Fishly 101
Fishly 101
  • Видео 266
  • Просмотров 881 863
Rouge Tweaks
#sonic06 #sonic #modding
Working on the amigos. Shoutouts to Fen for the dive animation.
* Glide retains speed and has a hitbox
* Single air bomb throw now spawns the bomb much faster
* Blast Jump has extra height, retains speed, no longer locks input
* Rolling added
* Diving added
Просмотров: 154

Видео

Water Bounce Test
Просмотров 308День назад
#sonic #modding #sonic06 Reject running on water, embrace skipping hedgehogs like stones. Dunno if I'll include this in the final build, just experimenting with it right now. Lemme know how it looks. Fun fact, this is mostly using a Retail-06 mechanic. When you make contact with water, the game tries to reset your vertical speed and force your gravity to 1 meters/sec, presumably to let you get ...
Drop Dash Test
Просмотров 622Месяц назад
#sonic06 #modding #sonic While implementing the badnik bounce, I decided to try adding a drop dash. Due to an oversight in my code, you can store upward speed from your jump with the Dash, and that leads to some really goofy things. Bonus clip of new rolling physics at the start. Yes, this project is still alive, just been very very busy recently. Aiming to have it done by end of year, though, ...
Shadow Generations Speedrun: Kingdom Valley in 1'59"750
Просмотров 8 тыс.Месяц назад
#speedrun #shadowgenerations #sonic Aight there's the sub 2, probably won't upload another Individual Level run of this stage unless something drastic changes. Tech below, as per usual: * Chaos Spear keeps your speed in the air, so if you launch run just as you leave the ground (or do a double jump, air boost, exit a dash ring, etc.), you can keep throwing spears to go f a s t. The timing is le...
Shadow Generations Speedrun: Kingdom Valley in 2'17"470
Просмотров 6 тыс.Месяц назад
#shadowgenerations #speedrun #sonic So what if I used a new route... Tech below I'm trying not to spam uploads too much, but when a significant routing change is made, it feels worthwhile lol. * Chaos Spear and Air Slide (hold quickstep button after a jump) maintain speed, so use those liberally. * Hold the Chaos Boost button and run into a capsule to get 2 activations. * To launch off the wall...
Shadow Generations Speedrun: Rail Canyon in 3'14"810
Просмотров 1,7 тыс.Месяц назад
#shadowgenerations #speedrun #sonic Kinda fun stage honestly
Shadow Generations Speedrun: Ark 1 in 3'30"340
Просмотров 1,4 тыс.Месяц назад
#shadowgenerations #speedrun #sonic This stage can be 7 seconds faster but I have no earthly idea where. Maybe an extra Chaos Control?
Shadow Generations Speedrun: Kingdom Valley in 2'32"150
Просмотров 12 тыс.Месяц назад
#speedrun #shadowgenerations #sonic I think this can go a little lower with current route, but any significant time save from here would need a new one. Tech below. * Chaos Spear keeps air speed pretty well which is how we cross those massive gaps * If you hold the Quickstep button after jumping, Shadow will enter a special state and preserve speed. It's very similar to spear spam, and it's a l...
Shadow Generations Speedrun: Ark Act 1 in 3'49"190
Просмотров 1,2 тыс.2 месяца назад
#shadowgenerations #sonicthehedgehog #speedrun The Promised Time :tm:
