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Almost Solitaire
Финляндия
Добавлен 3 май 2015
The Almost Solitaire channel is devoted to boardgame playthroughs done solitaire...well almost. ;-)
C&C:Ancients: Pharsalus 48 BC (PART 2 OF 2)
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
Просмотров: 18
Видео
C&C:Ancients: Pharsalus 48 BC (PART 1 OF 2)
Просмотров 262 часа назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Dyrrhachium 48 BC (PART 2 OF 2)
Просмотров 792 месяца назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Dyrrhachium 48 BC (PART 1 OF 2)
Просмотров 1352 месяца назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Brindisi Raid 48 BC (PART 2 OF 2)
Просмотров 574 месяца назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Brindisi Raid 48 BC (PART 1 OF 2)
Просмотров 834 месяца назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Bagradas River 49 BC (PART 2 OF 2)
Просмотров 475 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Bagradas River 49 BC (PART 1 OF 2)
Просмотров 975 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Utica The Valley 49 BC (PART 2 OF 2)
Просмотров 536 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Utica The Valley 49 BC (PART 1 OF 2)
Просмотров 986 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Utica Delaying Action 49 BC (PART 1 OF 1)
Просмотров 1087 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Ilerda 49 BC (PART 2 OF 2)
Просмотров 708 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Ilerda 49 BC (PART 1 OF 2)
Просмотров 968 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Gergovia 52 BC (PARTS 2 & 3 OF 3)
Просмотров 439 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Gergovia 52 BC (PART 1 OF 3)
Просмотров 809 месяцев назад
I'm playing GMT Games' Commands & Colors: Ancients using the CDG Solo System.
C&C:Ancients: Carrhae 53 BC (PART 2 OF 2)
Просмотров 4910 месяцев назад
C&C:Ancients: Carrhae 53 BC (PART 2 OF 2)
C&C:Ancients: Carrhae 53 BC (PART 1 OF 2)
Просмотров 10210 месяцев назад
C&C:Ancients: Carrhae 53 BC (PART 1 OF 2)
C&C:Ancients: Foraging Party 54 BC (PART 1 OF 1)
Просмотров 9411 месяцев назад
C&C:Ancients: Foraging Party 54 BC (PART 1 OF 1)
Husaria System: Kalisz 1706 (Part 2 of 2)
Просмотров 60Год назад
Husaria System: Kalisz 1706 (Part 2 of 2)
Husaria System: Kalisz 1706 (Part 1 of 2)
Просмотров 103Год назад
Husaria System: Kalisz 1706 (Part 1 of 2)
C&C:Ancients: River Stour 54 BC (PARTS 2 & 3 OF 3)
Просмотров 64Год назад
C&C:Ancients: River Stour 54 BC (PARTS 2 & 3 OF 3)
C&C:Ancients: River Stour 54 BC (PART 1 OF 3)
Просмотров 102Год назад
C&C:Ancients: River Stour 54 BC (PART 1 OF 3)
C&C:Ancients: Invasion Britain 55 BC (PART 2 OF 2)
Просмотров 61Год назад
C&C:Ancients: Invasion Britain 55 BC (PART 2 OF 2)
C&C:Ancients: Invasion Britain 55 BC (PART 1 OF 2)
Просмотров 115Год назад
C&C:Ancients: Invasion Britain 55 BC (PART 1 OF 2)
C&C:Ancients: Sotium 56 BC (PART 2 OF 2)
Просмотров 94Год назад
C&C:Ancients: Sotium 56 BC (PART 2 OF 2)
C&C:Ancients: Sotium 56 BC (PART 1 OF 2)
Просмотров 214Год назад
C&C:Ancients: Sotium 56 BC (PART 1 OF 2)
C&C:Ancients: River Sabis 57 BC (PART 2 OF 2)
Просмотров 61Год назад
C&C:Ancients: River Sabis 57 BC (PART 2 OF 2)
C&C:Ancients: River Sabis 57 BC (PART 1 OF 2)
Просмотров 104Год назад
C&C:Ancients: River Sabis 57 BC (PART 1 OF 2)
Husaria System: Wschowa/Fraustadt 1706 (Part 4 of 4)
Просмотров 50Год назад
Husaria System: Wschowa/Fraustadt 1706 (Part 4 of 4)
Husaria System: Wschowa/Fraustadt 1706 (Part 3 of 4)
Просмотров 57Год назад
Husaria System: Wschowa/Fraustadt 1706 (Part 3 of 4)
awesome battle! well played too
Thank you! ☺️
Why you dnot play epic ancinest. It is more real feel comand army left to right, also you can order units easily. Normal game may take 1 hour. But epic playing three cards also ends in usaully 1.5 hour also you may reduce victory bannera to max 10 not 14. So that when less unit left your time is not waste. Think a large board sane height 9 hex but width 26 hexes ancinest battles often fiught in long lines less height but long lenght if battlefield. Give it a try.
