- Видео 16
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MinnowStream
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Добавлен 12 май 2023
I'm just here playing games, and having a good time doing so.
How to Ruin a Great Puzzle Game
These are my first impressions of the new puzzle game - Islands of Insight. For some strange reason, they decided to make it an MMO. This on top of randomly throwing too many puzzles in your face take away from what could have been (and might still be hidden underneath the clutter) a great puzzle game.
Sure, there may be the issues above and a lack of direction, but some of the puzzles really are worth fighting through it all for, and I'm hoping they refine what they have here, and something amazing rises from the ashes.
Orrrr idk, that one guy who made the Witness could just make a sequel, that would work too.
Anyways, I wanted to rant a lot about this game because it blew my mind that they...
Sure, there may be the issues above and a lack of direction, but some of the puzzles really are worth fighting through it all for, and I'm hoping they refine what they have here, and something amazing rises from the ashes.
Orrrr idk, that one guy who made the Witness could just make a sequel, that would work too.
Anyways, I wanted to rant a lot about this game because it blew my mind that they...
Просмотров: 1 351
Видео
What I Made During My First Year as a Youtuber
Просмотров 17211 месяцев назад
I go over my content, analytics, money, and what I learned from it all during my first year creating videos on RUclips. It was a great year, and I was extremely happy to have shared it with everyone who follows the channel! Thank you! This video is a bit of a yap fest, but my hope is to share what my year creating content was like, and provide some insight for those looking to start doing the s...
Creator's Cut -- I Tried Getting Addicted to World of Warcraft
Просмотров 1,2 тыс.11 месяцев назад
I talk about some behind the scenes ideas and thoughts regarding my video "I Tried Getting Addicted to World of Warcraft". This was a moment for me to chat more about topics I didn't get the chance to in my original video, and to hang out and relax with whoever wants to listen. This is a rough first iteration for the series, but I definitely want to make some more and hopefully improve, so let ...
My thoughts after 24 hours of Lego Fortnite
Просмотров 2 тыс.Год назад
I just finished playing way too much of this game, and wanted to talk a little about the game. In short, it was good for a bit and then started to drain my soul. Anyway, go watch my 24 hour video here: ruclips.net/video/U4gAr9QmQ7I/видео.html&ab_channel=Minnow Use my Creator Code: MINNOWSTREAM And have a good stinkin day my friends! #minnow #legofortnite #review
Polygon’s TOP 50 GAMES of 2023
Просмотров 78Год назад
I wanted to take a look at Polygon's top 50 games of 2023 to see what people have been liking this year! Although most of it was pretty basic, there were definitely some surprises in here which caught me off guard. Anyways, this was a more chill reflection through this year, and I'm curious if any you thought their list was missing something, or completely misplaced a game because I definitely ...
This game is BRUTAL to new players!!! (Lethal Company w/ Sample)
Просмотров 52Год назад
You're going to die - that's just life working amongst lethal company. With a degree fresh out of space school, my dream was to become a contracted worker for the company. They said I'd have to reach daily quotas. That's no problem for a real go getter like myself. Plus, uncapped commission? Yes please! Traveling for work? Absolutely! Working alongside my friends? This is a dream come true! Wha...
I played 100% of The Talos Principle 2 and here's what I think
Просмотров 15 тыс.Год назад
Was The Talos Principle 2 worth the 9 year wait? Is it worthy of taking up ten times the amount of disk space as the first? I mean yeah, I think so. Overall pretty good stuff, and I'm really looking forward to what they do next! Frogs are people too. #minnow #talosprinciple2 #review
Deep Rock Galactic: Survivor is FANTASTIC!
Просмотров 58Год назад
This game is amazing so far, and if you are at all slightly interested, you should definitely go play the demo! Rock and Stone fellas. #deeprockgalactic #deeprockgalacticsurvive #minnow
Cocoon’s reviews are all wrong...
Просмотров 8 тыс.Год назад
I just finished Cocoon, and wanted to give my spoiler free, unbiased thoughts on the game! If you have a thing for orbs, then this is right up your alley. I followed the hype, and was so ready to come out of this with a positive experience, but.... I didn't. Turns out I don't have a thing for orbs. It isn't necessarily bad, but it's so mid that I just simply don't understand all of the praise. ...
Viewfind something else to play -- Viewfinder
Просмотров 137Год назад
I just finished playing through Viewfinder, and figured I'd share my quick thoughts on the game! Long story short, my socks are still firmly situated on my feet. If you're really looking to get a new puzzle game fix, then I'm thinking The Talos Principle 2 later this year is your best bet. Also, I hated the cat in this game - I'm sorry but it had to be said. I did like the watermelon guy though...
