Official Grimware Games, LLC.
Official Grimware Games, LLC.
  • Видео 36
  • Просмотров 94 583

Видео

I'm getting my game ready for Next Fest! | #devlog #indiegame
Просмотров 2,7 тыс.21 день назад
Wishlist: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 Site: www.ghostknightgame.com/ #devlog #gameart #gamedev #indiegame #videogames #epicgames
Temporary Powerups Update
Просмотров 288Месяц назад
Adding in Temporary Powerups that enemies 1 in 20 chance of dropping 1 is Temporary Spectral Mode 2 is Temporary Double Damage This, a secret location, secret mini boss, and some chances to the level/checkpoint layout will be added to the demo soon.
Flame Knight Boss Fight Preview Clip
Просмотров 4572 месяца назад
Quick Clip Twitter Cross Post
Making a Lava Level for my Solo Indie Game | Updates! #devlog #gameart #gamedev #indiegame
Просмотров 1,8 тыс.2 месяца назад
Wishlist: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 Site: www.ghostknightgame.com Press Kit: www.dropbox.com/home/GhostKnightADarkTalePressKit Twitter: home
AMBUSH! Scorched Zombie Enemy Test
Просмотров 6753 месяца назад
Testing out some new type of zombies
Making More Enemies for my Solo Indie Game! | #devlog #indiegames #gameart #gamedev
Просмотров 6 тыс.4 месяца назад
Wishlist: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 Site: www.ghostknightgame.com Press Kit: www.dropbox.com/home/GhostKnightADarkTalePressKit #indiegames #gameart #gamedev #gamedevelopment #indiegamedev #devlog #mygame #gamedevlog
Git Gud at Game Art and set your indie game apart from the rest.
Просмотров 2,3 тыс.5 месяцев назад
Wishlist: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 www.ghostknightgame.com Software to Learn - Maya, Blender, Zbrush, Unreal Engine, Substance Painter, Substance Designer, 3D Coat, and Photoshop or Gimp. Remember, software is but a tool to express your art, it isn't the art itself. My Favorite Book on studying Anatomy www.amazon.com/Artistic-Anatomy-Great-French-Class...
(Timelapse) How I make the level art for my indie game
Просмотров 1,4 тыс.6 месяцев назад
Timelapse of me working on some of the level art for the game. A lot of alpha cards - trying out a new technique where I paint an a tree and then just map it onto an alpha card. #indiegames #indiegame #indiegamedev
A Dark Tale - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 2546 месяцев назад
Ghost Knight: A Dark Tale is an atmospheric action platformer that immerses you in a vividly colorful haunting world, where a deranged king, obsessed with immortality, rips open portals to a nightmarish dimension. Fight your way through undead, creatures, and beasts to stop the king's mad quest. ©GrimwareGames, LLC 2020 All Rights Reserved. Images represent a game still in development. Wishlist...
A Dark Tale - Orchestral - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 766 месяцев назад
Ghost Knight: A Dark Tale is an atmospheric action platformer that immerses you in a vividly colorful haunting world, where a deranged king, obsessed with immortality, rips open portals to a nightmarish dimension. Fight your way through undead, creatures, and beasts to stop the king's mad quest. ©GrimwareGames, LLC 2020 All Rights Reserved. Images represent a game still in development. Wishlist...
Ghost Knight Trailer Music - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 2496 месяцев назад
Ghost Knight: A Dark Tale is an atmospheric action platformer that immerses you in a vividly colorful haunting world, where a deranged king, obsessed with immortality, rips open portals to a nightmarish dimension. Fight your way through undead, creatures, and beasts to stop the king's mad quest. ©GrimwareGames, LLC 2020 All Rights Reserved. Images represent a game still in development. Wishlist...
