FWFS
FWFS
  • Видео 212
  • Просмотров 65 722

Видео

Crysis 2 Remastered: [Mission 19] - A Walk in the Park [& review]
Просмотров 928 дней назад
Alcatraz successfully ends the Ceph threat on New York and makes contact with another Hargreave-Rasch member.
Crysis 2 Remastered: [Mission 18] - Out of the Ashes
Просмотров 8Месяц назад
Alcatraz, Gould, and Strickland race to stop the Ceph threat before a nuclear strike on the city occurs.
Crysis 2 Remastered: [Mission 17] - Masks Off
Просмотров 115Месяц назад
Having been captured by Hargreave and taken to the skinning lab at the Prism, Alcatraz must confront Jacob Hargreave and escape the facility.
Crysis 2 Remastered: [Mission 16] - Eye of the Storm
Просмотров 30Месяц назад
Infiltrating Roosevelt Island, Alcatraz enters a CELL HQ and confronts Commander Lockhart.
Crysis 2 Remastered: [Mission 15] - Power Out
Просмотров 10Месяц назад
After escaping Grand Central, Alcatraz, and the Marines reach an evacuation point in Times Square...but the Ceph are waiting.
Crysis 2 Remastered: [Mission 14] - Terminus
Просмотров 132 месяца назад
As civilians evacuate, Alcatraz must hold off the Ceph assault on Grand Central Station.
Crysis 2 Remastered: [Mission 13] - Unsafe Haven
Просмотров 72 месяца назад
After making his way to the train station, Alcatraz has to collapse a nearby building to block the approach route from encroaching Ceph forces.
Crysis 2 Remastered: [Mission 12] - Train to Catch
Просмотров 152 месяца назад
Making his way through the New York Public Library, Alcatraz must rendezvous with Colonel Barclay and the Marines at Grand Central Station.
Crysis 2 Remastered: [Mission 11] - Corporate Collapse
Просмотров 92 месяца назад
Alcatraz has to fight his way into the Hargreave-Rasch building to access the lab on the top floor.
Crysis 2 Remastered: [Mission 10] - Semper Fi or Die
Просмотров 463 месяца назад
Recovering from the flooded streets, Alcatraz reunites with Chino and several Marines as they fight their way through the city.
Crysis 2 Remastered: [Mission 09] - Dark Heart
Просмотров 163 месяца назад
Under Hargreave's instructions, Alcatraz must infiltrate a Ceph hive and sabotage a spire.
Crysis 2 Remastered: [Mission 08] - Seat of Power
Просмотров 183 месяца назад
Surviving the Ceph spire, Alcatraz is contacted by Jacob Hargreave and learns new information about the Ceph.
Crysis 2 Remastered: [Mission 07] - Dead Man Walking
Просмотров 723 месяца назад
Alcatraz fights his way to Wall Street to a deep scan nanosuit cradle, but is captured by CELL forces.
Crysis 2 Remastered: [Mission 06] - Gate Keepers
Просмотров 313 месяца назад
Alcatraz must fight his way to the Wall Street Church to access a tunnel that leads to the local CELL HQ that has a nanosuit cradle.
Crysis 2 Remastered: [Mission 05] - Lab Rat
Просмотров 214 месяца назад
Crysis 2 Remastered: [Mission 05] - Lab Rat
Destroyer: The U-Boat Hunter | Career Mission 02 - Battle 02
Просмотров 1234 месяца назад
Destroyer: The U-Boat Hunter | Career Mission 02 - Battle 02
Crysis 2 Remastered: [Mission 04] - Road Rage
Просмотров 214 месяца назад
Crysis 2 Remastered: [Mission 04] - Road Rage
Crysis 2 Remastered: [Mission 03] - Sudden Impact
Просмотров 274 месяца назад
Crysis 2 Remastered: [Mission 03] - Sudden Impact
Crysis 2 Remastered: [Mission 01 & 02] - In at the Deep End & Second Chance
Просмотров 144 месяца назад
Crysis 2 Remastered: [Mission 01 & 02] - In at the Deep End & Second Chance
Destroyer: The U-Boat Hunter | Career Mission 02 - Battle 01
Просмотров 2575 месяцев назад
Destroyer: The U-Boat Hunter | Career Mission 02 - Battle 01
Halo: CE Anniversary - [Mission 10] The Maw
Просмотров 85 месяцев назад
Halo: CE Anniversary - [Mission 10] The Maw
Halo: CE Anniversary - [Mission 09] Keyes
Просмотров 685 месяцев назад
Halo: CE Anniversary - [Mission 09] Keyes
Halo: CE Anniversary - [Mission 08] Two Betrayals
Просмотров 385 месяцев назад
Halo: CE Anniversary - [Mission 08] Two Betrayals
Halo: CE Anniversary - [Mission 07] The Library
Просмотров 406 месяцев назад
Halo: CE Anniversary - [Mission 07] The Library
Destroyer: The U-Boat Hunter | Career Mission 01 - Battle 03
Просмотров 1,1 тыс.6 месяцев назад
Destroyer: The U-Boat Hunter | Career Mission 01 - Battle 03
Halo: CE Anniversary - [Mission 06] 343 Guilty Spark
Просмотров 1926 месяцев назад
Halo: CE Anniversary - [Mission 06] 343 Guilty Spark
Destroyer: The U-Boat Hunter | Career Mission 01 - Battle 02
Просмотров 6776 месяцев назад
Destroyer: The U-Boat Hunter | Career Mission 01 - Battle 02
Halo: CE Anniversary - [Mission 05] Assault on the Control Room
Просмотров 1906 месяцев назад
Halo: CE Anniversary - [Mission 05] Assault on the Control Room
Halo: CE Anniversary - [Mission 04] The Silent Cartographer
Просмотров 526 месяцев назад
Halo: CE Anniversary - [Mission 04] The Silent Cartographer

