always been difficult for me even outside of gaming, and that video sort of deconstructing where those frustrations were coming from played a big part in my growth. I'm proud of where I am now with that.
I'm sorry, is the "git gud" crowd bitching about people beating them in a game? Sounds like a skill issue? Mad cause bad? Like, can you not just... Chase the healer? And hit them while they're casting their spell?
"Git gud" is actually a capital-G-Gamer term, and when I say that, what I mean is that it's a deeply conservative term. They want to feel superiority not because they have become superior, but as a reward for what they have already decided or been told is the correct course of action. If anyone proves them otherwise, especially through direct confrontation, then their opposition isn't "doing it right" somehow.
@@Argusthecat That's just one lens of it, and the most toxic/viral so that perspective gets all the press & the healthier applications of the simulacrum get buried in all the drama surrounding the former. It's the bootstrap thing all over again: awful advice towards others; excellent advice for yourself. When self-oriented, "git gud" is a motivation to engage in critical thinking & problem solving skills. I highly recommend it for self-help & coping through struggle/adversity. But it's the opposite of good mentoring when it comes to others, because you have to establish a lot of rapport in order for it to be a good-faith conversation rather than a confrontational, argumentative, outside pressure stacking on top of already-overwhelming underlying pressures. The human brain simply stalls on computing logic when emotional. It's putting the cart before the horse to deliver it as a social expectation rather than a scientific process. They're two opposing forces, when it comes to motivation & inspiration.
That's why I don't think Starcraft 2 is a strategy game. Its just problem solving; timing and occasionally positioning and micro, which might as well make it a shooter.
When he was discussing the malleability of the ideogroups I was thinking “Man I’d kill to hear what he’d think of Logimen in Foxhole”, and then the next guy snatched the thought straight out of my brain, wild
I have an anecdote aligned exactly with the last question. I made a spreadsheet for the Slayer skill for my ironman: the Ironman gamemode requires me to collect everything myself, so maximizing the amount of herbs and gold I get from killing thousands of monsters over the course of the skill is of high interest. When someone asks in the clan chat "hey, I got assigned Trolls, what do you guys think: skip task or do it", the response is usually "eh, it's a chill task, why not" or "prob a skip tbh". My response is "If you use Ice Barrage (aoe) and two alts to aggro them on two different servers, you can tag them all on one server, kill them, and hop to the other one while they respawn. If you do this, it's a pretty mediocre task that you might skip. If you don't, it's much much worse and you should definitely skip unless you're almost out. Trolls are solidly the best of the bad tasks at only a few thousand herb xp per task." There are people in my clan (who from my perspective have probably never skipped a slayer task in their life) who say "that's basically cheating!" and... honestly? From one perspective, using two alts for a gamemode where You Stand Alone is TOTALLY cheating (the game actually penalizes an ironman's slayer xp by half if they have alts help but it's still worth it because you can finish the task faster and go back to good tasks). On the other hand, there are so many game environments like wilderness bosses where using alts and world hopping is absolutely mandatory no matter what account you're playing.
The tension of free play and instrumental play seems related to Goodhart's law, but I can't quite put it into words
Incredibly hilarious to see all the comments on that WoW video about "this doesn't happen in FFXIV" because the whole way we do dungeons in that game is ritualized. The tank pulls every single trash mob that's required to get to the next boss, and then the DPS players burn them down using all their strongest attacks (with long cooldowns) before the tank and healer get overwhelmed and die. You will get talked about (directly calling it out doesn't usually happen but you will be the subject of a lot of discussions your party members have with friends) if you don't grab everything as a tank unless you're in one of the few dungeons in which doing that is quite difficult (Mt. Gulg comes to mind and even there you will attempt it at least once unless the healer forbids it).
