- Видео 39
- Просмотров 582 202
Spirit Seekers
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Добавлен 25 мар 2022
Join me as I go on Paranormal Investigations. Alone, or with friends, looking for signs of life after death.
Alone in the Old Blackford County Jail
I had this 1800's Jail all to myself for my first Paranormal investigation, or ghost hunt. This jail held many terrible people during the height of the Bank Robbing Era. Even John Dillinger himself stake out the place when preparing for heists. While the Jail isn't in service anymore, many of its past inmates haunt the place, and can never leave. A demonologist just had found some demonic activity in the jail just days before I was there.
Check out Chris here: @hauntedexcursions
and here: www.tiktok.com/@hauntedexcursions
00:00 Intro
02:00 Jail Tour
18:29 Investigation Begins
59:00 Sponsored by Me
1:01:00 Back to the investigation
Check out Chris here: @hauntedexcursions
and here: www.tiktok.com/@hauntedexcursions
00:00 Intro
02:00 Jail Tour
18:29 Investigation Begins
59:00 Sponsored by Me
1:01:00 Back to the investigation
Просмотров: 47
Видео
Are these the Best Scary Paranormal Tiktoks? | React
Просмотров 15921 день назад
As someone who has been very interested in paranormal events and ghost hunting, and recently started pursuing my own paranormal investigations, i thought it would be nice to give some content while you wait for my first paranormal video. Send me video to react to in the future: discord.gg/UaF2ZafJWH intro: 00:00 Reacting 1:38 End 21:12
I stayed ALONE at the haunted Old Blackford County Jail (Trailer)
Просмотров 97Месяц назад
I stayed ALONE at the haunted Old Blackford County Jail (Trailer)
Right Now is The Best Time to Play Hunt Showdown 1896
Просмотров 2,7 тыс.3 месяца назад
Right Now is The Best Time to Play Hunt Showdown 1896
New 3D Among Us Game | Lockdown Protocol | Funny Monents
Просмотров 3374 месяца назад
New 3D Among Us Game | Lockdown Protocol | Funny Monents
Dune Awakening New Gameplay Breakdown!
Просмотров 4544 месяца назад
Dune Awakening New Gameplay Breakdown!
Dune Awakening Breakdown for Dune Noobs
Просмотров 4674 месяца назад
Dune Awakening Breakdown for Dune Noobs
No man's Sky, the Comeback that Broke the Industry
Просмотров 521 тыс.5 месяцев назад
No man's Sky, the Comeback that Broke the Industry
First day on the job of a LETHAL COMPANY
Просмотров 116Год назад
First day on the job of a LETHAL COMPANY
Imagine being insane lol
no mans sky is still bad multiplayer does not work
That's cool an Creepy
Made me jump pretty good when it happened!
You sound like Joe rogan 😅
I liked NMS until I played Empyrion (created by people from NMS and Space Engeenieers) It brings logical things to reality so I do not have to be an electrical engeener to play the game. Empyrion also improves the run here grab this grab that run back make this grab this warp back to this place get this make this all for 1 item. Empyrion is a more streamlined and efficient NMS. If you have not played it try it, you find that building and multiplayer in Empyrion is much better than NMS as NMS is a single player game with a multiplayer add on that doesn't really work. NMS multiplayer = separate but equal. Empyrion multiplayer is only limited by your system. Your friends can walk around on your ships while you pilot (note must have gravity on ship or buckled in a seat or your friend will go flying. It is 10000x more statifiying than friendly fire). NMS, for me, takes way too long and gets very boring and tedious. The recipes are just stupid and you have to manually transfer everything OMG! Empyrion has wireless storage and automation that makes life what you think it would be in an advanced civ. NMS was good, but Empyrion is getting on that same level and will eventually pass it.
