Mark Duvall
Mark Duvall
  • Видео 13
  • Просмотров 50 924
Animated Displacements For CG Characters
#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d #dynamictutorials #characteranimator #characteranimation #simulation #computer #autodesk #animation
This video showcases some of the updates I've made on my animated short as I move towards production. This included the implementation of animated displacement baking along with other techniques.
I hope you find this helpful!
Also...
Are you are a talented look dev artist with some extra time on their hands? This character could use texture and shader work! Additionally I have an environment that could use some (Substance-type) hard surface texture/shader work.
If you have any interest in helping me out or g...
Просмотров: 1 751

Видео

Character Animation Using Ziva
Просмотров 2 тыс.7 месяцев назад
#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d #dynamictutorials #characteranimator #characteranimation This video showcases an innovative approach to character animation using Ziva, a tool primarily known for its muscle-solving capabilities. Although not the exclusive method for achieving dynamic animation, Ziva's ability to replicate soft tissues provid...
Dynamic CG Hands
Просмотров 11 тыс.Год назад
#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d #dynamictutorials #hands This video highlights a technique to create CG hands using a muscle solver like Ziva. It not only nicely emulates the properties of a hand, but also can help speed up animation production. I hope you find this helpful! Tools: Autodesk's Maya Ziva VFX Foundry's Nuke 0:00 Intro 1:10 Pos...
My VFX Reel for the feature "Creation of the Gods"
Просмотров 1,3 тыс.Год назад
This video shows a sample of some of the work I did for the feature film "Creation of the Gods" at Myth VFX. While was I spent most of my time in a CG Supervisor role, I also contributed by animating shots as well as building our Ziva Character FX rigs. If you need a breakdown of contributions per shot: tinyurl.com/BreakdownImage Tools: Autodesk's Maya Ziva VFX Zbrush Foundry's Nuke
Simulation For Facial Animation
Просмотров 17 тыс.Год назад
#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d This video shows a character pipeline where an animation's facial rig is built specifically to drive a Ziva simulation within the character FX stage with emphasis on keeping the tissue fully dynamic. To download the referenced example file, find it here! tinyurl.com/ExampleFile2 - The "Move This" handle is pr...
Rethinking Character Rigs: Answering Questions
Просмотров 1,7 тыс.Год назад
Here’s a link to the original video… ruclips.net/video/lAvqalfdknA/видео.html A couple things you should know before using the file… •If you want to frame the control using Maya’s “F” hotkey then you’ll need to turn off the “Overlay” option on the hud. This will put the controllers back where they would normally sit to make this option work. Overlay is also useful when you’re animating eyes and...
Rethinking Character Rigs
Просмотров 9 тыс.Год назад
#3d #3danimation #3dart #maya #character #3dcharacter #learn3d As someone who has experience in both rigging and animation, I wanted to rethink the typical character rig and present it to the community as a way to evolve the art. Hopefully this will allow for better collaboration between the two departments, ultimately resulting in more efficient workflows. Here are a couple bits of additional ...

Комментарии

  • @Psychoverse7
    @Psychoverse7 Месяц назад

    Ziva dynamics

  • @Poly-A-A
    @Poly-A-A Месяц назад

    This is really cool but if I'm being honest the movement doesn't make sense to me, for example why is the throat part moving so intensely?

    • @markduv
      @markduv Месяц назад

      The character has a legit swallow mechanic where the animation rig triggers a pull on the Larynx up into the neck disturbing his sternohyoid muscles... which is causing some of the extra movement... If it becomes too distracting to have that much details in the neck during the short, it can easily be toned back. We'll see. The technique of animated displacements certainly transfers a considerate amount of underlying movement.

  • @diegoveravelasco7301
    @diegoveravelasco7301 Месяц назад

    Que mierda es esta

  • @Aman_Manak
    @Aman_Manak Месяц назад

    Tutorial series for beginner pls

  • @Copa20777
    @Copa20777 2 месяца назад

    God bless you ❤

  • @tobiasdockal2725
    @tobiasdockal2725 2 месяца назад

    Well done ! you are big brain

  • @StudioGalt
    @StudioGalt 2 месяца назад

    Very cool stuff. I do motion capture of primarily hands, not sure if techniques could be combined but would love to find out.

    • @markduv
      @markduv 2 месяца назад

      When you say "motion capture", are you talking about the resolving the bone location within the hand to capture the actions... or is it solving for the skin data similar to the 4d face capture (but for hands)?

