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Salkhir Gaming Adventure
Добавлен 3 май 2019
Welcome to Salkhirian Gaming Adventure, the ultimate destination for achievement hunters! Join us on our epic journey as we conquer a selection of the toughest and most elusive achievements in a variety of games. Whether it's unlocking that pesky hidden trophy or completing a seemingly impossible in-game challenge, we've got you covered. So sit back, grab a controller, and get ready to join the fun on our quest for gaming glory!
Here at Salkhirian Gaming Adventure we let the games speak for themselves, and therefore focus more on the gameplay than the host. If you have a suggestion for a game let me know in the comments!
Here at Salkhirian Gaming Adventure we let the games speak for themselves, and therefore focus more on the gameplay than the host. If you have a suggestion for a game let me know in the comments!
Drone Swarm Part 5 24 out of 34 Achievements
Overview
Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through various enemy waves and evolving attacks.
Gameplay
In Drone Swarm, players control a swarm of drones to defend their mothership and defeat enemy factions. Each encounter involves quick, intense battles where players must strategically deploy drones to attack, defend, and counter enemy tactics. The game f...
Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through various enemy waves and evolving attacks.
Gameplay
In Drone Swarm, players control a swarm of drones to defend their mothership and defeat enemy factions. Each encounter involves quick, intense battles where players must strategically deploy drones to attack, defend, and counter enemy tactics. The game f...
Просмотров: 2
Видео
Drone Swarm Part 4 23 of 34 Achievements
Просмотров 108 часов назад
Overview Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through va...
Drone Swarm Part 3 21 out of 34 Achievements
Просмотров 418 часов назад
Overview Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through va...
Drone Swarm Part 2 15 out of 34 Achievements
Просмотров 82 часа назад
Overview Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through va...
Drone Swarm Part 1 9 out of 34 Achievements
Просмотров 102 часа назад
Overview Drone Swarm is a unique real-time strategy (RTS) game developed by stillalive studios and published by astragon Entertainment, released on October 20, 2020. The game offers a fresh take on tactical gameplay by allowing players to control a swarm of 32,000 drones in fast-paced battles. Set in a sci-fi universe, players must protect their mothership, the Argo, while navigating through va...
Dragon Eclipse Part 10 Spring Cleaning35 out of 36 Achievements
Просмотров 104 часа назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Tiny Rogues Jingle Bell Rock Santa Cinder 16 Primal Death 86 out of 86 Achievements
Просмотров 177 часов назад
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler developed and published by RubyDev. It was released in Early Access on September 23, 2022 Gameplay Rogue-Lite Elements: Each run is unique, with players building new characters every time they play. The game features procedural generation, ensuring varied experiences Bullet-Hell Combat: Players navigate through monster-...
Tiny Rogues Merry Xmas Everybody Santa Cinder 16 Amon 85 out of 86 Achievements
Просмотров 177 часов назад
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler developed and published by RubyDev. It was released in Early Access on September 23, 2022 Gameplay Rogue-Lite Elements: Each run is unique, with players building new characters every time they play. The game features procedural generation, ensuring varied experiences Bullet-Hell Combat: Players navigate through monster-...
Tiny Rogues Thank God Its Christmas Santa Cinder 16 Eden Part 41 84 out of 86 Achievements
Просмотров 3612 часов назад
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler developed and published by RubyDev. It was released in Early Access on September 23, 2022 Gameplay Rogue-Lite Elements: Each run is unique, with players building new characters every time they play. The game features procedural generation, ensuring varied experiences Bullet-Hell Combat: Players navigate through monster-...
Dragon Eclipse Part 9 Run Down 10 Exhaust Cards one Round 36 out of 38 Achievements
Просмотров 2314 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 8 Act 4 and 5 Full Clear 35 out of 38 Achievements
Просмотров 2214 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 5 Act 5 Boss 1 Turn Kill 25 out of 38 Achievements
Просмотров 616 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 7 Complete all Trainers 34 out of 38 Achievements
Просмотров 1116 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 6 Unlock all Cards Full Deck 29 out of 38 Achievements
Просмотров 1416 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 4 Act 4 Boss 1 Turn Kill 18 out of 38 Achievements
Просмотров 116 часов назад
Overview Dragon Eclipse is a roguelite deck-building game developed by Fardust and published by Awaken Realms, released on June 24, 2024. Set in a magical world filled with mythical beasts and ancient dragons, the game combines strategic team battles with deck-building mechanics. Players team up with powerful creatures called Mystlings, gather resources, and uncover the secrets of the eclipse t...
