- Видео 173
- Просмотров 19 108
DMGeezerjim
Добавлен 25 июл 2022
Lots of stuff about Dungeons and Dragons - classic Module Reviews, including updates for 5E use, as well as setting product reviews. There is a "Guide for new DM's" channel, as well as some of our recorded sessions. I will be adding content regularly and hope that you find my videos informative and entertaining!
Reading the 2024 DMG - Ch7 part 3 - Magic Items part 2 (rarity, availability)
Ok, I did read this section as advertised, but fair warning I do have plenty of comments about the values and numbers listed in this chapter. Apologies in advance, I do get a bit salty here lol...
Просмотров: 26
Видео
Reading the 2024 DMG - Ch7 part 2 - Magic Items part 1
Просмотров 29Месяц назад
This quick video reads through the intro to magic items, including new rules for use and definitions of "types" of magic items. Note the rule changes between 2014 and 2024 in this section - prepare for PC exploitation!
Reading the 2024 DMG - Ch7 part 1 - Treasure
Просмотров 40Месяц назад
This section gives some good information for DESCRIBING treasures, as well as reflecting comparative value between treasure types. NOTE - nothing is said in the book regarding scarcity, so I have a few comments/reminders to keep in mind when building out treasure hoards.
Reading the 2024 DMG - Ch6 part 34 - Touring the Multiverse - Ysgard
Просмотров 27Месяц назад
our final video for chapter 6 takes a look at the Nordic-themed plane of Ysgard. We have additional resources displayed at the end as well as comments.
Reading the 2024 DMG - Ch6 part 33 - Touring the Multiverse - SIGIL
Просмотров 23Месяц назад
short video reading the DMG's section on Sigil and my commentary offering some additional resources for this truly awesome D&D location.
Reading the 2024 DMG - Ch6 part 32 - Touring the Multiverse - The Shadowfell
Просмотров 72Месяц назад
short section talking about the Shadowfell and Domains of Dread that you can refer to for adventures. I also including a couple other resources you can access.
Reading the 2024 DMG - CH6 part 31 - Touring the Multiverse - The Para-Elemental Planes
Просмотров 23Месяц назад
quick video discussing the "in between" planes of the inner (elemental planes). very short section, but it does provide "playable" locations.
Reading the 2024 DMG - Ch6 part 30 - Touring the Multiverse - Pandemonium
Просмотров 17Месяц назад
short video on a strange plane, including some planescape references if you need more...
Reading the 2024 DMG - Ch6 part 29 - Touring the Multiverse - The Outlands
Просмотров 12Месяц назад
a (too brief) section in the 2024 book talking about the outlands - just enough here to maybe seed some curiosity. Plenty in the published 5e library to help build adventures here (Planescape stuff)
Reading the 2024 DMG - Ch6 part 28 - Touring the Multiverse - The Nine Hells
Просмотров 21Месяц назад
decent section in the DMG this time, with some good information and details to help a DM with adventures in the 9 hells. Also a brief look at some extra resources to fill in the plane.
Reading the 2024 DMG - Ch6 part 27 - Touring the Multiverse - Negative and Positive Planes
Просмотров 17Месяц назад
quick video covering 2 Planes - mainly theoretical explanations, not very useful for adventures (insta-death places).
Reading the 2024 DMG - Ch6 part 26 - Touring the Multiverse - Mount Celestia
Просмотров 30Месяц назад
short video talking about lawful good land, and some basic information for using the plane in adventures - also extra resources if you're interested.
Reading the 2024 DMG - Ch6 part 25 - Touring the Multiverse - Mechanus
Просмотров 28Месяц назад
short video going through the DMG and some comments and resources for using Mechanus in adventures.
Reading the 2024 DMG - Ch6 part 24 - Touring the Multiverse - The Material Plane.
Просмотров 17Месяц назад
very brief video about the material planes - mainly transition options for moving between Material Worlds and crossing into differing "Settings"
Reading the 2024 DMG - Ch6 part 23 - Touring the Multiverse, Limbo
Просмотров 33Месяц назад
continuation of chapter 6, including the reading and some alternative resources to help use Limbo for adventuring.
Reading the 2024 dmg - Ch6 part 22 - Touring the Multiverse - Hades, the Grey Wastes
Просмотров 24Месяц назад
Reading the 2024 dmg - Ch6 part 22 - Touring the Multiverse - Hades, the Grey Wastes
Reading the 2024 DMG - Ch6 part 21 - Touring the Multiverse - Gehenna
Просмотров 19Месяц назад
Reading the 2024 DMG - Ch6 part 21 - Touring the Multiverse - Gehenna
Reading the 2024 DMG - Ch6 part 20 - Touring the Multiverse - The Feywild
Просмотров 23Месяц назад
Reading the 2024 DMG - Ch6 part 20 - Touring the Multiverse - The Feywild
Reading the 2024 DMG - Ch6 part 19 - Touring the Multiverse - The Far Realms.
