- Видео 263
- Просмотров 238 506
Squilliam
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Добавлен 16 фев 2018
SF6 Master Guile
Making content and home of Retriever Rumble VODs
Making content and home of Retriever Rumble VODs
Retriever Rumble #59 Street Fighter 6
Bracket Link - www.start.gg/umbcsmash
Broadcasted live on Twitch -- Watch live at www.twitch.tv/squilliamtorte
Broadcasted live on Twitch -- Watch live at www.twitch.tv/squilliamtorte
Просмотров: 20
Видео
Retriever Rumble #56 (F24 W2) Street Fighter 6
Просмотров 61Месяц назад
17:36 - Winners Round 1: ftp (Cammy) vs honk (Akuma) 32:02 - Winners Round 1: Kons (Ryu) vs Rel (Kimberly) 40:35 - Winners Quarters: Rel (Kimberly) vs Squilliam (Guile) 48:10 - Winners Quarters: honk (Akuma) vs Apocrypha (Kimberly) 57:24 - Losers Round 1: Kons (Ryu) vs Konic64 (Cammy) 1:03:12 - Losers Round 1: roundboy (Ed) vs ftp (Cammy) 1:11:56 - Winners Semis: Squilliam (Guile) vs Tidal (Ras...
SF6 Guile Tech - Bazooka Knee Reset
Просмотров 221Месяц назад
This is something I just put together recently, it seems pretty strong since the distance and timing lets you force strike/throw mix. The Stand MP should hit meaty and combo into Stand HP regardless of a counter hit. Enjoy! Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamTime -Twitch: www.twitch.tv/squilliamtorte
Retriever Rumble #55 (F24 W1) Street Fighter 6
Просмотров 37Месяц назад
5:20 - Winners Round 1: Supsun (Zangief) vs Kons (Ryu) 18:47 - Winners Round 1: Prime D Rose (JP) vs Big Man Jade (Ken) 25:01 - Winners Quarters: Prime D Rose (JP) vs Tidal (Rashid) 36:41 - Winners Round 1: honk (Akuma) vs Roundboy (Ed) 41:06 - Winners Quarters: Vinny (Zangief) vs Roundboy (Ed) 46:17 - Winners Quarters: Apocrypha (Kimberly) vs Supsun (Zangief) 52:29 - Winners Quarters: Squillia...
SF6 Guile Two Touch Sequence
Просмотров 492Месяц назад
I had thought about this for a while but hadn't actually routed it out until today. I thought it would be more difficult, especially considering the Stand HP scaling nerf from May. This entire sequence is fairly realistic, a lot of BnB combos instead of hyper specific stuff. I might work on some more of these with harsher rules (10,500 health character, Drive Reversal Punish Starter, etc.). Enj...
SF6 Guile - Frame Trap Compilation
Просмотров 1,6 тыс.2 месяца назад
A video showcasing some basic frame traps, tick throws, and check mate scenarios with Guile. Enjoy! Social Links: -Twitter: SquilliamTime -Twitch: www.twitch.tv/squilliamtorte -CFN: Squilliam (User Code: 1395583381)
SF6 Guile Tech - Overhead to Sonic Blade Combo
Просмотров 5082 месяца назад
This is one that I've just recently learned. Basically, the set up makes it so that the Medium Sonic Blade hits at the perfect time so that it links from the overhead and allows the Stand HP to link after. I haven't tested this one in real matches too much but it seems quite strong. Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamTime -Twitch: www.twitch.tv/s...
10 SFIII: Third Strike Remy Combos You Should Know
Просмотров 1413 месяца назад
I've been playing some 3rd Strike recently and decided to work on some Bread and Butter Combos for Remy. Nothing here is especially optimized but should work on most (if not all) of the cast. Enjoy! Time stamps below: Combo #: 1. 0:03 2. 0:05 3. 0:09 4. 0:11 5. 0:15 6. 0:18 7. 0:21 8. 0:24 9. 0:27 10. 0:31 Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamsTime...
SF6 - M. Bison Burnout String
Просмотров 3513 месяца назад
I'm not 100% sure that there isn't a way to get out but most parts I've checked are safe. Every frame trap should be able to beat 4 frame normals and catch the 4 pre jump frames in order to be a solid block string. Reversal supers will of course get out but this whole string doesn't even build half of a bar for the opponent. Enjoy! Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: ...