Shadow Generations Speedrun: Kingdom Valley Act 1 in 2'49"770
Просмотров 7 тыс.2 месяца назад
#shadowgenerations #speedrun #sonicthehedgehog This route can go a second or two lower, but it's kinda brutal with the janky analog detection. You absolutely have to get the Chaos Control ~20 seconds in, but that's very inconsistent. Sick game tho
Sonic 06 Physics Test
Просмотров 1,5 тыс.8 месяцев назад
#sonic #sonic06 #modding Still got a long ways to go, but hey, it's flashy. So far we've got, in varying states of completion: * Gravitational acceleration (gain/lose speed on slopes.) * Speed conservation between actions (carrying speed into a jump.) * Forced slipback on steep slopes (not pictured in this video.) * Rotation deceleration & resistance. Easier to adjust the character at high spee...
Sonic 064
Просмотров 4388 месяцев назад
I promise I've been productive
Sonic 06 Restored: Idle Quotes
Просмотров 77911 месяцев назад
#sonic06 #modding #cutcontent Like the previous Adventure games, Sonic 06 had a boatload of idle quotes recorded. Every character (including Elise) has 2 generic quotes, along with at least 1 stage-specific quote (if they appear in that stage). A couple of these lines were used as standard hints in the level, but the mechanic itself was cut. I've made attempts to restore this mechanic in the pa...
[Sonic Forces Overclocked] Stolen Valley in under 2 Minutes
Просмотров 16411 месяцев назад
It's real. The One Piece is real.
[Sonic Forces Overclocked] Stolen Valley Speedrun in 2'01"570
Просмотров 17811 месяцев назад
I want a sub 2, but I'm not sure if it's doable with the current route. Music from Good Kid
[Sonic Forces Overclocked] City Siege Speedrun in 2'25"840
Просмотров 22711 месяцев назад
[Sonic Forces Overclocked] City Siege Speedrun in 2'25"840
Sonic 06 Roguelike - Boss Fight
Просмотров 969Год назад
Sonic 06 Roguelike - Boss Fight
Silver Fight Rework Test
Просмотров 570Год назад
Silver Fight Rework Test
Sonic Suggests World Record - 1:07.400
Просмотров 210Год назад
Sonic Suggests World Record - 1:07.400
Sonic 06 - Sonic May Cry - Mod Release
Просмотров 1,3 тыс.Год назад
Sonic 06 - Sonic May Cry - Mod Release
Gravity Circuit Any% Speedrun - 38:09
Просмотров 198Год назад
Gravity Circuit Any% Speedrun - 38:09
Gravity Circuit Speedrun - Junkyard in 1'46"53
Просмотров 371Год назад
Gravity Circuit Speedrun - Junkyard in 1'46"53
Combo The Hedgehog
Просмотров 403Год назад
Combo The Hedgehog
Sonic P-06: A Scuffed Silver Speedrun Tutorial
Просмотров 591Год назад
Sonic P-06: A Scuffed Silver Speedrun Tutorial
Sonic P-06: Silver's Flame Core in 2'59"100
Просмотров 182Год назад
Sonic P-06: Silver's Flame Core in 2'59"100
Sonic P-06: Silver's Story in 18 minutes
Просмотров 322Год назад
Sonic P-06: Silver's Story in 18 minutes
Project 06 Silver Speedrun: Crisis City in 1'44"874
Просмотров 175Год назад
Project 06 Silver Speedrun: Crisis City in 1'44"874
Project 06: Silver Speedrun - Flame Core in 3'09"197
Просмотров 231Год назад
Project 06: Silver Speedrun - Flame Core in 3'09"197
Project 06 Silver Speedrun: Kingdom Valley in 2'18"860
Просмотров 842Год назад
Project 06 Silver Speedrun: Kingdom Valley in 2'18"860