Просмотров 36Месяц назад
Reading the 2024 DMG - Ch6 part 19 - Touring the Multiverse - The Far Realms.
Reading the 2024 DMG - Ch6 part 18 - Touring the Multiverse, The Ethereal Plane
Просмотров 47Месяц назад
Reading the 2024 DMG - Ch6 part 18 - Touring the Multiverse, The Ethereal Plane
Reading the 2024 DMG - Ch6 part 17 - Touring the Multiverse, Elysium
Просмотров 36Месяц назад
Reading the 2024 DMG - Ch6 part 17 - Touring the Multiverse, Elysium
Reading the 2024 DMG - Ch6 part 15 - Touring the Multiverse, Plane of Fire
Просмотров 34Месяц назад
Reading the 2024 DMG - Ch6 part 15 - Touring the Multiverse, Plane of Fire
Reading the 2024 DMG - Ch6 part 14 - Touring the Multiverse - Plane of Earth
Просмотров 45Месяц назад
Reading the 2024 DMG - Ch6 part 14 - Touring the Multiverse - Plane of Earth
Reading the 2024 DMG - Ch6 part 16 - Touring the Multiverse - The Plane of Water
Просмотров 25Месяц назад
Reading the 2024 DMG - Ch6 part 16 - Touring the Multiverse - The Plane of Water
Reading the 2024 DMG - Ch6 part 13 - Touring the Multiverse - Plane of Air
Просмотров 30Месяц назад
Reading the 2024 DMG - Ch6 part 13 - Touring the Multiverse - Plane of Air
Reading the 2024 DMG - Ch6 part 12 - Touring the Multiverse - Demiplanes
Просмотров 23Месяц назад
Reading the 2024 DMG - Ch6 part 12 - Touring the Multiverse - Demiplanes
Reading the 2024 DMG - Ch6 part 11 - Touring the Multiverse - Carceri
Просмотров 15Месяц назад
Reading the 2024 DMG - Ch6 part 11 - Touring the Multiverse - Carceri
Reading the 2024 DMG - Ch6 part 10 - Touring the Multiverse - Bytopia
Просмотров 14Месяц назад
Reading the 2024 DMG - Ch6 part 10 - Touring the Multiverse - Bytopia
Reading the 2024 DMG - Ch6 part 9 - Touring the Multiverse - The Beastlands
Просмотров 27Месяц назад
Reading the 2024 DMG - Ch6 part 9 - Touring the Multiverse - The Beastlands
Reading the 2024 DMG - Ch6 part 8 - Touring the Multiverse - The Astral Plane
Просмотров 18Месяц назад
Reading the 2024 DMG - Ch6 part 8 - Touring the Multiverse - The Astral Plane
Thanks for this gift. Those of us with dyslexia, thank you. I really wanna know the information in these books, but when it takes a couple days to read the first chapter with time permitting, the rest of the book looks like a mountain. I will never climb. This is a great help.
Need to work on those pesky pronounciations…
Thanks for doing this! Exactly what I was looking for
😂 You'd think being called a 'halfling' would be more offensive than being called a 'demi-human'.
It was difficult to both play and run in 3.5. I used a lot of this book in 5th edition and the toughest aspect for my players was the lack of rest/space place. After their first foray in the DW, they started to ration their use of powers... Barbarians without rage... Nice... Whenever you run the DW, the alienness and the constant threat and pressure is your friend, whichever edition they play...
Thanks for putting this out there, Jim! Only three minutes in to the first video I've watched on your channel and you've convinced me to subscribe to the channel (and ring the bell icon). Great stuff, excellent takes, please keep up the awesome work!
Thank you so much for joining us! I greatly appreciate your kind words, and I appreciate you spending time with our channel!
MAYBE, benefit of the doubt, that ridiculously huge number of magic items is including A LOT of consumables like potions and spell scrolls?
I'd add that the Far Realm is a place where the PCs should not ever return from unscathed, if they return at all. So if that is the sort of thing a DM wants to avoid, they probably want to stick to having the adventure take place in a region affected by the Far Realm through rifts and such, rather than going into the plane itself.
thank you i have a hard time concentrating when reading so this helps a lot !!
