![Michael Lundgren](/img/default-banner.jpg)
- Видео 327
- Просмотров 2 615 473
Michael Lundgren
Добавлен 5 июл 2013
Walnut Dragon Clock
I think this came out really well. I didn't have any chipping with the CNC, There is a void in the top right of center that I thought I could remove by surfacing it,. but it got wider as I took more and more material off, so I stopped and just went with it.
I like this design. I think I will try this again but do an inlay, so there will be better contrast. Edit, the contrast greatly improved after I added a finish. I like it a lot more now!
I like this design. I think I will try this again but do an inlay, so there will be better contrast. Edit, the contrast greatly improved after I added a finish. I like it a lot more now!
Просмотров: 55
Видео
The Long Dark Tournament "The Great Bear Connoisseur" 1st Place Winning Time 3D 3H 21M
Просмотров 174Месяц назад
The Great Bear Connoisseur was a Long Dark tournament that ran from October to November 2023. The setup is to start a custom run with interloper settings, but we start in Broken Railroad at noon, in a blizzard. The goal is to collect all 8 recipes cards and the radio from the air control tower in Airfield. At the very end, we are allowed to sleep 1 hour to save. That 1 hour can be subtracted fr...
Making Two Drawer Boxes with CNC
Просмотров 324Месяц назад
This design is based on a custom Dovetail bit that cuts the profile into the side edges of the front and back of the drawer boxes. The mating pieces are cutout with a 1/4" endmill. After that, we apply glue and then hammer them together after placing the bottom panel in the groove.. It makes for an exceptionally strong drawer box.
Sloped Top Drawer Box with CNC cut dovetails
Просмотров 345 месяцев назад
Sloped Top Drawer Box with CNC cut dovetails
Walnut butcher block Countertop with Sink Cutout
Просмотров 185 месяцев назад
This was almost too big for the CNC table at 54" wide
Machining Angry Tomato Inlays on a Shop Sabre IS 408 (Watch on 2X speed)
Просмотров 2316 месяцев назад
This is an inlay woodworking project I am making to send to someone as a gift. I am using my work place's industrial sized CNC machine to carve this. I've been using this machine to build cabinet parts for the last two months. This is my first time trying a personal project. I designed the inlay in the V-Carve application. The base wood is Walnut, and the inlay wood is Beech. The beech has some...
The Great Bear Connoisseur Attempt 26: Time 3D 5H 21M
Просмотров 489 месяцев назад
The Great Bear Connoisseur Attempt 26: Time 3D 5H 21M
Tears of the Kingdom: Try spinning, that's a good trick
Просмотров 380Год назад
Tears of the Kingdom: Try spinning, that's a good trick
DX12 Ray Traced Reflections and Shadows.
Просмотров 152Год назад
DX12 Ray Traced Reflections and Shadows.
DirectX12 Ray Tracing first time getting it to work!
Просмотров 544Год назад
DirectX12 Ray Tracing first time getting it to work!
Using Vizzy to automate Career mode missions
Просмотров 70Год назад
Using Vizzy to automate Career mode missions
Rimworld Crazed Rhino pack vs Uranium Slug Turrets and a minefield
Просмотров 555Год назад
Rimworld Crazed Rhino pack vs Uranium Slug Turrets and a minefield
The game is getting sticky. Added cue stick
Просмотров 78Год назад
The game is getting sticky. Added cue stick
Collision avoidance on scratch recovery
Просмотров 29Год назад
Collision avoidance on scratch recovery
Camera Smoothing and mouse aiming polish
Просмотров 18Год назад
Camera Smoothing and mouse aiming polish
Filling up the side pocket to max capacity
Просмотров 45Год назад
Filling up the side pocket to max capacity
Accidently wrote color on the shadow map in the ball shader and got this cool result.
Просмотров 32Год назад
Accidently wrote color on the shadow map in the ball shader and got this cool result.
Figured out how to use Render to Texture
Просмотров 31Год назад
Figured out how to use Render to Texture
Dragon my clock on your wall! ... I mean uhh.. wait hold on I got one. That's actually pretty awesome, I bet that would be easy to inlay with something, things that spring to mind are glow epoxy and glitter - maybe black gold and purple glitter pen the dragon and silver red and yellow for the fire, idk but I kinda want one.
It is getting the error while inclination burn
Very good you solved my docking problem
Timestamps 00:00 Start 21:23 Entered Bleak Inlet 24:52 Obtained Cannery Door Code 34:57 Obtained Dockworker's Pie 1:15:26 Entered Pleasant Valley 1:38:33 Entered Timberwolf Mountain 2:09:47 Obtained Ranger Stew 2:32:51 Returning to Pleasant Valley 2:45:09 Obtained Thomson Family Stew 3:22:02 Obtained Coastal Fishcakes 4:13:23 Obtained Lily's Pancakes 4:24:11 Obtained Stalker's Pie 5:00:50 Obtained Breyerhouse Pie 5:32:01 Entered Airfield 5:40:10 Obtained Radio from Control tower 5:41:33 Obtained Camber Flight Porridge
This is great, but long format videos should be horizontal. Don't give in to the supposed "natural temptation" to film vertical, unless it's a short 20 second video. Keep up the great work.
