- Видео 183
- Просмотров 128 582
Scott89878
Добавлен 2 янв 2007
I've had this youtube account for quite some time now but it seems my channel has become about doing LPs. So far, I have done Super Metroid, A Link to the Past, and Secret of Mana. In the future I plan to do more. My LPs show off a particular play style that I have learned to take on certain games I have played through many times. I understand deep down what the game was designed to be and have developed many unique strategies to dealing with the games I play.
Видео
Marmaville Preview
Просмотров 50Год назад
I have been working on a comic the past year and have wrote 19 stories so far. Each about 10-17 pages long usually. www.barnesandnoble.com/w/a-year-in-the-town-of-marmaville-scott-stevenson/1144629430?ean=9798881103354
Steel Tongue Drum Medley: Fireflies and Vanilla Twilight
Просмотров 802 года назад
Steel Tongue Drum Medley: Fireflies and Vanilla Twilight
Whisper of Hope, Steel Tongue Drum
Просмотров 243 года назад
I literally just learned how to play it in like an hour or so. It's not the best performance, but rather, the first passable performance.
Steel Tongue Drum Medley
Просмотров 1073 года назад
Take On Me, I Ran, Tarzan Boy, Heaven is a Place on Earth, We Didn't Start the Fire, Never Gonna Give You Up, Fireflies. This is a practice session, and the last two songs I learned more recently and had a few hiccups.
Super Mario Maker 2, Meme Music Level Reaction
Просмотров 414 года назад
Super Mario Maker 2, Meme Music Level Reaction
SimCity 3000 part 12 (2020) Finale
Просмотров 4,6 тыс.4 года назад
The map is filled now. I do a few disasters before ending the episode.
BotW Memories. The story of how the Silent Princess finds her power.
Просмотров 294 года назад
BotW Memories. The story of how the Silent Princess finds her power.
Lived in 877 apartment 409 from 1982-1987
When the farm pops up, make every block hisorical and the other industrial buildings won't ever take over that area.
Too much work. I just remove some in the more fussy areas and end up build water and water pumps there instead.
i loved the opera scene
i found your channel thru your sim city 3000 playthrough, these videos are so classic
Haven't played in years watched all 12 videos and learned alot hope to see more content on youtube in general since steam Re released the game
Just finished watching you build the city from scratch. I really enjoyed watching you play a childhood game of mine and it turned out beautifully. Its really made me want to play again. Thank you for the nostalgia and the time you put into this for us to see. P.S. i was not expecting the city to be destroyed at the end! 😂😂
I made this during the lockdowns. I got really good at this game over the past two decades and somehow, despite making many play thrus, this one caught on. I didn't remember destroying it, but that's what I usually do at the end, because what else is there to do? Many others in the comments said they copied my strategies and they got astronomical land values and skyscrapers. A lot of people also ask about the farms. If you start in 1900, you won't always get a farm, but they passing the right ordinances and only building on the edge of the map, you'll get them. You can sometimes temporarily build them away from the edge, but you will eventually have factories on them and the smog will destroy the whole farm district.
@Scott89878 thank you for your advise. I'll be sure to follow your strategies. I'd love to see another city of yours in the future.
Scott, you should add a link to buy the book to this video.
Maybe I should, I made this video long before I got the book released.
Ugly city
I like the farms but I usually had so much trouble making them happen.
the track that plays at 24:55 onwards reminds me so much of playing Age of Empires
hey buddy, are you still alive? i have something great to show you
Nice build. Thanks. Tip: If you build a landmark, the UFOs will attack that instead of your power plants.
I know, but I don't play with disasters, it's just too random and often times, it wastes time with constant whirlpools and locusts attacking all the time.
@@Scott89878 Yeah, I don't like disasters either. I was just throwing that tip out for people that do.
Do you need a train station in an industrial zone to haul freight out or can you use a subway-to-rail building?
Sims don't use bus stops in industrial, nor subway stations. Only a train station will work in those zones.
@@Scott89878 OK.
What is nice about this game is that there are so many ways you can play it and everyone has their own style. It's pretty impressive seeing you play on speed 4 with very few pauses.
09:09 Once you have incinerators (or if you are exporting all garbage), you no longer need to expand your landfill. In fact, if you disconnect your landfill from transportation, it will slowly decompose to zero. All landfill tiles have to be, I think, 2-4 tiles away from all roads and rails.