Thanks for your suggestion! I don't own Epic but I have it on P500. So I'll probably play it here in the future.
Please play commands and color medieval it has advance adaptation of system. Armor class added. I think it must also be added to ancients, perhaps designer has no idea at that time , later he got. Elsewhere crsader expension is also coming you can start next series. Buy basic game and I will give you crusader stickers which can stick on any blocks and save money. Rule you can find if Pdf upload or learn them by any unbox video on RUclips by stopping video. Salam!
Hello! I do have the C&C:Medieval base game and also the Crusader expansion on P500. I have played it a few times and I quite like it. So once I'm done with Ancients I'll probably continue with Medieval on this channel. I want to play through all available Ancients scenarios first through. Thanks.
bonjour j'ai joué le premier scenario et victoire des grecs 10 à 5, après avoir mené 4 -0 la partie c'est un peu plus tendue mais la force de frappe des hoplites fait très mal ! Pourtant pour équilibrer dans ce scenario j'ai joué avec 4 dés au lieu de 5 sinon je pense que c'est trop déséquilibré. Par contre pour celui-ci je ferai comme toi avec les 5 dés car il y a peu de troupes alignés face aux perses... (300 non ?😀); en tout cas toujours de belles vidéos !
Bonjour! Yes, the Greeks really need some boost in this one as only having 6 units is a very thin orange line. :-) Cool scenario, but I think the Middle Gate scenario is more fun! Thank you for watching!
belle bataille ! manque de chance aux dés pour la cavalerie de Carthage...J'ai joué la même, victoire également de Rome 7-5, équilibré, le centre a explosé mais hannibal a anéanti le flanc droit Romain. Peut être la cavalerie de carthage est trop légère dans le scenario pour vraiment mettre en difficulté la ligne romaine; On verra la suite !
I had to re-watch the last part of my play through of this as it was a while ago now. And yes, it seems the Carthaginian right flank cav has some problems with coping with the Romans. But in my general opinion it is a very even oob. Anyway, I really love the Punic War(s) scenarios! I will some day return to them, maybe with another system. Thanks for watching and also for sharing your AAR!
@@AlmostSolitaire je pense que je vais changer de période pour ma prochaine partie, avant d'y revenir ! je suis en train de regarder ta vidéo des thermopyles et bien envie de tenter cette bataille. toujours un plaisir de te regarder, merci de ces partages
Close run thing in the end !
Those are the best games! :-) Thanks for watching!
i clicked this expecting a different c&c
Haha, I get it. You are most welcome here though - board games are fun too!
26:28 Missed the leader loss check, which could have ended the game. Overall it was a close battle. Pompeians tangling with Caesar at all was probably a mistake. Around 26:00, Pompeians could have moved the Medium Cavalry up on the ramparts next to the 2-block bow unit instead of just hanging out further to their right. With a lucky roll, they might have gotten two greens on the evade, but more importantly, next turn they would have been set up to clean up an attack. It was really crazy with the dice rolls mid game, though. Thanks for the playthrough. It was an exciting scenario. I look forward to the next one.