SF6 Guile Tech - Upside Down Kick Combo
Просмотров 3533 месяца назад
A simple but powerful combo with Guile. 67% with no burnout is very nice. Enjoy! Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamTime -Twitch: www.twitch.tv/squilliamtorte
10 SF6 Ryu Combos You Should Know
Просмотров 2,7 тыс.3 месяца назад
10 bread and butter combos for Ryu in SF6. Enjoy! Time stamps below: Combo #: 1. 0:03 2. 0:06 3. 0:10 4. 0:15 5. 0:18 6. 0:25 7. 0:31 8. 0:37 9. 0:43 10. 0:51 Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamsAlive -Twitch: www.twitch.tv/squilliamtorte -CFN: Squilliam
10 SF6 M. Bison Combos You Should Know
Просмотров 8304 месяца назад
10 bread and butter combos for the newly released M. Bison in SF6 with notations and use cases. Some of these routes are probably not fully optimized due to my lack of experience with the character. Most combos you can either end with a Psycho Crusher for damage or a Backfist to plant the bomb. My general rule was that if you don't lose too much damage for the swap I'd go for the Backfist ender...
SF6 Guile Tech - Safe Jump Setup
Просмотров 1,5 тыс.4 месяца назад
One of Guile's safe jump setups (he doesn't have too many). Essentially, the Jump HK will be blocked if your opponent blocks on wake up, but will recover and allow you to block if the opponent does a wakeup OD Reversal or Super. Enjoy! Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamTime -Twitch: www.twitch.tv/squilliamtorte
SF6 M. Bison Two Touch Sequence
Просмотров 3584 месяца назад
A two combo sequence I found with M. Bison. This character does mad damage, this was fairly easy to put together. Combo Guide should be coming soon. Enjoy! Social Links: -RUclips: ruclips.net/channel/UCa_H... -Twitter: SquilliamTime -Twitch: www.twitch.tv/squilliamtorte
SF6 Guile Tech - Triple Drive Rush Cancel Combo
Просмотров 7384 месяца назад
SF6 Guile Tech - Triple Drive Rush Cancel Combo
SF6 Guile Tech - Huge Damage Corner Combo
Просмотров 2,1 тыс.4 месяца назад
SF6 Guile Tech - Huge Damage Corner Combo
SF6 Guile Tech - Meaty Overhead Setup
Просмотров 7834 месяца назад
SF6 Guile Tech - Meaty Overhead Setup
SF6 Guile - New Drive Reversal Punish Combos
Просмотров 6435 месяцев назад
SF6 Guile - New Drive Reversal Punish Combos
SF6 Guile Tech - Sweep Corner Escape
Просмотров 2386 месяцев назад
SF6 Guile Tech - Sweep Corner Escape
Retriever Rumble #47 (S24 W3) Street Fighter 6
Просмотров 578 месяцев назад
Retriever Rumble #47 (S24 W3) Street Fighter 6
UMBC Retriever Rumble #46 (S24 W2) Street Fighter 6 (+1 GGXXAC+R)
Просмотров 408 месяцев назад
UMBC Retriever Rumble #46 (S24 W2) Street Fighter 6 ( 1 GGXXAC R)
5 Improved Guile Combos You Should Know
Просмотров 2,6 тыс.10 месяцев назад
5 Improved Guile Combos You Should Know
UMBC Retriever Rumble #44 (F23 W10) Street Fighter 6
Просмотров 6510 месяцев назад
UMBC Retriever Rumble #44 (F23 W10) Street Fighter 6
UMBC Retriever Rumble #43 (F23 W9) Street Fighter 6
Просмотров 5511 месяцев назад
UMBC Retriever Rumble #43 (F23 W9) Street Fighter 6
SF6 Guile Clip - When Everything Comes Together
Просмотров 298Год назад
SF6 Guile Clip - When Everything Comes Together
10 More SFV M. Bison Combos You Should Know
Просмотров 187Год назад
10 More SFV M. Bison Combos You Should Know
[NEW] - 10 SFV M. Bison V Trigger Combos You Should Know
Просмотров 460Год назад
[NEW] - 10 SFV M. Bison V Trigger Combos You Should Know
M. Bison Tutorial #5: Anti-V Shift Option Select
Просмотров 381Год назад
M. Bison Tutorial #5: Anti-V Shift Option Select
Every Game I played for the first time in 2022 Ranked
Просмотров 100Год назад
Every Game I played for the first time in 2022 Ranked
I'm late but nice DR punish!
Bro, you seriously didn't explain how to actually do the move? This has got to be a joke
Man his english voice is so bad wow
Great vid!
Why is my second CR MP whiffing during the beginning of the combo
@@txniinja9349 You might need to connect the Crouch HP Deeper. Getting +6 and in range for the Crouch MP can be pretty tight but it should definitely still work.
