Rugal Bernstein 777
Rugal Bernstein 777
  • Видео 714
  • Просмотров 491 301
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 9th Wave of Madness!
This is the 9th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time and minimum damage output .The CPU in Rival Schools can best be described as a mixup machine as it exploits the free flowing Magic Series combo of the game to its fullest to the point that it can fool even the most seasoned players but what if the CPU was fighting someone that can also exploit that? ...
Просмотров: 18

Видео

Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 8th Wave of Madness!
Просмотров 522 часа назад
This is the 8th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 7th Wave of Madness!
Просмотров 594 часа назад
This is the 7th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 6th Wave of Madness!
Просмотров 537 часов назад
This is the 6th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
DBZBT3 (Wii) Challenge Run - Syn Shenron/Super 17 Vs Red Potara Ginyu Force (Very Strong)
Просмотров 1189 часов назад
This video is a add-on to @timothymacpherson7452 request of me fighting the entire Ginyu Force all with Red Potaras in a more aggressive manner focused more on the Blast 2 abuse. Normally Syn Shenron with a particular custom and repeated usage of Blazing Storm is able to defeat 5 red potaras alone and with great consistency but depending on the characters he is going up against with Red Potaras...
DBZBT3 (Wii) Challenge Run - Perfect Cell/Burter Aggressive Style Vs Red Potara Ginyu Force
Просмотров 44212 часов назад
This video was requested by @timothymacpherson7452 who wanted me to face the entire Ginyu force with Red Potaras using a more aggressive style of play. Normally when going up against Red Potaras, its generally a bad idea to rush then down as since they will always have KI to do major damage to you in return with Blast 2s so the way that i play which negates most of the stuff that makes red pota...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 5th Wave of Madness!
Просмотров 4314 часов назад
This is the 5th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 4th Wave of Madness!
Просмотров 4116 часов назад
This is the 4th wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 3rd Wave of Madness!
Просмотров 5619 часов назад
This is the 3rd wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 2nd Wave of Madness!
Просмотров 3421 час назад
This is the 2nd wave of CPU vs CPU madness in Rival Schools: United By Fate (Arcade Disc). The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will continue automatically until the player backs out of to the main menu. The CPU is set to 8 Stars with unlimited time a...
Rival Schools: United By Fate (PS1) - CPU Vs CPU Fights - 1st Wave of Madness!
Просмотров 50День назад
I felt like recording some more CPU vs CPU madness so those next weeks to come will be a series of CPU vs CPU fights in Rival Schools: United By Fate (Arcade Disc) with this being the 1st wave of madness. The CPU Vs CPU fights in Rival Schools is in a separated mode of the Extras menu called Watch Mode and once you select it, the game will randomly select the 4 characters to fight and will cont...
DBZBT3 (Wii) Challenge Run - All Vegetas vs All Gokus Red Potara (Very Strong)
Просмотров 57День назад
This video was also requested by @timothymacpherson7452 and its similar to his previous one but this time its the opposite of my previous run where i will be facing all Gokus with Red Potaras while i use all Vegetas. Most Vegetas in general end up being better then most forms of Goku thanks to his access to Explosive Wave and the only Vegeta missing it is Majin Vegeta so he will be used the lea...
DBZBT3 (Wii) Challenge Run - All Gokus vs All Vegetas Red Potara (Very Strong)
Просмотров 129День назад
DBZBT3 (Wii) Challenge Run - All Gokus vs All Vegetas Red Potara (Very Strong)
Vandal Hearts (PS1) Playthrough - Showcasing the Hidden Stat Boost Mechanic
Просмотров 52День назад
Vandal Hearts (PS1) Playthrough - Showcasing the Hidden Stat Boost Mechanic
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Vandalier(No Plasma Wave)
Просмотров 4114 дней назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Vandalier(No Plasma Wave)
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Vandalier
Просмотров 4714 дней назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Vandalier
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Worst Classes
Просмотров 10214 дней назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Worst Classes
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Best Classes
Просмотров 5414 дней назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 98!! With Best Classes
DBZBT3 (Wii) Challenge Run - Link(Tapion) Strikes Back vs 5 Red Potara Giants (Very Strong)
Просмотров 7514 дней назад
DBZBT3 (Wii) Challenge Run - Link(Tapion) Strikes Back vs 5 Red Potara Giants (Very Strong)
Soul Edge (PS1) Playthrough - Soul Edge/Inferno - Ultra Hard - No Continues (Birthday Special)
Просмотров 7414 дней назад
Soul Edge (PS1) Playthrough - Soul Edge/Inferno - Ultra Hard - No Continues (Birthday Special)
Shin Samurai Spirits (PS1) Playthrough - Earthquake - Level 8 - No Continues (Birthday Special)
Просмотров 8014 дней назад
Shin Samurai Spirits (PS1) Playthrough - Earthquake - Level 8 - No Continues (Birthday Special)
Samurai Spirits (PS1) Playthrough - Earthquake - Level 8 - No Continues (Birthday Special)
Просмотров 48714 дней назад
Samurai Spirits (PS1) Playthrough - Earthquake - Level 8 - No Continues (Birthday Special)
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Vandalier (No Plasma Wave)
Просмотров 9414 дней назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Vandalier (No Plasma Wave)
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Vandalier
Просмотров 4121 день назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Vandalier
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Worst Classes
Просмотров 7821 день назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Worst Classes
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Best Classes
Просмотров 8221 день назад
Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Best Classes
DBZBT3 (Wii) Challenge Run - Steedoj Team vs Red Potara Ginyu Force (Very Strong)
Просмотров 10421 день назад
DBZBT3 (Wii) Challenge Run - Steedoj Team vs Red Potara Ginyu Force (Very Strong)
DBZBT3 (Wii) Challenge Run - Janemba/Dabura vs Red Potara Ginyu Force (Very Strong)
Просмотров 12021 день назад
DBZBT3 (Wii) Challenge Run - Janemba/Dabura vs Red Potara Ginyu Force (Very Strong)
DBZBT3 (Wii) Challenge Run - Janemba/Dabura vs 5 Red Potaras (2 In-battle Fusions)
Просмотров 31821 день назад
DBZBT3 (Wii) Challenge Run - Janemba/Dabura vs 5 Red Potaras (2 In-battle Fusions)
Vandal Hearts (PS1) Challenge Run - All Trials Of Toroah Done At Level 49 With Mid Classes
Просмотров 5428 дней назад
Vandal Hearts (PS1) Challenge Run - All Trials Of Toroah Done At Level 49 With Mid Classes

Комментарии

  • @WakethBaketh
    @WakethBaketh 16 часов назад

    Always saw advertisements and articles for this game, in magazines. Nice vid.

    • @Rugalbernstein777
      @Rugalbernstein777 16 часов назад

      @@WakethBaketh Thank You my man 😊! Yeah back then those were everywhere not Just for Rival Schools but man they were going ham with it

  • @Madani1417
    @Madani1417 18 часов назад

    I cant finish this game, cuz Thanos overpower and make me scared when the stones inside him.

    • @Rugalbernstein777
      @Rugalbernstein777 18 часов назад

      @@Madani1417 Ohhh i know what you mean my man. Thanos in Marvel Super Heroes is a bitch tô fight.

  • @RandomGamerKnight25
    @RandomGamerKnight25 3 дня назад

    It’s been a long time since I played the Budokai Tenkaichi series, until the recent one came out. I’ve already uploaded videos of my online matches in Sparking Zero.

    • @Rugalbernstein777
      @Rugalbernstein777 3 дня назад

      @@RandomGamerKnight25 Awesome! Yeah its crazy to think that Tenkaichi 3 can almost be considered a retro game At this point (since theres a consensus where retro is anything older or close to 20 years old). They did a great job reviving the series with Sparking Zero thats for sure.