Don't play this game!! -- Kingdom Eighties
Просмотров 133Год назад
I played through and wanted to share some quick thoughts on Kingdom Eighties. I love this series, and although had a great time booting up and playing this game, it got old too quick. As a short stand alone expansion, it was good, but I can't help but feel like it was missing a ton of elements that make their other games fun to play. The addition of jobs although neat felt useless, and the lack...
This is what OVER 1000 HOURS LOOKS LIKE in Overwatch 2 !!!
Просмотров 57Год назад
I can't believe this is what over 1,000 hours looks like in Overwatch! It's insane, and I hope you enjoy! Holy cow, it's just so wild. I mean like dang, that's crazy. Wowee am I right? No...I'm not sorry. #overwatch2 #1000hours #minnow
i wanna go home - DREDGE (4)
Просмотров 20Год назад
More dredgin and fish, what more could you ask for? #dredge #part4 #minnow
i'm scared of fish - DREDGE (3)
Просмотров 8Год назад
Back in the world of fishing, except the fish are bigger now and apparently want to kill me? #dredge #minnow #part3
uh, that's not a blue mackerel - DREDGE (2)
Просмотров 8Год назад
More glorious fishing and boating action. Holy moly is it getting wild out there! #dredge #minnow #part2
Typical puzzle purist nerd. Puzzle games don’t need to be hard to be good. They just gotta be fun to play, that’s what this game is. Just fun, not trying to make you rack your brain and have you stuck on a level for hours (how fun is that??).
I know this is an old video, but since then, a DLC has been released for Talos 2 and there's a chapter in it that contains such difficult puzzles that I haven't been able to solve a single one yet.
I think this was an expectation issue. I try to go into most media blind so I can't say for sure, but I also love puzzle games but didn't find this to be lacking because I didn't really go into it thinking that way. When I learned it was made by the Limbo guys, everything made even more sense.
This game was directed by Jeppe Carlsen who also directed Inside. I think these kind of minimalist puzzles are their signature style where you never have to backtrack very far to get back to the right solution.
i always wondering how people are playing those types of games so fast without "tasting" it. 20 hours is such waste for this game imo, or change my mind...
Fictitious nations invading all around and I have nothing to wear.
I just finished Cocoon and I wouldn't recommend it. Cocoon is not a puzzle game. It's a similar game to Limbo or Planet of Lana or Journey, which are all atmospheric platformers. These kinds of games have very simple puzzles but that's because they are about the journey or showcasing interesting visuals. The only part of Cocoon I liked was the part where you go through the huge doors and enter the green orb without needing the launchpad. That's the moment where I thought they started exploring the whole jumping into different worlds. There was also the white orb shooting into other orbs or into itself to trigger green columns to switch states. I think the base ide of jumping into an orb to place your second orb so you can then jump out to carry both orbs at the same time was very linear design.
skill issue
T2 was a beautiful game! Well produced, acted, and polished. That said, it was boring and felt like a retread of 1. 6 out of 10 for me …with T1 being an 8 out of 10.
What was the first game, with the line?
The Witness
Just finished the game and I'm glad I found this video. I also had the game presented to me as a puzzle game and was disappointed by how much the game guides you and how easy the puzzles are. I did really love the game despite that, I was just let down by having expectations for more challenging puzzles. The visuals are genuinely stunning and the biomes, creatures, and technology are all alien and coherent in the same way Scavenger's Reign portrays its alien flora and fauna. Walking around the world was always enjoyable despite the puzzles being on the simpler side
Would love to hear your thoughts on road to elysium they really upped the difficulty in the expansion.
Was amazed how you bounced off this game but as you talked it over I can see your perspective. The creator of this made limbo and inside, neither are strictly puzzle games either. They are, and cocoon is, an experience in which strange worlds are explored and new concepts and game mechanics are used in clever ways. It seems you may have blitzed through the puzzles looking for a challenge rather than taking in the atmosphere and sound design. I'm curious whether you gave any thought as to how the world's worked together or what narrative (if any) was being conveyed. Perhaps these are of no interest to you as you are a clever puzzle guy who was looking for a challenge. You're definitely better at puzzles than me, I got stuck a few times near the end, but the noise I made when I worked it out was unreal.
Oh yeah, fun fact, this game just win the game of the year awards and that confusing me so much like how can a puzzle that can be too easy that can be done in a day won the game awards? Like there's a lot of good games and this is the one that picked?
This game runs smooth, looks stunning, has great character design and satisfying tactile feels. Too bad it’s not fun.
The Talos Principle 2 is one of my favorite games, but I agree with all of your points. I'll also say that it became a little tedious getting around in a few of the levels, but there are some nice things to look at, so it's a minor issue. I recently played part 3 of the DLC and I can say that it is the most challenging of the bunch. A few of them had me stumped for a while, namely the puzzle "Hierarchy". It's well worth playing. Oh, and I also think the tetromino puzzles from the first game were far better than the annoying bridge puzzles.
