Balkanware
Balkanware
  • Видео 55
  • Просмотров 79 928
Blender Speed Modeling - 1980. Ford F-250
Check out Turbo Chicken Simulator on Steam:
store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/
In this video, you'll witness the entire modeling process of a 1980. Ford F-250 in Blender, condensed into a thrilling 1 hour and 3 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic car is brought to life using Blender.
00:00 - Intro
01:28 - Exterior
53:23 - Interior
1:02:41 - Finished model
Просмотров: 1 239

Видео

Blender Speed Modeling - Apache Helicopter
Просмотров 12 тыс.2 месяца назад
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, you'll witness the entire modeling process of a Apache Helicopter in Blender, condensed into a thrilling 1 hour and 45 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic helicopter is brought to life using Blender. 00:00...
Graphics comparison | Unity URP vs HDRP
Просмотров 8 тыс.4 месяца назад
Support us by playing Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Join us in this in-depth comparison as we dive into the world of Unity graphics! In this video, we explore the differences between Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP), focusing on graphics quality and rendering features. Discover the ...
Blender Speed Modelling - Lada Niva (Car)
Просмотров 1,7 тыс.5 месяцев назад
In this video we showcase car modeling in Blender, from a default cube to a finished car. This video is mostly a time-laps recording, showing of 8 hours of modeling in about 15 minutes of time. Last minute and a half of the video is showing the finished 3D Model rendering in real-time with Unity Rendering Engine. This model was created for Turbo Chicken Simulator; game that's in Early Access on...
Open World Game Development Diary | Update 14
Просмотров 3565 месяцев назад
This is the 14th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In Update 14, we've unleashed a whirlwind of new features and enhancements that promise to take your gaming experience to the next level. Join us as we delve into th...
Open World Game Development Diary | Update 13
Просмотров 4585 месяцев назад
This is the 13th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Transcript: Ladies and gentlemen, welcome to another exciting edition of our game development diary. Update 13 brings a plethora of fantastic news for you. From the ...
Update 12 - Tractors | Rock/Heavy Metal Radio Station | Map revamp | Vehicle models and shading
Просмотров 3526 месяцев назад
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ This is the latest episode of a Turbo Chicken Simulator Game Development Diary. In each episode, we cover changes added to the latest version of the game. In this episode, we are going over changes added to version v0.22. Most significant changes include the addition of Tractors, addition of ...
Game Controller Support | New Attack Augment | Graphics Updates
Просмотров 1466 месяцев назад
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Welcome to the latest development diary for Turbo Chicken Simulator! Join us as we dive into the exciting updates and features in this immersive gaming experience. In this video, we introduce the long-awaited full controller support, tailored to enhance gameplay across all aspects, from mini-...
10 Weeks Of Game Development
Просмотров 5666 месяцев назад
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, Ivan from Balkanware talks about all the changes done in the first 70 day of the game development after Turbo Chicken Simulator was released to the Steam Early Access. This is a long form video, going over many details. Updates done in the first 70 days include: Graphics Change...
Adding Racing To Our Game!
Просмотров 2946 месяцев назад
Adding Racing To Our Game!
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
Просмотров 2986 месяцев назад
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
First Radio Station in our Game!
Просмотров 2257 месяцев назад
First Radio Station in our Game!
We Implemented Cooking In Our Open World Game
Просмотров 3257 месяцев назад
We Implemented Cooking In Our Open World Game
$600 vs $50.000 YUGO
Просмотров 2457 месяцев назад
$600 vs $50.000 YUGO
Adding Taxi and Tessellation to Our Game
Просмотров 2017 месяцев назад
Adding Taxi and Tessellation to Our Game
New Truck And Vehicle Updates In Our Game
Просмотров 2567 месяцев назад
New Truck And Vehicle Updates In Our Game
Implementing Fishing Mechanics To Our Game
Просмотров 2638 месяцев назад
Implementing Fishing Mechanics To Our Game
Rework of the Loot System and more
Просмотров 2128 месяцев назад
Rework of the Loot System and more
Fireworks + Chicken = Fun
Просмотров 868 месяцев назад
Fireworks Chicken = Fun
Chicken in a Casino
Просмотров 858 месяцев назад
Chicken in a Casino
Turbo Chicken Simulator - Early Access Release Trailer
Просмотров 3 тыс.9 месяцев назад
Turbo Chicken Simulator - Early Access Release Trailer
The Evolution of Sound in Video Games
Просмотров 42310 месяцев назад
The Evolution of Sound in Video Games
Revamping Our Game's Graphics
Просмотров 46111 месяцев назад
Revamping Our Game's Graphics
Car Customization System
Просмотров 44711 месяцев назад
Car Customization System
Exploring The World Of Translucent UI
Просмотров 41711 месяцев назад
Exploring The World Of Translucent UI
Are We Leaving Unity?
Просмотров 51211 месяцев назад
Are We Leaving Unity?
Making Open World Game With Unity
Просмотров 670Год назад
Making Open World Game With Unity
Turbo Chicken Simulator - Announcement trailer
Просмотров 10 тыс.Год назад
Turbo Chicken Simulator - Announcement trailer

Комментарии

  • @ozgureren8925
    @ozgureren8925 Месяц назад

    great .is there blueprint s

  • @MrSpecialistov
    @MrSpecialistov Месяц назад

    How did you active the gloss effect on the car ?

