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Jason St-Cyr
Добавлен 2 сен 2011
Welcome to the video home of Jason St-Cyr. Come along for learning about DevRel, TTRPGs, Sitecore, leadership, careers, and whatever else I decide to hyperfixate on!
I can't promise these will be great, funny, helpful to you, or even worth your time. In fact, they may be none of those things. What I can promise, is I had a great time doing these :)
I can't promise these will be great, funny, helpful to you, or even worth your time. In fact, they may be none of those things. What I can promise, is I had a great time doing these :)
Thora Silentblade: Chapter 8 - Beware the Siren's Call (Part 2)
In the second part of Chapter 8 of the Thora Silentblade series, Thora meets the Matriarch of the gnolls who teaches them about their blood pact with Jumani.
Read the full chapter: jasonstcyr.com/2024/03/01/beware-the-sirens-call/
Written and narrated by Jason St-Cyr
Read the full chapter: jasonstcyr.com/2024/03/01/beware-the-sirens-call/
Written and narrated by Jason St-Cyr
Просмотров: 1
Видео
Thora Silentblade: Chapter 8 - Beware the Siren's Call (Part 1)
Просмотров 11День назад
In the first part of Chapter 8 of the Thora Silentblade series, Thora travels with their friends away from the mines to sneak into the gnoll camp, only to find something very unexpected is happening! Read the full chapter: jasonstcyr.com/2024/03/01/beware-the-sirens-call/ Written and narrated by Jason St-Cyr
Thora Silentblade: Chapter 7 - Whistle while you work (Part 5)
Просмотров 514 дней назад
In the fifth part of Chapter 7 of the Thora Silentblade series, Thora and the gang thaw out their wizard friend and close the chapter on their adventure in the mines! Written and narrated by Jason St-Cyr
Thora Silentblade: Chapter 7 - Whistle while you work (Part 4)
Просмотров 521 день назад
In the fourth part of Chapter 7 of the Thora Silentblade series, Thora and the gang find the terrible eight-legged lurking menace in the tunnels! Content Warning: Violence. Original written version: jasonstcyr.com/2024/02/15/whistle-while-you-work/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 7 - Whistle while you work (Part 3)
Просмотров 4Месяц назад
In the third part of Chapter 7 of the Thora Silentblade series, Thora has to face a darker side of themselves when things go wrong in the mines. Content Warning: Violence. Original written version: jasonstcyr.com/2024/02/15/whistle-while-you-work/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 7 - Whistle while you work (Part 2)
Просмотров 5Месяц назад
In the second part of Chapter 7 of the Thora Silentblade series, Zearach needs to come to the rescue as his dwarven friend gets a little too close and personal with some large insects! Original written version: jasonstcyr.com/2024/02/15/whistle-while-you-work/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 7 - Whistle while you work (Part 1)
Просмотров 1Месяц назад
In the first part of Chapter 7 of the Thora Silentblade series, school is in session as Thora takes a moment to teach some dwarven to their companions. Unhund'dharok, friends! Original written version: jasonstcyr.com/2024/02/15/whistle-while-you-work/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 6 - Hunting the Hunters (Part 4)
Просмотров 8Месяц назад
In the fourth part of Chapter 6 of the Thora Silentblade series, Thora and the crew finally find some of the missing dwarven miners, along with a place to crash. Near-death experiences do make a soldier tired! Original written version: jasonstcyr.com/2024/01/30/hunting-the-hunters/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 6 - Hunting the Hunters (Part 3)
Просмотров 82 месяца назад
In the third part of Chapter 6 of the Thora Silentblade series, Thora finds out that an ambush gone wrong can lead to incredibly painful consequences! Original written version: jasonstcyr.com/2024/01/30/hunting-the-hunters/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 6 - Hunting the Hunters (Part 2)
Просмотров 62 месяца назад
In the second part of Chapter 6 of the Thora Silentblade series, chaos erupts as the hunting packs of gnolls chase them in the dark tunnels of the mine! Original written version: jasonstcyr.com/2024/01/30/hunting-the-hunters/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 6 - Hunting the Hunters (Part 1)
Просмотров 22 месяца назад
