William Jarvis (nottud)
William Jarvis (nottud)
  • Видео 27
  • Просмотров 14 576
Retold Advanced Trigger Tutorial - Part 9 Terrain, Elevation, Forest, and Water Generation
This tutorial covers the generation of a complete map using triggers alone. Walk through using triggers to construct a map covering terrain, elevation, forest. and water to generate a maze like map. I touch up the world with some terrain mixing and eyecany. Finally I demonstrate how to apply a workaround for the fog and map edge issue that occurs as a result of both how the game works and a bug. This is a long tutorial but it covers a lot of areas - hopefully none of the steps are too complex!
Просмотров: 294

Видео

Retold Advanced Trigger Tutorial - Part 8 Scheduler
Просмотров 1373 месяца назад
This covers the use of the scheduler in both the normal and unit form where I demonstrate how it can be used to perform trigger effects at times in the future with the option to loop. I cover two straight forward examples and then finish up with a more advanced example where I nest them to make rounds of enemies spawning.
Retold Advanced Trigger Tutorial - Part 7 Events
Просмотров 1833 месяца назад
Ok this is a big one and what the last video was building up towards - events! For people familiar with my triggers from EE this is equivalent to delegates however I have managed to overcome a lot of the annoyances and limitations of those here. I start with covering a simple example where I use an event to quickly create a shop for each player for units that deploy in different locations based...
Retold Advanced Trigger Tutorial - Part 6 Parameters
Просмотров 1163 месяца назад
This is a short one to act as a primer explaining the use of paramters and covering their use of passing around variables into lambda trigger effects. I also quickly show off being able to add multiple paramters at once. Finally I show off another use of parameters where they can be used as a convenient emulation of arrays where we for each other to create several different units in the same sp...
Retold Advanced Trigger Tutorial - Part 5 Unit Groups (Databases in EE) and Global Scope
Просмотров 1313 месяца назад
This tutorial covers the use of unit groups acting as unbounded armies. It shows how to declare them globally allowing all triggers to access it and shows ways of adding existing and new units to it. With the unit group I show how to use it to make the lava pits work to kill units in there. Finally I demonstrate how to suck at pit of doom and what you should not do to win! :D
Retold Advanced Trigger Tutorial - Part 4 Unit Created Handler and Conditional Effects
Просмотров 1253 месяца назад
This tutorial demonstrates how to use a unit created handler (Y search in EE) to find new objects and apply handling to them. Conditional effects are also introduced in order to filter down what we want to handle to the objects we care about. The example looks at modifying the visuals of the catapult projectiles by filtering down the units created to the projectiles. I then briefly cover the ne...
Retold Advanced Trigger Tutorial - Part 3 Dynamic Triggers (For Each Player)
Просмотров 2633 месяца назад
This takes the looping further by wrapping up the whole trigger. Firstly a simple example is used to display a lose message when a player should be defeated. Then a more complex example is done where I show how to use them to make shop items with various purchase limits and effects.
Retold Advanced Trigger Tutorial - Part 2 Variables, Loops, and Storage
Просмотров 3013 месяца назад
This starts with introducing variables. These are used as bread and butter for a lot of the triggers so it is important to know them. Next I move onto showing for the for loops can help save a ton of time when working with players and different units. I include the nesting of loops too to make additional time saves. Final concept introduced is storage which is a mechanism to allow variables to ...
Retold Advanced Trigger Tutorial - Part 1 Introduction and Initialisation
Просмотров 3793 месяца назад
This covers the installation of the mod and initialisation of the trigger loader to ensure that the triggers will work properly. It shows off a basic example and explains the different variants of some of the different trigger conditions and effects.
One Strange Adventure - Custom HP3 map 100% walkthrough
Просмотров 9 тыс.Год назад
This is a walkthrough of a custom map I have made for Harry Potter and the Prisoner of Azkaban. This shows off the full map including all the secrets. I recommend playing this map before viewing so you can find the secrets for yourself! Download links: Mod DB: www.moddb.com/games/harry-potter-and-the-prisoner-of-azkaban/addons/one-strange-adventure Private mirror: 1drv.ms/u/s!AvsfU0aCtYnZ-yD6uw...
Spelunky 2 Bat Beating
Просмотров 1584 года назад
So I died to a bat and this happened...
Delegating
Просмотров 1904 года назад
This allows you to create special "Delegate" triggers that other triggers can call to which provide reusable functionality. You can additionally pass information as variables through to customise what happens. It is highly recommended you watch my globals video first before watching this: ruclips.net/video/aTyleeA_wsQ/видео.html steamcommunity.com/sharedfiles/filedetails/?id=257493942
Variables and Globals
Просмотров 1774 года назад
This introduces and explains game variables briefly and explains how they can be used in globals to substitute information into triggers. Globals can be thought of being similar to Quest Vars except that they support any data type. steamcommunity.com/sharedfiles/filedetails/?id=257493942
More New Triggers (Patch 2.8)
Просмотров 1754 года назад
This provides some further new triggers that I have added using the new functionality of patch 2.8. Downloads: Age of Mythology Heaven: aom.heavengames.com/downloads/showfile.php?fileid=11491 Steam: steamcommunity.com/sharedfiles/filedetails/?id=2110063347
Modify Protounit Movement Type (Patch 2.8)
Просмотров 2574 года назад
This goes over a new addition to Modify Protounit in patch 2.8 which allows you to override the movement type of the unit to one of: None (0), Land (1), Water (2), Amphibious (3), Air (4). This has lots of interesting and useful uses and causes some bizarre interactions.
More Powerful God Powers
Просмотров 1764 года назад
More Powerful God Powers
Advanced Projectiles
Просмотров 2484 года назад
Advanced Projectiles
Y Database Triggers
Просмотров 1894 года назад
Y Database Triggers
Random Music
Просмотров 534 года назад
Random Music
Patch 2.8 New Triggers
Просмотров 3664 года назад
Patch 2.8 New Triggers
Repeating Random Events
Просмотров 734 года назад
Repeating Random Events
For Player Triggers
Просмотров 2034 года назад
For Player Triggers
Y Trigger Tutorial Part 2 - Fun With Shockwave
Просмотров 2314 года назад
Y Trigger Tutorial Part 2 - Fun With Shockwave
Y Trigger Tutorial Part 1 - Relic Tornado
Просмотров 3084 года назад
Y Trigger Tutorial Part 1 - Relic Tornado
Installing UnWorld Editor
Просмотров 2294 года назад
Installing UnWorld Editor
z trigger advanced example
Просмотров 18110 лет назад
z trigger advanced example
y trigger example
Просмотров 21010 лет назад
y trigger example

