Z NBK
Z NBK
  • Видео 24
  • Просмотров 71 313
Moonscars_bug must fix
Moonscars_bug must fix
Просмотров: 7

Видео

Assassin's Creed Valhalla_20231014165629
Просмотров 104Год назад
Assassin's Creed Valhalla_20231014165629
Camping rules in Qatar-animation project
Просмотров 593 года назад
Camping rules in Qatar-animation project
Text Tracking
Просмотров 193 года назад
Text Tracking
Simple_Snow_Falling_Test_Maya
Просмотров 1177 лет назад
Simple_Snow_Falling_Test_Maya
Snow Mountain_Falling Snow_ Autodesk Maya
Просмотров 7477 лет назад
Snow Mountain_Falling Snow_ Autodesk Maya
Snow Mountain Without Fog_ Maya Test 2
Просмотров 3677 лет назад
Snow Mountain Without Fog_ Maya Test 2
Snow Mountain_ Maya Test_1
Просмотров 2357 лет назад
procedural snow inside Maya
Silla Rice Advertising
Просмотров 2257 лет назад
Silla Rice Advertising
Short Maya Technique - Melting Text with Maya Fluid Effect Tutorial
Просмотров 23 тыс.7 лет назад
Using Maya Fluid Effect to melt a text.. it is very simple method using image... you can melt anything you wish, logo, text, icon.. but remember the text should be in white color.. i hope you would find this tutorial useful
Short Maya Technique - Lego Fluid with Mash and Fluid Effect
Просмотров 3 тыс.7 лет назад
shot tutorial trying to create a Lego effect as liquid.. i used mash for spread the Lego pieces on the liquid which was generated using fluid effect in Maya.. you can use any liquid plugin you wish, like real flow or bifrost ... this is just the concept of how to do that.
Short Maya Technique - Creating Rice and Green Beans with Mash in Maya
Просмотров 10 тыс.7 лет назад
This is short and simple method to create a dish of rice and green rice using Mash in Maya
Short Maya Technique - aiColorJitter Mtoa Tutorial
Просмотров 1,1 тыс.7 лет назад
short tutorial how to use aiColorJitter node inside maya MTOA.. i hope you will find it useful, if you have antherway to use this node please share it.. thank you for watching.
Old_door_animation_Project
Просмотров 1927 лет назад
My role in this project was the VFX ARTIST creating the dust and fire effect... using Maya Fluids and Particle system
Short Maya Technique -transfer UV from unrigged Object into Rigged Object in maya
Просмотров 16 тыс.7 лет назад
in this short tutorial, i will show you how to transfer the UV from unrigged object into rigged object and delete the transfer history and delete the source object without affecting the rig.
Short Maya Technique - How To Paint Cloud Inside Maya fluid effect tutorial
Просмотров 14 тыс.8 лет назад
Short Maya Technique - How To Paint Cloud Inside Maya fluid effect tutorial
Recharg Pal
Просмотров 8710 лет назад
Recharg Pal
Viva festiva
Просмотров 9910 лет назад
Viva festiva
Mohamad and Abha festival: short animation film محمد و مهرجان ابها
Просмотров 23810 лет назад
Mohamad and Abha festival: short animation film محمد و مهرجان ابها
destruction inside Maya
Просмотров 53510 лет назад
destruction inside Maya
Rat Animation and render_ Maya
Просмотров 92211 лет назад
Rat Animation and render_ Maya
Realflow Liquid.mp4
Просмотров 25511 лет назад
Realflow Liquid.mp4

Комментарии

  • @litz.2740
    @litz.2740 8 месяцев назад

    9:30 why in my maya, attribute editor didn't have mesh??

    • @znbk5652
      @znbk5652 8 месяцев назад

      Mash itself is not a mesh, it is like procedural mesh, after you finish your setup you can convert it into mesh if you like

  • @zethFPV
    @zethFPV 9 месяцев назад

    I wish I could like this video every time I come back to remember how to to this.

    • @znbk5652
      @znbk5652 9 месяцев назад

      Hahaha u made me laugh bro. Thanks for comment it is nice of u.. actually I stopped uploading since very long time and apparently this video was useful for many.. if u got any question u may send me whenever u like.. zhr.nbk@gmail.com

  • @iamzizo
    @iamzizo Год назад

    thanks!

