RoughEdge
RoughEdge
  • Видео 23
  • Просмотров 16 459
Unreal Engine 5 | Setting Up & Adjusting Nanite Displacement Parameters | Rough Edge Master Material
This video covers our Landscapes Auto Material.
I breakdown the fundamentals and show how you can change and adapt the displacement using our shader.
I hope this video helps in giving more insight into our materials and workflow.
There's a quick 5 minute timelaps of me designing a scene with our Photoscanned beach pack mixed with Megascans incredible looking vegetation at the end of the video.
Commands used in the video:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
foliage.LODDistanceScale 5
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTravesal 0
Music Credits -
Track: Tobu & Diviners - Geometry
Music provided by NoCopyrightSounds.
Watch more NCS on RUclips: NCS.lnk.to/RUclipsAT
Free Download /...
Просмотров: 645

Видео

Unreal Engine 5 | Speed Level Design | Photorealistic Desert Gas Station
Просмотров 2,6 тыс.14 дней назад
Hello, this is a sped up video of me designing a scene using Rough Edge and Megascans assets while also utilizing Dash Plugin for procedural content generation. Music Credit: Track: Extra Terra & Max Brhon - Cyberblade Music provided by NoCopyrightSounds. Watch more NCS on RUclips: NCS.lnk.to/RUclipsAT Free Download / Stream: ncs.io/Cyberblade Track: Zaug - Notice That [NCS Release] Music provi...
Unreal Engine 5 | Fab Plugin Integration With Rough Edge
Просмотров 93921 день назад
Now that Fab has finally launched, we have an integrated Fab Plugin we can use to download asset packs directly from within the editor, I go over the foundation of Rough Edge and how we work. Our Marketplace Link: www.fab.com/sellers/Rough Edge Music Credits: Song: Apollo On The Run - Echo [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/A\_Echo Watch: ncs.lnk.to/A...
Unreal Engine 5 | Runtime Virtual Textures | How To Set up RVT with RoughEdges Material Shaders
Просмотров 2,8 тыс.Месяц назад
I'll be covering Runtime Virtual Textures with Rough Edge's material shaders. We'll be going over how you can enable them and how you can adjust it to fit you scene perfectly, keep in mind that this video is mostly catered towards RoughEdge products. - Music Credits: Song: Apollo On The Run - Echo [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/A\_Echo Watch: ncs....
Unreal Engine 5 | Photoscanned Alien Planet | Wasteland Update Teaser
Просмотров 398Месяц назад
Brand-new level, new biome, and an array of new models. We are also adding Assembly Prefabs to the Alien Planet Pack, designed to streamline and optimize level set dressing. As a thank you for making this our best-selling pack, we're rolling out this massive content update at no extra cost for all existing pack owners. And don't worry, the price in the marketplace remains unchanged! Check out o...
Unreal Engine 5 | Nanite | Environment Art | Vertex Painting Tutorial
Просмотров 622Месяц назад
I'm covering the topic of Vertex Painting Nanite meshes, it's a slightly complicated topic so I covered as much as I could with some tips and troubleshooting guides. - Command Line - Open DefaultEngine.ini in the Config folder of your project and paste: r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 Check out our other projects on.. roughedge.uk You can also find us on.. Rough...
Unreal Engine 5 | Rough Edge | Photoscanned Scaffolding Modular Asset Pack Breakdown
Просмотров 1122 месяца назад
We cover the building workflow in depth showing how to put together an entire scaffolding set. AVAILABLE NOW on Unreal Marketplace bit.ly/3xBK94j Check out our other projects on.. roughedge.uk You can also find us on.. RoughEdgeLtd Track: Rameses B & eerie - OFFLINE [NCS Release] Music provided by NoCopyrightSounds. Watch more NCS on RUclips: NCS.lnk.to/RUclipsAT Free Download / Str...
Unreal Engine 5 | Photoscanned Scaffolding | Modular Asset Pack | Unreal Engine Marketplace Release