Комментарии

  • @IshimuraOrigin
    @IshimuraOrigin 14 часов назад

    How are you getting to the platform in the first 11 or 12 seconds? I'm busting my butt throwing spears and can't seem to keep my speed. Switch version though. Is it version dependent due to input differences?

  • @heiseianimates787
    @heiseianimates787 2 дня назад

    would giving shadow a spindash be possible?

    • @fishly1016
      @fishly1016 2 дня назад

      @@heiseianimates787 Possible? Yes. Would need to resolve the issue of no particles, though

    • @jhdezlol
      @jhdezlol День назад

      @@fishly1016 couldn’t you guys just take the cue that calls Sonic’s but make them red?

    • @fishly1016
      @fishly1016 День назад

      @@jhdezlol Been looking into it for a bit, but the short answer is no, it's more involved than that. Just calling the cue doesn't guarantee the particle will be loaded, even if the call is provided in the characters' PLC file. For example, I have every character set up to load the bounce attack sphere and landing particles, and they all call the appropriate cue when using the Badnik bounce/drop dash, but only the landing particle gets spawned. Particles are weird and messy

    • @fishly1016
      @fishly1016 День назад

      @@jhdezlol Aight got cues sorted. Yes this is doable

    • @jhdezlol
      @jhdezlol День назад

      @@fishly1016 Let’s goooooooo

  • @DandyDNA
    @DandyDNA 2 дня назад

    Incredible stuff, your work here does this game justice

  • @9davidarpe238
    @9davidarpe238 2 дня назад

    You can't even imagine how hyped I'm for this

  • @Kebab_MC
    @Kebab_MC 2 дня назад

    I had no idea blast jump was even a thing. Impressive

  • @sonicgamer178
    @sonicgamer178 2 дня назад

    HOW THE HELL DID YOU DO THIS? I love Rouge in P-06, but these new additions completely overhaul her gameplay and movement to be even better!

    • @fishly1016
      @fishly1016 2 дня назад

      The nice part about spending months writing systems is that once they're in place, you can do stuff like this pretty easily lol

  • @jhdezlol
    @jhdezlol 2 дня назад

    so you did do it lol, it looks sooooooo good!

    • @fishly1016
      @fishly1016 2 дня назад

      I've run into an unfortunate recurring theme with this project where almost every time I say, "I will absolutely not be doing this", it ends up happening

    • @jhdezlol
      @jhdezlol 2 дня назад

      lol man, ya gotta keep an open mind

  • @heiseianimates787
    @heiseianimates787 2 дня назад

    blast jump will finally be good? every new video of this mod makes me more excited for it

  • @TH-rx1kt
    @TH-rx1kt 2 дня назад

    Time excluding Chaos Control: 3:17

  • @lex_4242
    @lex_4242 2 дня назад

    Sorry if I come off impatient but when’s it getting released and also are the pkkpop account on twitter?

    • @fishly1016
      @fishly1016 2 дня назад

      @@lex_4242 Pkkpop is me, yeah. I'm giving myself a soft deadline for end of year, but we'll see if that gets met. This time of year gets pretty busy lol. At the moment, I'm going through all the amigos and tweaking their movesets to play better. Mechanically it isn't too hard to program, but it'll take some time to make sure everything feels good. At minimum, I need to finish that and get 9 more animations (though ideally 18) for rail grinding. I also need a small update to the DLL so that I can ship without forcing certain debug information, and I plan to add a config system to all the physics properties in this thing. Other things I'd very much *like* to do are overhaul the snowboard, re-examine my code for Running, and have the mod manager rewrite out (as that will make configs way easier), but that last one isn't my project, and I'm not sure of its current status. Progress is still being made, at any rate. There will be another update vid on the mod soonish, just gotta make sure I've got enough mechanics in a state I'm happy with

    • @lex_4242
      @lex_4242 2 дня назад

      @ Yoo that sound so sick man! take as much time as you need to configure everything love what you and rei are doing <3

  • @BooshinatorAbdou
    @BooshinatorAbdou 4 дня назад

    Hello! I noticed you are one of the few mod creators who still work on Sonic 06 to this day, and I was wondering if you're willing to answer this question for me. I want to know if it's feasible to create a mod that stores your current score on a stage once you hit a new zone (loading screen transition). I figure it will make it more convenient (and enjoyable) for new players to get S-Rank on levels, instead of having to start the entire level over again due to a screw-up in a mach-speed section (for example).