In the opening part of Chapter 6 of the Thora Silentblade series, the heroes sneak into the mines to find the fleeing dwarves, only to find they are not alone! Original written version: jasonstcyr.com/2024/01/30/hunting-the-hunters/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 5 - The Miner's Gambit (Part 4)
Просмотров 42 месяца назад
In the fourth part of Chapter 5 of the Thora Silentblade series, the heroes save a miner at the side of the road, only to discover that they are not the only ones chasing down the dwarves! Original written version: jasonstcyr.com/2024/01/19/the-miners-gambit/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 5 - The Miner's Gambit (Part 3)
Просмотров 23 месяца назад
In the third part of Chapter 5 of the Thora Silentblade series, some dwarven miners have taken off in the night to retake their mine. The heroes must race through the night to catch them! Original written version: jasonstcyr.com/2024/01/19/the-miners-gambit/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 5 - The Miner's Gambit (Part 2)
Просмотров 73 месяца назад
In the second part of Chapter 5 of the Thora Silentblade series, the adventurers return to Wilted Gulch as celebrated heroes! Original written version: jasonstcyr.com/2024/01/19/the-miners-gambit/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 5 - The Miner's Gambit (Part 1)
Просмотров 43 месяца назад
In the first part of Chapter 5 of the Thora Silentblade series, the heroes find strange belongings littered throughout the cave and wonder: what's the respectful way to bury goblins? Original written version: jasonstcyr.com/2024/01/19/the-miners-gambit/ Written and narrated by: Jason St-Cyr
Thora Silentblade: Chapter 4 - Building a Reputation (Part 6)
Просмотров 133 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 6)
Thora Silentblade: Chapter 4 - Building a Reputation (Part 5)
Просмотров 43 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 5)
What class is Jar Jar Binks? | D&D | Star Wars
Просмотров 644 месяца назад
What class is Jar Jar Binks? | D&D | Star Wars
Thora Silentblade: Chapter 4 - Building a Reputation (Part 4)
Просмотров 104 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 4)
Thora Silentblade: Chapter 4 - Building a Reputation (Part 3)
Просмотров 74 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 3)
Thora Silentblade: Chapter 4 - Building a Reputation (Part 2)
Просмотров 84 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 2)
Thora Silentblade: Chapter 4 - Building a Reputation (Part 1)
Просмотров 54 месяца назад
Thora Silentblade: Chapter 4 - Building a Reputation (Part 1)
Thora Silentblade: Chapter 3 - The Ranch House (Part 3)
Просмотров 85 месяцев назад
Thora Silentblade: Chapter 3 - The Ranch House (Part 3)
Thora Silentblade: Chapter 3 - The Ranch House (Part 2)
Просмотров 75 месяцев назад
Thora Silentblade: Chapter 3 - The Ranch House (Part 2)
Thora Silentblade: Chapter 3 - The Ranch House (Part 1)
Просмотров 475 месяцев назад
Thora Silentblade: Chapter 3 - The Ranch House (Part 1)
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 4)
Просмотров 116 месяцев назад
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 4)
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 3)
Просмотров 46 месяцев назад
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 3)
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 2)
Просмотров 106 месяцев назад
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 2)
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 1)
Просмотров 106 месяцев назад
Thora Silentblade: Chapter 2 - To catch a Cavendish (Part 1)
Thora Silentblade: Chapter 1 - New Beginnings
Просмотров 357 месяцев назад
Thora Silentblade: Chapter 1 - New Beginnings
Thanks for this series Jason. You've got a great speaking voice!
Thank you for the compliment! And thanks for watching!
This is so wonderful and helpful! Thanks!
Where do you find this information
@@zanelee2266 Check out the link in the video description! It will take you to the rules on SW5e.com
When do I get instincts? At what level and how many do I get and Where do you find them
Hey @zanalee2266, thanks for the question! You should try to head over to SW5e.com which has ALL the content for the system so you can find details like this. On the Berserker class page you can find the advancement table for all the levels as well as a list of all the instincts. I've put a link to the page in the description of the video so you can jump right over! To answer your question directly, you first get instincts at Level 2 and you'll get 2 of them at that level. You won't get a third until Level 7.
