- Видео 44
- Просмотров 31 344
Jed037
Канада
Добавлен 4 июн 2017
I uhhh do rust stuff and then uhh like graphics stuff yea awesome sauce :3
I'll just be posting some cool demo videos that I found interesting whilst programming my projects.
You can add me on discord if you want (please do so I am very eager to talk to fellow programmers): "nodle man" is my username
I'll just be posting some cool demo videos that I found interesting whilst programming my projects.
You can add me on discord if you want (please do so I am very eager to talk to fellow programmers): "nodle man" is my username
temporal reprojection && low iteration count (epilepsy warning?)
temporal reprojection && low iteration count (epilepsy warning?)
Просмотров: 100
Видео
Temporal reprojected depth test. Only rotation.
Просмотров 62Месяц назад
Test video showcasing the temporal reprojection implementation in my little voxel ray marcher. This showcases only the rotational part of the reprojection but I managed to make it work with positional shifts as well.
OpenGL Voxel Ray-Marcher Demo
Просмотров 1752 месяца назад
Depth Reprojection Optimization: jedjoud10.github.io/blog/depth-reproj/ Repository with Windows Executable: github.com/jedjoud10/Voxel-Raymacher One thing I didn't mention in the video is that the resolution of the terrain could be quadrupled (in one axis) at any given moment by toggling the "sub-voxel" checkbox. I forgot to showcase this during the video, but it isn't performant enough for a s...
More editing tools & custom material hardness
Просмотров 1645 месяцев назад
New small demo showcasing some new editing tools (set height and noise) that could be used in the editor to paint the terrain map. Also showcases different "durability" for each material (stone material showcased).
3D volumetric map editing in Unity Editor
Просмотров 1005 месяцев назад
In this short demo I will be showcasing a new Unity Editor tool that I have developed that allows you to paint and sculpt 3D volumetric voxel terrain in the editor that can then be modified at runtime (not showcased here). This is a stripped down version of my own GPU Procedural Voxel Terrain package but without the GPU generation and without LODs or octrees, just a fixed sized map that is seri...
OpenGL Voxel Ray-Marcher Test
Просмотров 1,1 тыс.6 месяцев назад
Simple voxel ray marcher written in OpenGL and OpenTK (C#). Currently supports map sizes up to 512*512*512 voxels. Uses mip-chain as an acceleration structure (treats it basically like an octree) to hop over large chunks of empty space. Then fallbacks to ray vs box ray-casting to get the exact intersection point instead of fixed-step ray-marching (which is super slow). Currently runs at 100 fps...
Voxel Terrain: GPU Indirect Impostors
Просмотров 2607 месяцев назад
Hello, In this video I will be showcasing the new prop generation system that I've implemented in my terrain generator. This allows me to generate terrain features like trees and boulders that the user can interact with. These props are generated on the GPU using a world segmentation/region system that generates these props on a fixed grid and offsets them using a compute shader. These props ar...
Voxel Terrain: Per-vertex Ambient Occlusion
Просмотров 1177 месяцев назад
Hello, In this video I will be showcasing the new voxel ambient occlusion meshing feature that I've added to my CPU Surface Nets mesher. This allows me to add quite a bit of depth to the terrain with minimal runtime costs. The ambient occlusion is implemented in the C# Job system within the vertex mesher itself. I have written a blog post explaining sample code and how it works. There are a few...
Voxel Terrain: Serialization / Deserialization System (with compression)
Просмотров 937 месяцев назад
Hello, In this video I will be showcasing the new (de)serialization system that I have recently added to my unity terrain generator. This system implements loadin/saving from a file on disk using the Unity Networking INetworkSerializable interface and using the C# Job system to be able to implement RLE and delta compressions for voxel edits and voxel props. This allows me to save and load the f...
Random Seeds Demo
Просмотров 1357 месяцев назад
In this example I'm just demonstrating how the voxel terrain is procedurally generated by randomizing the seed at runtime and regenerating the terrain.
Procedural Prefab / Billboarded Props Demo
Просмотров 2779 месяцев назад
Procedural Prefab / Billboarded Props Demo
Procedural Terrain Generator in Unity
Просмотров 1,2 тыс.Год назад
Procedural Terrain Generator in Unity
Unity HDRP Procedural Low Poly Landscape
Просмотров 369Год назад
Unity HDRP Procedural Low Poly Landscape
cFlake Engine. Octree with 0.5m Voxel Resolution
Просмотров 337Год назад
cFlake Engine. Octree with 0.5m Voxel Resolution
Mini showcase of my custom GPU Voxel Terrain.