Комментарии

  • @Robertvancurtis
    @Robertvancurtis 16 дней назад

    Спасибо большое😊 этот мод сделал мои новогодние, традиционные приключения в игре чуть более интересными🎉

  • @ScaryMaskLP
    @ScaryMaskLP 21 день назад

    Thank you for explaining. I was wondering what exactly "Movement Type" means, because English is not my native language. Now i know.

  • @TheGreatTusks
    @TheGreatTusks Месяц назад

    I never understood this, yet you make ik look so easy. You create such amazing mod for my favorite game! Keep 'em coming! I enjoy playing them :)

    • @nottud
      @nottud Месяц назад

      @TheGreatTusks Yea it is pretty advanced. Though if you watch the earlier videos it should be easier to follow hopefully.

    • @TheGreatTusks
      @TheGreatTusks Месяц назад

      @@nottud Definitly it helps! haven't seen everything yet to be honest but your clear explanation helps allot. Thanks :)

  • @RockytheFox24
    @RockytheFox24 Месяц назад

    Hello any idea when your next video /upload will likely be at all? Just wondering if you got any new content coming out in the future

    • @nottud
      @nottud Месяц назад

      I had a plan to do one this weekend but I have been ill and therefore unable to record. (Can barely speak atm!)

    • @RockytheFox24
      @RockytheFox24 Месяц назад

      @nottud oh dear sorry to hear that. Hope you feel better soon

    • @TheGreatTusks
      @TheGreatTusks Месяц назад

      @@nottud oh no! get better soon! (I hope you already feel mucht better than 2 weeks ago)

    • @nottud
      @nottud Месяц назад

      @@RockytheFox24 Thanks I am feeling better now - just gotta find a good time to do them!