Комментарии

  • @classvitreehouse3796
    @classvitreehouse3796 Месяц назад

    38:50 is hilarious

  • @classvitreehouse3796
    @classvitreehouse3796 Месяц назад

    Saved me 300

  • @dailyqwikbytes
    @dailyqwikbytes 3 месяца назад

    Maximum cool. Time a reboot r sequel. A GOOD sequel.

  • @PandanadCDS-tl6tq
    @PandanadCDS-tl6tq 3 месяца назад

    Hello

  • @juancarloshess2065
    @juancarloshess2065 3 месяца назад

    Where is the Crew?

    • @fwfs
      @fwfs 3 месяца назад

      Silent and invisible. Just the way the admiral likes 'em.

  • @Russia-bullies
    @Russia-bullies 4 месяца назад

    It seems like you were asleep in the game.

    • @fwfs
      @fwfs 4 месяца назад

      Firstly, all of my commentary is done in post so I can focus on playing the game rather than blabbering on. I can't stand let's players who do nothing but scream into the microphone. Secondly, much of my training as a sailor has taught me to remain calm in a crisis. It merely comes off as sounding disinterested. Thirdly, I have very limited time to play games and devote to this gaming channel. Most of my time is filled with work, research, and writing. So if I come off as sounding a bit tired, then I may very well be. I'm not the most entertaining of commentators, but I'm a good researcher and I'm level-headed in a crisis.

  • @Russia-bullies
    @Russia-bullies 4 месяца назад

    You should deploy some units at the merchant ships.

  • @user-vj5gd7wg8b
    @user-vj5gd7wg8b 5 месяцев назад

    My friend, I commend you for making a video, but please, for us noooobs, don't describe history etc, describe exactly what you are doing and why. Like using sonar to do this, and now using DRT to do that, o OSC to do this.....

  • @kyleallen1442
    @kyleallen1442 5 месяцев назад

    Like the vid bro, keep it up. I like the lore you included along the mission.

  • @theBlankScroll
    @theBlankScroll 6 месяцев назад

    Thanks for this

  • @Psychopomp22
    @Psychopomp22 6 месяцев назад

    YT read my mind today apparently because I was thinking about this map today and you were suggested to me. Good stuff.

  • @adammullarkey4996
    @adammullarkey4996 6 месяцев назад

    5:45 Love this bit, coming down through the cloud cover into the flak with the Japanese carrier group arrayed in front of you. Can't wait to get my hands on this game!