The "Difficulty" of finding your niche (Is Ghost Knight that hard?) #indiegames
Просмотров 2,5 тыс.6 месяцев назад
Wishlist Here: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 Check out the GIF Gallery - www.ghostknightgame.com/gifs Check out the Press Kit at www.ghostknightgame.com Why Dark Souls is the IKEA of videogames: ruclips.net/video/vid5yZRKzs0/видео.html #indiegames #gamedev #gaming #gamedevelopment #indie #darksouls #cuphead #difficult
Making a new enemy for Ghost Knight. Time-Lapse
Просмотров 8477 месяцев назад
Flies at the player if dies, explodes with parasite spores flying in all directions. Watch Out!
Ghost Knight: A Dark Tale Demo Playthrough (No Commentary)
Просмотров 1,8 тыс.7 месяцев назад
Playing through the demo Demo: store.steampowered.com/app/1374810/Ghost_Knight_A_Dark_Tale/?beta=1 #spooky #indiegames #gaming #demo #indie #ghost
Demo Out Now! Ghost Knight: A Dark Tale #indiegames #gamedev #gaming #spooky #
Просмотров 1,8 тыс.7 месяцев назад
Demo Out Now! Ghost Knight: A Dark Tale #indiegames #gamedev #gaming #spooky #
Haydrig The Betrayed - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 1787 месяцев назад
Haydrig The Betrayed - (Ghost Knight: A Dark Tale Official Soundtrack)
The Mass Graves - High Stakes - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 1577 месяцев назад
The Mass Graves - High Stakes - (Ghost Knight: A Dark Tale Official Soundtrack)
The Bog Witch (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 1597 месяцев назад
The Bog Witch (Ghost Knight: A Dark Tale Official Soundtrack)
The Mass Graves - Medium Stakes (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 1427 месяцев назад
The Mass Graves - Medium Stakes (Ghost Knight: A Dark Tale Official Soundtrack)
The Mass Graves - Low Stakes (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 1367 месяцев назад
The Mass Graves - Low Stakes (Ghost Knight: A Dark Tale Official Soundtrack)
The Nameless Knight - (Ghost Knight: A Dark Tale Official Soundtrack)
Просмотров 2347 месяцев назад
The Nameless Knight - (Ghost Knight: A Dark Tale Official Soundtrack)
Ghost Knight: A Dark Tale - Official Trailer (Recut)
Просмотров 2 тыс.7 месяцев назад
Ghost Knight: A Dark Tale - Official Trailer (Recut)
Ghost Knight: A Dark Tale Main Menu - Theme
Просмотров 4157 месяцев назад
Ghost Knight: A Dark Tale Main Menu - Theme
How I'm preparing to release my Demo! #indiegames #gamedev #gaming #gamedevelopment #spooky
Просмотров 3,9 тыс.7 месяцев назад
How I'm preparing to release my Demo! #indiegames #gamedev #gaming #gamedevelopment #spooky
How I'm writing music for my Indie Game (Ghost Knight: A Dark Tale) #indiegames #gamedev #spooky
Просмотров 5 тыс.8 месяцев назад
How I'm writing music for my Indie Game (Ghost Knight: A Dark Tale) #indiegames #gamedev #spooky
Ghost Knight: A Dark Tale - Dev Log 01 #indiegames #indiedev #gaming
Просмотров 9 тыс.9 месяцев назад
Ghost Knight: A Dark Tale - Dev Log 01 #indiegames #indiedev #gaming
How I started my Indie Game - Dev Log #indiegames #gaming #indiedev #
Просмотров 11 тыс.9 месяцев назад
How I started my Indie Game - Dev Log #indiegames #gaming #indiedev #
Ghost Knight: A Dark Tale - A Walk To The Cemetery Gates #indiegames #indiegamedev
Просмотров 65910 месяцев назад
Ghost Knight: A Dark Tale - A Walk To The Cemetery Gates #indiegames #indiegamedev
Boss Intro Cutscene - For my indie game - Ghost Knight: A Dark Tale (No audio) #gameplay
Просмотров 43810 месяцев назад
Boss Intro Cutscene - For my indie game - Ghost Knight: A Dark Tale (No audio) #gameplay