The biggest flaw, still, with the game is this... "You've seen one _____ , you've seen them all." There is zero variation of EVERYTHING in the game. Not enough where it matters. Every crashed freighter is the same exact model. Every outpost is the same outpost. I think there are two trading stations, but I forget. As an example, the "crashed freighter" could have easily been chopped-up into several individual models and various segments shown or hidden or mangled, in various ways. Every crashed ship landing could have had similar re-arrangement and inclusions and exclusions of the scattered parts. There could have been versions that had unrepairable ships, torn to pieces... Even the simple expansion pods are all the same exact orientation and setup. Not one pod is tilted or mangled or even rotated! They all crashed, perfectly upright on every planet, at every location. Not ONE ship has a "glass bottom" for exploring the planets properly. Which is odd, because they don't even need windows. Ships would use cameras, screens and radar, not an "airplane window". I think one ship has a decent dome to look outside, from the cockpit. (If you change to the external view, to see outside, you still can't get a real "ground view" and things "pop-in", before you can actually get to them or avoid them. I have crashed into so many space stations that don't appear until you are a second away from crashing into it. Not even a basic low-polygon model loaded in advance. It's just "poof", crash. Which is really frustrating because my computer could EASILY handle the objects popping-in or just always existing, the entire time.) Some elements remaining, which are no longer needed, just add to the confusion. (Since you can now upgrade ANY ship to be ANY internal size, there is no real "variation" or reasoning for obtaining any other ship. Except if you just happen to run across one that happens to be better, by pure luck. Okay, obtaining them to sell is good too, but completely unrealistic as a sale. These things have zero value, unless you go to buy one, then suddenly they are worth millions! Where is OUR option to sell a working ship for millions?) Heck, you don't even NEED to find drop-pods anymore, but they still exist in the game. Nor is it worth looking for crashed ships or trade posts or weapons. The resolution is simple... Add some "quirks" to each ship, weapon, pod and upgrade. Then you would have a reason to go out looking for "better" potentials that can ONLY be found in the wild. (Only common, or bad-quirk components and ships should be available for purchase or building. Or, upgrading DIY randomly adds bad potential perks that need some negative quirk removal, only found in the wild, to normalize the component, before it can get a good positive attribute perk stacked to it.) Poof, I just made the whole set of random locations now valuable, and I didn't even need to be paid or require more than basic human logic and a keyboard to conceptualize the future.
These games all need a new business model... Adaptive, growth, planned from the beginning. (Using a horribly setup, private test world, as a future "proof of concept", internally. So you know it will actually function at that point.) NMS could have simply constrained us to a few "cherry-picked", galactic locations, with limited and functional "things". Then, as they created more, they could have expanded our reach. It burns me, still, that the game really doesn't have a feeling of life or some kind of story with any real substance. It still feels vacant and compact, devoid of life. Especially the space-stations and planets. Oddly, so many outposts, all over, every planet, with no more than a single or a few life-forms around. (Trading posts included, though those seem a bit lively, just not "alive".) You are left doing all the real narration and explanation as to why the population of the whole universe seems like it could fit into ONE space station or fit easily on ONE of these miniature "moon-planets". It should not be difficult to make something that gratifies the illusion of life, like GTA-V and Cyberpunk and even minecraft has easily mastered.
03:00 That's definitely not what the game looked like on release. I've never seen the game in that state.
If you listen to players and implement what they want, you win
I'm just glad they have space whales now! Been a fan from the start tho!
This is your mother speaking get out of your basement
Bought it today. Perfect timing
i just started the game i received it for christmas and i am playing it on my steamd deck and i don't know anything about the game so this video is really making me interested in this game for sure
No Man's Sky validates piracy of any IP Hello Games acquires.
NMS never became a good game, they just did what they do best and ran a big advertising campaign to say "it's good now", same reason it got popular in the first place. advertising. there have been better space sims for years, empyrion especially.
No man’s sky is hands down one of the best space exploration games out. Starfield ain’t got shit on nms. And the best part is hello games is still going to drop new updates etc to the game. Worlds part two should drop this year sometime.
I love this game so much i already gifted it to 5 people and I just can't get over this game for some reason I will probably will always play this game forever
It’s such an interesting and sad story at their studio. I think they are some of the best people in gaming. I’ve just got a ps5 and I’m loving playing it again
Sean please stop, we forgave you already
Lol
Today is the first time Ive ever heard of NMS but after watching your vid ill go check It out. I love supporting material that is driven by passion.
10:38 I gotta say Cyberpunk is probably another zero to hero success. That game was so overhyped and massively underperformed and CDPR delivered after years of updates and patches. Edit: nevermind you addressed it 😂.
Cool video man
Thanks for helping out!