    • @RockytheFox24
      @RockytheFox24 7 дней назад

      Hey I know you are probably busy and stuff but have you managed to find any time to make new videos?, just wondering, if not it's okay..

  • @sajjadmoradi1376
    @sajjadmoradi1376 Месяц назад

    How can Igo to this level in the game???

    • @nottud
      @nottud Месяц назад

      See instructions on mod db. You can either launch using koop's editor or you can do via command line by providing the map location as an argument after the game's .exe location.

  • @babuybabuyan
    @babuybabuyan 2 месяца назад

    Oh my gosh this is awesome! How do you launch this in game??

    • @nottud
      @nottud 2 месяца назад

      @@babuybabuyan Take a look at the instructions in the download page. You can also launch maps by providing the map file as a command line parameter I believe.

  • @Euklides_Diophant
    @Euklides_Diophant 2 месяца назад

    A comment for the algorithm, tried searching for this manually and didn't find this (have you tagged it as "age of mythology retold editor"?). Ended up getting the link from you on reddit instead.

  • @Williosx
    @Williosx 2 месяца назад

    Thank you for your work ! I love your mods, wish i could make more people plays it ! I have a question/Request. How realistic is it to create a "desert strike" mod on Age of mythology ? If you dont know what is it, check grubby's channel playing Direct strike, a WC3 mod that is insanely good and getting popular. It's an auto-battler with fun game design. I want to get into modding on AoM and do it, i'm a dev, do you take any apprentice ? xD Thanks again !

    • @nottud
      @nottud 2 месяца назад

      @@Williosx Can't see a reason why such a map would not be possible. You can with flags (Commandable flag) make units uncomandable other than triggers. (When a trigger moves you briefly turn off the flag before reactivating again) I make what I want when I want and currently got a few things going already so unfortunately will say no. But there are the videos I done at least and other tutorials such as those by Yeebaagooon.

    • @Williosx
      @Williosx 21 день назад

      @@nottud Coming back here after 2 month to show my love and appreciation for your work. Thank you very much for bringing "Mythic strike" to AoM. I'll do my best with everyone else to make it BIG, modding is the way to go for RTS !! I'm so hyped right now

  • @nottud
    @nottud 2 месяца назад

    Looks like a recent game patch has messed up obstruction update - it still works but it looks like it is now async. This means there needs to be some delay between it triggering and it taking effect now. This means anything relying on it needs to occur on a different trigger pass/done at a later time. EDIT: Another game update might have reversed this requirement recently but I will need to properly investigate.

  • @wintutorials2282
    @wintutorials2282 2 месяца назад

    This is so awesome! I really love this

  • @itswakkowarner
    @itswakkowarner 3 месяца назад

    Are you familiar with Micro Wars/Micro Arena from Warcraft 3? it would make for a good Retold mod. ruclips.net/video/rfSD57lqfp8/видео.html&pp=ygUPd2MzIG1pY3JvIGFyZW5h

  • @ErkanBabba
    @ErkanBabba 3 месяца назад

    ill try it

  • @PandaKeine
    @PandaKeine 3 месяца назад

    Every tutorial posted is one step closer to making a MOBA in AoM 😂 im brand new to this whole thing so its slow going trying to figure out how to do it but im getting there

  • @eskiss5396
    @eskiss5396 3 месяца назад

    Very good one, I appreciate the fact you don't edit out your mistakes because we will probably do the same :D Juste an advice for future videos is to lower the game sound, when Osiris attacked I couldn't hear anything.

    • @nottud
      @nottud 3 месяца назад

      Indeed I realised in post recording that I had the sound of the game too high and I premix the sound on recording so I would have had to do the whole recording again which I didn't want to do so I left it. Thankfully it is brief and it is not when I am really saying anything important. :)

  • @nottud
    @nottud 3 месяца назад

    Just released an update to the triggers as there was some bug with storage with remove and cases with a large number of values. This should be a non breaking change for existing maps other than fixing the bug.

  • @itswakkowarner
    @itswakkowarner 3 месяца назад

    When I try to train a god power at the Wonder it just spawns a plant over and over. It shows the train time and other info about the god power, but it never gives the player the god power. What could be happening? Could it be the activate handler?

