- Видео 14
- Просмотров 58 125
Revi
Добавлен 24 фев 2007
🏆 I'm a one-man army developer. I'm learning and loving gamedev.
🌟 My mission is to create never seen ideas and videos.
👩👨👦👦👩👨👦👦 Join the brotherhood! 👩👨👦👦👩👨👦👦
🌟 My mission is to create never seen ideas and videos.
👩👨👦👦👩👨👦👦 Join the brotherhood! 👩👨👦👦👩👨👦👦
Awesome 2D to 3D jump mechanic in a snap! (Godot 4)
Crossing different dimensions and worlds is a fascinating mechanic and really ease to make in Godot 4. Use it in your game!
What if you could jump between universes in a snap? Check the video to learn this amazing mechanic used in the Plucky Squirel Game.
It's been a while since my last video. Hectic times over here. So I hope you enjoy the video. I think its a great mechanic for a platformer. In case you agree, you can check this video: ruclips.net/video/ovZFgWK3wag/видео.html
What if you could jump between universes in a snap? Check the video to learn this amazing mechanic used in the Plucky Squirel Game.
It's been a while since my last video. Hectic times over here. So I hope you enjoy the video. I think its a great mechanic for a platformer. In case you agree, you can check this video: ruclips.net/video/ovZFgWK3wag/видео.html
Просмотров: 664
Видео
Godot Gridmap: ALL you need to master 3D Tilemaps
Просмотров 4 тыс.Месяц назад
Tilemaps are really popular in Godot, and we usually start searching terms like 3D Tilemaps when starting our first 3D game... The exact term is Gridmap which is a really good node to build 3D environments in Godot 4. But every starting point has some sharp edges that can be really painful. This video will cover all the issues I faced during my discovery of the Gridmap node. How to solve misali...
Super Mario 3D game UNDER 10 lines and 2 hours (Godot 4)
Просмотров 1,1 тыс.2 месяца назад
Why not to test ourselves creating a mario 3d game in godot 4? The rules are simple: we will code it under 10 lines and within 2 hours. We will prove it can be done using a built-in countdown in the godot environment. Join the discord server: discord.gg/qCxp7Uf3bV We will use amazing techniques like navigation agents, collisions, CSGMeshes, 3D animations, etc. What will be the resulting game? W...
Create your dream 3D RPG FAST in Godot 4 - HD2D art style
Просмотров 15 тыс.3 месяца назад
Here you will find all the answers to your doubts about HD2D RPG games! From creating the terrain to handling the story and events of the narrative. This is my "opus magnum", a gazillion concepts packed in a dinamic video. Hope it helps you to create your dream RPG game. With a step-by-step tutorial to achieve the stilysh HD2D art style and a buch of diagrams to explain dialogs, interactions, t...
The BEST Godot templates and demo projects
Просмотров 3,2 тыс.5 месяцев назад
Speed up your development process using the Godot Engine and all the templates, plugins, addons and tutorials available. I’ve invested dozens of hours gathering all the information about Godot and presenting it in an informative and digestible way. Maybe you are starting your path in game development with the Godot engine? Or you just finished the last Brackeys tutorial about GDScript. Or just ...
Can a Human OUTSMART ChatGPT in a Game?
Просмотров 2276 месяцев назад
This is the proof that I can beat ChatGPT in a fair game. I created a full game to challenge ChatGPT and demonstrate to the world we don't need to be afraid of it ...yet. ;) This is not about making a game with ChatGPT, this is about competing against ChatGPT. Implementation uses the Godot Engine and my GodotGPT plugin: ruclips.net/video/87cOYBerFMo/видео.html 🤪 Crazy Video Ideas to Watch Next:...
Let's create a Pokémon Wildlife Simulator to see what happens
Просмотров 2,3 тыс.9 месяцев назад
Welcome to Your Unrivaled HD2D Pokémon Adventure! Place your bet on your favourite Pokemon and discover the winner of this simulation #godot #hd2d #gamedev #pokemon #pokemoncommunity ⭐ Step into a Real-Time Pokémon Simulation crafted with the power of Godot, showcasing an unparalleled integration of High Definition 2D Pokémon in a dynamic world. As a pioneer of Pokémon Wildlife Simulation, we i...
Godot 4 - My DREAM HD2D Game 4 #gamedev #devlog
Просмотров 1,7 тыс.Год назад
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4. In this chapter: Particles, fireplaces, rats and magic! Enjoy ;) Additional projects in HD2D Art Style: Pokemon wild life simulation: ruclips.net/video/j7rTx9b6HTk/видео.html Chapters in this series: Chapter #1: ruclips.net/video/7jOSQspRQpM/видео.html Chapter #2: ruclips.net/video/AT0DDaZBY5c/видео.html Chapter #3: r...
