Nalua Studio
Nalua Studio
  • Видео 6
  • Просмотров 41 038
Character Showcase - Candy
Tonight, I am continuing our character showcase videos and putting the spotlight on the Baddest B the world has ever seen, Candy. This is an inside look at Vengeance Hunters and a preview of what you can expect when you get your hands on the game later this year while playing Candy, our aerial specialist & glass canon. She is definitely more canon than glass.
Feel free to ask questions in the comments or on Twitter! Heck, join our Discord too :)
We hope everyone out there is having a wonderful week!
Feel free to contact us on Twitter: x.com/NaluaStudio
And join our Discord: discord.com/invite/EQAcpNCtJN
You can purchase Vengeance Hunters AES or MVS here: shop.naluastudio.com/shop/products
You c...
Просмотров: 559

Видео

Character Showcase - Golem
Просмотров 2,4 тыс.14 дней назад
Today we'd like to do something a bit different. Give people an insiders look at Vengeance Hunters and how it plays during a full stage while playing Golem, our grappling specialist. I wanted to showcase what kind of game play you can expect when you get your hands on the game and share some insider stories and knowledge about the game and it's development on the Neo-Geo platform. This video is...
Space Cabin Madness! Vengeance Hunters
Просмотров 738Месяц назад
Uploaded from Twitter. "As we sneak up on finalizing Vengeance Hunters, I'd like to showcase two things. 1. We have floating guns. Shoutout to Nier Automata! 2. We have a secret room/section or two in every Stage. This is a short one. Explosive, isn't it 🚀🔥🔫 Can you find them all? (Recorded on AES)" Vengeance Hunters is now available to Wishlist on Steam!! store.steampowered.com/app/2738110/Ven...
Vengeance Hunters - Trailer 2
Просмотров 24 тыс.2 месяца назад
Vengeance Hunters is now available to Wishlist on Steam!! store.steampowered.com/app/2738110/Vengeance_Hunters/ This is an updated trailer with fresh new game play that we are using for the Tokyo Game Show entry for the Selected Indie 80 exhibition! /// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Dis...
Vengeance Hunters - Intro - Original Hardware Capture (MVS)
Просмотров 1,2 тыс.4 месяца назад
This intro is still work in progress, but we wanted to share it before going to GDC in San Francisco. If any of you watching happen to also be going, please come say hello to us or reach out on the GDC website. /// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Discord: t.co/RlaX0qQlee /// Nalua Studio:...
Nalua Studio Presents - VENGEANCE HUNTERS
Просмотров 13 тыс.7 месяцев назад
/// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Discord: t.co/RlaX0qQlee /// Nalua Studio: www.naluastudio.com /// Nalua Studio, a new & independent game development studio, would like to present Vengeance Hunters! An all-new beat'em'up brawler developed for play on Neo-Geo hardware (AES/MVS) and bei...

Комментарии

  • @zairman
    @zairman День назад

    Is there a ROM dump?

    • @kordelas2514
      @kordelas2514 День назад

      Are you serious?

    • @zairman
      @zairman День назад

      @@kordelas2514 Why else would I ask? Other Neo Geo games are online, so I was curious about this one.

    • @kordelas2514
      @kordelas2514 День назад

      @@zairman But you ask on official channel of the game if you can get a pirated copy of it. Yet it is not even finished. And it is a commercial product which is coming to consoles and PC.

  • @nuneselso
    @nuneselso 2 дня назад

    looks amazing and the sounds of the punches are just on point. But I have to say the "six pack" on the robot made mr a little upset. what engine are you guys using on this masterpiece?

    • @NaluaStudio
      @NaluaStudio 2 дня назад

      Hello and thank you!! To answer your question, there is no 'engine' for this game. It's being developed natively for the Neo-Geo AES and MVS platforms and we're using the NGDevKit SDK with a bunch of custom tools created for the project. We're also using GODOT for level setup/in-game cut scene scripting.

    • @nuneselso
      @nuneselso 2 дня назад

      @@NaluaStudio excelent work. the colors pop at the eyes. your game is really going to be an inspiration for my personal project.

    • @NaluaStudio
      @NaluaStudio 2 дня назад

      @@nuneselso Thank you so much!!

  • @Charlie-Cat.
    @Charlie-Cat. 2 дня назад

    Awesome guys. Well done. I posted this up on the Neo-Geo thread for others to take notice from you. Thank you as always fellas. 8^)

  • @kordelas2514
    @kordelas2514 2 дня назад

    It has some similar vibes to Capcom's AvP in gameplay and characters variety. Which is a good thing.

