- Видео 3
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Studio Vakuum
Добавлен 6 окт 2022
Realistic Procedural Brushed Metal (Redshift/Cinema4D)
Inspired by Darby Edelen Tutorial: ruclips.net/video/kvvSJto1Mg0/видео.html
Просмотров: 2 268
Видео
ON Cloudstratus - CGI Animation
Просмотров 2712 года назад
This CGI Animation has been my diploma project at 3D School at Switzerland, Aarau.
How do you map the textutre to a cylinder so that it shows also on the sides, like on the thumbnail?
Copy this texture and make the mapping of the left two ramps (u & v) horizontal or vertical.😀
Slick!
Thanks for tutorial. Works in Redshift inside of Houdini the same way.
xelente video te sigo desde colombia
cool!
It is procedural but based on UV's, which can cause some troubles sometimes. Just to make clear for everyone.
One note regarding anisotropy rotation 6:40-7:01 The default ramp at 6:40 would be the correct way for anisotropy rotation. Because I work mostly in product visualization, I'm usually doubling the knot to get a more interesting look, which is why I was doing this in the first place. ;) Another thing I didn't talk about, is the importance of the axis of the object as the vector nodes depends on the axis orientation. If you're importing CAD-files into your 3D-program, the axis of objects are usually messed up. You either adjust the axis or swap the values in the Vector Mul Node (for example 100,100,0 -> 100,0,100). Try it till it looks right ;)