Dragon Eclipse Part 3 Act 3 12 out of 38 Achievements
Просмотров 316 часов назад
Dragon Eclipse Part 3 Act 3 12 out of 38 Achievements
Dragon Eclipse Part 2 Act 2 12 out of 38 Achievements
Просмотров 1416 часов назад
Dragon Eclipse Part 2 Act 2 12 out of 38 Achievements
Dragon Eclipse Part 1 500 Leaderboard Hurting Stones 5 out of 38 Achievements
Просмотров 819 часов назад
Dragon Eclipse Part 1 500 Leaderboard Hurting Stones 5 out of 38 Achievements
Fairy Tail Part 14 Kagura Crisis Nether Palace 14 out of 20 Achievements
Просмотров 2719 часов назад
Fairy Tail Part 14 Kagura Crisis Nether Palace 14 out of 20 Achievements
Fairy Tail Part 13 Labyrinth Depths 2 Stars 12 out of 20 Achievements
Просмотров 319 часов назад
Fairy Tail Part 13 Labyrinth Depths 2 Stars 12 out of 20 Achievements
Fairy Tail Part 12 Wendy Difficulty 3 Solo 12 out of 20 Achievements
Просмотров 119 часов назад
Fairy Tail Part 12 Wendy Difficulty 3 Solo 12 out of 20 Achievements
Fairy Tail Part 11 Shelia Crisis 12 out of 20 Achievements
Просмотров 2521 час назад
Fairy Tail Part 11 Shelia Crisis 12 out of 20 Achievements
Fairy Tail Part 10 Juvia Crisis 11 out of 20 Achievements
Просмотров 121 час назад
Fairy Tail Part 10 Juvia Crisis 11 out of 20 Achievements
Fairy Tail Part 9 Mirajane Crisis 10 out of 20 Achievements
Просмотров 421 час назад
Fairy Tail Part 9 Mirajane Crisis 10 out of 20 Achievements
Fairy Tail Part 8 Jellal Crisis 9 out of 20 Achievements
Просмотров 721 час назад
Fairy Tail Part 8 Jellal Crisis 9 out of 20 Achievements
Fairy Tail Part 7 Second and Third Sealed Portal and Wendy Labyrinth 6 out of 20 Achievements
Просмотров 15День назад
Fairy Tail Part 7 Second and Third Sealed Portal and Wendy Labyrinth 6 out of 20 Achievements
Fairy Tail Part 6 Third Difficulty Natsu Labyrinth Depths 6 out of 20 Achievements
Просмотров 2День назад
Fairy Tail Part 6 Third Difficulty Natsu Labyrinth Depths 6 out of 20 Achievements
Fairy Tail Part 5 Erza Labyrinth Second Difficulty 5 out of 20 Achievements
Просмотров 7День назад
Fairy Tail Part 5 Erza Labyrinth Second Difficulty 5 out of 20 Achievements
Fairy Tail: Dungeons Part 4 Erza Labyrinth Depths 5 out of 20 Achievements
Просмотров 3514 дней назад
Fairy Tail: Dungeons Part 4 Erza Labyrinth Depths 5 out of 20 Achievements
Fairy Tail: Dungeons Part 3 Sealed Attempt and Gray Run 2 out of 20 Achievements
Просмотров 1514 дней назад
Fairy Tail: Dungeons Part 3 Sealed Attempt and Gray Run 2 out of 20 Achievements
Why is there no sound
I have no idea, and didn't spot that until now.
glad that im finally first! and also this game is very cool and idk why but my username in the leader board is 'Overseer Lolph'
Congrats!
let me know if u can defeat labyrinth depth difficulty 4 stars (arthur mission)
@@danielw5447 will do! Been away the last week, back tomorrow, will pick up again then!
@@salkhiriangamingadventure aight glad to hear
How did u go from 4 IP to 21 quintillion?? In just one episode?
Unfortunately, my recording software crashed (we had a powercut) on part 4, and I lost the footage between those two numbers. All in all took about 3 hours, similar to the other recordings. May try and go back at some point and rerecord that part.
Man I’m so bad at this game I need a tutorial please post one
@@Shadowblox1212 No worries, ill post one next week and link it! Its a great game.
Ty
Thank you! Thank you! Thank you! I was struggling with Sugarswirl's puzzle so bad!
Glad I could help!
This all would be so much more interesting with commentary. Thanks nonetheless for sharing your gameplay!
@olivierlabrosse3126 I'll likely start adding more commentary. Originally it was just a record of playing games over time but not the first I have been asked to add some! Thanks for the comment .
