- Видео 39
- Просмотров 6 204
Serious Play Alliance
Добавлен 4 фев 2014
The Serious Games Association (SGA) supports all professionals in the serious games community. Services include educational conferences, webinars, special interest groups (SIGs) and committees studying how to move the industry ahead.
2016 Serious Play Conference: www.seriousplayconf.com/
2016 Serious Play Conference: www.seriousplayconf.com/
2020-2025 AI-Based Learning Market – Metaari Report - Sam Adkins
Products based on Artificial Intelligence (AI) have become the hottest category in the learning market. A new report from Metaari, the foremost analyst firm in the industry, predicts the five-year annual growth rate (CAGR) for the global AI-based Learning market will be a robust 32.8% and revenues will more than quadruple to $34.9 billion by 2026.
The competitive landscape is fundamentally different than two years ago, when Metaari released its last report on AI integrated learning products. Today, the size of the AI-based Learning Market is outstripped only by the market for Mobile Learning, which will reach $50 billion by 2026 as the planet adopts 4G and 5G devices.
Metaari’s full U.S. re...
The competitive landscape is fundamentally different than two years ago, when Metaari released its last report on AI integrated learning products. Today, the size of the AI-based Learning Market is outstripped only by the market for Mobile Learning, which will reach $50 billion by 2026 as the planet adopts 4G and 5G devices.
Metaari’s full U.S. re...
Просмотров: 77
Видео
Finding Partners in Applied Research-A Case Study: Erik Sand, Thomas Carbone, Mike Eakin, UCF(FIEA)
Просмотров 104 года назад
Erik Sand, Director of Strategic Relationships and Dr. Thomas Carbone, Technical Director | both at UCF’s Florida Interactive Entertainment Academy (FIEA) and Mike Eakins, Creative Lead | Mixed Emerging Technology Integration Lab (METIL) at UCF Institute for Simulation & Training Finding Partners in Applied Research - A Case Study on Industry/Academic Collaboration Sometimes financial, physical...
A How-To Guide for Simulations that Result in Emotionally Impactful Exp.: Thomas Talbot, USC
Просмотров 204 года назад
Thomas Talbot, MD MS FAAP, Principal Medical Expert | USC Institute for Creative Technologies As gaming and simulations become more immersive due to improved realism and the advent of affordable virtual reality and ubiquitous AI, the need to naturally engage in conversational interactions with virtual human characters is the next new challenge. Verbal interactions can either be thin and informa...
In-game Content Generation using Machine Learning: Raheel Yawar, Flying Sheep Studios, Germany
Просмотров 174 года назад
Adapting gameplay difficulty and content based on player profiles is vital for better retention. The Free-to-play Dreamwork’s TrollhuntersRPG is taken as an example for an in-depth look at how Machine Learning algorithms can be employed to discover player profiles and present profile relevant content. The discussion includes implementation details on how these methods can be crafted and adapted...
Immersive VR Headset to Understand Brain Activity: Bradley Tanner, HealthImpact.studio Division
Просмотров 164 года назад
Immersive headset-based Virtual Reality as seen in the Oculus Rift and the Oculus Go offers a profound advantage compared to standard 2D-delivered training. As an example, our VR Brain Exploration project is creating a virtual brain patients traverse in an immersive virtual reality headset to improve understanding of brain mechanisms, confidence, and interest in learning more about the relation...
Lessons Learnt from Serious Play for Deeper Learning: Ronald Dyer, University of Sheffield, UK
Просмотров 424 года назад
The talk will focus on examination of the use of a serious game to improve theoretical concept reinforcement through practice in the domain of project risk management. Participants takeaways are as follows: 1. Understand the role of games as a tool for deep learning (i.e. constructive alignment) & reinforcement. 2. Identify potential best practices associated with the use of game-based learning...
Preparing Soldiers for the Future: Army's New Synth. Training Env.: Maj. Gen. Maria Gervais, Army
Просмотров 484 года назад
What is the Synthetic Training Environment? The STE will provide the Army and services a usable, realistic, and complex training environment that improves readiness through repetition to achieve mastery of warfighting skills from Soldier/squad levels to the highest Army echelons.
Skin It, Mod It: Students Altering Games to Learn: AJ Webster, Christy Durham, Sycamore School
Просмотров 34 года назад
Attendees will learn to think about commercial, off-the-shelf games as curricular tools. They will learn how to guide students to “skin” or “mod” a game to explore content (e.g. earth science, Hamlet) while deepening their critical- and systems- thinking. We will play a commercial, off-the-shelf game, Fluxx. When participants are familiar with the game’s mechanics, they will create modified ver...
Unity in the Classroom for Creating VR Sims and Edugames: David Renton, Porter-Gaud School
Просмотров 1554 года назад
The session will cover how Unity and C# can be used in the classroom to teach coding and digital design via the creation of games (including edugames) and Virtual Reality simulations. The presenter will share how he has used it in the past 2 years in the classroom and give examples of student work. He will also go over the hardware and software requirements, including how he has used the cheape...