    • @fishly1016
      @fishly1016 4 дня назад

      @@BooshinatorAbdou Yeah it's pretty simple to do with the DLL system

    • @BooshinatorAbdou
      @BooshinatorAbdou День назад

      @@fishly1016So I was trying to search up online how to access the DLL system, but I received zero results in my search. For reference, I have zero experience with modding in general, but I am interested in learning. Is there any good tutorials or forums out there that teaches newbie how to mod Sonic 06?

  • @lucianaoliveiradesouza931
    @lucianaoliveiradesouza931 5 дней назад

    IMMM DON'T CARE WHAT ANOYONE SAID....1:56 TOWER SKIP 2 IS SICKEST AND CRAZIERRR SKIP IN ANY SONIC GAME...PERÍOD!!!!!!!!!!

  • @mysteryperson1958
    @mysteryperson1958 8 дней назад

    So who else sung the lyrics to i'm here when watching this?

  • @otommoto7280
    @otommoto7280 9 дней назад

    How tf does someone come up with things like this

    • @fishly1016
      @fishly1016 9 дней назад

      @@otommoto7280 A community with addictive personalities and a whole lotta free time

    • @otommoto7280
      @otommoto7280 18 часов назад

      @fishly1016 losers?

    • @fishly1016
      @fishly1016 18 часов назад

      ​@@otommoto7280Hobbyists?

  • @deckoo64
    @deckoo64 13 дней назад

    Bro are you sure that momenturm is not r i p p i n g o f the level design? Not fair, only speedrunners would like this

    • @diegosc007
      @diegosc007 13 дней назад

      Does anyone want to think about the level design? :(

    • @fishly1016
      @fishly1016 13 дней назад

      @@deckoo64 Ahh good point, mod's cancelled

    • @deckoo64
      @deckoo64 13 дней назад

      @@fishly1016 Bro I didn't mean it in that way, I'm just asking seriously; Is this mod only looking for speedruners or general public?

    • @fishly1016
      @fishly1016 13 дней назад

      @deckoo64 Oh sorry, didn't think that was a genuine question lol. Yeah it's for general public, undecided on including this water bounce for obvious reasons, but it's not absurdly broken. Levels themselves work so much better with momentum and proper physics

    • @greenhillnerdnew8148
      @greenhillnerdnew8148 12 дней назад

      @@fishly1016 can you make water bouncing something that only happens if youre going past a certain speed threshold?

  • @jhdezlol
    @jhdezlol 13 дней назад

    I honestly can’t wait to fling myself around in the hub and get to places I shouldn’t be at (without the overpowered ahh gems)

  • @XTHHedgehog
    @XTHHedgehog 13 дней назад

    If only particle effects could be added to help the effect further.

    • @fishly1016
      @fishly1016 13 дней назад

      @@XTHHedgehog They can

  • @heiseianimates787
    @heiseianimates787 13 дней назад

    looks overpowered but fun

  • @VectorYT6
    @VectorYT6 14 дней назад

    It looks like your turning the original 06 into p06.

  • @olihinton13
    @olihinton13 14 дней назад

    How do you skip the first hawk and get to the highest path?

  • @galaxyorion8725
    @galaxyorion8725 15 дней назад

    welcome back SA1 skips

  • @SicklyStars
    @SicklyStars 17 дней назад

    eagle: "Am I a joke to you?"

  • @lex_4242
    @lex_4242 18 дней назад

    White acropolis gonna be fire with this mod

  • @jiro9535-yj7r
    @jiro9535-yj7r 19 дней назад

    もう何でもありだな!凄まじいやり込み、ただただ圧巻の一言です。

  • @heiseianimates787
    @heiseianimates787 21 день назад

    could we see more gameplay of this?

  • @KevinDiaz2000
    @KevinDiaz2000 22 дня назад

    I give up trying to beat this under 3 minutes. Those STUPID robots in the first 20 seconds can never give me a consistent Chaos Control no matter what angle I tilt Shadow or whether I use the booster on the ground or not. I’ve followed every tip I see from the comments of every video speedrunning this. And even when I do get them, something random happens that messes up my run. The most I got was 3’06.