@JasonStCyr thanks alot this helped thank you thank you
What is the Berserker Approach where to find Approach
@@zanelee2266 Berserker Approach is a specialization in your class that you get at 3rd level. If you are familiar with D&D, it's like a subclass. In SW5e, these are generically called "Archetypes". If you go to the class page on SW5e.com for the Berserker (linked in the RUclips description) there is a button at the bottom of the page that takes you to the approaches, which is really just a link to the Archetypes page, pre-filtered by the Berserker class. On the Archetypes search, you can find all the specializations for all the classes. If you filter by the Berserker class (like the link on the class page does for you) you see all the options for the Berserker Approaches. When you click on each one, you can see what benefits you can get from that Approach!
Oooo ok, got it, thank you chose beast masters approach
hello i have a question wich class is more like a paladin? guardian?
You're absolutely right! Straight from the SW5e Player's Handbook: "Guardian: Mostly derived from paladin, guardians are the half caster for the Force. Their second level of customization is their auras."
Can anyone fly a ship ?
??maybe a x-wing??
@@zanelee2266 Your DM/GM might have specific rules for your table, but by the book anybody can technically sit in the seat and take Helm actions. If your character gets ranks in the Pilot deployment (essentially you've done piloting enough to 'level up' in piloting) then your character will now be able to do tactics and do special actions with the Power Dice. Without any ranks in the piloting deployment, you cannot use any Power Dice and are restricted to the default actions for Helm actions. I'll try to get a video up on this one!
@JasonStCyr sweet thanks alot that would be helpful as my group is all new to sw5e
I just found your video's and they are great. Thank you so much for sharing. I appreciate you!
@@brianmccaskill5637 Thanks! It was fun learning the system!
This is a really good idea, and I am looking forward to listening in on these videos for when I run my DM game. Only question I have and I can't find any videos on is how upgrading weapons work. To see it simplified and explained would be a great help, if you're still doing these. If not, I still look forward to watching these videos!
@@MyOverlord101 I haven't taken a look into upgrading weapons, but when I do I will make sure to do a video on it once I figure it out!
I am still confused
@@dogsteeves1 Yup, there are a lot of bits in here. Anything in particular I might be able to help with? I am by no means an expert, but can try!
Hello i have a question, so my party made it so that every ranged weapon can use in 1 action a specific amount of up to the reload X (Example the weapon has Reload 6 and they use 4 shots in 1 action), it felt uncanny and not really right so im asking if that is actually true or not?
"Mag dumping" in short
@@Rievet7134 I have always interpreted the rules that in normal situations, a single ranged attack consumes a single 'ammo' from your ranged weapon. The power cell is pretty clear that it says it "fuels a number of attacks equal to the weapon's reload number". So if you have a Blaster pistol with "reload 16" that means it would (usually) take 16 attacks to deplete the power cell. It is not that on each turn there are 16 shots fired, each one an attack dealing damage. You could fire everything in the cell if you had the ability to make 16 attacks. Not all ranged weapons follow this general rule. Some weapons also have a 'Burst' property. This means that the weapon will consume multiple ammunition at once, essentially doing an Area of Effect attack. Some weapons also have the 'Rapid' property, which allows you to to unload a number of ammo uses up to the "Rapid" number to do double the damage (on a failed save). Let's take a look at the 'Carbine rifle': Rapid 3, Reload 12. I interpret the rules here to mean that with a single attack you could use up 3 of your ammo instead of one (taking it from 12 to 9). If the targets failed the save, you could then do double-damage from that single powered-up attack. But it's still only a single ranged attack usage, it just uses up more ammo and will force you to reload more often. Or, if you used a Heavy bowcaster, this has Burst 2, Reload 4. When you fire this bowcaster it will use up 2 charges from your power cell, and needs to be reloaded after 4 charges. That means you can do 2 burst attacks (an AoE 10-foot cube) and then you have to reload. Each burst is still just one attack. There are also multiple ways to get multiple ranged attacks in a single turn. You could have extra attacks as a Fighter, or opportunity attacks triggered by other creatures, or a character with a 'commanding' bonus action could instruct you to make an attack. There's also the "Return Fire" maneuver that could allow you to make an attack as a reaction, and some specialist feats and builds that can give you other ways to attack. That, at least, is how I've always interpreted the rules. Of course, any given table might have house rules that alters this and goes in a different way. I think it's important to understand that Reload isn't "number of attacks" but "number of shots" and a single attack could potentially use up multiple 'shots'.