Комментарии

  • @havocthehobbit
    @havocthehobbit День назад

    I hate how cool you are . Productivity and skill levels off the scale.

  • @joi3279
    @joi3279 День назад

    Just discovered your channel. Your arts look so beautiful!

  • @MegaPieru3000
    @MegaPieru3000 2 дня назад

    4 years later... still not out.

  • @siderongames5641
    @siderongames5641 4 дня назад

    This looks increadible and even much more when you realize is a solo indie dev behind it!! Just curious, what is your background?? I mean, are you just a hobbyst or did you worked in the game industry before??

  • @ExploreImagineDefineCreate
    @ExploreImagineDefineCreate 4 дня назад

    Seems like a totally chill relaxing game without ghouls or undead trying to kill you 😃

  • @balgrimesart564
    @balgrimesart564 11 дней назад

    looks cool

  • @PixelPicklez
    @PixelPicklez 12 дней назад

    DAMMMN that cover art looks sick!! do you plan on relesing a phisical copy or why is it vertical?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 11 дней назад

      The cover art is a wide format, but I wanted to have a piece that was versatile that I could do a physical release without having to rework it. I'd love to do a physical release if the digital version is successful enough. I don't know how much it costs to do a physical release. I'm just taking it step by step

    • @PixelPicklez
      @PixelPicklez 11 дней назад

      @@officialgrimwaregamesllc I would love to have that sitting in my game collection

  • @PixelPicklez
    @PixelPicklez 12 дней назад

    do you plan of utilising the wagon for gameplay purposes it looks very "for-groundy" in my opinion

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 12 дней назад

      At the beginning of every level, a traveling witch will trade in your ectoplasm for upgrades/weapon types and at every activated checkpoint you can swap your upgrades. The upgrade system currently works, but its deactivated in the demo for now. The witch needs some reworking/animation and dialog menu system. Kinda like in Resident Evil 4 and 8 merchant guy. Whataya buyin

    • @PixelPicklez
      @PixelPicklez 12 дней назад

      @@officialgrimwaregamesllc ohhhhh, that sounds GREAT

  • @thegamer-hg7zx
    @thegamer-hg7zx 12 дней назад

    Insane

  • @zomk1342
    @zomk1342 12 дней назад

    That looks soo good :o

  • @bonster101
    @bonster101 12 дней назад

    This looks like it would look awesome on an HDR DISPLAY

  • @tasoganedude
    @tasoganedude 12 дней назад

    I still wonder what that carriage is for.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 12 дней назад

      At the beginning of every level, a traveling witch will trade in your ectoplasm for upgrades/weapon types and at every activated checkpoint you can swap your upgrades. The upgrade system currently works, but its deactivated in the demo for now. The witch needs some reworking/animation and dialog menu system.

    • @tasoganedude
      @tasoganedude 11 дней назад

      @officialgrimwaregamesllc Will it be a cute, attractive witch or a traditionally ugly one? 😬

  • @extremepivotDX
    @extremepivotDX 12 дней назад

    Looking good as always!

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 12 дней назад

      Thank you! ehh not always haha, I think I criticize my own work a lot. Step back like 6 feet from the monitor and look again.

  • @august3777
    @august3777 12 дней назад

    Everything is looking amazing, My friend.

  • @dejungelinafrika
    @dejungelinafrika 12 дней назад

    Looks absolutely beautiful!

  • @TUKMAK
    @TUKMAK 12 дней назад

    Nice. I'd sit and chill there for a while

  • @67steinip
    @67steinip 15 дней назад

    Is there a reason why you created an LLC, I mean yes by the end of the game an LLC to be a company just wondering if that is required while you are just creating your game, couldn't you technically just do that at the very end. Game finished, time to create the company around it, and release it (or do you have a library of other games under the LLC, just a new guy here on your channel wondering). It however makes so much sense now how good you are, with your prior background!.. It's wishlisted already.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 11 дней назад

      I'd consult a lawyer as I'm not one. But my reasons were: Creating an LLC gives you Limited Liability Protections. Separating your personal assets from your business liabilities. If you face any legal issues or debts your personal belongings like your car are protected unless the corporate veil is pieced. Having the game be under the banner of the company and being able to hire a contractor is also easier this way for legal paperwork, as well as trademarking and name protection.