    • @RandomGamerKnight25
      @RandomGamerKnight25 3 дня назад

      @@Rugalbernstein777 The game is tough, though. Especially dealing with Vegeta’s Ape Form.

    • @Rugalbernstein777
      @Rugalbernstein777 3 дня назад

      @@RandomGamerKnight25 Yeah The Tenkaichi series (and even The regular 2d Budokai ones) May seem like its button mashing friendly but its really Hard to master. Oh 🤣🤣🤣 ive seen memes about Great Ape Vegeta and yeah He is definitely the first learning curve of The game expecifically on how tô deal with Super Armor.

  • @timothymacpherson7452
    @timothymacpherson7452 5 дней назад

    Bruh, that was amazing! How did you get through the super armor without max power mode?

    • @Rugalbernstein777
      @Rugalbernstein777 5 дней назад

      @@timothymacpherson7452 Haha Thank You bro😊! That is thanks to The Draconic Aura Potara as it increases your Stun Power by 1 so it doesnt limit character choice.

    • @timothymacpherson7452
      @timothymacpherson7452 5 дней назад

      @@Rugalbernstein777 that is a very good item. mind if i make another ginyu force request?

    • @Rugalbernstein777
      @Rugalbernstein777 5 дней назад

      @@timothymacpherson7452 Sure thing my man!

    • @timothymacpherson7452
      @timothymacpherson7452 5 дней назад

      @@Rugalbernstein777 try to do a red potara ginyu force using the steedoj team with an aggressive style and no items.

    • @Rugalbernstein777
      @Rugalbernstein777 5 дней назад

      @@timothymacpherson7452 Oh God... Now that is gonna be a goddamn mess of a fight🤣🤣🤣! Its gonna take me alot of tries and maybe i can pull it off.

  • @justinkotrba2197
    @justinkotrba2197 7 дней назад

    Thanks for sharing your playthrough. How are you playing the game? The graphics look smoothed out compared to the PS1 version. Loved this game.

    • @Rugalbernstein777
      @Rugalbernstein777 7 дней назад

      @@justinkotrba2197 Ohhh You Are Welcome My Man and Thank You for watching😊! I am playing on my PC with a ps1 emulator (much easier to Record) so yeah the sprites and everything will be smoothed out and remove any pixelization as well.

  • @eggzisstenshulldredd1626
    @eggzisstenshulldredd1626 7 дней назад

    CPU matches for Rival Schools? Not what I expected, but im totally here for it.

    • @Rugalbernstein777
      @Rugalbernstein777 7 дней назад

      @@eggzisstenshulldredd1626 Haha glad you are enjoying then my man😊! Ive done CPU matches for other fighters before but never did it for Rival Schools. Since last week i finished Vandal Hearts content where The videos are on The longer side, i decided to go for something shorter and different this time😉

  • @ronaldijester
    @ronaldijester 8 дней назад

    mclaren f1 maximum top speed in nfs2 is 373 km/h

    • @Rugalbernstein777
      @Rugalbernstein777 8 дней назад

      @@ronaldijester Yes its normally around that number its top speed but with Pioneer Engine and setting the Transmission to long, it will make it go much higher.

    • @ronaldijester
      @ronaldijester 8 дней назад

      @@Rugalbernstein777 you mean use transmission on manual mode?

    • @Rugalbernstein777
      @Rugalbernstein777 8 дней назад

      @@ronaldijester Oh no what i meant is The Transmission setting. If you play in Simulation mode, you are able tô adjust a few Settings of The car (as shown in The beginning of The video). Pioneer Engine is a code which gives the car a insane acceleration and top speed boost so setting the transmission tô "long" will exploit it better. The Pioneer Engine code also changes how The car handles in Simulation Mode as well (normally makes then easier to handle At low speeds) but The added speed makes every jump spot on tracks a nightmare.

  • @TheShinBlack
    @TheShinBlack 10 дней назад

    Did you record this straight from a capture device or emulator? Either way, this video was interesting. Akira's design and style is too cool!

    • @Rugalbernstein777
      @Rugalbernstein777 10 дней назад

      @@TheShinBlack MY MAN SHINNNN!! I record all my stuff from The PC with emulation as its much easier to do so. Glad you liked it my Man as there will be many more tô come in short lenght batches as The number of character combination is Just way too great to fit in Just a couple of videos. Oh yeah Akira is cool! Its no wonder they chose her tô be a guest in SF5 alongside Daigo as her V-Trigger.

    • @TheShinBlack
      @TheShinBlack 10 дней назад

      @@Rugalbernstein777 Can't wait for Rival School 2 on the future fighting collection!

    • @Rugalbernstein777
      @Rugalbernstein777 10 дней назад

      @@TheShinBlack Ohhh Man thats gonna be FIRE!

    • @TheShinBlack
      @TheShinBlack 10 дней назад

      @@Rugalbernstein777 Yeah man, its a great time to be a fighting game fan

    • @Rugalbernstein777
      @Rugalbernstein777 10 дней назад

      @@TheShinBlack Oh ho you know it Shin! Capcom took forever but they listened in The end😊

  • @timothymacpherson7452
    @timothymacpherson7452 11 дней назад

    Very well done as always. You gotta train me lol

    • @Rugalbernstein777
      @Rugalbernstein777 11 дней назад

      @@timothymacpherson7452 Thank You my man😊😊

  • @alexweger1392
    @alexweger1392 11 дней назад

    I once tested out how high i could combo with Burter Ended up with 369 hits

  • @timothymacpherson7452
    @timothymacpherson7452 12 дней назад

    LOL

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 🤣🤣🤣 Burter in The hands of a good player is a miserable matchup for The opponent😂😂😂

    • @timothymacpherson7452
      @timothymacpherson7452 12 дней назад

      @@Rugalbernstein777 isnt his only issue being that he can't go through super armor

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 Yeah thats a issue you will find on a good potion of The competitive top tiers when normally One of The players selects LSSJ Broly. Since competitive is usually in a 3 v3 format, either you select LSSJ Broly himself tô counter The opponent one or a alternative option like Vegito.

    • @timothymacpherson7452
      @timothymacpherson7452 11 дней назад

      @@Rugalbernstein777 isnt brolys main setback being that he charges really slow

    • @Rugalbernstein777
      @Rugalbernstein777 11 дней назад

      @@timothymacpherson7452 Yes Broly in its LSSJ form is tied with a few other characters (cant remember which now) for The slowest manual ki charge speed but not natural charge speed (these go for Android 19 and 20 respectively).

  • @chid255
    @chid255 12 дней назад

    I saw you playing this game before, it looked pretty badass so I went out and bought a copy! 🍻

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@chid255 CHIIIIIID!! Really? Awesome!!! I hope you like it😊😊

  • @timothymacpherson7452
    @timothymacpherson7452 12 дней назад

    bro...... tapion is a beast!

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 Thats why i like tô call him The Red Potara Killer 🤣🤣. He is Just so safe with his blast 1 combination that if The CPU decides tô Rush him down i can negate that instantly😉

    • @timothymacpherson7452
      @timothymacpherson7452 12 дней назад

      @@Rugalbernstein777 im hoping he is this good in sparking zero. i remember steedoj used him against red potara metal cooler and he thought that tapion was worthless lol

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 Well i did use Tapion tô beat Meta-Cooler (and 4 other characters Who can self heal quickly). Tapion is a very balanced character even in competitive but he does lack damage. The bit about Steedoj He would need tô play defensive tô make The most out of Tapion but since He is mainly a rushdown player, it would take awhile for him tô adapt.

    • @timothymacpherson7452
      @timothymacpherson7452 12 дней назад

      @@Rugalbernstein777 That makes sense. Honestly, it feels like it would take time and patience.