Просмотров 542 месяца назад
We’re excited to announce the release of our brand new Scaffolding Asset Pack on the Unreal Engine Marketplace! Fully photoscanned and modular, this pack provides hyper-realistic scaffolding elements that can be customized to fit any project. Perfect for construction scenes, industrial environments, or anything requiring detailed scaffolding setups. Build with precision and ease using Rough Edg...
Unreal Engine 5 | How To Use RoughEdges Prop Master Material | Tutorial
Просмотров 2402 месяца назад
In this video, I break down the use cases for World Aligned Blend and Texture Overlap. It's a complex yet simple system that is very powerful in the right hands. You can change the look of a model with ease and this works with any other asset, these features are not exclusive to Rough Edge models. AVAILABLE NOW on Unreal Marketplace bit.ly/3xBK94j Check out our other projects on.. roughedge.uk ...
Unreal Engine 5 | How to Work With The Modular Photoscanned Gas Station's Prefabs
Просмотров 1672 месяца назад
I'm covering the topic of Gas Station prefabs, these sets come in 3 different varieties of which you can turn into your own, follow along and this technical breakdown and it will guide you through the process of making your own prefabs with ease. 0:00 - Start of video 0:15 Step 1, Where to Start 0:27 Level Design Montage 4:05 Step 2, What to Do Once You Have Your Prefab 4:31 Level Design Montag...
Unreal Engine 5 | Fixing Nanite Rendered Landscape Triangulation Issue
Просмотров 4,6 тыс.3 месяца назад
Learn how to fix a common Nanite-rendered landscape issue in Unreal Engine 5. This quick guide will help you avoiding visual artifacts to ensure your projects run smoothly with stunning detail. Unreal Marketplace.. bit.ly/3xBK94j Check out our other projects on.. roughedge.uk You can also find us on.. RoughEdgeLtd
Abandoned Manor | Photoscanned Level Art Preview #2 | Unreal Engine 5
Просмотров 793 месяца назад
At Rough Edge, we are thrilled to unveil our second quick and small preview of our latest creation, the "Abandoned Manor" asset pack, that we are designing exclusively for Unreal Engine 5. This will offer game developers a revolutionary toolkit to create the most atmospheric and eerie environments imaginable. Each element in the manor, from the dilapidated wood to the intricate stonework, is re...
Abandoned Manor | Photoscanned Level Art Preview #1 | Unreal Engine 5
Просмотров 1353 месяца назад
Abandoned Manor | Photoscanned Level Art Preview #1 | Unreal Engine 5
Alien Planet | Photoscanned Environmental Art | Unreal Engine 5
Просмотров 3504 месяца назад
Alien Planet | Photoscanned Environmental Art | Unreal Engine 5
Unreal Engine 5 | Photoscanned Alien Planet | Speed Level Design
Просмотров 5094 месяца назад
Unreal Engine 5 | Photoscanned Alien Planet | Speed Level Design
Gas Station | Photoscanned | #1 Modular Asset Pack Walkthrough for Unreal Engine 5
Просмотров 5156 месяцев назад
Gas Station | Photoscanned | #1 Modular Asset Pack Walkthrough for Unreal Engine 5
Alien Planet | Photoscanned | #2 Modular Asset Pack Walkthrough for Unreal Engine 5
Просмотров 2677 месяцев назад
Alien Planet | Photoscanned | #2 Modular Asset Pack Walkthrough for Unreal Engine 5
Alien Planet | Photoscanned | #1 Modular Asset Pack Walkthrough for Unreal Engine 5
Просмотров 1847 месяцев назад
Alien Planet | Photoscanned | #1 Modular Asset Pack Walkthrough for Unreal Engine 5
Alien Planet | Photoscanned | Modular Asset Pack for Unreal Engine 5
Просмотров 2557 месяцев назад
Alien Planet | Photoscanned | Modular Asset Pack for Unreal Engine 5
Gas Station | Photoscanned | Modular Asset Pack for Unreal Engine 5
Просмотров 3537 месяцев назад
Gas Station | Photoscanned | Modular Asset Pack for Unreal Engine 5

Комментарии

  • @mntrix6326
    @mntrix6326 День назад

    thanks man u helped me ^^

  • @mrnomercy9962
    @mrnomercy9962 2 дня назад

    It really is pretty stupid, I don't get it either.