  • @Echidneys
    @Echidneys Год назад

    There's a switch right there to rotate the gear counterclockwise, hit it and it'll turn the other way and you can grab the ghost

    • @znbk5652
      @znbk5652 Год назад

      never thought of it.. :D anyway i lost alot of money in that souls :D.. but thanks alot bro

  • @gugapixel9463
    @gugapixel9463 Год назад

    Thank you so much!

    • @znbk5652
      @znbk5652 Год назад

      U r welcome bro... if u need any help u may email me if u like zhr.nbk@gmail.com.. glad to help

    • @gugapixel9463
      @gugapixel9463 Год назад

      Really helpful!!!

  • @niljimenez2262
    @niljimenez2262 Год назад

    Thank you so much for this tutorial, but I end up with my original shape with UVs and my skinned shape without UVs, do you know how could I solve this?

    • @znbk5652
      @znbk5652 Год назад

      sometime the skinned shape can have two original object. you have to check it well and see which one is working.. and don't forgot to turn off (intermediate object) after you finish transferring. i hope it can help.. otherwise if you like send me your character i may try to fix ( zhr.nbk@gmail.com) :)

  • @BirdFromIsland
    @BirdFromIsland Год назад

    Thank you very much, kind man!! This is just a mega-useful video!

    • @znbk5652
      @znbk5652 Год назад

      hahah thanks to you man.. i'm happy i created this idea.. actually it wasn't meant to be a tutorial i just did this small video to send it to my friend who had an issue with rig, then i thought why not to post it on youtube. some poeple would need it i didn' tthink alot of people would face this issue..

  • @koenberkvens5302
    @koenberkvens5302 Год назад

    Good stuff, have to model a highpoly rice bowl asset for a project, had no clue how to do it in Maya. Saved my ass, cheers

    • @znbk5652
      @znbk5652 Год назад

      happy to hear that

  • @fanyang2876
    @fanyang2876 Год назад

    谢谢你,非常有帮助

    • @znbk5652
      @znbk5652 Год назад

      不客气,我很乐意提供帮助

  • @wut7977
    @wut7977 2 года назад

    wow thanks a lot man. I can't describe how this helped me, you litteraly saved a month of work !

    • @znbk5652
      @znbk5652 2 года назад

      😂 Thank u to make me smile. U r welcome dude.im.happy to help if u need any help u r welcome to ask anytime.. Best wishes.

  • @Psychobun
    @Psychobun 2 года назад

    you saved my life, after rigging and making blenshapes, the uv just disapeared 💀💀

  • @kioly_ah
    @kioly_ah 2 года назад

    very cool idea! thanks for sharing

  • @Dota2FB
    @Dota2FB 2 года назад

    Great help💯

    • @znbk5652
      @znbk5652 2 года назад

      nice to hear that :) good luck

  • @殊樂嗶嗶
    @殊樂嗶嗶 2 года назад

    Thanks a lot and this really help me. Same as the below comment, I am a university student and now I am learning 3D modelling. This helped me to do my second asm too. ^^Btw, I am from hk.

    • @殊樂嗶嗶
      @殊樂嗶嗶 2 года назад

      @@znbk5652 Thanks for your kindness. I will contact you if I have any questions!

    • @znbk5652
      @znbk5652 2 года назад

      @@殊樂嗶嗶 you are welcome anytime and i wish you the best luck in your university :)

  • @siksup
    @siksup 2 года назад

    Thank for your gracious video TT I'm the freshman of colledge. This helped me a lot with my first university major assignments. You were the only person who uploaded a video making rice. I'm making a Korean food table. Rice is essential for Korean table. I subscribed this channel =D

    • @znbk5652
      @znbk5652 2 года назад

      i'm very happy if this could help you. i haven't done any tutorial since very long time, but if you have any question i'll be happy to answer or assist you.. good luck

    • @siksup
      @siksup 2 года назад

      @@znbk5652 How do I reduce the size of a grain of rice? I can only reduce the size of plate. When the R key is pressed, the grains of rice do not reduced but seems to became a loaf.

    • @znbk5652
      @znbk5652 2 года назад

      @@siksup you have to scale down the grain before you instance it into the mash.. not after..

    • @siksup
      @siksup 2 года назад

      @@znbk5652 OMG... But thank for your applying!