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 Yeah its not easy tô be a defensive player as it usually requires more knowledge on your end make it work. You can tell from The lenght of these Red Potara videos on how consistent i have tô be At all times and in The 30 tô 40 minutes it takes, i am just one major fuck up from losing most of the time🤣🤣

  • @timothymacpherson7452
    @timothymacpherson7452 12 дней назад

    holy crap this looks hard

    • @Rugalbernstein777
      @Rugalbernstein777 12 дней назад

      @@timothymacpherson7452 Not having easy defensive options makes it really unforgiving só i had tô be creative and very careful in my approach as well 😬😬

  • @Rugalbernstein777
    @Rugalbernstein777 13 дней назад

    As i explained back in my first full playthrough of Vandal Hearts, "Boosts" are a hidden multiplier that affects the player characters stats namely HP, ATK,DEF and AGL and these boosts can be as low as 0.80% or as high as 1.20%. All characters always starts with a boost for every stat exactly at 1.00 and with each level up, a random boost % imbetween those described above will be assigned to the character. Enemies boosts are always at 1.00 but some enemies dont function exactly as their class would suggests with the best example being boss Armor class enemies like Dallas as they are never weak to magic .Do to the way these boosts are randomly applied, in a normal run of Vandal Hearts you wont really notice its inner workings nor you would be able to exploit then for long to do the way the game was designed. Its a really ingenious way to make sure each playthrough of Vandal Hearts is completely different from one another even if you were to play with the same exact team composition a bunch of times in a row so the only way to see how these boosts can make or break a character is when you reach the games max level of 49 or with a code to go beyond that level to see its effects in a more extreme way. For instance the 1st character i showcase which is Eleni, i got near perfect boosts with her through resetting for leveling till i got it right so she is taking either 0 damage even from behind (which causes her to block even from back attacks which is normally impossible) from some enemies or either 1 or 2 damage. Some other characters the boosts were a little bit off the perfect mark so they take slightly more damage but still in the single digits. Then i showcase with Vandalier the extreme opposite if you were to be stuck with bad overall boosts and the result is catastrofic to say the least... Theres some other old-school RPG games that implement random stat growth per level like Castlevania Symphony Of The Night, most Final Fantasies and the such but the inner workings of how these random boosts works in Vandal Hearts is a completely different beast that i dont think i ever saw in other RPGs at all and its really fascinating how it was implemented in the way it was. Now for today stardands this kind of programming would be considered "Broken" because of how inintuitive it is to grasp but these are the charms of old school gaming and how the devs had to be creative with the space they had to work with.

  • @shinhiryozenchikiza6540
    @shinhiryozenchikiza6540 14 дней назад

    😮😮 wow 😮😮

  • @Rugalbernstein777
    @Rugalbernstein777 14 дней назад

    Here i will provide the strategies used for each trial with Vandalier at level 98 without using Plasma Wave: Nova Trial - Without Plasma Wave i use a more direct approach with my Snipers while Vandalier helps Perfect Guarding the team with Ironboots since its MP free. Ash also helps the Encharters in dealing magic damage to the Dark Golems especially with either Evil Stream or Dark Hurricane if they are close to each other. Earth Trial - Ash here will also help with Perfect Guarding the team while my Snipers do most of the killing. Overall strategies are the same. Mana Trial - Same as my previous run while i also clear every single Mimic chest. Chaos Trial - A couple of Salamander casts will soften up the Golems where my Dragoons and Ash can one shot the Gold Golems from the front with a single counter. Overall strategies used for the upper floors and moving the boxes is also similar to my previous run. Logos Trial - With Ash as a Vandalier having a 100% chance to block attacks from the front, as long as he is facing the Basilisks on top, he will never take damage. This can free up travel space while at the same time he heps Eleni and Zohar in Poisoning any enemy able to be Poisoned with Mushrooms. Overall strategy remains the same. Heaven Trial - Overall strategy remains the same as my last run minus the Plasma Wave to bait the enemies into moving earlier so the strategies for each wave will follow the same pattern as my previous run with Vandalier without Plasma Wave at level 49 but going crazy with buffs.

  • @Rugalbernstein777
    @Rugalbernstein777 15 дней назад

    Here i will provide the strategies used for each trial with Vandalier at level 98: Nova Trial - Strategy used here is the mostly the same as my level 49 run with Vandalier but at level 98, Plasma Wave alone wont even kill the Dark Golems so help of the Snipers + some Poison Magic at the end was used to speed things up. Earth Trial - Here i use Plasma Wave mostly to bait all the enemies to move at once to speed up the battle as the damage done to enemy Archers at level 98 is pitiful. After that the usual way to bait then into attacking my Snipers to get then killed is the same alongside some Spellbind action if needed to get the Prism. Mana Trial - Same strategy as my level 49 run with Vandalier as i take my take to kill every single Mimic chest in the meantime. Chaos Trial - Magic can still be used to soften the Gold Golems particularly in range of a one shot either from my Dragoons or Vandalier while both are able to one shot the Dark Golems regardless. Strategies used for the upper floors and how to move the boxes around are mostly the same. Logos Trial - Plasma Wave alone will take forever to clear all the enemies in this trial so i mix it up with Poison Magic as enemies in the upper floors coming by are in range of my Enchanters while i set up my Dragoons to guard the shortcut the Salamanders can use to get behind my party while my Snipers are separated into 2 man teams to guard both front and rear and if needed to speed thingd up: Perfect Guarding then to block the Basilisks and countering then is also in the mix this time. Heaven Trial - Here this time around i just go crazy in the beginning and just move Ash to the front disregarding his own safety as a buff him with Mystic Force as at this level and him having good boosts, he can pretty much solo as the damage he takes even from hard hitters like Dumas and Dallas is pitiful. Then once i am about to clear the first wave, i Plasma Wave once to bait everyone into moving while i setup my Snipers in the highest ground after the 1st wave to pick the enemies off one by one but here now its time for the Rugal style ;) Basically i leave the Dark Mages alone and just ignore then while they waste their MP doing pitiful damage to my party and when they are dry, i just let then squeal abit trying to attack me just to for then to get killed later ;)

  • @shinhiryozenchikiza6540
    @shinhiryozenchikiza6540 15 дней назад

    😮😮😮😮😮

    • @Rugalbernstein777
      @Rugalbernstein777 15 дней назад

      @@shinhiryozenchikiza6540 Hope you liked The madness😉

  • @Rugalbernstein777
    @Rugalbernstein777 16 дней назад

    Here i will provide the strategies used for each trial with the worst classes at level 98: Nova Trial - Strateges used is similar to the one used for my worst classes at level 49 but the higher level makes it harder to kill the Dark Golems with magic. Earth trial - At these high levels my Sky Lords can actually fight to the end even against the later Bowmen as the power difference between the player characters vs the enemies starts to show here as my Sky Lords can even one shot the Grenadiers through their amazing defense multiplier vs Airmen. Still care must be taken so that one Sky Lord doesnt become the main focus of attacks. Mana Trial - Same strategy as my level 49 with this setup as i go straight for the Prism. Chaos Trial - The strategy used is similar to my level 49 setup by placing my Sky Lords into the water to pretty much negate the damage the Golems deal to me. At this level this works even better making this trial easy. Strategy used for the upper floors and how to move the boxes around still remain somewhat the same. Logos Trial - With the lack of Poison magic this trial will take awhile but now at this level i can pretty much ignore the Dark Mage as his damage is below pitiful levels. Sadly the power difference here is in favor of the Guardians when i dont have Dragoons or Snipers in the team as Ash cant easily one shot then even with support this time around forcing more uses of Perfect Guard. Heaven Trial - This trial becomes easier at this level with the worst classes as my Sky Lords can actually take hits from Archers in fact, at this level my Sky Lords are actually able to one shot Lando which is something they fall short off at level 49 so thats a huge plus. The other waves will go similar to how it went at level 49 but this time i could care less for magic damage ;)

