Jed037
Jed037
  • Видео 44
  • Просмотров 31 344
temporal reprojection && low iteration count (epilepsy warning?)
temporal reprojection && low iteration count (epilepsy warning?)
Просмотров: 100

Видео

Temporal reprojected depth test. Only rotation.
Просмотров 62Месяц назад
Test video showcasing the temporal reprojection implementation in my little voxel ray marcher. This showcases only the rotational part of the reprojection but I managed to make it work with positional shifts as well.
OpenGL Voxel Ray-Marcher Demo
Просмотров 1752 месяца назад
Depth Reprojection Optimization: jedjoud10.github.io/blog/depth-reproj/ Repository with Windows Executable: github.com/jedjoud10/Voxel-Raymacher One thing I didn't mention in the video is that the resolution of the terrain could be quadrupled (in one axis) at any given moment by toggling the "sub-voxel" checkbox. I forgot to showcase this during the video, but it isn't performant enough for a s...
More editing tools & custom material hardness
Просмотров 1645 месяцев назад
New small demo showcasing some new editing tools (set height and noise) that could be used in the editor to paint the terrain map. Also showcases different "durability" for each material (stone material showcased).
3D volumetric map editing in Unity Editor
Просмотров 1005 месяцев назад
In this short demo I will be showcasing a new Unity Editor tool that I have developed that allows you to paint and sculpt 3D volumetric voxel terrain in the editor that can then be modified at runtime (not showcased here). This is a stripped down version of my own GPU Procedural Voxel Terrain package but without the GPU generation and without LODs or octrees, just a fixed sized map that is seri...
OpenGL Voxel Ray-Marcher Test
Просмотров 1,1 тыс.6 месяцев назад
Simple voxel ray marcher written in OpenGL and OpenTK (C#). Currently supports map sizes up to 512*512*512 voxels. Uses mip-chain as an acceleration structure (treats it basically like an octree) to hop over large chunks of empty space. Then fallbacks to ray vs box ray-casting to get the exact intersection point instead of fixed-step ray-marching (which is super slow). Currently runs at 100 fps...
Voxel Terrain: GPU Indirect Impostors
Просмотров 2607 месяцев назад
Hello, In this video I will be showcasing the new prop generation system that I've implemented in my terrain generator. This allows me to generate terrain features like trees and boulders that the user can interact with. These props are generated on the GPU using a world segmentation/region system that generates these props on a fixed grid and offsets them using a compute shader. These props ar...
Voxel Terrain: Per-vertex Ambient Occlusion
Просмотров 1177 месяцев назад
Hello, In this video I will be showcasing the new voxel ambient occlusion meshing feature that I've added to my CPU Surface Nets mesher. This allows me to add quite a bit of depth to the terrain with minimal runtime costs. The ambient occlusion is implemented in the C# Job system within the vertex mesher itself. I have written a blog post explaining sample code and how it works. There are a few...
Voxel Terrain: Serialization / Deserialization System (with compression)
Просмотров 937 месяцев назад
Hello, In this video I will be showcasing the new (de)serialization system that I have recently added to my unity terrain generator. This system implements loadin/saving from a file on disk using the Unity Networking INetworkSerializable interface and using the C# Job system to be able to implement RLE and delta compressions for voxel edits and voxel props. This allows me to save and load the f...
Random Seeds Demo
Просмотров 1357 месяцев назад
In this example I'm just demonstrating how the voxel terrain is procedurally generated by randomizing the seed at runtime and regenerating the terrain.
Procedural Prefab / Billboarded Props Demo
Просмотров 2779 месяцев назад
Procedural Prefab / Billboarded Props Demo
Procedural Terrain Generator in Unity
Просмотров 1,2 тыс.Год назад
Procedural Terrain Generator in Unity
Unity HDRP Procedural Low Poly Landscape
Просмотров 369Год назад
Unity HDRP Procedural Low Poly Landscape
low poly snow scene idk bruh
Просмотров 90Год назад
low poly snow scene idk bruh
camera shake goes brrrr
Просмотров 83Год назад
camera shake goes brrrr
Wireframe Terrain
Просмотров 113Год назад
Wireframe Terrain
Unity Jobified Surface Nets
Просмотров 392Год назад
Unity Jobified Surface Nets
Terrain Ambient Occlusion
Просмотров 259Год назад
Terrain Ambient Occlusion
cFlake Engine. Octree with 0.5m Voxel Resolution
Просмотров 337Год назад
cFlake Engine. Octree with 0.5m Voxel Resolution
Basic Voxel Generation Test
Просмотров 185Год назад
Basic Voxel Generation Test
cFlake Engine. Terrain memory test #1
Просмотров 160Год назад
cFlake Engine. Terrain memory test #1
GPU Terrain Test using Rust & WGPU
Просмотров 2,8 тыс.Год назад
GPU Terrain Test using Rust & WGPU
Turing machine binary adder example
Просмотров 3232 года назад
Turing machine binary adder example
More Voxel Terrain Tests.
Просмотров 2,3 тыс.2 года назад
More Voxel Terrain Tests.
Mini showcase of my custom GPU Voxel Terrain.
Просмотров 4093 года назад
Mini showcase of my custom GPU Voxel Terrain.
Custom SDF text
Просмотров 1443 года назад
Custom SDF text
GPU-CPU Octree Terrain
Просмотров 4543 года назад
GPU-CPU Octree Terrain
Terrain LOD test
Просмотров 1963 года назад
Terrain LOD test
Frustum Culling Test
Просмотров 3113 года назад
Frustum Culling Test
Unity 131km Octree Terrain Generation (OLD)
Просмотров 12 тыс.3 года назад
Unity 131km Octree Terrain Generation (OLD)