Small Dev: HIGH QUALITY Game Assets For Free
Просмотров 6 тыс.Год назад
This is a tutorial for beginers on how to get game assets for free! Check this out! You have the opportunity to export an endless amount of high quality assets from Unreal Engine to Godot 4 like a pro! This method could be used for any other game engine like Unity. Crazy dev ideas: - GodotGPT: ruclips.net/video/87cOYBerFMo/видео.html - Man vs Machine: ruclips.net/video/h_Olw8wMoMU/видео.html Fo...
ChatGPT + Godot 4: TRANSFORM Your Game Development with this plugin | GodotGPT
Просмотров 14 тыс.Год назад
This is huge content! I've created a Plugin for Godot 4 using GPT to create Godot Games using GPT. This is mind blowing! Project Link: github.com/rrbenx/GodotGPT More content about GPT: - Godot4 ChatGPT Creates LIVING NPCs: ruclips.net/video/qcgHOVgDYks/видео.html Awesome Video: - Let's create a pokemon wildlife simulation: ruclips.net/video/j7rTx9b6HTk/видео.html Follow me and keep up with som...
Godot 4 - My DREAM HD-2D Game #3
Просмотров 2,5 тыс.Год назад
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4. In this chapter: Reflections, Flying Butterflies, a cabin in the woods and much more! Enjoy ;) Additional projects in HD2D Art Style: Pokemon wild life simulation: ruclips.net/video/j7rTx9b6HTk/видео.html Chapters in this series: Chapter #1: ruclips.net/video/7jOSQspRQpM/видео.html Chapter #2: ruclips.net/video/AT0DDa...
Godot 4 - My DREAM HD-2D Game 2
Просмотров 1,7 тыс.Год назад
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4 Additional projects in HD2D Art Style: Pokemon wild life simulation: ruclips.net/video/j7rTx9b6HTk/видео.html Chapters in this series: Chapter #1: ruclips.net/video/7jOSQspRQpM/видео.html Chapter #2: THIS VIDEO Chapter #3: ruclips.net/video/6q7eMI1to8k/видео.html Chapter #4: ruclips.net/video/Fg4OMjvC3oo/видео.html Fol...
Godot 4 - HD-2D Art Style from scratch
Просмотров 4,6 тыс.Год назад
How to make the Octopath Traveler HD2D visual style in Godot 4 Godot provides a variety of features that can assist game developers in achieving the "HD-2D" art style present in Octopath Traveler, an RPG developed by Square Enix. With Godot's 2D and 3D asset integration, visual shader editor, tileset and tilemap support, and animation system, developers can create detailed, layered environments...
Haz un canal en español pliss
(en) Thanks for your passionate following. I'm really grateful. About the Spanish channel: Let's take a look to the new RUclips auto dubbing feature rolling in the near future. Because I went full English the channel has many purposes for me and one of the important ones is to improve my English. (es) Muchísimas gracias por seguirme con tanta pasión y por participar! Vamos a esperar a ver la nueva funcionalidad de auto doblado que va a sacar RUclips. Porque esto es bastante trabajo y me decidí por el contenido en inglés para mejorar el mío (es uno de mis objetivos principales con el canal). Pero para cualquier duda, pregunta q haré lo posible por ayudar
we need more high quality templates and tools
This is so well done, I thought this was It Takes Two footage for a moment.
Thanks! Illumination makes the difference to the scene.
11:39 😂😂😂
pa cuando el canal en español :v
You have some of the best tutorials on RUclips.
😍😍 Your words made me smile! Thank you so much!!!
Dude this is insane!! And the quality of your video is super good! Keep it up! 💯
☺️☺️ Thanks!!! I'm trying to do my best. There is still some room for improvement... Like my chaotic style. But I don't know If I can fix my own chaos 😉
Just a heads-up for anyone jumping into this art style thinking it's quick and easy. It's not. Take every frame by frame pixel animation and multiply it for each direction; it adds up fast. For example, if I make a character with a 3 frame idle animation and a 6 frame walk animation, thats 3 + 6 * 3 (Assuming you flip left and right to save 1) = 27 frames to draw. To put it in perspective, I can design, model, rig and texture a low poly character model and that model is good for any animations I need going forward, in the same amount of time it takes to make a single character sprite sheet 64x64 with an Idle and Walk in 6 frames per animation in 3 directions and then I'm restricted to just an idle and a walk. This visual style is not efficient and if you can avoid it I recommend that you do.
I think we should talk about that unexpectedly good horse drawing at 3:05 when you say you have no art skill! :LUL:
hahaha, we should talk, that little horse is one of my finest pieces of art. I'm curious about the average art skill level of the members. Maybe we can ask in the posts... Thanks for your words!!!
psychotic editing, this is exactly how all tutorials should be presented.