Hey, dev here )/ Thank you for the video showcase and for the kind words in the description :D You did very well for your first playthroughs too, especially in the 1000 draws run, until you started buying all cards in the shop at random (which may synergize with some abilities whose effect depend on the number of cards in your deck, but is obviously not a good strategy as you probably also saw from the average points in each draw dropping down significantly). The video also helped me find some things to fix for the upcoming Steam demo, like fixing tooltips that may be too high to fit on the screen (at 35:18). Thank you again for playing, hope you'll enjoy the game as it gets updated and once the demo comes out on Steam :)
Hey! Thank you, I enjoyed it, I love numbers, and part of me wanted to take my time, but another part wanted to see different types of cards. Some of them are really interesting (and difficult to get your ahead around at first). Having played card games for many years, keeping a deck slim is always best! However, I did want to try out some of the other cards, and realised a good way to see overall value in that run was to buy up as many cards as possible and see their outputs (also helped to understand how the cards worked). I did thoroughly enjoy the game, and I really am looking forward to things like "the card collection" and the additional modes (especially the deck building one, and the one where you can lay your cards in positions you want). I'll definitely be giving it another whirl, thanks for reaching out in the first place!
Also, I was showing my son the game (10) and he was following the maths. He loved the fact the "numbers" went up, and you can power up to make the numbers bigger. One thing he asked though, is it would be nice to see how the cards you are adding over time are affecting your numbers. For example the chart at the end is really cool, but is it possible to add it as a clickable button to see if your numbers truly are going up and down and how you are doing over time. I said I would let you know!
@@salkhiriangamingadventure Glad to hear your son likes the game too! In the demo, there will be a lot of features like the ones you mentioned, for example you'll be able not only to see the points, turns and cumulated points graph of the last draws directly in-game, while you are playing (so the same graphs that are shown in the end game), but also to see a graph for the average points of draws up until the current draw (that will in turn also be added as a 4th possible display type for the end game graph) to get a sense of how fast your draws are progressing, and in general you'll also be able to access the history of all of your previous draws to see what happened in each turn. These quality of life features should be available as soon as the demo comes out on Steam, hopefully in a couple of weeks.
Hi )/ I couldn't find another way to contact you, so sorry if I'm doing it here... First of all, congrats on the channel, RUclips recommended me an older video of yours and I really enjoyed it, I like your no commentary style, so now I'm here. I'm a game developer, I recently released an incremental/clicker strategy roguelike deckbuilder where you build equations with your cards to score points (you can find a trailer for the game on my channel, I obviously won't share links here). I'm here to ask you if you wanted to try it out. The game is called Card Draw and a demo for the game is coming soon on Steam, but a polished prototype version is already available to play in browser on itch (no downloads needed, the link is in the trailer's description). Sorry again for sharing this here, I didn't know how to contact you... If you are reading this, you can delete the comment if you don't like it. - Valdis
Sounds great, don't apologise, thanks for reaching out. I love a good incremental / clicker strategy roguelike and deckbuilders!! Always on the lookout for new ones! I'll go hunting for it on itch.io this weekend! I have also wishlisted on steam (looks good from the store page) and followed you on steam. Thanks for the suggestion!
@@salkhiriangamingadventure And thank you for considering the game :D
Hey @oddeyesgames, I played the game earlier today, it is very clean and I love how it breaks down the calculations. I did have to get a calculator up at one point to validate, but I think you have a great game here. I was a little confused by the suits under the cards, and wasn't sure why some times they didn't score. Overall though, I am really excited about the different modes that are due to come out. I did make a short video, but looking forward to doing some more once it is on Steam. Wish you all the best in finishing the game! Here is a link to the video: ruclips.net/video/38Gei1slvTQ/видео.html
@@salkhiriangamingadventure I watched the video and left a comment there, thank you again!
other then crashing how is the game? Assuming they fix that how you find it?