@ no problem
No mans sky still DOESN'T GIVE THE PROMISES THEY LIED ABOUT FROM THE BEGINNING. Its just a collection of same worlds with slght colour changes and no real story THAT RIPPED OFF MILLIONS OF DOLLARS. THe studio should have been prosecuted. Where the endless new worlds and discoveries of worlds no one has ever been too, except the same robots and unamitaed alien in the same alien bases found on every planet. With the same animals vegitation, gravity, biome and no day night cycle.
The concept of everything being procedurally generated really turned me off to this game. I want human thought and narrative behind the worlds I explore. Has this changed in the updates?
Great video, thumbs up!
It wouldn't kill the to add a map system!
I was excited to try the game when I saw the trailers. I waited until after launch and it had poor reviews so I passed. Then I watched the trailer for Next. I thought that it looked more like the game I thought it was going to be and purchased it. This was 2018. I have way more hours into the game than I would like to admit but it continues to get better over time. Some of additions from the updates were not things I expected and were awesome surprises. I don't play as much lately but I will still jump in for a few hours here and there just to see what's new and maybe tweak some of my bases. What is funny is the first time I went to a space station, there was another player there. I was telling a friend it will probably be months before I see anyone. A few hours in and I was proven wrong.
Bestheda take notes
Well it's been a long time since I have played. I think I will have to pick it up again.
People love the game so much if they give money and A lot of merch
I just bought it on Switch yesterday and fell in love! The switch graphics and interface aren’t great but I’ll probably get it on PC or PS5 soon. This is the game I’ve been waiting for since EVE Online never bothered.
1) Never Preorder 2) Wait for Reviews 3) Watch on Twitch 4) Buy Good Games 5) Be Happy
I've been playing nms for a couple of years now. And only went to and through the galaxy centre today. Awesome game.
The only game company who respects players.
10:39 your bias is showing. I love NMS as much as the next guy, I’ve got an unreal amount of hours into the game, but the BEST zero to hero game in history bar none… period- is cyberpunk/phantom liberty. That just isn’t up for debate.
I remember thinking that they had more room to under develop the games now that digital distribution was ramping up. That turned out to be someones whole childhood.
No Man's Sky back then and Baldurs Gate 3 these days both did something what is almost instinct "really good and big FREE updates"
While I understand the argument and agree with the sentiment (and also am a NMS lover), most of the examples shows the crack in the argument. There isn't a syndrome on the industry. The industry is working as intended. NMS was made game first profit second. The rest of the industry is making profit first game second. That's all there is to it. Hello Games created a game with the game in mind first. (TL;DR of paragraph below is just the HOW Hello Games turned the tides and shifting out of deifying Sean a bit, even if it was a funny joke) Sean had a dream, and since he didn't have a PR team doing interviews, he did them himself. That was dangerous, as he was biting more than he could chew at the time, and conveyed on interviews his plans and not what was going to be delivered on launch and what would come later, thus the disaster launch and incredible comeback. Sony only co-published NMS and didn't wrestle full control of it out of Hello Games and Sean's hand. When sheet hit the fan on launch, all of it was on Hello Games. And since Sean wasn't on the game to pull a rug under peoples legs, he stood his ground and managed the team on levels that many directors wouldn't dream: assured the team that they would weather the storm, and that he would take all the criticism himself, making a list of what was critical to the players, and assign priorities accordingly. And with that, Sean made NMS what it was meant to be, thanks to his direction and the awesome team that stayed their ground. Again, Hello Games created a game with the game in mind first. Mass Effect Andromeda and Anthem were created with profit first, game last, thanks to EA. Still, none of the other developers/games listed had the same background. Very few of the games and developers that failed projects had a similar background. Bioware had EA's foot on their throats, pushing the team around, doing EA's biding while making Mass Effect Andromeda. EA's publishing style of studio management changed over the years, and during Mass Effect 1 to 3, EA was hands off. On the own words of one of the devs during an interview, "EA gave you just enough rope to hang yourself". By the time Andromeda was on the development docket, EA's style was changing a bit (new CEO), and EA started being more hands on, imposing more on the developers. One of such impositions, done mid-development, was that Andromeda had to use the Frostbite engine that EA had acquired recently, which screwed Bioware upside