    • @67steinip
      @67steinip 10 дней назад

      @@officialgrimwaregamesllc thank you for the response, I can see how this would be needed when you start publicly announce your game, its a serious project not just a flash game on newgrounds portal 😊

  • @67steinip
    @67steinip 16 дней назад

    I wonder how this game looks if you lift off that "fuzzy dreamy" look that's kinda always overlaying the game.. I've been binging your videos up to the latest ;D

  • @67steinip
    @67steinip 16 дней назад

    When you are making these test levels, do you always start by just blockign them out like that, or is this just your "dev" level whatever it is called, basically wondering if this is your "dev server". I've seen quite a few having these "Grid boxes" is this something you made, or is this some asset that comes with Unreal/Unity type engines. Just curious, I haven't gone much into any of this but its fascinating, Im more or less a Systems administrator, but I dabbled in Unity few years ago nothing that "stuck"

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 11 дней назад

      First I test enemies in isolation in a testing level...Then I design ideas on grid paper of encounters with enemies and how they can possibly play out. Labeling encounters Easy, Medium, Hard. Then I design the level and enemy placement/Interactables...Basically only things that the player would interact with is greyboxed...test it out...if its fun to me and a few of my friends then I proceed to art it out. Easier to change stuff when its grey boxed than if you have 200 assets you move around.

    • @67steinip
      @67steinip 10 дней назад

      @@officialgrimwaregamesllc thank you so much for this, the grey box did you create it like a tile asset or is this a placeholder u can find within these programs, I ask because they look smooth like you tile em out and ive seen others exactly have these gray boxes.. thank you btw for taking ur time to answer your comment section, it is appreciated 🙏

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 10 дней назад

      @@67steinip Its been a while, but check out...Supergrid on the unreal marketplace...I remember buying it like 8 years ago maybe and modified the material for my needs.

  • @UltraViolentYT
    @UltraViolentYT 18 дней назад

    Hey man! Shout out to you! This looks awesome I can't wait to try the demo and play it for myself. This is the coolest thing I've seen today! I'd love to see more devlops on this! A tribute to ghouls and ghosts! Kudos! Love it so much!

  • @MH-lr6ue
    @MH-lr6ue 18 дней назад

    This games art direction is amazing !

  • @Imhotep397
    @Imhotep397 20 дней назад

    The is looking great. If you have any game art tutorials I’d love to buy them too.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 11 дней назад

      I think at the end of Devlog 0 or 1 I have a section at the end that has some resources on game art. I don't personally make tutorials, but there are many resources out there, Artstation, Gumroad, Gnomon Workshop, and youtube all have great tutorials.

  • @67steinip
    @67steinip 20 дней назад

    This is insane!... Wow you got a subscriber.. Im still wondering if this ia 2D platformer or 3D, It boggles the mind, the art is amazing.. I havent played it at all, Im just in awe by a apparently a one man show doing all of this work!.,

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 20 дней назад

      Thank you for the kind words. Yeah its a lot of work. As far as 2d or 3D its 3D using Unreal Engine 4.

    • @67steinip
      @67steinip 20 дней назад

      ​@@officialgrimwaregamesllc got it, its like Crash Bandicoot (Bonus levels). Its 3D but modtly sort of in 2D side scroller.. Ill follow the process, I cant get over the quality and the improvements when u view the first videos as they evolve.. good luck getting this game out.. Im gonna wish list it next time i open my steam (on phone now)

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 20 дней назад

      @@67steinip Yeah or like Donkey Kong Country Returns in some ways. Using a 3D assets but locking them onto a 2D plane so they can't move in the Y axis Forward backwards...

  • @Jam-ht2ky
    @Jam-ht2ky 21 день назад

    what the ? this game looks too good to be true. amazing character design the game juice is flowing and the art is looking crisp.

  • @warmightydevlog
    @warmightydevlog 21 день назад

    congratulations, at the same time the game feels totally original it always reminds me of raymon, maybe because the childish look

  • @hocineache7033
    @hocineache7033 22 дня назад

    Man i've been following you for few months and your work is just an inspiration, i am curious about the game assets, do you make them low poly and handpaint on them or you sculpt them then export the normals to the low poly then handpaint them to get that broken edge look, also is there tutorials you can suggest to get environment to look that good inside the engine?

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 21 день назад

      Depends on the assets, for characters I sculpt in Zbrush, bake in Substance painter, then handpaint over it in 3D coat Environment assets, some I sculpt in Zbrush, some I paint directly in Photoshop and put them on alpha cards for background elements, some are tiling textures so I just map them onto the 3D object as needed. Tutorials, there's tons on youtube as well as Artstation and Gumroad. I think either my 1st or second devlog, I mentioned a few specifics?