Actually, I enjoyed it more than the first. And now the really hard puzzles in the dlc
I agree with everything said. It felt like i was flying through most of these puzzles when Talos 1 had me staring at the screen in disbelief.
Review caught me off guard, But I completely agree. Ive finished FEZ and Animal well and not comparing games. But those are at whole other peak. Cocoon is a great experience but I wouldn't like it compared to those games or the other way around. Great video
I'm playing through the game right now and I completely agree with you. While the game is still very good I liked the first one more.
THANK YOU SO MUCH FOR THE REASSURANCE! I thought I was going Mad Playing this game. I purchased the game this week and played it knowing little to nothing about it except that some of the people who worked on Inside and Limbo worked on this game, and it was highly praised and was called a Masterpiece. While I was playing it. After 90 minutes of playing, I realised I beat 51% of the game and in my mind I was thinking "is that what the game is all about? Just Object puzzles? Will I do the same for another 90 minutes?" I went to check on reviews for the game to hopefully know I'm not the only one that feels like this, but all I saw was overwhelming praise of the game and I thought I went Mad. I seriously consider refunding the game but decided to keep playing hoping something more interesting happens, and sadly it was more of the same, although some puzzles were interesting. The Music was forgettable, and the atmosphere was not there for me. Bosses felt like a nice break from doing the tedious puzzles, but that was it, spicing it up a bit before going back for more of the same. I felt so disappointed with Cocoon, the puzzles were more waste of time because you run back and forth than giving you an 'Aha!!' Moment. I'm glad I'm not the only one who feels like this. I think the game was just way overhyped. Thank you for the honest review, Please keep making more videos!
The original game was better in almost every way. Much better story, better music, overall better puzzles (though Talos 2 is better in terms of accessibility--it's much more conscientiously structured), and the world is way less of a pain in the ass to get around. In some respects, the second game could not have been as good as the first game, and I knew that before it was even officially announced. The fact that the first game is set in a simulation allows for a level of immersion not possible in most games, where everything that happens (including glitches!) is explainable in terms of the lore and every ending is simultaneously a canon ending. So of course they couldn't have replicated that in a game set in the real world, but at the same time, eliminating death traps from puzzles while leaving death in other places was an absolutely baffling decision to me--you want to cut across this map while you're going through the tortuous paths pixel hunting for the thing you need for a star? Nuh-uh! Deep water, you drown and get a loading screen! And in terms of the lore, well, here's how the death is explained: it's a video game; pretend the death didn't happen and try again. 😊 Also, the science fiction aspect was worse to me as well. The first game was harder science fiction--pandemics, computer simulations, hydroelectric dams, even androids are much more plausible than the hand-wavy technology at the center of the sequel's story, and that hurt the sense of immersion for me as well. Again, it felt more like a typical video game. And this is gonna probably be an unpopular opinion, but the recorder mechanic in the first game blew my mind. It added a whole new dimension to the gameplay by effectively doubling the tools you have to work with, while also requiring you to think harder and plan out how you were going to use those extra tools. The clone mechanic they replaced it with almost completely eliminated that aspect of the recorder. I agree with a lot of people that the recorder could have been handled better--the PC version's fast-forward functionality is not mentioned in-game and requires you to dig through menus and map a key, and is not in the console versions at all, and that's a huge thing in terms of making the recorder less tedious to use. But they could have made that better in the sequel rather than removing that type of puzzle and that type of thought process altogether. In general, most of the new mechanics (driller, gravshifter) were kind of one-dimensional in terms of gameplay compared to the old-fashioned jammer and especially compared to connectors. There are certainly things that the sequel improved though: connectors are much, much better. Being able to keep connections wasn't well-documented in the PC version and wasn't even available on console, and being able to drop specific connections is also a huge quality-of-life improvement. Being able to reset completed puzzles was also great for people like me who like to test alternative solutions or just screw around inside puzzles. And the bridge puzzles, while still terrible, weren't as bad as the tetromino puzzles in the original game. But yeah, overall the first game is like a 9.5 out of 10 for me, while the sequel was like an 8.
Just finished it, it was incredible. Very creative and I *loved* the boss fights for all being very unique and fun. Visuals are amazing and I love the concept of spheres within spheres. I don't agree with your review here and that's fine. 10/10 from me
It's a masterpiece and the puzzles were some of the best I've ever seen in a game.
Hey, already play the dlc?
My main gripe was the story, I kinda just wanted to play the puzzles, listening to the dialogue got a bit boring.