down. All the tools they had to create the in-game conversation "cut-scenes" weren't translated to Frostbite. They had to basically redo all their tools from the ground up, while also working on the new Dragon Age that was also on development (but on a later schedule), and EA didn't account on Bioware's release window the extra time to redo their tools. The result was their tools breaking and the cut-scenes having all sorts of bugs. By the time in development they squared out all the bugs on cut-scene tool, Andromeda was too late in development for them to redo all the work, and Dragon Age was scheduled internally in a way that allowed them to use the new tools on Frostbite without problems. As a result, the new Dragon Age had a good launch, Andromeda got delayed, and EA forced them to release anyway and fix later so they wouldn't miss release windows (that can cause all sorts of financial problems). This EA studio publishing style is one of the reasons why several developers and artists started exiting Bioware. Then, EA saw the profits of Destiny and other similar live service games, came to Bioware and said "make one of these", as absurd as that can sound. That resulted in even more attrition between Bioware and EA, more talent exiting Bioware, and Anthem. As fun as Anthem was (even without all the features Bioware wanted), even if short, it failed to get the live service treatment these games require, since EA didn't see the numbers it wanted (and eventually, pulling the plug on the refurbishment that could've saved it). Again, Mass Effect Andromeda and Anthem were created with profit first, game last, thanks to EA. Redfall had the basically the same background, but switch EA for Microsoft and Bioware for Arkane Studio. It was created with profit first, game last. Microsoft didn't even bother selecting a studio with actual multiplayer experience to make what they wanted, they just forced Arkane to put out something. Then kicked Arkane in the butt for doing what they were told. Then Microsoft sacked Hi-Fi Rush developers, Tango Gameworks, who made a critic AND commercial success, following the shutdown saying "we need more studios capable of making games like that". Fallout 76 was Bethesda's child since the start, so the only reason Todd endured with that is because he knows how large of a cash cow the studio is, and that the goodwill of his playerbase isn't infinite. If he had sacked F76 because "it was doomed from the start, we shouldn't have used a singleplayer engine to make a multiplayer, server based game", he knew the playerbase wouldn't forgive him (and he still needed to fund Startboring). Fallout 76 might have been made out of developer will, being game first profit second, but Bethesda knows better than to crash a whole IP into the ground like that. Which would have killed profits down the line later, so... not much difference from EA and Microsoft, except that it's a self publishing studio. Cyberpunk is on a similar situation as Fallout 76, but I have less respect for Projekt Red for claiming that Cyberpunk was made "with no crunch" when they simply moved the crunch overseas with subcontractors (like Activia-Blizzard and most other large devs do nowadays). The industry is working as intended. As long as it is profitable, they'll keep doing it. No one is boycotting Microsoft, Sony, EA or whatever other publisher for screwing games AND employers for profit. So, they are still making money, and will continue to do so. Hello Games isn't a multibillionaire corporation, despite the incredible game they made: they just survived. And I'm glad for them (other reason why I'm buying Light No Fire on launch). The rest isn't working like that. And if you're expecting the whole industry to work for products first profit last, you're either being misguided by the industry, or you're being naive. I hope it is not naive, because you show the passion needed to dig what needs to be dug and speak what needs to be spoken.
I spent like 6 hours on this from the second I woke up, watched this video and it mae me wanna blow my entire new years on this game
I tried NMS, I never could survive the tutorial. So I went back to ≡V≡
shit guess im playing no mans sky tomorrow
I'm still on the fence. Haven't played it. Don't really want to, on principle. F all the developers that promise and don't deliver on release
bro thinks he can make spore 2
I need this but to just be an mmo style game
Also think it's strange you never mentioned startfeild
Buddy! Your content is amazing. I'm subbing now and look forward to your rise!
No one says the truth. I need to. 100 updates, games still bad as hell. Looks horrible. Has nothing. Just false trailers and a lot of people trying hard to make it looks as amazing game. Who clearly don't.
which year did the game became good?
No man's sky is just notable example/success, Ubisoft at some time decided to make releasing broken games and fixing them after launch an entire business model (failing as a company as a result). Tons of failure examples of the same (anthem, redfall), very few successes (cyber punk 2077, final fantasy xiv)
The contrast between No Man's Sky and Star Citizen is remarkable.