  • @Rugalbernstein777
    @Rugalbernstein777 17 дней назад

    Here i will provide the strategies used for each trial at level 98 with the best classes: Nova Trial - This trial is not that much different compared to the same at level 49 with the expection that the Dark Golems arent that easily killed with magic as their HP increased but the damage overall from magic stayed the same as it was at level 49. Earth Trial - Also mostly the same as you want your own Snipers to deal with the enemy Archers and Bowmen. Despite the levels actually giving the player a slight advantage here, the Grenadiers still arent one shotted by either the Ninjas nor the Snipers while the Ninjas somehow still deal less damage to then despite having a matchup advantage... Mana Trial - Also the same way as i did it with the best classes at level 49 as i take my time to kill every single Mimic chest just for the hell of it. Chaos Trial - Its gonna take way more casts of magic in general here to kill a group of Golems so they are mostly used to soften then up for my Dragoons to be able to one shot the Gold Golems while everyone else can one shot the Dark Golems. Strategies used to move around the boxes still remains mostly the same and also how to deal with the upper floors as well. Logos Trial - Poison magic here is even better than before in dealing with the enemies above and with the higher AGL stat, its somewhat easier to land the Poison thus not requiring to much in-battle saving resetting. Dark Mages are now even less then worthless now as i can heal off the little damage their spells do one cast of healing while they need 2 to outdamage the minimum heal XD! Heaven Trial - Overall strategy remains mostly the same but in this trial you can tell how the power difference showcases between the players and enemies as this high level that even the bosses end up being completely outmatched. Its now even easier to get kills off with multipliers like buffing and attacking from high ground as my Snipers are able to kill the Sabinas easier at this level then at level 49. In the end i showcase how with good boosts a enemy spell can actually do below 2 digits of damage something thats extremely rare to see in the game.

  • @Rugalbernstein777
    @Rugalbernstein777 20 дней назад

    Here i will be detailing the strategies used for each trial with Vandalier without using Plasma Wave: Nova Trial - The strategy used here will resemble the one used in the run with the best classes but now Ash can assist my Ninjas with Perfect Guarding as well as my Encharters with spells. Earth Trial - Also mostly the same but since Ash as a Vandalier is guaranteed to block attacks from the from, he can be used as bait if the enemy Archers or Bowmen decides to target someone besides my Snipers. Mana Trial - Also mostly the same but with Ninjas on the team it goes abit faster to eliminate every single Mimic before getting the Prism. Chaos Trial - Here I showcase Vandalier’s other massive trait which is his amazing defense stat that is even higher then Dragoons by just placing Ash and let him counter any Golem unfortunate enough to attack him. Later a combination of Spells cleans then out while the other floors and how the boxes are moved remains the same. In the end I decided to use the last Golem as my spell showcase just for fun ;) Logos Trial - Without Plasma wave, Poison magic becomes the next best answer to this trial similar to my best class run in how you approach it. Since Ash as a Vandalier is guaranteed to block from the front, he doesn’t have to worry about the Basilisks at the top as long as you are facing then which helps with the overall party movement. Heaven Trial - Even without Plasma Wave, Vandalier can destroy this trial do to its layout with the help of a Dragoon beside Ash as it makes sure no enemy can even get to its side making every attack useless while magic is already at joke levels of damage at level 49 for the player. Overall strategies used is similar to my best class run of the Trials but I decided to just mess around with the last Evil Statue with spells because otherwise it wouldn’t be a Rugal video XD!

  • @Rugalbernstein777
    @Rugalbernstein777 21 день назад

    Here i will detail the strategies used on each fight with Vandalier: Nova Trial - Advancing every while casting Plasma Wave on every turn while fuiling Ash back with Magic Charge will make that no enemies will get close to the hilltop with the exception of the War Ghosts but the Snipers will take care of then. Sparkies wont live long as he is oddity of being a Airman unit (more specifically a Hawknight) that is even weaker to Magic compared regular enemy Armors as while the Dark Golems are taking slightly more damage, the damage to HP ratio of the Sparkies is higher. Earth Trial - Since Archers have good Magic Defense, its faster to just use Plasma Wave a few times to make all the enemies advance at once while your Snipers one shots everyone of then. Grenadiers will only be one shotted guaranteed here by casting Plasma Wave twice. Mana Trial - Like before I decided to just clear all Mimics in this trial just for fun :) Chaos Trial - 4 casts of Plasma Wave is all its needed to clear every single Golem but do to the nature of this trial in how you get the Prism, I cannot cast it more then 3 times if I want to keep some Golems alive. The rest of the trial in how to move the boxes to reach the Prism is mostly the same. Logos Trial - Using Plasma Wave and staying at the beginning with Ash facing forward from where the enemies will come will ensure a fast way to deal with the then. Some of the Salamanders that can stay alive will use the shortcut in the water at the beginning so placing a Dragoon and just waiting for then will take care of that. In this trial you also will notice something unusual: The Dark Mage at the very top wont move from his spot despite constantly taking damage unless most or all of the other enemies are killed which is a odd behavior to say the least XD! Heaven Trial - Because this trial is mostly composed of previous enemy bosses, Plasma Wave wont deal much damage to then at all so its faster to cast Plasma Wave a few times to make then all move at once but not much that it drops their HP below half as they will back away to heal which will just slow down the fight. In the end I play around abit with a few spells on the lone Evil Statue before it eventually kills itself ;)

  • @Rugalbernstein777
    @Rugalbernstein777 22 дня назад

    Here i will provide the strategies used for each trial with the worst classes: Nova Trial - With the lack of Snipers i wont be able to kill their Airmen before they can have a chance to attack but with the overall superior movement range of my entire team, i can get to the top of the hill before they can which gives me an advantage. Perfect Guarding every single Sky Lord will be easier with 4 Ninjas in the team. Earth Trial - While Archers are the bane of Airmen in general, with the help of Perfect Guard at least they will be able to quickly kill the regular Archers through their massive class resistance against Airmen. At this level my power can overwhelm their resistance but the damage of the Bowmen in particular of the Grenadiers will add up quick so at this point i fall back and let my Duelists and Ninjas do the job with some Spellbind support. Mana Trial - With Airmen in the team theres no need to even stop to kill the Mimics so i just speedrun this trial the old fashioned way ;) Chaos Trial - With the help of the water tiles giving a massive 20% bonus in defense to my Sky Lords, they will take almost no damage from the Golems in particular the Clay and Dark ones cant even do over a single digit of damage to then and while the Armor class greatly resists the Airman class, they will eventually all turn to rubble while my Sky Lords will mostly be fine. For the 2nd floor i buff Ash and place him in the Tricket tile to bait all four Golems to surround him to later destroy then with a combination of Piercing Ray + Rolling Fire. 3rd floor goes the same way as it goes. Logos Trial - With the lack of Poison magic, the second best way to go over this trial quickly is to simply damage the enemies above with spells to force then to come to me. With this high level i dont need to worry about magic so the Skylords can all go through a shortcut a bait nearby Guardians to attack then while i am in the water but i have to watch out for Basilisks as even in the water the damage will be substantial. Since i dont have Dragoons with me, Ash will be used to Power through the Guardians with the help of support and some damage prior done by magic on then. Heaven Trial - While nowhere as useful as Snipers, the Sky Lords ability to pass through units at the cost 2 movement squares will come into play for the first 2 waves in this trial. Perfect Guarding then ensures they can block at least one random arrow going their way. In the final wave since the entire team has the same overall movement, i just send everyone Perfect Guarded as much as my remaining overall MP allows it.