Ouch, I hate it when I miss these leader loss checks...and knowing it will happen again and again. :-/ Good points regarding the cavalry. I was struggling with how to use them and where to place the unit. Your suggestion sounds like a good one! I guess I was a bit scared with rolling bad and losing the cav after that. Thanks for watching!
Exciting blood bath thus far. Either side can stil win it.
Both sides went in 100% on the Pompeian right flank.
Slugfest !!!! , interesting game though !
A real heavyweight bout! 🥊
This game is great! Pretty easy to teach and fun to play! :) Have you tried his other game, Freezing death? Its equally good! I hope this Company make some more games in this vine. Unfortunstely the designer is pretty occupide with his regular job 😂 Amazing games from Linden Lake games
It was a nice experience to play it. Not a super balanced game but a great way to experience the struggle the reds had to cope with, especially after the Germans entered the stage. I have not played any other game from the designer - but I would be happy to try out Freezing Death at some point. Totally understand the regular job "problem" - that is the main reason why I can't play games and record the amount of videos to post here that I'd like to. :-) Thanks for watching!
14:23 - Libo could have also attacked the Caesarian light troops to the upper right after his advance after combat. They were down to two blocks and isolated. 18:28 - Maybe it would have been to greater advantage to start attacking the Caesarian leader's stack first, eliminating his leader support from the adjacent stack? In the end, I don't think the Caesarians could have won this with the cards they got and then the I Am Sparticus shutout. Thank you for the playthrough. I enjoyed it as always. I look forward the next battle.
Regarding 14:23: Problem is that the lights could evade (even though only one hex). I think that is why I chose the other unit to attack. Regarding 18:28: Excellent point! That is how it should have been done. Thanks for watching!
This is a very unusual scenario setup. Lots of strategy choices. The 3 card advantage for the Pomepian side doesn't really seem to be showing. The Caesarians need a couple of Double Time cards just to get back in it, I think. Looking forward to part 2.
Yes Double Time is probably the most wanted card in this game for the Caesarians!
Quirky battle the poor Cesarians never really got going
Fufius never even left his camp on the right. He got totally stunned by the swift landing and raid. The cards were for sure in favor of Pompeyans this time. Thanks for watching!
Yes unfortunate for the Cesareans. Sometimes I play with a house rule of allowing one side to return a victory banner or lose random troops in order to play a card that would be played if not using a solo system. Only one time though.
That is an interesting idea! I might try that in case there is a situation where the card selection gets too ridiculous. :-) Thanks for the tip and for watching!
Interesting situation. Very unlucky the draw of cards for the Cesareans! Well done. Really like how you keep a steady shot with the camera! Cheers!
I blame it on Fufius on the Cesarian right! He obviously slept through this one, leaving his troops confused on whether to assist in the defense of Brindisium or stay close to the camp. :-) Thanks for the kind words, I honestly think my camera is doing most of the job stabilizing the shooting. But sure I try to move the camera more gently than I did previously. Cheers and thanks for the visit!
Great game ! Thanks for sharing with us ! As always, looking forward to next battle.
Thank you! More to come!
I just stumbled across your channel, and I like what I see. It's refreshing to see playthrough videos where 1) the player knows the game well, 2) doesn't use some artificial "solo" mode", and 3) uses some reasonable tactics. I look forward to watching more of these, and to your Great War series as well. Any thoughts of trying C&C Medieval or Napoleonics?
