![Zanthra](/img/default-banner.jpg)
- Видео 72
- Просмотров 302 906
Zanthra
Добавлен 5 фев 2007
Cosmoteer Chaingun Ship
A basic design for a chaingun ship with the magazines in extended wings. I was thinking of beefing this up with more armor, stronger engine core, and possibly another set of chainguns on the other side, then I could spin it around while the crew reloads the chainguns on one side and fight with the chainguns on the other side (plus protect my backside if there are problems.
Просмотров: 5 308
Видео
Against the Storm P20
Просмотров 2611 месяцев назад
I tried to do commentary while making this video, but I made a mistake with OBS and didn't actually record anything. So I didn't just feel like I was talking to myself the whole time, I really was talking to myself the whole time. I have been watching a lot of Ron Empires Against the Storm videos, and he is a very skilled player, much better than I am. One thing I love about this game though is...
F-35s landing at Moffett Federal Airfield, California after flying over Levi’s Stadium
Просмотров 135Год назад
F-35s landing at Moffett Federal Airfield, California after flying over Levi’s Stadium
Dyson Sphere Program Hydrogen Management
Просмотров 2193 года назад
A short video showing my technique for managing hydrogen in Dyson Sphere Program.
Astroneer - Unanchored Auto Extractor Bug
Просмотров 8534 года назад
The rules which determine whether an auto extractor checks nearby deposits when placed, and the rules that determine if it can be anchored differ allowing an extractor to be placed in a location that it cannot anchor to, read the deposit, then be transported to another location to be powered.
Warframe loading Orb Vallis without the door
Просмотров 765 лет назад
If the door to Orb Vallis bugs out and does not close when you enter the Vallis, you can see the 3d objects, textures and shaders load. I thought it was pretty cool.
IFCS modes and their effects on turns
Просмотров 10910 лет назад
This video goes through the various IFCS modes and how they impact steady turns, extreme turns, and some strange side effects. The turn mentioned in the video as maximum before losing speed was around 63 degree nose in turn, without around 18 degrees per second. I have done tighter, it's just really hard to maintain it steady because a very tiny change in heading completely changes all the IFCS...
Comstab Demo
Просмотров 6610 лет назад
This is just to show that Comstab is not affecting velocity to reduce drift in a full throttle 60 degree angle of attack pitch turn, and I am just looking for an explanation of what exactly Comsab does.
Flying through the Asteroids
Просмотров 10710 лет назад
This is just a fun video of some maneuvering around the asteroids in Star Citizen. I was really pushing it tyring to make in through the canyon at the end when it was out of sight below me. G-Safe On, Comstab Off
Star Citizen Speed Confirmation
Просмотров 18710 лет назад
This video is meant to demonstrate that the speeds of ships in the Star Citizen Arena Commander do match the listed speeds.
Slow Motion water pouring
Просмотров 9810 лет назад
Just a test 400fps video of some water being poured into a glass. This was to test the Nikon AW1 I was able to use today.
Pax Imepria: Eminent Domain - Quick Game
Просмотров 1,4 тыс.10 лет назад
This is a quick 2 hour game of Pax Imperia I played, although I doubled the frame rate from 30 to 60 to stick it in one hour. 20 Planets, Difficulty 5, 5 Computers. I got some basic economy together and moved forward with Transports carrying Fighters. Got myself rolling and destroyed them. End date 2231.2 .
City of Heroes
Просмотров 6410 лет назад
This brought a tear to my eye when I can across it today. I felt it would be good to upload it.
Planetside 2: Best Reaver Kill
Просмотров 13510 лет назад
I don't have any idea how I got credit for this kill. I only hit it with one bullet before it crashed, and that was blind with NV optics.
Ivy League vs "Red vs Blue" (several days before the Battle of Aldrat)
Просмотров 1,6 тыс.12 лет назад
Ivy League vs "Red vs Blue" (several days before the Battle of Aldrat)
Arranged Fight - Shiva vs EVE University
Просмотров 38212 лет назад
Arranged Fight - Shiva vs EVE University
EVE University (E-UNI) Camping Fleet fight
Просмотров 64712 лет назад
EVE University (E-UNI) Camping Fleet fight
SpaceChem - Random Oxides (208/1/47) (Branch on Oxygen)
Просмотров 12413 лет назад
SpaceChem - Random Oxides (208/1/47) (Branch on Oxygen)
12 years later and its still getting recommended
chaungun magazine sucks
Sadism and oedipa “died” beautiful- wuchonah
Look for OffTweenDuration in Chaingun.rules. Change it to something like 100. Now you're chaingun will spin up like usual and continue firing for 100 seconds or until you run out of ammo. I think the Dev screwed the pooch as it would only fire for 5 seconds at full speed regardless of crew count or ammo throughput. A single deck cannon can deal more DPS over a 10 second window unless you change that value.
While you don’t have many videos i like your style you’ve got one fan out there hahaha
You still making videos?
When the inspiration strikes me or I feel I have something of value to share. I don't make videos to any sort of schedule. Thank you though.
You gotta make your ship more manuverable. You can fit a lot more thrusters, and add a lot more shields to that ship man.
Cool design, but in the end of that station attack *7:15* you should have really targetted the leftover control room instead of the reactor. That way you'd have a lot of materials leftover to salvage. Also the chaingun reload is pretty lackluster, you definitely could have improved on that.