I also decided to drop the reply as a post on my site to make it easier to read: jasonstcyr.com/2024/06/08/sw5e-ammunition-can-i-use-up-the-whole-power-cell-in-an-attack/
@@JasonStCyr Thank you very much for the detailed explanation to the subject. Was glad hearing more about the weapons in SW5e
I'm currently playing a Fighter I built to play like a special forces commando. My turn looks like a normal fighter turn with a blaster but I save my bonus action for Sentinel Mastery's defensive stance to get extra reactions specifically for opportunity attacks equal to my proficiency bonus (plus an extra from Guerilla Mastery). Combined with Snapshot Mastery, Counterstrike Mastery, Guerilla Mastery and Sentinel Style I can make an opportunity attack whenever someone moves within 30 feet or attacks me. I have advantage on the damage rolls of my opportunity attacks, they put slow 4 on anything that I hit and I get to move half my movement speed with every AoO. If I opportunity attack as a reaction to being attacked then the enemy attack that triggered it is made at disadvantage. If anything manages to get within 5 feet of me I can spend my normal reaction to disengage and move half my movement speed. Name of the game is fire and maneuver, using Maneuvers and superiority dice to add some spice to my attacks when needed and to keep everything pinned down. I've got multiple power belts for ammo on a heavy blaster rifle so I have 48 shots in between reloads, less if I start using Rapid. My shooting every time the enemy moves keeps them bottled up, allowing myself and my team to pound them with AoE powers and grenades. My backstory is that my character was a teacher (I wanted three crafting kits so I took crafter with teacher for armstech, armormech and demo kit) until the Empire carpet bombed his city during the Mid Rim Retreat and his class room was leveled. Signed up with the Rebellion and has been fighting ever since, first with Twilight Company until he was sent to selection for Rebel Special Forces, after which he was put in the 32nd Commando Unit, which I've been treating as a combination of Green Berets and Delta. Go behind enemy lines, train locals to fight and then fight alongside them, direct action missions, hostage rescue, sabatoge, you get the idea. It's been a lot of fun and I've been employing tactics I learned from my time in the Marine Corps so it's extremely satisfying to see how applicable they are to a table top game.
Wow, that sounds like a fun build! I can visualize it now, this commando just laying down constant suppressing fire, keeping the enemy pinned everytime they pop their head out from cover. Good plan with the extra rounds, with all those reactions I expected you to run out of ammo a lot! I didn't realize there was a way to boost the number of reactions you could do per turn in that way, I need to look at that to see how that works!
@@JasonStCyr You're looking for Sentinel Mastery and Counterstrike Mastery for extra attacks of opportunity. Sentinel Mastery gives you extra attack of opportunity reactions equal to your proficiency bonus if you use your bonus action to go into a defensive stance. Counterstrike Mastery gives you an extra one specifically for an opportunity attack, but that one is made without your proficiency bonus so my advice is to save it for last or use it against something you know has low AC. I'd also recommend getting a power belt and a blaster with at least 12 reload, you're going to be burning through a lot of ammo an you don't want to run out when it's not your turn! I'm using a heavy blaster since I was a '31 in the corps and machine guns speak to me.
Thanks for the info. Can you make a dualist out of this? It seems like it has a lot of dodge tank potential.
I haven't tried it myself, but the class does have some good pieces that would fit with this. I suppose you could even take the "Ideal of the fighter" Sentinel ideal to choose the Duelist fighting style, adding to your combat bonuses. A dark side sentinel likely has a good Charisma, so that would help with your Deception on the Duelist style. There are several archetypes that could work. Forceblade jumps out at me as an option? I haven't tried this type of build but if you do, let me know how it works out!
@JasonStCyr the short of it is Im going to play a dug Jedi Knight that was trained by Yoda. The game master said I could take the plus two to Dex instead of strength, so I'm trying to replicate that acrobatic physicality and use of the force that comes with the yoda's training. I feel like the mobile feat is a must but any and all advice would be appreciated.
@@richardb2942 If you are going into lightsaber battles with a Dexterity-based character, make sure to check which weapons you pick. Many of the lightsabers do not have the Versatile property, so they don't let you switch to Dex. Being a Yoda student, you may want to look at Path of Tenacity. The Kinetic Ward feat feels very 'Yoda's Students' with all the lightsaber blocking as reactions. That said, if you were already looking at the Mobile feat, you may want to look at Path of Focus which has a similar ability where you can damage a creature and then move without provoking attacks of opportunity.