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarner It sounds like your set up is incomplete. I would check force to nature is set to false as that alone would cause all of what you said above. Otherwise I would go through and compare what you did with the video one trigger at a time.

    • @itswakkowarner
      @itswakkowarner 3 месяца назад

      @@nottud Cool it finally worked when I copied all the effects from the BronzeGodPower trigger into a newly created trigger. All of the effects in the BronzeGodPower had the same values, but the trigger wouldn't work. I had to create a new trigger using the same effects and values. What could have caused this? Are you able to hotkey these abilities as well?

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarner Ok sounds like a timing issue. Handlers should be set to run immediately. Remember that a handler won't fire till it has added itself to a system even if a matching event occurs.

    • @itswakkowarner
      @itswakkowarner 3 месяца назад

      @@nottud Oh ok. Is there a way to make it so that all players on the map can train from the wonder. Right now only the player that owns the wonder is able to train. Is that even possible?

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarnerYea it is something I have wanted to do to but I am not aware of a way to do so. If the players were all enemies (Or you turn off LOS from allies) there is a flag to make units not show for other players so you could stack a wonder for every player. But that obviously causes issues if it is intended for wonders to be destroyable.

  • @itswakkowarner
    @itswakkowarner 3 месяца назад

    Can you make a video about how to give resources to the exact player that killed a unit or building. Can't seem to find a condition for it. Unit is dead doesn't know what player killed the unit, so it just gives resources to every player instead. Is there a way to scale objects permanently so that when you place a new object it has a custom scaling. When adding a new object it just resets it to it's default scale.

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarner See 2nd video where I cover this at the end. For scaling use a unit create handler and set the scale onto new instances as they are found.

    • @itswakkowarner
      @itswakkowarner 3 месяца назад

      @@nottud Oh ok. I just watched it. What if you wanted to assign an exact resource value to units by type or ID instead of just one value for all units.

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarner Then use units killed costs and set appropriate costs on the units.

    • @itswakkowarner
      @itswakkowarner 3 месяца назад

      @@nottud So I can just replace the units killed stat type with unit killed costs? How do you set costs on units? Right now when I kill different units they are giving random amounts of resources.

    • @nottud
      @nottud 3 месяца назад

      @@itswakkowarner It the train cost of the unit. Modify it.

  • @itswakkowarner
    @itswakkowarner 3 месяца назад

    Do you have a steam or discord? I wanted to ask some specific questions about the map editor and modding in Retold. Or if maybe I could just ask them over RUclips?

    • @nottud
      @nottud 3 месяца назад

      Asking in the RUclips videos are fine. Check first they are not already answered in Yeebaagooon's video series.

    • @itswakkowarner
      @itswakkowarner 3 месяца назад

      ​@@nottud I've watched Yeeabagooon's tutorial series. It has a lot of good information that was pretty easy to follow. Some of the questions I have are as follows: Making the map and minimap grayed out like in Starcraft 2 instead of blacked out. That way you can see the terrain and buildings on the map and minimap in their last known state. Having the camera locked at a maximum zoom level so that players cannot zoom out anymore while playing. Essentially having a locked camera that is more zoomed in than the default zoom. Killing enemy units makes them drop relics or other items that add stats to a player controlled unit when picked up or interacted with. (I'm pretty sure I saw this mechanic in your Gladiator Worlds map in Retold) Having all non-player control units respawn on the map after a certain amount of time, like waves in a tower defense mode. (I believe Gladiator Worlds has something like this?) As well as having a game mode end after a specified time. Having player controlled units respawn on the map at a location on the map after set amount oftime . I've watched EE tutorials about this, but they don't seen to apply to Retold. Customizing the Total Score numbers. Assigning specific values for unit kills or buildings destroyed. What determines Total Score and how much can it be modified? Spawn mobs or relics on the map at different intervals. How much if this is feasible, and what steps need to be taken for each of these tasks? I have you on my friend's list in Retold, but I think the chat might be broken in-game.