  • @cashoyboy
    @cashoyboy 2 месяца назад

    this is nuts lol

  • @rasemottefr
    @rasemottefr 2 месяца назад

    This is awesome as always !

  • @nayandurge8877
    @nayandurge8877 2 месяца назад

    Sir can you make tutorial series for starting to end on Ziva dynamics

  • @TatermanNG
    @TatermanNG 3 месяца назад

    Rip Ziva, i wish there was a way i could get my hands on this

  • @tobiasdockal2725
    @tobiasdockal2725 3 месяца назад

    Man, you are incredible , i discovered your channel couple days ago and this is mind blowing.I need find the way how you are doing this with the hand ... wish you luck and thanks for anything what you will write or create in the future ;)

    • @markduv
      @markduv 3 месяца назад

      Thank you Tobias, glad you're liking the videos! Can't wait to show you more.

  • @alirezanaghavi3365
    @alirezanaghavi3365 4 месяца назад

    how???

    • @markduv
      @markduv 4 месяца назад

      You should probably take a look at the other videos on my channel. lol

  • @abhishekverma3512
    @abhishekverma3512 6 месяцев назад

    Ziva service stops , now which software i use to make bonemuscle,fiscia,fat,skin,fur and which software to animate?

    • @markduv
      @markduv 6 месяцев назад

      I'm still using Ziva on currently ongoing projects, but Adonis is on my list of software to try out. I'm guessing Houdini will be the backup everyone will go with. It's already used in significant amounts for CFX pipelines in quite a few houses.

    • @abhishekverma3512
      @abhishekverma3512 6 месяцев назад

      @@markduv oki sir, tqs for telling ❤️🙌🏼

    • @abhishekverma3512
      @abhishekverma3512 6 месяцев назад

      ​@@markduvsir I just saw the videos of Adonis, I'm just little curious and u the only one who can tell me. Is Adonis give us realistic animals animation?

    • @markduv
      @markduv 6 месяцев назад

      Generally yes. Adonis is a VERY new product on the market, and in my investigations, it looks like its missing some parts of the pipeline. It does seem fast, which is nice... how much accuracy you’re giving up for all that speed will be interesting to investigate. There’s limited info right now with it as young as it is.

    • @abhishekverma3512
      @abhishekverma3512 6 месяцев назад

      @@markduv oki sir🙌🏼. Tqs again ❤️

  • @MrTynanDraper
    @MrTynanDraper 6 месяцев назад

    Do you typically build a full skeleton and muscle system for stylized cartoony characters? It seems like a lot work!

    • @markduv
      @markduv 6 месяцев назад

      No, not for cartoony style characters... These skeleton/muscle setups typically bind you to realistic physics and are created to visually mimic real life. The extra work can really pay off, if that's the style you're looking for.

  • @kowy_m
    @kowy_m 6 месяцев назад

    more interested how u've done bone simulation

    • @markduv
      @markduv 6 месяцев назад

      I talk about it more in the video after this.

    • @kowy_m
      @kowy_m 6 месяцев назад

      ❤@@markduv

  • @Barjazin
    @Barjazin 7 месяцев назад

    😳😳😳 Really really amazing work. I would like to try Ziva Dynamics but I don't know where to start. Could you make a tutorial or a course for beginners. A paid course of course.

  • @Aiguyzz
    @Aiguyzz 7 месяцев назад

    Ziva rigs and sims are really great

  • @Z_LV7
    @Z_LV7 7 месяцев назад

    underrated ASF WTF HOW IS THIS NOT FRICKING POPULAR DUDEEEEEEEEE

  • @OwenLee_jjkc
    @OwenLee_jjkc 7 месяцев назад

    amazing

  • @ortizdiegocfx
    @ortizdiegocfx 7 месяцев назад

    absolutely amazing!!! congratulations!!👏👏👏👏

  • @stanpaponov
    @stanpaponov 7 месяцев назад

    "wheels turn based upon a friction on the actual surface". How does that work ? There is no friction in ZivaVFX :P

    • @markduv
      @markduv 7 месяцев назад

      Ziva calls friction “Contact Sliding”. It’s an on or off option, but it works.

    • @stanpaponov
      @stanpaponov 7 месяцев назад

      @@markduv Do you mean you used Contact Sliding Off ?