    • @IslemSissou7707
      @IslemSissou7707 21 день назад

      Try something else It's not the only way to get sub 3 minutes you know and if it's too hard try something else to do in this stage to improve you're time

  • @minhuchoang5324
    @minhuchoang5324 22 дня назад

    Bro took "Out of my way!" a little too personal.

  • @WDinATX
    @WDinATX 22 дня назад

    I was wondering why this fight felt like it was too easy 😑

  • @toastertrudel104
    @toastertrudel104 22 дня назад

    how is he jumping twice at 1:59??

  • @AmalgaMix_8
    @AmalgaMix_8 25 дней назад

    How to maintain so much forward air speed in the beginning? Every time I jump inbetween spears, I always seem to lose momentum😢

    • @fishly1016
      @fishly1016 25 дней назад

      Just gotta Spear as soon as you do that jump

    • @AmalgaMix_8
      @AmalgaMix_8 22 дня назад

      @@fishly1016 thanks, this really helped:)

  • @jhdezlol
    @jhdezlol 26 дней назад

    Look so I thought of a few more things I wanted to ask/request, so imma just do a list. if you have a question like if I explained something badly just reply about it (also not too sure about the dive since I haven’t played in a while). 1: make everyone minus Mach speed sonic a bit faster in general. 2: make mach speed sonic slow down a bit when the joystick is pulled back and vice versa, but keep holding the stick forward during and after a light speed dash faster than pushing the stick forward in general (like p06 basically). 3: knuckles punches feel kinda awkward since they just stop you completely after a second so make them flow a bit more like the adventure versions. 4: knuckles dive is also really weird as it barely goes down fast at all and can be moved way to much, so make it like the adventure versions where they drill downward with a bit of control also make the shock wave after feel a bit more powerful. (These are less important but would make the game a lot more fun) 5: give rouge knuckles punches and dive and move the bombs to b. 6: give mach speed sonic the slide and bounce to slow you down like p06.

    • @jhdezlol
      @jhdezlol 25 дней назад

      also since rail lean is here, is rail switching here too? And are you adding the rail crouch to go faster when it’s a downward pointing rail? Those are the last of my questions lol. I’ll be raring to see any more videos about this mod. hope I haven’t been too much of a bother, I just get exited at the prospect of fixing retail 06

    • @fishly1016
      @fishly1016 24 дня назад

      @@jhdezlol Unsure if I'll adjust base character speed. I'd prefer for there to be more ways to gain speed rather than outright buffing speed. I'll mess around with some Mach Speed changes at some point, but I probably won't do much to that style. I've applied gradual speed decay to Knuckles' punches, so it feels more natural. Might experiment with letting you use them to gain speed, like in SA2 Yeah his dive sucks. Not sure if I can do much with it though lol. Existing actions will not be mapped to new buttons, and I don't have the animations for punches/kicks (the new rail anims are pretty expensive as is lol). I'm not super interested in just replicating P-06 gameplay 1:1 anyway, since at that point, why not just play that game instead? We'll see though

    • @fishly1016
      @fishly1016 24 дня назад

      @@jhdezlol Yeah, crouching on rails is implemented, though rail switching is not. I don't have a good way to detect an adjacent rail, and it's shockingly hard to detach the player once they're on a rail to begin with

    • @jhdezlol
      @jhdezlol 23 дня назад

      @@fishly1016 I understand wanting the player to gain and keep speed more so than just being faster off the get go I do still hope you at least do something to Mach speed at least to give a little more control especially with the bad hit detection in retail definitely excited to see what you do with the punches as using them to get forward momentum sounds interesting not being able to do much with the dive sucks and I have no clue as to how they messed it up so badly also nice to see a more heroes type grinding inthis game, though I heard that if you can go too fast it might glitch rails that end on springs and over shoot you and finally I wanna kinda “p06ify” retail because p06 won’t be the whole game and it’s retail is missing fundamentals of character move sets like shadow not even having spindash or rouge missing her punches and kicks or tails missing tail swipe etc etc and plus I’m not asking for something crazy like omegas fps mode but I would like a few of the move set changes so characters don’t feel like they’re missing something (namely the spin dash being basically useless/shadow not having one, rouge, tails, and I think omega)