Комментарии

  • @Subcribe1konly
    @Subcribe1konly 23 дня назад

    I just created a minecraft with gridmap. অফ course it is gpu costly. I don’t even know shaders. Can you tell me your roadmap for learning the skills you have tiny voxel were always my dream but even after 4 years I couldn’t figure a thing out

  • @gutzimmumdo4910
    @gutzimmumdo4910 25 дней назад

    that is super cool, do you have a link to your blogspot about ambient oclusion, the one in the description seems broken.

    • @gutzimmumdo4910
      @gutzimmumdo4910 25 дней назад

      oh i found it, the link trows an error but the post is still accesible from the blog

    • @jed0378
      @jed0378 25 дней назад

      @@gutzimmumdo4910 you're absolutely right. Thanks for mentioning that

  • @JennyDiana-b9h
    @JennyDiana-b9h Месяц назад

    Hegmann Way

  • @BoothVito-z3y
    @BoothVito-z3y Месяц назад

    Iva Spur

  • @upkejzer8522
    @upkejzer8522 Месяц назад

    Nicely done! How many traingles has one chunk? Looks like a lot of.

    • @jed0378
      @jed0378 Месяц назад

      @upkejzer8522 if I remember correctly it was just a few thousand. Worst worst case scenario (that isn't even possible normally) this would've generated around 1.5 million triangles I think but it never gets even close to that amount in practice.

    • @upkejzer8522
      @upkejzer8522 Месяц назад

      ​@@jed0378 1,5M is far beyond 65k scope. It is sad that mesh tris restriction is so small.

    • @jed0378
      @jed0378 Месяц назад

      You can increase the unity triangle limit using the Mesh.indexFormat enum, but even then, that is a VERY bad idea. Having that many triangles to even begin with is a bad idea (unless you're using nanite which unity doesn't support). You should most definitely just split up the big main mesh into many chunks, so that the unity renderer can take advantage of culling. And again, 1.5m is the WORST WORST case scenario (like, a porous surface where every invocation of the mesher creates 3 new quads, it's like, not even POSSIBLE to get near that amount to even begin with).

    • @upkejzer8522
      @upkejzer8522 Месяц назад

      ​@@jed0378 That's interesting, I forget about this enum. Of course but crossing the 65k limit with that small tris size seems easy even in small chunks, during mining. I suppose.