  • @miltiadiskoutsokeras9189
    @miltiadiskoutsokeras9189 2 дня назад

    This shapes up to be really special. Kudos to the dev team.

  • @Enoby_Darkness
    @Enoby_Darkness 2 дня назад

    RNG damage over time? Well, it's not my preference. Some super generous hitboxes for attacks I can see. Anyway, it's looking good. The more I see it the more I like it.

    • @NaluaStudio
      @NaluaStudio 2 дня назад

      The RNG is pretty high in the players favor and it doesn't amount to a ton of damage. And there are ways to make it guaranteed. It's more flavor for the character than anything. And yeah, hurtboxes/hitboxes are pretty generous as it sucks to think you should be able to hit something, then you can't unless it's lined up perfectly. And this game is patterned more after Marvel vs. Capcom or a 2D Devil May Cry than it is any beta'em'up when it comes to gameplay design. A lot of button pressing, a lot of action and, yes, generous hitboxes to make you feel powerful. Of course, the game is balanced around that. Hard mode is HARD. It's also a way to not have every enemy on the screen bleed at the same time so that we end up with performance issues in 2player mode. We have had to come up with some interesting solutions to minimize performance issues!

  • @niwobiloba
    @niwobiloba 2 дня назад

    Great work for the atmosphere, the animation and I hope for the gameplay ! What hardware are you playing on this video?

    • @NaluaStudio
      @NaluaStudio 2 дня назад

      This video was made using the windows version. Usually I use my Neo-Geo MVS when recording for a video that I then run through a scaler (retrotink4k). But for this one I am on the windows version of the game.

  • @hong10ly70
    @hong10ly70 2 дня назад

    Very impressive

  • @alvarosnoopcalvo1
    @alvarosnoopcalvo1 4 дня назад

    Can we have this port to the Dreamcast?

    • @NaluaStudio
      @NaluaStudio 3 дня назад

      Weirdly, the DC has a lot of color palette restrictions, and it makes a port non-trivial. We'd have to refactor a lot of the palettes to make it work.

    • @alvarosnoopcalvo1
      @alvarosnoopcalvo1 14 часов назад

      @@NaluaStudio interesting, didn't know that about the Dreamcast.I will love to play it on my DC.

  • @gregoryglagla987
    @gregoryglagla987 9 дней назад

    Bonjour la disponibilité sur néo géo aes est prévu pour qu'elle date ?

    • @NaluaStudio
      @NaluaStudio 9 дней назад

      We are hoping to have cartridges for pre-orders shipped out in later September. But we are at the mercy of parts acquisition, factory scheduling and quality control. We are going to do our best!

  • @hong10ly70
    @hong10ly70 9 дней назад

    Hello its still for sale ? Also available on Switch ?? Thanks

    • @NaluaStudio
      @NaluaStudio 9 дней назад

      When the game is released, it will be available for the Switch. Currently digital only, but we might do a Kickstarter for a physical Switch cartridge.

    • @hong10ly70
      @hong10ly70 9 дней назад

      @@NaluaStudio yes please let me know about the kickstarter for Switch cartbrige. First i would take the AES version

    • @NaluaStudio
      @NaluaStudio 9 дней назад

      @@hong10ly70 The AES version is up for pre-order right now and if you get your order in, we can still get you a cart. shop.naluastudio.com/shop/products

  • @miltiadiskoutsokeras9189
    @miltiadiskoutsokeras9189 10 дней назад

    Wish I had an AES, this looks really strong!

  • @miltiadiskoutsokeras9189
    @miltiadiskoutsokeras9189 10 дней назад

    This is very good, congratulations for your effort!

  • @vgjrockx1
    @vgjrockx1 11 дней назад

    Why no Xbox?

  • @ShadoutCSA
    @ShadoutCSA 12 дней назад

    Looking very promising

  • @Brando550
    @Brando550 12 дней назад

    this is making me want to buy a NeoGeo to play this

  • @regicorp6514
    @regicorp6514 13 дней назад

    Golem skipped the leg day.

  • @BingBangPoe
    @BingBangPoe 13 дней назад

    Man I love this pixel art so much. So incredibly charming! I love that we've been seeing a boom of indie beat 'em ups since Streets of Rage 4. Looking forward to this game. Do you plan to implement mechanics similar to Streets of Rage 4? Like wall-bounces and off-the-ground?