  • @123tuann
    @123tuann Месяц назад

    Man this is insane🤣

  • @The-Bloat12
    @The-Bloat12 Месяц назад

    Please do mi 28 next 🙏👍

  • @toreclipsian
    @toreclipsian Месяц назад

    ya cowboy

  • @asimov2144
    @asimov2144 Месяц назад

    Hi. May be a real tuto in few episodes of the same thing instead of that thing ! So fast and not interesting ! Too bad.

  • @David-o8v7p
    @David-o8v7p Месяц назад

    Sigue así !!! excelente trabajo,.

  • @handle7675
    @handle7675 Месяц назад

    Ayo whats that intro song?

    • @Balkanware
      @Balkanware Месяц назад

      It's a original song from Turbo Chicken Simulator, it's playing inside of the game on a radio station.

  • @IamDocta
    @IamDocta Месяц назад

    Nice video! M1128 (big stick) would be cool also

  • @XpressStudiosforyou
    @XpressStudiosforyou Месяц назад

    Can you cover the texturing part?

    • @Balkanware
      @Balkanware Месяц назад

      We’ll do it in the future.

  • @Dr.Chicken39
    @Dr.Chicken39 Месяц назад

    nice

  • @nickkicks3143
    @nickkicks3143 Месяц назад

    where can i buy this album?

    • @Balkanware
      @Balkanware Месяц назад

      This music plays on the Country radio station in Turbo Chicken Simulator. So you can check it out in the game.

  • @fribiesdi
    @fribiesdi Месяц назад

    Nice modeling and all but... I'm assuming you're going to retopo that for using in-game, right?

    • @Balkanware
      @Balkanware Месяц назад

      No. So, we are using trim sheets for vehicle texturing, and we are using LOD system. So this is a LOD 0 (No LOD) version of the car.

  • @ОтецАртемий-ф3л
    @ОтецАртемий-ф3л Месяц назад

    Космос 🚀

    • @Balkanware
      @Balkanware Месяц назад

      Спасибо, друг.

  • @Shivam_Sharma20
    @Shivam_Sharma20 Месяц назад

    27.30 in edit mode press I twice to inset individual faces

    • @Balkanware
      @Balkanware Месяц назад

      The shape of the grid was two faces wide, so "inseting" individual faces wouldn't produce that result.

    • @ZazeLove
      @ZazeLove Месяц назад

      @@Balkanware you can click I three times to change the inset method of inset faces Be that Group inset based on selection, Or individual inset.

  • @polymarvels
    @polymarvels Месяц назад

    Odakle ste ekipa, osim sto ste iz Hr? :)

    • @Zvosab
      @Zvosab Месяц назад

      Slavonija 😁

    • @polymarvels
      @polymarvels Месяц назад

      @@Zvosab Haha, moze li to malo preciznije?! Ja sam inace iz Osijeka. :D

    • @Balkanware
      @Balkanware Месяц назад

      SB 😁

    • @polymarvels
      @polymarvels Месяц назад

      @@Balkanware Steta. Jesi sam ili vas ima? Jel trazite jos drugova da vam se pridruze?

    • @Balkanware
      @Balkanware Месяц назад

      @@polymarvels Riječ je o timu, tj. firmi. Trenutno ne, ali zaprati Frozen Pixel na faceu, tamo ćemo objaviti kad budemo.

  • @chrisdw1002
    @chrisdw1002 Месяц назад

    Can you show the texturing process?

    • @Balkanware
      @Balkanware Месяц назад

      Unfortunately we didn't record that part of the process, but, we could do it in the future.

  • @pandalovercrumxoxo6637
    @pandalovercrumxoxo6637 2 месяца назад

    what did you use to texture your model?

    • @NijeZvone
      @NijeZvone 2 месяца назад

      Substance Painter

    • @Balkanware
      @Balkanware 2 месяца назад

      As @NijeZvone told you, we use Substance Painter. We use it to do all the texturing. @NijeZvone is one of the artist in our Team.

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 2 месяца назад

    Hope you didn't get offended because of that meme on discord server

    • @Balkanware
      @Balkanware 2 месяца назад

      No. Feel free to post any memes 😁 We are jokers, we understand jokes. Even if thy are directed at us, it's fine.