Просмотров 4093 года назад
Mini showcase of my custom GPU Voxel Terrain.
Unity 131km Octree Terrain Generation (OLD)
Просмотров 12 тыс.3 года назад
Unity 131km Octree Terrain Generation (OLD)
I just created a minecraft with gridmap. অফ course it is gpu costly. I don’t even know shaders. Can you tell me your roadmap for learning the skills you have tiny voxel were always my dream but even after 4 years I couldn’t figure a thing out
that is super cool, do you have a link to your blogspot about ambient oclusion, the one in the description seems broken.
oh i found it, the link trows an error but the post is still accesible from the blog
@@gutzimmumdo4910 you're absolutely right. Thanks for mentioning that
Hegmann Way
Iva Spur
Nicely done! How many traingles has one chunk? Looks like a lot of.
@upkejzer8522 if I remember correctly it was just a few thousand. Worst worst case scenario (that isn't even possible normally) this would've generated around 1.5 million triangles I think but it never gets even close to that amount in practice.
@@jed0378 1,5M is far beyond 65k scope. It is sad that mesh tris restriction is so small.
You can increase the unity triangle limit using the Mesh.indexFormat enum, but even then, that is a VERY bad idea. Having that many triangles to even begin with is a bad idea (unless you're using nanite which unity doesn't support). You should most definitely just split up the big main mesh into many chunks, so that the unity renderer can take advantage of culling. And again, 1.5m is the WORST WORST case scenario (like, a porous surface where every invocation of the mesher creates 3 new quads, it's like, not even POSSIBLE to get near that amount to even begin with).
@@jed0378 That's interesting, I forget about this enum. Of course but crossing the 65k limit with that small tris size seems easy even in small chunks, during mining. I suppose.
Very inspirational
@usualspace3247 Yes, thank you, usual space 3247
How it feels to chew 5 gum
gum moment
Thats hands down the worst terrain generator i've seen
Not really nice is it?
Cute!
Thanks :3
Only legends remember the 16 cubes platform
True legends only
Beautiful. I missed when cflake was good
Sorry. I couldn't keep up with rust compile times
Now do it in unity
That is in unity
Why would code make a sound ?
You're stupid bro
Your accent is getting worse and worse 🤮🤮 bad video
Why did you block the loading screen with stupid settings menu
Sorry
Give up
Take down
When will Turing drop a new Code
I want to have your kids
When wiull you add cookeis
Soon. When I pick this project up again and re-write the shading backend. I currently do not like GLSL.
This will be Revolutionary for the field of English literature and history
Oui
Why not Godot
Good question. Why not Unity?
Can I eat it
Sure but make to deallocate the memory afterwards. Wouldn't want that to write to my page files
This video triggered my epilepsy
Sorry
This video changed my life that is to say i wasted 26 seconds of it watching this
:(
very interesting! 😮
yes! very!
Looks edible
miam
W post JedJoud
HOw did you comment this fast
Thank you
@@pigsteel3342 got my notifs on for the 🐐
This looks a little bit like drywall
It's an LOD system
Will it make natural formations such as a 2 km parking lot
Unfortunately no I have not implemented that yet
This game is going nowhere
Aw :(
Very realistic! This made my hour
Thank you so much 😀
Erm
what the sigma
I hope my feet can get crushed by the boxes
How will this affect the trout population
They might become coders and implement this, which will cause a dip in the population as they would not reproduce anymore
Im lost in a walmart
Sorry to hear that
I remember my mom watching this in 1992
tell your mom to like and subscribe please I need money for rent
Cflake is a bad name and you suck
Best content creator of the year. Can we appreciate how much urine goes into every video?
Forced to drink water to piss yet again
This is interesting but I don't know what terrain is
Can I use this for my balls
sorry no can do boss
All these voxels but no girls
ok bro ok
I am going to destroy the map (cutely)
:3
Blatant minecraft ripoff. Unsubscribed
:( should've used different textures smh smh
I hate this revert it
aw okay :(
This video made me brown my pants