I build a lot because sometimes I don't immediately see that the garbage situation is going south. And landfills work up to 5 tiles from a road.
01:11 Those "T" intersections on the highway. 1. I know you are not going for a visually accurate game here, but for those who are, you can see that traffic does not travel straight through the "T". They must make the turn, exit a ramp, enter a ramp and then turn back onto the original highway. 2. I think other players have done some testing to prove that this is not just visually wrong, but that it does, technically, prevent traffic from flowing straight through and creates traffic congestion.
My cities don't really have traffic problems, so I think those T-highways work. I have built like 50 cities like the one I did in my video many times.
@@Scott89878 I haven't done any tests on it so I can't say for sure.
Lived in 877 in the mid 80s, then moved to brick village near the pool and Burger King in the late 80s. Remember riding my bike around brick village as the new fazes were being built. Would walk to Kindergarten to Ms Fader’s class 1987
So, you probably lived there when I did, and possibly crossed paths with me.
Does forest help for less pollution?
I read a lot long time ago that trees and surface water, reduce pollution. Thus, as you see, it's my strategy.
Despite advances made in SC4 and even more advances in Skylines, I have to say that nothing ever topped the aesthetic of SimCity 3000. Everything looked so beautiful - from the epically dirty industry to the incredibly pristine look of upgraded residential. It just had a fantastic, utopian feel to it that nothing ever replaced.
100% agreed. There is a certain beauty to the design of this game, I'd love to see it remastered with some slight UI and scaling optimizations.
@@CaptainBango HERE HERE!
Perhaps it's because Will Wright was on this project and not involved in SC4 (sc4 still great tho )
SimCity 3000 from full screen to window
What you did with that peninsula was a thing of beauty, gg!
OP: "They're not real so I'm not worried about it" Sims: "Alright boys, time to get the eggs!" 🥚🥚🥚
Eh, I just deleted one rich person's house and made his yard, my yard.
@@Scott89878 Yeah they'll live XD
Wow you made that look easy as pie, everytime I do this..actually even further out I get damn polluting bs!
Are you talking about the farms getting eaten by pollution? I started my city in 2000 and immediately enacted certain ordinances to reduce pollution and farm's market, so that there is less of a random factor to the farms. Then you gotta have good transportation, or traffic pollution will eat the farms up.
@@Scott89878 No sorry should have clarified was talking about polluting light industry. Finally managed to get some farms and put trees and water in between but still the polluting industry was trying to take over so just made most historical lol. Yeah I guess it's easier in the beginning when you immediately enact those ordinances instead of later with a 500k pop and heavy industry everywhere which the benefit of having a farm by that point is negligible. But your video helped so appreciate it!
Dude this city looks awesome! So much more interesting than the almost entirely landmass cities
What I like about the maps I use, is that it's like a real city, which are almost never just on flat land, there's usually a beach or river or both. And as such, building a seaport on my map, instantly gives me access to all four neighbors, which gets me the trash deal faster and I think it counts as four connections and boosts industrial demand. Industries want to strategically be located in a city that has a workforce and has connections.
@@Scott89878 wow all these years I always thought that 4th neighbour was inaccessible! I only ever got deals from 3 cities, and that’s probably because I’ve never built a seaport with water connecting all four sides. I’m definitely going to try that now!
When do you upload more SimCity 3000?
One of the greatest games ever!
I really enjoyed this series thanks.
How do you get commercials in 4x4? I thought they needed to be max 3 tiles from a road?
The Shuttle Service Ordinance allows sims to travel further. The transportation advisor can explain how it works.
You can actually get up to 5 tiles with high enough land value with mass transit (not direct train access) and like other poster said Shuttle Service Ordinance. Someone said their industrial got up to 7!
Make historical not be all end all. No different building can come back. But building can still abandon.
18:25 coffee narration ftw
How do population caps work ?
