Adrian Rodarte
Adrian Rodarte
  • Видео 7
  • Просмотров 12 961
Unreal Engine Demo: Omo M10 Temple, Upper Court
I showcase a reconstruction of the Omo M10 Temple in Unreal Engine. The models were reconstructed in RealityCapture and imported into Unreal Engine. I also show a part of the level where different parts of an excavation is switched between different models of a llama burial. Data was provided by Paul Goldstein, a professor of Anthropology at the University of California, San Diego.
Просмотров: 277

Видео

Georeferencing Images in ArcGIS Pro
Просмотров 522Год назад
In this tutorial, I will show you how to georeference images in ArcGIS Pro. I will be using an orthographic projection of a site reconstructing in RealityCapture and a scanned top plan. I export ground control points and a polygon feature from Google Earth Pro and import it into ArcGIS Pro to have the correct UTM zone.
Georeferencing an Archaeological Site in RealityCapture
Просмотров 469Год назад
In this tutorial, I will show you how to georeference a scene in RealityCapture. To do this, I export ground control points from Google Earth Pro and import it into RealityCapture. The 3D reconstruction is of an archaeological site located in southern Peru.
Merging Components using Control Points in RealityCapture
Просмотров 10 тыс.Год назад
In this tutorial, I will show you how we can use control points in Reality Capture to merge components to create more completed 3D models of archaeology sites. The data used is a site in Peru with the photographic data provided by Professor Paul S. Goldstein at the University of California, San Diego.
Reconstructing Archaeological Sites and Artifacts in Unreal Engine 5 - Part 3
Просмотров 240Год назад
In Part 3, I cover how to import a 3D object of an artifact into Unreal Engine 5. I go over how to rotate a static mesh and adjust the pivot on MeshLab. Additionally, I cover how to permanently apply a material file to a static mesh.
Reconstructing Archaeological Sites and Artifacts in Unreal Engine 5 - Part 2
Просмотров 342Год назад
In Part 2, I cover how to import a 3D object of an archaeological site into Unreal Engine 5. I go over which import options I adjust and how to create material instances to make a static mesh look great within a level.
Reconstructing Archaeological Sites and Artifacts in Unreal Engine 5 - Part 1
Просмотров 755Год назад
In this series of tutorials, I will show you how to create digital twins of archaeological sites and artifacts. In Part 1, I cover my workflow for RealityCapture to reconstruct a 3D model of an archaeological site. In this case, I reconstructed a section of the site of Tel Dan. This workflow involves aligning images, unwrapping, texturing, and filtering and their proper settings. I cleaned up a...

Комментарии

  • @bilalshah3616
    @bilalshah3616 Год назад

    Thank you....Adrian, the photograph of the excavated trench was a single photograph taken from above, or was it the final shape of stitched photographs, it looked like it was in 3d, please elaborate in your next video.

    • @adrianrodarte8334
      @adrianrodarte8334 Год назад

      The image is a top view of a 3D model reconstructing from images in Reality Capture. There is a tool in Reality Capture that allows you to create an orthographic projection. I exported the image as a tiff file to get the highest resolution.

    • @bilalshah3616
      @bilalshah3616 Год назад

      @@adrianrodarte8334 Thank you, it means we can't make a 3D model in ArcGIS Pro. Please make more videos on this topic so that we can have more and more knowledge about it. From reality capture to ArcGIS Pro.

    • @bilalshah3616
      @bilalshah3616 Год назад

      @@adrianrodarte8334 Thank you very much for your prompt reply. Please make more and more tutorials, on how to take GCP from the total station, and how to set the flight path for the drone to take images of excavated archaeological trenches and buildings to make 3D models.

  • @rodbrewster4629
    @rodbrewster4629 Год назад

    In case you weren't aware, when you are doing your adjusting of the control points, while you are holding down the mouse button don't let go of the mouse button after moving it and press the down arrow instead. This will move to the next image. Adjust that point and hit the down arrow again. Must faster.

    • @linohype
      @linohype 12 дней назад

      this is such a nugget! thank u!!