  • @adammullarkey4996
    @adammullarkey4996 6 месяцев назад

    You can say what you like about the Battlestations games, but they were my introduction to the world of WW2 in general and wargaming in particular, so they're alright by me.

  • @derkrampus9986
    @derkrampus9986 6 месяцев назад

    "Before assassins creed became the whole thing and that's all they do now." As much as I would love an American sub sim to follow in the footsteps of SH4, I am SO THANKFUL that Ubisoft is not making Silent Hunter games anymore. Because you just know it would be some weird Skull n Bones deal where you "customize your sub" by tacking all sorts of weird, spikey BS all over it while rapid-firing torpedoes in all directions.

    • @benhebert2322
      @benhebert2322 6 месяцев назад

      I would like to play another game that plays as well as sh4/sh3

    • @derkrampus9986
      @derkrampus9986 6 месяцев назад

      @@benhebert2322 Well it's like... We've got Uboat, Wolfpack and others for the Uboat side of things. I'd like to get back into fleet boats without trying to make Windows XP-era software behave.

    • @stephenwilson5043
      @stephenwilson5043 3 месяца назад

      look for Silent Depth 2 currently in development by Triassic Games / Microprose

  • @navyman4
    @navyman4 6 месяцев назад

    Former Surface Warfare Officer here. This is a good game. Here are some comments about real life anti-submarine warfare........ 1) Lookouts are NOT that enthusiastic 2) Ship Captains do NOT speak that pleasantly. Think of Jack Nicholson on "A Few Good Men" but meaner. 3) There is usually 15% confusion between the bridge, CIC and Sonar. False reports abound. 4) General Quarters is pretty accurate. Everyone's pucker factor increases to 1000. 5) All of those GQ reports and Helmsmen repeats are accurate. Your ad libs are hilarious!

  • @navyman4
    @navyman4 6 месяцев назад

    Former Surface Warfare Officer here. This is a good game. Here are some comments about real life anti-submarine warfare........ 1) Lookouts are NOT that enthusiastic 2) Ship Captains do NOT speak that pleasantly. Think of Jack Nicholson on "A Few Good Men" but meaner. 3) There is usually 15% confusion between the bridge, CIC and Sonar. False reports abound. 4) General Quarters is pretty accurate. Everyone's pucker factor increases to 1000. 5) All of those GQ reports and Helmsmen repeats are accurate. Your ad libs are hilarious!

  • @ob1983
    @ob1983 6 месяцев назад

    Nice video, I think you are right, one trick pony. It needs to start and end in a port. There needs to be more story as you say. I find the subs can move at warp speed where in reality the Fletcher would be on them pretty fast. Hope you do more on this game it doesn't get much attention. Cheers 😊

  • @KillerOrca
    @KillerOrca 6 месяцев назад

    And so, the K'had Sajuuk was slain by the same fate that befell the home of Rachel's brother; DUNE COLLAPSE. Yep, thats canon now.

  • @KillerOrca
    @KillerOrca 6 месяцев назад

    Huh. It really IS just naval warfare...on sand.

  • @vinter5256
    @vinter5256 6 месяцев назад

    The XO and captain meeting at start on mission 1 determines your other play through conditions seems to be randomized weather and air support. Not sure about U boat activity

  • @KillerOrca
    @KillerOrca 6 месяцев назад

    Do you need to sacrifice so the strike fighters like that or can you just...slow-crawl ground forces forward to hammer them until t hey run out of ground units? Plus the inevitable "steal every Siege Cruiser you can get your hands on" bit

  • @CrimsonThunderSB
    @CrimsonThunderSB 6 месяцев назад

    13:34 you dropped the depth charges way too early, on that graph, wait till the bars hit the black dotted line on the left before rolling charges when you are confident you are in the correct position.