@@jasonhildebrand1574 I agree. I'll hold my phone sideways for the next time
At 22:35, I grabbed the Timberwolf aggro on purpose. It was believed that this would stop the lower pack at the cannery from attacking.
This is how bosnians play factorio
Nice :)
Its crazy how much better the game looks today, one of the greatest games of all time imo
Yeah, I can't wait for 2.0 to come out
@@michaellundgren6949 Me too, will be worth the wait!
code plz?
It's published on the site
Hey, I saw your comment “I'd buy one in a second if they were ever in stock at MSRP” on a 3080 msfs test did you buy one?
I did get one right before the prices dropped. I spent $1600 when I won that Newegg raffle. I should have waited
@@michaellundgren6949 wow prices has dropped so much now with this price you could get a 4090
Awesome. Can it shoot nukes?
Oh, it's so cool! Can you give me your github?
Recommending 2x is pure evil, this is the real asmr
For those that don't know, Inlays are where you glue two different pieces of wood together and then sand it down flat so that you see the finished design with the two contrasting species of wood
This is basically Australia.
Hey, how did you get the floor and the walls to match up perfectly?
I believe the textures are drawn between integer values
Thanks, your video and the video you linked saved my entire project!!
can you share source code
Looks great! Please elaborate - what software is used for the models / rendering? Thanks and cheers 😁👍
I made the models in Blender. The rendering is custom renderer I wrote in C++ that uses DX12
Hello my friend. Sorry it took so long for me to sub lol. Lots of love.
Thanks!
I died both runs in about the same spot for different reasons. I was sure I could make that thin ice, but I think the headwind slowed me down. I felt I made it to the snow bank.
Just watched this. Great Run. Also there is a short cut you missed going to Tranfer Pass from BR. It is a bit like the rock fall short cut in BR. When you leave BR and enter the tunnel, after you get the torch, a bit further up on the left is a prybar. So instead of going down the steps to the lake and passing through the cave, open the locked door with the prybar, cross the bridge and just behind the rope anchor there is a GOAT short cut up then down.
I forgot to turn down the resolution to 720p, my stream encoding rate is not high enough for 1080p
I'll save this run, but I probably won't come back to it.
I don’t know if I’ve ever seen that death dialogue. What a tough fight man, and I like to think that your character went out on his own terms. “These damn wolves want me so bad? They can go fishing for me”
Oooh that wool toque in the backpack was a big find right at the start 😄
Sorry, I had to cut this one short. I got interrupted and didn't want to leave it paused for an hour.
Damn you really just don’t need to sleep if you always have birch tea active huh😳
You make this without using game engine? Wow
the old biter sprites were goofy af
I appreciate this guy's commitment to violating the Geneva convention efficiently.
Por lo que esta en la lista 0:50 ataque de oso
The true death train
Me who just reached advanced oil processing for the first time, don't understand a single thing i see in this video 🥴
Oh, trust me, the fun has just started. Harnessing the power of oil will now make your factory grow exponentially.
What a joy!! I LOVE THIS GAAAAAAAME !!!!!!
I have played through the game several times and not once have I made it to Jeff without somehow losing my mask along the way.
BRO I DIDNT KNOW YOU COULD HIT THOSE BACK!!!!
You can deflect those??? I’ve been dodging them this whole time!
Spinning Attack. A middle finger to 360° attacks.
info bagi code nya kak
When it shows the delta v it increses not decreses why?
Can you rephrase the question. It is decreasing
@@michaellundgren6949 i added the code on some mir/proton rocket and when i target a module on orbit sometimes the delta v remaining increses not decreses
And it cant rendevous
Also i did it In orbit
@@michaellundgren6949 and it brings me like 100 km away from target not close to target like its supposed to do
Can u give the source code
🙃 Promo_SM
Bang bang !!
I downloaded the source, compiled and ran on an AMD 6800xt and it looks like this... ruclips.net/video/acqemLiFUQg/видео.html
It looks like the structured buffer for the face normals may not be interpreted the same way on Nvidia and AMD. Its tricky to really debug, as I don't have an AMD GPU to test it with myself. I'm on a RTX3080ti. In the C++ code, Application.cpp BuildAssets() I declare the vertices and indices of the cube, then construct the normals for each triangle index with a cross product. I save those into a structured buffer that the hlsl shader can access. In the hit Shader I call PrimitiveIndex() to get which face the ray hit, and use that to get the face normal from the StructuredBuffer<TriVertex> vertex : register(t2); Then it has to get transformed by the instance transform matrix ObjectToWorld3x4(), but, cast it to 3x3 so it only rotates, and doesn't translate the normals. This may give you a starting point to experiment if you wanted to debug and fix it on your end. It is entirely possible I might be doing something wrong which is causing undefined behavior, which just happens to work for nvidia cards.
I just sent a new push to the github that might fix it
@@michaellundgren6949 Afraid not... ruclips.net/video/Nzs6A9LSnYQ/видео.html
@@michaellundgren6949 Sorry, I am unfamiliar with DirectX12 and what you just said went over my head :)
I have no idea what this is, but it looks awesome!
The animated thumbnail in youtube looked like a demoscene prod.
I set the recursion count to the maximum of 31. (Which is the max allowed by the DXR runtime) So if two mirrors can see each other, the ray can potentially bounce back and forth 31 times before getting terminated.
do you explained me the DDA algo