- Видео 407
- Просмотров 42 872
khm2u miller
США
Добавлен 1 апр 2008
Short Films
Multiplayer Objectives
Objectives mode can be a little confusing, but its really not.
Quick video showing simple setup method.
Other ways are also doable
Quick video showing simple setup method.
Other ways are also doable
Просмотров: 45
Видео
Refillable Watergun
Просмотров 2812 часов назад
Just for fun only. I know its silly. A refillable watergun silly sounds.... I was Bored of Boredom... BoB Lol
Poster Maker
Просмотров 9414 дней назад
A new stand alone Poster Maker just like what FpscX10 had at one time. This stand alone can be used while in editor mode. quick & easy. Zip files below, just drop into main Fpsc folder directory and done. www.mediafire.com/file/cj5tzdsoyq9zpdr/PosterMaker.zip/file www.mediafire.com/file/sje0633kyc6k1bc/PosterMaker.7z/file Included a 7zip file as windows see's zip files as a virus sometimes? Any...
Full Map Snow Emitter
Просмотров 5814 дней назад
playing around with code. full map snow particle emitter no hit on performance it seems? looks good too. will add chaos to simulate a snow storm next
Water Zone Trigger Update
Просмотров 5821 день назад
Quick update on the water zone trigger. some changes to the code water better contained now. still full of bugs. player can not go below trigger line area. and only one active zone working right now
Water Zone Trigger
Просмотров 5421 день назад
First test of an idea, a water trigger zone. Lots of bugs, but the concept is working. Water almost contained in a trigger zone area.
Plrdecal update
Просмотров 5621 день назад
Quick update on the plrdecal=x command multiple decals can now be used on one weapon face up or down, or even looping? Even the sprite decals work just fine!
plrdecal
Просмотров 12228 дней назад
decal triggered at players position best with a weapon for extra effect
Player Blood Damage
Просмотров 151Месяц назад
new command plrdoblood=x when player has damage player spurts blood and leaves blood scorch mark. why only npc's do blood spurts?
Last mouseonhud update
Просмотров 43Месяц назад
very last update code working great. mouseonhud=x finished
mouseonhud command
Просмотров 932 месяца назад
finished command, mouseonhud=x named of hud mouse over named hud returns airesult=1
Volumetric Muzzleflash
Просмотров 1002 месяца назад
Just a test, NavyLik asked about volumetric muzzle flash like in Fpsc X10 Its doable maybe with some work? I dont think its worth it though.
Mouseonhud
Просмотров 522 месяца назад
first tests of a new command, mouseonhud=x mouse over a named hud and airesult=1 still very buggy but working Is it worth it?
Menu Select Arrow Keys
Просмотров 712 месяца назад
Menu navigation using the arrow up & down keys then using the ENTER key to select Simple test game to show example read the README file in the same folder as the titlepage.fpi file. www.mediafire.com/file/esr694fgpnqeo87/Menu_Select_Huds.zip/file
Very cool, nice to finally see more than just deathmatch in fpsc's multiplayer
💯💯💯
thank you enjoy... any issues let me know.
you could do with an option to put in the scale size by numbers that you type in as well. It makes it quicker when you know what size poster you want.
Thanks Brandon... I just might do that if I update it. Thanks
@@khm2u I'm not sure if a user could just edit the text file that comes with the model and point it at another texture file if one was mass producing posters, its a long long time since I used fpsc so I'm going of memory of how I used to edit files, Im looking to get back into the program as I hear BIMA might of fixed a lot of issues fpsc used to have. does this have a public download or was it just a personal tool? I'm sure I used to use something just like this tool back when fpsc first came out.
@@BrandonMichaels-we9vn you abolutely can, just open the posters .fpe file and change the texture = *** and you can use another texture/image. thats all.
Can you explain better This?
Sure, that was a long time ago, but I remember I was testing animation for a 3rd person character. So I was using a 3rd person npc, and had just animated a better jump.
looks like a 2011 small studio shooter
oh this is just a test map thats all
@@khm2u i know also how do i make animations and custom voice lines
@@Bukabicki2012 animations? for what? like what kind of items? weapons ?
@@khm2ulike cutscenes or like npcs talking opening doors moving vehicles
@@khm2u like cutscenes and moving vehicles moving
it's still a WIP, but I can definitely see the application of varied water levels through each individual level
Yes it would be great if it works .. lol just very buggy as of now. Is this Jewel by chance ???