  • @OhMellow
    @OhMellow 6 месяцев назад

    Looks like Lerch 😂

  • @kavipurohit
    @kavipurohit 7 месяцев назад

    Just wanted to say that this video and the one for mission 13 helped me to finish homeworld 2 today! Keep up the great work :)

  • @pennzilla57soviets
    @pennzilla57soviets 7 месяцев назад

    Oldie but goldie

  • @derkernspalter
    @derkernspalter 8 месяцев назад

    Oh, i definitely want a big box wich then sits next to my other MicroProse big boxes from the 80s and 90s.

  • @crimeon1782
    @crimeon1782 8 месяцев назад

    In WW2, the Japanese and Americans learned quickly, that assuming a carrier is sunk just cuz a lisp or bad fires was not a good idea. Early war carrier and especially at Midway, carriers were assumed sunk but miraculously stayed afloat or limped back to shore. So what they started doing (mainly US cuz they could) was just absolutely wrecking something until it was below the waves, so they could really make sure it was wrecked.

  • @michaelkazich4605
    @michaelkazich4605 8 месяцев назад

    I think zeroes in particular did indeed employ steep climbs/chandelles after a firing pass to set up another one, taking advantage of their excellent rate of climb and handling at near-stall speeds. But, they wouldn't be able to without building up a decent amount of energy, i.e. after diving in for a pass. These planes are approaching at a seeming snail's pace! I also don't like the look of the ineffectiveness of the air combat, several zeroes getting in right behind the bombers here with none shot down is wildly unrealistic.

  • @tobysilverstone5297
    @tobysilverstone5297 8 месяцев назад

    another great demonstration of the quality of this game. cannot wait till i can play it. as to your question regarding damage and when ships and aircraft will stop attacking ships i have asked it in the games discord

  • @RobGM2
    @RobGM2 8 месяцев назад

    I hope in the release, there will be npc's manning the guns.

    • @shellshocked21
      @shellshocked21 8 месяцев назад

      I think that was either a feature on their roadmap or it was a goal for their kickstarter

  • @walkakaloi4984
    @walkakaloi4984 8 месяцев назад

    Can't wait

  • @RoundenBrown
    @RoundenBrown 9 месяцев назад

    Here's how I did it: Two Neptunes against the RFS Moskva (which is set on the lowest most incompetent skill setting). The ship is in total EMCON (no radars/sensors on) and is in very bad weather. The two missiles are only detected when they turn on their active seekers but the RFS Moskva's skill level is too incompetent and slow to intercept it and it is hit by both, inflicting 40% damage and starting fires. The fires rage out of control combined with bad seas and the ship sinks.

  • @sirbunnyoflongdark6034
    @sirbunnyoflongdark6034 9 месяцев назад

    Thank you for a wonderful playthrough....loved your take on the game...a sub here easily! ..cheers

  • @Pereza0
    @Pereza0 9 месяцев назад

    Thanks so much for this

  • @neocorricon
    @neocorricon 9 месяцев назад

    Did they really use absolute bearings in WWII? Is there an in game option to change bearings to relative?

    • @fwfs
      @fwfs 9 месяцев назад

      Yes, because using true bearings is better for coordinating assets within the task force, whereas relative bearings only applies to your ship. If you give radio calls using relative bearings, it creates confusion as to direction. The in-game option for relative bearings is on the sonar page. That said, the external views still give true bearings.

  • @AaronScottLawford
    @AaronScottLawford 9 месяцев назад

    Some very nice shots and scenes from one of your playthroughs Commander. Thank you for sharing. I've had similar brutal kill counts in several of my runs as well :)

  • @tobysilverstone5297
    @tobysilverstone5297 9 месяцев назад

    thank you for this and the other videos. they have shown the insane level the game has gone to and i cannot wait till its release

  • @tigereyes2012
    @tigereyes2012 9 месяцев назад

    Imagine the potential this game has for like. Recreating things like the Mariana turkey shoot and things. Commanding tf58 and all it's sub divisions etc. If not in dlc or updates then if there's mod support.

    • @fwfs
      @fwfs 9 месяцев назад

      That would be cool, but it's a ways away; likely in future volumes assuming this one sells well.

    • @tigereyes2012
      @tigereyes2012 8 месяцев назад

      @@fwfs oh no doubt I don't expect it immediately or anything just possible future projects to get excited for with the awesome scale being achieved with the battles in this title from even the short bit we've seen! I'm excited to say the least :D

  • @Reshigekko
    @Reshigekko 9 месяцев назад

    The graphics look decent, looking forward to this.

