I came here to check it out because someone felt it was inspired by an Intellivision game called Dracula from a few years previous. Yes, I believe so too now, ha ha.
The feeling when you’re doing really well at tape 7/8 stage and then you walk into the next screen and straight into psycho killer 😵😖😭...two minutes later, I want to try again 😏
Didn't know the objective was 10 tapes delivered. I would always get lost about 6-7 tapes in. Like a lot of C64 games gets very hard. I also used to like exploring and seeing the street names and different streets. Of course then its impossible to find your way back to the store to deliver the tape.
Me <= 47 years old. I don't really miss the C64 or Atari 2600 times, though. It's the Amiga era I had the most fun. Let's be honest here, with very few exceptions C64 were crap even back then. We still loved them for the novelty but apart from the crappy graphics and sound they all suffered from at least one of the following: repetitive gameplay, inhuman difficulty, random crashes and awful interfaces. They also very often allowed cheese tactics or had unfair/unbalanced parts and mechanics.
I played this game so much as a kid. The one character who really used to piss me and my brother off the most was the Tone-Deaf Walker. Once he damaged our blaster, we'd run after him shouting "TOOOONNNNNE!! TOOOONNNE!" and would try and seek revenge, but every screen he'd always sneak further away.
the one that really pissed me off was the psycho dude that would chase you really fast get you and end the game!!! to me that was more of a pain than anything else
As kids we would play this for hours. Having no idea what to do. Just running away from the tone deaf streetwalker or whatever it they were called. A deaf prostitute?? I dont think I ever completed a c64 game and I had 100's. Same with the Amiga.
Dave Star same exact thing here... my dad didn’t have 100’s, but he had about 20 and this was one... no idea what the objective was but I loved exploring and making people dance.
@@zazelby The Tone Deaf Walker was actually a reference to Tony Gibson and Mark Harrison's former employer, Taskset. Initially, things went great at their company, but as time dragged on, their boss, Andy Walker, got on both of their nerves and they were working more at home than at the office. In short, the division between each other basically destroyed the company and it went bankrupt.
Navigating is a royal pain! You don't know if you're on a north/south or east/west street, and you don't know which side of the street you're on. Also you don't know when you're rounding a corner. If not a in-game map, at least a in-game compass would have helped! I did find a barely legible map from the programmer of the game here www.the-commodore-zone.com/articlelive/articles/23/1/Ghettoblaster/Page1.html
I played it for years and never actually knew there was something that I has to do other than shooting music around and messing with the Tone Deaf Walker
Cool 😎👍
Ahhh I remember this one!
I came here to check it out because someone felt it was inspired by an Intellivision game called Dracula from a few years previous. Yes, I believe so too now, ha ha.
I had this but it was called Streetbeat
Great music.
The feeling when you’re doing really well at tape 7/8 stage and then you walk into the next screen and straight into psycho killer 😵😖😭...two minutes later, I want to try again 😏
Didn't know the objective was 10 tapes delivered. I would always get lost about 6-7 tapes in. Like a lot of C64 games gets very hard. I also used to like exploring and seeing the street names and different streets. Of course then its impossible to find your way back to the store to deliver the tape.
Ready Player Two led me here 😁
I had no idea there was an ending to this!
One of those games we sorta just fiddled around with, having absolutely no clue what to do... The boombox was super cool, though.
I remember playing this with my brother back in the 80's as kids. This brought back some good memories.
It is funny. But I absolutely didn't know what to do =P
You have to get a certain amount of people dancing, then jump jack flash pops up and teleports you to the sudio to hand your tape in.
I feel inclined to blow my mind
The fact that you can change the characters from black to white is still a pretty unique feature.
Respect. I use to love this game.
Was looking for this forever, it was the first computer game I played. I was 8. I'm fucking 31 now... sad.
How is that sad? I'm 42 and still have all my C64 stuff. It's set up in my living room.
Skyfox Same here and I’m 41. Fun every now and then to set up a game you have a fading memory of and check if it has aged well.
@@00Skyfox Sad in the sense i'm almost a corpse now.
I’m 44 and ditto!
Me <= 47 years old. I don't really miss the C64 or Atari 2600 times, though. It's the Amiga era I had the most fun. Let's be honest here, with very few exceptions C64 were crap even back then. We still loved them for the novelty but apart from the crappy graphics and sound they all suffered from at least one of the following: repetitive gameplay, inhuman difficulty, random crashes and awful interfaces. They also very often allowed cheese tactics or had unfair/unbalanced parts and mechanics.
I've no idea what is the point of this game
Beware of the psycho killer!
Oh god. Take me back.
I played this game so much as a kid. The one character who really used to piss me and my brother off the most was the Tone-Deaf Walker. Once he damaged our blaster, we'd run after him shouting "TOOOONNNNNE!! TOOOONNNE!" and would try and seek revenge, but every screen he'd always sneak further away.
the one that really pissed me off was the psycho dude that would chase you really fast get you and end the game!!! to me that was more of a pain than anything else
@@orangie84 i didn’t see them
I hear ya knocking but can't come in.
As kids we would play this for hours. Having no idea what to do. Just running away from the tone deaf streetwalker or whatever it they were called. A deaf prostitute?? I dont think I ever completed a c64 game and I had 100's. Same with the Amiga.
me too
Tone Deaf Walkers. They're not streetwalkers, and they're not deaf.
Dave Star same exact thing here... my dad didn’t have 100’s, but he had about 20 and this was one... no idea what the objective was but I loved exploring and making people dance.
Going in all four directions on the streets, through parks, and in doors was amazing!
@@zazelby The Tone Deaf Walker was actually a reference to Tony Gibson and Mark Harrison's former employer, Taskset. Initially, things went great at their company, but as time dragged on, their boss, Andy Walker, got on both of their nerves and they were working more at home than at the office. In short, the division between each other basically destroyed the company and it went bankrupt.
Navigating is a royal pain! You don't know if you're on a north/south or east/west street, and you don't know which side of the street you're on. Also you don't know when you're rounding a corner. If not a in-game map, at least a in-game compass would have helped! I did find a barely legible map from the programmer of the game here www.the-commodore-zone.com/articlelive/articles/23/1/Ghettoblaster/Page1.html
Seeing this game again just destroyed my brain! Thanks for memory trip!
well done it takes a true test if skill to complete this one.
I played it for years and never actually knew there was something that I has to do other than shooting music around and messing with the Tone Deaf Walker