Thanks. Definitely some crew assignments and priorities would go a long way if nothing else. On the other hand I found one of the really interesting things about large magazine chainguns is that the speed of the reload is actually not as much of a concern as for other weapons. With a large magazine you can load it. Get into a fight and even with a skeleton crew/inefficient layout have a pretty decent duration of fire until the magazines are dry. Either you win the fight or back off to repair/reload. Some minimally crewed chain gun based support ships is something I had some interest experimenting with, but didn’t really have the time.
You create much more economical and versatile ships 😭😭😭, but mine are gigantic and I have to save a lot of money
one of the oldest yt shorts
I didn't even know we had shorts 12 years ago
This doesn't that good. It's kinda like an ion beam where its a constant stream of dps but it takes up too much magazines to be effective against bigger ships. Because of the space constraints, you also can't make it into a narrow funnel with many shields protecting it like ions.
Yeah,, Ions are the ultimate scaling weapon, as a large Ion core can be built deep in the ship and can fire for full DPS with 100% uptime. Railguns don't have any firing arc to worry about occluding, and only need to be pointed at the enemy ship briefly.
@@zanthrasw The best classic ship is a diagonal ship with a deep-set ion core. But it is nothing compared to a spinning disk with rails. It's a little sad about this.
*where are the sounds*
LMAo you took out one small ship
I can't tell if you found the video amusing, or me amusing, but I am glad I could entertain!
I actually wonder if it would be better to feed ammo to the segments similar to the way you feed power to a railgun. Lots of ammo stations along the way instead of a big cache at the end. Your thoughts?
Folly loaded chainguns can put out a great deal of damage without having to reload, in fact incapable of being reloaded until they stop firing. This makes it less critical to have a fast reload. If you keep the 2 space gap between the two magazines, crew would have to move 6 or so tiles at 50% speed for some reloads equivalent to about 24 tiles in moving walkway. It might be an interesting experiment. You will probably need more crew though, since you can't have those crew at the front of the magazine wander all the way back to refill a storage at in room 50% speeds.
I liked the opposing directions of the feeders. I didn't know that you could do that they could be "upside down".
Hadn't crossed my mind that putting chain guns on a diagonal ship would make the magazines more manageable, nicely done!
Cool ship 😃
This short has no sound!
i didnt know youtube shorts was this old how does this even exist
This was a video that was automatically converted to a RUclips short due to the 1:1 aspect ratio. That was late March 2021.
and the video is less than a minute
@@zanthraswoh interesting, so that's why
where is the code
No cool sorting sounds :(
Wow, a 11 year old video being turned into a short
Well merge sort was first described in 1948, and Quicksort in 1961, so relatively speaking, this video is effectively brand new.
2012 vid?!
Hello from 2023
It's been 11 years and this is now classified as a short.... Time
Anything taller than it is wide, or with a 1:1 aspect ratio like this rendered video was classes as a short when shorts started :)
@@zanthrasw Yeah I forgot that they would've done it that way but I think I've seen some videos that somehow aren't considered shorts despite meeting the requirements for it. Maybe vid length? Idk
why was this recommended to me… cool tho
Couldn't you also work from the top down using another thread in merge sort?
You could be right. However you would have some synchronization losses and complexity as the threads must communicate how many elements are left to be sorted in each array.
Should be a loading screen icon. So cool
R/place be like
Can someone explain to me what this is actually doing
Can someone please explain this to me? I have knowledge of QuickSort and MergeSort sorting algorithms, but can't relate to what is being shown in the video here.
The X postion is the index in the array, and the Y position is the value being sorted. Notice that with quicksort the elements larger than the pivot on the Y axis are swapped to the higher side of the X axis on each iteration. Both algorithms are being done in-place. That's normal for quicksort, with the only operation being to swap two elements of the array. Mergesort on the other hand has to shift the lower subarray up by one index to make room for the head element of the upper subarray at the end of the sorted subarray during the merge. Usually Mergesort would be done with extra temporary array space for the merging to avoid this.
Why not others like insertion sort? I know, captain obvious, don’t say it XDD
0:00
kinda ShORT (sort)
Moar.
Idk seems kinda gay man
There's something not right about the quick sort: it slows down the closer it geta to completion. But why?
Pivot choice. Determining the optimal pivot would require sorting the list to find out which one is in the middle. So instead, the first, last, and the middle element of the array (by index) are chosen and the median of those three is used as the pivot. A incorrect pivot choice is worse with many worker threads (compared to a single thread implementation), as the imbalance will casue the smaller side to be completely sorted before the larger side is finished and can distribute the sub arrays to the workers. So thread utilization is lower than with optimal pivot choice. Mergesort on the other hand can just divide all the objects up evenly, so avoids that problem.
Why this is on shorts? not that I complain though this is quite interesting
Probably because it's short.
I looked some stuff up, and I think I know why. This was a computer generated video with a 1:1 aspect ratio, which is probably the limit for the video to be considered "vertical" and be classed as a short.
@@zanthrasw so probably any content with that screen ratio and short duration even from beginning of YT will be on shorts then. I thought shorts only contains recent videos, But this is quite nice.
How can we visualize something like that I would love to see it written in python for example
seeing this i forgot what sorting even means :/
But can it sort my life out?
Sadly no. These are comparison sorts, so you need to have a method to determine if one thing is greater than another. Too many things in life are incomparable!
调距对焦速度的关系,每放大0.001倍,距离,对焦速度加快2%以上,需要计算
Where's the sound of sorting?
What is sorted ? Pixel ? And by wich criteria/criterion ?
It's not FUN without the cool woop wooop woooooooop sounds!
Compare it to single thread
The end result looks more like a single threat to me. *badum tsss*
Now do a bubble sort..;)
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