    • @NaluaStudio
      @NaluaStudio 12 дней назад

      You actually see quite a few of those in the video!! Golem in particular does wall splats where he can then do aerial follow-ups. He also has a down throw which does an OTG. Candy, who I'll put a video up next, focuses on multiple hit aerial combos, re-launches, off the wall bounces and she also has a ground pound move. Loony, who I will show off after Candy (all 3 vids are recorded), has full screen ranged combos, crazy off the wall bounces, specializes in OTG's etc. The gameplay is patterned more after Marvel vs. Capcom or even a slimmed down 2D DMC/Bayonetta than it is any other beat'em'up. Especially any recent one.

    • @BingBangPoe
      @BingBangPoe 12 дней назад

      Oh yeah! I did notice the combos but at first glance they looked more like regular air combos. Didn't notice the bounce. So you did based it on MVC, because the combos sure have that flair just by watching them go. I still think it would be worthy considering implementing full wall-bounces, where enemies simply don't fall off sceen. I think the most notable aspect of Streets of Rage 4 to me is how enemies no longer fall off screen and you have to patiently wait for them to come back. That to me completely changed beat 'em ups at their core and keeps the pacing of combat. Keep up the good work! Can't wait to see Candy's gameplay. Your pixel art has this very Cadillacs & Dinosaurs feel and I love it.👀

  • @kevinkeene474
    @kevinkeene474 14 дней назад

    Physical release for Switch, PS4, PS5? Hopefully with cool manual etc

    • @NaluaStudio
      @NaluaStudio 14 дней назад

      We are looking into potentially doing a Kickstarter to get some physical copies made for those platforms around the same time the game is officially released.

    • @kevinkeene474
      @kevinkeene474 13 дней назад

      @@NaluaStudio Fantastic! You can count on my support. Looks incredible. Another question would it be possible to have a neo geo mvs cart version? Could it be playable on an original neo geo mvs cabinet. I own one

  • @OrdoNekro
    @OrdoNekro 14 дней назад

    Amazing :D

  • @itsshakil9130
    @itsshakil9130 14 дней назад

    Pls Release This Game For Android This Game Looking Very Cool And Fun Pls Release This Game For Android Pls

  • @M31-Gaming-Boss
    @M31-Gaming-Boss 15 дней назад

    The game looks great, but I have a small complaint which is that you fight zombies and mutants and there is no red or green blood.

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      When you play as Candy, she has a passive with some of her attacks with her claw that applies a bleed effect to enemies. The bleed color changes based on what you hit. We thought about adding more blood but we're already pretty close to sprite limits in almost all areas for the Neo-Geo when in 2p mode.

    • @M31-Gaming-Boss
      @M31-Gaming-Boss 15 дней назад

      @@NaluaStudio Thanks for the information and I can't wait to get my hands on the game when it comes out

  • @SpartanMartin81
    @SpartanMartin81 15 дней назад

    This looks awesome! Love the art style and the mechanics look tight. Is there going to be an xbox release?

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      We are hoping to. But if time gets tight before release, that is the one that might fall off for the ports. Xbox, sadly, is not in a good state for some game devs these days. Especially indies.

  • @BboySalamon
    @BboySalamon 15 дней назад

    Thanks a lot guys! Can’t wait for your wonderful, oldskul Beat’Em Up anymore. When will be the release?

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      We are shooting for late September. But we can't 100% say for sure due to external issues beyond our direct control when it comes to manufacturing.

    • @BboySalamon
      @BboySalamon 12 дней назад

      @@NaluaStudio Thanks a lot! Then, alas, we can’t count, for a summer arcade Beat'Em Up bomb, with a friend, from your game developing company:-) We'll try it in the fall. Guys, will your game have the Autofire function button (for attack, when you just hold the punch button), for convenience and less wear and tear on the gamepad and keyboard?

    • @NaluaStudio
      @NaluaStudio 12 дней назад

      @@BboySalamon No autofire. However, this isn't just a "press 1 attack" button game. There is a light attack, a heavy attack, a jump button you'll actually use as there are tons of air combos and follow-ups to be done in the air, and then of course, the Signature Move button. You'll be using the signature move button for each character extremely often. So no autofire, but you'll definitely not be mashing a single button only. So a lot less wear and tear due to distribution of skills :)

    • @BboySalamon
      @BboySalamon 11 дней назад

      @@NaluaStudio Thanks! In this case, yes, I agree, it’s not necessary to make autofire attack button. Will be cool, to play with 3 different attack buttons, I think it gives us more opportunities, to perform spectacular, various, long combos.👍

  • @clearpaper
    @clearpaper 15 дней назад

    Extremely impressive! Love the crazy depth of the combo mechanics. The art style, animations and palettes are also beautiful. The whole thing just comes together very well. Awesome work!