  • @austinnthurber2619
    @austinnthurber2619 3 дня назад

    You're a saint

  • @aleksei7479
    @aleksei7479 8 дней назад

    does your landscape material support displacement and vertex paint? how many materials? is it possible to add RGB mask as well if using Gaea mesh for instance?

    • @RoughEdgeLtd
      @RoughEdgeLtd 8 дней назад

      Hello, Yes, our landscape master material supports nanite displacement, you can adjust the blend distance, displacement offset and displacement height along with the materials height blend values allowing our users to customize the displacement unlike anywhere else, it can adapt to any type of environment, sci-fi, stylized or realistic. The Landscape master materials supports up to 12 out of the box material layers, all named as "Layers" making it generic and easy to mix and match materials without being restricted to "Grass", "Dirt" and "Rock" layers. I'll be releasing a video tomorrow covering this subject in depth, both with our in-house textures and textures from Megascans. We have a separate master material that handles vertex painting, it allows 4 materials to be used that utilizes RGBA channels, also supports nanite displacement, we have a video that covers this indepth that you can find on our channel. I have not tried using RBG masks for Gaea meshes, but heightmaps work perfectly well with our automaterial.

  • @agastyasutra
    @agastyasutra 10 дней назад

    can you please make a slow version, its very fast and newbe like me can't able to grasp

    • @RoughEdgeLtd
      @RoughEdgeLtd 10 дней назад

      Hello, The sped up parts are moments that aren't important to follow, such as volume bounds setup and me tweaking my material shader. The important parts are all slowed down so you only really need to complete the first minute of the video to grasp the idea on RVT. The rest of the video is just me adjusting the material shader that is included in our asset packs. I hope this cleared up any confusion.

  • @SamppPcProduction
    @SamppPcProduction 14 дней назад

    Hello, what plugin did you use to create the road?

    • @RoughEdgeLtd
      @RoughEdgeLtd 13 дней назад

      Hi! I used Dash, it's a plugin that utilizes PCG but compacts it into a user friendly UI, I'd highly recommend getting it! You can find their website here: www.polygonflow.io

    • @effectatron
      @effectatron 11 дней назад

      That's Dash 1.8 i believe

    • @RoughEdgeLtd
      @RoughEdgeLtd 10 дней назад

      Hello, That is Dash 1.8 I did reply 3 days ago but it seems like it got removed because of a link I posted to their website...

  • @rezixful
    @rezixful 15 дней назад

    great work!

  • @aleksei7479
    @aleksei7479 15 дней назад

    FAB is the most disgusting thing that epics could ever have done

    • @RoughEdgeLtd
      @RoughEdgeLtd 13 дней назад

      Absolutely, it has impacted us terribly as small creators, only the 1% is actually earning well while the rest of us haven't seen much or any sales since its launch. It's devastating and is quite the disaster. While the idea is good, it has flooded the marketplace with low quality assets with a terrible search engine that only shows the 1% of creators on the front page. Our 5 star reviews are gone and we are no where to be seen on the webpage, despite being on the 1st just last week. It is horrible.

  • @fanfilmproduction9296
    @fanfilmproduction9296 19 дней назад

    We have the problem that numerous environments and plug-ins purchased from UE cannot be added to existing or new projects. The FAB plugin itself is not part of any version. Only the assets that are in the cache drive. But we urgently need the assets

    • @RoughEdgeLtd
      @RoughEdgeLtd 19 дней назад

      The plugin is still brand new, I've experienced many issues myself with it, such as deleting files When combining asset packs that share folders and master materials. I hope they address these issues and have them resolved, our 5 star ratings from the UE Marketplace also haven't been transferred which has hurt our public image. We personally agree that they have released this plugin in a rush and should have postponed it longer, it is a disaster and we hope this all gets delt with.

  • @mohammadrahnavard3709
    @mohammadrahnavard3709 22 дня назад

    Tnx bro! I had this problem a week ago, finally i disabled nanite, should try it on the project with nanite! I hope it works

  • @lenxie4501
    @lenxie4501 23 дня назад

    packaged game work?