@@JasonStCyr I was under the impression that the Finesse property allowed me cheese dex instead of strength. I was looking at either using the double shoto or 2 shoto sabers. I haven't truly decided. I know I need a weapon with the light and finesse properties I am getting a little confused with light weapons versus The Light Property
@@richardb2942 Ah yes, that's what I meant: Finesse! Sorry about that. Versatile is fun too, but I get confused between the two. But yeah, I made the mistake of just assuming "of course lightsabers would be dex-based" and didn't check the properties.
Gambling as an academic pursuit was the whole reason I went to college.
Fully thought you were John Oliver when I clicked lmao
🤣 Sorry for the disappointment!
@@JasonStCyr look man, SW5E content is SW5E content and its honestly my favorite table top system to come out in a LONG time so i’ll let it slidenlmao
what class would Jar Jar be?
I think Bard might be a good fit! Keeps convincing people to follow him around places even though he never seems to really demonstrate any competence 🤣
Do you have a species you would recommend here?
Min-maxing is not really my thing, but given that Dexterity and Intelligence are important for the class you might want to use the Species search on SW5e site and filter by those two attributes. There are several that offer +2 DEX and +1 INT, including the Duros and Bith. Duros have darkvision so would be handy in a 'sneak in at night' scenario. Bith have tech proficiency, good for your hacker type, maybe? The Mirialan have a bonus 'surprise attack' that does 2d6 damage which would pair well with some builds. From a roleplay perspective, I would love to try this class from a droid perspective. I think it would be a lot of fun to do the R2 type of infiltrator role where nobody notices you because "you're just an astromech droid" 🤣 I guess it depends on what type of operative you are playing? For some archetypes, you might want something with more Charisma or performance check bonus. Do you have an idea of what direction you are headed?
@@JasonStCyr I was thinking about going more smooth talking and stealth based. I think I’m going to play as a barabel operative with a background as a bounty hunter.
@@matthewthomas5219 Interesting! Barabel as a bounty hunter makes a lot of sense, especially with their cultural background and physical traits. Going as a 'smooth talker' would be an interesting deviation from the standard Barabel stereotype, definitely not what somebody would expect! A good chance to roleplay as folks get surprised at the unusual charisma.
@@JasonStCyr Kind of thinking along the lines of I was taken from my planet by slavers and apprenticed under a bounty hunter that found me and learned those aspects from them.
Great series, informative and to the point. Will definitely be running a SW5E campaign in the future. Thank you for making these videos, and I would love to see a breakdown of building a small spacecraft sometime!
That is a great idea! I have been meaning to come back to the SW5E series again and that would be a good one to cover!
Thank you for this playlist. Im doing my first SW5E in a week and i have no clue how to play it, lol.
Neither did I when we played it! If you know D&D, it will largely feel comfortable but there are so many differences. Are you running the game or will you be playing?
@@JasonStCyr Ill be playing in it as the only force-sensitive character. Im kinda ready for it because ive played a few D&D 5E games in the past. 😄
@@shreyas8987 Nice! I hope you have a great time! I haven't had the chance to play a force-sensitive character yet, they look fun.
@@JasonStCyr Thanks!
Some clarifications about Badass Moves, some of which are from Ian Moss (Lead designer for B&B) : - After everyone has finished describing their actions, the BM sets the DC and EVERYONE who is taking part in the Badass Move rolls the Badass Die and adds their Badass Rank, and then those results are totaled together against the DC. - Only the player who initiated the Badass Move gets their Ability Score to their actions, not the assisting players. - You use your Ability Scores until the end of the after-enemies step, meaning you'll use your SPD Score instead of SPD Mod to penalize enemy accuracy. - Mayhem is only generated if the group performing the Badass Move fails. If they succeed, no mayhem is generated and everything just happens. - Yeah. It just happens. Actions succeed, players don't need to perform checks, and the only things players need to roll for are Accuracy Rolls for attacks (since it's scaling accuracy, not vs-AC) and Damage (since that [usually] doesn't use d20's). - However, if you DO need to roll a d20, you *Are* allowed to use your Badass Die result in place of a D20 roll. If you nailed a 17 on your Badass Roll, every d20 you used *Can* be a 17. (Though if you rolled low you're still allowed to roll the d20 instead.)
Thank you, this is really helpful!