  • @Rugalbernstein777
    @Rugalbernstein777 23 дня назад

    Here i will provide the strategies used for each trial with the best classes: Nova Trial - With 4 Archers i am able to perfectly control both sides equally. First the Airmen are taken care first and then later any enemy not positioned in a cover will get one shotted with the exception of the Dark Golems where its a 2 shot. Earth Trial - Here my Snipers will be the ones doing most of the hunting while the Ninjas keep then Perfect Guarded. All enemy Archers and Bowmen get one shotted with the exception of the Grenadier as he takes 2 hits thanks to its good defenses. Oddly enough the Snipers can actually outdamage the Ninjas in damage vs the Grenadier despite having the matchup advantage. Mana Trial - To make this trial different i decided to clear the entire map of Mimics before ending the trial with the Prism. Monks and Ninjas dont suffer from movement costs from going over rough terrain and can move normally so they can go from chest to chest very quickly. Mimics can be one shotted by anyone fully advanced. Chaos Trial - While being at this level completely tanks the damage you take from magic including your Dragoons, enemy Armors are still extremely weak to then but do to the higher HP it will take way more casts of Salamander and the like to clear a huge group of Golems. Your Dragoons can one shot the Clay and Dark ones from any position while the gold ones will need to be from Behind with a attack boost or support bonus. Otherwise its a guaranteed 2 shot. Make sure one of the Golems on top stays Paralyzed to get the Prism. Logos Trial - You can greatly speed up this map with clever usage of Poison magic. Every enemy can be Poisoned here besides the Salamander since its a Boss enemy but they can be one shotted by your Snipers. With Poison and strategic movement, the only damage you should take that will be unavoidable is from the Dark Mages spells but the damage is so low that you can heal it off even with the basic Healing spell by casting enough times. Heaven Trial - Its time for my favorite strategy with the Vandal Hearts version of the Phalanx with Dragoons in the front and Snipers and Enchanters in the back. This strategy becomes even more overpowered by Perfect Guarding my Dragoons up front. After the first wave is done its time for my Snipers and Ninjas to reach the top before all but the Kurtz at the front reaches so i can Snipe the other Kurtz, Sabina and Dark Mages. Last wave its better to just Advance my Snipers and Ninjas alongside Ash all Perfect Guarded as it will be faster then sending everyone as otherwise its just overkill to send everyone.

  • @denisk559
    @denisk559 25 дней назад

    MDK and MDK2 ARE so 🔥🔥🔥. my childhood games. Along with Delta force and old CoD.

  • @timothymacpherson7452
    @timothymacpherson7452 25 дней назад

    bruh.... you are a god at this LOL

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@timothymacpherson7452 Haha Thank You My man😊! These types of runs really force me tô go back tô The competitive days of Tenkaichi 3 in The play tô win no matter what type of deal and i love it😊

    • @timothymacpherson7452
      @timothymacpherson7452 25 дней назад

      @@Rugalbernstein777 were items allowed online back when the servers were up

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@timothymacpherson7452 Yes by default you were able to select customs even online no problem. Usually the more serious fights when you know the person were without customs as theres a few potaras (in particular Light Body and Guard Master) that completely shifts the meta.

    • @timothymacpherson7452
      @timothymacpherson7452 25 дней назад

      @@Rugalbernstein777 what about kibitos secret art

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@timothymacpherson7452 Flat out broken beyond belief if combined with Dende Healing on team battles. if you play super defensive and get in the mind of your opponent, its almost a guaranteed win unless he has a setup that focuses on instant burst damage with blast 2s. A particular setup wth Syn Shenron that focuses on making his Blazing Storm easily spammable is the end all win condition on 95% of the matchups. Blazing Storm from Syn Shenron is also the easiest negative 1 frame setup as at mid distance if you are not already blocking, you will eat it for free and it also cannot be vanished. Ki poking to stop Shenron from Charging is completely negated with Light Body against most normal characters as well.

  • @z3r0ko0L
    @z3r0ko0L 25 дней назад

    Do they have anything like this in newer games?

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@z3r0ko0L Oh you mean the showroom? Sadly i believe this ended when Need For Speed went tô newer consoles (PS1 tô PS2) so The showroom is as legacy as it can get😢

    • @z3r0ko0L
      @z3r0ko0L 24 дня назад

      @@Rugalbernstein777 Yeah I really miss hearing those being read out loud, makes it feel like Road and Track I think it was called lol

    • @Rugalbernstein777
      @Rugalbernstein777 24 дня назад

      @@z3r0ko0L Yeah its a shame when they take out features like this😢

  • @aczka212
    @aczka212 25 дней назад

    btw ppl dont know what is MDK

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@aczka212 Oh yeah i am perfectly aware of that but i think putting Murder. Death. Kill in The short with big letters might upset youtube😏😏😏

  • @aczka212
    @aczka212 25 дней назад

    bruhh im old

    • @Rugalbernstein777
      @Rugalbernstein777 25 дней назад

      @@aczka212 When you know about MDK then that is very likely 🤣🤣

  • @Skrumpilicious
    @Skrumpilicious 25 дней назад

    that dragged on wayyyy too long lol

  • @t-spiders1035
    @t-spiders1035 26 дней назад

    How big is this god-damn high-school soccer field?

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@t-spiders1035 Well logic would say its as big as a real life One but of course with The PS1 not being able tô render it all At once it kinda makes you wondering🤣🤣

  • @timothymacpherson7452
    @timothymacpherson7452 26 дней назад

    you are very good. will you be willing to take more requests or are you good for now.

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Thanks😊! Oh yeah if you have more ideas feel free to put here in comments my man. I did take notes of your previous ones in my short (The all Gokus, Vegetas and só on). If you have something different in mind go ahead😊. If its one more vídeo i will see if i can upload it tomorrow already.

    • @timothymacpherson7452
      @timothymacpherson7452 26 дней назад

      @@Rugalbernstein777 very nice. for the goku one i wanted to ask if you could do it with using all vegetas and vice versa for the red potara vegeta one. and also, i have the lowest level of hell if you wanna try it. a normal hercule vs 5 red potara giants LOL, with two of them being red potara great ape baby and hirudigan.

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Ahhh gotcha. The Vs all Vegeta ones will definitely be alot harder because of The Red Potaras immunity tô damage against Kamehamehas. Bruh... The main problem of doing Hercule vs Red Potara Giants is that The Type of play Hercule hás vs then is tô spam Guard breaks... Which they are immune thanks tô The Guard Master effect... Then theres The health regen that Just nullifies his already pitiful damage... Yeah i dont see it being humanly possible tô do it outside of a TAS gameplay as The only way i can see it being possible is by Chaining Perfect Smashes over and over and over and basically manipulating The CPU into never Vanishing from a perfect smash (which they do quite easily actually) and manipulating The AI is only possible in this instance with save state abuse só... Yeah unless you want like a very short lived fail vídeo request tô showcase how impossible it is then yeah🤣🤣🤣

    • @timothymacpherson7452
      @timothymacpherson7452 26 дней назад

      @@Rugalbernstein777 True with the kamehameha thing but goku still has spirit bomb which is just busted tbh. especially end gokus. my little brother HATES that ult with a passion, which is ironic since he just loves father-son and bros kamehameha lol. know what, that would actually be a funny video to see lol. im curious how long you would last as hercule. and to be fair, if you manage to beat it then that makes you the best player in all of bt3 lol

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Oh yeah Spirit Bomb and The different Rush Blasts He hás across The board will be The saving Grace for him. 🤣🤣🤣 Thats actually funny on your Brother as i can see He is a SSJ2 Teen Gohan player and while He is extremely overrated in how good He is ingame, He is still top tier nonetheless. Oh Man... Imma gonna see what madness is gonna happen in this Hercule attempt at surviving 5 Red Potara Giants🤣🤣🤣

  • @timothymacpherson7452
    @timothymacpherson7452 26 дней назад

    Very nicely done. I do have to ask though, why was the AI playing so passive and not coming at you at all?