@khm2u, haha, always~ 💎
Honestly if one could build a game like a park builder RCT3 for example creating games would become so much easier and more engageing.
yup, I know
This thing is EXTREMELY useful! Water kills all the performance on a large levels, also reqiring lots of enable-disable triggers to make it contained.
thank you. working on it. full of bugs right now
good video
and good weapon
@@kcrinkers thank you very much 🙂
In my this is exactly what those spell weapons needed 💌💌💌
thanks Jammy
Can you make a video on the installation of fps creator? All other videos I can find are outdated and I have trouble setting things up correctly
Sure what version do you have? Where did you get it from ? Did you get it from GitHub Fpscreators site? Or somewhere else? Its important to know the Exact version you want to install.
I have an old version of the software, how can I update the gui x9 software?
I am sorry, but the GUI X9 menu & hud creator was done by a third party. Its is no longer supported by anyone. What are you needing done. Maybe I can help
Wow, so nice! I've made a rain following player for our Lump battle, but your realisation seems to be more stable and impressive!
Thank you, I did have to make some source changes. But very little.
skeletons with blood
Download?
No download. Hoping it would be added to BIM-A one day ???
Wow, bizzare and cool!
Awww man this is so damn cool I wish old fpsc was capable of this
👍
I usually use entity workshop, but it stopped working for me about a year ago This is perfect for what I need
Ask Nomad or S4real for it. They have it somewhere. i'm no longer on the BIMA team, sorry
The big lebowski game is lookin good
Seriously tho, this is so FRESH We need more fpsc projects like this
@@SAYHI2JAMMY thank you Jammy 😀 Yes I agree, Fpsc has huge potential.
Another extremely useful command if you manage to make it work properly! 😊 it is shocking how many of these little things that fpsc can't do just because...
thank you. I'll keep working on it until its right. then I'll push s4 to add to bima ???
This is so cool, what fpsc version are ya workin with??? Also, you making a new fpsc fork???
thanks, trying to use plain old vanilla fpsc v1.20 for of what I post here.
" A New Fpsc" ??? No ... I have no plans. Note i said "I"
thanks Daniel trying another way gui has its own set of problems i have an idea next video
Does setting the entity exploding to 'yes' make the gibs fly further???
good idea, I haven't tried that. thanks👍
@@khm2u if ya record it i cant wait to know the results ✨
@@SAYHI2JAMMY sure thing I'll test it out tonight and let you know 👍
@@khm2u hell yeah, appreciate it
@@SAYHI2JAMMY ok after some testing it does NOT appear that the gibs fly further when exploding ... sorry Lol 😕
Ooo smart
Its honestly crazy to me how many little things like this ended up getting overlooked in fpsc
so cool
What version is it?
Sorry for late reply, we had a bad storm here and knocked out internet. I was using vanilla Fpsc V1.20 for these.
when are you gonna release the game?
Its not a game, I modded the source code for this. That's all.
Very nice
thank you
Looking neet! 👍
thank you👍
O-O Omg
thank you Danks 😀
thanks, going to add a few more things to this.
Super🎉
thanks
This is very interesting. I wonder if a "point and click" adventure style game like Myst would be possible with these fixed cameras. Opens up a lot of possibilities!
Absolutely ! Fpsc could use some game like that for sure ! 😀
This looks like chrome 💀
you mean the water texture, yeah its just shiny, just use a darker texture. thats all.
thanks
🤩🤩🤩
Would you consider sharing your scripts?
sure, not so much a script as its more an entity model with a shader & texture. thats all
Impressive! How it performs on a high speed, did it clip thru walls?
Yes, a little clipping, but the real problem is collision. The opening has to be fairly much larger than the character so it can pass thru
how did you make it third person?
Hi Daniel, 3rd person is pretty much standard easy stuff now. If you have BIMA you should have 3rd person scripts. Let me know if you need any help.
What if wanted to use a switch as a teleporter? Activate a switch and the player is teleported?
Absolutely , and very easy. When you "activate" the switch just use one of two commands. Either "plrmoveto=x" x being the NAME of the entity to move to, OR "plrmoveifused" This transports the player to the NAMED entity in the “If Used” field. That one might be harder if the switches "ifused" field is being used for something else?
@@khm2u That's perfect thank you! I plan to disguise the switch as a door and it gives the player the ability to interact with a door to teleport to another room, similar to what you'd see in Fallout 3.
@@umijs495 Cool ! Kinda like the telepath door in Serious Sam.. great.
This, is remarkable!
Thanks, but I know there is a better / easier way of doing this. I'll figure it out. Lol