  • @MAJmufin
    @MAJmufin 2 месяца назад

    hey man. What website/service do you use for those handy orthographic refrence images?

    • @Balkanware
      @Balkanware 2 месяца назад

      Google/Bing, or any other search engine you like to use.

  • @24FreshNews
    @24FreshNews 2 месяца назад

    Fucking amazing! Well done guys!

  • @DropThePiProductions
    @DropThePiProductions 2 месяца назад

    Awesome model!

  • @guilhermecarvalhotrindade2625
    @guilhermecarvalhotrindade2625 2 месяца назад

    Insane work, both modeling the thing and recording the process. Keep it up!

  • @captaingolem358
    @captaingolem358 2 месяца назад

    Will this be in the game?

    • @Balkanware
      @Balkanware 2 месяца назад

      Yes. It will come in one of the future updates.

  • @Dr.Chicken39
    @Dr.Chicken39 2 месяца назад

    Noooooooo you did NOT holy shit

  • @lightmilky918
    @lightmilky918 2 месяца назад

    It is a fine, visual comparison with a lot of positives, but it seems to lack any negatives to HDRP-is this intentional? I do not enough enough about Unity to say anything, just interested if it is all sunflowers and rainbow with HDRP. Good video nonetheless and quick to the point using your own game as an example.

    • @Balkanware
      @Balkanware 2 месяца назад

      We made sure that the title is clear: "Graphics comparison". This is not a performance, nor general comparison. There are negatives to both. For example, HDRP does not work on mobile, and will take more resources. On the other hand URP does not work on Consoles, but it's way more optimized. (Maybe it works on Switch, but we don't work with it. We only work with PS5 and Xbox Series right now).

  • @alexaquaza2208
    @alexaquaza2208 3 месяца назад

    Is this written from Scratch or any specific plugin?

    • @Balkanware
      @Balkanware 3 месяца назад

      This is our custom solution.

  • @FrustumCulling
    @FrustumCulling 3 месяца назад

    Awesome!

  • @H-jn5gt
    @H-jn5gt 4 месяца назад

    Im really torn about whether to use HDRP or URP. My game is an FPS game with graphics somewhat similar to Prey (2017), or something somewhere between Deus-ex: HR and MD. I want high graphical fidelity but URP is easier, lighter-weight, allows for camera stacking (which is a big one). But I really like volumetrics, and it is Possible in URP through assets, but its built into HDRP... Your HDRP here looked amazing! So much better than the URP. I am not sure if my game will need realtime, because its level based and mostly inside. Honestly not sure!!! Any advice you could give me would be awesome!

    • @Balkanware
      @Balkanware 4 месяца назад

      Thanks! If you can use static lighting, in that case light maps are the way to go. They will provide maximum quality. You can combine them with Adaptive Probe Volumes for dynamic objects. HDRP will get you closer to current generation graphics with less problems along the way. What platforms are you aiming for?

  • @JackMartison
    @JackMartison 4 месяца назад

    You guys should try out APVs with lighting scenarios, it's much cheaper than using ssgi and has same per-pixel lighting for all dynamic objects

    • @Balkanware
      @Balkanware 4 месяца назад

      We are in fact working on that as we speak, and we are looking into Unity 6; Since the LTS will be out this year.

  • @Qursta
    @Qursta 4 месяца назад

    İts like unreal engine it's so beautiful

  • @flamingfire0
    @flamingfire0 4 месяца назад

    Hdrp? Isn't that the rp that made city skylines 2 unplayable?

    • @Balkanware
      @Balkanware 4 месяца назад

      It was related to their poor opposition. Developers are to blame, not the engine.

  • @kolom1696
    @kolom1696 4 месяца назад

    Yee, maybe u are getting somewhat "better graphics" with hdrp pipeline, but u loosing like 3x the performance... even if u set things like illumination and reflections to baked, dont use auto dof, etc, its still poorly optimized out of the box by unity unfortunately.

  • @denis00446
    @denis00446 4 месяца назад

    But tower’s UV is rotated 90°..

    • @Balkanware
      @Balkanware 4 месяца назад

      That model will be replaced. If you are talking about the brick.

  • @czajczaj69
    @czajczaj69 4 месяца назад

    The same thing happened to the game "SCP:SL", looked like sh¡t but switched to unity's hdrp and now it looks a lot better

    • @Balkanware
      @Balkanware 4 месяца назад

      Now it looks like gold covered shit. 💩 Just kidding. Never heard of it.

    • @czajczaj69
      @czajczaj69 4 месяца назад

      @@Balkanware but you were still correct about it 😭

  • @mrslimesmasher101
    @mrslimesmasher101 4 месяца назад

    Please tell me you play as the chicken

    • @Balkanware
      @Balkanware 4 месяца назад

      That’s correct, this is from Turbo Chicken Simulator; You can find it on steam.