  • @thebulbasaurchannel9905
    @thebulbasaurchannel9905 27 дней назад

    Question, will this mod be able to work with the homing attack gravity patch in the mod manager 🤔

    • @fishly1016
      @fishly1016 26 дней назад

      @@thebulbasaurchannel9905 It should be compatible

    • @thebulbasaurchannel9905
      @thebulbasaurchannel9905 26 дней назад

      @ thank you 🙏 can’t wait for this mod to be released!

  • @slipnfall6182
    @slipnfall6182 27 дней назад

    How does the chaos control buffer work? do you have to hold the button down before you grab the capsule? Or before your current chaos control ends?

    • @IslemSissou7707
      @IslemSissou7707 27 дней назад

      You can hold the CC buton after grabing the capsule

    • @fishly1016
      @fishly1016 27 дней назад

      @@slipnfall6182 Since it's a buffer, just hold before you grab the capsule. If you currently have CC active and pick one up, hold before your CC ends. It also won't work if you're in an inactionable state, like recovering from a homing attack or jumping on a rope

  • @JRSonicFan2024
    @JRSonicFan2024 28 дней назад

    Will this have the P06-style spammable spindash, being able to bounce off enemies when jumping, making the SA2-style rail grinding optional, and sliding with the B button? (Gonna be looking forward to this mod since I'm glad my childhood Sonic game's getting fixed! =D)

    • @fishly1016
      @fishly1016 28 дней назад

      @@JRSonicFan2024 Spamdash will not be added (mechanics are different anyway, though you can kinda mimic it since Roll can transition straight to it), you can bounce off of enemies, though the mechanic is a bit different (otherwise you'd destroy normal objects just by jumping), rail grinding probably won't be optional, sliding won't be rebound (the B button is currently used to trigger the Roll)

  • @罗程-s6u
    @罗程-s6u 29 дней назад

    OMG😨

  • @SuperPerry1000
    @SuperPerry1000 29 дней назад

    This game just came out and the speedrun tech is already nuts. I love this game.

  • @SchoolBoyz
    @SchoolBoyz Месяц назад

    I was already blown away when you used a tree to launch yourself upward, the pillar launch had me dying

  • @wavyassassin8017
    @wavyassassin8017 Месяц назад

    How tf ? I keep tryna do that dash plus chaos spear shit and i go straight fucken down 😭😂

  • @jhdezlol
    @jhdezlol Месяц назад

    One more question lol, just asking if your gonna fix the homing attack dropping you like a rock right after the animation ends (if not please do so🙏🥺)

    • @fishly1016
      @fishly1016 Месяц назад

      Unsure. It's an easy fix, but I'll have to see how it plays. 06 is already pretty floaty lol

    • @jhdezlol
      @jhdezlol Месяц назад

      Btw shadows also does it

    • @jhdezlol
      @jhdezlol Месяц назад

      To explain a bit better. Basically after an air dash, you have weird physics that kinda make you fall faster for some reason. the boost games with a straight air dash right after don’t do this and I was just saying to make it feel more like that

    • @fishly1016
      @fishly1016 Месяц назад

      @jhdezlol It happens because the accumulated gravity doesn't reset, but doing a Homing Attack resets the upwards force from your jump. So you instantly sustain all the accumulated force of gravity, as well as an addition force (up to 9 m/s based on how long you jumped beforehand)

    • @jhdezlol
      @jhdezlol Месяц назад

      @@fishly1016 so your saying once the dash ends you do the opposite of your jump? That’s insane on their part since it probably wasn’t deliberate

  • @torte4863
    @torte4863 Месяц назад

    how do people be finding half of these skips

    • @Draxeyboi
      @Draxeyboi 25 дней назад

      3 things, trial and error, sharing is caring, aaand the fact its the same hedgehog engine so most of them already had an idea on how to break it.