    • @markduv
      @markduv 7 месяцев назад

      I was just saying that the option of friction is a binary choice. You are correct that “off” is the correct choice for this. lol

  • @binyaminbass
    @binyaminbass 7 месяцев назад

    wow. just wow.

    • @markduv
      @markduv 7 месяцев назад

      Glad you like it!

  • @araviaravind9650
    @araviaravind9650 7 месяцев назад

    Great video! Can’t wait for more tutorials!

  • @한준호-c8d
    @한준호-c8d 7 месяцев назад

    crazy

  • @nayandurge8877
    @nayandurge8877 7 месяцев назад

    Sir please make details tutorial videos how to rigging it and how to apply ziva dynamics to character please sir ❤❤❤❤

  • @mikehenriet1382
    @mikehenriet1382 8 месяцев назад

    As an animator, I've always HATED hand contacts like the last one on the table purely because of how long it takes to get the nuance of the contact. Amazing work!!

    • @markduv
      @markduv 8 месяцев назад

      Yeah, same here. Hands never look right without that "squishy" fleshy deformation that really sells contact with the item it's interacting with. It'd be almost impossible to get out of a traditional anim rig.

  • @matcanloi
    @matcanloi 8 месяцев назад

    Hi everyone. I'm a 2D animator with over 5 years of experience, familiar with ToonBoom Harmony. I'm starting to learn 3D this year to find a job in 3D industry. Where can I learn how to rig in 3D Maya, online, like in-depth, to understand what I'm doing, not just tutorial step by step? Pricing and time might not be the problem, if what I gain can justify the price.

  • @rectangulardots
    @rectangulardots 8 месяцев назад

    Impressive stuff!!

    • @markduv
      @markduv 8 месяцев назад

      Thanks RectangularDots!

  • @alien_hd
    @alien_hd 9 месяцев назад

    How long did it roughly take to simulate this shot?

    • @markduv
      @markduv 9 месяцев назад

      This playblast was the simulation of the soft tissue aspect of the process (which is a majority of it)... it takes about three quarters of a minute a frame to simulate/render.

  • @markfernandez5474
    @markfernandez5474 9 месяцев назад

    this is amazing thank you for sharing you knowledge sir! I look forward to your videos.

    • @markduv
      @markduv 9 месяцев назад

      I do have another video that's been on the backburner for a while. Can't wait to get it out.😃

  • @kindkind4813
    @kindkind4813 10 месяцев назад

    Hello my friend. tutorial pls?❤

  • @tedc1928
    @tedc1928 10 месяцев назад

    Are you attaching ziva muscle to other muscles or are all the attachments to bone?

    • @markduv
      @markduv 9 месяцев назад

      I'm using attachments the same way a normal face uses real muscles. "Ziva Muscles" or Tissues is being pulled towards the bone or other tissues using attachments. Got it?

    • @tedc1928
      @tedc1928 9 месяцев назад

      at frame 4:25 the red attachment is tissue to tissue? Like the upper lip tissue is attached to the lower lip tissue? Is the ziva bones controlling all the movement?

    • @markduv
      @markduv 9 месяцев назад

      The red attachments you see there is both tissue to tissue and tissue to bone which does include the upperlip to the lowerlip. On frame 4:25 you can see red attachments floating outside the head that pull the dynamic tissue outward towards invisible bone objects to emulate a cheek puff.

  • @alirezaahani-f4u
    @alirezaahani-f4u 10 месяцев назад

    omg you are a genius man congratulation for this great result

    • @markduv
      @markduv 9 месяцев назад

      Thanks a lot!

  • @haitiansensation4439
    @haitiansensation4439 10 месяцев назад

    you are a ziva vfx pioneer. I truly wish one day to to be capable of a small percentage of what you're able to do

  • @haitiansensation4439
    @haitiansensation4439 10 месяцев назад

    The dynamic hand poses are mind blowing. You already know I got that notification bell on. The R&D for this stuff must be rough!

    • @markduv
      @markduv 10 месяцев назад

      Thanks! Yeah, these R&D videos that I can release online, take a while to finish due to only being able to work on it during my spare (non-paid job) time.

  • @王高伟
    @王高伟 10 месяцев назад

    Hello, can you please give me a tutorial? I really like your assembly. It’s amazing.

  • @nayandurge8877
    @nayandurge8877 10 месяцев назад

    Your work is awesome sir can you make tutorial videos in details please🙏🙏🙏

    • @markduv
      @markduv 10 месяцев назад

      Thanks! I may make one depending on work load. I do have an interesting video coming...