@@squilliam0909 yeah it’s working sometimes and then sometimes not
@@squilliam0909oh it’s because I was too close with CR HP he closes the distance if you’re not on his nuts I guess
this is what I need, thanks!
Thank you !!!
The DI side switch was great
@@projectikaruga Thanks! I think those routes are some of the most important to learn, being able to take the corner off of that hit is huge for turning the tides of the game.
good stuff!
SEGA was on some sort of substance making this exit that hard to get
Thank you!!!
these are great tysm 🎉
good guide! Pretty solid selection of combos based on what hits actually get landed in matches
thank you sir Squilliam for this gem
🔥🔥🔥 thank you sir Squilliam for this gem 💎
Are thes combos still viable
All of these still work, but some are no longer optimal. After a DI, DF HK to Flash Kick is a better route. For a DP Punish, Stand HK to Crouch MP to Flash Kick would be better as Stand HP now does less damage in combos.
@@squilliam0909why I cant seem to connect standing HP from crouch mp into L.perfect sonic boom can you confirm this Thank you
The goat
poofesure needs to see this immediately
Sick
Thanks!
ruclips.net/video/DJJuyF_iu2c/видео.htmlsi=nAI8FC8ahKdP5ZCA
Last one🫡
@@Clipz_4_U Yeah that’s a fun one
i have a question. can you do me a favor please and tell me the input in a chart or something it would be helpful
That's a problem
First real Burnout loop video of Bison, thanks
Glad I could help!
Why too fast 😮. Thanks for the guide anyways and
0:08
@@bugginout8602 so pretty much do the Stand MP with a neutral input, start charging down back as soon as you can, do the Back HP with Down Back, then do the flash kick. It takes practice but it is probably worth learning.
@@squilliam0909 Yeah the part I am struggling with is that stand MP
Do the sonic booms have to be perfect?
@@jedihacim Unfortunately for this combo I do believe all of them have to be perfect. Forward MP, Crouch LP into Stand LK into H. Flash Kick is probably the best conversion without a boom loop.
@@squilliam0909 thanks for the tech man, dope vid
this will be helpful against Gief. Thank you ^_^
Indeed, make sure to beat his Level 3 with the UDK
@@squilliam0909 yeah! I've also been QCB LP into a jump if I happen to Flash Kick em into a corner.
Bit spooky innit?
The spookiest.
That's filthy
It's def strong but also easy to drop
Man, your SF5 Bison videos really helped me a lot when I first started playing. I even thought about you and if you would like his new kit while rewatching his gameplay video.
Très beau combo beaucoup de style, et ils bouffent beaucoup de pv je vais m'en inspirer
Brutal 👏🏻👏🏻👏🏻⚠️🚨 empezamos bien!!
Muchas Gracias
Most of those start with a jump are they possible with dash or neutral?
Before game ended
Season 2? I dont know if back hp hits afyer boom anymore
They didn’t alter the frame advantage on boom or the speed of Back HP. This combo still works and was recorded the same day it was posted.
What input do you play on?
I play on PC and use an Xbox based 8 BitDo wired controller, similar to a PlayStation controller but with an SNES styled D Pad.
when i do the first perfect boom on the stun combo it leaves me +5 but 2mp is 6f, is this combo gone or is this skill issue?
Tbh I don’t regularly go for it for that reason. You need to time the jump in late to build a bit more space and it doesn’t work on wide character like Gief. Something like Jump HK -> Back HP xx P. Sonic Boom -> Crouch LP xx H. Flash Kick is probably the best route there.
Excelent content, dude. Simple and clean.
Sign for me to pick up Guile?
Brown bags galore, such BS lmfao
nobody pins the legend Squilliam
You should tweet it to poofesure
Fr
Thank u
Thank u. Nice n easy bnb combos. Easy to understand n execute. Except some like the air pile deiver. Cant really do it on a d pad.
Instead of standing mp into crouching mp target combo after the punish counter drive impact, it actually does more damage just to go DF HK -> Flash Kick
Yeah I still don't know why I put that route in there, I was def using the DF HK route already haha
I didn't undestand why Bison needs the energy bar for his Psycho Crusher and ball attacks and ryu and company does not.
They kept charges in sf6, right?
That first combo i can finally do a combo on akuma this feels great to practice through all his moves
Stand Heavy into flash kick is crazy
I think it's the same way you do cr.LK cr.LP st.LK flash kick. Charge partitioning. Like you hold the down charge, let go, hit HP and immediately finish the flash kick. You have like 10 frames I think to go from down to up+K and whatever happens in between doesn't matter. Impossible to tell from the inputs though because dude is spamming directions and buttons like crazy.