    • @hocineache7033
      @hocineache7033 21 день назад

      @@officialgrimwaregamesllc Thank you, i have a loooooong way to go

  • @hamzahgamedev
    @hamzahgamedev 22 дня назад

    Absolutely phenomenal looking game and all the best for Steam Next Fest! So happy to see that you got accepted for Mega Grants and I wish you all the best bro!!💌

  • @KamranWali
    @KamranWali 22 дня назад

    Wow! This is one awesome game. The game itself looks super beautiful and polished. The gameplay looks really fun too. Also the environment and character models are spot on. I really like the stage progression being shown when you lose rather then number of deaths. That really does make one feel that they can do better. Also really like the new skeleton enemy idea. It reminds me of the old school Prince of Persia's skeleton enemy. Your game deserved the grants. Best of luck in getting your game ready for Next Fest! Keep it up! :)

  • @shannenmr
    @shannenmr 22 дня назад

    Remember you only get 1 Next Fest entry so you prefer to enter when your closer to finishing and your Demo is really polished and represents a the product the best so you can ride the wish lists quickly into purchases. In regards to load times you should look at using Soft References using ASync Loading instead of Hard References as much as possible and cutdown on Casts in Blueprints between classes which are not constantly tightly linked because that causes Hard References and Reference Chains where all the references Classes and all their variables (Mesh, Textures, SFX, VFX) are auto loaded into memory as soon (mostly / oversimplification) as one of the classes in the chain are loaded.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 22 дня назад

      Thanks for the tip! I'll look into that. Appreciate the advice!

    • @jb2760
      @jb2760 19 дней назад

      @@officialgrimwaregamesllcanywhere you’ve implemented a cast aside from animation blueprints id look into replacing it with an interface. It will help significantly with blueprint communication

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 19 дней назад

      @@jb2760 I'll look through the code, I think I already do a lot of that or use tags with blueprint interface. But I'm sure more things can be optimized.

  • @mirandaart3012
    @mirandaart3012 22 дня назад

    looks very exciting! congrats on that grant too!! \o/

  • @panthaDev
    @panthaDev 22 дня назад

    i feel like making the spectral armor look heavier would be a good way for players to naturally feel like it makes sense that they cant dash when its activated, as opposed to it being an arbitrary debuff

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 22 дня назад

      good idea, like making the animation feel heavier, and having an anim for like a "failed attempt at dash"

  • @csongordeak9622
    @csongordeak9622 23 дня назад

    Hey there! Congratulations on your game, it looks phenomenal and I can't wait to try it. There is only one thing that seemed off about the menu. Maybe it's just me, but the text blends in too much with the color of its box which makes the words more difficult to see. Good luck with the further development!

  • @kontrapunktalist
    @kontrapunktalist 23 дня назад

    Still insane to me that it’s only one guy making this! You’re my hero!

  • @tonybarnes2920
    @tonybarnes2920 23 дня назад

    Great progress. Actually surprised to see it's UE. Great job not looking "Unreal" (sincere compliment). When I made Strider 2014, Capcom asked me what I wanted to do next, I said, "Ghosts & Goblins!". They were not having it. Not because they wanted to keep G&G for themselves, but because they (for some bizarre reason) didn't think G&G was viable. I really hope your game comes together and does well, proving them wrong! Looking forward to the next update!

  • @PhantomThiefXI
    @PhantomThiefXI 23 дня назад

    Give gravedigger zombie 1% chance to throw a zombie a bomb or a power up

  • @RawkinJawsh
    @RawkinJawsh 23 дня назад

    Just played the demo and looking forward to the full version. I did find a bug. Upon mashing the retry button in frustration an extra player instance spawned at the check point.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      oooh like if you do it several times? I'll look into that! Thanks for letting me know! - EDIT - Just tried it...yeap, easy fix, will get that done asap thanks again! - EDIT again...Fixed! Should be in soon

  • @aztecagames
    @aztecagames 23 дня назад

    Ledge grab updates are win

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      yeah I went back to test an older build, the new one for sure felt a lot smoother.