  • @s09433067
    @s09433067 11 месяцев назад

    Great! I've tried simulating hand muscles and blood vessels using Ziva, but I always have trouble simulating blood vessels properly. They often get ignored in collisions. I've considered if it's because the vessels are too thin. Can you please help me with this?

    • @markduv
      @markduv 11 месяцев назад

      Hello! While I can't see exactly what you're looking at, any thin items like blood vessels will need to have high collision tolerance settings. Ziva's default tissue collision settings (10^6) are set that way to speed up typical muscle rigs where some penetration is fine because it'll get covered up by fat. I'd also say, Ziva's collision system favors higher poly count geo objects, so an extra subdivision would probably help.

    • @s09433067
      @s09433067 10 месяцев назад

      ​@@markduv Thank you so much!

    • @markduv
      @markduv 10 месяцев назад

      No worries!

  • @user-licahare
    @user-licahare 11 месяцев назад

    Very cool work! May I ask how do you bind the rotation to translation? How do I get this so I can study it or anyway to learn this?

    • @markduv
      @markduv 11 месяцев назад

      There are a few different implementations of this in the rig, but the simplest one is just a math node that converts linear cm into degrees.

  • @Remy85
    @Remy85 11 месяцев назад

    Please make a course on how to do this and your facial rigs in Ziva. I would immediately buy it.

    • @markduv
      @markduv 11 месяцев назад

      That would be pretty cool to put together. For now, I have another topic I'm tackling at the moment for another video. lol

    • @TheHighFlys
      @TheHighFlys 11 месяцев назад

      @@markduv Please do this! I would pay for it ASAP!!! :D

  • @billalorra890
    @billalorra890 Год назад

    can you animate using mocap animation like metahuman animator? to make it look stylized?

    • @markduv
      @markduv Год назад

      I wasn't fully planning to do mocap facial animation for the short, so the facial rig is more geared towards being artist driven. There's no reason it couldn't be modified towards mocap. The face being inherently "alive" really helps cut down on the amount of keyframing you need to do.

  • @MIKKSDH
    @MIKKSDH Год назад

    I've always thought about this kind of stuff and wondered why no one's done it before

    • @markduv
      @markduv Год назад

      Its like it's the future or something. lol

  • @DonBurroni
    @DonBurroni Год назад

    This is cool

  • @ourochroma
    @ourochroma Год назад

    ok... adding automatic breathing is genius

    • @markduv
      @markduv Год назад

      One of the things I didn't get into in the video is that there's multiple levels of breathing delay applied to different body parts to get that overlapping action you'd want when animated. It will be cool to show it with the finished character fx applied.

  • @GatoCriollo.anim.
    @GatoCriollo.anim. Год назад

    Hello Mark, I hope you are very well. Your work is really amazing and great, I admire you a lot. I would like to ask you, where can one study or acquire such an advanced rigging course about this that you are showing us in your videos? I am really interested in learning in depth this field. If in the future you do a course on this I will be looking forward to purchase it. Greetings from Colombia.

    • @markduv
      @markduv Год назад

      Hello my Colombian friend! This video is mostly about what they'd call character FX, and only has a tiny bit about rigging. If you are looking at learning to rig, there are quite a bit of resources floating around out there today as it's quite a mature field of study. Everything from creating controls to vertex weighting. Character FX is a little more wild west and mostly spreads between Ziva and Houdini (for Muscle simulation). Ziva's muscle system is a little more mature, but some shops are embedded in Houdini's full service workflow. Maybe one of these days I'll do some videos about Ziva basics to get people started. Hmmm.

    • @GatoCriollo.anim.
      @GatoCriollo.anim. 4 месяца назад

      @@markduv Thank you very much, Mark, for your response. Your work is truly impressive and has sparked my interest in the field of character VFX. Thanks again for replying

  • @miracle_boy_menny
    @miracle_boy_menny Год назад

    incredible work!

    • @markduv
      @markduv Год назад

      Thanks Menny!

  • @deividgarciabetancourt8742
    @deividgarciabetancourt8742 Год назад

    Would be interesting a workshop of eveyrhing you do with ziva , it's amazing.

    • @markduv
      @markduv Год назад

      I have another one coming that I can't say I've seen before. Glad you liked it!

  • @rasemottefr
    @rasemottefr Год назад

    It looks awesome !!

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Год назад