Hello! Thank you for your kind words! Some comments to yours (I hope I will not disappoint you too much): 1) I sure know this system well. Still I make mistakes and forget about things every now and then, as you will see if you watch the videos and as others comment upon. 2) You will notice that I have been testing out different solo rules, even one of my own in the earlier Ancients videos and in the Great War. In my later videos I have settled for using GMT's/Stuka Joe's solo system. I do it because find it satisfying to not know what card I might be able to play the next turn. 3) Well, that is VERY kind of you. Again you will find my doing the opposite as well - reckless cavalry charges is my trade mark! :-) In due time my plan is indeed to play Medieval and Napoleonics. And also others from the C&C family. Again, I hope my answers did not disappoint you too much - and welcome to the channel!
A close run thing ! , but history repeated its self .
Indeed! Somehow very satisfying when that happens. Thanks for watching!
That was a lot closer than I thought it would be. Very close to historical results as you noted. The Numidians caught a huge break at 14:10 when Curio could not get one hit with five dice. Thanks for the terrific playthrough. It's always enjoyable. I look forward to the continuation of the series.
I really enjoyed this one. Fun and as you wrote a more close affair than first thought. Thanks for watching!
The Numidians were aggressive and lucky and it has the Romans on the back foot. This feels like the historical battle result playing out all over again. I'm looking forward to the conclusion. I don't think the Romans have a good chance unless they can use one of those Double Time cards to maximum effect.
Yes, very aggressive Numidians. The Gallic/Hispanic cav did not wait for the charge orders, they just went straight in. :-)
I just found your channel, as I am beginning to learn the Husaria system with Vienna/Parkany 1683. Thank you for the rules explanation, because the English translation I have does not include the part about artillery firing once per range in defense. I had to manually translate the Polish rules to find this. Will you be returning to Husaria at any time?
Hi Paul! Happy to hear you found this channel, welcome! It's a pity that the English translation is kind of sloppy done. I feel they could get a wider audience to their products would they do a proper translation. About returning to Husaria. I'm a bit on the fence here. To be honest I have some issues with the system and how it represents battles. For me they have been a slug-fest until the last man standing. No army morale (other than the combat modifier thing - which I like) affecting a rout level and the games are usually very long in turns. So in that sense I'd say "no". BUT, I heard there is a Poltava battle game coming and I probably cannot resist that temptation. :-) Thanks for watching!
@@AlmostSolitaire I just ordered Poltava and Kalisz, and they told me Kliszow is in development.
Nice! I did not know that a Kliszow game was in the works. That's even more interesting that Poltava tbh! Thanks for the info!
Caesarian 5-1. Calvary broke thru the line and the route was on. Good playthru and analysis again. I think this scenario could go either way.
Nice, a solid Caesarian victory there! Thanks for watching!
very interesting the way that you use first strike. A nice battle !
Thank you! Yes I wanted some uncertainty for when the First Strike can be played, still more likely that a heavier unit plays it rather than a light. Also if a leader is nearby it increases the changes for it to trigger. Thanks for the visit!
Interseting game , very different from a lot of the scenarios .
Yes. If one were playing against an opponent I guess you need a really good hand to take the initiative and advance down the valley. Could be a good game but also a very slow starting one when both players just staring out each other while waiting to gather a nice hand. Thanks for watching!
Excellent playthrough again. I thought the Caesarian side was going to win. 16:20 felt like another command decision point - Light Troops or Coordinated Advance for the Pompeians. I was thinking you would go for broke and play Coordinated Advance, bring Varos off the hill, and the unit of Medium Cavalry from the Left Flank into the middle. Good play on your part. The dice really hurt the Caesarians on their Heavy Infantry attack for one hit, and then at the end with no cards to play in the middle. Looking forward to the next scenario. Thanks again.
The Dice Gods and as well the Card Gods turned their back to the Caesarians. As you pointed out the Caesarians not being able to respond in the center at a crucial time felt to me like the big deciding point. They were just too exhausted here to have any effect on the outcome. We'll see next time if Curio will be able to rally his troops for the final showdown at the Bagradas river! :-) Thanks again for watching!
