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- Видео 66
- Просмотров 48 215
Mashak
Добавлен 6 янв 2008
Видео
Armored Ragdoll Testing
Просмотров 3422 месяца назад
In this video, I demonstrate difference between normal ragdolls and armored ragdoll(Rangers) vs normal people.
Death Throes - Dancing Ragdolls Test Run
Просмотров 2502 месяца назад
Death Throes - Dancing Ragdolls Test Run
Updated Dancing Ragdolls - Death Throes demo
Просмотров 2994 месяца назад
Updated Dancing Ragdolls - Death Throes demo
Dancing Ragdolls - Reactive Ragdolls testing
Просмотров 1795 месяцев назад
Dancing Ragdolls - Reactive Ragdolls testing
New Vegas Animation States Demonstration
Просмотров 4915 месяцев назад
Managed to create a setup where humans use 3 conditions for different animation sets: Calm/Idle, Combat, and Crippled. Compatible with TOTNW, although crippled set has some issues I can't resolve with resources at hand.
Power Armor Ragdoll Constraint Demo
Просмотров 7 тыс.8 месяцев назад
Power Armor Ragdoll Constraint Demo
Inverted Plasma Projecile Impact Force
Просмотров 18410 месяцев назад
Inverted Plasma Projecile Impact Force
Armored Ragdoll and Normal Ragdoll Comparison
Просмотров 850Год назад
Armored Ragdoll and Normal Ragdoll Comparison
The little jump the super mutant does at 1:10 looks cinematic. Cool death.
Spine needs to be less rigid, and arms less bouncy/spring-like... But there's a noticeable improvement in regards to vanilla or even Ragdolls mod
Nice 😮
Is this compatible for TNW?
Fallout 76 physics
Dust?
What movement mods are you using?
dramatic inertia
This, ladies and gentlemen, is why you need a mod that uncaps how much damage % DT will negate, it caps at like 80%. I saw the armor icons appearing confirming that your damage per shot isn't above their DT, yet you're still chewing through their HP like nothing. I know to each their own but I prefer something like that rather than how it is vanilla, just doesn't make sense chewing through that big bulky power armor with a small rifle.
Agreed, though DT isn't percentage based, that's DR. DT negates a set amount of damage.
@@CharlotteAren yes I know, but you will always take atleast 20% of the damage even if your Damage threshold is greater than the damage received, otherwise you'd be immune to damage aslong as your DT surpassed the damage received in vanilla, you can look up the formula for DT calculations on the wiki
@@Azure_faeThere's a mod for FNV simply called "Threshold", that does this. It increases DR's cap to 90, from 85 (which is actually kinda bad, since enemies don't use DR increasing meds, or meds in general, which is the only way to reach such high DR levels), but something you'd find more interesting, is it scales DT down to 1% of base damage, allowing weapons to deal 0 damage if they don't break through DT, unless they have at least as much damage as the enemy has DT (or perhaps close to its DT, it depends on how the calculations round). I'd suggest using it in conjunction with JSawyer Ultimate Edition mod, which rebalances a lot of NV, making it harder. It adds in DR to power armor and select other kinds of armor, keeping in-line with the intentions of Josh Sawyer, the lead director of base FNV. T-45d has about 20DR, and T-51b has about 30DR in the mod, although I could be off by a bit.
That's a FAL, but you're right about the DT.
I was wondering for the longest time why I only get a slight damage reduction even though I have power armor dt/dr modifier on the TNW mod cranked to max . Thx for the info If someone does find such mod please put the link on this thread, I would greatly appreciate it
Hey that running animation looks better than Dramatic Inertia's one, where did you get it?
nice one!
I like it but I miss the wound grabbing
What mod makes the guns fire on its own when the npcs are killed?
What mod makes the weapons keep shooting when the NPC is dead?
ayy very nice !
Too bad you can't have appropriately heavy body drop sounds for power armor and other things that should make big heavy CLUNKs when they hit the ground.