  • @funwithmie1087
    @funwithmie1087 2 года назад

    i did it thanks u so much but How do I keep the clouds from moving when moving keyframe? please

    • @znbk5652
      @znbk5652 2 года назад

      you have to remove all velocity settings and make them all zero.. so there will be no force.

    • @funwithmie1087
      @funwithmie1087 2 года назад

      @@znbk5652thanks u .. You can tell me more specifically where to remove all velocity settings .. I don't know where it is...

    • @znbk5652
      @znbk5652 2 года назад

      @@funwithmie1087 at second 10 of this video you can see how i turned off velocity ( contents method> velocity)

    • @funwithmie1087
      @funwithmie1087 2 года назад

      ​@@znbk5652 .thanks for the video and your help was greatly ;)

  • @straw14berry
    @straw14berry 2 года назад

    Thank you a lot! i even transfered UV to the object with changed topology. I did the same but one exception: my objects were on the same place and i choose "world" not "component"

    • @znbk5652
      @znbk5652 2 года назад

      if you choose world. it would look at the same position of each point.. but if you choose component it would look at the id of each point.. you did well i'm happy i could help :)

  • @Superbustr
    @Superbustr 3 года назад

    Can't get the paint fluids tool to come up? For me it is just empty showing only the reset tool button and tool help button? Is this a plugin?

    • @zhrnbk
      @zhrnbk 3 года назад

      No it is not a plug in. I think u have problem with ur maya. In this case close maya go to my document and delete or rename maya folder and start maya again and let is create a default folder and try again.

  • @Superbustr
    @Superbustr 3 года назад

    Can't even get the paint attributes tool section to come up on my maya? ....

    • @znbk5652
      @znbk5652 3 года назад

      after you click (Fluids->Add/Edit Contents-> Paint Fluids Tool..) if you didn't get paint attributes tool comes up then go to ( Windows->GEneral Editors-> Tool settings)

  • @shivamprajapati2861
    @shivamprajapati2861 3 года назад

    when we transfer the uv's from unrigged model to rig model , If the size of model are different ,it's work or not?

    • @zhrnbk
      @zhrnbk 3 года назад

      No size has nothing to do with attribute transfer.. But topology should be same

    • @shivamprajapati2861
      @shivamprajapati2861 3 года назад

      @@zhrnbk actually I rigged a model and skinning and now I am try to transfer uv's from non rigged same character but it's shows some error why?

    • @zhrnbk
      @zhrnbk 3 года назад

      @@shivamprajapati2861 try to reference the uv correct model into rigged one and keep both of model in the same spot above each other.. I mean both of them zero transformation. Then select the uv correct one then the rigged one then open attribute options and try different methods. The one which work find keep it in mind and then follow the video..

    • @shivamprajapati2861
      @shivamprajapati2861 3 года назад

      @@zhrnbk I try all the possibilities but the transfer of uv's not done I don't know why

    • @zhrnbk
      @zhrnbk 3 года назад

      @@shivamprajapati2861 if u like I can help u.. If u like send me ur object to zhr.nbk@gmail.com

  • @imaruAsca
    @imaruAsca 3 года назад

    Looks great ! good jpb, any good tutorials for it?

    • @zhrnbk
      @zhrnbk 3 года назад

      Thanks. Actually it is an old project for test.. U can use displacement and inside hypershade there is a node called snow u can use it. It is very simple.

  • @DuxDrive
    @DuxDrive 4 года назад

    Can I contact you somehow?

    • @znbk5652
      @znbk5652 4 года назад

      Sure bro. Here is my email. Zhr.nbk@gmail.com

  • @belle7733
    @belle7733 4 года назад

    Hey hello I hope it’s not too late to ask but I can’t seem to find the shapeorig of my object, it’s called “dresslower” so when I select it the node editor only displays dresslower of course and “dresslowerShape” along with initialshadinggroup, I tried selecting all three nodes and displaying everything connected to them but still no trace of the shapeorig, I need some help :(

    • @znbk5652
      @znbk5652 4 года назад

      R u sure the dress is rigged?? Otherwise it should give u the orig shape

    • @belle7733
      @belle7733 4 года назад

      Z NBK omg i had no idea that it would only show up after binding the joints haha 😂 thanks you saved my life!

    • @znbk5652
      @znbk5652 4 года назад

      @@belle7733 No problem just try to understand every step u r making don't just follow any tutorial as copy paste... Good luck.