@@JasonStCyr No problem! There's been a moderately active community around the game since launch, with a dedicated subreddit (r/BunkersNBadasses) and discord server (linked on the sub) that the dev team are members on, so we've been able to clarify on a lot of the games eccentricities.
A fun thing is that Sentinels can use blasters pretty well if you have proficiency in them. Sitting at a distance with a melee weapon for saber reflect and using another hand for a blaster is very nice.
That's a really great idea!
Thanks for this. I don't have the unroll option available (I have the free plan). Do you know if you need to have a paid plan for this unroll option?
Thanks for calling this out! I just tried and I don't see the option either. I haven't really been on the bird site in a while after the mess that happened there, but I am guessing that the API restrictions applied by the new leadership there have impacted the features available in the WordPress editor.
is there any faq about the ARTIFICER archetype because I find myself using two hands to edit ADDITONAL BEAM PORT and I was looking for some FAQs on how to also use the GREATSABER ARRAY modification, since I use two hands anyway at this point in theory I should use double beam at 1d12 or one beam at 1d12 and one at 1d8
I haven't dug into the Artificer deeply myself, and I've checked the usual Reddit community and Discord and there wasn't a lot of help there.
what dnd class does the sentinel mirror? I am looking to build a guardian (paladin) or a sentinel but sentinel is still a bit confusing
In the video, I was thinking there was a bit of an alignment with Bard? But it is heavily customized. Same Hit Die, saving throws, armor proficiency, and the concept of caster/martial. Sentinel's 'Led by the Force' seems like a copy of 'Jack of All Trades' from the Bard. Outside of that, though, very little similarity. A very custom class for SW5e inspired by a few different mechanics in 5e
I have a player who is a Tenacity Sentinel. Soresu+Kinetic Ward means that all of the big melee brutes I throw at him end up eating their own attacks.
Crimson Order Monk+ Vow of the Versatile and now you can Flurry of Blows with a Blaster Cannon! The Kyuzo Monk is my favorite one though. You're a point defense system made of Chakrams. Deflecting a Blaster Bolt with a throwing dagger is just awesome. Do you know of anything besides Patient Defense that improves the Action Economy of the Dodge Action? Theres probably a way to make a really good Scattering Stance build.
Upon some research, Sentinel Mastery adds 2 reactions when dodging. Haven't found anything else yet.
@@TheYellowMask5421I haven't seen anything on this yet from the Monk class itself. I feel like the Monk is made more for a distraction/point waster for the opposition. i.e. The role is to get in and make the OTHER side use up their actions ineffectively. From that perspective, the cost of Dodge does make some sense since that fits in nicely with that role.
@@JasonStCyrKyuzo Monks get a bunch of special reactions that let them take Special Reactions to deflect a number of ranged attacks equal to their proficiency when they dodge. So they're kind of the dodge specialists after level 6. Anything to let them dodge using a different part of their Action Economy could be good.
@@JasonStCyrOn our brief discussion about the Dodge Action. The Agile Defense Force Power would allow the Kyuzo Monk to use its Scattering Stance as a bonus action without using FP.
@@TheYellowMask5421I went and looked this up after you mentioned it. That Force Power seems like a great way to lower the cost of a Dodge action, in general, to a bonus action. Still giving you movement and an attack before dodging! The Kyuzo benefit is a great bonus, though I'll admit I'm not quite sure what they mean by 'special reactions'.
Adept Fighter dual wielding Crossguard Sabers. Takes Dual Wield Style. For its Fighter Strategies it takes Formfighting Master (Jar'kai, Shii-Cho, Makashi) and Dual Wield Mastery. At level 5 it's making 5 attacks. 2 with its action. One from using Jar'kai as a Free Action, possibly 2 by using Makashi and Dual Wielding Mastery together. 5-6 attacks at level 5. 10 at level 11 without any additional feats.
A monk watching this fighter saying "But I thought *I* was the Flurry of Blows class!"
@JasonStCyr Or it could just forgo all of its TWF attacks to add an extra 6 to it's AC and make 3 attacks.
@@TheYellowMask5421 😱
As a DM for Sw5e, I've seen the Regenerate Shields Mechanic ability come in very handy. Rerouting power to the Shields and engines also has been clutch for them.
The Scholar class is made obsolete by the Multiclass Improvement Feat. 3 levels of it might be neat, however, on an Engineer. Politician 3/Armormech for the AC!