Thank you so much for your time and kind words - I am glad that you're able to find this series helpful!
I’m running a Saltmarsh-based campaign now so this section is perfect
Thank you for your time and interest! Im running a Ghosts of Saltmarsh campaign as well - such a fun adventure. We did a deep dive into the GoS book on twitch last week; the Styes is such a great adventure location!
Thank you, despite my funds, my time is also precious. This will pass the time while I work today. a second and mighty heroic thanks from the pocket multiverse! Also, Impressive resume my friend. I will tell my friends to invade this world.
Thank you for your time and I'm glad you are finding the series helpful! I greatly appreciate the kind words and support!
I think that potential confusion about the orbs is why WoTC left out any mention of them in the Carceri section. That way, DMs who are new to Carceri who read that can just make each of the layers be one singular expanse instead of a string of giant evil pearls nested in each other. Also you didn't mention it, but that art in the Carceri section is pretty cool imo. The party is standing right above a gigantic eldritch horror in what I'm assuming is Agathys, and the entity is just looking up at them like "Sup, mind if you let me out of this ice? I totally won't make you regret it."
Thanks for the comment! yeah fair point about the confusion, and honestly 90% of DM's will never use the outer planes, but I want to include some interesting stuff for those that do feel inspired to head off-world
This DMG is very much geared to fans of Critical Role IMHO.
if you're a veteran DM, there's not a ton here that's new or different. I think this DMG was written for any potential DM to understand, no matter what their point of entry was. Thanks for your time and I hope you enjoy the series!
I incorporated this adventure and the expedition to the ruins of Greyhawk in the same campaign to huge success. Good video, good adventure.
What do you think of using the demonic possession curse from Chapter 3 in the Abyss? How likely should that be to happen to a PC while exploring the plane, or is that something to avoid doing since it runs the risk of compromising player agency?
I think it should be discussed with the players as part of a session zero (or prior to the entry into the Abyss). As with most detailed things, the mileage "will vary" depending on the group and the skill of the DM. But the rules in Ch3 aren't especially onerous; it takes a 1 rolled on a d20 test to trigger the save that leads to the possession, which is repeated at the end of each turn. Unless a DM is using this on a party that shouldn't be there to begin with, most PC's will end the temporary effects pretty quickly. Add to the Long Rest save that can remove the possession entirely, I think the chapter 3 rules are a good place to start, and a safe way to fiddle with the mechanics
To play archdevil's advocate, I think the table could be used as a jumping off point if the DM wants to have a planar adventure, but is struggling to figure out which idea they want to go with, so they let the dice decide the initial premise and work out the campaign from that random decision. This could especially be useful if they decide to do something in the Upper Planes, since people might have a harder time thinking for adventure hooks there than in the Lower Planes, where the hooks just fall off trees.
Very good and valid point - many folks find it easy to populate the lower planes with threats, but conflicts in the heavens can be a problem - thanks for your imput!
i really like this and thank you so much doing this for us
I'm glad you are enjoying the series! Thank you so much for your kind words, and I appreciate your time and support
They mentioned dark sun? That’s a surprise.
Yeah, I think they are being very conscious about the classic stuff with the 50th anniversary - that's my guess anyway...
Wow, this is a great idea. Thank you for doing this! I have the new DMG but this is great to experience it this way
Thank you so much for your time and I really appreciate the support! I am glad that you are getting something out of the series.
Critical Fumbles in 5e for attack rolls are bad game design, period. A level 1 character who only attacks once or twice is less likely to have a critical fumble compared to a 15th level character who attacks many more times. As you get more experienced, the more likely you are to have a critical failure? I still don't understand people who like this house rule. Make it make sense.
I agree, and I think the book talks about that as well - there will be so many 1's rolled over the course of a campaign. Personally, I find that there is no "objective" way to adjudicate "fumbles", so I don't use crit fails either...Thanks for your time and comment!
Cheers for this, some good advice in here
If you strip out most of the D&D flavoured overlay (the silly monsters, the global zoo of player races etc) then there is some useful generic advice in this. The monster behaviour tables, for example, are good for solo play or random encounters. It goes off the rails when it turns into a miniatures wargame, but some of the earlier role-playing content isn't bad.
I got the dmg myself, but I appreciate getting to listen to it audiobook style plus your commentary
thank you for your time and comments! I am glad that you are getting something out of it and I hope you stay with the series!