  • @scotty300z
    @scotty300z 16 дней назад

    Realistic Update on Shipping Date? -Paid Customer

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      I don't have control over updating the site, but we've mentioned it on Twitter and Discord quite a few times! The current shipping date is later in September. There was a delay in getting parts to make the Neo Geo carts and getting the factory scheduled to actually make them (then there is shipping and all of that). We still have to go through modern console porting and certification (we're doing that now actually) for a releasable game. We have ports working on each platform, but we have to include all of the platform specific features etc. etc. So, hopefully, September is a lock. However, the chances of delay is sort of out of our hands. The game will be done (it's like 95% done now), but whether or not we can ship it due to external factors will make me say the date cautiously.

  • @jayrey6945
    @jayrey6945 16 дней назад

    excellent job!!! thank YOU

  • @SCIN
    @SCIN 16 дней назад

    Will it be compatible with a mega drive? Brazilians are about to launch a GF1 Neptune console that supports Sega Genesis and Mega Drive and 32x cartridges, it will also have an online store, perfect for launching new games

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      Sadly no. This is a Neo-Geo game for their AES and MVS platforms. We're also releasing on most of the modern platforms as well. Porting to the MD/32x is extremely not very straightforward even with the extra colors and power of the 32x.

  • @manoelhayato
    @manoelhayato 16 дней назад

    Data oficial de lançamento?

  • @Charlie-Cat.
    @Charlie-Cat. 16 дней назад

    Oh wow! Really cool to see this from you fellas. I shared this up on the Neo-Geo thread over on the forums for our members and guest to see to be amazed on AtariAge. Thank you for posting this with us guys. 8^) Anthony..

  • @juanmaharkonnem3716
    @juanmaharkonnem3716 16 дней назад

    Reservado , pero queremos subtitulos en castellano !!!

    • @NaluaStudio
      @NaluaStudio 16 дней назад

      Are you talking about the game or the video? The video allows subtitles in Spanish via auto-translate if you click the cog icon on desktop (not sure what it is on mobile). For the game, I am hoping we get at least Spanish localization.

  • @DintheAbary
    @DintheAbary 16 дней назад

    Golem BOIS! <3

  • @HuyTran
    @HuyTran 16 дней назад

    This game is too cool though, thanks for making this coverage! I'm super excited to play this!

  • @HuyTran
    @HuyTran 16 дней назад

    Would Jump+Signature be a better input than d,u+Signature for ground piledriver? I know the D&D: SoM input is cool, but still!

    • @NaluaStudio
      @NaluaStudio 16 дней назад

      I might have said it wrong in the video, but there are actually two types of piledrivers. One is the ground Piledriver. You press the D (signature) button and then hit down then up. You have a huge window of time to input the down and up, so it's very easy. I have taught quite a few people who do not play these games, including some 6-7 year olds, how to do it. The second way is the air piledriver. All you do for it is hold down and press signature to get the air piledriver. It's pretty intuitive. Oh, and there is a Move List for each character when you press Start if you're in AES MODE in case a person forgets while playing.

    • @HuyTran
      @HuyTran 16 дней назад

      @@NaluaStudio Understood understood. Yeah, I was thinking about how two-button inputs versus a command in a beat-em-up. Jump+Special (ground) and d+Special (air) after jumping sounded like it mirrored well. Maybe the ground one could even be d+Jump+Special. Sorry, this is all silly armchair considerations, not based on any real testing or design like you're doing. It's really cool how considerate you've been at making it all. Know that as someone who loves beat-em-ups and fighting games, especially growing up with these things, that your work is inspiring. The other characters' signature moves sound really cool already too. Good luck with the rest of development! Definitely going to dream about this release (and maybe hope for other features like... randomizer survival modes someday?!?).

    • @NaluaStudio
      @NaluaStudio 15 дней назад

      @@HuyTran Oh it's all good. I love talking mechanics and theorycrafting stuff. We had a couple of different ways to control the game early on and we settled on this as it felt the best. I think when you get it in your hands, you'll feel pretty comfy with it quickly. And hopefully you will like the other characters! Everyone shares similar ground and even air combos so players don't have to memorize unique inputs per character. However, the signature moves changes how each one plays drastically. And characters playing too samey was always a beat'em'up pet peeve of mine. So it was fun coming up with a system that people can be familiar with per character, yet have each character play wildly different.