I feel like the Scholar would work really well as a class on an NPC, or as a role-playing aspect on a player character. If you are really into min-maxing, though, or just optimizing a build for combats, this doesn't seem like the right one to take.
My personal favorite build in Sw5e is a Gamorrean Guardian 3/Way of Telekinetics Consular. Sentinel Mastery+Reach Weapon+Staggering Strategem makes it so that melee enemies keep having to trigger opportunity attacks.
That's a really nice build for those close-encounters!
@JasonStCyr Thanks. I enjoyed your video. Gamorrean is my favorite race for an Engineer or Consular. It's like getting Toughness and War Caster at level one in D and D.
Thanks for making these videos about sw5e! Some friends and I want to start a campaign and this is the perfect introduction to learning how it all works.
Thank you! I am glad they are helpful, if there's ever a topic you or your group are interested in let me know!
Thanks for this!
Glad you enjoyed!
Thanks for making these! I'm getting ready to use a modified version of SW5e for my next game and these are great for getting my players into it. Perfect length for a quick intro.
Thanks so much for the kind words! I'm glad these are helpful to others. Making them is definitely helping me learn about each part of the system!
Although this gets MAD really fast do you think you can make a kind of gray Jedi by buffing both wisdom and charisma picking light and dark powers
I suppose you could? But the way the game mechanics work I'm not sure you'd be able to get both stats up high enough to be as strong as somebody who focused on just one side of the Force. There are a bunch of neutral powers as well that (universal) so that might be where somebody in the 'gray' may focus?
This one really feels like the wizard, cleric, and druid got rolled into one class
It does feel like the class is "support caster" and then you pick an archetype to specialize more into one aspect or another. So one archetype goes healing, one archetype goes more in the wizard way, etc. Definitely a lot of options!
The thing is this system has more customization than DND 5e
Agreed! While some of the basics feel a lot like D&D 5e, the whole Starships of the Galaxy piece is so incredibly custom and has a lot of detail.
@@JasonStCyr even just a player character has a ton of customization and additional abilities Take a lv 3 sentinel: You have a race that gives a 2 unique powers Your background gives you a feature and a list of feats to pick from You pick a ton of force abilities At lv 2 you get ideals to give you small bonuses At lv 3 you get a subclass that can completely change how you fight (such as force blade) That's a ton of stuff
Great short videos. They are good recaps for me after reading through the stuff myself. Could do one on managing down time.
There can be downtime in a campaign? 😂 That's a great idea, and I'll need to go learn about that! I think Wretched Hives rulebook likely has some cool things to cover in there!
Running a sw5e campaign, and we're rapidly approaching their first ship combat and i have been confused on the rules, so this video helped big time, thanks!
SO MANY RULES! I'm still confused about it and trying to learn the pieces bit by bit. I'm glad the video helped!
It’s really hard to navigate the sw5e website to get all the information. They really need a buyable hardcover
Great advice! What's your favorite way to navigate different people's priorities when leading a project?
That's a great question @akirabrand9207 ! I'm going to have to do a video on this one, so many good options. Right now, I would say my favourite is to go with a visualization process like an Eisenhower matrix, though I like Effort vs. Impact rather than Important vs Urgent.
@@JasonStCyr visualization is a powerful tool for sure, because you can share it with your team as well. I'll look into Effort vs. Impact!
Your videos are very cool!!
Thank you @andrespenaescolar2390 !
You can absolutely run an Engineer as a straight caster but the specializations really let you get creative. I actually just started a campaign and my group needed a frontline fighter. Since I'd be the only melee fighter I decided to go as tanky as possible. So I'm playing as an Armormech Engineer with a quick splash into fighter and play it as a front line melee fighter. At level 5 I've got 23 AC, 45 movement speed (my species + armor mod that increases my move speed by 10), my species gives me Aggressive which lets me move my full movement speed as a bonus action as long as I move towards an enemy so combine that with moving and a dash action I can move 135 feet to close with an enemy and keep them out of my team's faces. My suit gives darkvision 60, permanent spider climb and full swim speed. I went with 20 str, 15 int and then just focused on tech powers that don't have a saving throw but are extremely useful. Stuff like energy shield, sonic strike, Kolto dispenser, smuggle (to at least make up for my clanky armor) resistance, you get the idea. Crafting my own armor and getting to install custom Armormech mods for free saved me a ton of money and let me kit out with every gadget I could think of, every week I pull out something new, my table calls my character a swiss army knife. My fighting strategy is the trip/sentinel/onslaught combo. I took shield style on my first level of fighter to let me use whatever melee weapon I wanted with a heavy shield and get a trip as a bonus action. Onslaught Mastery gives me a attack of opportunity when I knock something prone and Sentinel Style (which I get in 2 levels) will apply slow 4 on an attack of opportunity so unless what we're fighting can get rid of slow through a power they're not getting back up. And I still have my regular attack after the trip/opportunity combo. Throw a Sonic strike in there and everything around me will also take damage. I don't do the most damage by a long shot but the utility is unmatched.