  • @franksergott7149
    @franksergott7149 9 месяцев назад

    Any idea if the crew will be on the guns instead of just the guns firing with nobody on them?

    • @fwfs
      @fwfs 9 месяцев назад

      I believe that's on the developer's list of things to implement, but they're focused on other things right now.

  • @AaronScottLawford
    @AaronScottLawford 9 месяцев назад

    A unique perspective for the demo I have seen of late. Thank you for covering FWFS and i hope you had your tin hat on during the attack :)

  • @DrydockDreamsGames
    @DrydockDreamsGames 9 месяцев назад

    Thank you for your coverage Tim ;)

    • @fwfs
      @fwfs 9 месяцев назад

      My pleasure!

  • @dougroberts3840
    @dougroberts3840 9 месяцев назад

    Yes, but on Sept. 13, 1985, F-15 test pilot Maj. Wilbert D. “Doug” Pearson (now retired Maj. Gen.) shot down the Solwind P78-1 satellite.

    • @fwfs
      @fwfs 9 месяцев назад

      Indeed! That particular F-15 with that ASAT weapon exists in the game, but unfortunately the new way radar is modeled in the game means he'll never be able to detect that satellite and shoot it down. For reference, P Gatcomb already tried it. See here: ruclips.net/video/WWDiC1ZqAL0/видео.html

  • @makettezzunk
    @makettezzunk 9 месяцев назад

    This scenario is very annoying. SAM stations and around the airport can be cleaned up pretty quickly. Then you can launch strikes on the airfield every 5 hours. MK bombs don't hit anything. 2 out of 118 bombs hit the target. And it has to be done in 24 hours. The A-6E won't let you do a mission for some reason. I can't get more than 60 points on the 6th try and I bombed everything I could.

  • @KennyInSubic
    @KennyInSubic 9 месяцев назад

    On my Steam wish list.

  • @markymrk7450
    @markymrk7450 10 месяцев назад

    Dont care if it aint ready i want it now

  • @markymrk7450
    @markymrk7450 10 месяцев назад

    How do you get the demo?

    • @fwfs
      @fwfs 10 месяцев назад

      It was provided to early supporters of the game.

  • @lm28ness
    @lm28ness 10 месяцев назад

    Hopefully this game is a success relatively to the genre, that way we can get campaigns and surface combat in the future.

    • @carrier-buff
      @carrier-buff 10 месяцев назад

      There is surface combat. This demo doesn't show it, but all ships that fought in 1941-42 are available with simulated ballistics and armor penetration. It is possible to have a Yamato vs North Carolina battle in this game. Also, battle will take place over multiple in game days. For example, if you play the Midway scenario, it will likely start at June 1st, which is 3 days before the main battle actually started. And the scenario can run till the 10th. It will likely be even larger than that but that is what I currently know.

  • @DrydockDreamsGames
    @DrydockDreamsGames 10 месяцев назад

    Hehe yeah Poor Hornet actually is lacking internal compartments in this slice, so the hole you see below her stern is actually that semi-AP bomb going all the way from the flight deck to the bottom. Will not happen in the future, but yeah, in theory you could have over penetration from shells or bombs, like what happened to Old Swayback at Komandorski for instance. Then damage will be calculated based on the place where the blast occurs, not on impact proper. That's why here Hornet is leaking oil even though she did not get hit by a torpedo, as this area is rigged to spring a leak (will happen with near misses too). As for the vertical stuff (cam elevation), you're right - it was planned but not implemented yet because I am still a bit confused about whether to use + & - for that job on the keypad. IIRC we used to have it work like that on the Total War series so I might ask JB to go this way. :)

    • @carrier-buff
      @carrier-buff 10 месяцев назад

      Question about the Plane AI. It seems that the American planes tend to loiter around the carriers for a bit, while the Japanese planes will drop bombs and get the hell out. Is this an AI quirk or are they just following an American doctrine I am not aware of? Or am I just not understanding what is happening?