  • @Friendly_Neighborhood_Dozer
    @Friendly_Neighborhood_Dozer 4 месяца назад

    How's unity's financial stuff treating you?

    • @Balkanware
      @Balkanware 4 месяца назад

      We are using LTS 2022, and we are waiting for Unity LTS 2023. New pricing changes will only affect Unity 6. So, we are good for now.

  • @Future-moves-ai
    @Future-moves-ai 4 месяца назад

    If you want full realism use ue5

    • @Balkanware
      @Balkanware 4 месяца назад

      That would require too much work. We would have to rewrite the entire game.

  • @Fried_Cheese_Official
    @Fried_Cheese_Official 4 месяца назад

    That is what many games need to become beautiful, take for example My Summer Car, it has great gameplay but is low poly and has bad lighting

    • @Balkanware
      @Balkanware 4 месяца назад

      Yes, both the graphics and gameplay contribute to players experience.

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 4 месяца назад

    Stanoje the Gipsy😂😂

    • @Balkanware
      @Balkanware 4 месяца назад

      That’s right 😁

    • @TrnskaDevelopmentTeam
      @TrnskaDevelopmentTeam 4 месяца назад

      ​@@Balkanwarewhat about adding Mujo the Mountain Climber and Goat Leader?

  • @l_l640
    @l_l640 4 месяца назад

    c h i c k e n

  • @eskillink3930
    @eskillink3930 4 месяца назад

    Wow a chicken video game, I have to try this.

    • @Balkanware
      @Balkanware 4 месяца назад

      This graphics update is coming in the next patch. TCS is on Steam Early Access an it’s sold for 40% of the final price. We started at $5, and we are including the price with every major update.

  • @Balkanware
    @Balkanware 4 месяца назад

    This new update is coming in the next patch for 'Turbo Chicken Simulator'. You can check out the current version of the game on Steam!

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 4 месяца назад

    Dodajte onog dr Martina Grubera iz serije Gorski liječnik u regiju inspiriranu Njemačkom😂😂 Ili eventualno onog Grubera homića iz serije Allo Allo.

  • @devghostone
    @devghostone 4 месяца назад

    Ray traced chicken? HELL YEA

  • @LordAlacorn
    @LordAlacorn 4 месяца назад

    Can't wait to see my chicken fully ray-traced! :D Game looks better and better, you guys ROCK!

  • @cesarsfalcao
    @cesarsfalcao 4 месяца назад

    Loved the HDRP graphics, great lighting. URP just looked flat with washed colors, like and old engine version. And the answers here are as useful as the video content, congrats!

  • @24FreshNews
    @24FreshNews 4 месяца назад

    This is by far the best video I've seen on URP vs HDRP. In general they all use baked lighting, and URP and HDRP end up looking the same. But in reality, URP and HDRP are not even close when it come to realtime lighting. Great job guys!

  • @HammaGaming
    @HammaGaming 4 месяца назад

    You know that when you use Hdrp you'll need to forgot about something that called mobile, and many lowEnd devices, but imo it's worth it if you want an easy solution to upgrade the visuals to another level and you don't have the time, the knowledge to create your own pipeline. I love HDRP and I'm actually using it right now , Hope that they optimized more and make it support mobiles. Also a tip, when unity 6 is out I highly encourage you to upgrade to it, it's more faster and have alot of new stuff like the new baked dynamic lighting. Keep developing !

    • @Balkanware
      @Balkanware 4 месяца назад

      We currently have no intentions to port the game to mobile, primarily due to its substantial file size. Given that it's an open-world RPG with a multitude of assets, its size has ballooned to nearly 4GB in its current v0.3 iteration. While we do possess the know-how to develop our own pipeline-our lead graphics programmer successfully implemented one for "Joe Wander and the Enigmatic Adventures"-the endeavor demands significant time investment. Moreover, considering that HDRP already encompasses features we'd likely develop ourselves, pursuing a custom pipeline would be redundant and inefficient. Our focus is on releasing the game for PS5 and Xbox Series consoles, particularly since URP lacks support for these platforms. Additionally, although we're intrigued by Unity 6, we anticipate waiting for the LTS release before exploring its potential for our project. Thank you, and welcome!

  • @holyavatar2277
    @holyavatar2277 4 месяца назад

    How looks the FPS difference?

    • @Balkanware
      @Balkanware 4 месяца назад

      HDRP imposes higher demands, yet each resource-intensive feature is configurable through settings. Through our tests, we determined that we could achieve a consistent 60 FPS at 1080p on a GTX 1060 using graphics akin to those showcased in the video. However, with URP, we observed only marginal FPS improvements on lower-end hardware, and we failed to leverage the capabilities of higher-end GPUs.