😂😂😂 same opinion! Stretched out tutorial are really boring for me. Thanks for your time!
Although I'm making a tactics RPG this will help with most of what I have in mind ty
I love to hear that! 😊 I would like to hear more about your project!
Wut? Nice. Deserves an sub ! :)
😍 Thank you so much!
I recommend making your own level editor and just use gridmap as a backend and also use it for placing props and whatever else you need. It is an ok amount of work to do so, (draw a grid with a linemesh, check where the ray from your crosshair intersects with the plane of the moment), more flexible, you get an ingame level editor and can have a good interface tailored to your specific needs. IMHO engines make for terrible level editors and making one yourself is part of game creation if you want good productivity.
That's a great idea about how to use gridmaps! The only requirement is to design a strong grid-oriented level design. Thanks for your comment!
Non game developer trying to learn here, but it sounds like everyone is frustrated and confused with grid maps because creators tend to publish universal asset packs?? So if I buy an asset pack and want it to work in Godot sometimes I might need to open up 3D modelling software like Blender to make a few tweaks? Trying to make sure I follow the gist.
Ok, to my eyes the main reason gridmaps are so frustrating is because in comparation with 2D tilemaps, the former (gridmaps) are really rigid. And when jumping from 2d to 3d the logical transition from a well-know 2d tilemap to a 3d gridmap its not comfortable. But, the majority of the times a gridmap it's not the best fit. Gridmaps are perfect for huge scale maps where performance and grid organization is key. Otherwise the lack of flexibility does not worth the performance. Regarding the asset packs there is a ton of amazing ones, and the majority of them are not optimized for gridmaps. Although the most of the issues can be solved within Godot with transforms as shown in the video. But, just opening blender and using snapping to place the pieces will give you much more control. With that said, there are plenty other techniques to create levels. I show a couple of them in my RPG video. But... I will be pleased to help you if you can provide me more insights about your project. Oh dear! sorry about the text wall! Thank you for your time! 😊
@@revidev `I'm trying to make a quick "Golf with Friends" clone!` Cheers!
A really fun idea. I will face the project using gridmaps only for the courses (kenney has an asset pack available for free). That will make the environment much easier to make. Additionally, you can place other props on the course without the bonds to the restrictions of the gridmap (you can mix the nodes the way you want). Give me a shoutout when you have something to show! 😎
what a time to live
Are they free or paid templates?
At the time of recording all of them were free templates. The only one upon to convert into a paid product was the bullet hell plug-in. Thanks for watching and I hope you enjoyed the video!
Is it possible to include Area3D nodes into the base tiles, so that when you place tiles, you place all the functionality thats included? For example, I have a mesh library made up of floor tile scenes. All of them are basic: Node3D ->Node3D_Name -->MeshInstance3D --->StaticBody3D ----->CollisionShape3D However, I have one that is: Node3D ->Node3D_Name -->MeshInstance3D --->StaticBody3D ----->CollisionShape3D ->Area3d -->CollisionShape3D When I place this special tile with the Area3D included, the Area3D Collisionshape doesn't show up on the Gridmap. Is there a way to include this? Or do I have to manually place the area3D's separately to my gridmap?
Gridmap is only handling geometry, collision, and navigation information. No area3D. But... you can create a custom gridmap _ready() function or a @tool script to spawn the additional information (aux scenes) on the cells that has a certain mesh. Thank you for your words! 😊
@@revidev Thank you for your suggestions and insight! Glad to get a clear answer :) You've a new subscriber!
😍 Thank you!
@@revidev For reference, and anyone else who may be interested, this is what I used to spawn additional scenes on selected tiles: func getTiles(gridmap:GridMap): for tile in gridmap.get_used_cells(): #spawn area_3d var area_scene = pre_area_scene.instantiate() add_child(area_scene) area_scene.position = gridmap.map_to_local(tile)
Exactly what I've needed to get started on my project. I'm working on an isometric game, but the aesthetic is exactly this! Thank you
😍 Love to hear that! That's one of the best things I can hear. 😊 Thank you!
great video
Thanks a lot!
Are you going to improve it? for example usin llama 3 o 2?
I would like to improve it. I was waiting for the GPT models to be improved in GDScript 2.0. Because nowadays... it is not good enough. But I didn't consider llama models... do you have any good tutorial to test?
Where can I see this project?:)
The project still lacks of a proper combat system and a robust story to be launched. Otherwise, if you are wondering about source code... I haven't thought about it... maybe. By the moment everything is disclosed in the video. Hope you enjoyed it! Thanks for your words!
i don’t understand how to get this to show up in godot im useless
It's an old plugin, although it was revamped to work on +4.0 versions GPT is sill a bit silly on GDScript 2.0. I'm waiting for the newers version to check if it gets better. In the meanwhile you can check one of my tutorials 😉😉 Thank you for your comment!