Client-Centered Serious Game Design: Jenn McNamara, BreakAway Games
Просмотров 324 года назад
Serious game developers must consider client needs and constraints. To most, it is obvious that the end users’ desired training, behavior change, assessment, or experience outcomes shape the focus of the game. But the client organization’s funding, IT infrastructure, data needs, and personnel impact design as much, if not more, than end users’ needs. This session will share experiences where th...
Creating Playable Design: Wei Fan Chen, Fourdesire, Taiwan
Просмотров 614 года назад
I’m the founder of Fourdesire. I created games include keeping people to stay hydrated (via Plant Nanny), motivating them to walk more and stay healthy (via Walkr), and helping them to keep track of the knowledge behind these healthful activities. Our titles Plant Nanny, Walkr and Fortune City have been used by tens of millions of users globally and were covered by Washington Post, Business Ins...
A Promise to Future Generations: Making Learning Fun: James Portnow, Rainmaker Games
Просмотров 1304 года назад
In this talk attendees will learn easily applicable techniques for taking their already existing curricula and making it more engaging. Over the last 100 years, in creating films, television and games, we’ve poured billions of dollars into understanding what keeps a human being engaged. It’s time we use that for something more than killing the hours between work and sleep. In this talk, veteran...
Learning Through Play: STEM Games in the Classroom: Catherine Croft, Catlilli Games
Просмотров 394 года назад
Attendees will understand how STEM games can be used in K-12 classroom settings. They will learn about an overview of games on the market, from elementary school through high school. They will then learn how to design simple games that can be used to convey a key STEM concept within one class period. By the end of the workshop attendees will have collaborated to produce paper prototypes of such...
Gameplay Creation Challenges for Traumatic Brain Injury: Randy Brown & Brad Willson, Virtual Heroes
Просмотров 54 года назад
VR-Based Multiplayer Squad / Soldier Virtual Training Squad/Soldier training requires coordination, communication, and realism to speed learning and improve retention. This talk presents an example of networking multiplayer immersive VR learners with simulation servers to provide realistic, coordinated training environments in support of an Army call-for-fire training scenario. We will present ...
How Virtual Reality and Gamification Disrupt Learning: Anders Gronstedt, Gronstedt Group
Просмотров 3844 года назад
The holodeck is finally here. Inexpensive consumer devices and license-free game engines make it affordable to deploy engaging virtual reality learning solutions at every point of need. This presentation will inspire insights as you consider how to integrate virtual reality - “the ultimate learning machine” - and gamified learning into your organization. Industry-leaders like pharma leader Nova...
Catalysts Driving the Booming Learning Games Market by Sam Adkins, Metaari
Просмотров 815 лет назад
Catalysts Driving the Booming Learning Games Market by Sam Adkins, Metaari
Free Webinar: VR for Healthcare Training - Dennis Glenn - Serious Play Conference
Просмотров 786 лет назад
Free Webinar: VR for Healthcare Training - Dennis Glenn - Serious Play Conference
Paulette Robinson - Microlearning and Gamification in Policy Leadership
Просмотров 197 лет назад
Paulette Robinson - Microlearning and Gamification in Policy Leadership
Free Webinar Gamification for Trainers - Jonathan Peters
Просмотров 757 лет назад
Free Webinar Gamification for Trainers - Jonathan Peters
Free Webinar Using Play to Create a Fun Digital Experience David Crusoe Google Chrome 6 23 2017
Просмотров 157 лет назад
Free Webinar Using Play to Create a Fun Digital Experience David Crusoe Google Chrome 6 23 2017
Free Webinar Positive Teen Development Through Games Heidi Mcdonald Google Chrome 6 23 2017 5 5
Просмотров 327 лет назад
Free Webinar Positive Teen Development Through Games Heidi Mcdonald Google Chrome 6 23 2017 5 5
Free Webinar How Master Teachers Use Games Matt Farber Google Chrome 6 23 2017 5 59 39 PM
Просмотров 257 лет назад
Free Webinar How Master Teachers Use Games Matt Farber Google Chrome 6 23 2017 5 59 39 PM
Free Webinar Engaging At Risk Students David Conover Google Chrome 6 23 2017 6 01 56 PM
Просмотров 407 лет назад
Free Webinar Engaging At Risk Students David Conover Google Chrome 6 23 2017 6 01 56 PM
U S Market for Consumer Education Games On Mobile
Просмотров 697 лет назад
U S Market for Consumer Education Games On Mobile
Peggy Wu - Incorporating Psychology Theories into Simulations & Serious Games
Просмотров 1129 лет назад
Peggy Wu - Incorporating Psychology Theories into Simulations & Serious Games
Randy Kulman - Using Popular Video Games to Improve Executive Functions and SEL Skills
Просмотров 5079 лет назад
Randy Kulman - Using Popular Video Games to Improve Executive Functions and SEL Skills