Thanks for the playthrough. 29:05 looks like an important command decision point for the Pompeians. Come down to strike hard with two units or keep the high ground, through pila, and wait for a line command or leadership card. The Caesarians look to be in pretty good shape right now, but with so few banners it could still be anyone's victory. Looking forward to Part 2.
The Pompeians could have waited for a better card indeed. For the narratives sake let's say that the order was given for the whole line to charge down but only their left flank obeyed it. :-)
I somehow missed the notification of this play. Wow! I have no idea how this scenario was considered balanced by the designers. I wonder if the Numidians had 4, 5, or 6 dice, if they would have a chance? Thank you for the playthrough. Did you get a new camera? The image seemed clearer this playthrough.
Yeah it is far from balanced! I even changed the special rules to at least randomize the selection of Numidian units to activate - with the purpose of balancing it a bit. Still felt like a certain Roman victory. Not sure adding dice would do much either to be honest. Remember that two of the dice results are bad for the Numidian player (in retreating or losing blocks). I've used the same camera as in the last playthroughs, so nothing new there. Happy to hear that the image quality was better. Maybe I accidentally changed some camera setting to the better. :-D Thanks for watching!
I just begun to see jour video, great battle ! i found the first expansion recently (so lucky !) and it will be my next battle. We will see the result... Thanks so much for your channel it's always a pleasure to see you
Nice that you did find a copy the first expansion! Really hard to get nowadays. I remember Marathon as a nice scenario, please share your AAR if you like. Thank you very much for tuning in!
Pompey 7-2. Africanus took the hill first and could not be dislodged. The whole game right there. Camps not in play. Never seem to make it to the far edge without completing victory conditions beforehand. Nice video once again.
A solid Pompeian victory there. Not that solid of a Cesarean victory in my game. Had his assault up the hill failed to win the game, Afranius could have retaken the hill and held it. But some lucky rolls (e.g. the last leader loss check) did it for Caesar. Thanks for watching!
Caesar was lucky in the end , it could have gone the other way quite easily
Agree on that. Had not the Pompeian leader fallen in the last leader loss check they might very well have launched a counter attack up the hillock. Caesar's bunch would be in much trouble trying to retake that again.
This was an interesting and good battle scenario. I agree that it could have been a battle-changer if Pompean forces had gotten a card to move in the center prior to Caesar's I Am Sparticus card. In a way, the hills almost were a Battle of Austerlitz trap for Pompean forces, because they took the hills and then were crushed. Thank you for the excellent playthrough. I hope that more viewers will find your channel and playthroughs. I look forward to the next battle.
Indeed similar to the Pratzen heights scenario here. Here though both sides would have wanted to get up there first. Pompeans won that race, and Caesar had to take a risk and conquer it by attritional attacks. Had Afranius had time to respond they might have won the game. But the Gods smiled at Caesar this time. Thank you for your support and for watching!
Whichever side can get on top of those hills first is going to have a one die advantage in melee. Considering the blood bath on the flank, the die advantage could be significant. I look forward to finding out. Thanks for the playthrough post.
Yes. I usually aim to get Auxilia onto the hills because they fight as good (counting dice) as any heavier type up there. Here it seems though the heavier guys will need to fight for the hills - on both sides.
Let the Civil War begin !! Alea Iacta est
Yes! The Rubicon has been crossed, and so has the Sicoris. :-)
it is a great pleasure to follow your videos, congratulations : i play solo CCN and now CCA with the power of three to R.BORG but i will test GMT solo system. Sorry for my english i am a french player. Do you play solo on CCN too ?