  • @ArdvarkTerbick
    @ArdvarkTerbick 23 дня назад

    Gigs, as in gigabytes!!! That is f***ing tiny!!! Congrats on getting such a good looking game so tiny. Edit: I stand corrected, turns out I was mixing up maga & giga again, still 8.5 GB is still a pretty good size, especially compared to games nowadays.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      Yeah from 9.5gigs went down to 3.5gigs. At least its no CoD 200gigs, But yeah 3D assets have a higher file size than 2D assets or pixel art and I'm no compression wizard. I'm sure though when I finish the game I'll be able to optimize it further. I do believe Mario Wonder is about 5gigs for the entire game? But they also have a more simplified art-style. Lots of solid colors vs handpainted world of warcraft stytle textures.

    • @AkitaAbroad
      @AkitaAbroad 23 дня назад

      @@officialgrimwaregamesllc could you expand a little on how you accomplished this? Thank you for your vids - I’m always excited to see them pop up

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      @@AkitaAbroad Some of it was making sure I only build the levels that need to get built, that they aren't referencing assets that aren't being used and some of it was optimizing on some repeated code using a function library, macros, and deleting floating unused blueprint code.

    • @AkitaAbroad
      @AkitaAbroad 23 дня назад

      @@officialgrimwaregamesllc Thank you!

  • @Lolboy30
    @Lolboy30 23 дня назад

    Awesome video as always! but somehow, i still don't know how to properly end a co-

  • @juli8952
    @juli8952 23 дня назад

    The platform game looks fantastic, I hope their next project is a run and gun 👍🏆

  • @thegamer-hg7zx
    @thegamer-hg7zx 23 дня назад

    im getting awesome rayman legends vibes from that 3d background!!

  • @august3777
    @august3777 23 дня назад

    Congrats on the grant. I didn't know Epic Games was that nice. But I think the improvements you made here, especially with the checks points is a good ideal. Looking forward to retrying the demo come the next Next Feast.

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      Thank you, Yeah Epic has been very pro developer, it might be because they aren't on the stock exchange, they're very generous with their tools their pricing structure. That's one of the reasons I'd choose unreal vs unity. Also I have like 10 years of experience in unreal 4.

  • @gabrielorellana7962
    @gabrielorellana7962 23 дня назад

    I follow a lot of indie developers, your game is the best looking one and also might also be the most entertaining. Good work

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      Thanks I appreciate that.

    • @atom-2077
      @atom-2077 20 дней назад

      @@officialgrimwaregamesllc Yeah I second that, I wasn't expecting such a polished professional looking game from a devlog well done!

  • @salimabdellaoui2463
    @salimabdellaoui2463 23 дня назад

    Wow, really? Well done! I played your demo, and it's very nice. However, I noticed that the checkpoints don't seem to work properly. Whenever I die, I keep going back to the first place I started. Additionally, it would be helpful if there was a way to know that I've reached a checkpoint before losing the game. like for example Lighting a Grave Or Something ,These are my suggestions for you. Once again, great job!

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      Could it be that you might not have activated the checkpoint? The way it works is you hit UP to activate it when you're in front of it, and you must have 20 ectoplasm orbs to do so. This works in a way similar to souls when you activate bonfires but its supposed to challenge you to make a decision between using 20 to heal or use 20 to save a checkpoint. So if you don't activate them, then yeah you'd get sent back .

    • @salimabdellaoui2463
      @salimabdellaoui2463 23 дня назад

      @@officialgrimwaregamesllc oh I see I couldn't notice that am very bad gamer 😂😂, after all good idea

    • @officialgrimwaregamesllc
      @officialgrimwaregamesllc 23 дня назад

      @@salimabdellaoui2463 you are not the only one that didn't notice this, I need to figure out how to solve this issue, so more people notice it and understand it. I'll look into it today. Thank you for the feedback! Appreciated

    • @salimabdellaoui2463
      @salimabdellaoui2463 23 дня назад

      @@officialgrimwaregamesllc happy to help 😊😊

  • @tasoganedude
    @tasoganedude 26 дней назад

    A little reward RNG will change how we play every run. :D