    • @nottud
      @nottud 3 месяца назад

      ​ @mermanofeternia (1) That is just revealing the map. There is a trigger to create a revealer to do that I think. (2) Having free camera with restricted zoom is not something I know about doing. Can't you just restrict via blackmap/fog (3) Yea just use a unit group and check units are dead and deploy at their location. Add the relic to another unit group and check ownership to detect being picked up (4) Nothing special here. Some of this can be done nicely with a combination of using the scheduler (Not covered yet) and events. (5) You can set it to whatever you like. There are trigger effects I have written to allow getting the value of a stat to a variable. You can then set the score to it. (6) This is the same as (4).

  • @itswakkowarner
    @itswakkowarner 3 месяца назад

    Can you include timestamps in these videos? Nice tutorials.

    • @nottud
      @nottud 3 месяца назад

      That's a fair point - I should go through the videos at some point.

  • @Pyromaniac77777
    @Pyromaniac77777 3 месяца назад

    Thanks for this, great vid

  • @MoonKillCZ
    @MoonKillCZ 3 месяца назад

    Nice series, is there a way to write the XS Code (or how it is written) directly? The UI seems clunky to use. And e.g. constructing for loops in code is much easier for someone who has programming experience.

    • @nottud
      @nottud 3 месяца назад

      @@MoonKillCZ You can use XS code snippet. The loops stuff yea is pretty basic but a lot heavier stuff is covered later on where you might appreciate what I written a lot more. In fact the next video covering wrapping a trigger per player in the way I have is non trivial to do code equivalent of.

    • @MoonKillCZ
      @MoonKillCZ 3 месяца назад

      @@nottudFor sure, I am just looking to take the best of both worlds :D

    • @nottud
      @nottud 3 месяца назад

      @@MoonKillCZ Sure and that is the point of the trigger pack mostly. Most of the functionality you will see later requires some understanding of scripting and concepts. If you are into programming I would check out the behind the scene code of what I have done as I think you might find it interesting.

  • @arckanon13
    @arckanon13 3 месяца назад

    Hello! Thanks for your vids. I was wondering how would I attach godpowers as special attacks to units in the editor via triggers? Like the guardian for example, he now can use zeus bolt for his special attack. I’d like that ability to be usuable for a villager for example. How’d I do that? Thanks!!

    • @nottud
      @nottud 3 месяца назад

      @@arckanon13 This system does not support targeted abilities but what you can do is abilities when used that will target the closest unit. You would need to go through all units checking distance and record the closest one and then apply the effects.

    • @vanguardguides
      @vanguardguides 2 месяца назад

      You can adjust Guardian special attack range and damage with Protounit: Modify Action trigger. For example if you turn the crush damage to 2000 and remove other damage, the damage to villagers will only be 20. Alternatively you can adjust Modify Action with Unit Type and set damage to 0 against Villager unit type. For targeting, you can remove some Unit Types from units. I know for example removing LogicalTypeVillagerNotHero will disable lot of abilities such as Lampades chaos and Cyclops throw. Edit: Sry, I believe for guardian special you have to adjust bolt protounit damage. But same process.

  • @hellpunch9414
    @hellpunch9414 3 месяца назад

    Why don't you just use the 'play' in the editor, next to the active players? Force of habit to go scenario-play test?

    • @nottud
      @nottud 3 месяца назад

      @@hellpunch9414 Yea there's a few weird things like that you will spot if you look closely. One example I know of is I will often click conditions and then effects immediately after for cases with no conditions.

  • @RockytheFox24
    @RockytheFox24 3 месяца назад

    Loving these remarks. Good job once again.

    • @nottud
      @nottud 3 месяца назад

      Thanks - I am back so I hopefully get the others done in not too long.

    • @nottud
      @nottud 3 месяца назад

      Now all done!

  • @hannesstrydom6980
    @hannesstrydom6980 3 месяца назад

    Thank you very much for making these videos, I've always wanted to create custom scenarios, but resources are usually very scarce. As a novice programmer the "conditional" and "loop" triggers are amazing to have access to, but using them feels a bit... odd sometimes. I've seen some people mention XS? scripting for AoM, I assume this is how you made your custom triggers? Any plans on releasing coding tutorials as well?

    • @nottud
      @nottud 3 месяца назад

      @@hannesstrydom6980 Hey thanks for the feedback. I might end up doing other tutorials like coding afterwards but will see how it goes. Can't upload this week but hopefully doing a video on physics and scheduler next week some point. Yea the loops and conditions are a little strange but I am working with what I can do to offer powerful functionality.