  • @usualspace3247
    @usualspace3247 Месяц назад

    Very inspirational

    • @jed0378
      @jed0378 Месяц назад

      @usualspace3247 Yes, thank you, usual space 3247

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    How it feels to chew 5 gum

    • @jed0378
      @jed0378 Месяц назад

      gum moment

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Thats hands down the worst terrain generator i've seen

    • @jed0378
      @jed0378 Месяц назад

      Not really nice is it?

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Cute!

    • @jed0378
      @jed0378 Месяц назад

      Thanks :3

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Only legends remember the 16 cubes platform

    • @jed0378
      @jed0378 Месяц назад

      True legends only

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Beautiful. I missed when cflake was good

    • @jed0378
      @jed0378 Месяц назад

      Sorry. I couldn't keep up with rust compile times

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Now do it in unity

    • @jed0378
      @jed0378 Месяц назад

      That is in unity

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Why would code make a sound ?

    • @jed0378
      @jed0378 Месяц назад

      You're stupid bro

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Your accent is getting worse and worse 🤮🤮 bad video

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Why did you block the loading screen with stupid settings menu

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Give up

    • @jed0378
      @jed0378 Месяц назад

      Take down

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    When will Turing drop a new Code

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    I want to have your kids

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    When wiull you add cookeis

    • @jed0378
      @jed0378 Месяц назад

      Soon. When I pick this project up again and re-write the shading backend. I currently do not like GLSL.

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This will be Revolutionary for the field of English literature and history

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Why not Godot

    • @jed0378
      @jed0378 Месяц назад

      Good question. Why not Unity?

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Can I eat it

    • @jed0378
      @jed0378 Месяц назад

      Sure but make to deallocate the memory afterwards. Wouldn't want that to write to my page files

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This video triggered my epilepsy

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This video changed my life that is to say i wasted 26 seconds of it watching this

  • @jessiebarakat5153
    @jessiebarakat5153 Месяц назад

    very interesting! 😮

    • @jed0378
      @jed0378 Месяц назад

      yes! very!

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Looks edible

  • @jessiebarakat5153
    @jessiebarakat5153 Месяц назад

    W post JedJoud

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This looks a little bit like drywall

    • @jed0378
      @jed0378 Месяц назад

      It's an LOD system

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Will it make natural formations such as a 2 km parking lot

    • @jed0378
      @jed0378 Месяц назад

      Unfortunately no I have not implemented that yet

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This game is going nowhere

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Very realistic! This made my hour

    • @jed0378
      @jed0378 Месяц назад

      Thank you so much 😀

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Erm

    • @jed0378
      @jed0378 Месяц назад

      what the sigma

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    I hope my feet can get crushed by the boxes

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    How will this affect the trout population

    • @jed0378
      @jed0378 Месяц назад

      They might become coders and implement this, which will cause a dip in the population as they would not reproduce anymore

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Im lost in a walmart

    • @jed0378
      @jed0378 Месяц назад

      Sorry to hear that

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    I remember my mom watching this in 1992

    • @jed0378
      @jed0378 Месяц назад

      tell your mom to like and subscribe please I need money for rent

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Cflake is a bad name and you suck

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Best content creator of the year. Can we appreciate how much urine goes into every video?

    • @jed0378
      @jed0378 Месяц назад

      Forced to drink water to piss yet again

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This is interesting but I don't know what terrain is

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Can I use this for my balls

    • @jed0378
      @jed0378 Месяц назад

      sorry no can do boss

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    All these voxels but no girls

    • @jed0378
      @jed0378 Месяц назад

      ok bro ok

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    I am going to destroy the map (cutely)

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    Blatant minecraft ripoff. Unsubscribed

    • @jed0378
      @jed0378 Месяц назад

      :( should've used different textures smh smh

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    I hate this revert it

    • @jed0378
      @jed0378 Месяц назад

      aw okay :(

  • @pigsteel3342
    @pigsteel3342 Месяц назад

    This video made me brown my pants