I think the secret and golden puzzles were just right for me and also West-3 was a super cool area where the new mechanic it tries to introduce isn’t a tool but deconstructing your assumptions. Honestly I think I’ll struggle in the DLC but we’ll see this weekend
Puzzle games blow
Who’s the brobot in the thumbnail?
It's a game that feels like a game. Like, take every single game design idea and go with the VERY FIRST thing that comes to your mind. That's what Cocoon is. It almost feels AI generated and then polished to perfection by real humans.
The first game’s way better (mines aside). The atmosphere, the music, breaking outside the level for stars tying into the final decision of the plot, etc. the sequel had really cool puzzle ideas but it never developed them past the medium difficulty stage. Some of the gold puzzles like the mule and hollow were obnoxious, not fun to figure out either. The NPCs wouldn’t shut up, which was annoying.
I have so much respect for you for this amazing piece of artistic satire. Even though this is going to go over most peoples heads, the stuff that you are implying needed to be said .
I strongly agree with your opinion here. With so many new puzzle tools, it just never felt like we fully realized the potential here. We started with basics, worked up to intermediate, and then kind of fizzled out. Chasing the sprite was indeed stupid and even the late game puzzles still felt short. Like there was only one mechanic to work out to win instead of layers. I’m definitely hoping for DLC akin to the excellent Road to Gehenna from the first game. The puzzles there were incredibly fun and really pushed the creativity and mastery of the limited puzzle tools to the max.
Should I play fez instead?
Honestly, I think you’re looking at it wrong. The puzzles are complex, but the mechanics are so easily understandable that solutions just roll off the mind. It’s got a great flow. I’m sure there are plenty of people that aren’t puzzle game enthusiasts that got stuck on multiple occassions. Especially in the finale puzzles. Now what it doesn’t have is replayablility, which is a problem with puzzle games in general. Once it’s solved it’s a lot less fulfilling to do it again.
What is that robot in the thumbnail? Is it from something?
I'm with you. I just don't think it's... that fun to play? Maybe it was just the walking speed... And it's a little ironic how this game is a "puzzle game for people who hate puzzle games"... and then the secret ending puzzles are so ridiculously obscure. Literally, most people will read this and go, "What do you mean? I found all the Moon Ancestors." It's like they slipped 6 pages of War and Peace and into a children's book.
You say I'm not good at games well I kind of doubt that's true. I like puzzle games but am not a gamer and found this game to be the perfect level of challenge. And for me the boss battles were not easy and in at least one case it took me a long time to get past a level. To each his own but I think you are not the target market for this brilliant masterpiece of a game.
I totally get where you’re coming from but as someone who usually hates puzzle games (because I’m legitimately just not clever enough) Cocoon was that sweet spot where I only struggled in a few sections. I agree it’s more for aesthetic but I love those kinds of games
Wtf how did you complete this game in under 20 hours blind? Did you skip all the talking and reading or are you a genius who just figured out EVERY SINGLE PUZZLE without a struggle
This sounds like clickbait honestly. I have trouble buying that you found the puzzles that easy. I'm a big fan of puzzle games too and this one definitely forced me to think outside the box, several times. I guess that's subjective, but in any case what's clear is that no other game uses those mechanics. Some parts are pretty easy but it's just to force the player to keep or drop the necessary orbs for the next puzzles, otherwise there would be possibilities of softlocks everywhere. Actually it's pretty much a miracle this all works so well, so complaining about the linearity is unfair imo. Also, the bosses aren't difficult either but it's not an action game. They're simply a bit of icing on the cake to change the pace. For my part I found them as fun as the rest.
I also didn't enjoy Talos 2 as much as the originals. Then I went back and replayed The Talos Principle and The Road to Gehenna and now I'm having my second crack at Talos 2 and this time I'm loving it. For starters, there are easter eggs which have been added; but, more than that, it just seems that there's a whole lot more to explore than I found on my first play through. The first will always be a classic but this is much more than I first took it for.
Wait they added Talos 2 Easter eggs since November 2023?
i'm currently playing cocoon right after talos principle 2 and yeah it has nice visuals but it's really meant for children or people new to games I believe
👎🏻
For me it's up there with Link to the past as Greatest game ever!
No kidding about the puzzles being easier, I nearly beat it without getting the "Spend more than 20 minutes on a single puzzle" achievement (I hit the finish button a split second after it popped up on one of the last golden puzzles), easily my biggest problem with the game. Later I went back to tTP1 and didn't even need to leave the Greek area to find a more difficult puzzle.
When the addiction kicks in, it's awesome.
I completely agree with all these points.
Amazing game EXCEPT the godawful endless WEF endorsed preachiness. We get it. We're bad people. Sigh.
Is this game going to be some reddit atheism pandering? Or is the writing actually good?