    • @znbk5652
      @znbk5652 4 года назад

      @@belle7733 Listen. Try to fix ur uv before u do skin bind that is better but in some cases u may have to make ur skin before u fix ur uv.this method which i did is just for this case.. Skin before uv. But usually we do uv and texturing before we do skinning. So if u didn't skin the dress yet just fix the uv first it would be much easier.

  • @Claudiosnake1998
    @Claudiosnake1998 4 года назад

    crazy, if you have the fucking plug-in to do it

  • @Cryunreal
    @Cryunreal 4 года назад

    AUTODESK PLS LOOK AT THIS SHIT, pls make more convenient tool for this...

  • @FlashMaster21
    @FlashMaster21 4 года назад

    Hi, thanks for the tutorial but I have a problem, when I do the transfer the UVs stay the same, any idea why this is happening?

    • @znbk5652
      @znbk5652 4 года назад

      Sometime u have to change the settings inside the transfer attribute. Try one by one. Honestly since maybe 2 years never opened maya. So I barely remember names of ome tools. Don't follow this toturla at the beginning just try to transfer the uv between the rigged WITOUT UV And the reference one with good uv BUT NOT RIG. And see which option could transfer the uv and then use it as this tutorial I hope u get what I mean

    • @FlashMaster21
      @FlashMaster21 4 года назад

      @@znbk5652 Yes kinda, I'm going to try that, thanks a lot for taking the time

  • @3amstudios255
    @3amstudios255 5 лет назад

    It would be helpful if you spoke in the video

    • @znbk5652
      @znbk5652 5 лет назад

      U r correct actually I didn't have a mic and I think it is not necessary to speak as it is self explanatory. If u have any questions u r welcome to ask

  • @puppy3908
    @puppy3908 5 лет назад

    Hey bud, How did you do the fur and what shader did you use for it?

    • @znbk5652
      @znbk5652 5 лет назад

      It is very old project. In that time I use maya fur which Is removed now. Xgen is much better I recommend it for u

  • @1Showzenkun
    @1Showzenkun 5 лет назад

    I love you :')

  • @LFPAnimations
    @LFPAnimations 5 лет назад

    is there a way to use a 3d model of a lego brick instead of a cube? The sim is missing the studs on the top

    • @znbk5652
      @znbk5652 5 лет назад

      This way is the cheapest way as voxlize would give u cubes that won't interact with each other so u got free collision. If u want to have other shape then I prefer to use bifrost and try to instance ur shape. It can be hard but possible but so much heavy scene I believe

  • @eggZ663
    @eggZ663 5 лет назад

    Lovely stuff, good tutorial, easy to follow and nice choice of music too

    • @znbk5652
      @znbk5652 5 лет назад

      You r welcome. I stopped using maya since long time because I started using houdini. If u look for technical things I recommend u to use houdini. But if u need any help with maya don't hesitate to ask

    • @eggZ663
      @eggZ663 5 лет назад

      @@znbk5652 Funnily enough, I'm also beginning to learn Houdini at the moment! Maybe you can make some more tutorials for that :)

    • @znbk5652
      @znbk5652 5 лет назад

      @@eggZ663 hahaha in houdini no one can say I'm professional in houdini as it is endless. After I start digging in it I felt maya is like a toy in technical sides of course only but modeling texturing rigging maya is the best

    • @znbk5652
      @znbk5652 5 лет назад

      @@eggZ663 anyway if u need anything as well with houdini u can ask me as well. I'm good enough with houdini I believe

  • @alielrocha
    @alielrocha 5 лет назад

    You're a life saver! Thanks!

    • @znbk5652
      @znbk5652 5 лет назад

      U r welcome. Good luck

  • @dustinbaugh6263
    @dustinbaugh6263 5 лет назад

    If I try this with the Malcolm 2.0 rig from Animschool nothing happens. The UVs stay the same. Also, there are 2 shapeorig nodes under the shape node on the part of the Malcolm rig I need to change UVs on.

    • @znbk5652
      @znbk5652 5 лет назад

      I never used Malcom but I'll give it a look but for u if there r two orginial shape try to use both for now. Anyway I'll update u later

    • @dustinbaugh6263
      @dustinbaugh6263 5 лет назад

      @@znbk5652 it's actually only on the upper body mesh that it doesn't work. It works fine with the eyes and pants. I think as a work around I'm just going to use a duplicate of the upper body with textures and use a blendshape from the rig to drive that.