Read The Fine Manual … lol
The fact that they removed the section on customizing villains is one of the strangest changes of this book for me. I'm not entirely sure why it was removed since, in my opinion, creating a memorable villain for your campaign is arguably one of the best parts of DND
some sections of the Toolbox have definitely been lacking, but I try to remember that they are going details-light to help a newer DM. I think some of the details for villains, major NPC's and adventure hooks are covered in more detail in chapters 4 and 5. Thanks for your time, and I appreciate the feedback!
@dmgeezerjim4010 a friend of mine pointed out the villain building section it really isn't that necessary since that's actually the easiest part to make. I struggle with building dungeons so I am more partial to the dungeon building chapter in the 2014 dmg. But you are welcome! I have been slightly obsessively comparing my dmg's and I have come to the conclusion that I'm going to keep them both and just staple the best bits together. The 2024 DMG undoubtedly has the best section on the different planes of existence. As a huge planescape fan that is huge to me
@@roarshach13 yeah I'm a huge planescape (2e) fan as well - I want to get around to finishing my planescape series now that the setting has more "fans" among modern D&D players.
This is great, very helpful!! I'm so interested in getting into DM stuff but I'm always so unsure of what to do 😭Thank you so much for this!!! 💛💛
Thank you for joining us on this project! I hope the series is helpful to you. Feel free to ask questions in comments as we go along as well - happy to help! I appreciate your time
I get the book later this month so this was great to find!
thanks for the comment! I will be doing this for the whole book (for better or worse lol) - I hope you are able to gain something from the series!
Ya, he's back. Glad to see you on RUclips again. Putting this on my watch list!
thanks for being here - yeah getting back into a youtube cycle, great time to do it!
amazing video but the voice is very low. hard to hear.
Fun video! I’m just getting into dnd and am really fascinated by the planescape setting. Thanks for taking the time to cover some highlights from this book! I think I’ll have to pick up a copy!
plan to do the great modron march by chance?
Thanks for this.
X4 and x5 are not set in Ylaruam.
I went through this with a split class fighter/assassin/magic user and devastated the monsters. The rest of the party died and they actually let me go as I was Lawful Evil and they told me "you will be back when you die".
It should be miserable being in extreme cold, the party must be prepared for the weather.
I recently used the Allip for a very cool encounter in a deserted temple. My unfortunate players character went mad scribbling away for hours on end. And then, decided to keep the scroll she had written the secret on. The entire party, including her, refuse to read the scroll. What would you do in that situation out of curiosity as it'll be a week or two before we get back to that session? TIA
Thanks for the reply, and I hope you enjoyed the video. I hate to answer a question with a question, but it might help us work out a good direction. First - do you intend for the "Secret" that the Allip was cursed with to carry into your story, or is it something that manifested into a "bigger than intended" gameplay moment? Second, how much continued access does the Allip have to the afflicted character - or was the Allip slain in the encounter. If the former, you can keep the Allip haunting the first character, then move to a second PC - ideally an INT based character. If the latter, then there shouldn't be much danger from the scroll, unless you want to turn the next player into an Allip as a plot point (gradual shifting of form and sanity).
G1, G2, and G3...The best!
Great video! There's a noticeable lack of videos like these about 3/3.5e modules and your way of going through them is both thorough and engaging! I've noticed you've been away from RUclips for several months now, and I really hope you'll make more videos like these at some point.
"Die Vecna die" is just German for "The Vecna the".
One thing I'd point out In terms of converting D3 to 5E: the encounter with the Succubus and Vampire is far more brutal in old AD&D since both opponents drained character levels back in the day. Which in turn left characters even more vulnerable to the rest of the module. In 5E as a DM you might even want to beef up the pair in this encounter, depending on the makeup of your player party.
I was going to say the same. Vampires used to be feared in 1st Edition and a single vampire could ruin a party’s evening quickly
Excellent video. This is a subject very near and dear to me. I've been diving into the GDQ modules for years now and you have touched on a lot of excellent topics. Respectfully, I think the rabbit hole goes much deeper but I assume you were limited by time for the video. If you ever have the time to discuss the G or D series modules further I would love to speak with you.
cool
I wanted a review of the module not how to convert it to 5th edition
5 minutes into the ad&d bashing and I quit watching.
Your audio was very quiet in this video
Thank you for making this video! The only thing I ask is to turn up your mic volume some, had a hard time hearing. But thank you for making this and I’m hoping to try and run a 5e version of this
Love the tactical breakdown good video!
Thank you for the feedback! Hoping to get back to my video series soon, and I appreciate your time
Heck ya, love these in depth reviews.
I love the idea of a "living gate" - in tradegate obviously a trader. I envision him putting daily usages of the portal for auction or something.
Sigil...Hard G! They'll lock you up for that.