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Thank You my man 😊! Normally The General AI response for constant Ki Barrage is tô either Just deflect all of then Or depending on The distance Just Blast 2 through then however, The AI somewhat breaks in The first instance when it comes tô unblockable Ki Blasts like Ki Sword Slashes and tô a extent The Mini Destructo disks as it gets constantly getting knocked down by then. Characters with "Normal" ki Blasts even with charged ones are way less effective At keeping then At bay as you can Dragon Dash through fully charged normal ki Blasts (as long as you dont initiate a move) but not The unblockable ones. This style of play with those 2 characters in particular are very effective At competitive Tenkaichi 3 At being super annoying só no Wonder The AI breaks as well🤣🤣. Oh yeah difficulty for all of my Tenkaichi 3 content is always maxed At Very Strong for reference.

    • @timothymacpherson7452
      @timothymacpherson7452 26 дней назад

      @@Rugalbernstein777 Very interesting. Does it work without items as well? I am thinking of trying this against my little brother but says no to custom lol

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Oh it absolutely works bro! In fact Just The Master Blast Potara alone makes this Safe Keepaway style Just flat out broken🤣🤣. The defense of The Red Potaras significantly reduces The damage of The Ki Blasts because with this Potara on normal characters, The damage can easily reach 3000+ on a fully Charged Sword Slash. Honestly if you try it out against your brother even with no customs, i am certain He will wanna Ban this tactics next🤣🤣🤣

    • @timothymacpherson7452
      @timothymacpherson7452 26 дней назад

      @@Rugalbernstein777 LMAO. im gonna try it. is there anyone else with this type of ki blast?

    • @Rugalbernstein777
      @Rugalbernstein777 26 дней назад

      @@timothymacpherson7452 Oh all The 161 characters only 3 more besides of Who i used hás this type of Ki: Tapion (He can solo Red Potaras thanks tô his Blast 1s) Trunks Sword ( only in his base form as a Super Saiyan He will not use Sword Slashes for ki Blasts) and Yajirobe (althrough is uncharged ki sucks as He only throws a rock). Theres a also The Mini Destructo disc charged ki Blasts that can be used for most Gokus At base form only, Krillin, Android 18 and Frieza At his Final Form Full Power. I might be missing a few but those are The Ones for each Type of unblockable Ki types. The Sword Slashes are much better through as they are FAST and home in good.

  • @HUMC5
    @HUMC5 28 дней назад

    Best NFS game for sure!

    • @Rugalbernstein777
      @Rugalbernstein777 28 дней назад

      @@HUMC5 Definitely my favorite One for The PS1 era😊

  • @matthew5226
    @matthew5226 29 дней назад

    I knew it was playstation just from the thumbnail, lol Never heard of this game, tragic. If I found this in my 9 year old playstation years I would have been engrossed. Glad to be seeing it for the first time

    • @Rugalbernstein777
      @Rugalbernstein777 29 дней назад

      @@matthew5226 Oh man😢😢... As i like tô say it: its never too late tô enjoy The classics😊! I am glad you enjoyed seeing Vandal Hearts for The first time and while a cult classic, is kinda of a hidden gem of a game.

  • @timothymacpherson7452
    @timothymacpherson7452 29 дней назад

    try that against a fusedred potara lol

    • @Rugalbernstein777
      @Rugalbernstein777 29 дней назад

      @@timothymacpherson7452 You mean do the above when they fuse in-Battle so it doubles up their Potara bonuses? Well i already did do it but not The same way i did in The short. It would end The same way but it would take longer because of their extra defense and Health combined. If you wanna see me defeating Fusion characters that did fuse in-battle, heres The video: ruclips.net/video/t8mB-AXnk6E/видео.htmlsi=jQXe3aAW0Y5k_Qm_ Hope you enjoy The destruction😊

    • @timothymacpherson7452
      @timothymacpherson7452 29 дней назад

      @@Rugalbernstein777 Very nicely done. could you do it against fused gotenks and fused regular gogeta? i feel like those two are harder than the other 2

    • @timothymacpherson7452
      @timothymacpherson7452 29 дней назад

      @@Rugalbernstein777 and can you make the last character hirudigan cause he is insane lol

    • @Rugalbernstein777
      @Rugalbernstein777 29 дней назад

      @@timothymacpherson7452 Oh i can do that no problem. Alright man i will take your request and will see if can get it done tô upload this weekend. One thing tô clarify on your request: you want then tô Fuse in Battle right? Cause if you want Regular Gogeta (Super Gogeta), The CPU might choose tô fuse as Vegito instead sometimes so it might take a few resets tô get it right.

    • @timothymacpherson7452
      @timothymacpherson7452 29 дней назад

      @@Rugalbernstein777 That is exactly right. I'm sorry for the troublesome request lol

  • @Rugalbernstein777
    @Rugalbernstein777 29 дней назад

    Here i will provide the strategies used for each Trial using the best Mid Classes Advancements: Nova Trial - This trial is on the simple side with the Mid Classes. While my Bowmen dont have enough range nor movement to pick their Airmen before they come in, they are able to one shot the Sparkies and also the Buccaners already. The Imps are dealt with by making then kill thenselfs by manipulating then into attacking my Bowmen while the Dark Golems can be dealt with Magic. With the Monks having plenty of MP since i leveled then up to 49 as their base Priest Class, i can use a bunch of Perfect Guards before i run low on MP. Earth Trial - Using my Bowmen to one shot their Archers while making sure they are Perfect Guarded most of the time is the key to success in this trial. Their Bowmen will need to attacks while the Grenadier has enough defense to avoid being 2 shotted while doing the most damage of then all so he requires some more care. Mana Trial - In this trial this time around i decided that i wanted to completely clear the whole map instead of just picking up the Prism. With the Monks being able to move in Barren tiles without any movement cost, its easier to cycle through each Mimic chest better alongside my Bowmen. With everyone advanced even my Sorcerers can one shot the Mimics but they will barely miss the one shot without a Support bonus. Everyone else can one shot then in any setting. Chaos Trial - Now that i am Advanced its completely possible to complete this trial as only the Guardsmen cannot jump 2 tiles at once as they are only able to do it as a Dragoon. The strategy used to deal with the Golems in the right side is similar to what i used with the base classes but now making use of Ash's Rolling Fire while my Bowmen alongside a Guardsman can deal with the left side. Once everything down is gone i use Poison to kill all 4 Golems waiting up top while in the mean time i position my units to move the boxes that i will eventually have to move around. The Monks movement with no cost here helps speed up this process on the last platform with the 3 Golems. Logos Trial - The Strategy deployed here is similar to my regular runs: abusing Poison on any enemy that is not the Salamander for an easy kill while my Bowmen can deal with the Salamanders. As Bowmen they can easily 2 shot then while they also can barely damage then. Nothing here is a threat to my Guardsmen as even magic barely deals anything to then at this high level but of course Perfect Guard when necessary. Heaven Trial - Perfect Guard + Guardsmen is the ultimate combo at this level. Thanks to how overpowered they are, they can one shot Zoot Gach like the scrub Swordsman he is (of course) while they are the only ones that can deal significant damage to everything else as Poison is out and Magic will just help a bit here. This is what would happen against the entire Crimson Force in Chapter 4 if you had the best equipment as now even Dallas can barely damage my Guardsmen as if he was using a freaking tool hammer XD! For the last wave sending only the Bowmen and the Monks all Perfect Guarded will take care of then without the need to bait then so that i have the high ground advantage.