  • @stranger7322
    @stranger7322 6 лет назад

    hi bro I need your help

    • @znbk5652
      @znbk5652 6 лет назад

      Sure ask

    • @stranger7322
      @stranger7322 6 лет назад

      Zouheir Alnabki I I need a rat animated portion to composite for my shortfilm

    • @znbk5652
      @znbk5652 6 лет назад

      @@stranger7322 so what's required??

    • @stranger7322
      @stranger7322 6 лет назад

      i need a CG animatated portion of a rat like a walk cycle

  • @arunprasad7966
    @arunprasad7966 6 лет назад

    Thank you, really saved me. where are you now? I am your old kerala friend Arun.

    • @znbk5652
      @znbk5652 6 лет назад

      heyyyy my dear friend Arun.. i'm in Turkey since long time... i know you are moderling?? are you changing to rigger :D... i miss you bro

  • @00RaiserRock
    @00RaiserRock 6 лет назад

    1:57

  • @SuperLIGHTMEN
    @SuperLIGHTMEN 6 лет назад

    You save my life ! Thank you so much!

    • @znbk5652
      @znbk5652 6 лет назад

      Naoki Yang u r welcome. I'm glad u r still alive 😊

  • @amir9000
    @amir9000 6 лет назад

    Really helpful!! This issue was driving me crazy. Thanks man!

    • @znbk5652
      @znbk5652 6 лет назад

      amir9000 u r welcome bro

  • @SignatureAesthetic
    @SignatureAesthetic 7 лет назад

    Very helpful. Thanks for the technique!

    • @znbk5652
      @znbk5652 7 лет назад

      you are welcome

  • @tapanaanand9316
    @tapanaanand9316 7 лет назад

    Awesome Sir

  • @moeurnlily8649
    @moeurnlily8649 7 лет назад

    Thank you, you are best

    • @znbk5652
      @znbk5652 7 лет назад

      Moeurn Lily u r welcome

  • @sotiriszegiannis
    @sotiriszegiannis 7 лет назад

    Thank you.You saved me a lot of time!!

    • @znbk5652
      @znbk5652 7 лет назад

      sotiris zegiannis yeah I know my friend. u can't find this method easily on the Internet. thanks to u

    • @znbk5652
      @znbk5652 7 лет назад

      sotiris zegiannis u can check my channel I have alot of short nice techniques which I believe they can be ueful

    • @sotiriszegiannis
      @sotiriszegiannis 7 лет назад

      thank you.i will.

  • @spor07
    @spor07 7 лет назад

    nice. but how about intersection?

    • @znbk5652
      @znbk5652 7 лет назад

      actually, this is a basic training. or a concept of making rice, but if you want more professional one then after you do this way, duplicate the mesh you got and start adjusting them according to your camera

    • @spor07
      @spor07 7 лет назад

      Maybe collisions can be detect and fixed with tools and modifiers in MASH? I don't know all powerful of MASH tool 8)

    • @znbk5652
      @znbk5652 7 лет назад

      no, unfortunately, there is no collision option in Mash yet, but in new mash node ( world) there is one.. so maybe I'll try to utilize it for this purpose

  • @zeyadassalie5552
    @zeyadassalie5552 7 лет назад

    cool.. Can u next time do a tutorial how to make this Distraction!

  • @김석진-b5e
    @김석진-b5e 7 лет назад

    Good info Thanks! However, after doing this, Fluid disappeared a few days later. Scene backed up also had Fluid disappear. What's the problem?

    • @znbk5652
      @znbk5652 7 лет назад

      if you have noticed that i locked the Base Resolution as first thing before i continue.. are you sure you didn't mess with it? usually it shouldn't disappear and even if it will. it wouldn't wait for few days

    • @김석진-b5e
      @김석진-b5e 7 лет назад

      I'll lock Resolution and try again. Thanks

  • @beautifulumishkamom
    @beautifulumishkamom 8 лет назад

    머찌다! 자기야! 앞으로 좋은 일만 생기길 바랄께요 👍

  • @beautifulumishkamom
    @beautifulumishkamom 8 лет назад

    Great job!