There are certain points where the demand on the RCI will stop and you have build certain things to raise the cap. Residential demand goes up if you build parks and recreation. People want to live in a city that is fun. Industrial demand goes up if you have rails in the city that connect with other cities and if you have seaports. It's ideal to build a factory in a location that has a workforce and has the infrastructure to ship the goods easily. Commercial demand is increased via highway connections to neighbors and airports. More people will travel into your city and shop it if people can get to it. Imagine if Vegas didn't have an airport? And residential must equal industrial + commercial, because residents work at these zones. Early in the campaign, I get the gigamall, which tanks commercial demand, the maximum security prison which tanks residential demand, and the toxic waste facility, which tanks industrial demand. But then you make so much money, you are free to build seaports, rails, parks, airports, connections, etc, so you can overcome that. Certain buildings raise the caps, like the defense contractor and the medical research lab greatly increase commercial demand. I think the science research center does too. The military base increases industrial demand, I think. Around the time the residents want a stadium, residential demand will get stuck until you build one. Near the time of your Space Port, the demand of everything will get stuck and you have to build good to get to the Space Port, which, once you build, increases the cap on everything.
15:00 I never knew that either!! You would think people could take the bus to their factory job. I am learning a lot from this series. Next weekend I will try again.
What made you decide to do 4x4 zones? I see it works well. But how did you arrive at it?
Somebody online a long time ago, showed the best layout for the layouts that I ended up using in the dense residential and commercial areas. I think it gives the buses and subway stations good reach and puts in the optimal number of parks. From there, I created a lot of my own strategies out of it.
Your city is really well laid out and organized. Do you plan your cities on paper first or just build as you go?
Police departments etc don’t need road access?? I remember in the SNES version they worked at only half the effectiveness. I guess in SC3K it doesn’t matter?
I see you have learned the hard lesson to save every two minutes!!
I found Ctrl S works
I am learning a lot from this series about using highways and rails. Been practicing along with you today as I watch this series. I tended to just use roads everywhere. I guess old SNES SC habits die hard.
I played the SNES Sim City first back in like 1995. I never mastered that one though. I don't even think it had the depth that 3000 has.
Same I haven't been able to implement rail/highway systems in any simcity games and always end up with traffic problems. Usually by the time I get to "late game" it would be too much of a bother to build them in
I like how your residential layout is reminiscent of the SNES SimCity donut blocks.
Still loving this game looking forward to this series
I made a Mt. Fuji city of Tokyo. Called it MetroTokyo in this game. 1.1 million Sims, over 42 million Simoleons made, everything built, zones placed well, and not a complaint in sight from my citizens. Lol. This game is nostalgia, man. And childhood. I was literally a little kid when this came out in 1999. Great times!
More simcity 3000 Please 😄
lol, why, I already showed basically everything I know.
Scott
Who is this person calling my name on my Sim City videos?
Scott
Scott
Scott
My name isnt Scott
Scott
Man i love all your Video and thanks alot for the guide and ideas. But u know that u dont have to flatten all area due to the 3-4 squire block of each higher elevation edge is 1level higher land value. So it is best be used for Commercial and Residental.
I haven't really found a good way to exploit elevation to it's advantage. At the end of the game, everything is astronomical land value anyways in the dense center, which is partially why I haven't bothered that much with it.
I never knew elevation increased land value. But it did make it harder to fill the land.
I built 3 cities based on your layout. But in 2 of then the farms keep turning into factories and stuff. And I did the same things in the 3 cities. Have you ever get this problem in your cities?
Sometimes the pollution changes them. If the nearby road gets too much traffic, it'll pollute the farms. And you have act fast because light industry is like a disease that spreads to all the nearby farms. You also need to start in 2000 and have the right ordinances, like I always set up clean air and industry pollutant fee right away, which you can't do in a 1900 city. Some areas, the farms just have to be taken out, and usually I convert them into a water pump area.
@@Scott89878 It should be the traffic problem. I set up my cities like you did in the part 1. In order to fight the traffic problem I have to mark the carpool stuff and others ordinances like this, right?
With all that money why not build the better incinerators that can process more garbage and also generate electricity?
I do later on in the series. The better ones don't have to be built next to the dump, while the cheap one has to be built next to the dump to function. So I opt to build the cheap ones next to the dump and when I run out of space in that area dedicated to garbage, I build the energy incinerators in another part of town, usually near an airport or spaceport, because it's aesthetically pleasing in that zone.
@@Scott89878 The incinerators don't have to be next to a landfill. They will function without ANY landfill at all.
Lost it at the "the Boomers wanted to hold the economy hostage longer" lmao