I want bro
Starting tomorrow with the tutorial. Thanks for your words!
Heck yeah upload Unity and Unreal assets in Godot
I want. tutorial, I do need some lessons on Godot. Also what's the name of the background song, it's so nostalgic
I will start it tomorrow, because I need some rest. Thanks for your words! Music: Splashing Around, Author: The Green Orbs
Nice video
Thank you! 😊
congrats on the most erratic, hectic and distracting tutorial bg music 2024. both it's percussion being high pitch and so clicky goes especially well to interrupt human voices' mid-high frequency spectrum. who'd want to focus on discernible information when you can have totally undiscernible, but still loudly distracting bg music. :P
Hahahaha! Dude! That roast was sick! 🔥🔥🔥 At least I hope you picked some useful information on the video. And... I want my medal prize 🥇;) Thanks for dedicating some time to my channel!
Making slopes in the way you're doing by translating vertices along the vertical axis is a type of common transform called a shear, which it seems like Blender supports. It might be worth looking into since it would probably simplify your workflow and help better support complex objects..
I promiss I tried, but the shear tool makes me feel I don't understand something (absolutely my fault!). And don't know if I can streamline some keystrokes to preform it fast. But definitively is the optimal transform to modify the complex blocks for slopes. Thanks for the insight! And thanks for your words!
All tutorials are boring for me but I loved this one
😍 Thanks!
I know you put a lot of work into this tutorial but holy shit, those fast cuts? My head is spinning and I barely understood one third of what you were showing. And I know godot and blender. :D
hahaha, ok! Fair enough! Although I like this kind of pacing I will write your suggestion and take into consideration the next one! Hopefully it was mildly entertaining to you. Thanks for your comments
@thygrrr @revidev I LOVE the pacing, All tutorials are boring for me but I loved this one!!!!
Very useful, thanks!
I apreciate your words and really hope it can help you in your projects! 😊 Are you developing something interesting?
Gamesfromscratch just showed off a bender variant with different command layout - i would if that would be easier? Great overview! Things to now try
I wasn't aware about the GFS's video. Thanks for the information. I'm taking a look into it now. Oh, and thanks for your words!!! ☺️
i killed the perfect 500 likes now you have 501 likes ...you have reached level 2
😱 this is an uncharted territory to me!! Let's see if we can reach the 1k milestone! Thanks a lot for your words! Hope you'll be there in the next video to "ruin" the perfect 500 likes mark! 🤞
te salió bien el acento en español 😂
El que no me sale tan bien es el inglés 🤣🤣🤣 I really hope you enjoyed the video. And thanks for your comment!
Very good indeed
I really appreciate your words! ☺️ Hope it helps for any ongoing project you have!
Awesome video! Very inspiring... makes me feel like anything is possible!
😍 thanks!!! Your words make me feel really happy!!!
Thank you for making this awesome video!
@@chaitea9448 thank you!!! ☺️ Have you checked the video about creating an RPG? it's an in-depth look to the art style and the game genre with explanations. (Just in case you are looking for something like that)
Gentlemen, and ladies. I'd like to inform you I'm the 420th like. Nice!
Thank you, sir. I really appreciate your gesture. 😊 😂 This is an impressive achievement for the channel, it's our world record! Thanks again!
Gran video
☺️ Thanks!!! Gracias!!!
Increíble video, gracias
Thank you!!! Iba a responderte en el otro video que este era más completo cuando he visto este comentario 🤣
@@revidev Buah, tengo que verlos todos y los veré varias veces. Son oro puro. Menudo currazo te has metido con estos vídeos. Yo aquí intentando poner cuatro cubos con un gridmap y pensando lo complicado que es hacer niveles y, de repente, veo esto tuyo y descubro un mundo nuevo. Hay contenidos muy buenos por ahí pero esto está a otro nivel. De verdad, muchísimas gracias por compartir todo esto.
Veo que tienes Godot en castellano. Increíble video del que se pueden aprender muchas cosas en poco tiempo. No entiendo cómo no tiene más likes. Muchas gracias por compartir esto.
Muchísimas gracias por el comentario!!! ☺️☺️☺️ Vi que habías escrito más pero no me dio tiempo a responder porque estaba fuera. Espero que hayas solucionado todo. Sino no dudes en preguntar
Oh! Love the dancing Mario 😂
Me too!! 🤣🤣 It's surprisingly easy to generate hilarious animations with the mixamo app. Thanks for watching!
You get your DMCA takedown notice from RUclips yet?
Not yet!🤣 Fingers crossed. I hope someone understands it is "fair use" 🤞
Class!
Thanks dude! I really appreciate the words coming from a Godot master! 😃