    • @RoughEdgeLtd
      @RoughEdgeLtd 22 дня назад

      Only in versions 5.4 and above.

  • @louhartin4483
    @louhartin4483 Месяц назад

    Them graphics look like garbage

    • @RoughEdgeLtd
      @RoughEdgeLtd Месяц назад

      😂 Very creative, It's both a compliment and an insult, almost.

    • @louhartin4483
      @louhartin4483 Месяц назад

      @@RoughEdgeLtd you seen what I did there

    • @louhartin4483
      @louhartin4483 Месяц назад

      @@RoughEdgeLtd I gave ya a sub bro

  • @yosaphatmade3197
    @yosaphatmade3197 Месяц назад

    Thanks for sharing, I have this problem a few days ago. I fixed it with turning off nanite and turning it on again but after sometimes, after I save the project, the problem will occur again. So is your method will cleary fix the problem and the issue will not happen again?

    • @RoughEdgeLtd
      @RoughEdgeLtd Месяц назад

      Hello, Yes, from experience it has been a permanent fix as long as I do not add a new material or exchange textures in an existing material instance. Once I've painted and sculpted the environment and do not plan on adding more materials, I refresh the instance and leave it at that. It's best to enable and adjust Nanite at the very end of your workflow.

  • @ZEW5754
    @ZEW5754 Месяц назад

    doesnt work

    • @RoughEdgeLtd
      @RoughEdgeLtd Месяц назад

      Hello, In that case, make sure your texture samples use the "wrapped" method, refreshing the material instance will work regardless, it's a matter of user error so chances are you missed or skipped a step. You can also try enabling the "Nanite Skirt" option, set it to 0.05 and rebuild. You could also make sure that your height map textures are all connect and there are no errors present in your master material.

  • @AryanSingh-sn2gf
    @AryanSingh-sn2gf Месяц назад

    😯🔥

  • @DIRECTEDBYSRY
    @DIRECTEDBYSRY 2 месяца назад

    Do you accept custom environments commissions? You are AMAZING!

    • @RoughEdgeLtd
      @RoughEdgeLtd 2 месяца назад

      Hello, thank you for the kind words, we do infact offer our services for cinema and video game environments through the CEOs LinkedIn page under "Request Services" found here: www.linkedin.com/in/rubentakacs/

  • @thesciencedudes7654
    @thesciencedudes7654 3 месяца назад

    Unreal 😅lolz

  • @thesciencedudes7654
    @thesciencedudes7654 3 месяца назад

    Great stuff 👏🏻

  • @thesciencedudes7654
    @thesciencedudes7654 3 месяца назад

    Thank you. Very informative.

  • @greenrecordsst
    @greenrecordsst 6 месяцев назад

    I think that 24 fps will gives more cinematic look

  • @xenolation2362
    @xenolation2362 6 месяцев назад

    Man the lighting really add the realistic image

  • @thesciencedudes7654
    @thesciencedudes7654 6 месяцев назад

    Good job!

  • @thesciencedudes7654
    @thesciencedudes7654 6 месяцев назад

    Looks amazing!

  • @thesciencedudes7654
    @thesciencedudes7654 6 месяцев назад

    Wow! Exceptional! 🎉

  • @thesciencedudes7654
    @thesciencedudes7654 6 месяцев назад

    Dude! It's awesome 👌🏻

  • @azrhyga
    @azrhyga 7 месяцев назад

    Looks really great!! Very good job!!

  • @RoughEdgeLtd
    @RoughEdgeLtd 7 месяцев назад

    It's more than capable of doing that. These are all photogrammetry assets. The blurriness comes from the in-engine focal length and aperture settings. Make sure to check out the new video!

  • @athradian4752
    @athradian4752 7 месяцев назад

    Textures look kinda blurry up close? Is this capable of up close cinematography?

  • @ShadowGame-Gyuri
    @ShadowGame-Gyuri 7 месяцев назад

    vagány😉

  • @erikatakacsne1746
    @erikatakacsne1746 7 месяцев назад

    SUPER

  • @erikatakacsne1746
    @erikatakacsne1746 7 месяцев назад

    WOW FANTASTIC