Doma Castle's first pull. You're right, and it's actually painful for people like me with OCD & adjacent neurodivergent conditions - it inherently feels "wrong" (dysphoric) to not goldilocks/middle-ground each pack of mobs in a pull. I get a lot of anxiety from my resources yo-yoing. It's deeply unfun. I prefer sprouts & fellow casuals & dread anyone with an Ultimate title/weapon. There's a strange cognitive dissonance when I confront players that optimal play inherently equals shifting the overton window to 'anything less than efficient = subpar; below average'. Which, as Dan Olsen rightfully points out, citing ivy league social science over decades to support his evidence - is a feedback loop that literally accelerates the lifespan of the game into late/end stage as well as speedruns every participants' personal enjoyment of the game. These are simulations of society, and when optimization, efficiency, and speed are normalized as self-evident + value neutral - play transitions into labor. Most people don't enjoy labor, they enjoy the fruits of their labor. Those of us who labor irl more than those of us who mostly labor in-game get incredibly frustrated with each other. Social pressure has hands. But so does this: every guy who photoshops color-coordinated censor bars on names in chat to post on r/TalesFromDF whine about having their time wasted. When PF & Discord; this whole community of fellow whiners already exist, right there. Hell, pre-forming to speedrun daily roulettes (don't these guys have statics??) would have the environmental benefit of unclogging the queue & server congestion for literally everyone, including themselves. But they'll insist on repeating this feedback loop because it's a social practice that affirms the instrumental practice (and it's bullying; projection: they know that if they pre-form with like minded individuals they'll risk being torn to shreds by their own brand of "constructive criticism" & "helpful advice". This pretty much all stems from their emotional insecurity of being a victim to this behavior themselves. Repeating the cycle.) In short: it's straight up addiction. They are chasing a high in order to avoid an emotional pain.
I had no idea Lisa came up with the Bozo's lore. WOW!!! What a deranged woman~! I love her!
Mike Pondsmith rizz is truly next level. This man could talk the panties off a mannequin.
The next best thing to the Dan Olsen AI video is probably Jimmy McGee's "The AI Revolution is Rotten to the Core"
Oh hey, I’m the one that asked that question! :D Thanks for the recommendation!
In FFXIV there are abilties that deal guarunteed critical hits, and mid way through Endwalker these were changed to have extra damage when under an effect that boosts crit rate. This was entirely because Warriors, who rely on guarunteed crits for their burst damage, were being excluded from parse groups because their presence would hurt the raid damage of Dragoons and Scholars. The developers changed how a mechanic works because of community toxicity.
The aside on elden ring is so fucking true. I can't help but see this in a lot of online games. "Monster hunter now" has a lot of forumites who will just straight up leave your lobby if you carry the bone gunlance because it's known for being a weapon only bad players use, which consequently means that those players are better off picking a weaker weapon that will possibly make them lose an encounter because it's easier to find lobbies that won't passive aggressively leave the hunt after it's started. It's rude to play bone gunlance A really funny other example I could think of was when I submitted a schematic I made of a piece of code in the game mindustry where I had 3 processors calculating a different part of a visual demo, and people in the comment section was telling me that this is not how it's supposed to work. Because apparently there was a schematics community and a defacto rule there was to always use the highest processor available so your schematics always run as fast as possible. My distributed multi core system was mocked for being bad, when looking back at it with an IT tradeschool degree under my belt I was actually making a microservice system that was very scaleable, easier to build and more modular.
Dan is/was aware of Foxhole
making crappy games* in that case
Moby finally embraces spare ribs.
Ah, I see that Dan ended with the same phrase that I use to conclude all my favorite interactions.
38:00 Foxhole Logistics Strike mentioned.
love the slow zoom out at the end, very cinematic
I've watched Dan's video multiple times (many of them but I mean this one) and yeah sure I'll watch it again here.
She's incredible, may you add her name and links to the description please?
warcraft players when someone wants to have fun (NOT ALLOWED)
(ITS NOT IN THE META TO HAVE FUN)
Honestly I think that flaunting achievements is something inherently fundamental to human nature. Even games that are ostensibly non-combative, like Animal Crossing, still see people find a way to compete in other ways (I have rarer flowers than you, I have more money than you, etc.). Granted in those games it’s a much smaller minority than something like, say, WoW or LoL where joint teamwork is vital to some types of content, but it’s still there and speaks to the fact that even in an environment that actively inspires cooperation and lacks any consequences for not being “competitive” this type of behavior still arises. It reminds me a lot of bullying in Japanese schools. In places like America kids may be picked on for their clothing style or hair color, etc. but even in Japan where almost all of that is controlled for, students find reasons to pick on and ostracize people for increasingly inane reasons, such as eye color, height, way of speaking, etc. up to and including just arbitrarily picking someone out. It really makes you lose faith in humanity…
I don’t think that it’s human nature, just the result of cultures that encourage us to compare ourselves to each other by creating standards in beauty, productivity, etiquette, etc.
He should speak publicly more often
Awesome lmao, great references