That sounds like an amazing tank build! Almost reminds me of druid bear tank builds I've seen in other systems that weren't about damage but about staying alive and keeping everybody focused on you and away from the squishies. Very cool use of the Engineer class!
@@JasonStCyr It's been pretty fun, but there are definitely gaps that I need to close. My dex saves are terrible and Engineer doesn't give me a big enough health pool to take hits so I may go for shield mastery instead of sentinel to help with my dexterity saves.
Thank you! I was so lost about those traits but now i get it! definitely going to use that cloak trait.
The cloaking one is really neat!
The fighter gets maneuvers and superiority dice as a standard part of the core class now too (where as in normal 5e that’s only in one subclass, even though originally during the 5e play test it had them as part of the core class too) Fighters also get further customization in the form of their Strategies
Good point on all the customization options!
Try doing a video about the weapon and/or armor properties.
That's a really good idea! I know I got thrown by strength requirements the first time I came across them on blasters.
@@JasonStCyr The game originally had Dexterity minimums. These rules changed from time to time, but I think for the better.
Could you do a review on the artillery companion archetype?
That's a great idea! I have one last class to look at and then I will check out that Archetype. Scout, right? I hadn't looked at that one before!
@@JasonStCyr thank you! Me and my friends are starting our campaign soon and I want to make sure I’m making the right choice! Love your vids!
@@polarice56 There is never a wrong choice! It all comes down to picking the thing that best matches to the character you want to play. If you have the idea of having an R2-like companion, but with lots of firepower and a sword, that archetype does give you that option. I had a brief read and it looks like fun, and neat that you can use it to give you cover!
My video on the Artillerist technique is now on the channel! I'll try to add a link in another reply, but RUclips sometimes strips them out.
ruclips.net/video/o1x3Eh3B7Ls/видео.html
very helpful. thank you!
No worries, thank you for watching!
Agree but this was a good first choice for sure.
love your videos!
Thank you so much! Let me know if there's ever a topic you'd like to see me dive into.
I like the vertical aspect ratio
Thanks! I find it works really well for mobile viewing.
Amazing job once again on these videos keep up the good work
Thank you! Going to try to keep getting one a week done!
Hey Jason, these are great little bite-sized explanations of theses classes! There's a strange dearth of short-form videos about SW5e and you are filling a necessary niche - when this series of videos is done, I'm gonna send them to my players who have trouble with reading comprehension so they don't have to watch a 25-minute explanation of everything. Thanks!!!
Thank you! Hard to cover everything in small bursts like this, but at least for me this is about how much I want to know before I pick a class. There is a lot of depth in these classes though!
@@JasonStCyr There really is, yeah. SW5e gives so much leeway in terms of customization that it's impossible to cover EVERYTHING each class has to offer, but I think giving the general vibe & intended role in a party is a good compromise for these videos. If you're down to tackle it at some point, I think a lot of people (myself included lol) would really benefit from a short explanation of how starship combat works. It's a little confusing to those jumping straight from D&D 5e (official Spelljammer rules are effectively "don't do it lmao") and a quick run-down would be superbly helpful.
@@XYAgain420 Definitely! I had the same experience of being overwhelmed when I first started going through the ships rules and I need to break it down for myself too... That would be a great idea for a new series!
Hey @XYAgain420, I managed to find a really good tutorials playlist on Starship combat. I've linked to it in my new video where I did a brief overview of some of the combat stuff. As I dig in more, there is so much more to uncover! I'll link to the video in a separate reply, sometimes YT strips them out, if it does, you can find it on my SW5e playlist.
ruclips.net/video/JdA1dRkxxPM/видео.html