  • @xXYourShadowDaniXx
    @xXYourShadowDaniXx 4 месяца назад

    Great video content, and audio is way better on this re-upload!

  • @RockytheFox24
    @RockytheFox24 4 месяца назад

    Didn't you already make this video?. It just looks like recycled footage?

    • @nottud
      @nottud 4 месяца назад

      @@RockytheFox24 Sorry this is a re-upload series where the originals will get removed. It is addressing feedback of audio and being unable to see what is being typed. RUclips does not allow editing. :( I'll rename the video to make clear.

    • @nottud
      @nottud 4 месяца назад

      Unfortunately I am going to be away most of next week so will be some time to do the rest and upload more videos.

    • @RockytheFox24
      @RockytheFox24 4 месяца назад

      ​@@nottudah okay fair enough. Thanks for letting me know. Also yeah it's annoying because it did use to let people edit RUclips videos but they removed it for some reason.

    • @RockytheFox24
      @RockytheFox24 4 месяца назад

      @@nottud okay, must say the new version of the video looks much better and easier to see what is going on. On the old version I had to keep trying to zoom in all the time..

  • @bubblemage
    @bubblemage 5 месяцев назад

    im surprised no one has yet changed some enemy's model for the spider one (aragog basically) to jumpscare people. and ngl i'd hate that because i hate spiders lol

    • @nottud
      @nottud 5 месяцев назад

      @@bubblemage Yea you can do some model changes but it is mixed results how convincing you can make it. I got Malfoy working well as a flying book but I one point tried to make a crab Malfoy but struggled to get animations to work though firing out of his rear end is pretty funny. In the end I settled for the spider jumpscare when toppling the barrel in the cave.

    • @bubblemage
      @bubblemage 5 месяцев назад

      @@nottud holy shit i did not notice that barrel jumpscare, i went to look at it and it scared me lmao

  • @OurFantasyIsland
    @OurFantasyIsland 5 месяцев назад

    Thank you, I've just been replaying this game, thinking that I love it, but perhaps it is too simple or linear for me at this point, and here is your video) Downloading the mod immediately)))

    • @nottud
      @nottud 5 месяцев назад

      @@OurFantasyIsland Hope you manage to run it ok and have fun!

  • @matteobari4571
    @matteobari4571 6 месяцев назад

    HP7 history and map mod. Why not?😊

  • @netherfreakultima4498
    @netherfreakultima4498 9 месяцев назад

    13:36 What spell was that...?

    • @nottud
      @nottud 9 месяцев назад

      An unused spell in the game that I rigged up to trigger a character swap. I think it is supposed to be Avifors.

    • @netherfreakultima4498
      @netherfreakultima4498 9 месяцев назад

      @@nottud Ah

  • @Altmaass
    @Altmaass 10 месяцев назад

    El nivel es muy enredado

  • @Altmaass
    @Altmaass 10 месяцев назад

    El nivel da demasiada recompensa, igual hay que medirce creo yo

  • @Altmaass
    @Altmaass 10 месяцев назад

    El nivel da demasiada recompensa, igual hay que medirce creo yo

  • @Altmaass
    @Altmaass 10 месяцев назад

    El nivel se ve muy raro y se nota que fue hecho por fan

  • @CreativeEngineer-j6x
    @CreativeEngineer-j6x 11 месяцев назад

    Hello William, I am trying to install the editor for HP3 but I can't. More specifically, I am trying to install the offline version of the Editor but after I double-click it, it tells me that it's installing for HP1. And so now I am stuck and I don't know what to do so I can install the HP3 Editor and start modding. Please if you could help me, I would really appreciate it.

    • @nottud
      @nottud 11 месяцев назад

      I did a video on installing Unworld editor - check it out: ruclips.net/video/l22cYcMBPyI/видео.htmlsi=HIovWMFBodkcXE23

    • @CreativeEngineer-j6x
      @CreativeEngineer-j6x 11 месяцев назад

      @@nottud In Stimpy's voice from The Ren and Stimpy Show from Nickelodeon: "Hey! It works!"! Ha Ha! All I am saying is that I followed the instructions of the specific video and it worked! Thanks a lot! Now I should be able to start modding with the specific game engine!