Hey Wolfwing1, Hmmm, I struggled with how to respond to this without coming across too negatively. So figured, it was best to break it down into a few categories: TLDR: At present, I would hold off, but in the future, would hope they could build more into this but it is very basic in comparison to avaialble alternatives (including many that are free). 1. Variability: - There are perks, and quests, upgrades, skills, artifacts, bonuses, Up (upgrades), but none of them felt like they did very much, I was hoping they would augment the game in weird and wonderful ways. 2. Technical: - The game crashed and lost all progress (which means, even if fixed, it is likely to occur again in the future and more progress could be lost if there is more to the game) - There is some weird clicking issue, sometimes clicking the pyramid it isn't picked up. I think the developer said that it was to do with autoclickers, but had the same occur even when just clicking normally. In some games, I find there are workarounds to clickers that are more interesting such as Realm Grinders, Smashing Idle, Idle Wizard, Antimatter Dimensions etc. - I would advise due to the nature and invariability of the game, it is worthwhile using an auto clicker. I can't imagine that anyone would get enjoyment from clicking the pyramid as many times as you do without variation as interesting as it could be. Although you have multiple skills you can go through, none of the (bar maybe Crit) felt like it moved the needle much 3. Achievements: - I love achievement hunting. For a few reasons, but it makes me feel like I have experience all the game has to offer, and I really appreciate when they are tied to additional unlocked / aspect of the game, or make me feel like I have overcome a challenge in anyway. For example, the unlocks in Slay the Spire / Binding of Isaac / Ring of Pain. I didn't even notice getting most of the achievements and didn't feel any real sense of accomplishment (or pushing myself in another direction) 4. Control: - I didn't really feel in control of the game, it just happens. You click, and it randomly awards you with Scarabs / Books / Papyrus, either in 1, 100, 1000 amounts. The numbers went up, and I bought things. I didn't feel connected to them particularly, and I didn't really feel I was shaping the way my progression was headed. Other than being efficient in what I purchased, I didn't feel it made much difference. - In addition to the above, many of the upgrades literally didn't feel impactful in any way (and I am not convinced they all worked, e.g. upgrading the Emeralds by click) 5. Ending - It appears you cannot get over 1q Emeralds, and getting to this point takes a few hours - It didn't feel like the emeralds did much after about 50% of the game - There feels (and I may be wrong) a HUGE jump at the end for the last few artifacts, that feels massively inflated, (and with minimal gain in obtaining them because of the caps - I am assuming the end to the game is clicking the item that costs 100,000 of the blue resources (which is very limited up until this point) Future state: - If the game was fixed (I feel it is completely unplayable in current state, as i cannot generate any emeralds at all, and it has reset all of the values but not the costs so most things are hugely inflated for little gain). - I didn't feel hugely connected or invested in the game - However, if the game is fixed (i may try to reinstall and see if that gives me a fresh start) I will aim to get all of the achievements but just leave it in the background. - Important: The game itself feels rushed to get out and there is very little there at the moment. However, there is a baseline here that can be worked from, and in the future, there could be more interesting aspects to the game, and if there is, I would happily come back and play it again, and give it another go.
@@salkhiriangamingadventure thanks it looks potentially interesting :> Only trouble with a game like this, I will wait for updates :> Then forget about the game hehe though did put on my maybe list of games I keep in a text file :>
Must admit, my Steam Wishlist is about 500 long for the same reason :D
@@salkhiriangamingadventure amature I'm in the 5k :> but I tend to go after anything that looks remotly cool, especially if just came out like pyramid clicker, and then check back once more reviews are out.
@@wolfwing1 459 wishlist currently, just checked :D Let me know if there are any specific ones you recommend, always good getting recommendations of what to play next!
how come you earn more so much EP, cant still figure out, im now in lvl 176 Laboratory and lvl 13 supernova, i do the same strategy like you do and still earn so low :(
Hey, have you got the same setup for Animals that are shown in the video too? They make a big difference at that level. Also have you lowered your IP Challenges to as low as possible - around 0.08 seconds? I would also check the Eternity challenges, as they can give a big jump (and give free AP which is helpful at that level). Things start to speed up a lot when you get a huge boost from Supernova levels. I can give some more specifics if that helps. How many eternities have you done? (Assuming you are on Milestone 10?) Which Eternity Challenges have you completed? What is the overall time of your Infinite challenges at? Do you have the same animal setup as in the video? What have you put your points into Laboratory? (Until about level 200 it is best to split 50/50 between the bottom two - Generator Exponent and Common Exponent), after that, shift to 100 in Generator and the rest in Common. Let me know how you get on
@@salkhiriangamingadventure can u help me?? im getting ep so slow, im at supernova 5 and i cant do challenges, they are too hard
What the hell is this part nummeration? This video is name 2 1 4 - assuming its part 2 from a 4 part series? The next video is Journey to Incrementalia Part 5 3 4 If you want to chase away viewers, keep on doing that.
Ah apologies, I enjoyed Achievement Hunting, and use a standard numbering convention. Part 2 (1 out of 4 Achievements Complete). Never thought about it from an outside perspective :)
how do u use the automate infinty ? pls answer me
@zom4275 Hey, have a powercut but will make a video about the different automations when it comes back. To Automate infinity you have to have completed all 9 Infinity Challenges (Infinity --> Challenges). There will be a "Break Infinity" button on the bottom right hand corner. Once infinity is broken the button changes to "Fix infinity". This allows you to break the cap of getting to infinity meaning you can get more than 1 Infinity Point (IP) per reset. Once infinity is broken you will no longer automatically reset but a purple button appears on the Revolution Page "Infinite fo x IP" You can click this to reset progress and gain them as IP. This number starts really small, but goes up quickly. Automate Infinity allows you to set a reset point. E.g when you get to 2 / 5 /10 etc IP it will automatically reset progress and give you that many points. I don't usee Automate infinity too much because I prefer to push the boundaries and reset it manually. Hope this helps!
Cool
Cool !
It's a good little game, well worth a pop, there are so many good alternatives these days to Slay the Spire genre. Hoping this rounds up to be one of them.
I think you broke it.