    • @Jackrost01
      @Jackrost01 14 дней назад

      Looks impressive. This robo helpers me remind helpers from Shatterhand on NES

  • @mistermamamia
    @mistermamamia 16 дней назад

    Looks super duper cool, love all the stuff the player can do! Hope the enemies get real mean on hard though, I want to get absolutely punished and I hope that can be reflected. Still, absolutely excited by everything that was shown off and can't wait for the game!

    • @NaluaStudio
      @NaluaStudio 16 дней назад

      Hah, you will love Hard then. We not only did the boilerplate and lame by itself stat boost to every enemy in the game (increase to HP, damage done, damage received, speed boost and aggressiveness overall), but I also included a bunch of new spawns for hard mode, reduced healing items on hard mode (which makes combos and getting 1ups from points and finding 1ups even more required) and some enemies have moves they will use more often based on the difficulty selected or do things like explode faster etc. Oh, and you only have 3 lives. I, so far, have not beaten the game on Hard mode if that tells you anything. But I'll be tuning things a bit more as I don't want to make it nearly impossible. Just really hard.

  • @evilpeti
    @evilpeti 17 дней назад

    Nice Alien Vs. Predator, Shatterhand and Toxic Crusaders references! (Apart from all the obvious ones!). Day 1 buy for me.

    • @NaluaStudio
      @NaluaStudio 16 дней назад

      Yup, we love our pop culture references. There will be quite a few nods here and there!

  • @3jane821
    @3jane821 18 дней назад

    Does a character's attack string animate regardless of enemy hitbox contact?

    • @NaluaStudio
      @NaluaStudio 16 дней назад

      Yeah, the hitstring will continue regardless of hit or not. Air combos will typically require you to hit somebody to finish the strings since each hit will leave you in the air a bit longer. I am actually about to release a video shortly that shows me going through the first stage, with commentary, with a character. You'll see a lot more of the mechanics in that video.

  • @mauricioscesary5009
    @mauricioscesary5009 19 дней назад

    Pohhhh mano cade xbox 😢😢

  • @rngeiser
    @rngeiser 21 день назад

    Looks very good... It's just me or the enemy characters are more captivating than the heros?

  • @SerkanOZAY
    @SerkanOZAY 21 день назад

    Looks fun 🙏

  • @juanmaharkonnem3716
    @juanmaharkonnem3716 22 дня назад

    Reservado y pagado. Sale en Septiembre dicen. Ojala incluyan idioma español en textos.

  • @Pazuzu-
    @Pazuzu- 22 дня назад

    Interesting. Ill keep an eye on it.

  • @agv6347
    @agv6347 22 дня назад

    Si le aumentáis la velocidad un 20% ganaría mucha más jugabilidad y se verían las animaciones más fluidas. También estaría interesante poder elegir el nivel de velocidad a lo Darkstalkers (Normal o Turbo) Un saludo y mucho éxito!

  • @nerd-sam7687
    @nerd-sam7687 23 дня назад

    More More MOORE, PLEASE 😮🥹❤️‍🔥👏🇧🇷

  • @Lastjustice
    @Lastjustice 23 дня назад

    Vengeance Hunters is a goofy name. May be it's translated from something else that sounded cooler in japanese, but it it's awkward in english. it looks like a fun enough beat em up otherwise, but the names fall flat for me.

    • @NaluaStudio
      @NaluaStudio 22 дня назад

      It was meant to be goofy and schlocky. So I guess we nailed it!

    • @Lastjustice
      @Lastjustice 22 дня назад

      @@NaluaStudio Then carry on! Working as intended.

  • @BboySalamon
    @BboySalamon 24 дня назад

    Hello guys! Excuse me, is it possible to download a demo version of your wonderful Beat’Em Up somewhere? I can't wait to play it, at least try the demo now.🙂

  • @billydelacey
    @billydelacey 25 дней назад

    I like that the soundtrack was clearly lifted from Sonic 2.

  • @edwardrobles2208
    @edwardrobles2208 26 дней назад

    YEAH!!!😄👊🔥

  • @danilotinti1814
    @danilotinti1814 28 дней назад

    Release date?

  • @NINJET
    @NINJET Месяц назад

    Horrible music!