  • @Rugalbernstein777
    @Rugalbernstein777 Месяц назад

    Here i will provide all the strategies used for each Trial with only the base Classes being used completely Deathless: Nova Trial - This fight has 2 enemies that i need to worry: Sparkies and Dark Golems. If the Sparkies hit any of my non Archer units, its gonna deal a hefty amount of damage as even the insane Archer resistance to Airman barely saves then from being 2 shotted by then here. The Dark Golems will take a insane amount of hits to kill so i basically Paralyze then and use their body to block the Buccaners from coming in while they get picked off by arrows. Ash is able to one shot the Buccaners with a high ground attack. The Hunterimps are dealt with by manipulating then into attacking my Archers which can 2 shot then while they cant deal significant damage to me especially with the help of Mystic Shield. With all that said this was on the easier side. Earth Trial - Using my own Archers to pick the enemies off is still the best strategy here but it gets hairy once the enemy Bowman Advanced Archers starts to move in especially the Grenadiers. In one instance i miscalculated a move with Darius and had to use a Holy H2O to save him from being killed. A combination of Paralyzes, baiting then and distribute the damage my units take were needed here. Overall because of the one H2O used this is a medium difficulty trial. Mana Trial - This trial is quite simple but unlike the times where you can just use a Hawknight to go straight to the Prism, here i have to kill some Mimics in the way to claim it. Ash is able to one shot the Mimics with a side attack and one Support bonus which makes this trial the easiest one. Chaos Trial - This trial is completely impossible to complete as since units at base class cannot jump on top of the Yellow Boxes, its impossible to both reach the Prism and kill all Golems. Instead of just calling it quits i decided to just kill all the Golems at the bottom to showcase how you can overcome their insane bulkiness with a absolute cunning strategy ;) On both sides i use one Golem to serve as a wall to block the other Golems by Paralyzing the one in the way where the others cant go past by placing a unit of mine beside then. After that i take turns making sure both Golems stays perpetually Paralyzed while i kill th others in the back with Magic. If this trial could be completed then its gonna be a medium difficulty one but as it stands its impossible do to a game design. Logos Key - Normally this is the longest fight in the game and if you noticed the total time of this video, you know already this fight was gonna be the one XD! Since all the enemies here are at their final Advancement level, every hit from then is gonna hurt like hell. With the Guardians being a Dragoon that can move the same as a Duelist, they are guaranteed to eventually get to me while taking alot of hits to kill. The only way to deal with then is to Paralyze then and wail on then without retaliation. For this to work however, Spellbind needs to hit then without fail so In-battle saves will have to be abused. Basilisks are dealt the same way but you have to catch then in the corners before they are able to hit anyone. Salamanders are abit trickier as since they are Boss enemies, they cannot be Paralyzed and their great movement makes it harder to kite then. In the end it requires all 4 of my Archers to kill one of then (3 with a support bonus) so of course they cannot be allowed to block a single attack. If its impossible not to get hit by then, make then attack your Archers as their insane Airman resistance only results in then taking half their health even if attacked in the back or from a high ground as your other units will get completely destroyed by then. The Dark Mages are no threat as magic is super weak at this high level so you can just heal their low damage off eventually but when they run out of MP, their regular attacks will deal quite a bit of damage. Here even one mistake like not knowing a Basilisk on top of you can cost one unit and in one instance i miscalculated a placed Amon in a tile where he was open to a Basilisk. Me no wanting to use a H2O just to save him i instead abused in-battle saves until he blocked the attack as he was facing forward so a somewhat easy block with manipulation. This trial was very hard and it requires everything to go right to suceed so definitely a very hard one on top of being the longest fight demands incredible patience. Heaven Key - Before attempting this run i knew that this fight was gonna be total hell to do to the point i wasnt sure it was gonna be possible to complete. Since most of the enemies are previous bosses, all of then are completely immune to status so strategies related to Spellbind are out of the window outside of the Dark Mages but theres a saving grace here: most of then have healing spells and if bosses have healing, they will focus on healing thenselfs above 50% if their HP ever falls below 50%. Because at this level no healing spell will heal beyond the minimum amount, if enough damage is done to then they will basically waste turns healing until they run out of MP so that gives me time to plan my next move. The biggest threats in this map are Dumas and Dallas and because of the layout of this map, it completely favors the Armor class with Archers in the back but both Dumas and Dallas needs special attention as they both can 2 shot any of my characters even with the help of Mystic Shield up. If their damage alongside some arrows, they will kill even Ash as his resistance to Archers wll not hold up. The second wave is abit easier since i have the advantage of a high ground and Kurtz not doing any damage with his spamming of Dagger Storm but his counters can hurt. Sabina is another problem as her Rune Bow is very damaging even to my Knights and with Dallas i need to have the High Ground advantage otherwise his damage will be ridiculous. Once the second wave is dealt with here comes the hardest part: the third wave... i have no chance of winnig with then having the high ground advantage so i decided to pull a risky move and lure all of the with my Archers. This is where good stat boosts saved the run as otherwise this strategy would not be possible. Once everything is done its finally time to claim your reward. Theres no way around having to use a bunch of Holy H2O in this fight and thats why i try not to use then in the previous fights cause i knew i would have to use most of then here.

  • @brf0029
    @brf0029 Месяц назад

    I knew you could do it, nicely done! His ultimate make satisfying finishing move to the enemy First, he took Krillin's life, and now he took his wife's life with a move that's more brutal and painful than what he did to Krillin!

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@brf0029 Thank You My Man and glad you enjoyed The vídeo as well😊😊! Yeah Tambourine's Super Marengeki was arguably One of The first instances in The Original Dragon Ball of a truly gruesome killing blow as He just pierces Giran like its nothing (also yeah the way he killed Krillin was more of a assassination as it was way less graphic).

  • @brf0029
    @brf0029 Месяц назад

    judging where he stabs them, seems like 18 got it worse than the other

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@brf0029 Oh Man you noticed it too huh... Yeah she definitely got it worse😳😳😳

    • @brf0029
      @brf0029 Месяц назад

      @@Rugalbernstein777 Yeah, It's kinda funny looking haha Tambourine vs 18 would be kinda interesting now that I think about it, seeing her reacts to the person that killed her husband and want revenge Maybe like Tambourine vs 18 Red Potara to make it extra challenging

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@brf0029 That will definitely be a really Hard fight for sure. Alright my Man i will take on your request and i will see if i can upload it later Or tomorrow😊

    • @brf0029
      @brf0029 Месяц назад

      ​@@Rugalbernstein777That would be cool to see, she would be in her costume 2 since it's buu saga, location can be whatever you think suit best for this what-if scenario

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@brf0029 Gotcha😊!

  • @k-ondoomer
    @k-ondoomer Месяц назад

    One of the best shump, ost is unmatched

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@k-ondoomer Your comment is spot on on both ends my man 😊

  • @Rugalbernstein777
    @Rugalbernstein777 Месяц назад

    Continuing on with the battle strategies used for each fight with the base classes: 6-1 - The fight in itself is pretty similar in how i approach it on my other runs but since my Archers can reach the Shooters i instead have to Paralyze then. The Crimson Warlocks still wont ever move but when Kane gets turned into the Black Knight, he will actually cast Plasma Wave and you will witness just how weak magic gets once you are at max level. Sadly i cant move fast enough before Kane kills himself by attacking someone so the Necklace is a no go here. 6-2 - This fight is always free regardless of settings but here 2 of the 3 chests cant be opened as Base class units cannot jump to a tile with a difference in height of 2. 6-3 - This fght is also pretty straight forward. While the Dark Mages wont ever move in this fight, Xeno will move as normal so once he locks in into someone basically means you are on a timer to kill all the other enemies and get both buried treasures in here. In the end i teach Xeno to not opposite Zohar so he made Xeno look like a scrub yet again ;) 6-4 - Unlike the Xeno fight here the Dark Mages will actually move like normal but it wont matter at all. That aside that damage output of the enemies as just high enough that i had to use a Holy H2O at some point. Once i take care of every enemy, its time to make Dolf look like a scrub yet again ;)

