Studio Vakuum
Studio Vakuum
  • Видео 3
  • Просмотров 2 607
Realistic Procedural Brushed Metal (Redshift/Cinema4D)
Inspired by Darby Edelen Tutorial: ruclips.net/video/kvvSJto1Mg0/видео.html
Просмотров: 2 268

Видео

ON Cloudstratus - Making Of
Просмотров 7411 месяцев назад
ON Cloudstratus - Making Of
ON Cloudstratus - CGI Animation
Просмотров 2712 года назад
This CGI Animation has been my diploma project at 3D School at Switzerland, Aarau.

Комментарии

  • @andreapavan8856
    @andreapavan8856 Месяц назад

    How do you map the textutre to a cylinder so that it shows also on the sides, like on the thumbnail?

    • @tbrtbrtzr
      @tbrtbrtzr 19 дней назад

      Copy this texture and make the mapping of the left two ramps (u & v) horizontal or vertical.😀

  • @bharat5194
    @bharat5194 2 месяца назад

    Slick!

  • @photoindra
    @photoindra 3 месяца назад

    Thanks for tutorial. Works in Redshift inside of Houdini the same way.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 3 месяца назад

    xelente video te sigo desde colombia

  • @wanlyou
    @wanlyou 5 месяцев назад

    cool!

  • @Ricardo-de9ju
    @Ricardo-de9ju 5 месяцев назад

    It is procedural but based on UV's, which can cause some troubles sometimes. Just to make clear for everyone.

  • @studiovakuum1066
    @studiovakuum1066 6 месяцев назад

    One note regarding anisotropy rotation 6:40-7:01 The default ramp at 6:40 would be the correct way for anisotropy rotation. Because I work mostly in product visualization, I'm usually doubling the knot to get a more interesting look, which is why I was doing this in the first place. ;) Another thing I didn't talk about, is the importance of the axis of the object as the vector nodes depends on the axis orientation. If you're importing CAD-files into your 3D-program, the axis of objects are usually messed up. You either adjust the axis or swap the values in the Vector Mul Node (for example 100,100,0 -> 100,0,100). Try it till it looks right ;)