  • @BRad-yq3td
    @BRad-yq3td Месяц назад

    Lol how did you stick to the tree and pillar to boost upwards? Can you just walk up them?

    • @fishly1016
      @fishly1016 Месяц назад

      The tree? Yes. The pillar? You need to walk down that left side first, but afterwards you can just do whatever you want on it

  • @jhdezlol
    @jhdezlol Месяц назад

    I was also wondering if you were gonna add spam dash and and move the kick and slide to b (if so you should give one to shadow and move the kick to b as well)

    • @fishly1016
      @fishly1016 Месяц назад

      Buttons aren't being rebound, spam dash isn't being added. The Roll is bound to B (tap to toggle it on/off), though, and most characters can perform it

    • @jhdezlol
      @jhdezlol Месяц назад

      by roll, you mean the drop dash right?

    • @fishly1016
      @fishly1016 Месяц назад

      @jhdezlol No (though that also is bound to B)

    • @jhdezlol
      @jhdezlol Месяц назад

      Oh wow I didn’t notice the roll

  • @DANIELHERNANDEZ-iz7zz
    @DANIELHERNANDEZ-iz7zz Месяц назад

    0:16 How can I do that?

    • @fishly1016
      @fishly1016 Месяц назад

      Picture a line between Sonic and the Homing Attack target. That line is (more or less) how you'll launch. Since the Reel is above Sonic, the Homing Dash goes upwards.

  • @salmon5401
    @salmon5401 Месяц назад

    On a side note, but man I love this Menu version of My Destiny, it sounds so nice

  • @heiseianimates787
    @heiseianimates787 Месяц назад

    does this mod affect the other characters or just sonic?

    • @fishly1016
      @fishly1016 Месяц назад

      It applies to everyone (though I'll likely disable it for Omega, Elise, Mach Speed, etc.)

    • @heiseianimates787
      @heiseianimates787 Месяц назад

      @@fishly1016 siiiiick

    • @jhdezlol
      @jhdezlol Месяц назад

      @@fishly1016why Elise?

    • @fishly1016
      @fishly1016 Месяц назад

      @@jhdezlol Whoops, misread the question lol. Physics as a whole will still apply, it's just that the Badnik Bounce/Drop Dash (assuming that makes the final cut) won't apply to that gameplay style since you don't use a jump ball.

    • @jhdezlol
      @jhdezlol Месяц назад

      @@fishly1016 Oh ok makes sense now lol. Also just saying I would make the drop dash an option since the other adventure games don’t have it

  • @faded9581
    @faded9581 Месяц назад

    This game really needs an real-time timer... Only counting in-game would make this a time attack.

    • @Draxeyboi
      @Draxeyboi 25 дней назад

      I mean ... most of the speed runners are really loving the fact that they can use to save time, but even if there was a real-time saver somewhere i doubt it would make a different for how fast these runners are anyway and would kinda defeat the whole gimmick of Chaos control xD

    • @faded9581
      @faded9581 23 дня назад

      @@Draxeyboi Sure, but the point is that the in-game timer doesn't track the actual time spent in the level. Therefore not being an accurate timer at all.

  • @MS54905
    @MS54905 Месяц назад

    0:50 I wanna go down there, and on those mountains.. this shot looks so good, omg

  • @NIRo-gamedev
    @NIRo-gamedev Месяц назад

    sonic the hedgehog if it released in 07

  • @sonicgamer178
    @sonicgamer178 Месяц назад

    HOW?? THIS IS NUTS?

  • @nazomius7033
    @nazomius7033 Месяц назад

    Ok