  • @Rugalbernstein777
    @Rugalbernstein777 Месяц назад

    Continuing on with the battle strategies used for each fight with the base classes: 5-1 - Because units at their base classes cannot jump 2 tiles up, they cannot jump onto the yellow box so getting that treasure chest is out of the question. The fight itself is pretty straight forward with the only mild threat here is getting Poisoned by the Acid Ghosts. Thanks to the AGL stat being so high with the levels, the chance of getting poisoned is vastly reduced. Mana Key - I do the trial to level up Kira to 49 and make sure she gets good boosts to her stats. 5-2 - A annoying fight normally and even with all the levels, a bad stat boost here could actually result in a death with all Crimson Hawks attacking a single Knight but good boosts on my side means that at best they can deal just below half of a Knights HP if all 6 ganked then. Kurtz wont ever move from his spot so theres no problem into having to race to get both buried treasures before he kills himself. Making him look like a scrub is a moot point ;) 5-3 - Also a pretty straight forward fight and with the Death Angels not moving, I don’t need to Spellbind any enemy before I am able to reveal the Mimic chest. Again being poisoned here is the only annoyance. 5-4 - Getting the Dragon Spear here is completely unrealistic so I threw that out of the window at the start. On the battle itself first i manipulate the Eggworm close to the chest to expose itself to my Archers attack. After that I just move Clint to the only tile non Airmen enemies can go through and just wait for then to kill thenselfs for the most part. Then at the end the Salamander learned the hard way not to mess with Huxley XD! 5-5 - 6 Crimson Armors at level 29 are nothing in the face of level 49s especially with a Tricket spot to reduce their damage to puny single digits. The Crimson Shooters can be annoying as I cannot get then with my Archers from that spot so I have to Spellbind then. Kane himself and his squad are completely humiliated and later on after getting all the treasures, his bitch Sabina and her squad follow shortly after ;) 5-6 - Honestly speaking, this fight goes even better with Base Classes then how it did on my worst classes run as at least I can destroy both Basilisks with my Archers and not wait till the 3rd section is up to reach then. The fight as a whole however is pretty simple.

  • @Rugalbernstein777
    @Rugalbernstein777 Месяц назад

    Continuing on with the battle strategies used for each fight with the base classes as well as explaining other important details about this run: Mana Key - First things first i used the mana trial to level every character to level 49 and i make sure that everyone goot good boosts to their stats by resetting and reloading. 4-1 - Arguably the hardest fight in the main game is the perfect testing ground to showcase how good boosts can make or break a character in those high levels. Those good boosts get even more broken with Terrain bonuses as when Ash is in the Prairie tile, it makes him take only a single digit worth of damage against enemies that under instances would one shot everyone as they are 2 Advancements ahead of everyone. In the end once again i make the Crimson Gererals look like complete jokes...WITH THE BASE CLASSES XD!!! 4-2 - With the help of terrain bonuses, you can guarantee that each hit everyone takes here will only be in the single digits home. This super low damage is easy to heal so just like always this fight is a complete joke. 4-3 - Another fight that is a joke in this instance. All Skeletons and Gold Golems will just kill thenselfs so the only mildly annoying part here is chasing the Eggworms down. 4-4 - This fight is the first instance in the run that i cannot avoid death to some of my units more especifically my Priests and Mages. This is because do to the horrible move range of their base classes, you cannot advance the cars fast enough to avoid then being left behind no matter how well you move. Since this also applies to forced deaths, the run is still deathless as every death that can be avoided was avoided. I could try to grab the Ramen past Dallas but that would require me to in-battle save reset to get him to block at least 2 attacks for me to get it so its not realistic to being able to get the item and its not worth it anyway so i just make Dallas look like a scrub once more. 4-5 - ... ... ... This fight is the reason why i called this run the IMPOSSIBLE RUN as because of a combination of not having a good move range and the characters at their base classes not being able to jump 2 tiles instead of just 1 makes this fight one of the 2 fights in the whole game (the other is the Chaos Trial) that cannot be completed with only base classes. The layout itself of this map is already a nightmare... Now add that up with the characters not even being able to reach most of the Death Devices without magic and you have a fight that is truly impossible to complete. No matter how perfect the movement for the key characters are, Ash cant get to the last 2 Death Devices with a Aura Gem and Clint cannot get to the one Device Ash cant hit in time before Kira takes a lava bath... The only way to complete this stage is to at least advance one of the Characters that has a move range of 6 upon advancing. Instead of restarting and doing that i decided to keep this run as Base Class only and instead i chose to try and kill as many enemies as possible and when time was almost up, i used a Cheat Code that forces a Stage Clear condition to keep going. I believe this isnt a oversight by the game devs but actually intended as under normal gameplay not abusing the level up system of the game, you would never get this far with only the base classes.

  • @alexiltabaccaio
    @alexiltabaccaio Месяц назад

    I've always been fascinated by the secret location in the second world, where all the boss miniatures are displayed. The figure that appears at the 37:23, probably related to the aliens of the fifth world, has always intrigued me. Almost as if the game was hiding a mystery. I've investigated for years to understand it, but probably it's simply a placeholder.

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      Yeah that picture always puzzled me as well as its nowhere in The game's loading screens. You know what that might be outside of a placeholder? Most likely dummied content.

    • @alexiltabaccaio
      @alexiltabaccaio Месяц назад

      I'd like to be able to mine the disk to see if I can find any files related to it. It would be a huge satisfaction.

    • @Rugalbernstein777
      @Rugalbernstein777 Месяц назад

      @@alexiltabaccaio Oh Man if you can do it and you are able to find it out feel free tô share it here as information regarding MDK is super scarce (as i detailed in The description of my Hard mode run that most people dont even know that The Green bar around your HP is a timer)

  • @Rugalbernstein777
    @Rugalbernstein777 Месяц назад

    Continuing on with the battle strategies used for each fight with the base classes: 3-1 - This fight is always free regardless so not much to say about the fight itself but here i showcase how getting a good stat boost at high levels is really important as while Grog is taking around 30 damage minimum, Sara takes only 13 since i made sure she got a good overall stat boost. Eventually i will do this with all characters as soon as i get the chance. 3-2 - This fight is the first instance where i couldnt prevent casualties from not happening. Since its impossible for me to use the Nova Key for leveling up as i would even be able to complete that fight, i have to level up Zohar mid fight as he cannot one shot the Sparkies at level 14 while he is a Mage. I still tried to see if i could save all the Mage Towers but outside of extreme RNG luck with the Sparkie spawns and some AI break wth then choosing to target my characters instead of the Towers, this is a forced casualty scenario so i try to at least make it up for it by doing the usual strategy later to put my characters on each corner to maximize money gained. 3-3 - This fight is pretty simple as the leveling takes care of any possible annoyance that might happen otherwise but i still have to make sure Clive doesnt commit suicide or kill everything before i can get every item. In the end i finally have Clive take the spotlight as i let him finish off the Deacon ;) 3-4 - Another simple fight thanks to the leveling done. Both the Warlock and Deacon wont ever move in this fight so i can easily get all the treasures in the meantime. 3-5 - This fight is tricky with only base classes and would be literally impossible outside of overleveling. The strategy to wait till turn 5 is still the same, but the catch here is that do to the poor movement of the base Priest class, even if you move perfectly one of the Guard Dogs will still be able to pass through before you can kick the Yellow Box to block then. If i wasnt overleveled i wouldnt be able to one shot it which would cause a fail in the next turn as it would reach the corner of the screen. Its no slouch for the rest of the party either as you have to make sure you cut then off as they can outmaneuver you with better movement if you dont. 3-6 - This fight is pretty simple with the most important thing is me leveling up Darius. Here i abuse Spellbind to completely destroy the 100% block gimmick of the Juggernauts as it requires 2 casts of either Dark Star or Piercing Ray to kill then. 3-7 - This fight is also simple overall and oddly enough the main problem that i could have here is me not being able to kill every single enemy before Dumas starts to move and eventually kills himself by attacking me as all of his Warlocks and Deacons wouldnt ever move. In the end i had to lure him to chase my main party instead of Clint's party all the way to the starting point where Ash arrives to both be able to kill the Warlock/Deacon and get the Mana Key. After that i just make Dumas look like a Dumbass yet again but in a even more humiliating and hilarious way possible (Huxley is the original Angry Grandpa afterall XD!!!)