You can set it to use different sounds for property in settings, and it uses metal sound, but the physics sounds in this game are really weak
@@hapytreefriends78 In Titans? Didn't even know that setting was a thing. But yeah the sounds definitely can be too subtle.
@@crestfallenneet2167 Nah, for this ragdoll constraint.
@@hapytreefriends78 Could you not make a custom material sound for it or is it more complicated than that? Also I tried out your WIP NCR and clothing mods. They are really good! I look forward to the final version of the pretty much complete NCR Trooper mod especially. Have you thought about doing the ranger patrol armour too? I know Dragbody's anniversary pack has a version in it, but there isn't a F model so it always looks wrong on female rangers.
@@paladin4449 Hadn't really thought about patrol rangers in fairness, as for custom sound, no idea, really, I'd need to look into it, I guess
Nice~!
Cool idea. Will PA have it's own ragdolls separate from normal armour? Also what mods are you using for the NCR soldiers and the ranger face masks? I don't recognise them.
Yes, power armor has its own ragdolls, I have recently finished setting it up. As for the NCR, it's my NCR mod.
@@hapytreefriends78 Oh wow, you are making quite a few mods! Are any of them close to release? They both look good.
@@paladin4449 well, for official release I'd need to pass through some checks but i do post a current wip build in modding discords for people to try it out, along with my other projects.
pretty cool man
Cool
I love the way he hung around in the air at 1:20
What mods did you use for the death animations?
it's my current wip version of death trhroes, using modified version of psychor's crippling effects, dancing ragdolls.
@@hapytreefriends78 so you don’t use the regular rag dolls mod?
@@jazzysoggy12 no, I have an edit of my own.
@@hapytreefriends78 isn’t ragdolls a dependency of death throes?
@@jazzysoggy12 well, yes, it won't work as well without it.
Kinda wished more of these reactive ragdoll mods would make headshots behave more realistically. If shot in the head, you drop like a sack of potatoes and usually fall on your back, or sometimes you do that and your arms reactively bend inwards.
Rigor mortis that is, but of course, there's only so much you can do for a mod
Is this an animation mod work in progress?
Sort of, it's a collection of existing mods with some tinkering from me to make it all work. includes fixed up war mix as well as combat/non combat sets of animations.
4:09 Damn that death reaction looked great.
your using only death throes? or theres any other ragdoll/stagger mod?
it's my new build, still in works, though I'm coming close to finishing it up, uses dancing ragdolls featue from awesome crippling effects 2.
what weapon damage mod are you using?
what power armor mod is that? looks bulkier than vanilla
Titans of the New West 2
Not bad :)
It's so goofy the way they fall over
*POV:* You're Cooper Howard
Why didn't he just kill Maximus then?
@@russianoverkill3715 plot armor
@@alex_ho bad writing
Which mod gives the magic gun that fires itself?
The soul still holding the trigger
Eh unbalanced, they shouldn't get stun locked so easy, also they should be using mini guns or flame throwers. NCR Heavy troopers underpowered as hell for a final boss fight, I should be sweating like a lvl 10 player in quarry junction.
Right? Even if it's a stripped down version of Power Armor, it's still using the same armor plates that make Power Armor so good!
Goofy ahh ncr power armor
hello what the name of the mod for the NPC combat animations?
i dont know how to turn on this dancing on ground u can help a little?
sup man i see someting special in this video, the gun fires when dropped. What mod is this?
Finally i found this!
That power armor right? Not vault tech jumpsuit
What is the texture mod ur using?
max payne x fallout
What is the mod for flinching?
Very nice! Could you please tell us where you got the NCR uniform and armor replacer from?
Least modded fallout new vegas
0:25 was that gun on the floor firing off by itself?
Either Bethesda magic or a feature
Its a mod I forget what it’s called though
thank you for your cooperation @@spiritorange8325
Lol, they fall down like a tipped-over fridge.
7:49 DAMN that was so smooth. The way you aimed at the guy and then it looks like he dodges to the side to try to evade your gunfire. And then the way he crumples and twitches on the ground. Great showcase.
okay strange question, but what mod are you using to change the damage?