Thank you very much for your kind words! I do own CC:N and I love it, but strangely enough I have never played it solo as of yet. I have played quite a few games against an opponent at my local club. I have also tested the epic variant once - great fun. I hope to play it solitaire too eventually with the CDG Solo System - and if/when I do I will post the replay here. Don't worry about the english, we are in the same situation - me being a Finnish player. :-)
Hi, I bought CDG SOLO SYSTEM and i played the firsts of the basix game : a real pleasure, a lot, it's a very good system to play solo ! I juste receive expansions 1 2 3 (i had a lot of difficulties to find this games...now i search expansion 6). I'am going to play with a lot of happyness i tinks and i will watch yours videos ! Great job, thanks a lot @@AlmostSolitaire
Hello do you hane onus trianus board game for gameplay
No sorry, I do not own any of the Onus games. But I have checked them out. Would be nice to try them out some day.
Gauls 8-7. Barely won a rare non-roman victory. Re-watched the videos to see if I made any mistakes. I made a lot of errors for this scenario. I play my game while watching yours, but sometimes I lose focus. Good analysis for this one. Thanks
Seems you had a very even game! Thanks for sharing your AAR & for watching!
Great
Thanks again for a Greta battle! As always looking forward to the next one.
Happy to hear that you enjoyed it! Thanks for watching and see you next time!
Oops that was quick ! , interesting battle though .
The big C did it again! Thanks for watching!
A very different type of game - the Romans are up against it I think.
Yep a solid line of Gallic warriors awaits them...but on the other hand they have Caesar! Parts 2 & 3 have good action - I can say that much without spoiling the story. :-)
The Roman pre-battle plan to get up on the hill and engaged before the Gauls could call in their flanking force was executed to perfection! I felt the Gallic right was their strength and it was just wiped out completely. Thanks for the play. Very enjoyable.
Vercingetorix was badly missed on the Gallic side. He would have injected the needed energy on their right. Romans were successfully executing their plan both on the map and outside of it - pinning Vercingetorix in battle away from Gergovia. Roma invicta! Thank you for watching!
Wow! The dice gods are favoring the Gauls for a change. I would think that the Romans are already in trouble because the Gallic flanking force hasn't entered battle yet, but when Caesar is on the battlefield things can go very badly for opponents very quickly. I am looking forward to the next part. I think the Gauls will win, especially if they keep getting dice rolls like they have been.
Yeah, Caesar can be a beast if he is in the right place. We'll see if he can inspire his men to assault the plateau before Vercingetorix appears in the Roman's flank. This can go either way! Thanks for watching!
Rome 7-5. Thought Rome might lose for once, but the dice gods were with them. Good play thru as always. Thanks.
The influence of the dice gods is strong in this game. One should also not forget to pray to the card gods! :-) Thank you for visiting!
Parthians didn’t have enough room to maneuver. Fun to watch … thank you for another battle.
True that! I have to say that even though I did enjoy playing it, it is not my favorite scenario. At least not with the solo rules. Maybe funnier playing player vs player. Thanks for watching!
Roman dice rolls, the solo system with bad card choices for the Parthians, and the Romans ending up with the mounted charge cards. Just a perfrect storm of bad things for the Parthians. I'm not sure this is a good scenario design for balance. Thanks for the playthrough. I enjoyed it. Too bad about missing some of the turns. :(
Behold Crassus the Great! Everything went the Roman way this day. The issue with the lost camera capture I suspect is the camera overheating. I have seen that before and it just freezes and stops recording. Too bad I did not notice that when recording. Thanks for watching!
Oh boy, it looks like the Parthians are in trouble! Roman missile fire is eroding the Partian strength, just as Crassus probably had wished for in real life. Maybe a cataphract unit could be used to drive back the Roman light units?
Indeed an event flow Crassus would have paid a lot of his fortune for. :-)
The game changed history - with the aid of the dice and poor cards for the Parthians
History will indeed change its path. Crassus the Great will be looked upon with jealousy by Caesar and Pompeius. A looming civil war ahead? Thanks for the visit!
Thank you for all your videos. I enjoy them all.
Thanks for the kind words! I'm very happy that you like my play throughs. Thanks for watching!
A very different battle , the Romans are doing well - so far !
Yes. Feels a bit like C&C: Medieval where cavalry does most of the work.